1 | /* |
2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGLRenderingContextBase.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "ANGLEInstancedArrays.h" |
32 | #include "CachedImage.h" |
33 | #include "DOMWindow.h" |
34 | #include "DiagnosticLoggingClient.h" |
35 | #include "DiagnosticLoggingKeys.h" |
36 | #include "Document.h" |
37 | #include "EXTBlendMinMax.h" |
38 | #include "EXTFragDepth.h" |
39 | #include "EXTShaderTextureLOD.h" |
40 | #include "EXTTextureFilterAnisotropic.h" |
41 | #include "EXTsRGB.h" |
42 | #include "EventNames.h" |
43 | #include "Extensions3D.h" |
44 | #include "Frame.h" |
45 | #include "FrameLoader.h" |
46 | #include "FrameLoaderClient.h" |
47 | #include "FrameView.h" |
48 | #include "GraphicsContext.h" |
49 | #include "HTMLCanvasElement.h" |
50 | #include "HTMLImageElement.h" |
51 | #include "HTMLVideoElement.h" |
52 | #include "ImageBuffer.h" |
53 | #include "ImageData.h" |
54 | #include "InspectorInstrumentation.h" |
55 | #include "IntSize.h" |
56 | #include "JSExecState.h" |
57 | #include "Logging.h" |
58 | #include "NotImplemented.h" |
59 | #include "OESElementIndexUint.h" |
60 | #include "OESStandardDerivatives.h" |
61 | #include "OESTextureFloat.h" |
62 | #include "OESTextureFloatLinear.h" |
63 | #include "OESTextureHalfFloat.h" |
64 | #include "OESTextureHalfFloatLinear.h" |
65 | #include "OESVertexArrayObject.h" |
66 | #include "OffscreenCanvas.h" |
67 | #include "Page.h" |
68 | #include "RenderBox.h" |
69 | #include "RuntimeEnabledFeatures.h" |
70 | #include "Settings.h" |
71 | #include "WebGL2RenderingContext.h" |
72 | #include "WebGLActiveInfo.h" |
73 | #include "WebGLBuffer.h" |
74 | #include "WebGLCompressedTextureASTC.h" |
75 | #include "WebGLCompressedTextureATC.h" |
76 | #include "WebGLCompressedTexturePVRTC.h" |
77 | #include "WebGLCompressedTextureS3TC.h" |
78 | #include "WebGLContextAttributes.h" |
79 | #include "WebGLContextEvent.h" |
80 | #include "WebGLContextGroup.h" |
81 | #include "WebGLDebugRendererInfo.h" |
82 | #include "WebGLDebugShaders.h" |
83 | #include "WebGLDepthTexture.h" |
84 | #include "WebGLDrawBuffers.h" |
85 | #include "WebGLFramebuffer.h" |
86 | #include "WebGLLoseContext.h" |
87 | #include "WebGLProgram.h" |
88 | #include "WebGLRenderbuffer.h" |
89 | #include "WebGLRenderingContext.h" |
90 | #include "WebGLShader.h" |
91 | #include "WebGLShaderPrecisionFormat.h" |
92 | #include "WebGLTexture.h" |
93 | #include "WebGLUniformLocation.h" |
94 | #include <JavaScriptCore/ConsoleMessage.h> |
95 | #include <JavaScriptCore/JSCInlines.h> |
96 | #include <JavaScriptCore/ScriptCallStack.h> |
97 | #include <JavaScriptCore/ScriptCallStackFactory.h> |
98 | #include <JavaScriptCore/TypedArrayInlines.h> |
99 | #include <JavaScriptCore/Uint32Array.h> |
100 | #include <wtf/CheckedArithmetic.h> |
101 | #include <wtf/HashMap.h> |
102 | #include <wtf/HexNumber.h> |
103 | #include <wtf/IsoMallocInlines.h> |
104 | #include <wtf/Lock.h> |
105 | #include <wtf/StdLibExtras.h> |
106 | #include <wtf/UniqueArray.h> |
107 | #include <wtf/text/CString.h> |
108 | #include <wtf/text/StringBuilder.h> |
109 | |
110 | namespace WebCore { |
111 | |
112 | WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLRenderingContextBase); |
113 | |
114 | static const Seconds secondsBetweenRestoreAttempts { 1_s }; |
115 | const int maxGLErrorsAllowedToConsole = 256; |
116 | static const Seconds checkContextLossHandlingDelay { 3_s }; |
117 | |
118 | namespace { |
119 | |
120 | Platform3DObject objectOrZero(WebGLObject* object) |
121 | { |
122 | return object ? object->object() : 0; |
123 | } |
124 | |
125 | GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) |
126 | { |
127 | if (value < min) |
128 | value = min; |
129 | if (value > max) |
130 | value = max; |
131 | return value; |
132 | } |
133 | |
134 | // Return true if a character belongs to the ASCII subset as defined in |
135 | // GLSL ES 1.0 spec section 3.1. |
136 | bool validateCharacter(unsigned char c) |
137 | { |
138 | // Printing characters are valid except " $ ` @ \ ' DEL. |
139 | if (c >= 32 && c <= 126 |
140 | && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') |
141 | return true; |
142 | // Horizontal tab, line feed, vertical tab, form feed, carriage return |
143 | // are also valid. |
144 | if (c >= 9 && c <= 13) |
145 | return true; |
146 | return false; |
147 | } |
148 | |
149 | bool isPrefixReserved(const String& name) |
150 | { |
151 | if (name.startsWith("gl_" ) || name.startsWith("webgl_" ) || name.startsWith("_webgl_" )) |
152 | return true; |
153 | return false; |
154 | } |
155 | |
156 | // Strips comments from shader text. This allows non-ASCII characters |
157 | // to be used in comments without potentially breaking OpenGL |
158 | // implementations not expecting characters outside the GLSL ES set. |
159 | class { |
160 | public: |
161 | (const String& str) |
162 | : m_parseState(BeginningOfLine) |
163 | , m_sourceString(str) |
164 | , m_length(str.length()) |
165 | , m_position(0) |
166 | { |
167 | parse(); |
168 | } |
169 | |
170 | String () |
171 | { |
172 | return m_builder.toString(); |
173 | } |
174 | |
175 | private: |
176 | bool () const |
177 | { |
178 | return (m_position < m_length); |
179 | } |
180 | |
181 | void () |
182 | { |
183 | while (hasMoreCharacters()) { |
184 | process(current()); |
185 | // process() might advance the position. |
186 | if (hasMoreCharacters()) |
187 | advance(); |
188 | } |
189 | } |
190 | |
191 | void process(UChar); |
192 | |
193 | bool (UChar& character) const |
194 | { |
195 | if (m_position + 1 >= m_length) |
196 | return false; |
197 | character = m_sourceString[m_position + 1]; |
198 | return true; |
199 | } |
200 | |
201 | UChar () const |
202 | { |
203 | ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); |
204 | return m_sourceString[m_position]; |
205 | } |
206 | |
207 | void () |
208 | { |
209 | ++m_position; |
210 | } |
211 | |
212 | bool (UChar character) const |
213 | { |
214 | // Don't attempt to canonicalize newline related characters. |
215 | return (character == '\n' || character == '\r'); |
216 | } |
217 | |
218 | void (UChar character) |
219 | { |
220 | m_builder.append(character); |
221 | } |
222 | |
223 | enum { |
224 | // Have not seen an ASCII non-whitespace character yet on |
225 | // this line. Possible that we might see a preprocessor |
226 | // directive. |
227 | , |
228 | |
229 | // Have seen at least one ASCII non-whitespace character |
230 | // on this line. |
231 | , |
232 | |
233 | // Handling a preprocessor directive. Passes through all |
234 | // characters up to the end of the line. Disables comment |
235 | // processing. |
236 | , |
237 | |
238 | // Handling a single-line comment. The comment text is |
239 | // replaced with a single space. |
240 | , |
241 | |
242 | // Handling a multi-line comment. Newlines are passed |
243 | // through to preserve line numbers. |
244 | |
245 | }; |
246 | |
247 | ParseState ; |
248 | String ; |
249 | unsigned ; |
250 | unsigned ; |
251 | StringBuilder ; |
252 | }; |
253 | |
254 | void StripComments::(UChar c) |
255 | { |
256 | if (isNewline(c)) { |
257 | // No matter what state we are in, pass through newlines |
258 | // so we preserve line numbers. |
259 | emit(c); |
260 | |
261 | if (m_parseState != InMultiLineComment) |
262 | m_parseState = BeginningOfLine; |
263 | |
264 | return; |
265 | } |
266 | |
267 | UChar temp = 0; |
268 | switch (m_parseState) { |
269 | case BeginningOfLine: |
270 | if (WTF::isASCIISpace(c)) { |
271 | emit(c); |
272 | break; |
273 | } |
274 | |
275 | if (c == '#') { |
276 | m_parseState = InPreprocessorDirective; |
277 | emit(c); |
278 | break; |
279 | } |
280 | |
281 | // Transition to normal state and re-handle character. |
282 | m_parseState = MiddleOfLine; |
283 | process(c); |
284 | break; |
285 | |
286 | case MiddleOfLine: |
287 | if (c == '/' && peek(temp)) { |
288 | if (temp == '/') { |
289 | m_parseState = InSingleLineComment; |
290 | emit(' '); |
291 | advance(); |
292 | break; |
293 | } |
294 | |
295 | if (temp == '*') { |
296 | m_parseState = InMultiLineComment; |
297 | // Emit the comment start in case the user has |
298 | // an unclosed comment and we want to later |
299 | // signal an error. |
300 | emit('/'); |
301 | emit('*'); |
302 | advance(); |
303 | break; |
304 | } |
305 | } |
306 | |
307 | emit(c); |
308 | break; |
309 | |
310 | case InPreprocessorDirective: |
311 | // No matter what the character is, just pass it |
312 | // through. Do not parse comments in this state. This |
313 | // might not be the right thing to do long term, but it |
314 | // should handle the #error preprocessor directive. |
315 | emit(c); |
316 | break; |
317 | |
318 | case InSingleLineComment: |
319 | // The newline code at the top of this function takes care |
320 | // of resetting our state when we get out of the |
321 | // single-line comment. Swallow all other characters. |
322 | break; |
323 | |
324 | case InMultiLineComment: |
325 | if (c == '*' && peek(temp) && temp == '/') { |
326 | emit('*'); |
327 | emit('/'); |
328 | m_parseState = MiddleOfLine; |
329 | advance(); |
330 | break; |
331 | } |
332 | |
333 | // Swallow all other characters. Unclear whether we may |
334 | // want or need to just emit a space per character to try |
335 | // to preserve column numbers for debugging purposes. |
336 | break; |
337 | } |
338 | } |
339 | } // namespace anonymous |
340 | |
341 | // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same. |
342 | static bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, |
343 | GC3Dsizei sourceWidth, GC3Dsizei sourceHeight, |
344 | GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight) |
345 | { |
346 | ASSERT(clippedX && clippedY && clippedWidth && clippedHeight); |
347 | |
348 | GC3Dint left = std::max(x, 0); |
349 | GC3Dint top = std::max(y, 0); |
350 | GC3Dint right = 0; |
351 | GC3Dint bottom = 0; |
352 | |
353 | Checked<GC3Dint, RecordOverflow> checkedInputRight = Checked<GC3Dint>(x) + Checked<GC3Dsizei>(width); |
354 | Checked<GC3Dint, RecordOverflow> checkedInputBottom = Checked<GC3Dint>(y) + Checked<GC3Dsizei>(height); |
355 | if (!checkedInputRight.hasOverflowed() && !checkedInputBottom.hasOverflowed()) { |
356 | right = std::min(checkedInputRight.unsafeGet(), sourceWidth); |
357 | bottom = std::min(checkedInputBottom.unsafeGet(), sourceHeight); |
358 | } |
359 | |
360 | if (left >= right || top >= bottom) { |
361 | *clippedX = 0; |
362 | *clippedY = 0; |
363 | *clippedWidth = 0; |
364 | *clippedHeight = 0; |
365 | return true; |
366 | } |
367 | |
368 | *clippedX = left; |
369 | *clippedY = top; |
370 | *clippedWidth = right - left; |
371 | *clippedHeight = bottom - top; |
372 | |
373 | return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height); |
374 | } |
375 | |
376 | class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback { |
377 | WTF_MAKE_FAST_ALLOCATED; |
378 | public: |
379 | explicit WebGLRenderingContextLostCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } |
380 | virtual ~WebGLRenderingContextLostCallback() = default; |
381 | |
382 | void onContextLost() override { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); } |
383 | private: |
384 | WebGLRenderingContextBase* m_context; |
385 | }; |
386 | |
387 | class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback { |
388 | WTF_MAKE_FAST_ALLOCATED; |
389 | public: |
390 | explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContextBase* cb) : m_context(cb) { } |
391 | virtual ~WebGLRenderingContextErrorMessageCallback() = default; |
392 | |
393 | void onErrorMessage(const String& message, GC3Dint) override |
394 | { |
395 | if (m_context->m_synthesizedErrorsToConsole) |
396 | m_context->printToConsole(MessageLevel::Error, message); |
397 | } |
398 | private: |
399 | WebGLRenderingContextBase* m_context; |
400 | }; |
401 | |
402 | class InspectorScopedShaderProgramHighlight { |
403 | public: |
404 | InspectorScopedShaderProgramHighlight(WebGLRenderingContextBase& context, WebGLProgram* program) |
405 | : m_context(context) |
406 | , m_program(program) |
407 | { |
408 | showHightlight(); |
409 | } |
410 | |
411 | ~InspectorScopedShaderProgramHighlight() |
412 | { |
413 | hideHighlight(); |
414 | } |
415 | |
416 | private: |
417 | void showHightlight() |
418 | { |
419 | if (!m_program || LIKELY(!InspectorInstrumentation::isShaderProgramHighlighted(m_context, *m_program))) |
420 | return; |
421 | |
422 | if (hasBufferBinding(GraphicsContext3D::FRAMEBUFFER_BINDING)) { |
423 | if (!hasBufferBinding(GraphicsContext3D::RENDERBUFFER_BINDING)) |
424 | return; |
425 | if (hasFramebufferParameterAttachment(GraphicsContext3D::DEPTH_ATTACHMENT)) |
426 | return; |
427 | if (hasFramebufferParameterAttachment(GraphicsContext3D::STENCIL_ATTACHMENT)) |
428 | return; |
429 | #if ENABLE(WEBGL2) |
430 | if (hasFramebufferParameterAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT)) |
431 | return; |
432 | #endif |
433 | } |
434 | |
435 | saveBlendValue(GraphicsContext3D::BLEND_COLOR, m_savedBlend.color); |
436 | saveBlendValue(GraphicsContext3D::BLEND_EQUATION_RGB, m_savedBlend.equationRGB); |
437 | saveBlendValue(GraphicsContext3D::BLEND_EQUATION_ALPHA, m_savedBlend.equationAlpha); |
438 | saveBlendValue(GraphicsContext3D::BLEND_SRC_RGB, m_savedBlend.srcRGB); |
439 | saveBlendValue(GraphicsContext3D::BLEND_SRC_ALPHA, m_savedBlend.srcAlpha); |
440 | saveBlendValue(GraphicsContext3D::BLEND_DST_RGB, m_savedBlend.dstRGB); |
441 | saveBlendValue(GraphicsContext3D::BLEND_DST_ALPHA, m_savedBlend.dstAlpha); |
442 | saveBlendValue(GraphicsContext3D::BLEND, m_savedBlend.enabled); |
443 | |
444 | static const GC3Dfloat red = 111.0 / 255.0; |
445 | static const GC3Dfloat green = 168.0 / 255.0; |
446 | static const GC3Dfloat blue = 220.0 / 255.0; |
447 | static const GC3Dfloat alpha = 2.0 / 3.0; |
448 | |
449 | m_context.enable(GraphicsContext3D::BLEND); |
450 | m_context.blendColor(red, green, blue, alpha); |
451 | m_context.blendEquation(GraphicsContext3D::FUNC_ADD); |
452 | m_context.blendFunc(GraphicsContext3D::CONSTANT_COLOR, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); |
453 | |
454 | m_didApply = true; |
455 | } |
456 | |
457 | void hideHighlight() |
458 | { |
459 | if (!m_didApply) |
460 | return; |
461 | |
462 | if (!m_savedBlend.enabled) |
463 | m_context.disable(GraphicsContext3D::BLEND); |
464 | |
465 | const RefPtr<Float32Array>& color = m_savedBlend.color; |
466 | m_context.blendColor(color->item(0), color->item(1), color->item(2), color->item(3)); |
467 | m_context.blendEquationSeparate(m_savedBlend.equationRGB, m_savedBlend.equationAlpha); |
468 | m_context.blendFuncSeparate(m_savedBlend.srcRGB, m_savedBlend.dstRGB, m_savedBlend.srcAlpha, m_savedBlend.dstAlpha); |
469 | |
470 | m_savedBlend.color = nullptr; |
471 | |
472 | m_didApply = false; |
473 | } |
474 | |
475 | template <typename T> |
476 | void saveBlendValue(GC3Denum attachment, T& destination) |
477 | { |
478 | WebGLAny param = m_context.getParameter(attachment); |
479 | if (WTF::holds_alternative<T>(param)) |
480 | destination = WTF::get<T>(param); |
481 | } |
482 | |
483 | bool hasBufferBinding(GC3Denum pname) |
484 | { |
485 | WebGLAny binding = m_context.getParameter(pname); |
486 | if (pname == GraphicsContext3D::FRAMEBUFFER_BINDING) |
487 | return WTF::holds_alternative<RefPtr<WebGLFramebuffer>>(binding) && WTF::get<RefPtr<WebGLFramebuffer>>(binding); |
488 | if (pname == GraphicsContext3D::RENDERBUFFER_BINDING) |
489 | return WTF::holds_alternative<RefPtr<WebGLRenderbuffer>>(binding) && WTF::get<RefPtr<WebGLRenderbuffer>>(binding); |
490 | return false; |
491 | } |
492 | |
493 | bool hasFramebufferParameterAttachment(GC3Denum attachment) |
494 | { |
495 | WebGLAny attachmentParameter = m_context.getFramebufferAttachmentParameter(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
496 | if (!WTF::holds_alternative<unsigned>(attachmentParameter)) |
497 | return false; |
498 | if (WTF::get<unsigned>(attachmentParameter) != static_cast<unsigned>(GraphicsContext3D::RENDERBUFFER)) |
499 | return false; |
500 | return true; |
501 | } |
502 | |
503 | struct { |
504 | RefPtr<Float32Array> color; |
505 | unsigned equationRGB { 0 }; |
506 | unsigned equationAlpha { 0 }; |
507 | unsigned srcRGB { 0 }; |
508 | unsigned srcAlpha { 0 }; |
509 | unsigned dstRGB { 0 }; |
510 | unsigned dstAlpha { 0 }; |
511 | bool enabled { false }; |
512 | } m_savedBlend; |
513 | |
514 | WebGLRenderingContextBase& m_context; |
515 | WebGLProgram* m_program { nullptr }; |
516 | bool m_didApply { false }; |
517 | }; |
518 | |
519 | static bool isHighPerformanceContext(const RefPtr<GraphicsContext3D>& context) |
520 | { |
521 | return context->powerPreferenceUsedForCreation() == WebGLPowerPreference::HighPerformance; |
522 | } |
523 | |
524 | std::unique_ptr<WebGLRenderingContextBase> WebGLRenderingContextBase::create(CanvasBase& canvas, WebGLContextAttributes& attributes, const String& type) |
525 | { |
526 | #if ENABLE(WEBGL2) |
527 | if (type == "webgl2" && !RuntimeEnabledFeatures::sharedFeatures().webGL2Enabled()) |
528 | return nullptr; |
529 | #else |
530 | UNUSED_PARAM(type); |
531 | #endif |
532 | |
533 | bool isPendingPolicyResolution = false; |
534 | HostWindow* hostWindow = nullptr; |
535 | |
536 | auto* canvasElement = is<HTMLCanvasElement>(canvas) ? &downcast<HTMLCanvasElement>(canvas) : nullptr; |
537 | |
538 | if (canvasElement) { |
539 | Document& document = canvasElement->document(); |
540 | RefPtr<Frame> frame = document.frame(); |
541 | if (!frame) |
542 | return nullptr; |
543 | |
544 | // The FrameLoaderClient might block creation of a new WebGL context despite the page settings; in |
545 | // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension. |
546 | if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled())) { |
547 | canvasElement->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, |
548 | Event::CanBubble::No, Event::IsCancelable::Yes, "Web page was not allowed to create a WebGL context." )); |
549 | return nullptr; |
550 | } |
551 | |
552 | Document& topDocument = document.topDocument(); |
553 | Page* page = topDocument.page(); |
554 | bool forcingPendingPolicy = frame->settings().isForcePendingWebGLPolicy(); |
555 | |
556 | if (forcingPendingPolicy || (page && !topDocument.url().isLocalFile())) { |
557 | WebGLLoadPolicy policy = forcingPendingPolicy ? WebGLPendingCreation : page->mainFrame().loader().client().webGLPolicyForURL(topDocument.url()); |
558 | |
559 | if (policy == WebGLBlockCreation) { |
560 | LOG(WebGL, "The policy for this URL (%s) is to block WebGL." , topDocument.url().host().utf8().data()); |
561 | return nullptr; |
562 | } |
563 | |
564 | if (policy == WebGLPendingCreation) { |
565 | LOG(WebGL, "WebGL policy is pending. May need to be resolved later." ); |
566 | isPendingPolicyResolution = true; |
567 | } |
568 | } |
569 | |
570 | if (frame->settings().forceSoftwareWebGLRendering()) |
571 | attributes.forceSoftwareRenderer = true; |
572 | |
573 | if (frame->settings().forceWebGLUsesLowPower()) { |
574 | if (attributes.powerPreference == GraphicsContext3DPowerPreference::HighPerformance) |
575 | LOG(WebGL, "Overriding powerPreference from high-performance to low-power." ); |
576 | attributes.powerPreference = GraphicsContext3DPowerPreference::LowPower; |
577 | } |
578 | |
579 | if (page) |
580 | attributes.devicePixelRatio = page->deviceScaleFactor(); |
581 | |
582 | hostWindow = document.view()->root()->hostWindow(); |
583 | } |
584 | |
585 | attributes.noExtensions = true; |
586 | attributes.shareResources = false; |
587 | |
588 | attributes.initialPowerPreference = attributes.powerPreference; |
589 | |
590 | |
591 | #if ENABLE(WEBGL2) |
592 | if (type == "webgl2" ) |
593 | attributes.isWebGL2 = true; |
594 | #endif |
595 | |
596 | if (isPendingPolicyResolution) { |
597 | LOG(WebGL, "Create a WebGL context that looks real, but will require a policy resolution if used." ); |
598 | std::unique_ptr<WebGLRenderingContextBase> renderingContext = nullptr; |
599 | #if ENABLE(WEBGL2) |
600 | if (type == "webgl2" ) |
601 | renderingContext = WebGL2RenderingContext::create(canvas, attributes); |
602 | else |
603 | #endif |
604 | renderingContext = WebGLRenderingContext::create(canvas, attributes); |
605 | renderingContext->suspendIfNeeded(); |
606 | return renderingContext; |
607 | } |
608 | |
609 | auto context = GraphicsContext3D::create(attributes, hostWindow); |
610 | if (!context || !context->makeContextCurrent()) { |
611 | if (canvasElement) { |
612 | canvasElement->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, |
613 | Event::CanBubble::No, Event::IsCancelable::Yes, "Could not create a WebGL context." )); |
614 | } |
615 | return nullptr; |
616 | } |
617 | |
618 | auto& extensions = context->getExtensions(); |
619 | if (extensions.supports("GL_EXT_debug_marker"_s )) |
620 | extensions.pushGroupMarkerEXT("WebGLRenderingContext"_s ); |
621 | |
622 | #if ENABLE(WEBGL2) && PLATFORM(MAC) |
623 | // glTexStorage() was only added to Core in OpenGL 4.2. |
624 | // However, according to https://developer.apple.com/opengl/capabilities/ all Apple GPUs support this extension. |
625 | if (attributes.isWebGL2 && !extensions.supports("GL_ARB_texture_storage" )) |
626 | return nullptr; |
627 | #endif |
628 | |
629 | std::unique_ptr<WebGLRenderingContextBase> renderingContext; |
630 | #if ENABLE(WEBGL2) |
631 | if (type == "webgl2" ) |
632 | renderingContext = WebGL2RenderingContext::create(canvas, context.releaseNonNull(), attributes); |
633 | else |
634 | #endif |
635 | renderingContext = WebGLRenderingContext::create(canvas, context.releaseNonNull(), attributes); |
636 | renderingContext->suspendIfNeeded(); |
637 | |
638 | return renderingContext; |
639 | } |
640 | |
641 | WebGLRenderingContextBase::WebGLRenderingContextBase(CanvasBase& canvas, WebGLContextAttributes attributes) |
642 | : GPUBasedCanvasRenderingContext(canvas) |
643 | , m_dispatchContextLostEventTimer(*this, &WebGLRenderingContextBase::dispatchContextLostEvent) |
644 | , m_restoreTimer(*this, &WebGLRenderingContextBase::maybeRestoreContext) |
645 | , m_attributes(attributes) |
646 | , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) |
647 | , m_isPendingPolicyResolution(true) |
648 | , m_checkForContextLossHandlingTimer(*this, &WebGLRenderingContextBase::checkForContextLossHandling) |
649 | { |
650 | registerWithWebGLStateTracker(); |
651 | m_checkForContextLossHandlingTimer.startOneShot(checkContextLossHandlingDelay); |
652 | } |
653 | |
654 | WebGLRenderingContextBase::WebGLRenderingContextBase(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, WebGLContextAttributes attributes) |
655 | : GPUBasedCanvasRenderingContext(canvas) |
656 | , m_context(WTFMove(context)) |
657 | , m_dispatchContextLostEventTimer(*this, &WebGLRenderingContextBase::dispatchContextLostEvent) |
658 | , m_restoreTimer(*this, &WebGLRenderingContextBase::maybeRestoreContext) |
659 | , m_generatedImageCache(4) |
660 | , m_attributes(attributes) |
661 | , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) |
662 | , m_checkForContextLossHandlingTimer(*this, &WebGLRenderingContextBase::checkForContextLossHandling) |
663 | { |
664 | m_contextGroup = WebGLContextGroup::create(); |
665 | m_contextGroup->addContext(*this); |
666 | |
667 | m_context->addClient(*this); |
668 | |
669 | m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims); |
670 | |
671 | setupFlags(); |
672 | initializeNewContext(); |
673 | registerWithWebGLStateTracker(); |
674 | m_checkForContextLossHandlingTimer.startOneShot(checkContextLossHandlingDelay); |
675 | |
676 | addActivityStateChangeObserverIfNecessary(); |
677 | } |
678 | |
679 | WebGLCanvas WebGLRenderingContextBase::canvas() |
680 | { |
681 | auto& base = canvasBase(); |
682 | if (is<OffscreenCanvas>(base)) |
683 | return &downcast<OffscreenCanvas>(base); |
684 | return &downcast<HTMLCanvasElement>(base); |
685 | } |
686 | |
687 | HTMLCanvasElement* WebGLRenderingContextBase::htmlCanvas() |
688 | { |
689 | auto& base = canvasBase(); |
690 | if (!is<HTMLCanvasElement>(base)) |
691 | return nullptr; |
692 | return &downcast<HTMLCanvasElement>(base); |
693 | } |
694 | |
695 | OffscreenCanvas* WebGLRenderingContextBase::offscreenCanvas() |
696 | { |
697 | auto& base = canvasBase(); |
698 | if (!is<OffscreenCanvas>(base)) |
699 | return nullptr; |
700 | return &downcast<OffscreenCanvas>(base); |
701 | } |
702 | |
703 | // We check for context loss handling after a few seconds to give the JS a chance to register the event listeners |
704 | // and to discard temporary GL contexts (e.g. feature detection). |
705 | void WebGLRenderingContextBase::checkForContextLossHandling() |
706 | { |
707 | auto canvas = htmlCanvas(); |
708 | if (!canvas) |
709 | return; |
710 | |
711 | if (!canvas->renderer()) |
712 | return; |
713 | |
714 | auto* page = canvas->document().page(); |
715 | if (!page) |
716 | return; |
717 | |
718 | bool handlesContextLoss = canvas->hasEventListeners(eventNames().webglcontextlostEvent) && canvas->hasEventListeners(eventNames().webglcontextrestoredEvent); |
719 | page->diagnosticLoggingClient().logDiagnosticMessage(DiagnosticLoggingKeys::pageHandlesWebGLContextLossKey(), handlesContextLoss ? DiagnosticLoggingKeys::yesKey() : DiagnosticLoggingKeys::noKey(), ShouldSample::No); |
720 | } |
721 | |
722 | void WebGLRenderingContextBase::registerWithWebGLStateTracker() |
723 | { |
724 | auto canvas = htmlCanvas(); |
725 | if (!canvas) |
726 | return; |
727 | |
728 | auto* page = canvas->document().page(); |
729 | if (!page) |
730 | return; |
731 | |
732 | auto* tracker = page->webGLStateTracker(); |
733 | if (!tracker) |
734 | return; |
735 | |
736 | m_trackerToken = tracker->token(m_attributes.initialPowerPreference); |
737 | } |
738 | |
739 | void WebGLRenderingContextBase::initializeNewContext() |
740 | { |
741 | ASSERT(!m_contextLost); |
742 | m_needsUpdate = true; |
743 | m_markedCanvasDirty = false; |
744 | m_activeTextureUnit = 0; |
745 | m_packAlignment = 4; |
746 | m_unpackAlignment = 4; |
747 | m_unpackFlipY = false; |
748 | m_unpackPremultiplyAlpha = false; |
749 | m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; |
750 | m_boundArrayBuffer = nullptr; |
751 | m_currentProgram = nullptr; |
752 | m_framebufferBinding = nullptr; |
753 | m_readFramebufferBinding = nullptr; |
754 | m_renderbufferBinding = nullptr; |
755 | m_depthMask = true; |
756 | m_stencilEnabled = false; |
757 | m_stencilMask = 0xFFFFFFFF; |
758 | m_stencilMaskBack = 0xFFFFFFFF; |
759 | m_stencilFuncRef = 0; |
760 | m_stencilFuncRefBack = 0; |
761 | m_stencilFuncMask = 0xFFFFFFFF; |
762 | m_stencilFuncMaskBack = 0xFFFFFFFF; |
763 | m_layerCleared = false; |
764 | m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; |
765 | |
766 | m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; |
767 | m_scissorEnabled = false; |
768 | m_clearDepth = 1; |
769 | m_clearStencil = 0; |
770 | m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; |
771 | |
772 | GC3Dint numCombinedTextureImageUnits = 0; |
773 | m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
774 | m_textureUnits.clear(); |
775 | m_textureUnits.resize(numCombinedTextureImageUnits); |
776 | for (GC3Dint i = 0; i < numCombinedTextureImageUnits; ++i) |
777 | m_unrenderableTextureUnits.add(i); |
778 | |
779 | GC3Dint numVertexAttribs = 0; |
780 | m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
781 | m_maxVertexAttribs = numVertexAttribs; |
782 | |
783 | m_maxTextureSize = 0; |
784 | m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); |
785 | m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); |
786 | m_maxCubeMapTextureSize = 0; |
787 | m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
788 | m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); |
789 | m_maxRenderbufferSize = 0; |
790 | m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
791 | |
792 | // These two values from EXT_draw_buffers are lazily queried. |
793 | m_maxDrawBuffers = 0; |
794 | m_maxColorAttachments = 0; |
795 | |
796 | m_backDrawBuffer = GraphicsContext3D::BACK; |
797 | m_drawBuffersWebGLRequirementsChecked = false; |
798 | m_drawBuffersSupported = false; |
799 | |
800 | m_vertexAttribValue.resize(m_maxVertexAttribs); |
801 | |
802 | if (!isGLES2NPOTStrict()) |
803 | createFallbackBlackTextures1x1(); |
804 | |
805 | IntSize canvasSize = clampedCanvasSize(); |
806 | m_context->reshape(canvasSize.width(), canvasSize.height()); |
807 | m_context->viewport(0, 0, canvasSize.width(), canvasSize.height()); |
808 | m_context->scissor(0, 0, canvasSize.width(), canvasSize.height()); |
809 | |
810 | m_context->setContextLostCallback(std::make_unique<WebGLRenderingContextLostCallback>(this)); |
811 | m_context->setErrorMessageCallback(std::make_unique<WebGLRenderingContextErrorMessageCallback>(this)); |
812 | } |
813 | |
814 | void WebGLRenderingContextBase::setupFlags() |
815 | { |
816 | ASSERT(m_context); |
817 | |
818 | auto canvas = htmlCanvas(); |
819 | if (canvas) { |
820 | if (Page* page = canvas->document().page()) |
821 | m_synthesizedErrorsToConsole = page->settings().webGLErrorsToConsoleEnabled(); |
822 | } |
823 | |
824 | m_isGLES2Compliant = m_context->isGLES2Compliant(); |
825 | if (m_isGLES2Compliant) { |
826 | m_isGLES2NPOTStrict = !m_context->getExtensions().isEnabled("GL_OES_texture_npot" ); |
827 | m_isDepthStencilSupported = m_context->getExtensions().isEnabled("GL_OES_packed_depth_stencil" ); |
828 | } else { |
829 | m_isGLES2NPOTStrict = !m_context->getExtensions().isEnabled("GL_ARB_texture_non_power_of_two" ); |
830 | m_isDepthStencilSupported = m_context->getExtensions().isEnabled("GL_EXT_packed_depth_stencil" ); |
831 | } |
832 | m_isRobustnessEXTSupported = m_context->getExtensions().isEnabled("GL_EXT_robustness" ); |
833 | } |
834 | |
835 | void WebGLRenderingContextBase::addCompressedTextureFormat(GC3Denum format) |
836 | { |
837 | if (!m_compressedTextureFormats.contains(format)) |
838 | m_compressedTextureFormats.append(format); |
839 | } |
840 | |
841 | void WebGLRenderingContextBase::addActivityStateChangeObserverIfNecessary() |
842 | { |
843 | // We are only interested in visibility changes for contexts |
844 | // that are using the high-performance GPU. |
845 | if (!isHighPerformanceContext(m_context)) |
846 | return; |
847 | |
848 | auto* canvas = htmlCanvas(); |
849 | if (!canvas) |
850 | return; |
851 | |
852 | auto* page = canvas->document().page(); |
853 | if (!page) |
854 | return; |
855 | |
856 | page->addActivityStateChangeObserver(*this); |
857 | |
858 | // We won't get a state change right away, so |
859 | // make sure the context knows if it visible or not. |
860 | if (m_context) |
861 | m_context->setContextVisibility(page->isVisible()); |
862 | } |
863 | |
864 | void WebGLRenderingContextBase::removeActivityStateChangeObserver() |
865 | { |
866 | auto* canvas = htmlCanvas(); |
867 | if (canvas) { |
868 | if (auto* page = canvas->document().page()) |
869 | page->removeActivityStateChangeObserver(*this); |
870 | } |
871 | } |
872 | |
873 | WebGLRenderingContextBase::~WebGLRenderingContextBase() |
874 | { |
875 | // Remove all references to WebGLObjects so if they are the last reference |
876 | // they will be freed before the last context is removed from the context group. |
877 | m_boundArrayBuffer = nullptr; |
878 | m_defaultVertexArrayObject = nullptr; |
879 | m_boundVertexArrayObject = nullptr; |
880 | m_vertexAttrib0Buffer = nullptr; |
881 | m_currentProgram = nullptr; |
882 | m_framebufferBinding = nullptr; |
883 | m_readFramebufferBinding = nullptr; |
884 | m_renderbufferBinding = nullptr; |
885 | |
886 | for (auto& textureUnit : m_textureUnits) { |
887 | textureUnit.texture2DBinding = nullptr; |
888 | textureUnit.textureCubeMapBinding = nullptr; |
889 | } |
890 | |
891 | m_blackTexture2D = nullptr; |
892 | m_blackTextureCubeMap = nullptr; |
893 | |
894 | if (!m_isPendingPolicyResolution) { |
895 | detachAndRemoveAllObjects(); |
896 | destroyGraphicsContext3D(); |
897 | m_contextGroup->removeContext(*this); |
898 | } |
899 | |
900 | { |
901 | LockHolder lock(WebGLProgram::instancesMutex()); |
902 | for (auto& entry : WebGLProgram::instances(lock)) { |
903 | if (entry.value == this) { |
904 | // Don't remove any WebGLProgram from the instances list, as they may still exist. |
905 | // Only remove the association with a WebGL context. |
906 | entry.value = nullptr; |
907 | } |
908 | } |
909 | } |
910 | } |
911 | |
912 | void WebGLRenderingContextBase::destroyGraphicsContext3D() |
913 | { |
914 | if (m_isPendingPolicyResolution) |
915 | return; |
916 | |
917 | removeActivityStateChangeObserver(); |
918 | |
919 | if (m_context) { |
920 | m_context->removeClient(*this); |
921 | m_context->setContextLostCallback(nullptr); |
922 | m_context->setErrorMessageCallback(nullptr); |
923 | m_context = nullptr; |
924 | } |
925 | } |
926 | |
927 | void WebGLRenderingContextBase::markContextChanged() |
928 | { |
929 | if (m_framebufferBinding) |
930 | return; |
931 | |
932 | m_context->markContextChanged(); |
933 | |
934 | m_layerCleared = false; |
935 | |
936 | auto* canvas = htmlCanvas(); |
937 | if (!canvas) |
938 | return; |
939 | |
940 | RenderBox* renderBox = canvas->renderBox(); |
941 | if (isAccelerated() && renderBox && renderBox->hasAcceleratedCompositing()) { |
942 | m_markedCanvasDirty = true; |
943 | htmlCanvas()->clearCopiedImage(); |
944 | renderBox->contentChanged(CanvasPixelsChanged); |
945 | } else { |
946 | if (!m_markedCanvasDirty) { |
947 | m_markedCanvasDirty = true; |
948 | canvas->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); |
949 | } |
950 | } |
951 | } |
952 | |
953 | void WebGLRenderingContextBase::markContextChangedAndNotifyCanvasObserver() |
954 | { |
955 | markContextChanged(); |
956 | if (!isAccelerated()) |
957 | return; |
958 | |
959 | auto* canvas = htmlCanvas(); |
960 | if (!canvas) |
961 | return; |
962 | |
963 | RenderBox* renderBox = canvas->renderBox(); |
964 | if (renderBox && renderBox->hasAcceleratedCompositing()) |
965 | canvas->notifyObserversCanvasChanged(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); |
966 | } |
967 | |
968 | bool WebGLRenderingContextBase::clearIfComposited(GC3Dbitfield mask) |
969 | { |
970 | if (isContextLostOrPending()) |
971 | return false; |
972 | |
973 | if (!m_context->layerComposited() || m_layerCleared |
974 | || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding) |
975 | || m_preventBufferClearForInspector) |
976 | return false; |
977 | |
978 | auto contextAttributes = getContextAttributes(); |
979 | ASSERT(contextAttributes); |
980 | |
981 | // Determine if it's possible to combine the clear the user asked for and this clear. |
982 | bool combinedClear = mask && !m_scissorEnabled; |
983 | |
984 | m_context->disable(GraphicsContext3D::SCISSOR_TEST); |
985 | if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) |
986 | m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, |
987 | m_colorMask[1] ? m_clearColor[1] : 0, |
988 | m_colorMask[2] ? m_clearColor[2] : 0, |
989 | m_colorMask[3] ? m_clearColor[3] : 0); |
990 | else |
991 | m_context->clearColor(0, 0, 0, 0); |
992 | m_context->colorMask(true, true, true, true); |
993 | GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; |
994 | if (contextAttributes->depth) { |
995 | if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)) |
996 | m_context->clearDepth(1.0f); |
997 | clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; |
998 | m_context->depthMask(true); |
999 | } |
1000 | if (contextAttributes->stencil) { |
1001 | if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT)) |
1002 | m_context->clearStencil(m_clearStencil & m_stencilMask); |
1003 | else |
1004 | m_context->clearStencil(0); |
1005 | clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; |
1006 | m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF); |
1007 | } |
1008 | if (m_framebufferBinding) |
1009 | m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); |
1010 | m_context->clear(clearMask); |
1011 | |
1012 | restoreStateAfterClear(); |
1013 | if (m_framebufferBinding) |
1014 | m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
1015 | m_layerCleared = true; |
1016 | |
1017 | return combinedClear; |
1018 | } |
1019 | |
1020 | void WebGLRenderingContextBase::restoreStateAfterClear() |
1021 | { |
1022 | // Restore the state that the context set. |
1023 | if (m_scissorEnabled) |
1024 | m_context->enable(GraphicsContext3D::SCISSOR_TEST); |
1025 | m_context->clearColor(m_clearColor[0], m_clearColor[1], |
1026 | m_clearColor[2], m_clearColor[3]); |
1027 | m_context->colorMask(m_colorMask[0], m_colorMask[1], |
1028 | m_colorMask[2], m_colorMask[3]); |
1029 | m_context->clearDepth(m_clearDepth); |
1030 | m_context->clearStencil(m_clearStencil); |
1031 | m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask); |
1032 | m_context->depthMask(m_depthMask); |
1033 | } |
1034 | |
1035 | void WebGLRenderingContextBase::markLayerComposited() |
1036 | { |
1037 | if (isContextLostOrPending()) |
1038 | return; |
1039 | m_context->markLayerComposited(); |
1040 | } |
1041 | |
1042 | void WebGLRenderingContextBase::paintRenderingResultsToCanvas() |
1043 | { |
1044 | if (isContextLostOrPending()) |
1045 | return; |
1046 | |
1047 | auto* canvas = htmlCanvas(); |
1048 | if (!canvas) |
1049 | return; |
1050 | |
1051 | if (canvas->document().printing()) |
1052 | canvas->clearPresentationCopy(); |
1053 | |
1054 | // Until the canvas is written to by the application, the clear that |
1055 | // happened after it was composited should be ignored by the compositor. |
1056 | if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) { |
1057 | m_context->paintCompositedResultsToCanvas(canvas->buffer()); |
1058 | |
1059 | canvas->makePresentationCopy(); |
1060 | } else |
1061 | canvas->clearPresentationCopy(); |
1062 | clearIfComposited(); |
1063 | |
1064 | if (!m_markedCanvasDirty && !m_layerCleared) |
1065 | return; |
1066 | |
1067 | canvas->clearCopiedImage(); |
1068 | m_markedCanvasDirty = false; |
1069 | |
1070 | m_context->paintRenderingResultsToCanvas(canvas->buffer()); |
1071 | } |
1072 | |
1073 | RefPtr<ImageData> WebGLRenderingContextBase::paintRenderingResultsToImageData() |
1074 | { |
1075 | if (isContextLostOrPending()) |
1076 | return nullptr; |
1077 | clearIfComposited(); |
1078 | return m_context->paintRenderingResultsToImageData(); |
1079 | } |
1080 | |
1081 | WebGLTexture::TextureExtensionFlag WebGLRenderingContextBase::textureExtensionFlags() const |
1082 | { |
1083 | return static_cast<WebGLTexture::TextureExtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureExtensionFloatLinearEnabled : 0) | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureExtensionHalfFloatLinearEnabled : 0)); |
1084 | } |
1085 | |
1086 | void WebGLRenderingContextBase::reshape(int width, int height) |
1087 | { |
1088 | if (isContextLostOrPending()) |
1089 | return; |
1090 | |
1091 | // This is an approximation because at WebGLRenderingContext level we don't |
1092 | // know if the underlying FBO uses textures or renderbuffers. |
1093 | GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
1094 | GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
1095 | GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
1096 | width = clamp(width, 1, maxWidth); |
1097 | height = clamp(height, 1, maxHeight); |
1098 | |
1099 | if (m_needsUpdate) { |
1100 | auto* canvas = htmlCanvas(); |
1101 | if (canvas) { |
1102 | RenderBox* renderBox = htmlCanvas()->renderBox(); |
1103 | if (renderBox && renderBox->hasAcceleratedCompositing()) |
1104 | renderBox->contentChanged(CanvasChanged); |
1105 | } |
1106 | m_needsUpdate = false; |
1107 | } |
1108 | |
1109 | // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
1110 | // clear (and this matches what reshape will do). |
1111 | m_context->reshape(width, height); |
1112 | |
1113 | auto& textureUnit = m_textureUnits[m_activeTextureUnit]; |
1114 | m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(textureUnit.texture2DBinding.get())); |
1115 | if (textureUnit.texture2DBinding && textureUnit.texture2DBinding->needToUseBlackTexture(textureExtensionFlags())) |
1116 | m_unrenderableTextureUnits.add(m_activeTextureUnit); |
1117 | m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
1118 | if (m_framebufferBinding) |
1119 | m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
1120 | } |
1121 | |
1122 | int WebGLRenderingContextBase::drawingBufferWidth() const |
1123 | { |
1124 | if (isContextLost()) |
1125 | return 0; |
1126 | |
1127 | if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) |
1128 | return 0; |
1129 | |
1130 | return m_context->getInternalFramebufferSize().width(); |
1131 | } |
1132 | |
1133 | int WebGLRenderingContextBase::drawingBufferHeight() const |
1134 | { |
1135 | if (isContextLost()) |
1136 | return 0; |
1137 | |
1138 | if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) |
1139 | return 0; |
1140 | |
1141 | return m_context->getInternalFramebufferSize().height(); |
1142 | } |
1143 | |
1144 | unsigned WebGLRenderingContextBase::sizeInBytes(GC3Denum type) |
1145 | { |
1146 | switch (type) { |
1147 | case GraphicsContext3D::BYTE: |
1148 | return sizeof(GC3Dbyte); |
1149 | case GraphicsContext3D::UNSIGNED_BYTE: |
1150 | return sizeof(GC3Dubyte); |
1151 | case GraphicsContext3D::SHORT: |
1152 | return sizeof(GC3Dshort); |
1153 | case GraphicsContext3D::UNSIGNED_SHORT: |
1154 | return sizeof(GC3Dushort); |
1155 | case GraphicsContext3D::INT: |
1156 | return sizeof(GC3Dint); |
1157 | case GraphicsContext3D::UNSIGNED_INT: |
1158 | return sizeof(GC3Duint); |
1159 | case GraphicsContext3D::FLOAT: |
1160 | return sizeof(GC3Dfloat); |
1161 | } |
1162 | ASSERT_NOT_REACHED(); |
1163 | return 0; |
1164 | } |
1165 | |
1166 | void WebGLRenderingContextBase::activeTexture(GC3Denum texture) |
1167 | { |
1168 | if (isContextLostOrPending()) |
1169 | return; |
1170 | if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { |
1171 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture" , "texture unit out of range" ); |
1172 | return; |
1173 | } |
1174 | m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; |
1175 | m_context->activeTexture(texture); |
1176 | } |
1177 | |
1178 | void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader) |
1179 | { |
1180 | if (isContextLostOrPending() || !validateWebGLObject("attachShader" , program) || !validateWebGLObject("attachShader" , shader)) |
1181 | return; |
1182 | if (!program->attachShader(shader)) { |
1183 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader" , "shader attachment already has shader" ); |
1184 | return; |
1185 | } |
1186 | m_context->attachShader(objectOrZero(program), objectOrZero(shader)); |
1187 | shader->onAttached(); |
1188 | } |
1189 | |
1190 | void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name) |
1191 | { |
1192 | if (isContextLostOrPending() || !validateWebGLObject("bindAttribLocation" , program)) |
1193 | return; |
1194 | if (!validateLocationLength("bindAttribLocation" , name)) |
1195 | return; |
1196 | if (!validateString("bindAttribLocation" , name)) |
1197 | return; |
1198 | if (isPrefixReserved(name)) { |
1199 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation" , "reserved prefix" ); |
1200 | return; |
1201 | } |
1202 | if (index >= m_maxVertexAttribs) { |
1203 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation" , "index out of range" ); |
1204 | return; |
1205 | } |
1206 | m_context->bindAttribLocation(objectOrZero(program), index, name); |
1207 | } |
1208 | |
1209 | bool WebGLRenderingContextBase::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) |
1210 | { |
1211 | deleted = false; |
1212 | if (isContextLostOrPending()) |
1213 | return false; |
1214 | if (object) { |
1215 | if (!object->validate(contextGroup(), *this)) { |
1216 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context" ); |
1217 | return false; |
1218 | } |
1219 | deleted = !object->object(); |
1220 | } |
1221 | return true; |
1222 | } |
1223 | |
1224 | void WebGLRenderingContextBase::bindBuffer(GC3Denum target, WebGLBuffer* buffer) |
1225 | { |
1226 | bool deleted; |
1227 | if (!checkObjectToBeBound("bindBuffer" , buffer, deleted)) |
1228 | return; |
1229 | if (deleted) |
1230 | buffer = nullptr; |
1231 | if (buffer && buffer->getTarget() && buffer->getTarget() != target) { |
1232 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer" , "buffers can not be used with multiple targets" ); |
1233 | return; |
1234 | } |
1235 | if (target == GraphicsContext3D::ARRAY_BUFFER) |
1236 | m_boundArrayBuffer = buffer; |
1237 | else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
1238 | m_boundVertexArrayObject->setElementArrayBuffer(buffer); |
1239 | else { |
1240 | bool success = false; |
1241 | #if ENABLE(WEBGL2) |
1242 | if (isWebGL2()) { |
1243 | success = true; |
1244 | switch (target) { |
1245 | case GraphicsContext3D::COPY_READ_BUFFER: |
1246 | m_boundCopyReadBuffer = buffer; |
1247 | break; |
1248 | case GraphicsContext3D::COPY_WRITE_BUFFER: |
1249 | m_boundCopyWriteBuffer = buffer; |
1250 | break; |
1251 | case GraphicsContext3D::PIXEL_PACK_BUFFER: |
1252 | m_boundPixelPackBuffer = buffer; |
1253 | break; |
1254 | case GraphicsContext3D::PIXEL_UNPACK_BUFFER: |
1255 | m_boundPixelUnpackBuffer = buffer; |
1256 | break; |
1257 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER: |
1258 | m_boundTransformFeedbackBuffer = buffer; |
1259 | break; |
1260 | case GraphicsContext3D::UNIFORM_BUFFER: |
1261 | m_boundUniformBuffer = buffer; |
1262 | break; |
1263 | default: |
1264 | success = false; |
1265 | break; |
1266 | } |
1267 | } |
1268 | #endif |
1269 | if (!success) { |
1270 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer" , "invalid target" ); |
1271 | return; |
1272 | } |
1273 | } |
1274 | |
1275 | m_context->bindBuffer(target, objectOrZero(buffer)); |
1276 | if (buffer) |
1277 | buffer->setTarget(target, isWebGL2()); |
1278 | } |
1279 | |
1280 | void WebGLRenderingContextBase::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer) |
1281 | { |
1282 | bool deleted; |
1283 | if (!checkObjectToBeBound("bindFramebuffer" , buffer, deleted)) |
1284 | return; |
1285 | if (deleted) |
1286 | buffer = 0; |
1287 | |
1288 | bool isWebGL2DrawFramebufferTarget = false; |
1289 | #if ENABLE(WEBGL2) |
1290 | isWebGL2DrawFramebufferTarget = isWebGL2() && target == GraphicsContext3D::DRAW_FRAMEBUFFER; |
1291 | #endif |
1292 | bool success = false; |
1293 | |
1294 | if (target == GraphicsContext3D::FRAMEBUFFER || isWebGL2DrawFramebufferTarget) { |
1295 | m_framebufferBinding = buffer; |
1296 | success = true; |
1297 | } |
1298 | #if ENABLE(WEBGL2) |
1299 | if (isWebGL2() && (target == GraphicsContext3D::FRAMEBUFFER || target == GraphicsContext3D::READ_FRAMEBUFFER)) { |
1300 | m_readFramebufferBinding = buffer; |
1301 | success = true; |
1302 | } |
1303 | #endif |
1304 | |
1305 | if (!success) { |
1306 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer" , "invalid target" ); |
1307 | return; |
1308 | } |
1309 | |
1310 | m_context->bindFramebuffer(target, objectOrZero(buffer)); |
1311 | if (buffer) |
1312 | buffer->setHasEverBeenBound(); |
1313 | applyStencilTest(); |
1314 | } |
1315 | |
1316 | void WebGLRenderingContextBase::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer) |
1317 | { |
1318 | bool deleted; |
1319 | if (!checkObjectToBeBound("bindRenderbuffer" , renderBuffer, deleted)) |
1320 | return; |
1321 | if (deleted) |
1322 | renderBuffer = 0; |
1323 | if (target != GraphicsContext3D::RENDERBUFFER) { |
1324 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer" , "invalid target" ); |
1325 | return; |
1326 | } |
1327 | m_renderbufferBinding = renderBuffer; |
1328 | m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); |
1329 | if (renderBuffer) |
1330 | renderBuffer->setHasEverBeenBound(); |
1331 | } |
1332 | |
1333 | void WebGLRenderingContextBase::bindTexture(GC3Denum target, WebGLTexture* texture) |
1334 | { |
1335 | bool deleted; |
1336 | if (!checkObjectToBeBound("bindTexture" , texture, deleted)) |
1337 | return; |
1338 | if (deleted) |
1339 | texture = nullptr; |
1340 | if (texture && texture->getTarget() && texture->getTarget() != target) { |
1341 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture" , "textures can not be used with multiple targets" ); |
1342 | return; |
1343 | } |
1344 | GC3Dint maxLevel = 0; |
1345 | auto& textureUnit = m_textureUnits[m_activeTextureUnit]; |
1346 | if (target == GraphicsContext3D::TEXTURE_2D) { |
1347 | textureUnit.texture2DBinding = texture; |
1348 | maxLevel = m_maxTextureLevel; |
1349 | if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) |
1350 | m_unrenderableTextureUnits.add(m_activeTextureUnit); |
1351 | else |
1352 | m_unrenderableTextureUnits.remove(m_activeTextureUnit); |
1353 | } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
1354 | textureUnit.textureCubeMapBinding = texture; |
1355 | maxLevel = m_maxCubeMapTextureLevel; |
1356 | if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) |
1357 | m_unrenderableTextureUnits.add(m_activeTextureUnit); |
1358 | else |
1359 | m_unrenderableTextureUnits.remove(m_activeTextureUnit); |
1360 | } else { |
1361 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture" , "invalid target" ); |
1362 | return; |
1363 | } |
1364 | m_context->bindTexture(target, objectOrZero(texture)); |
1365 | if (texture) |
1366 | texture->setTarget(target, maxLevel); |
1367 | |
1368 | // Note: previously we used to automatically set the TEXTURE_WRAP_R |
1369 | // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL |
1370 | // ES 2.0 doesn't expose this flag (a bug in the specification) and |
1371 | // otherwise the application has no control over the seams in this |
1372 | // dimension. However, it appears that supporting this properly on all |
1373 | // platforms is fairly involved (will require a HashMap from texture ID |
1374 | // in all ports), and we have not had any complaints, so the logic has |
1375 | // been removed. |
1376 | } |
1377 | |
1378 | void WebGLRenderingContextBase::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha) |
1379 | { |
1380 | if (isContextLostOrPending()) |
1381 | return; |
1382 | m_context->blendColor(red, green, blue, alpha); |
1383 | } |
1384 | |
1385 | void WebGLRenderingContextBase::blendEquation(GC3Denum mode) |
1386 | { |
1387 | if (isContextLostOrPending() || !validateBlendEquation("blendEquation" , mode)) |
1388 | return; |
1389 | m_context->blendEquation(mode); |
1390 | } |
1391 | |
1392 | void WebGLRenderingContextBase::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) |
1393 | { |
1394 | if (isContextLostOrPending() || !validateBlendEquation("blendEquation" , modeRGB) || !validateBlendEquation("blendEquation" , modeAlpha)) |
1395 | return; |
1396 | m_context->blendEquationSeparate(modeRGB, modeAlpha); |
1397 | } |
1398 | |
1399 | |
1400 | void WebGLRenderingContextBase::blendFunc(GC3Denum sfactor, GC3Denum dfactor) |
1401 | { |
1402 | if (isContextLostOrPending() || !validateBlendFuncFactors("blendFunc" , sfactor, dfactor)) |
1403 | return; |
1404 | m_context->blendFunc(sfactor, dfactor); |
1405 | } |
1406 | |
1407 | void WebGLRenderingContextBase::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha) |
1408 | { |
1409 | // Note: Alpha does not have the same restrictions as RGB. |
1410 | if (isContextLostOrPending() || !validateBlendFuncFactors("blendFunc" , srcRGB, dstRGB)) |
1411 | return; |
1412 | m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
1413 | } |
1414 | |
1415 | void WebGLRenderingContextBase::bufferData(GC3Denum target, long long size, GC3Denum usage) |
1416 | { |
1417 | if (isContextLostOrPending()) |
1418 | return; |
1419 | RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferData" , target, usage); |
1420 | if (!buffer) |
1421 | return; |
1422 | if (size < 0) { |
1423 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "size < 0" ); |
1424 | return; |
1425 | } |
1426 | if (!size) { |
1427 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "size == 0" ); |
1428 | return; |
1429 | } |
1430 | if (!buffer->associateBufferData(static_cast<GC3Dsizeiptr>(size))) { |
1431 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "invalid buffer" ); |
1432 | return; |
1433 | } |
1434 | |
1435 | m_context->moveErrorsToSyntheticErrorList(); |
1436 | m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage); |
1437 | if (m_context->moveErrorsToSyntheticErrorList()) { |
1438 | // The bufferData function failed. Tell the buffer it doesn't have the data it thinks it does. |
1439 | buffer->disassociateBufferData(); |
1440 | } |
1441 | } |
1442 | |
1443 | void WebGLRenderingContextBase::bufferData(GC3Denum target, Optional<BufferDataSource>&& data, GC3Denum usage) |
1444 | { |
1445 | if (isContextLostOrPending()) |
1446 | return; |
1447 | if (!data) { |
1448 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "null data" ); |
1449 | return; |
1450 | } |
1451 | RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferData" , target, usage); |
1452 | if (!buffer) |
1453 | return; |
1454 | |
1455 | WTF::visit([&](auto& data) { |
1456 | if (!buffer->associateBufferData(data.get())) { |
1457 | this->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "invalid buffer" ); |
1458 | return; |
1459 | } |
1460 | |
1461 | m_context->moveErrorsToSyntheticErrorList(); |
1462 | m_context->bufferData(target, data->byteLength(), data->data(), usage); |
1463 | if (m_context->moveErrorsToSyntheticErrorList()) { |
1464 | // The bufferData function failed. Tell the buffer it doesn't have the data it thinks it does. |
1465 | buffer->disassociateBufferData(); |
1466 | } |
1467 | }, data.value()); |
1468 | } |
1469 | |
1470 | void WebGLRenderingContextBase::bufferSubData(GC3Denum target, long long offset, Optional<BufferDataSource>&& data) |
1471 | { |
1472 | if (isContextLostOrPending()) |
1473 | return; |
1474 | RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferSubData" , target, GraphicsContext3D::STATIC_DRAW); |
1475 | if (!buffer) |
1476 | return; |
1477 | if (offset < 0) { |
1478 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData" , "offset < 0" ); |
1479 | return; |
1480 | } |
1481 | if (!data) |
1482 | return; |
1483 | |
1484 | WTF::visit([&](auto& data) { |
1485 | if (!buffer->associateBufferSubData(static_cast<GC3Dintptr>(offset), data.get())) { |
1486 | this->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData" , "offset out of range" ); |
1487 | return; |
1488 | } |
1489 | |
1490 | m_context->moveErrorsToSyntheticErrorList(); |
1491 | m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->data()); |
1492 | if (m_context->moveErrorsToSyntheticErrorList()) { |
1493 | // The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does. |
1494 | buffer->disassociateBufferData(); |
1495 | } |
1496 | }, data.value()); |
1497 | } |
1498 | |
1499 | GC3Denum WebGLRenderingContextBase::checkFramebufferStatus(GC3Denum target) |
1500 | { |
1501 | if (isContextLostOrPending()) |
1502 | return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
1503 | if (target != GraphicsContext3D::FRAMEBUFFER) { |
1504 | #if ENABLE(WEBGL2) |
1505 | if (isWebGL1() || (target != GraphicsContext3D::DRAW_FRAMEBUFFER && target != GraphicsContext3D::READ_FRAMEBUFFER)) { |
1506 | #endif |
1507 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus" , "invalid target" ); |
1508 | return 0; |
1509 | #if ENABLE(WEBGL2) |
1510 | } |
1511 | #endif |
1512 | } |
1513 | |
1514 | auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding; |
1515 | |
1516 | if (!targetFramebuffer || !targetFramebuffer->object()) |
1517 | return GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
1518 | const char* reason = "framebuffer incomplete" ; |
1519 | GC3Denum result = targetFramebuffer->checkStatus(&reason); |
1520 | if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
1521 | String str = "WebGL: checkFramebufferStatus:" + String(reason); |
1522 | printToConsole(MessageLevel::Warning, str); |
1523 | return result; |
1524 | } |
1525 | result = m_context->checkFramebufferStatus(target); |
1526 | return result; |
1527 | } |
1528 | |
1529 | void WebGLRenderingContextBase::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a) |
1530 | { |
1531 | if (isContextLostOrPending()) |
1532 | return; |
1533 | if (std::isnan(r)) |
1534 | r = 0; |
1535 | if (std::isnan(g)) |
1536 | g = 0; |
1537 | if (std::isnan(b)) |
1538 | b = 0; |
1539 | if (std::isnan(a)) |
1540 | a = 1; |
1541 | m_clearColor[0] = r; |
1542 | m_clearColor[1] = g; |
1543 | m_clearColor[2] = b; |
1544 | m_clearColor[3] = a; |
1545 | m_context->clearColor(r, g, b, a); |
1546 | } |
1547 | |
1548 | void WebGLRenderingContextBase::clearDepth(GC3Dfloat depth) |
1549 | { |
1550 | if (isContextLostOrPending()) |
1551 | return; |
1552 | m_clearDepth = depth; |
1553 | m_context->clearDepth(depth); |
1554 | } |
1555 | |
1556 | void WebGLRenderingContextBase::clearStencil(GC3Dint s) |
1557 | { |
1558 | if (isContextLostOrPending()) |
1559 | return; |
1560 | m_clearStencil = s; |
1561 | m_context->clearStencil(s); |
1562 | } |
1563 | |
1564 | void WebGLRenderingContextBase::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha) |
1565 | { |
1566 | if (isContextLostOrPending()) |
1567 | return; |
1568 | m_colorMask[0] = red; |
1569 | m_colorMask[1] = green; |
1570 | m_colorMask[2] = blue; |
1571 | m_colorMask[3] = alpha; |
1572 | m_context->colorMask(red, green, blue, alpha); |
1573 | } |
1574 | |
1575 | void WebGLRenderingContextBase::compileShader(WebGLShader* shader) |
1576 | { |
1577 | if (isContextLostOrPending() || !validateWebGLObject("compileShader" , shader)) |
1578 | return; |
1579 | m_context->compileShader(objectOrZero(shader)); |
1580 | GC3Dint value; |
1581 | m_context->getShaderiv(objectOrZero(shader), GraphicsContext3D::COMPILE_STATUS, &value); |
1582 | shader->setValid(value); |
1583 | |
1584 | auto* canvas = htmlCanvas(); |
1585 | |
1586 | if (canvas && m_synthesizedErrorsToConsole && !value) { |
1587 | Ref<Inspector::ScriptCallStack> stackTrace = Inspector::createScriptCallStack(JSExecState::currentState()); |
1588 | |
1589 | for (auto& error : getShaderInfoLog(shader).split('\n')) |
1590 | canvas->document().addConsoleMessage(std::make_unique<Inspector::ConsoleMessage>(MessageSource::Rendering, MessageType::Log, MessageLevel::Error, "WebGL: " + error, stackTrace.copyRef())); |
1591 | } |
1592 | } |
1593 | |
1594 | void WebGLRenderingContextBase::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, ArrayBufferView& data) |
1595 | { |
1596 | if (isContextLostOrPending()) |
1597 | return; |
1598 | if (!validateTexFuncLevel("compressedTexImage2D" , target, level)) |
1599 | return; |
1600 | |
1601 | if (!validateCompressedTexFormat(internalformat)) { |
1602 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D" , "invalid internalformat" ); |
1603 | return; |
1604 | } |
1605 | if (border) { |
1606 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D" , "border not 0" ); |
1607 | return; |
1608 | } |
1609 | if (!validateCompressedTexDimensions("compressedTexImage2D" , target, level, width, height, internalformat)) |
1610 | return; |
1611 | if (!validateCompressedTexFuncData("compressedTexImage2D" , width, height, internalformat, data)) |
1612 | return; |
1613 | |
1614 | auto tex = validateTextureBinding("compressedTexImage2D" , target, true); |
1615 | if (!tex) |
1616 | return; |
1617 | if (!validateNPOTTextureLevel(width, height, level, "compressedTexImage2D" )) |
1618 | return; |
1619 | m_context->moveErrorsToSyntheticErrorList(); |
1620 | m_context->compressedTexImage2D(target, level, internalformat, width, height, |
1621 | border, data.byteLength(), data.baseAddress()); |
1622 | if (m_context->moveErrorsToSyntheticErrorList()) { |
1623 | // The compressedTexImage2D function failed. Tell the WebGLTexture it doesn't have the data for this level. |
1624 | tex->markInvalid(target, level); |
1625 | return; |
1626 | } |
1627 | |
1628 | tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
1629 | tex->setCompressed(); |
1630 | } |
1631 | |
1632 | void WebGLRenderingContextBase::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView& data) |
1633 | { |
1634 | if (isContextLostOrPending()) |
1635 | return; |
1636 | if (!validateTexFuncLevel("compressedTexSubImage2D" , target, level)) |
1637 | return; |
1638 | if (!validateCompressedTexFormat(format)) { |
1639 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D" , "invalid format" ); |
1640 | return; |
1641 | } |
1642 | if (!validateCompressedTexFuncData("compressedTexSubImage2D" , width, height, format, data)) |
1643 | return; |
1644 | |
1645 | auto tex = validateTextureBinding("compressedTexSubImage2D" , target, true); |
1646 | if (!tex) |
1647 | return; |
1648 | |
1649 | if (format != tex->getInternalFormat(target, level)) { |
1650 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D" , "format does not match texture format" ); |
1651 | return; |
1652 | } |
1653 | |
1654 | if (!validateCompressedTexSubDimensions("compressedTexSubImage2D" , target, level, xoffset, yoffset, width, height, format, tex.get())) |
1655 | return; |
1656 | |
1657 | graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data.byteLength(), data.baseAddress()); |
1658 | tex->setCompressed(); |
1659 | } |
1660 | |
1661 | bool WebGLRenderingContextBase::validateSettableTexInternalFormat(const char* functionName, GC3Denum internalFormat) |
1662 | { |
1663 | switch (internalFormat) { |
1664 | case GraphicsContext3D::DEPTH_COMPONENT: |
1665 | case GraphicsContext3D::DEPTH_STENCIL: |
1666 | case GraphicsContext3D::DEPTH_COMPONENT16: |
1667 | case GraphicsContext3D::DEPTH_COMPONENT24: |
1668 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
1669 | case GraphicsContext3D::DEPTH24_STENCIL8: |
1670 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
1671 | case GraphicsContext3D::STENCIL_INDEX8: |
1672 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to" ); |
1673 | return false; |
1674 | default: |
1675 | return true; |
1676 | } |
1677 | } |
1678 | |
1679 | void WebGLRenderingContextBase::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
1680 | { |
1681 | if (isContextLostOrPending()) |
1682 | return; |
1683 | if (!validateTexFuncLevel("copyTexSubImage2D" , target, level)) |
1684 | return; |
1685 | auto tex = validateTextureBinding("copyTexSubImage2D" , target, true); |
1686 | if (!tex) |
1687 | return; |
1688 | if (!validateSize("copyTexSubImage2D" , xoffset, yoffset) || !validateSize("copyTexSubImage2D" , width, height)) |
1689 | return; |
1690 | // Before checking if it is in the range, check if overflow happens first. |
1691 | if (xoffset + width < 0 || yoffset + height < 0) { |
1692 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D" , "bad dimensions" ); |
1693 | return; |
1694 | } |
1695 | if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { |
1696 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D" , "rectangle out of range" ); |
1697 | return; |
1698 | } |
1699 | GC3Denum internalFormat = tex->getInternalFormat(target, level); |
1700 | if (!validateSettableTexInternalFormat("copyTexSubImage2D" , internalFormat)) |
1701 | return; |
1702 | if (!isTexInternalFormatColorBufferCombinationValid(internalFormat, getBoundFramebufferColorFormat())) { |
1703 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D" , "framebuffer is incompatible format" ); |
1704 | return; |
1705 | } |
1706 | const char* reason = "framebuffer incomplete" ; |
1707 | if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
1708 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D" , reason); |
1709 | return; |
1710 | } |
1711 | clearIfComposited(); |
1712 | |
1713 | GC3Dint clippedX, clippedY; |
1714 | GC3Dsizei clippedWidth, clippedHeight; |
1715 | if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { |
1716 | GC3Denum format; |
1717 | GC3Denum type; |
1718 | if (!GraphicsContext3D::possibleFormatAndTypeForInternalFormat(tex->getInternalFormat(target, level), format, type)) { |
1719 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "copyTexSubImage2D" , "Texture has unknown internal format" ); |
1720 | return; |
1721 | } |
1722 | UniqueArray<unsigned char> zero; |
1723 | if (width && height) { |
1724 | unsigned size; |
1725 | GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, nullptr); |
1726 | if (error != GraphicsContext3D::NO_ERROR) { |
1727 | synthesizeGLError(error, "copyTexSubImage2D" , "bad dimensions" ); |
1728 | return; |
1729 | } |
1730 | zero = makeUniqueArray<unsigned char>(size); |
1731 | if (!zero) { |
1732 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D" , "out of memory" ); |
1733 | return; |
1734 | } |
1735 | memset(zero.get(), 0, size); |
1736 | } |
1737 | m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get()); |
1738 | if (clippedWidth > 0 && clippedHeight > 0) |
1739 | m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y, clippedX, clippedY, clippedWidth, clippedHeight); |
1740 | } else |
1741 | m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
1742 | } |
1743 | |
1744 | RefPtr<WebGLBuffer> WebGLRenderingContextBase::createBuffer() |
1745 | { |
1746 | if (isContextLostOrPending()) |
1747 | return nullptr; |
1748 | auto buffer = WebGLBuffer::create(*this); |
1749 | addSharedObject(buffer.get()); |
1750 | return buffer; |
1751 | } |
1752 | |
1753 | RefPtr<WebGLFramebuffer> WebGLRenderingContextBase::createFramebuffer() |
1754 | { |
1755 | if (isContextLostOrPending()) |
1756 | return nullptr; |
1757 | auto buffer = WebGLFramebuffer::create(*this); |
1758 | addContextObject(buffer.get()); |
1759 | return buffer; |
1760 | } |
1761 | |
1762 | RefPtr<WebGLTexture> WebGLRenderingContextBase::createTexture() |
1763 | { |
1764 | if (isContextLostOrPending()) |
1765 | return nullptr; |
1766 | auto texture = WebGLTexture::create(*this); |
1767 | addSharedObject(texture.get()); |
1768 | return texture; |
1769 | } |
1770 | |
1771 | RefPtr<WebGLProgram> WebGLRenderingContextBase::createProgram() |
1772 | { |
1773 | if (isContextLostOrPending()) |
1774 | return nullptr; |
1775 | auto program = WebGLProgram::create(*this); |
1776 | addSharedObject(program.get()); |
1777 | |
1778 | InspectorInstrumentation::didCreateProgram(*this, program.get()); |
1779 | |
1780 | return program; |
1781 | } |
1782 | |
1783 | RefPtr<WebGLRenderbuffer> WebGLRenderingContextBase::createRenderbuffer() |
1784 | { |
1785 | if (isContextLostOrPending()) |
1786 | return nullptr; |
1787 | auto buffer = WebGLRenderbuffer::create(*this); |
1788 | addSharedObject(buffer.get()); |
1789 | return buffer; |
1790 | } |
1791 | |
1792 | RefPtr<WebGLShader> WebGLRenderingContextBase::createShader(GC3Denum type) |
1793 | { |
1794 | if (isContextLostOrPending()) |
1795 | return nullptr; |
1796 | if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { |
1797 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader" , "invalid shader type" ); |
1798 | return nullptr; |
1799 | } |
1800 | |
1801 | auto shader = WebGLShader::create(*this, type); |
1802 | addSharedObject(shader.get()); |
1803 | return shader; |
1804 | } |
1805 | |
1806 | void WebGLRenderingContextBase::cullFace(GC3Denum mode) |
1807 | { |
1808 | if (isContextLostOrPending()) |
1809 | return; |
1810 | m_context->cullFace(mode); |
1811 | } |
1812 | |
1813 | bool WebGLRenderingContextBase::deleteObject(WebGLObject* object) |
1814 | { |
1815 | if (isContextLostOrPending() || !object) |
1816 | return false; |
1817 | if (!object->validate(contextGroup(), *this)) { |
1818 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete" , "object does not belong to this context" ); |
1819 | return false; |
1820 | } |
1821 | if (object->isDeleted()) |
1822 | return false; |
1823 | if (object->object()) |
1824 | // We need to pass in context here because we want |
1825 | // things in this context unbound. |
1826 | object->deleteObject(graphicsContext3D()); |
1827 | return true; |
1828 | } |
1829 | |
1830 | void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) |
1831 | { |
1832 | if (!deleteObject(buffer)) |
1833 | return; |
1834 | if (m_boundArrayBuffer == buffer) |
1835 | m_boundArrayBuffer = nullptr; |
1836 | |
1837 | m_boundVertexArrayObject->unbindBuffer(*buffer); |
1838 | } |
1839 | |
1840 | void WebGLRenderingContextBase::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
1841 | { |
1842 | if (!deleteObject(framebuffer)) |
1843 | return; |
1844 | #if ENABLE(WEBGL2) |
1845 | if (isWebGL2() && framebuffer == m_readFramebufferBinding) { |
1846 | m_readFramebufferBinding = nullptr; |
1847 | m_context->bindFramebuffer(GraphicsContext3D::READ_FRAMEBUFFER, 0); |
1848 | } |
1849 | #endif |
1850 | if (framebuffer == m_framebufferBinding) { |
1851 | m_framebufferBinding = nullptr; |
1852 | #if ENABLE(WEBGL2) |
1853 | if (isWebGL2()) |
1854 | m_context->bindFramebuffer(GraphicsContext3D::DRAW_FRAMEBUFFER, 0); |
1855 | else |
1856 | #endif |
1857 | m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); |
1858 | } |
1859 | } |
1860 | |
1861 | void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) |
1862 | { |
1863 | if (program) |
1864 | InspectorInstrumentation::willDeleteProgram(*this, *program); |
1865 | |
1866 | deleteObject(program); |
1867 | // We don't reset m_currentProgram to 0 here because the deletion of the |
1868 | // current program is delayed. |
1869 | } |
1870 | |
1871 | void WebGLRenderingContextBase::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) |
1872 | { |
1873 | if (!deleteObject(renderbuffer)) |
1874 | return; |
1875 | if (renderbuffer == m_renderbufferBinding) |
1876 | m_renderbufferBinding = nullptr; |
1877 | if (m_framebufferBinding) |
1878 | m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); |
1879 | } |
1880 | |
1881 | void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) |
1882 | { |
1883 | deleteObject(shader); |
1884 | } |
1885 | |
1886 | void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) |
1887 | { |
1888 | if (!deleteObject(texture)) |
1889 | return; |
1890 | |
1891 | unsigned current = 0; |
1892 | for (auto& textureUnit : m_textureUnits) { |
1893 | if (texture == textureUnit.texture2DBinding) { |
1894 | textureUnit.texture2DBinding = nullptr; |
1895 | m_unrenderableTextureUnits.remove(current); |
1896 | } |
1897 | if (texture == textureUnit.textureCubeMapBinding) { |
1898 | textureUnit.textureCubeMapBinding = nullptr; |
1899 | m_unrenderableTextureUnits.remove(current); |
1900 | } |
1901 | ++current; |
1902 | } |
1903 | if (m_framebufferBinding) |
1904 | m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); |
1905 | } |
1906 | |
1907 | void WebGLRenderingContextBase::depthFunc(GC3Denum func) |
1908 | { |
1909 | if (isContextLostOrPending()) |
1910 | return; |
1911 | m_context->depthFunc(func); |
1912 | } |
1913 | |
1914 | void WebGLRenderingContextBase::depthMask(GC3Dboolean flag) |
1915 | { |
1916 | if (isContextLostOrPending()) |
1917 | return; |
1918 | m_depthMask = flag; |
1919 | m_context->depthMask(flag); |
1920 | } |
1921 | |
1922 | void WebGLRenderingContextBase::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) |
1923 | { |
1924 | if (isContextLostOrPending()) |
1925 | return; |
1926 | if (zNear > zFar) { |
1927 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange" , "zNear > zFar" ); |
1928 | return; |
1929 | } |
1930 | m_context->depthRange(zNear, zFar); |
1931 | } |
1932 | |
1933 | void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader) |
1934 | { |
1935 | if (isContextLostOrPending() || !validateWebGLObject("detachShader" , program) || !validateWebGLObject("detachShader" , shader)) |
1936 | return; |
1937 | if (!program->detachShader(shader)) { |
1938 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader" , "shader not attached" ); |
1939 | return; |
1940 | } |
1941 | m_context->detachShader(objectOrZero(program), objectOrZero(shader)); |
1942 | shader->onDetached(graphicsContext3D()); |
1943 | } |
1944 | |
1945 | void WebGLRenderingContextBase::disable(GC3Denum cap) |
1946 | { |
1947 | if (isContextLostOrPending() || !validateCapability("disable" , cap)) |
1948 | return; |
1949 | if (cap == GraphicsContext3D::STENCIL_TEST) { |
1950 | m_stencilEnabled = false; |
1951 | applyStencilTest(); |
1952 | return; |
1953 | } |
1954 | if (cap == GraphicsContext3D::SCISSOR_TEST) |
1955 | m_scissorEnabled = false; |
1956 | m_context->disable(cap); |
1957 | } |
1958 | |
1959 | void WebGLRenderingContextBase::disableVertexAttribArray(GC3Duint index) |
1960 | { |
1961 | if (isContextLostOrPending()) |
1962 | return; |
1963 | if (index >= m_maxVertexAttribs) { |
1964 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray" , "index out of range" ); |
1965 | return; |
1966 | } |
1967 | |
1968 | WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
1969 | state.enabled = false; |
1970 | |
1971 | if (index > 0 || isGLES2Compliant()) |
1972 | m_context->disableVertexAttribArray(index); |
1973 | } |
1974 | |
1975 | bool WebGLRenderingContextBase::validateNPOTTextureLevel(GC3Dsizei width, GC3Dsizei height, GC3Dint level, const char* functionName) |
1976 | { |
1977 | if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
1978 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2" ); |
1979 | return false; |
1980 | } |
1981 | |
1982 | return true; |
1983 | } |
1984 | |
1985 | bool WebGLRenderingContextBase::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset) |
1986 | { |
1987 | RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
1988 | |
1989 | if (!elementArrayBuffer) |
1990 | return false; |
1991 | |
1992 | if (offset < 0) |
1993 | return false; |
1994 | |
1995 | if (type == GraphicsContext3D::UNSIGNED_INT) { |
1996 | // For an unsigned int array, offset must be divisible by 4 for alignment reasons. |
1997 | if (offset % 4) |
1998 | return false; |
1999 | |
2000 | // Make uoffset an element offset. |
2001 | offset /= 4; |
2002 | |
2003 | GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 4; |
2004 | if (offset > n || count > n - offset) |
2005 | return false; |
2006 | } else if (type == GraphicsContext3D::UNSIGNED_SHORT) { |
2007 | // For an unsigned short array, offset must be divisible by 2 for alignment reasons. |
2008 | if (offset % 2) |
2009 | return false; |
2010 | |
2011 | // Make uoffset an element offset. |
2012 | offset /= 2; |
2013 | |
2014 | GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2; |
2015 | if (offset > n || count > n - offset) |
2016 | return false; |
2017 | } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { |
2018 | GC3Dsizeiptr n = elementArrayBuffer->byteLength(); |
2019 | if (offset > n || count > n - offset) |
2020 | return false; |
2021 | } |
2022 | return true; |
2023 | } |
2024 | |
2025 | bool WebGLRenderingContextBase::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, unsigned& numElementsRequired) |
2026 | { |
2027 | ASSERT(count >= 0 && offset >= 0); |
2028 | unsigned maxIndex = 0; |
2029 | |
2030 | RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
2031 | |
2032 | if (!elementArrayBuffer) |
2033 | return false; |
2034 | |
2035 | if (!count) { |
2036 | numElementsRequired = 0; |
2037 | return true; |
2038 | } |
2039 | |
2040 | auto buffer = elementArrayBuffer->elementArrayBuffer(); |
2041 | if (!buffer) |
2042 | return false; |
2043 | |
2044 | switch (type) { |
2045 | case GraphicsContext3D::UNSIGNED_INT: |
2046 | maxIndex = getMaxIndex<GC3Duint>(buffer, offset, count); |
2047 | break; |
2048 | case GraphicsContext3D::UNSIGNED_SHORT: |
2049 | maxIndex = getMaxIndex<GC3Dushort>(buffer, offset, count); |
2050 | break; |
2051 | case GraphicsContext3D::UNSIGNED_BYTE: |
2052 | maxIndex = getMaxIndex<GC3Dubyte>(buffer, offset, count); |
2053 | break; |
2054 | } |
2055 | |
2056 | // Then set the maxiumum index in the index array and make sure it is valid. |
2057 | auto checkedNumElementsRequired = checkedAddAndMultiply<unsigned>(maxIndex, 1, 1); |
2058 | if (!checkedNumElementsRequired) |
2059 | return false; |
2060 | numElementsRequired = checkedNumElementsRequired.value(); |
2061 | return true; |
2062 | } |
2063 | |
2064 | bool WebGLRenderingContextBase::validateVertexAttributes(unsigned elementCount, unsigned primitiveCount) |
2065 | { |
2066 | if (!m_currentProgram) |
2067 | return false; |
2068 | |
2069 | // Look in each enabled vertex attrib and check if they've been bound to a buffer. |
2070 | for (unsigned i = 0; i < m_maxVertexAttribs; ++i) { |
2071 | if (!m_boundVertexArrayObject->getVertexAttribState(i).validateBinding()) |
2072 | return false; |
2073 | } |
2074 | |
2075 | if (!elementCount) |
2076 | return true; |
2077 | |
2078 | // Look in each consumed vertex attrib (by the current program). |
2079 | bool sawNonInstancedAttrib = false; |
2080 | bool sawEnabledAttrib = false; |
2081 | int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations(); |
2082 | for (int i = 0; i < numActiveAttribLocations; ++i) { |
2083 | int loc = m_currentProgram->getActiveAttribLocation(i); |
2084 | if (loc >= 0 && loc < static_cast<int>(m_maxVertexAttribs)) { |
2085 | const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc); |
2086 | if (state.enabled) { |
2087 | sawEnabledAttrib = true; |
2088 | // Avoid off-by-one errors in numElements computation. |
2089 | // For the last element, we will only touch the data for the |
2090 | // element and nothing beyond it. |
2091 | int bytesRemaining = static_cast<int>(state.bufferBinding->byteLength() - state.offset); |
2092 | if (bytesRemaining <= 0) |
2093 | return false; |
2094 | unsigned numElements = 0; |
2095 | ASSERT(state.stride > 0); |
2096 | if (bytesRemaining >= state.bytesPerElement) |
2097 | numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; |
2098 | unsigned instancesRequired = 0; |
2099 | if (state.divisor) { |
2100 | instancesRequired = ceil(static_cast<float>(primitiveCount) / state.divisor); |
2101 | if (instancesRequired > numElements) |
2102 | return false; |
2103 | } else { |
2104 | sawNonInstancedAttrib = true; |
2105 | if (elementCount > numElements) |
2106 | return false; |
2107 | } |
2108 | } |
2109 | } |
2110 | } |
2111 | |
2112 | if (!sawNonInstancedAttrib && sawEnabledAttrib) |
2113 | return false; |
2114 | |
2115 | bool usingSimulatedArrayBuffer = m_currentProgram->isUsingVertexAttrib0(); |
2116 | |
2117 | // Guard against access into non-existent buffers. |
2118 | if (elementCount && !sawEnabledAttrib && !usingSimulatedArrayBuffer) |
2119 | return false; |
2120 | |
2121 | if (elementCount && sawEnabledAttrib) { |
2122 | if (!m_boundArrayBuffer && !m_boundVertexArrayObject->getElementArrayBuffer()) { |
2123 | if (usingSimulatedArrayBuffer) { |
2124 | auto& state = m_boundVertexArrayObject->getVertexAttribState(0); |
2125 | if (state.enabled && state.isBound()) { |
2126 | if (state.bufferBinding->getTarget() == GraphicsContext3D::ARRAY_BUFFER || state.bufferBinding->getTarget() == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
2127 | return !!state.bufferBinding->byteLength(); |
2128 | } |
2129 | } |
2130 | return false; |
2131 | } |
2132 | } |
2133 | |
2134 | return true; |
2135 | } |
2136 | |
2137 | bool WebGLRenderingContextBase::validateWebGLObject(const char* functionName, WebGLObject* object) |
2138 | { |
2139 | if (!object || !object->object()) { |
2140 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted" ); |
2141 | return false; |
2142 | } |
2143 | if (!object->validate(contextGroup(), *this)) { |
2144 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context" ); |
2145 | return false; |
2146 | } |
2147 | return true; |
2148 | } |
2149 | |
2150 | bool WebGLRenderingContextBase::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primitiveCount) |
2151 | { |
2152 | if (isContextLostOrPending() || !validateDrawMode(functionName, mode)) |
2153 | return false; |
2154 | |
2155 | if (!validateStencilSettings(functionName)) |
2156 | return false; |
2157 | |
2158 | if (first < 0 || count < 0) { |
2159 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0" ); |
2160 | return false; |
2161 | } |
2162 | |
2163 | if (!count) { |
2164 | markContextChanged(); |
2165 | return false; |
2166 | } |
2167 | |
2168 | if (primitiveCount < 0) { |
2169 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0" ); |
2170 | return false; |
2171 | } |
2172 | |
2173 | // Ensure we have a valid rendering state. |
2174 | Checked<GC3Dint, RecordOverflow> checkedSum = Checked<GC3Dint, RecordOverflow>(first) + Checked<GC3Dint, RecordOverflow>(count); |
2175 | Checked<GC3Dint, RecordOverflow> checkedPrimitiveCount(primitiveCount); |
2176 | if (checkedSum.hasOverflowed() || checkedPrimitiveCount.hasOverflowed() || !validateVertexAttributes(checkedSum.unsafeGet(), checkedPrimitiveCount.unsafeGet())) { |
2177 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays" ); |
2178 | return false; |
2179 | } |
2180 | if (!validateSimulatedVertexAttrib0(checkedSum.unsafeGet() - 1)) { |
2181 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access outside the bounds of the simulated vertexAttrib0 array" ); |
2182 | return false; |
2183 | } |
2184 | |
2185 | const char* reason = "framebuffer incomplete" ; |
2186 | if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
2187 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
2188 | return false; |
2189 | } |
2190 | |
2191 | return true; |
2192 | } |
2193 | |
2194 | bool WebGLRenderingContextBase::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned& numElements, GC3Dsizei primitiveCount) |
2195 | { |
2196 | if (isContextLostOrPending() || !validateDrawMode(functionName, mode)) |
2197 | return false; |
2198 | |
2199 | if (!validateStencilSettings(functionName)) |
2200 | return false; |
2201 | |
2202 | switch (type) { |
2203 | case GraphicsContext3D::UNSIGNED_BYTE: |
2204 | case GraphicsContext3D::UNSIGNED_SHORT: |
2205 | break; |
2206 | case GraphicsContext3D::UNSIGNED_INT: |
2207 | if (m_oesElementIndexUint || isWebGL2()) |
2208 | break; |
2209 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type" ); |
2210 | return false; |
2211 | default: |
2212 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type" ); |
2213 | return false; |
2214 | } |
2215 | |
2216 | if (count < 0 || offset < 0) { |
2217 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0" ); |
2218 | return false; |
2219 | } |
2220 | |
2221 | if (!count) { |
2222 | markContextChanged(); |
2223 | return false; |
2224 | } |
2225 | |
2226 | if (primitiveCount < 0) { |
2227 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0" ); |
2228 | return false; |
2229 | } |
2230 | |
2231 | if (!m_boundVertexArrayObject->getElementArrayBuffer()) { |
2232 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound" ); |
2233 | return false; |
2234 | } |
2235 | |
2236 | // Ensure we have a valid rendering state. |
2237 | if (!validateElementArraySize(count, type, static_cast<GC3Dintptr>(offset))) { |
2238 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "request out of bounds for current ELEMENT_ARRAY_BUFFER" ); |
2239 | return false; |
2240 | } |
2241 | if (!count) |
2242 | return false; |
2243 | |
2244 | Checked<GC3Dint, RecordOverflow> checkedCount(count); |
2245 | Checked<GC3Dint, RecordOverflow> checkedPrimitiveCount(primitiveCount); |
2246 | if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) { |
2247 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays" ); |
2248 | return false; |
2249 | } |
2250 | |
2251 | if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) { |
2252 | if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast<GC3Dintptr>(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) { |
2253 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays" ); |
2254 | return false; |
2255 | } |
2256 | } |
2257 | |
2258 | if (!validateSimulatedVertexAttrib0(numElements)) { |
2259 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access outside the bounds of the simulated vertexAttrib0 array" ); |
2260 | return false; |
2261 | } |
2262 | |
2263 | const char* reason = "framebuffer incomplete" ; |
2264 | if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
2265 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
2266 | return false; |
2267 | } |
2268 | |
2269 | return true; |
2270 | } |
2271 | |
2272 | void WebGLRenderingContextBase::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count) |
2273 | { |
2274 | if (!validateDrawArrays("drawArrays" , mode, first, count, 0)) |
2275 | return; |
2276 | |
2277 | if (m_currentProgram && InspectorInstrumentation::isShaderProgramDisabled(*this, *m_currentProgram)) |
2278 | return; |
2279 | |
2280 | clearIfComposited(); |
2281 | |
2282 | bool vertexAttrib0Simulated = false; |
2283 | if (!isGLES2Compliant()) { |
2284 | auto simulateVertexAttrib0Status = simulateVertexAttrib0(first + count - 1); |
2285 | if (!simulateVertexAttrib0Status) { |
2286 | // We were unable to simulate the attribute buffer. |
2287 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawArrays" , "unable to simulate vertexAttrib0 array" ); |
2288 | return; |
2289 | } |
2290 | vertexAttrib0Simulated = simulateVertexAttrib0Status.value(); |
2291 | } |
2292 | bool usesFallbackTexture = false; |
2293 | if (!isGLES2NPOTStrict()) |
2294 | usesFallbackTexture = checkTextureCompleteness("drawArrays" , true); |
2295 | |
2296 | { |
2297 | InspectorScopedShaderProgramHighlight scopedHighlight(*this, m_currentProgram.get()); |
2298 | |
2299 | m_context->drawArrays(mode, first, count); |
2300 | } |
2301 | |
2302 | if (!isGLES2Compliant() && vertexAttrib0Simulated) |
2303 | restoreStatesAfterVertexAttrib0Simulation(); |
2304 | if (usesFallbackTexture) |
2305 | checkTextureCompleteness("drawArrays" , false); |
2306 | markContextChangedAndNotifyCanvasObserver(); |
2307 | } |
2308 | |
2309 | #if USE(OPENGL) && ENABLE(WEBGL2) |
2310 | static GC3Duint getRestartIndex(GC3Denum type) |
2311 | { |
2312 | switch (type) { |
2313 | case GraphicsContext3D::UNSIGNED_BYTE: |
2314 | return std::numeric_limits<GC3Dubyte>::max(); |
2315 | case GraphicsContext3D::UNSIGNED_SHORT: |
2316 | return std::numeric_limits<GC3Dushort>::max(); |
2317 | case GraphicsContext3D::UNSIGNED_INT: |
2318 | return std::numeric_limits<GC3Duint>::max(); |
2319 | } |
2320 | |
2321 | return 0; |
2322 | } |
2323 | #endif |
2324 | |
2325 | void WebGLRenderingContextBase::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset) |
2326 | { |
2327 | unsigned numElements = 0; |
2328 | if (!validateDrawElements("drawElements" , mode, count, type, offset, numElements, 0)) |
2329 | return; |
2330 | |
2331 | if (m_currentProgram && InspectorInstrumentation::isShaderProgramDisabled(*this, *m_currentProgram)) |
2332 | return; |
2333 | |
2334 | clearIfComposited(); |
2335 | |
2336 | bool vertexAttrib0Simulated = false; |
2337 | if (!isGLES2Compliant()) { |
2338 | if (!numElements) |
2339 | validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements); |
2340 | auto simulateVertexAttrib0Status = simulateVertexAttrib0(numElements); |
2341 | if (!simulateVertexAttrib0Status) { |
2342 | // We were unable to simulate the attribute buffer. |
2343 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawElements" , "unable to simulate vertexAttrib0 array" ); |
2344 | return; |
2345 | } |
2346 | vertexAttrib0Simulated = simulateVertexAttrib0Status.value(); |
2347 | } |
2348 | |
2349 | bool usesFallbackTexture = false; |
2350 | if (!isGLES2NPOTStrict()) |
2351 | usesFallbackTexture = checkTextureCompleteness("drawElements" , true); |
2352 | |
2353 | #if USE(OPENGL) && ENABLE(WEBGL2) |
2354 | if (isWebGL2()) |
2355 | m_context->primitiveRestartIndex(getRestartIndex(type)); |
2356 | #endif |
2357 | |
2358 | { |
2359 | InspectorScopedShaderProgramHighlight scopedHighlight(*this, m_currentProgram.get()); |
2360 | |
2361 | m_context->drawElements(mode, count, type, static_cast<GC3Dintptr>(offset)); |
2362 | } |
2363 | |
2364 | if (!isGLES2Compliant() && vertexAttrib0Simulated) |
2365 | restoreStatesAfterVertexAttrib0Simulation(); |
2366 | if (usesFallbackTexture) |
2367 | checkTextureCompleteness("drawElements" , false); |
2368 | markContextChangedAndNotifyCanvasObserver(); |
2369 | } |
2370 | |
2371 | void WebGLRenderingContextBase::enable(GC3Denum cap) |
2372 | { |
2373 | if (isContextLostOrPending() || !validateCapability("enable" , cap)) |
2374 | return; |
2375 | if (cap == GraphicsContext3D::STENCIL_TEST) { |
2376 | m_stencilEnabled = true; |
2377 | applyStencilTest(); |
2378 | return; |
2379 | } |
2380 | if (cap == GraphicsContext3D::SCISSOR_TEST) |
2381 | m_scissorEnabled = true; |
2382 | m_context->enable(cap); |
2383 | } |
2384 | |
2385 | void WebGLRenderingContextBase::enableVertexAttribArray(GC3Duint index) |
2386 | { |
2387 | if (isContextLostOrPending()) |
2388 | return; |
2389 | if (index >= m_maxVertexAttribs) { |
2390 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray" , "index out of range" ); |
2391 | return; |
2392 | } |
2393 | |
2394 | WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
2395 | state.enabled = true; |
2396 | |
2397 | m_context->enableVertexAttribArray(index); |
2398 | } |
2399 | |
2400 | void WebGLRenderingContextBase::finish() |
2401 | { |
2402 | if (isContextLostOrPending()) |
2403 | return; |
2404 | m_context->finish(); |
2405 | } |
2406 | |
2407 | void WebGLRenderingContextBase::flush() |
2408 | { |
2409 | if (isContextLostOrPending()) |
2410 | return; |
2411 | m_context->flush(); |
2412 | } |
2413 | |
2414 | void WebGLRenderingContextBase::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer) |
2415 | { |
2416 | if (isContextLostOrPending() || !validateFramebufferFuncParameters("framebufferRenderbuffer" , target, attachment)) |
2417 | return; |
2418 | if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { |
2419 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer" , "invalid target" ); |
2420 | return; |
2421 | } |
2422 | if (buffer && !buffer->validate(contextGroup(), *this)) { |
2423 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer" , "no buffer or buffer not from this context" ); |
2424 | return; |
2425 | } |
2426 | |
2427 | auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding; |
2428 | |
2429 | // Don't allow the default framebuffer to be mutated; all current |
2430 | // implementations use an FBO internally in place of the default |
2431 | // FBO. |
2432 | if (!targetFramebuffer || !targetFramebuffer->object()) { |
2433 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer" , "no framebuffer bound" ); |
2434 | return; |
2435 | } |
2436 | Platform3DObject bufferObject = objectOrZero(buffer); |
2437 | switch (attachment) { |
2438 | case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
2439 | m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
2440 | m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
2441 | break; |
2442 | default: |
2443 | m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
2444 | } |
2445 | targetFramebuffer->setAttachmentForBoundFramebuffer(attachment, buffer); |
2446 | applyStencilTest(); |
2447 | } |
2448 | |
2449 | void WebGLRenderingContextBase::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level) |
2450 | { |
2451 | if (isContextLostOrPending() || !validateFramebufferFuncParameters("framebufferTexture2D" , target, attachment)) |
2452 | return; |
2453 | if (level && isWebGL1()) { |
2454 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D" , "level not 0" ); |
2455 | return; |
2456 | } |
2457 | if (texture && !texture->validate(contextGroup(), *this)) { |
2458 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D" , "no texture or texture not from this context" ); |
2459 | return; |
2460 | } |
2461 | |
2462 | auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding; |
2463 | |
2464 | // Don't allow the default framebuffer to be mutated; all current |
2465 | // implementations use an FBO internally in place of the default |
2466 | // FBO. |
2467 | if (!targetFramebuffer || !targetFramebuffer->object()) { |
2468 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D" , "no framebuffer bound" ); |
2469 | return; |
2470 | } |
2471 | Platform3DObject textureObject = objectOrZero(texture); |
2472 | switch (attachment) { |
2473 | case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
2474 | m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level); |
2475 | m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level); |
2476 | break; |
2477 | case GraphicsContext3D::DEPTH_ATTACHMENT: |
2478 | m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
2479 | break; |
2480 | case GraphicsContext3D::STENCIL_ATTACHMENT: |
2481 | m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
2482 | break; |
2483 | default: |
2484 | m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
2485 | } |
2486 | targetFramebuffer->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); |
2487 | applyStencilTest(); |
2488 | } |
2489 | |
2490 | void WebGLRenderingContextBase::frontFace(GC3Denum mode) |
2491 | { |
2492 | if (isContextLostOrPending()) |
2493 | return; |
2494 | m_context->frontFace(mode); |
2495 | } |
2496 | |
2497 | void WebGLRenderingContextBase::generateMipmap(GC3Denum target) |
2498 | { |
2499 | if (isContextLostOrPending()) |
2500 | return; |
2501 | auto tex = validateTextureBinding("generateMipmap" , target, false); |
2502 | if (!tex) |
2503 | return; |
2504 | if (!tex->canGenerateMipmaps()) { |
2505 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap" , "level 0 not power of 2 or not all the same size" ); |
2506 | return; |
2507 | } |
2508 | // FIXME: https://bugs.webkit.org/show_bug.cgi?id=123916. Compressed textures should be allowed in WebGL 2: |
2509 | if (tex->isCompressed()) { |
2510 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap" , "trying to generate mipmaps from compressed texture" ); |
2511 | return; |
2512 | } |
2513 | if (!validateSettableTexInternalFormat("generateMipmap" , tex->getInternalFormat(target, 0))) |
2514 | return; |
2515 | |
2516 | // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR |
2517 | // on Mac. Remove the hack once this driver bug is fixed. |
2518 | #if OS(DARWIN) |
2519 | bool needToResetMinFilter = false; |
2520 | if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { |
2521 | m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); |
2522 | needToResetMinFilter = true; |
2523 | } |
2524 | #endif |
2525 | m_context->generateMipmap(target); |
2526 | #if OS(DARWIN) |
2527 | if (needToResetMinFilter) |
2528 | m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); |
2529 | #endif |
2530 | tex->generateMipmapLevelInfo(); |
2531 | } |
2532 | |
2533 | RefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveAttrib(WebGLProgram* program, GC3Duint index) |
2534 | { |
2535 | if (isContextLostOrPending() || !validateWebGLObject("getActiveAttrib" , program)) |
2536 | return nullptr; |
2537 | ActiveInfo info; |
2538 | if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) |
2539 | return nullptr; |
2540 | |
2541 | LOG(WebGL, "Returning active attribute %d: %s" , index, info.name.utf8().data()); |
2542 | |
2543 | return WebGLActiveInfo::create(info.name, info.type, info.size); |
2544 | } |
2545 | |
2546 | RefPtr<WebGLActiveInfo> WebGLRenderingContextBase::getActiveUniform(WebGLProgram* program, GC3Duint index) |
2547 | { |
2548 | if (isContextLostOrPending() || !validateWebGLObject("getActiveUniform" , program)) |
2549 | return nullptr; |
2550 | ActiveInfo info; |
2551 | if (!m_context->getActiveUniform(objectOrZero(program), index, info)) |
2552 | return nullptr; |
2553 | if (!isGLES2Compliant()) |
2554 | if (info.size > 1 && !info.name.endsWith("[0]" )) |
2555 | info.name.append("[0]" ); |
2556 | |
2557 | LOG(WebGL, "Returning active uniform %d: %s" , index, info.name.utf8().data()); |
2558 | |
2559 | return WebGLActiveInfo::create(info.name, info.type, info.size); |
2560 | } |
2561 | |
2562 | Optional<Vector<RefPtr<WebGLShader>>> WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program) |
2563 | { |
2564 | if (isContextLostOrPending() || !validateWebGLObject("getAttachedShaders" , program)) |
2565 | return WTF::nullopt; |
2566 | |
2567 | const GC3Denum shaderTypes[] = { |
2568 | GraphicsContext3D::VERTEX_SHADER, |
2569 | GraphicsContext3D::FRAGMENT_SHADER |
2570 | }; |
2571 | Vector<RefPtr<WebGLShader>> shaderObjects; |
2572 | for (auto shaderType : shaderTypes) { |
2573 | RefPtr<WebGLShader> shader = program->getAttachedShader(shaderType); |
2574 | if (shader) |
2575 | shaderObjects.append(shader); |
2576 | } |
2577 | return shaderObjects; |
2578 | } |
2579 | |
2580 | GC3Dint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) |
2581 | { |
2582 | if (isContextLostOrPending() || !validateWebGLObject("getAttribLocation" , program)) |
2583 | return -1; |
2584 | if (!validateLocationLength("getAttribLocation" , name)) |
2585 | return -1; |
2586 | if (!validateString("getAttribLocation" , name)) |
2587 | return -1; |
2588 | if (isPrefixReserved(name)) |
2589 | return -1; |
2590 | if (!program->getLinkStatus()) { |
2591 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation" , "program not linked" ); |
2592 | return -1; |
2593 | } |
2594 | return m_context->getAttribLocation(objectOrZero(program), name); |
2595 | } |
2596 | |
2597 | WebGLAny WebGLRenderingContextBase::getBufferParameter(GC3Denum target, GC3Denum pname) |
2598 | { |
2599 | if (isContextLostOrPending()) |
2600 | return nullptr; |
2601 | |
2602 | bool valid = false; |
2603 | if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
2604 | valid = true; |
2605 | #if ENABLE(WEBGL2) |
2606 | if (isWebGL2()) { |
2607 | switch (target) { |
2608 | case GraphicsContext3D::COPY_READ_BUFFER: |
2609 | case GraphicsContext3D::COPY_WRITE_BUFFER: |
2610 | case GraphicsContext3D::PIXEL_PACK_BUFFER: |
2611 | case GraphicsContext3D::PIXEL_UNPACK_BUFFER: |
2612 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER: |
2613 | case GraphicsContext3D::UNIFORM_BUFFER: |
2614 | valid = true; |
2615 | } |
2616 | } |
2617 | #endif |
2618 | if (!valid) { |
2619 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter" , "invalid target" ); |
2620 | return nullptr; |
2621 | } |
2622 | |
2623 | if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { |
2624 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter" , "invalid parameter name" ); |
2625 | return nullptr; |
2626 | } |
2627 | |
2628 | GC3Dint value = 0; |
2629 | m_context->getBufferParameteriv(target, pname, &value); |
2630 | if (pname == GraphicsContext3D::BUFFER_SIZE) |
2631 | return value; |
2632 | return static_cast<unsigned>(value); |
2633 | } |
2634 | |
2635 | Optional<WebGLContextAttributes> WebGLRenderingContextBase::getContextAttributes() |
2636 | { |
2637 | if (isContextLostOrPending()) |
2638 | return WTF::nullopt; |
2639 | |
2640 | // Also, we need to enforce requested values of "false" for depth |
2641 | // and stencil, regardless of the properties of the underlying |
2642 | // GraphicsContext3D. |
2643 | |
2644 | auto attributes = m_context->getContextAttributes(); |
2645 | if (!m_attributes.depth) |
2646 | attributes.depth = false; |
2647 | if (!m_attributes.stencil) |
2648 | attributes.stencil = false; |
2649 | return attributes; |
2650 | } |
2651 | |
2652 | GC3Denum WebGLRenderingContextBase::getError() |
2653 | { |
2654 | if (m_isPendingPolicyResolution) |
2655 | return GraphicsContext3D::NO_ERROR; |
2656 | return m_context->getError(); |
2657 | } |
2658 | |
2659 | WebGLAny WebGLRenderingContextBase::getProgramParameter(WebGLProgram* program, GC3Denum pname) |
2660 | { |
2661 | if (isContextLostOrPending() || !validateWebGLObject("getProgramParameter" , program)) |
2662 | return nullptr; |
2663 | |
2664 | GC3Dint value = 0; |
2665 | switch (pname) { |
2666 | case GraphicsContext3D::DELETE_STATUS: |
2667 | return program->isDeleted(); |
2668 | case GraphicsContext3D::VALIDATE_STATUS: |
2669 | m_context->getProgramiv(objectOrZero(program), pname, &value); |
2670 | return static_cast<bool>(value); |
2671 | case GraphicsContext3D::LINK_STATUS: |
2672 | return program->getLinkStatus(); |
2673 | case GraphicsContext3D::ATTACHED_SHADERS: |
2674 | m_context->getProgramiv(objectOrZero(program), pname, &value); |
2675 | return value; |
2676 | case GraphicsContext3D::ACTIVE_ATTRIBUTES: |
2677 | case GraphicsContext3D::ACTIVE_UNIFORMS: |
2678 | m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), pname, &value); |
2679 | return value; |
2680 | default: |
2681 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter" , "invalid parameter name" ); |
2682 | return nullptr; |
2683 | } |
2684 | } |
2685 | |
2686 | String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program) |
2687 | { |
2688 | if (isContextLostOrPending() || !validateWebGLObject("getProgramInfoLog" , program)) |
2689 | return String(); |
2690 | return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program))); |
2691 | } |
2692 | |
2693 | WebGLAny WebGLRenderingContextBase::getRenderbufferParameter(GC3Denum target, GC3Denum pname) |
2694 | { |
2695 | if (isContextLostOrPending()) |
2696 | return nullptr; |
2697 | if (target != GraphicsContext3D::RENDERBUFFER) { |
2698 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter" , "invalid target" ); |
2699 | return nullptr; |
2700 | } |
2701 | if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
2702 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter" , "no renderbuffer bound" ); |
2703 | return nullptr; |
2704 | } |
2705 | |
2706 | if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL |
2707 | && !m_renderbufferBinding->isValid()) { |
2708 | ASSERT(!isDepthStencilSupported()); |
2709 | int value = 0; |
2710 | switch (pname) { |
2711 | case GraphicsContext3D::RENDERBUFFER_WIDTH: |
2712 | value = m_renderbufferBinding->getWidth(); |
2713 | break; |
2714 | case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
2715 | value = m_renderbufferBinding->getHeight(); |
2716 | break; |
2717 | case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
2718 | case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
2719 | case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
2720 | case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
2721 | value = 0; |
2722 | break; |
2723 | case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
2724 | value = 24; |
2725 | break; |
2726 | case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
2727 | value = 8; |
2728 | break; |
2729 | case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
2730 | return m_renderbufferBinding->getInternalFormat(); |
2731 | default: |
2732 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter" , "invalid parameter name" ); |
2733 | return nullptr; |
2734 | } |
2735 | return value; |
2736 | } |
2737 | |
2738 | GC3Dint value = 0; |
2739 | switch (pname) { |
2740 | case GraphicsContext3D::RENDERBUFFER_WIDTH: |
2741 | case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
2742 | case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
2743 | case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
2744 | case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
2745 | case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
2746 | case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
2747 | case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
2748 | m_context->getRenderbufferParameteriv(target, pname, &value); |
2749 | return value; |
2750 | case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
2751 | return m_renderbufferBinding->getInternalFormat(); |
2752 | default: |
2753 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter" , "invalid parameter name" ); |
2754 | return nullptr; |
2755 | } |
2756 | } |
2757 | |
2758 | WebGLAny WebGLRenderingContextBase::getShaderParameter(WebGLShader* shader, GC3Denum pname) |
2759 | { |
2760 | if (isContextLostOrPending() || !validateWebGLObject("getShaderParameter" , shader)) |
2761 | return nullptr; |
2762 | GC3Dint value = 0; |
2763 | switch (pname) { |
2764 | case GraphicsContext3D::DELETE_STATUS: |
2765 | return shader->isDeleted(); |
2766 | case GraphicsContext3D::COMPILE_STATUS: |
2767 | m_context->getShaderiv(objectOrZero(shader), pname, &value); |
2768 | return static_cast<bool>(value); |
2769 | case GraphicsContext3D::SHADER_TYPE: |
2770 | m_context->getShaderiv(objectOrZero(shader), pname, &value); |
2771 | return static_cast<unsigned>(value); |
2772 | default: |
2773 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter" , "invalid parameter name" ); |
2774 | return nullptr; |
2775 | } |
2776 | } |
2777 | |
2778 | String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader) |
2779 | { |
2780 | if (isContextLostOrPending() || !validateWebGLObject("getShaderInfoLog" , shader)) |
2781 | return String(); |
2782 | return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader))); |
2783 | } |
2784 | |
2785 | RefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType) |
2786 | { |
2787 | if (isContextLostOrPending()) |
2788 | return nullptr; |
2789 | switch (shaderType) { |
2790 | case GraphicsContext3D::VERTEX_SHADER: |
2791 | case GraphicsContext3D::FRAGMENT_SHADER: |
2792 | break; |
2793 | default: |
2794 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat" , "invalid shader type" ); |
2795 | return nullptr; |
2796 | } |
2797 | switch (precisionType) { |
2798 | case GraphicsContext3D::LOW_FLOAT: |
2799 | case GraphicsContext3D::MEDIUM_FLOAT: |
2800 | case GraphicsContext3D::HIGH_FLOAT: |
2801 | case GraphicsContext3D::LOW_INT: |
2802 | case GraphicsContext3D::MEDIUM_INT: |
2803 | case GraphicsContext3D::HIGH_INT: |
2804 | break; |
2805 | default: |
2806 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat" , "invalid precision type" ); |
2807 | return nullptr; |
2808 | } |
2809 | |
2810 | GC3Dint range[2] = {0, 0}; |
2811 | GC3Dint precision = 0; |
2812 | m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); |
2813 | return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); |
2814 | } |
2815 | |
2816 | String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader) |
2817 | { |
2818 | if (isContextLostOrPending() || !validateWebGLObject("getShaderSource" , shader)) |
2819 | return String(); |
2820 | return ensureNotNull(shader->getSource()); |
2821 | } |
2822 | |
2823 | WebGLAny WebGLRenderingContextBase::getTexParameter(GC3Denum target, GC3Denum pname) |
2824 | { |
2825 | if (isContextLostOrPending()) |
2826 | return nullptr; |
2827 | auto tex = validateTextureBinding("getTexParameter" , target, false); |
2828 | if (!tex) |
2829 | return nullptr; |
2830 | GC3Dint value = 0; |
2831 | switch (pname) { |
2832 | case GraphicsContext3D::TEXTURE_MAG_FILTER: |
2833 | case GraphicsContext3D::TEXTURE_MIN_FILTER: |
2834 | case GraphicsContext3D::TEXTURE_WRAP_S: |
2835 | case GraphicsContext3D::TEXTURE_WRAP_T: |
2836 | m_context->getTexParameteriv(target, pname, &value); |
2837 | return static_cast<unsigned>(value); |
2838 | case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
2839 | if (m_extTextureFilterAnisotropic) { |
2840 | m_context->getTexParameteriv(target, pname, &value); |
2841 | return static_cast<unsigned>(value); |
2842 | } |
2843 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter" , "invalid parameter name, EXT_texture_filter_anisotropic not enabled" ); |
2844 | return nullptr; |
2845 | default: |
2846 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter" , "invalid parameter name" ); |
2847 | return nullptr; |
2848 | } |
2849 | } |
2850 | |
2851 | WebGLAny WebGLRenderingContextBase::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation) |
2852 | { |
2853 | if (isContextLostOrPending() || !validateWebGLObject("getUniform" , program)) |
2854 | return nullptr; |
2855 | if (!uniformLocation || uniformLocation->program() != program) { |
2856 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform" , "no uniformlocation or not valid for this program" ); |
2857 | return nullptr; |
2858 | } |
2859 | GC3Dint location = uniformLocation->location(); |
2860 | |
2861 | GC3Denum baseType; |
2862 | unsigned length; |
2863 | switch (uniformLocation->type()) { |
2864 | case GraphicsContext3D::BOOL: |
2865 | baseType = GraphicsContext3D::BOOL; |
2866 | length = 1; |
2867 | break; |
2868 | case GraphicsContext3D::BOOL_VEC2: |
2869 | baseType = GraphicsContext3D::BOOL; |
2870 | length = 2; |
2871 | break; |
2872 | case GraphicsContext3D::BOOL_VEC3: |
2873 | baseType = GraphicsContext3D::BOOL; |
2874 | length = 3; |
2875 | break; |
2876 | case GraphicsContext3D::BOOL_VEC4: |
2877 | baseType = GraphicsContext3D::BOOL; |
2878 | length = 4; |
2879 | break; |
2880 | case GraphicsContext3D::INT: |
2881 | baseType = GraphicsContext3D::INT; |
2882 | length = 1; |
2883 | break; |
2884 | case GraphicsContext3D::INT_VEC2: |
2885 | baseType = GraphicsContext3D::INT; |
2886 | length = 2; |
2887 | break; |
2888 | case GraphicsContext3D::INT_VEC3: |
2889 | baseType = GraphicsContext3D::INT; |
2890 | length = 3; |
2891 | break; |
2892 | case GraphicsContext3D::INT_VEC4: |
2893 | baseType = GraphicsContext3D::INT; |
2894 | length = 4; |
2895 | break; |
2896 | case GraphicsContext3D::FLOAT: |
2897 | baseType = GraphicsContext3D::FLOAT; |
2898 | length = 1; |
2899 | break; |
2900 | case GraphicsContext3D::FLOAT_VEC2: |
2901 | baseType = GraphicsContext3D::FLOAT; |
2902 | length = 2; |
2903 | break; |
2904 | case GraphicsContext3D::FLOAT_VEC3: |
2905 | baseType = GraphicsContext3D::FLOAT; |
2906 | length = 3; |
2907 | break; |
2908 | case GraphicsContext3D::FLOAT_VEC4: |
2909 | baseType = GraphicsContext3D::FLOAT; |
2910 | length = 4; |
2911 | break; |
2912 | case GraphicsContext3D::FLOAT_MAT2: |
2913 | baseType = GraphicsContext3D::FLOAT; |
2914 | length = 4; |
2915 | break; |
2916 | case GraphicsContext3D::FLOAT_MAT3: |
2917 | baseType = GraphicsContext3D::FLOAT; |
2918 | length = 9; |
2919 | break; |
2920 | case GraphicsContext3D::FLOAT_MAT4: |
2921 | baseType = GraphicsContext3D::FLOAT; |
2922 | length = 16; |
2923 | break; |
2924 | case GraphicsContext3D::SAMPLER_2D: |
2925 | case GraphicsContext3D::SAMPLER_CUBE: |
2926 | baseType = GraphicsContext3D::INT; |
2927 | length = 1; |
2928 | break; |
2929 | default: |
2930 | // Can't handle this type |
2931 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform" , "unhandled type" ); |
2932 | return nullptr; |
2933 | } |
2934 | switch (baseType) { |
2935 | case GraphicsContext3D::FLOAT: { |
2936 | GC3Dfloat value[16] = {0}; |
2937 | if (m_isRobustnessEXTSupported) |
2938 | m_context->getExtensions().getnUniformfvEXT(objectOrZero(program), location, 16 * sizeof(GC3Dfloat), value); |
2939 | else |
2940 | m_context->getUniformfv(objectOrZero(program), location, value); |
2941 | if (length == 1) |
2942 | return value[0]; |
2943 | return Float32Array::tryCreate(value, length); |
2944 | } |
2945 | case GraphicsContext3D::INT: { |
2946 | GC3Dint value[4] = {0}; |
2947 | if (m_isRobustnessEXTSupported) |
2948 | m_context->getExtensions().getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value); |
2949 | else |
2950 | m_context->getUniformiv(objectOrZero(program), location, value); |
2951 | if (length == 1) |
2952 | return value[0]; |
2953 | return Int32Array::tryCreate(value, length); |
2954 | } |
2955 | case GraphicsContext3D::BOOL: { |
2956 | GC3Dint value[4] = {0}; |
2957 | if (m_isRobustnessEXTSupported) |
2958 | m_context->getExtensions().getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value); |
2959 | else |
2960 | m_context->getUniformiv(objectOrZero(program), location, value); |
2961 | if (length > 1) { |
2962 | Vector<bool> vector(length); |
2963 | for (unsigned j = 0; j < length; j++) |
2964 | vector[j] = value[j]; |
2965 | return vector; |
2966 | } |
2967 | return static_cast<bool>(value[0]); |
2968 | } |
2969 | default: |
2970 | notImplemented(); |
2971 | } |
2972 | |
2973 | // If we get here, something went wrong in our unfortunately complex logic above |
2974 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform" , "unknown error" ); |
2975 | return nullptr; |
2976 | } |
2977 | |
2978 | RefPtr<WebGLUniformLocation> WebGLRenderingContextBase::getUniformLocation(WebGLProgram* program, const String& name) |
2979 | { |
2980 | if (isContextLostOrPending() || !validateWebGLObject("getUniformLocation" , program)) |
2981 | return nullptr; |
2982 | if (!validateLocationLength("getUniformLocation" , name)) |
2983 | return nullptr; |
2984 | if (!validateString("getUniformLocation" , name)) |
2985 | return nullptr; |
2986 | if (isPrefixReserved(name)) |
2987 | return nullptr; |
2988 | if (!program->getLinkStatus()) { |
2989 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation" , "program not linked" ); |
2990 | return nullptr; |
2991 | } |
2992 | GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); |
2993 | if (uniformLocation == -1) |
2994 | return nullptr; |
2995 | |
2996 | GC3Dint activeUniforms = 0; |
2997 | m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); |
2998 | for (GC3Dint i = 0; i < activeUniforms; i++) { |
2999 | ActiveInfo info; |
3000 | if (!m_context->getActiveUniform(objectOrZero(program), i, info)) |
3001 | return nullptr; |
3002 | // Strip "[0]" from the name if it's an array. |
3003 | if (info.name.endsWith("[0]" )) |
3004 | info.name = info.name.left(info.name.length() - 3); |
3005 | // If it's an array, we need to iterate through each element, appending "[index]" to the name. |
3006 | for (GC3Dint index = 0; index < info.size; ++index) { |
3007 | String uniformName = makeString(info.name, '[', index, ']'); |
3008 | |
3009 | if (name == uniformName || name == info.name) |
3010 | return WebGLUniformLocation::create(program, uniformLocation, info.type); |
3011 | } |
3012 | } |
3013 | return nullptr; |
3014 | } |
3015 | |
3016 | WebGLAny WebGLRenderingContextBase::getVertexAttrib(GC3Duint index, GC3Denum pname) |
3017 | { |
3018 | if (isContextLostOrPending()) |
3019 | return nullptr; |
3020 | |
3021 | if (index >= m_maxVertexAttribs) { |
3022 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib" , "index out of range" ); |
3023 | return nullptr; |
3024 | } |
3025 | |
3026 | const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
3027 | |
3028 | if ((isWebGL2() || m_angleInstancedArrays) && pname == GraphicsContext3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) |
3029 | return state.divisor; |
3030 | |
3031 | switch (pname) { |
3032 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
3033 | if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer) |
3034 | || !state.bufferBinding |
3035 | || !state.bufferBinding->object()) |
3036 | return nullptr; |
3037 | return state.bufferBinding; |
3038 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: |
3039 | return state.enabled; |
3040 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: |
3041 | return state.normalized; |
3042 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: |
3043 | return state.size; |
3044 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: |
3045 | return state.originalStride; |
3046 | case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: |
3047 | return state.type; |
3048 | case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: |
3049 | return Float32Array::tryCreate(m_vertexAttribValue[index].value, 4); |
3050 | default: |
3051 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib" , "invalid parameter name" ); |
3052 | return nullptr; |
3053 | } |
3054 | } |
3055 | |
3056 | long long WebGLRenderingContextBase::getVertexAttribOffset(GC3Duint index, GC3Denum pname) |
3057 | { |
3058 | if (isContextLostOrPending()) |
3059 | return 0; |
3060 | return m_context->getVertexAttribOffset(index, pname); |
3061 | } |
3062 | |
3063 | bool WebGLRenderingContextBase::extensionIsEnabled(const String& name) |
3064 | { |
3065 | #define CHECK_EXTENSION(variable, nameLiteral) \ |
3066 | if (equalIgnoringASCIICase(name, nameLiteral)) \ |
3067 | return variable != nullptr; |
3068 | |
3069 | CHECK_EXTENSION(m_extFragDepth, "EXT_frag_depth" ); |
3070 | CHECK_EXTENSION(m_extBlendMinMax, "EXT_blend_minmax" ); |
3071 | CHECK_EXTENSION(m_extsRGB, "EXT_sRGB" ); |
3072 | CHECK_EXTENSION(m_extTextureFilterAnisotropic, "EXT_texture_filter_anisotropic" ); |
3073 | CHECK_EXTENSION(m_extTextureFilterAnisotropic, "WEBKIT_EXT_texture_filter_anisotropic" ); |
3074 | CHECK_EXTENSION(m_extShaderTextureLOD, "EXT_shader_texture_lod" ); |
3075 | CHECK_EXTENSION(m_oesTextureFloat, "OES_texture_float" ); |
3076 | CHECK_EXTENSION(m_oesTextureFloatLinear, "OES_texture_float_linear" ); |
3077 | CHECK_EXTENSION(m_oesTextureHalfFloat, "OES_texture_half_float" ); |
3078 | CHECK_EXTENSION(m_oesTextureHalfFloatLinear, "OES_texture_half_float_linear" ); |
3079 | CHECK_EXTENSION(m_oesStandardDerivatives, "OES_standard_derivatives" ); |
3080 | CHECK_EXTENSION(m_oesVertexArrayObject, "OES_vertex_array_object" ); |
3081 | CHECK_EXTENSION(m_oesElementIndexUint, "OES_element_index_uint" ); |
3082 | CHECK_EXTENSION(m_webglLoseContext, "WEBGL_lose_context" ); |
3083 | CHECK_EXTENSION(m_webglDebugRendererInfo, "WEBGL_debug_renderer_info" ); |
3084 | CHECK_EXTENSION(m_webglDebugShaders, "WEBGL_debug_shaders" ); |
3085 | CHECK_EXTENSION(m_webglCompressedTextureATC, "WEBKIT_WEBGL_compressed_texture_atc" ); |
3086 | CHECK_EXTENSION(m_webglCompressedTexturePVRTC, "WEBKIT_WEBGL_compressed_texture_pvrtc" ); |
3087 | CHECK_EXTENSION(m_webglCompressedTextureS3TC, "WEBGL_compressed_texture_s3tc" ); |
3088 | CHECK_EXTENSION(m_webglDepthTexture, "WEBGL_depth_texture" ); |
3089 | CHECK_EXTENSION(m_webglDrawBuffers, "WEBGL_draw_buffers" ); |
3090 | CHECK_EXTENSION(m_angleInstancedArrays, "ANGLE_instanced_arrays" ); |
3091 | return false; |
3092 | } |
3093 | |
3094 | GC3Dboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer) |
3095 | { |
3096 | if (!buffer || isContextLostOrPending()) |
3097 | return 0; |
3098 | |
3099 | if (!buffer->hasEverBeenBound()) |
3100 | return 0; |
3101 | |
3102 | return m_context->isBuffer(buffer->object()); |
3103 | } |
3104 | |
3105 | bool WebGLRenderingContextBase::isContextLost() const |
3106 | { |
3107 | return m_contextLost; |
3108 | } |
3109 | |
3110 | bool WebGLRenderingContextBase::isContextLostOrPending() |
3111 | { |
3112 | if (m_isPendingPolicyResolution && !m_hasRequestedPolicyResolution) { |
3113 | LOG(WebGL, "Context is being used. Attempt to resolve the policy." ); |
3114 | auto* canvas = htmlCanvas(); |
3115 | if (canvas) { |
3116 | Document& document = canvas->document().topDocument(); |
3117 | Page* page = document.page(); |
3118 | if (page && !document.url().isLocalFile()) |
3119 | page->mainFrame().loader().client().resolveWebGLPolicyForURL(document.url()); |
3120 | // FIXME: We don't currently do anything with the result from resolution. A more |
3121 | // complete implementation might try to construct a real context, etc and proceed |
3122 | // with normal operation. |
3123 | // https://bugs.webkit.org/show_bug.cgi?id=129122 |
3124 | } |
3125 | m_hasRequestedPolicyResolution = true; |
3126 | } |
3127 | |
3128 | return m_contextLost || m_isPendingPolicyResolution; |
3129 | } |
3130 | |
3131 | GC3Dboolean WebGLRenderingContextBase::isEnabled(GC3Denum cap) |
3132 | { |
3133 | if (isContextLostOrPending() || !validateCapability("isEnabled" , cap)) |
3134 | return 0; |
3135 | if (cap == GraphicsContext3D::STENCIL_TEST) |
3136 | return m_stencilEnabled; |
3137 | return m_context->isEnabled(cap); |
3138 | } |
3139 | |
3140 | GC3Dboolean WebGLRenderingContextBase::isFramebuffer(WebGLFramebuffer* framebuffer) |
3141 | { |
3142 | if (!framebuffer || isContextLostOrPending()) |
3143 | return 0; |
3144 | |
3145 | if (!framebuffer->hasEverBeenBound()) |
3146 | return 0; |
3147 | |
3148 | return m_context->isFramebuffer(framebuffer->object()); |
3149 | } |
3150 | |
3151 | GC3Dboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program) |
3152 | { |
3153 | if (!program || isContextLostOrPending()) |
3154 | return 0; |
3155 | |
3156 | return m_context->isProgram(program->object()); |
3157 | } |
3158 | |
3159 | GC3Dboolean WebGLRenderingContextBase::isRenderbuffer(WebGLRenderbuffer* renderbuffer) |
3160 | { |
3161 | if (!renderbuffer || isContextLostOrPending()) |
3162 | return 0; |
3163 | |
3164 | if (!renderbuffer->hasEverBeenBound()) |
3165 | return 0; |
3166 | |
3167 | return m_context->isRenderbuffer(renderbuffer->object()); |
3168 | } |
3169 | |
3170 | GC3Dboolean WebGLRenderingContextBase::isShader(WebGLShader* shader) |
3171 | { |
3172 | if (!shader || isContextLostOrPending()) |
3173 | return 0; |
3174 | |
3175 | return m_context->isShader(shader->object()); |
3176 | } |
3177 | |
3178 | GC3Dboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture) |
3179 | { |
3180 | if (!texture || isContextLostOrPending()) |
3181 | return 0; |
3182 | |
3183 | if (!texture->hasEverBeenBound()) |
3184 | return 0; |
3185 | |
3186 | return m_context->isTexture(texture->object()); |
3187 | } |
3188 | |
3189 | void WebGLRenderingContextBase::lineWidth(GC3Dfloat width) |
3190 | { |
3191 | if (isContextLostOrPending()) |
3192 | return; |
3193 | m_context->lineWidth(width); |
3194 | } |
3195 | |
3196 | void WebGLRenderingContextBase::linkProgram(WebGLProgram* program) |
3197 | { |
3198 | if (!linkProgramWithoutInvalidatingAttribLocations(program)) |
3199 | return; |
3200 | |
3201 | program->increaseLinkCount(); |
3202 | } |
3203 | |
3204 | bool WebGLRenderingContextBase::linkProgramWithoutInvalidatingAttribLocations(WebGLProgram* program) |
3205 | { |
3206 | if (isContextLostOrPending() || !validateWebGLObject("linkProgram" , program)) |
3207 | return false; |
3208 | |
3209 | RefPtr<WebGLShader> vertexShader = program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER); |
3210 | RefPtr<WebGLShader> fragmentShader = program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER); |
3211 | if (!vertexShader || !vertexShader->isValid() || !fragmentShader || !fragmentShader->isValid() || !m_context->precisionsMatch(objectOrZero(vertexShader.get()), objectOrZero(fragmentShader.get())) || !m_context->checkVaryingsPacking(objectOrZero(vertexShader.get()), objectOrZero(fragmentShader.get()))) { |
3212 | program->setLinkStatus(false); |
3213 | return false; |
3214 | } |
3215 | |
3216 | m_context->linkProgram(objectOrZero(program)); |
3217 | return true; |
3218 | } |
3219 | |
3220 | void WebGLRenderingContextBase::pixelStorei(GC3Denum pname, GC3Dint param) |
3221 | { |
3222 | if (isContextLostOrPending()) |
3223 | return; |
3224 | switch (pname) { |
3225 | case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
3226 | m_unpackFlipY = param; |
3227 | break; |
3228 | case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
3229 | m_unpackPremultiplyAlpha = param; |
3230 | break; |
3231 | case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
3232 | if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) |
3233 | m_unpackColorspaceConversion = static_cast<GC3Denum>(param); |
3234 | else { |
3235 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei" , "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL" ); |
3236 | return; |
3237 | } |
3238 | break; |
3239 | case GraphicsContext3D::PACK_ALIGNMENT: |
3240 | case GraphicsContext3D::UNPACK_ALIGNMENT: |
3241 | if (param == 1 || param == 2 || param == 4 || param == 8) { |
3242 | if (pname == GraphicsContext3D::PACK_ALIGNMENT) |
3243 | m_packAlignment = param; |
3244 | else // GraphicsContext3D::UNPACK_ALIGNMENT: |
3245 | m_unpackAlignment = param; |
3246 | m_context->pixelStorei(pname, param); |
3247 | } else { |
3248 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei" , "invalid parameter for alignment" ); |
3249 | return; |
3250 | } |
3251 | break; |
3252 | default: |
3253 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei" , "invalid parameter name" ); |
3254 | return; |
3255 | } |
3256 | } |
3257 | |
3258 | void WebGLRenderingContextBase::polygonOffset(GC3Dfloat factor, GC3Dfloat units) |
3259 | { |
3260 | if (isContextLostOrPending()) |
3261 | return; |
3262 | m_context->polygonOffset(factor, units); |
3263 | } |
3264 | |
3265 | enum class InternalFormatTheme { |
3266 | None, |
3267 | NormalizedFixedPoint, |
3268 | Packed, |
3269 | SignedNormalizedFixedPoint, |
3270 | FloatingPoint, |
3271 | SignedInteger, |
3272 | UnsignedInteger |
3273 | }; |
3274 | |
3275 | static InternalFormatTheme internalFormatTheme(GC3Denum internalFormat) |
3276 | { |
3277 | switch (internalFormat) { |
3278 | case GraphicsContext3D::RGB: |
3279 | case GraphicsContext3D::RGBA: |
3280 | case GraphicsContext3D::LUMINANCE_ALPHA: |
3281 | case GraphicsContext3D::LUMINANCE: |
3282 | case GraphicsContext3D::ALPHA: |
3283 | case GraphicsContext3D::R8: |
3284 | case GraphicsContext3D::RG8: |
3285 | case GraphicsContext3D::RGB8: |
3286 | case GraphicsContext3D::SRGB8: |
3287 | case GraphicsContext3D::RGBA8: |
3288 | case GraphicsContext3D::SRGB8_ALPHA8: |
3289 | case GraphicsContext3D::SRGB_ALPHA: |
3290 | return InternalFormatTheme::NormalizedFixedPoint; |
3291 | case GraphicsContext3D::RGB565: |
3292 | case GraphicsContext3D::RGB5_A1: |
3293 | case GraphicsContext3D::RGBA4: |
3294 | case GraphicsContext3D::RGB9_E5: |
3295 | case GraphicsContext3D::RGB10_A2: |
3296 | case GraphicsContext3D::R11F_G11F_B10F: |
3297 | case GraphicsContext3D::RGB10_A2UI: |
3298 | return InternalFormatTheme::Packed; |
3299 | case GraphicsContext3D::R8_SNORM: |
3300 | case GraphicsContext3D::RG8_SNORM: |
3301 | case GraphicsContext3D::RGB8_SNORM: |
3302 | case GraphicsContext3D::RGBA8_SNORM: |
3303 | return InternalFormatTheme::SignedNormalizedFixedPoint; |
3304 | case GraphicsContext3D::R16F: |
3305 | case GraphicsContext3D::R32F: |
3306 | case GraphicsContext3D::RG16F: |
3307 | case GraphicsContext3D::RG32F: |
3308 | case GraphicsContext3D::RGB16F: |
3309 | case GraphicsContext3D::RGB32F: |
3310 | case GraphicsContext3D::RGBA16F: |
3311 | case GraphicsContext3D::RGBA32F: |
3312 | return InternalFormatTheme::FloatingPoint; |
3313 | case GraphicsContext3D::R8I: |
3314 | case GraphicsContext3D::R16I: |
3315 | case GraphicsContext3D::R32I: |
3316 | case GraphicsContext3D::RG8I: |
3317 | case GraphicsContext3D::RG16I: |
3318 | case GraphicsContext3D::RG32I: |
3319 | case GraphicsContext3D::RGB8I: |
3320 | case GraphicsContext3D::RGB16I: |
3321 | case GraphicsContext3D::RGB32I: |
3322 | case GraphicsContext3D::RGBA8I: |
3323 | case GraphicsContext3D::RGBA16I: |
3324 | case GraphicsContext3D::RGBA32I: |
3325 | return InternalFormatTheme::SignedInteger; |
3326 | case GraphicsContext3D::R8UI: |
3327 | case GraphicsContext3D::R16UI: |
3328 | case GraphicsContext3D::R32UI: |
3329 | case GraphicsContext3D::RG8UI: |
3330 | case GraphicsContext3D::RG16UI: |
3331 | case GraphicsContext3D::RG32UI: |
3332 | case GraphicsContext3D::RGB8UI: |
3333 | case GraphicsContext3D::RGB16UI: |
3334 | case GraphicsContext3D::RGB32UI: |
3335 | case GraphicsContext3D::RGBA8UI: |
3336 | case GraphicsContext3D::RGBA16UI: |
3337 | case GraphicsContext3D::RGBA32UI: |
3338 | return InternalFormatTheme::UnsignedInteger; |
3339 | default: |
3340 | return InternalFormatTheme::None; |
3341 | } |
3342 | } |
3343 | |
3344 | static int numberOfComponentsForFormat(GC3Denum format) |
3345 | { |
3346 | switch (format) { |
3347 | case GraphicsContext3D::RED: |
3348 | case GraphicsContext3D::RED_INTEGER: |
3349 | return 1; |
3350 | case GraphicsContext3D::RG: |
3351 | case GraphicsContext3D::RG_INTEGER: |
3352 | return 2; |
3353 | case GraphicsContext3D::RGB: |
3354 | case GraphicsContext3D::RGB_INTEGER: |
3355 | return 3; |
3356 | case GraphicsContext3D::RGBA: |
3357 | case GraphicsContext3D::RGBA_INTEGER: |
3358 | return 4; |
3359 | default: |
3360 | return 0; |
3361 | } |
3362 | } |
3363 | |
3364 | static int numberOfComponentsForInternalFormat(GC3Denum internalFormat) |
3365 | { |
3366 | switch (internalFormat) { |
3367 | case GraphicsContext3D::LUMINANCE: |
3368 | case GraphicsContext3D::ALPHA: |
3369 | case GraphicsContext3D::R8: |
3370 | case GraphicsContext3D::R8_SNORM: |
3371 | case GraphicsContext3D::R16F: |
3372 | case GraphicsContext3D::R32F: |
3373 | case GraphicsContext3D::R8UI: |
3374 | case GraphicsContext3D::R8I: |
3375 | case GraphicsContext3D::R16UI: |
3376 | case GraphicsContext3D::R16I: |
3377 | case GraphicsContext3D::R32UI: |
3378 | case GraphicsContext3D::R32I: |
3379 | case GraphicsContext3D::DEPTH_COMPONENT16: |
3380 | case GraphicsContext3D::DEPTH_COMPONENT24: |
3381 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
3382 | return 1; |
3383 | case GraphicsContext3D::RG8: |
3384 | case GraphicsContext3D::LUMINANCE_ALPHA: |
3385 | case GraphicsContext3D::RG8_SNORM: |
3386 | case GraphicsContext3D::RG16F: |
3387 | case GraphicsContext3D::RG32F: |
3388 | case GraphicsContext3D::RG8UI: |
3389 | case GraphicsContext3D::RG8I: |
3390 | case GraphicsContext3D::RG16UI: |
3391 | case GraphicsContext3D::RG16I: |
3392 | case GraphicsContext3D::RG32UI: |
3393 | case GraphicsContext3D::RG32I: |
3394 | case GraphicsContext3D::DEPTH24_STENCIL8: |
3395 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
3396 | return 2; |
3397 | case GraphicsContext3D::RGB: |
3398 | case GraphicsContext3D::RGB8: |
3399 | case GraphicsContext3D::SRGB8: |
3400 | case GraphicsContext3D::RGB565: |
3401 | case GraphicsContext3D::RGB8_SNORM: |
3402 | case GraphicsContext3D::R11F_G11F_B10F: |
3403 | case GraphicsContext3D::RGB9_E5: |
3404 | case GraphicsContext3D::RGB16F: |
3405 | case GraphicsContext3D::RGB32F: |
3406 | case GraphicsContext3D::RGB8UI: |
3407 | case GraphicsContext3D::RGB8I: |
3408 | case GraphicsContext3D::RGB16UI: |
3409 | case GraphicsContext3D::RGB16I: |
3410 | case GraphicsContext3D::RGB32UI: |
3411 | case GraphicsContext3D::RGB32I: |
3412 | return 3; |
3413 | case GraphicsContext3D::RGBA: |
3414 | case GraphicsContext3D::RGBA8: |
3415 | case GraphicsContext3D::SRGB_ALPHA: |
3416 | case GraphicsContext3D::SRGB8_ALPHA8: |
3417 | case GraphicsContext3D::RGBA8_SNORM: |
3418 | case GraphicsContext3D::RGB5_A1: |
3419 | case GraphicsContext3D::RGBA4: |
3420 | case GraphicsContext3D::RGB10_A2: |
3421 | case GraphicsContext3D::RGBA16F: |
3422 | case GraphicsContext3D::RGBA32F: |
3423 | case GraphicsContext3D::RGBA8UI: |
3424 | case GraphicsContext3D::RGBA8I: |
3425 | case GraphicsContext3D::RGB10_A2UI: |
3426 | case GraphicsContext3D::RGBA16UI: |
3427 | case GraphicsContext3D::RGBA16I: |
3428 | case GraphicsContext3D::RGBA32UI: |
3429 | case GraphicsContext3D::RGBA32I: |
3430 | return 4; |
3431 | default: |
3432 | return 0; |
3433 | } |
3434 | } |
3435 | |
3436 | void WebGLRenderingContextBase::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView& pixels) |
3437 | { |
3438 | if (isContextLostOrPending()) |
3439 | return; |
3440 | // Due to WebGL's same-origin restrictions, it is not possible to |
3441 | // taint the origin using the WebGL API. |
3442 | ASSERT(canvasBase().originClean()); |
3443 | |
3444 | GC3Denum internalFormat = 0; |
3445 | if (m_framebufferBinding) { |
3446 | const char* reason = "framebuffer incomplete" ; |
3447 | if (!m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
3448 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels" , reason); |
3449 | return; |
3450 | } |
3451 | // FIXME: readBuffer() should affect this |
3452 | internalFormat = m_framebufferBinding->getColorBufferFormat(); |
3453 | } else { |
3454 | if (m_attributes.alpha) |
3455 | internalFormat = GraphicsContext3D::RGBA8; |
3456 | else |
3457 | internalFormat = GraphicsContext3D::RGB8; |
3458 | } |
3459 | |
3460 | if (!internalFormat) { |
3461 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels" , "Incorrect internal format" ); |
3462 | return; |
3463 | } |
3464 | |
3465 | if (isWebGL1()) { |
3466 | switch (format) { |
3467 | case GraphicsContext3D::ALPHA: |
3468 | case GraphicsContext3D::RGB: |
3469 | case GraphicsContext3D::RGBA: |
3470 | break; |
3471 | default: |
3472 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels" , "invalid format" ); |
3473 | return; |
3474 | } |
3475 | switch (type) { |
3476 | case GraphicsContext3D::UNSIGNED_BYTE: |
3477 | case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
3478 | case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
3479 | case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
3480 | break; |
3481 | case GraphicsContext3D::FLOAT: |
3482 | if (!m_oesTextureFloat && !m_oesTextureHalfFloat) { |
3483 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels" , "invalid type" ); |
3484 | return; |
3485 | } |
3486 | break; |
3487 | default: |
3488 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels" , "invalid type" ); |
3489 | return; |
3490 | } |
3491 | if (format != GraphicsContext3D::RGBA || (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::FLOAT)) { |
3492 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels" , "format not RGBA or type not UNSIGNED_BYTE|FLOAT" ); |
3493 | return; |
3494 | } |
3495 | } |
3496 | |
3497 | InternalFormatTheme internalFormatTheme = WebCore::internalFormatTheme(internalFormat); |
3498 | int internalFormatComponentCount = numberOfComponentsForInternalFormat(internalFormat); |
3499 | if (internalFormatTheme == InternalFormatTheme::None || !internalFormatComponentCount) { |
3500 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels" , "Incorrect internal format" ); |
3501 | return; |
3502 | } |
3503 | |
3504 | #define CHECK_COMPONENT_COUNT \ |
3505 | if (numberOfComponentsForFormat(format) < internalFormatComponentCount) { \ |
3506 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "Not enough components in format"); \ |
3507 | return; \ |
3508 | } |
3509 | |
3510 | #define INTERNAL_FORMAT_CHECK(typeMacro, pixelTypeMacro) \ |
3511 | if (type != GraphicsContext3D::typeMacro || pixels.getType() != JSC::pixelTypeMacro) { \ |
3512 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "type does not match internal format"); \ |
3513 | return; \ |
3514 | } \ |
3515 | if (format != GraphicsContext3D::RED && format != GraphicsContext3D::RG && format != GraphicsContext3D::RGB && format != GraphicsContext3D::RGBA) { \ |
3516 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "Unknown format"); \ |
3517 | return; \ |
3518 | } \ |
3519 | CHECK_COMPONENT_COUNT |
3520 | |
3521 | #define INTERNAL_FORMAT_INTEGER_CHECK(typeMacro, pixelTypeMacro) \ |
3522 | if (type != GraphicsContext3D::typeMacro || pixels.getType() != JSC::pixelTypeMacro) { \ |
3523 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "type does not match internal format"); \ |
3524 | return; \ |
3525 | } \ |
3526 | if (format != GraphicsContext3D::RED_INTEGER && format != GraphicsContext3D::RG_INTEGER && format != GraphicsContext3D::RGB_INTEGER && format != GraphicsContext3D::RGBA_INTEGER) { \ |
3527 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "Unknown format"); \ |
3528 | return; \ |
3529 | } \ |
3530 | CHECK_COMPONENT_COUNT |
3531 | |
3532 | #define CASE_PACKED_INTERNAL_FORMAT_CHECK(internalFormatMacro, formatMacro, type0Macro, pixelType0Macro, type1Macro, pixelType1Macro) case GraphicsContext3D::internalFormatMacro: \ |
3533 | if (!(type == GraphicsContext3D::type0Macro && pixels.getType() == JSC::pixelType0Macro) \ |
3534 | && !(type == GraphicsContext3D::type1Macro && pixels.getType() == JSC::pixelType1Macro)) { \ |
3535 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "type does not match internal format"); \ |
3536 | return; \ |
3537 | } \ |
3538 | if (format != GraphicsContext3D::formatMacro) { \ |
3539 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "Invalid format"); \ |
3540 | return; \ |
3541 | } \ |
3542 | break; |
3543 | |
3544 | switch (internalFormatTheme) { |
3545 | case InternalFormatTheme::NormalizedFixedPoint: |
3546 | if (type == GraphicsContext3D::FLOAT) { |
3547 | INTERNAL_FORMAT_CHECK(FLOAT, TypeFloat32); |
3548 | } else { |
3549 | INTERNAL_FORMAT_CHECK(UNSIGNED_BYTE, TypeUint8); |
3550 | } |
3551 | break; |
3552 | case InternalFormatTheme::SignedNormalizedFixedPoint: |
3553 | INTERNAL_FORMAT_CHECK(BYTE, TypeInt8); |
3554 | break; |
3555 | case InternalFormatTheme::FloatingPoint: |
3556 | INTERNAL_FORMAT_CHECK(FLOAT, TypeFloat32); |
3557 | break; |
3558 | case InternalFormatTheme::SignedInteger: |
3559 | INTERNAL_FORMAT_INTEGER_CHECK(INT, TypeInt32); |
3560 | break; |
3561 | case InternalFormatTheme::UnsignedInteger: |
3562 | INTERNAL_FORMAT_INTEGER_CHECK(UNSIGNED_INT, TypeUint32); |
3563 | break; |
3564 | case InternalFormatTheme::Packed: |
3565 | switch (internalFormat) { |
3566 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGB565 , RGB , UNSIGNED_SHORT_5_6_5 , TypeUint16, UNSIGNED_BYTE , TypeUint8 ); |
3567 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGB5_A1 , RGBA , UNSIGNED_SHORT_5_5_5_1 , TypeUint16, UNSIGNED_BYTE , TypeUint8 ); |
3568 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGBA4 , RGBA , UNSIGNED_SHORT_4_4_4_4 , TypeUint16, UNSIGNED_BYTE , TypeUint8 ); |
3569 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGB9_E5 , RGB , UNSIGNED_INT_5_9_9_9_REV , TypeUint32, UNSIGNED_INT_5_9_9_9_REV , TypeUint32 ); |
3570 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGB10_A2 , RGBA , UNSIGNED_INT_2_10_10_10_REV , TypeUint32, UNSIGNED_INT_2_10_10_10_REV, TypeUint32 ); |
3571 | CASE_PACKED_INTERNAL_FORMAT_CHECK(R11F_G11F_B10F, RGB , UNSIGNED_INT_10F_11F_11F_REV, TypeUint32, FLOAT , TypeFloat32); |
3572 | CASE_PACKED_INTERNAL_FORMAT_CHECK(RGB10_A2UI , RGBA_INTEGER, UNSIGNED_INT_2_10_10_10_REV , TypeUint32, UNSIGNED_INT_2_10_10_10_REV, TypeUint32 ); |
3573 | } |
3574 | break; |
3575 | case InternalFormatTheme::None: |
3576 | ASSERT_NOT_REACHED(); |
3577 | } |
3578 | #undef CHECK_COMPONENT_COUNT |
3579 | #undef INTERNAL_FORMAT_CHECK |
3580 | #undef INTERNAL_FORMAT_INTEGER_CHECK |
3581 | #undef CASE_PACKED_INTERNAL_FORMAT_CHECK |
3582 | |
3583 | // Calculate array size, taking into consideration of PACK_ALIGNMENT. |
3584 | unsigned totalBytesRequired = 0; |
3585 | unsigned padding = 0; |
3586 | if (!m_isRobustnessEXTSupported) { |
3587 | GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); |
3588 | if (error != GraphicsContext3D::NO_ERROR) { |
3589 | synthesizeGLError(error, "readPixels" , "invalid dimensions" ); |
3590 | return; |
3591 | } |
3592 | if (pixels.byteLength() < totalBytesRequired) { |
3593 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels" , "ArrayBufferView not large enough for dimensions" ); |
3594 | return; |
3595 | } |
3596 | } |
3597 | |
3598 | clearIfComposited(); |
3599 | void* data = pixels.baseAddress(); |
3600 | |
3601 | if (m_isRobustnessEXTSupported) |
3602 | m_context->getExtensions().readnPixelsEXT(x, y, width, height, format, type, pixels.byteLength(), data); |
3603 | else |
3604 | m_context->readPixels(x, y, width, height, format, type, data); |
3605 | } |
3606 | |
3607 | void WebGLRenderingContextBase::releaseShaderCompiler() |
3608 | { |
3609 | if (isContextLostOrPending()) |
3610 | return; |
3611 | m_context->releaseShaderCompiler(); |
3612 | } |
3613 | |
3614 | void WebGLRenderingContextBase::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) |
3615 | { |
3616 | if (isContextLostOrPending()) |
3617 | return; |
3618 | m_context->sampleCoverage(value, invert); |
3619 | } |
3620 | |
3621 | void WebGLRenderingContextBase::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
3622 | { |
3623 | if (isContextLostOrPending()) |
3624 | return; |
3625 | if (!validateSize("scissor" , width, height)) |
3626 | return; |
3627 | m_context->scissor(x, y, width, height); |
3628 | } |
3629 | |
3630 | void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) |
3631 | { |
3632 | if (isContextLostOrPending() || !validateWebGLObject("shaderSource" , shader)) |
3633 | return; |
3634 | String = StripComments(string).result(); |
3635 | if (!validateString("shaderSource" , stringWithoutComments)) |
3636 | return; |
3637 | shader->setSource(string); |
3638 | m_context->shaderSource(objectOrZero(shader), stringWithoutComments); |
3639 | } |
3640 | |
3641 | void WebGLRenderingContextBase::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask) |
3642 | { |
3643 | if (isContextLostOrPending()) |
3644 | return; |
3645 | if (!validateStencilFunc("stencilFunc" , func)) |
3646 | return; |
3647 | m_stencilFuncRef = ref; |
3648 | m_stencilFuncRefBack = ref; |
3649 | m_stencilFuncMask = mask; |
3650 | m_stencilFuncMaskBack = mask; |
3651 | m_context->stencilFunc(func, ref, mask); |
3652 | } |
3653 | |
3654 | void WebGLRenderingContextBase::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask) |
3655 | { |
3656 | if (isContextLostOrPending()) |
3657 | return; |
3658 | if (!validateStencilFunc("stencilFuncSeparate" , func)) |
3659 | return; |
3660 | switch (face) { |
3661 | case GraphicsContext3D::FRONT_AND_BACK: |
3662 | m_stencilFuncRef = ref; |
3663 | m_stencilFuncRefBack = ref; |
3664 | m_stencilFuncMask = mask; |
3665 | m_stencilFuncMaskBack = mask; |
3666 | break; |
3667 | case GraphicsContext3D::FRONT: |
3668 | m_stencilFuncRef = ref; |
3669 | m_stencilFuncMask = mask; |
3670 | break; |
3671 | case GraphicsContext3D::BACK: |
3672 | m_stencilFuncRefBack = ref; |
3673 | m_stencilFuncMaskBack = mask; |
3674 | break; |
3675 | default: |
3676 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate" , "invalid face" ); |
3677 | return; |
3678 | } |
3679 | m_context->stencilFuncSeparate(face, func, ref, mask); |
3680 | } |
3681 | |
3682 | void WebGLRenderingContextBase::stencilMask(GC3Duint mask) |
3683 | { |
3684 | if (isContextLostOrPending()) |
3685 | return; |
3686 | m_stencilMask = mask; |
3687 | m_stencilMaskBack = mask; |
3688 | m_context->stencilMask(mask); |
3689 | } |
3690 | |
3691 | void WebGLRenderingContextBase::stencilMaskSeparate(GC3Denum face, GC3Duint mask) |
3692 | { |
3693 | if (isContextLostOrPending()) |
3694 | return; |
3695 | switch (face) { |
3696 | case GraphicsContext3D::FRONT_AND_BACK: |
3697 | m_stencilMask = mask; |
3698 | m_stencilMaskBack = mask; |
3699 | break; |
3700 | case GraphicsContext3D::FRONT: |
3701 | m_stencilMask = mask; |
3702 | break; |
3703 | case GraphicsContext3D::BACK: |
3704 | m_stencilMaskBack = mask; |
3705 | break; |
3706 | default: |
3707 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate" , "invalid face" ); |
3708 | return; |
3709 | } |
3710 | m_context->stencilMaskSeparate(face, mask); |
3711 | } |
3712 | |
3713 | void WebGLRenderingContextBase::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) |
3714 | { |
3715 | if (isContextLostOrPending()) |
3716 | return; |
3717 | m_context->stencilOp(fail, zfail, zpass); |
3718 | } |
3719 | |
3720 | void WebGLRenderingContextBase::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) |
3721 | { |
3722 | if (isContextLostOrPending()) |
3723 | return; |
3724 | m_context->stencilOpSeparate(face, fail, zfail, zpass); |
3725 | } |
3726 | |
3727 | void WebGLRenderingContextBase::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels) |
3728 | { |
3729 | // FIXME: For now we ignore any errors returned. |
3730 | auto tex = validateTextureBinding("texImage2D" , target, true); |
3731 | ASSERT(validateTexFuncParameters("texImage2D" , TexImage, target, level, internalFormat, width, height, border, format, type)); |
3732 | ASSERT(tex); |
3733 | ASSERT(validateNPOTTextureLevel(width, height, level, "texImage2D" )); |
3734 | if (!pixels) { |
3735 | if (!m_context->texImage2DResourceSafe(target, level, internalFormat, width, height, border, format, type, m_unpackAlignment)) |
3736 | return; |
3737 | } else { |
3738 | ASSERT(validateSettableTexInternalFormat("texImage2D" , internalFormat)); |
3739 | m_context->moveErrorsToSyntheticErrorList(); |
3740 | m_context->texImage2D(target, level, internalFormat, width, height, |
3741 | border, format, type, pixels); |
3742 | if (m_context->moveErrorsToSyntheticErrorList()) { |
3743 | // The texImage2D function failed. Tell the WebGLTexture it doesn't have the data for this level. |
3744 | tex->markInvalid(target, level); |
3745 | return; |
3746 | } |
3747 | } |
3748 | tex->setLevelInfo(target, level, internalFormat, width, height, type); |
3749 | } |
3750 | |
3751 | void WebGLRenderingContextBase::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha) |
3752 | { |
3753 | Vector<uint8_t> data; |
3754 | GraphicsContext3D::ImageExtractor (image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
3755 | if (!imageExtractor.extractSucceeded()) { |
3756 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D" , "bad image data" ); |
3757 | return; |
3758 | } |
3759 | GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
3760 | GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
3761 | const void* imagePixelData = imageExtractor.imagePixelData(); |
3762 | |
3763 | bool needConversion = true; |
3764 | if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
3765 | needConversion = false; |
3766 | else { |
3767 | if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
3768 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D" , "packImage error" ); |
3769 | return; |
3770 | } |
3771 | } |
3772 | |
3773 | if (m_unpackAlignment != 1) |
3774 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
3775 | texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData); |
3776 | if (m_unpackAlignment != 1) |
3777 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
3778 | } |
3779 | |
3780 | bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset) |
3781 | { |
3782 | if (!validateTexFuncParameters(functionName, functionType, target, level, internalFormat, width, height, border, format, type)) |
3783 | return false; |
3784 | |
3785 | auto texture = validateTextureBinding(functionName, target, true); |
3786 | if (!texture) |
3787 | return false; |
3788 | |
3789 | if (functionType != TexSubImage) { |
3790 | if (functionType == TexImage && texture->immutable()) { |
3791 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "texStorage() called on this texture previously" ); |
3792 | return false; |
3793 | } |
3794 | if (!validateNPOTTextureLevel(width, height, level, functionName)) |
3795 | return false; |
3796 | // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat |
3797 | // by checking if the ArrayBufferView is null or not. |
3798 | if (sourceType != SourceArrayBufferView) { |
3799 | if (!validateSettableTexInternalFormat(functionName, internalFormat)) |
3800 | return false; |
3801 | } |
3802 | } else { |
3803 | if (!validateSettableTexInternalFormat(functionName, internalFormat)) |
3804 | return false; |
3805 | if (!validateSize(functionName, xoffset, yoffset)) |
3806 | return false; |
3807 | // Before checking if it is in the range, check if overflow happens first. |
3808 | if (xoffset + width < 0 || yoffset + height < 0) { |
3809 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions" ); |
3810 | return false; |
3811 | } |
3812 | if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { |
3813 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range" ); |
3814 | return false; |
3815 | } |
3816 | if (texture->getInternalFormat(target, level) != internalFormat || (isWebGL1() && texture->getType(target, level) != type)) { |
3817 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture" ); |
3818 | return false; |
3819 | } |
3820 | } |
3821 | |
3822 | return true; |
3823 | } |
3824 | |
3825 | void WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&& pixels) |
3826 | { |
3827 | if (isContextLostOrPending() || !validateTexFuncData("texImage2D" , level, width, height, internalFormat, format, type, pixels.get(), NullAllowed) |
3828 | || !validateTexFunc("texImage2D" , TexImage, SourceArrayBufferView, target, level, internalFormat, width, height, border, format, type, 0, 0)) |
3829 | return; |
3830 | void* data = pixels ? pixels->baseAddress() : 0; |
3831 | Vector<uint8_t> tempData; |
3832 | bool changeUnpackAlignment = false; |
3833 | if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
3834 | if (!m_context->extractTextureData(width, height, format, type, |
3835 | m_unpackAlignment, |
3836 | m_unpackFlipY, m_unpackPremultiplyAlpha, |
3837 | data, |
3838 | tempData)) |
3839 | return; |
3840 | data = tempData.data(); |
3841 | changeUnpackAlignment = true; |
3842 | } |
3843 | if (changeUnpackAlignment) |
3844 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
3845 | texImage2DBase(target, level, internalFormat, width, height, border, format, type, data); |
3846 | if (changeUnpackAlignment) |
3847 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
3848 | } |
3849 | |
3850 | void WebGLRenderingContextBase::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha) |
3851 | { |
3852 | Vector<uint8_t> data; |
3853 | GraphicsContext3D::ImageExtractor (image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
3854 | if (!imageExtractor.extractSucceeded()) { |
3855 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "bad image" ); |
3856 | return; |
3857 | } |
3858 | GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
3859 | GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
3860 | const void* imagePixelData = imageExtractor.imagePixelData(); |
3861 | |
3862 | bool needConversion = true; |
3863 | if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
3864 | needConversion = false; |
3865 | else { |
3866 | if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
3867 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D" , "bad image data" ); |
3868 | return; |
3869 | } |
3870 | } |
3871 | |
3872 | if (m_unpackAlignment != 1) |
3873 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
3874 | |
3875 | texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, format, type, needConversion ? data.data() : imagePixelData); |
3876 | |
3877 | if (m_unpackAlignment != 1) |
3878 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
3879 | } |
3880 | |
3881 | void WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&& pixels) |
3882 | { |
3883 | if (isContextLostOrPending()) |
3884 | return; |
3885 | |
3886 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
3887 | if (!texture) |
3888 | return; |
3889 | |
3890 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
3891 | if (!internalFormat) { |
3892 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
3893 | return; |
3894 | } |
3895 | |
3896 | if (!validateTexFuncData("texSubImage2D" , level, width, height, internalFormat, format, type, pixels.get(), NullNotAllowed)) |
3897 | return; |
3898 | |
3899 | if (!validateTexFunc("texSubImage2D" , TexSubImage, SourceArrayBufferView, target, level, internalFormat, width, height, 0, format, type, xoffset, yoffset)) |
3900 | return; |
3901 | |
3902 | void* data = pixels->baseAddress(); |
3903 | Vector<uint8_t> tempData; |
3904 | bool changeUnpackAlignment = false; |
3905 | if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
3906 | if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) |
3907 | return; |
3908 | data = tempData.data(); |
3909 | changeUnpackAlignment = true; |
3910 | } |
3911 | if (changeUnpackAlignment) |
3912 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
3913 | |
3914 | texSubImage2DBase(target, level, xoffset, yoffset, width, height, internalFormat, format, type, data); |
3915 | |
3916 | if (changeUnpackAlignment) |
3917 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
3918 | } |
3919 | |
3920 | ExceptionOr<void> WebGLRenderingContextBase::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Optional<TexImageSource>&& source) |
3921 | { |
3922 | if (!source) { |
3923 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "source is null" ); |
3924 | return { }; |
3925 | } |
3926 | |
3927 | if (isContextLostOrPending()) |
3928 | return { }; |
3929 | |
3930 | auto visitor = WTF::makeVisitor([&](const RefPtr<ImageBitmap>& bitmap) -> ExceptionOr<void> { |
3931 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
3932 | if (!texture) |
3933 | return { }; |
3934 | |
3935 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
3936 | if (!internalFormat) { |
3937 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
3938 | return { }; |
3939 | } |
3940 | |
3941 | if (!validateTexFunc("texSubImage2D" , TexSubImage, SourceImageBitmap, target, level, internalFormat, bitmap->width(), bitmap->height(), 0, format, type, xoffset, yoffset)) |
3942 | return { }; |
3943 | |
3944 | ImageBuffer* buffer = bitmap->buffer(); |
3945 | if (!buffer) |
3946 | return { }; |
3947 | |
3948 | RefPtr<Image> image = buffer->copyImage(ImageBuffer::fastCopyImageMode()); |
3949 | if (image) |
3950 | texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha); |
3951 | return { }; |
3952 | }, [&](const RefPtr<ImageData>& pixels) -> ExceptionOr<void> { |
3953 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
3954 | if (!texture) |
3955 | return { }; |
3956 | |
3957 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
3958 | if (!internalFormat) { |
3959 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
3960 | return { }; |
3961 | } |
3962 | |
3963 | if (!validateTexFunc("texSubImage2D" , TexSubImage, SourceImageData, target, level, internalFormat, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset)) |
3964 | return { }; |
3965 | |
3966 | Vector<uint8_t> data; |
3967 | bool needConversion = true; |
3968 | // The data from ImageData is always of format RGBA8. |
3969 | // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
3970 | if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) |
3971 | needConversion = false; |
3972 | else { |
3973 | if (!m_context->extractImageData(pixels.get(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
3974 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "bad image data" ); |
3975 | return { }; |
3976 | } |
3977 | } |
3978 | if (m_unpackAlignment != 1) |
3979 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
3980 | |
3981 | texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, format, type, needConversion ? data.data() : pixels->data()->data()); |
3982 | |
3983 | if (m_unpackAlignment != 1) |
3984 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
3985 | |
3986 | return { }; |
3987 | } , [&](const RefPtr<HTMLImageElement>& image) -> ExceptionOr<void> { |
3988 | if (isContextLostOrPending()) |
3989 | return { }; |
3990 | auto validationResult = validateHTMLImageElement("texSubImage2D" , image.get()); |
3991 | if (validationResult.hasException()) |
3992 | return validationResult.releaseException(); |
3993 | if (!validationResult.returnValue()) |
3994 | return { }; |
3995 | |
3996 | RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); |
3997 | if (!imageForRender) |
3998 | return { }; |
3999 | |
4000 | if (imageForRender->isSVGImage()) |
4001 | imageForRender = drawImageIntoBuffer(*imageForRender, image->width(), image->height(), 1); |
4002 | |
4003 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
4004 | if (!texture) |
4005 | return { }; |
4006 | |
4007 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
4008 | if (!internalFormat) { |
4009 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
4010 | return { }; |
4011 | } |
4012 | |
4013 | if (!imageForRender || !validateTexFunc("texSubImage2D" , TexSubImage, SourceHTMLImageElement, target, level, internalFormat, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset)) |
4014 | return { }; |
4015 | |
4016 | texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4017 | return { }; |
4018 | }, [&](const RefPtr<HTMLCanvasElement>& canvas) -> ExceptionOr<void> { |
4019 | if (isContextLostOrPending()) |
4020 | return { }; |
4021 | auto validationResult = validateHTMLCanvasElement("texSubImage2D" , canvas.get()); |
4022 | if (validationResult.hasException()) |
4023 | return validationResult.releaseException(); |
4024 | if (!validationResult.returnValue()) |
4025 | return { }; |
4026 | |
4027 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
4028 | if (!texture) |
4029 | return { }; |
4030 | |
4031 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
4032 | if (!internalFormat) { |
4033 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
4034 | return { }; |
4035 | } |
4036 | |
4037 | if (!validateTexFunc("texSubImage2D" , TexSubImage, SourceHTMLCanvasElement, target, level, internalFormat, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset)) |
4038 | return { }; |
4039 | |
4040 | RefPtr<ImageData> imageData = canvas->getImageData(); |
4041 | if (imageData) |
4042 | texSubImage2D(target, level, xoffset, yoffset, format, type, TexImageSource(imageData.get())); |
4043 | else |
4044 | texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4045 | return { }; |
4046 | } |
4047 | #if ENABLE(VIDEO) |
4048 | , [&](const RefPtr<HTMLVideoElement>& video) -> ExceptionOr<void> { |
4049 | if (isContextLostOrPending()) |
4050 | return { }; |
4051 | auto validationResult = validateHTMLVideoElement("texSubImage2D" , video.get()); |
4052 | if (validationResult.hasException()) |
4053 | return validationResult.releaseException(); |
4054 | if (!validationResult.returnValue()) |
4055 | return { }; |
4056 | |
4057 | auto texture = validateTextureBinding("texSubImage2D" , target, true); |
4058 | if (!texture) |
4059 | return { }; |
4060 | |
4061 | GC3Denum internalFormat = texture->getInternalFormat(target, level); |
4062 | if (!internalFormat) { |
4063 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D" , "invalid texture target or level" ); |
4064 | return { }; |
4065 | } |
4066 | |
4067 | if (!validateTexFunc("texSubImage2D" , TexSubImage, SourceHTMLVideoElement, target, level, internalFormat, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset)) |
4068 | return { }; |
4069 | |
4070 | RefPtr<Image> image = videoFrameToImage(video.get(), ImageBuffer::fastCopyImageMode()); |
4071 | if (!image) |
4072 | return { }; |
4073 | texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4074 | return { }; |
4075 | } |
4076 | #endif |
4077 | ); |
4078 | |
4079 | return WTF::visit(visitor, source.value()); |
4080 | } |
4081 | |
4082 | bool WebGLRenderingContextBase::validateArrayBufferType(const char* functionName, GC3Denum type, Optional<JSC::TypedArrayType> arrayType) |
4083 | { |
4084 | #define TYPE_VALIDATION_CASE(arrayTypeMacro) if (arrayType && arrayType.value() != JSC::arrayTypeMacro) { \ |
4085 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not " #arrayTypeMacro); \ |
4086 | return false; \ |
4087 | } \ |
4088 | break; |
4089 | |
4090 | switch (type) { |
4091 | case GraphicsContext3D::UNSIGNED_BYTE: |
4092 | TYPE_VALIDATION_CASE(TypeUint8); |
4093 | case GraphicsContext3D::BYTE: |
4094 | TYPE_VALIDATION_CASE(TypeInt8); |
4095 | case GraphicsContext3D::UNSIGNED_SHORT: |
4096 | case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
4097 | case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
4098 | case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
4099 | TYPE_VALIDATION_CASE(TypeUint16); |
4100 | case GraphicsContext3D::SHORT: |
4101 | TYPE_VALIDATION_CASE(TypeInt16); |
4102 | case GraphicsContext3D::UNSIGNED_INT_2_10_10_10_REV: |
4103 | case GraphicsContext3D::UNSIGNED_INT_10F_11F_11F_REV: |
4104 | case GraphicsContext3D::UNSIGNED_INT_5_9_9_9_REV: |
4105 | case GraphicsContext3D::UNSIGNED_INT_24_8: |
4106 | case GraphicsContext3D::UNSIGNED_INT: |
4107 | TYPE_VALIDATION_CASE(TypeUint32); |
4108 | case GraphicsContext3D::INT: |
4109 | TYPE_VALIDATION_CASE(TypeInt32); |
4110 | case GraphicsContext3D::FLOAT: // OES_texture_float |
4111 | TYPE_VALIDATION_CASE(TypeFloat32); |
4112 | case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float |
4113 | case GraphicsContext3D::HALF_FLOAT: |
4114 | case GraphicsContext3D::FLOAT_32_UNSIGNED_INT_24_8_REV: |
4115 | // As per the specification, ArrayBufferView should be null when |
4116 | // OES_texture_half_float is enabled. |
4117 | if (arrayType) { |
4118 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL" ); |
4119 | return false; |
4120 | } |
4121 | break; |
4122 | default: |
4123 | ASSERT_NOT_REACHED(); |
4124 | return false; |
4125 | } |
4126 | #undef TYPE_VALIDATION_CASE |
4127 | return true; |
4128 | } |
4129 | |
4130 | bool WebGLRenderingContextBase::validateTexFuncData(const char* functionName, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum internalFormat, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, NullDisposition disposition) |
4131 | { |
4132 | if (!pixels) { |
4133 | if (disposition == NullAllowed) |
4134 | return true; |
4135 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels" ); |
4136 | return false; |
4137 | } |
4138 | |
4139 | if (!validateTexFuncFormatAndType(functionName, internalFormat, format, type, level)) |
4140 | return false; |
4141 | if (!validateSettableTexInternalFormat(functionName, internalFormat)) |
4142 | return false; |
4143 | if (!validateArrayBufferType(functionName, type, pixels ? Optional<JSC::TypedArrayType>(pixels->getType()) : WTF::nullopt)) |
4144 | return false; |
4145 | |
4146 | unsigned totalBytesRequired; |
4147 | GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, nullptr); |
4148 | if (error != GraphicsContext3D::NO_ERROR) { |
4149 | synthesizeGLError(error, functionName, "invalid texture dimensions" ); |
4150 | return false; |
4151 | } |
4152 | if (pixels->byteLength() < totalBytesRequired) { |
4153 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request" ); |
4154 | return false; |
4155 | } |
4156 | return true; |
4157 | } |
4158 | |
4159 | bool WebGLRenderingContextBase::validateTexFuncParameters(const char* functionName, |
4160 | TexFuncValidationFunctionType functionType, |
4161 | GC3Denum target, GC3Dint level, |
4162 | GC3Denum internalformat, |
4163 | GC3Dsizei width, GC3Dsizei height, GC3Dint border, |
4164 | GC3Denum format, GC3Denum type) |
4165 | { |
4166 | // We absolutely have to validate the format and type combination. |
4167 | // The texImage2D entry points taking HTMLImage, etc. will produce |
4168 | // temporary data based on this combination, so it must be legal. |
4169 | if (!validateTexFuncFormatAndType(functionName, internalformat, format, type, level) || !validateTexFuncLevel(functionName, target, level)) |
4170 | return false; |
4171 | |
4172 | if (width < 0 || height < 0) { |
4173 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0" ); |
4174 | return false; |
4175 | } |
4176 | |
4177 | GC3Dint maxTextureSizeForLevel = pow(2.0, m_maxTextureLevel - 1 - level); |
4178 | switch (target) { |
4179 | case GraphicsContext3D::TEXTURE_2D: |
4180 | if (width > maxTextureSizeForLevel || height > maxTextureSizeForLevel) { |
4181 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range" ); |
4182 | return false; |
4183 | } |
4184 | break; |
4185 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
4186 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
4187 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
4188 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
4189 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
4190 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
4191 | if (functionType != TexSubImage && width != height) { |
4192 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map" ); |
4193 | return false; |
4194 | } |
4195 | // No need to check height here. For texImage width == height. |
4196 | // For texSubImage that will be checked when checking yoffset + height is in range. |
4197 | if (width > maxTextureSizeForLevel) { |
4198 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map" ); |
4199 | return false; |
4200 | } |
4201 | break; |
4202 | default: |
4203 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target" ); |
4204 | return false; |
4205 | } |
4206 | |
4207 | if (border) { |
4208 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0" ); |
4209 | return false; |
4210 | } |
4211 | |
4212 | return true; |
4213 | } |
4214 | |
4215 | bool WebGLRenderingContextBase::validateTexFuncFormatAndType(const char* functionName, GC3Denum internalFormat, GC3Denum format, GC3Denum type, GC3Dint level) |
4216 | { |
4217 | switch (format) { |
4218 | case GraphicsContext3D::ALPHA: |
4219 | case GraphicsContext3D::LUMINANCE: |
4220 | case GraphicsContext3D::LUMINANCE_ALPHA: |
4221 | case GraphicsContext3D::RGB: |
4222 | case GraphicsContext3D::RGBA: |
4223 | break; |
4224 | case GraphicsContext3D::DEPTH_STENCIL: |
4225 | case GraphicsContext3D::DEPTH_COMPONENT: |
4226 | if (!m_webglDepthTexture && isWebGL1()) { |
4227 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled" ); |
4228 | return false; |
4229 | } |
4230 | if (level > 0) { |
4231 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for depth formats" ); |
4232 | return false; |
4233 | } |
4234 | break; |
4235 | case Extensions3D::SRGB_EXT: |
4236 | case Extensions3D::SRGB_ALPHA_EXT: |
4237 | if (!m_extsRGB) { |
4238 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "sRGB texture formats not enabled" ); |
4239 | return false; |
4240 | } |
4241 | break; |
4242 | default: |
4243 | #if ENABLE(WEBGL2) |
4244 | if (!isWebGL1()) { |
4245 | switch (format) { |
4246 | case GraphicsContext3D::RED: |
4247 | case GraphicsContext3D::RED_INTEGER: |
4248 | case GraphicsContext3D::RG: |
4249 | case GraphicsContext3D::RG_INTEGER: |
4250 | case GraphicsContext3D::RGB_INTEGER: |
4251 | case GraphicsContext3D::RGBA_INTEGER: |
4252 | break; |
4253 | default: |
4254 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format" ); |
4255 | return false; |
4256 | } |
4257 | } else |
4258 | #endif |
4259 | { |
4260 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format" ); |
4261 | return false; |
4262 | } |
4263 | } |
4264 | |
4265 | switch (type) { |
4266 | case GraphicsContext3D::UNSIGNED_BYTE: |
4267 | case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
4268 | case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
4269 | case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
4270 | break; |
4271 | case GraphicsContext3D::FLOAT: |
4272 | if (!m_oesTextureFloat && isWebGL1()) { |
4273 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type" ); |
4274 | return false; |
4275 | } |
4276 | break; |
4277 | case GraphicsContext3D::HALF_FLOAT: |
4278 | case GraphicsContext3D::HALF_FLOAT_OES: |
4279 | if (!m_oesTextureHalfFloat && isWebGL1()) { |
4280 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type" ); |
4281 | return false; |
4282 | } |
4283 | break; |
4284 | case GraphicsContext3D::UNSIGNED_INT: |
4285 | case GraphicsContext3D::UNSIGNED_INT_24_8: |
4286 | case GraphicsContext3D::UNSIGNED_SHORT: |
4287 | if (!m_webglDepthTexture && isWebGL1()) { |
4288 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type" ); |
4289 | return false; |
4290 | } |
4291 | break; |
4292 | default: |
4293 | #if ENABLE(WEBGL2) |
4294 | if (!isWebGL1()) { |
4295 | switch (type) { |
4296 | case GraphicsContext3D::BYTE: |
4297 | case GraphicsContext3D::SHORT: |
4298 | case GraphicsContext3D::INT: |
4299 | case GraphicsContext3D::UNSIGNED_INT_2_10_10_10_REV: |
4300 | case GraphicsContext3D::UNSIGNED_INT_10F_11F_11F_REV: |
4301 | case GraphicsContext3D::UNSIGNED_INT_5_9_9_9_REV: |
4302 | case GraphicsContext3D::FLOAT_32_UNSIGNED_INT_24_8_REV: |
4303 | break; |
4304 | default: |
4305 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type" ); |
4306 | return false; |
4307 | } |
4308 | } else |
4309 | #endif |
4310 | { |
4311 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type" ); |
4312 | return false; |
4313 | } |
4314 | } |
4315 | |
4316 | // Verify that the combination of internalformat, format, and type is supported. |
4317 | #define INTERNAL_FORMAT_CASE(internalFormatMacro, formatMacro, type0, type1, type2, type3, type4) case GraphicsContext3D::internalFormatMacro: \ |
4318 | if (format != GraphicsContext3D::formatMacro) { \ |
4319 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid format for internalformat"); \ |
4320 | return false; \ |
4321 | } \ |
4322 | if (type != type0 && type != type1 && type != type2 && type != type3 && type != type4) { \ |
4323 | if (type != GraphicsContext3D::HALF_FLOAT_OES || (type0 != GraphicsContext3D::HALF_FLOAT && type1 != GraphicsContext3D::HALF_FLOAT && type2 != GraphicsContext3D::HALF_FLOAT && type3 != GraphicsContext3D::HALF_FLOAT)) { \ |
4324 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for internalformat"); \ |
4325 | return false; \ |
4326 | } \ |
4327 | } \ |
4328 | break; |
4329 | switch (internalFormat) { |
4330 | INTERNAL_FORMAT_CASE(RGB , RGB , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::UNSIGNED_SHORT_5_6_5 , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 ); |
4331 | INTERNAL_FORMAT_CASE(RGBA , RGBA , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4, GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 , GraphicsContext3D::HALF_FLOAT, GraphicsContext3D::FLOAT); |
4332 | INTERNAL_FORMAT_CASE(LUMINANCE_ALPHA , LUMINANCE_ALPHA, GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 ); |
4333 | INTERNAL_FORMAT_CASE(LUMINANCE , LUMINANCE , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 ); |
4334 | INTERNAL_FORMAT_CASE(ALPHA , ALPHA , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 ); |
4335 | INTERNAL_FORMAT_CASE(R8 , RED , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4336 | INTERNAL_FORMAT_CASE(R8_SNORM , RED , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4337 | INTERNAL_FORMAT_CASE(R16F , RED , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 , 0 ); |
4338 | INTERNAL_FORMAT_CASE(R32F , RED , GraphicsContext3D::FLOAT , 0 , 0 , 0 , 0 ); |
4339 | INTERNAL_FORMAT_CASE(R8UI , RED_INTEGER , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4340 | INTERNAL_FORMAT_CASE(R8I , RED_INTEGER , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4341 | INTERNAL_FORMAT_CASE(R16UI , RED_INTEGER , GraphicsContext3D::UNSIGNED_SHORT , 0 , 0 , 0 , 0 ); |
4342 | INTERNAL_FORMAT_CASE(R16I , RED_INTEGER , GraphicsContext3D::SHORT , 0 , 0 , 0 , 0 ); |
4343 | INTERNAL_FORMAT_CASE(R32UI , RED_INTEGER , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 , 0 ); |
4344 | INTERNAL_FORMAT_CASE(R32I , RED_INTEGER , GraphicsContext3D::INT , 0 , 0 , 0 , 0 ); |
4345 | INTERNAL_FORMAT_CASE(RG8 , RG , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4346 | INTERNAL_FORMAT_CASE(RG8_SNORM , RG , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4347 | INTERNAL_FORMAT_CASE(RG16F , RG , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 , 0 ); |
4348 | INTERNAL_FORMAT_CASE(RG32F , RG , GraphicsContext3D::FLOAT , 0 , 0 , 0 , 0 ); |
4349 | INTERNAL_FORMAT_CASE(RG8UI , RG_INTEGER , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4350 | INTERNAL_FORMAT_CASE(RG8I , RG_INTEGER , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4351 | INTERNAL_FORMAT_CASE(RG16UI , RG_INTEGER , GraphicsContext3D::UNSIGNED_SHORT , 0 , 0 , 0 , 0 ); |
4352 | INTERNAL_FORMAT_CASE(RG16I , RG_INTEGER , GraphicsContext3D::SHORT , 0 , 0 , 0 , 0 ); |
4353 | INTERNAL_FORMAT_CASE(RG32UI , RG_INTEGER , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 , 0 ); |
4354 | INTERNAL_FORMAT_CASE(RG32I , RG_INTEGER , GraphicsContext3D::INT , 0 , 0 , 0 , 0 ); |
4355 | INTERNAL_FORMAT_CASE(RGB8 , RGB , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4356 | INTERNAL_FORMAT_CASE(SRGB8 , RGB , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4357 | INTERNAL_FORMAT_CASE(RGB565 , RGB , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::UNSIGNED_SHORT_5_6_5 , 0 , 0 , 0 ); |
4358 | INTERNAL_FORMAT_CASE(RGB8_SNORM , RGB , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4359 | INTERNAL_FORMAT_CASE(R11F_G11F_B10F , RGB , GraphicsContext3D::UNSIGNED_INT_10F_11F_11F_REV , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 ); |
4360 | INTERNAL_FORMAT_CASE(RGB9_E5 , RGB , GraphicsContext3D::UNSIGNED_INT_5_9_9_9_REV , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 ); |
4361 | INTERNAL_FORMAT_CASE(RGB16F , RGB , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 , 0 ); |
4362 | INTERNAL_FORMAT_CASE(RGB32F , RGB , GraphicsContext3D::FLOAT , 0 , 0 , 0 , 0 ); |
4363 | INTERNAL_FORMAT_CASE(RGB8UI , RGB_INTEGER , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4364 | INTERNAL_FORMAT_CASE(RGB8I , RGB_INTEGER , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4365 | INTERNAL_FORMAT_CASE(RGB16UI , RGB_INTEGER , GraphicsContext3D::UNSIGNED_SHORT , 0 , 0 , 0 , 0 ); |
4366 | INTERNAL_FORMAT_CASE(RGB16I , RGB_INTEGER , GraphicsContext3D::SHORT , 0 , 0 , 0 , 0 ); |
4367 | INTERNAL_FORMAT_CASE(RGB32UI , RGB_INTEGER , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 , 0 ); |
4368 | INTERNAL_FORMAT_CASE(RGB32I , RGB_INTEGER , GraphicsContext3D::INT , 0 , 0 , 0 , 0 ); |
4369 | INTERNAL_FORMAT_CASE(RGBA8 , RGBA , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4370 | INTERNAL_FORMAT_CASE(SRGB8_ALPHA8 , RGBA , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4371 | INTERNAL_FORMAT_CASE(RGBA8_SNORM , RGBA , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4372 | INTERNAL_FORMAT_CASE(RGB5_A1 , RGBA , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1, GraphicsContext3D::UNSIGNED_INT_2_10_10_10_REV , 0 , 0 ); |
4373 | INTERNAL_FORMAT_CASE(RGBA4 , RGBA , GraphicsContext3D::UNSIGNED_BYTE , GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4, 0 , 0 , 0 ); |
4374 | INTERNAL_FORMAT_CASE(RGB10_A2 , RGBA , GraphicsContext3D::UNSIGNED_INT_2_10_10_10_REV , 0 , 0 , 0 , 0 ); |
4375 | INTERNAL_FORMAT_CASE(RGBA16F , RGBA , GraphicsContext3D::HALF_FLOAT , GraphicsContext3D::FLOAT , 0 , 0 , 0 ); |
4376 | INTERNAL_FORMAT_CASE(RGBA32F , RGBA , GraphicsContext3D::FLOAT , 0 , 0 , 0 , 0 ); |
4377 | INTERNAL_FORMAT_CASE(RGBA8UI , RGBA_INTEGER , GraphicsContext3D::UNSIGNED_BYTE , 0 , 0 , 0 , 0 ); |
4378 | INTERNAL_FORMAT_CASE(RGBA8I , RGBA_INTEGER , GraphicsContext3D::BYTE , 0 , 0 , 0 , 0 ); |
4379 | INTERNAL_FORMAT_CASE(RGB10_A2UI , RGBA_INTEGER , GraphicsContext3D::UNSIGNED_INT_2_10_10_10_REV , 0 , 0 , 0 , 0 ); |
4380 | INTERNAL_FORMAT_CASE(RGBA16UI , RGBA_INTEGER , GraphicsContext3D::UNSIGNED_SHORT , 0 , 0 , 0 , 0 ); |
4381 | INTERNAL_FORMAT_CASE(RGBA16I , RGBA_INTEGER , GraphicsContext3D::SHORT , 0 , 0 , 0 , 0 ); |
4382 | INTERNAL_FORMAT_CASE(RGBA32I , RGBA_INTEGER , GraphicsContext3D::INT , 0 , 0 , 0 , 0 ); |
4383 | INTERNAL_FORMAT_CASE(RGBA32UI , RGBA_INTEGER , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 , 0 ); |
4384 | INTERNAL_FORMAT_CASE(DEPTH_COMPONENT , DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_SHORT , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 ); |
4385 | INTERNAL_FORMAT_CASE(DEPTH_COMPONENT16 , DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_SHORT , GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 ); |
4386 | INTERNAL_FORMAT_CASE(DEPTH_COMPONENT24 , DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_INT , 0 , 0 , 0 , 0 ); |
4387 | INTERNAL_FORMAT_CASE(DEPTH_COMPONENT32F, DEPTH_COMPONENT, GraphicsContext3D::FLOAT , 0 , 0 , 0 , 0 ); |
4388 | INTERNAL_FORMAT_CASE(DEPTH_STENCIL , DEPTH_STENCIL , GraphicsContext3D::UNSIGNED_INT_24_8 , 0 , 0 , 0 , 0 ); |
4389 | INTERNAL_FORMAT_CASE(DEPTH24_STENCIL8 , DEPTH_STENCIL , GraphicsContext3D::UNSIGNED_INT_24_8 , 0 , 0 , 0 , 0 ); |
4390 | INTERNAL_FORMAT_CASE(DEPTH32F_STENCIL8 , DEPTH_STENCIL , GraphicsContext3D::FLOAT_32_UNSIGNED_INT_24_8_REV, 0 , 0 , 0 , 0 ); |
4391 | case Extensions3D::SRGB_EXT: |
4392 | if (format != internalFormat) { |
4393 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format and internalformat must match" ); |
4394 | return false; |
4395 | } |
4396 | if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5 && type != GraphicsContext3D::FLOAT && type != GraphicsContext3D::HALF_FLOAT_OES && type != GraphicsContext3D::HALF_FLOAT) { |
4397 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for internal format" ); |
4398 | return false; |
4399 | } |
4400 | break; |
4401 | case Extensions3D::SRGB_ALPHA_EXT: |
4402 | if (format != internalFormat) { |
4403 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format and internalformat must match" ); |
4404 | return false; |
4405 | } |
4406 | if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 && type != GraphicsContext3D::FLOAT && type != GraphicsContext3D::HALF_FLOAT_OES && type != GraphicsContext3D::HALF_FLOAT) { |
4407 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for internal format" ); |
4408 | return false; |
4409 | } |
4410 | break; |
4411 | default: |
4412 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "Unknown internal format" ); |
4413 | return false; |
4414 | } |
4415 | #undef INTERNAL_FORMAT_CASE |
4416 | |
4417 | return true; |
4418 | } |
4419 | |
4420 | void WebGLRenderingContextBase::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum internalFormat, GC3Denum format, GC3Denum type, const void* pixels) |
4421 | { |
4422 | ASSERT(!isContextLost()); |
4423 | ASSERT(validateTexFuncParameters("texSubImage2D" , TexSubImage, target, level, internalFormat, width, height, 0, format, type)); |
4424 | ASSERT(validateSize("texSubImage2D" , xoffset, yoffset)); |
4425 | ASSERT(validateSettableTexInternalFormat("texSubImage2D" , internalFormat)); |
4426 | auto tex = validateTextureBinding("texSubImage2D" , target, true); |
4427 | if (!tex) { |
4428 | ASSERT_NOT_REACHED(); |
4429 | return; |
4430 | } |
4431 | ASSERT((xoffset + width) >= 0); |
4432 | ASSERT((yoffset + height) >= 0); |
4433 | ASSERT(tex->getWidth(target, level) >= (xoffset + width)); |
4434 | ASSERT(tex->getHeight(target, level) >= (yoffset + height)); |
4435 | ASSERT_UNUSED(internalFormat, tex->getInternalFormat(target, level) == internalFormat); |
4436 | m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
4437 | } |
4438 | |
4439 | void WebGLRenderingContextBase::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border) |
4440 | { |
4441 | if (isContextLostOrPending()) |
4442 | return; |
4443 | if (!validateTexFuncParameters("copyTexImage2D" , CopyTexImage, target, level, internalFormat, width, height, border, internalFormat, GraphicsContext3D::UNSIGNED_BYTE)) |
4444 | return; |
4445 | if (!validateSettableTexInternalFormat("copyTexImage2D" , internalFormat)) |
4446 | return; |
4447 | auto tex = validateTextureBinding("copyTexImage2D" , target, true); |
4448 | if (!tex) |
4449 | return; |
4450 | if (!isTexInternalFormatColorBufferCombinationValid(internalFormat, getBoundFramebufferColorFormat())) { |
4451 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D" , "framebuffer is incompatible format" ); |
4452 | return; |
4453 | } |
4454 | if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
4455 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D" , "level > 0 not power of 2" ); |
4456 | return; |
4457 | } |
4458 | const char* reason = "framebuffer incomplete" ; |
4459 | if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
4460 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D" , reason); |
4461 | return; |
4462 | } |
4463 | clearIfComposited(); |
4464 | |
4465 | GC3Dint clippedX, clippedY; |
4466 | GC3Dsizei clippedWidth, clippedHeight; |
4467 | if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { |
4468 | m_context->texImage2DResourceSafe(target, level, internalFormat, width, height, border, |
4469 | internalFormat, GraphicsContext3D::UNSIGNED_BYTE, m_unpackAlignment); |
4470 | if (clippedWidth > 0 && clippedHeight > 0) { |
4471 | m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y, |
4472 | clippedX, clippedY, clippedWidth, clippedHeight); |
4473 | } |
4474 | } else |
4475 | m_context->copyTexImage2D(target, level, internalFormat, x, y, width, height, border); |
4476 | |
4477 | // FIXME: if the framebuffer is not complete, none of the below should be executed. |
4478 | tex->setLevelInfo(target, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
4479 | } |
4480 | |
4481 | static bool isRGBFormat(GC3Denum internalFormat) |
4482 | { |
4483 | return internalFormat == GraphicsContext3D::RGB |
4484 | || internalFormat == GraphicsContext3D::RGBA |
4485 | || internalFormat == GraphicsContext3D::RGB8 |
4486 | || internalFormat == GraphicsContext3D::RGBA8; |
4487 | } |
4488 | |
4489 | ExceptionOr<void> WebGLRenderingContextBase::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Optional<TexImageSource> source) |
4490 | { |
4491 | if (!source) { |
4492 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D" , "source is null" ); |
4493 | return { }; |
4494 | } |
4495 | |
4496 | auto visitor = WTF::makeVisitor([&](const RefPtr<ImageBitmap>& bitmap) -> ExceptionOr<void> { |
4497 | if (isContextLostOrPending() || !validateTexFunc("texImage2D" , TexImage, SourceImageBitmap, target, level, internalformat, bitmap->width(), bitmap->height(), 0, format, type, 0, 0)) |
4498 | return { }; |
4499 | |
4500 | ImageBuffer* buffer = bitmap->buffer(); |
4501 | if (!buffer) |
4502 | return { }; |
4503 | |
4504 | auto texture = validateTextureBinding("texImage2D" , target, true); |
4505 | // If possible, copy from the bitmap directly to the texture |
4506 | // via the GPU, without a read-back to system memory. |
4507 | // |
4508 | // FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE should be lifted when |
4509 | // ImageBuffer::copyToPlatformTexture implementations are fully functional. |
4510 | if (texture |
4511 | && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) |
4512 | && type == GraphicsContext3D::UNSIGNED_BYTE) { |
4513 | auto textureInternalFormat = texture->getInternalFormat(target, level); |
4514 | if (isRGBFormat(textureInternalFormat) || !texture->isValid(target, level)) { |
4515 | if (buffer->copyToPlatformTexture(*m_context.get(), target, texture->object(), internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4516 | texture->setLevelInfo(target, level, internalformat, bitmap->width(), bitmap->height(), type); |
4517 | return { }; |
4518 | } |
4519 | } |
4520 | } |
4521 | |
4522 | // Normal pure SW path. |
4523 | RefPtr<Image> image = buffer->copyImage(ImageBuffer::fastCopyImageMode()); |
4524 | if (image) |
4525 | texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4526 | return { }; |
4527 | }, [&](const RefPtr<ImageData>& pixels) -> ExceptionOr<void> { |
4528 | if (isContextLostOrPending() || !validateTexFunc("texImage2D" , TexImage, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0)) |
4529 | return { }; |
4530 | Vector<uint8_t> data; |
4531 | bool needConversion = true; |
4532 | // The data from ImageData is always of format RGBA8. |
4533 | // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
4534 | if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) |
4535 | needConversion = false; |
4536 | else { |
4537 | if (!m_context->extractImageData(pixels.get(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
4538 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D" , "bad image data" ); |
4539 | return { }; |
4540 | } |
4541 | } |
4542 | if (m_unpackAlignment != 1) |
4543 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
4544 | texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data()); |
4545 | if (m_unpackAlignment != 1) |
4546 | m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
4547 | return { }; |
4548 | }, [&](const RefPtr<HTMLImageElement>& image) -> ExceptionOr<void> { |
4549 | if (isContextLostOrPending()) |
4550 | return { }; |
4551 | auto validationResult = validateHTMLImageElement("texImage2D" , image.get()); |
4552 | if (validationResult.hasException()) |
4553 | return validationResult.releaseException(); |
4554 | if (!validationResult.returnValue()) |
4555 | return { }; |
4556 | |
4557 | RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer()); |
4558 | if (!imageForRender) |
4559 | return { }; |
4560 | |
4561 | if (imageForRender->isSVGImage()) |
4562 | imageForRender = drawImageIntoBuffer(*imageForRender, image->width(), image->height(), 1); |
4563 | |
4564 | if (!imageForRender || !validateTexFunc("texImage2D" , TexImage, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0)) |
4565 | return { }; |
4566 | |
4567 | texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4568 | return { }; |
4569 | }, [&](const RefPtr<HTMLCanvasElement>& canvas) -> ExceptionOr<void> { |
4570 | if (isContextLostOrPending()) |
4571 | return { }; |
4572 | auto validationResult = validateHTMLCanvasElement("texImage2D" , canvas.get()); |
4573 | if (validationResult.hasException()) |
4574 | return validationResult.releaseException(); |
4575 | if (!validationResult.returnValue()) |
4576 | return { }; |
4577 | if (!validateTexFunc("texImage2D" , TexImage, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0)) |
4578 | return { }; |
4579 | |
4580 | auto texture = validateTextureBinding("texImage2D" , target, true); |
4581 | // If possible, copy from the canvas element directly to the texture |
4582 | // via the GPU, without a read-back to system memory. |
4583 | // |
4584 | // FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE should be lifted when |
4585 | // ImageBuffer::copyToPlatformTexture implementations are fully functional. |
4586 | if (texture |
4587 | && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) |
4588 | && type == GraphicsContext3D::UNSIGNED_BYTE) { |
4589 | auto textureInternalFormat = texture->getInternalFormat(target, level); |
4590 | if (isRGBFormat(textureInternalFormat) || !texture->isValid(target, level)) { |
4591 | ImageBuffer* buffer = canvas->buffer(); |
4592 | if (buffer && buffer->copyToPlatformTexture(*m_context.get(), target, texture->object(), internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4593 | texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); |
4594 | return { }; |
4595 | } |
4596 | } |
4597 | } |
4598 | |
4599 | RefPtr<ImageData> imageData = canvas->getImageData(); |
4600 | if (imageData) |
4601 | texImage2D(target, level, internalformat, format, type, TexImageSource(imageData.get())); |
4602 | else |
4603 | texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4604 | return { }; |
4605 | } |
4606 | #if ENABLE(VIDEO) |
4607 | , [&](const RefPtr<HTMLVideoElement>& video) -> ExceptionOr<void> { |
4608 | if (isContextLostOrPending()) |
4609 | return { }; |
4610 | auto validationResult = validateHTMLVideoElement("texImage2D" , video.get()); |
4611 | if (validationResult.hasException()) |
4612 | return validationResult.releaseException(); |
4613 | if (!validationResult.returnValue()) |
4614 | return { }; |
4615 | if (!validateTexFunc("texImage2D" , TexImage, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0)) |
4616 | return { }; |
4617 | |
4618 | // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. |
4619 | // Otherwise, it will fall back to the normal SW path. |
4620 | // FIXME: The current restrictions require that format shoud be RGB or RGBA, |
4621 | // type should be UNSIGNED_BYTE and level should be 0. It may be lifted in the future. |
4622 | auto texture = validateTextureBinding("texImage2D" , target, true); |
4623 | if (GraphicsContext3D::TEXTURE_2D == target && texture |
4624 | && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) |
4625 | && type == GraphicsContext3D::UNSIGNED_BYTE |
4626 | && !level) { |
4627 | auto textureInternalFormat = texture->getInternalFormat(target, level); |
4628 | if (isRGBFormat(textureInternalFormat) || !texture->isValid(target, level)) { |
4629 | if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), target, level, internalformat, format, type, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
4630 | texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type); |
4631 | return { }; |
4632 | } |
4633 | } |
4634 | } |
4635 | |
4636 | // Normal pure SW path. |
4637 | RefPtr<Image> image = videoFrameToImage(video.get(), ImageBuffer::fastCopyImageMode()); |
4638 | if (!image) |
4639 | return { }; |
4640 | texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha); |
4641 | return { }; |
4642 | } |
4643 | #endif |
4644 | ); |
4645 | |
4646 | return WTF::visit(visitor, source.value()); |
4647 | } |
4648 | |
4649 | RefPtr<Image> WebGLRenderingContextBase::drawImageIntoBuffer(Image& image, int width, int height, int deviceScaleFactor) |
4650 | { |
4651 | IntSize size(width, height); |
4652 | size.scale(deviceScaleFactor); |
4653 | ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
4654 | if (!buf) { |
4655 | synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D" , "out of memory" ); |
4656 | return nullptr; |
4657 | } |
4658 | |
4659 | FloatRect srcRect(FloatPoint(), image.size()); |
4660 | FloatRect destRect(FloatPoint(), size); |
4661 | buf->context().drawImage(image, destRect, srcRect); |
4662 | return buf->copyImage(ImageBuffer::fastCopyImageMode()); |
4663 | } |
4664 | |
4665 | #if ENABLE(VIDEO) |
4666 | |
4667 | RefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy) |
4668 | { |
4669 | IntSize size(video->videoWidth(), video->videoHeight()); |
4670 | ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
4671 | if (!buf) { |
4672 | synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D" , "out of memory" ); |
4673 | return nullptr; |
4674 | } |
4675 | FloatRect destRect(0, 0, size.width(), size.height()); |
4676 | // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. |
4677 | video->paintCurrentFrameInContext(buf->context(), destRect); |
4678 | return buf->copyImage(backingStoreCopy); |
4679 | } |
4680 | |
4681 | #endif |
4682 | |
4683 | void WebGLRenderingContextBase::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat) |
4684 | { |
4685 | if (isContextLostOrPending()) |
4686 | return; |
4687 | auto tex = validateTextureBinding("texParameter" , target, false); |
4688 | if (!tex) |
4689 | return; |
4690 | switch (pname) { |
4691 | case GraphicsContext3D::TEXTURE_MIN_FILTER: |
4692 | case GraphicsContext3D::TEXTURE_MAG_FILTER: |
4693 | break; |
4694 | case GraphicsContext3D::TEXTURE_WRAP_S: |
4695 | case GraphicsContext3D::TEXTURE_WRAP_T: |
4696 | if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) |
4697 | || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { |
4698 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter" , "invalid parameter" ); |
4699 | return; |
4700 | } |
4701 | break; |
4702 | case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
4703 | if (!m_extTextureFilterAnisotropic) { |
4704 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter" , "invalid parameter, EXT_texture_filter_anisotropic not enabled" ); |
4705 | return; |
4706 | } |
4707 | break; |
4708 | default: |
4709 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter" , "invalid parameter name" ); |
4710 | return; |
4711 | } |
4712 | if (isFloat) { |
4713 | tex->setParameterf(pname, paramf); |
4714 | m_context->texParameterf(target, pname, paramf); |
4715 | } else { |
4716 | tex->setParameteri(pname, parami); |
4717 | m_context->texParameteri(target, pname, parami); |
4718 | } |
4719 | } |
4720 | |
4721 | void WebGLRenderingContextBase::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param) |
4722 | { |
4723 | texParameter(target, pname, param, 0, true); |
4724 | } |
4725 | |
4726 | void WebGLRenderingContextBase::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param) |
4727 | { |
4728 | texParameter(target, pname, 0, param, false); |
4729 | } |
4730 | |
4731 | void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x) |
4732 | { |
4733 | if (isContextLostOrPending() || !location) |
4734 | return; |
4735 | |
4736 | if (location->program() != m_currentProgram) { |
4737 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f" , "location not for current program" ); |
4738 | return; |
4739 | } |
4740 | |
4741 | m_context->uniform1f(location->location(), x); |
4742 | } |
4743 | |
4744 | void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y) |
4745 | { |
4746 | if (isContextLostOrPending() || !location) |
4747 | return; |
4748 | |
4749 | if (location->program() != m_currentProgram) { |
4750 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f" , "location not for current program" ); |
4751 | return; |
4752 | } |
4753 | |
4754 | m_context->uniform2f(location->location(), x, y); |
4755 | } |
4756 | |
4757 | void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z) |
4758 | { |
4759 | if (isContextLostOrPending() || !location) |
4760 | return; |
4761 | |
4762 | if (location->program() != m_currentProgram) { |
4763 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f" , "location not for current program" ); |
4764 | return; |
4765 | } |
4766 | |
4767 | m_context->uniform3f(location->location(), x, y, z); |
4768 | } |
4769 | |
4770 | void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w) |
4771 | { |
4772 | if (isContextLostOrPending() || !location) |
4773 | return; |
4774 | |
4775 | if (location->program() != m_currentProgram) { |
4776 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f" , "location not for current program" ); |
4777 | return; |
4778 | } |
4779 | |
4780 | m_context->uniform4f(location->location(), x, y, z, w); |
4781 | } |
4782 | |
4783 | void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GC3Dint x) |
4784 | { |
4785 | if (isContextLostOrPending() || !location) |
4786 | return; |
4787 | |
4788 | if (location->program() != m_currentProgram) { |
4789 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i" , "location not for current program" ); |
4790 | return; |
4791 | } |
4792 | |
4793 | if ((location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) && x >= (int)m_textureUnits.size()) { |
4794 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1i" , "invalid texture unit" ); |
4795 | return; |
4796 | } |
4797 | |
4798 | m_context->uniform1i(location->location(), x); |
4799 | } |
4800 | |
4801 | void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y) |
4802 | { |
4803 | if (isContextLostOrPending() || !location) |
4804 | return; |
4805 | |
4806 | if (location->program() != m_currentProgram) { |
4807 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i" , "location not for current program" ); |
4808 | return; |
4809 | } |
4810 | |
4811 | m_context->uniform2i(location->location(), x, y); |
4812 | } |
4813 | |
4814 | void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z) |
4815 | { |
4816 | if (isContextLostOrPending() || !location) |
4817 | return; |
4818 | |
4819 | if (location->program() != m_currentProgram) { |
4820 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i" , "location not for current program" ); |
4821 | return; |
4822 | } |
4823 | |
4824 | m_context->uniform3i(location->location(), x, y, z); |
4825 | } |
4826 | |
4827 | void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w) |
4828 | { |
4829 | if (isContextLostOrPending() || !location) |
4830 | return; |
4831 | |
4832 | if (location->program() != m_currentProgram) { |
4833 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i" , "location not for current program" ); |
4834 | return; |
4835 | } |
4836 | |
4837 | m_context->uniform4i(location->location(), x, y, z, w); |
4838 | } |
4839 | |
4840 | void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Float32List&& v) |
4841 | { |
4842 | if (isContextLostOrPending() || !validateUniformParameters("uniform1fv" , location, v, 1)) |
4843 | return; |
4844 | |
4845 | m_context->uniform1fv(location->location(), v.length(), v.data()); |
4846 | } |
4847 | |
4848 | void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Float32List&& v) |
4849 | { |
4850 | if (isContextLostOrPending() || !validateUniformParameters("uniform2fv" , location, v, 2)) |
4851 | return; |
4852 | |
4853 | m_context->uniform2fv(location->location(), v.length() / 2, v.data()); |
4854 | } |
4855 | |
4856 | void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Float32List&& v) |
4857 | { |
4858 | if (isContextLostOrPending() || !validateUniformParameters("uniform3fv" , location, v, 3)) |
4859 | return; |
4860 | |
4861 | m_context->uniform3fv(location->location(), v.length() / 3, v.data()); |
4862 | } |
4863 | |
4864 | void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Float32List&& v) |
4865 | { |
4866 | if (isContextLostOrPending() || !validateUniformParameters("uniform4fv" , location, v, 4)) |
4867 | return; |
4868 | |
4869 | m_context->uniform4fv(location->location(), v.length() / 4, v.data()); |
4870 | } |
4871 | |
4872 | void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Int32List&& v) |
4873 | { |
4874 | if (isContextLostOrPending() || !validateUniformParameters("uniform1iv" , location, v, 1)) |
4875 | return; |
4876 | |
4877 | auto data = v.data(); |
4878 | auto length = v.length(); |
4879 | |
4880 | if (location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) { |
4881 | for (auto i = 0; i < length; ++i) { |
4882 | if (data[i] >= static_cast<int>(m_textureUnits.size())) { |
4883 | LOG(WebGL, "Texture unit size=%zu, v[%d]=%d. Location type = %04X." , m_textureUnits.size(), i, data[i], location->type()); |
4884 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1iv" , "invalid texture unit" ); |
4885 | return; |
4886 | } |
4887 | } |
4888 | } |
4889 | |
4890 | m_context->uniform1iv(location->location(), length, data); |
4891 | } |
4892 | |
4893 | void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Int32List&& v) |
4894 | { |
4895 | if (isContextLostOrPending() || !validateUniformParameters("uniform2iv" , location, v, 2)) |
4896 | return; |
4897 | |
4898 | m_context->uniform2iv(location->location(), v.length() / 2, v.data()); |
4899 | } |
4900 | |
4901 | void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Int32List&& v) |
4902 | { |
4903 | if (isContextLostOrPending() || !validateUniformParameters("uniform3iv" , location, v, 3)) |
4904 | return; |
4905 | |
4906 | m_context->uniform3iv(location->location(), v.length() / 3, v.data()); |
4907 | } |
4908 | |
4909 | void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Int32List&& v) |
4910 | { |
4911 | if (isContextLostOrPending() || !validateUniformParameters("uniform4iv" , location, v, 4)) |
4912 | return; |
4913 | |
4914 | m_context->uniform4iv(location->location(), v.length() / 4, v.data()); |
4915 | } |
4916 | |
4917 | void WebGLRenderingContextBase::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32List&& v) |
4918 | { |
4919 | if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix2fv" , location, transpose, v, 4)) |
4920 | return; |
4921 | m_context->uniformMatrix2fv(location->location(), v.length() / 4, transpose, v.data()); |
4922 | } |
4923 | |
4924 | void WebGLRenderingContextBase::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32List&& v) |
4925 | { |
4926 | if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix3fv" , location, transpose, v, 9)) |
4927 | return; |
4928 | m_context->uniformMatrix3fv(location->location(), v.length() / 9, transpose, v.data()); |
4929 | } |
4930 | |
4931 | void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32List&& v) |
4932 | { |
4933 | if (isContextLostOrPending() || !validateUniformMatrixParameters("uniformMatrix4fv" , location, transpose, v, 16)) |
4934 | return; |
4935 | m_context->uniformMatrix4fv(location->location(), v.length() / 16, transpose, v.data()); |
4936 | } |
4937 | |
4938 | void WebGLRenderingContextBase::useProgram(WebGLProgram* program) |
4939 | { |
4940 | bool deleted; |
4941 | if (!checkObjectToBeBound("useProgram" , program, deleted)) |
4942 | return; |
4943 | if (deleted) |
4944 | program = 0; |
4945 | if (program && !program->getLinkStatus()) { |
4946 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram" , "program not valid" ); |
4947 | return; |
4948 | } |
4949 | if (m_currentProgram != program) { |
4950 | if (m_currentProgram) |
4951 | m_currentProgram->onDetached(graphicsContext3D()); |
4952 | m_currentProgram = program; |
4953 | m_context->useProgram(objectOrZero(program)); |
4954 | if (program) |
4955 | program->onAttached(); |
4956 | } |
4957 | } |
4958 | |
4959 | void WebGLRenderingContextBase::validateProgram(WebGLProgram* program) |
4960 | { |
4961 | if (isContextLostOrPending() || !validateWebGLObject("validateProgram" , program)) |
4962 | return; |
4963 | m_context->validateProgram(objectOrZero(program)); |
4964 | } |
4965 | |
4966 | void WebGLRenderingContextBase::vertexAttrib1f(GC3Duint index, GC3Dfloat v0) |
4967 | { |
4968 | vertexAttribfImpl("vertexAttrib1f" , index, 1, v0, 0.0f, 0.0f, 1.0f); |
4969 | } |
4970 | |
4971 | void WebGLRenderingContextBase::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1) |
4972 | { |
4973 | vertexAttribfImpl("vertexAttrib2f" , index, 2, v0, v1, 0.0f, 1.0f); |
4974 | } |
4975 | |
4976 | void WebGLRenderingContextBase::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) |
4977 | { |
4978 | vertexAttribfImpl("vertexAttrib3f" , index, 3, v0, v1, v2, 1.0f); |
4979 | } |
4980 | |
4981 | void WebGLRenderingContextBase::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) |
4982 | { |
4983 | vertexAttribfImpl("vertexAttrib4f" , index, 4, v0, v1, v2, v3); |
4984 | } |
4985 | |
4986 | void WebGLRenderingContextBase::vertexAttrib1fv(GC3Duint index, Float32List&& v) |
4987 | { |
4988 | vertexAttribfvImpl("vertexAttrib1fv" , index, WTFMove(v), 1); |
4989 | } |
4990 | |
4991 | void WebGLRenderingContextBase::vertexAttrib2fv(GC3Duint index, Float32List&& v) |
4992 | { |
4993 | vertexAttribfvImpl("vertexAttrib2fv" , index, WTFMove(v), 2); |
4994 | } |
4995 | |
4996 | void WebGLRenderingContextBase::vertexAttrib3fv(GC3Duint index, Float32List&& v) |
4997 | { |
4998 | vertexAttribfvImpl("vertexAttrib3fv" , index, WTFMove(v), 3); |
4999 | } |
5000 | |
5001 | void WebGLRenderingContextBase::vertexAttrib4fv(GC3Duint index, Float32List&& v) |
5002 | { |
5003 | vertexAttribfvImpl("vertexAttrib4fv" , index, WTFMove(v), 4); |
5004 | } |
5005 | |
5006 | void WebGLRenderingContextBase::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset) |
5007 | { |
5008 | if (isContextLostOrPending()) |
5009 | return; |
5010 | switch (type) { |
5011 | case GraphicsContext3D::BYTE: |
5012 | case GraphicsContext3D::UNSIGNED_BYTE: |
5013 | case GraphicsContext3D::SHORT: |
5014 | case GraphicsContext3D::UNSIGNED_SHORT: |
5015 | case GraphicsContext3D::FLOAT: |
5016 | break; |
5017 | default: |
5018 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer" , "invalid type" ); |
5019 | return; |
5020 | } |
5021 | if (index >= m_maxVertexAttribs) { |
5022 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer" , "index out of range" ); |
5023 | return; |
5024 | } |
5025 | if (size < 1 || size > 4) { |
5026 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer" , "bad size" ); |
5027 | return; |
5028 | } |
5029 | if (stride < 0 || stride > 255) { |
5030 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer" , "bad stride" ); |
5031 | return; |
5032 | } |
5033 | if (offset < 0 || offset > std::numeric_limits<int32_t>::max()) { |
5034 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer" , "bad offset" ); |
5035 | return; |
5036 | } |
5037 | if (!m_boundArrayBuffer) { |
5038 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer" , "no bound ARRAY_BUFFER" ); |
5039 | return; |
5040 | } |
5041 | // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride |
5042 | auto typeSize = sizeInBytes(type); |
5043 | if (!typeSize) { |
5044 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer" , "invalid type" ); |
5045 | return; |
5046 | } |
5047 | if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) { |
5048 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer" , "stride or offset not valid for type" ); |
5049 | return; |
5050 | } |
5051 | GC3Dsizei bytesPerElement = size * typeSize; |
5052 | |
5053 | m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GC3Dintptr>(offset), *m_boundArrayBuffer); |
5054 | m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GC3Dintptr>(offset)); |
5055 | } |
5056 | |
5057 | void WebGLRenderingContextBase::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
5058 | { |
5059 | if (isContextLostOrPending()) |
5060 | return; |
5061 | if (!validateSize("viewport" , width, height)) |
5062 | return; |
5063 | m_context->viewport(x, y, width, height); |
5064 | } |
5065 | |
5066 | void WebGLRenderingContextBase::forceLostContext(WebGLRenderingContextBase::LostContextMode mode) |
5067 | { |
5068 | if (isContextLostOrPending()) { |
5069 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext" , "context already lost" ); |
5070 | return; |
5071 | } |
5072 | |
5073 | m_contextGroup->loseContextGroup(mode); |
5074 | } |
5075 | |
5076 | void WebGLRenderingContextBase::loseContextImpl(WebGLRenderingContextBase::LostContextMode mode) |
5077 | { |
5078 | if (isContextLost()) |
5079 | return; |
5080 | |
5081 | m_contextLost = true; |
5082 | m_contextLostMode = mode; |
5083 | |
5084 | if (mode == RealLostContext) { |
5085 | // Inform the embedder that a lost context was received. In response, the embedder might |
5086 | // decide to take action such as asking the user for permission to use WebGL again. |
5087 | auto* canvas = htmlCanvas(); |
5088 | if (canvas) { |
5089 | if (RefPtr<Frame> frame = canvas->document().frame()) |
5090 | frame->loader().client().didLoseWebGLContext(m_context->getExtensions().getGraphicsResetStatusARB()); |
5091 | } |
5092 | } |
5093 | |
5094 | detachAndRemoveAllObjects(); |
5095 | |
5096 | // There is no direct way to clear errors from a GL implementation and |
5097 | // looping until getError() becomes NO_ERROR might cause an infinite loop if |
5098 | // the driver or context implementation had a bug. So, loop a reasonably |
5099 | // large number of times to clear any existing errors. |
5100 | for (int i = 0; i < 100; ++i) { |
5101 | if (m_context->getError() == GraphicsContext3D::NO_ERROR) |
5102 | break; |
5103 | } |
5104 | ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; |
5105 | synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext" , "context lost" , display); |
5106 | |
5107 | // Don't allow restoration unless the context lost event has both been |
5108 | // dispatched and its default behavior prevented. |
5109 | m_restoreAllowed = false; |
5110 | |
5111 | // Always defer the dispatch of the context lost event, to implement |
5112 | // the spec behavior of queueing a task. |
5113 | m_dispatchContextLostEventTimer.startOneShot(0_s); |
5114 | } |
5115 | |
5116 | void WebGLRenderingContextBase::forceRestoreContext() |
5117 | { |
5118 | if (!isContextLostOrPending()) { |
5119 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext" , "context not lost" ); |
5120 | return; |
5121 | } |
5122 | |
5123 | if (!m_restoreAllowed) { |
5124 | if (m_contextLostMode == SyntheticLostContext) |
5125 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext" , "context restoration not allowed" ); |
5126 | return; |
5127 | } |
5128 | |
5129 | if (!m_restoreTimer.isActive()) |
5130 | m_restoreTimer.startOneShot(0_s); |
5131 | } |
5132 | |
5133 | PlatformLayer* WebGLRenderingContextBase::platformLayer() const |
5134 | { |
5135 | return (!isContextLost() && !m_isPendingPolicyResolution) ? m_context->platformLayer() : 0; |
5136 | } |
5137 | |
5138 | void WebGLRenderingContextBase::removeSharedObject(WebGLSharedObject& object) |
5139 | { |
5140 | if (m_isPendingPolicyResolution) |
5141 | return; |
5142 | |
5143 | m_contextGroup->removeObject(object); |
5144 | } |
5145 | |
5146 | void WebGLRenderingContextBase::addSharedObject(WebGLSharedObject& object) |
5147 | { |
5148 | if (m_isPendingPolicyResolution) |
5149 | return; |
5150 | |
5151 | ASSERT(!isContextLost()); |
5152 | m_contextGroup->addObject(object); |
5153 | } |
5154 | |
5155 | void WebGLRenderingContextBase::removeContextObject(WebGLContextObject& object) |
5156 | { |
5157 | if (m_isPendingPolicyResolution) |
5158 | return; |
5159 | |
5160 | m_contextObjects.remove(&object); |
5161 | } |
5162 | |
5163 | void WebGLRenderingContextBase::addContextObject(WebGLContextObject& object) |
5164 | { |
5165 | if (m_isPendingPolicyResolution) |
5166 | return; |
5167 | |
5168 | ASSERT(!isContextLost()); |
5169 | m_contextObjects.add(&object); |
5170 | } |
5171 | |
5172 | void WebGLRenderingContextBase::detachAndRemoveAllObjects() |
5173 | { |
5174 | if (m_isPendingPolicyResolution) |
5175 | return; |
5176 | |
5177 | while (m_contextObjects.size() > 0) { |
5178 | HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin(); |
5179 | (*it)->detachContext(); |
5180 | } |
5181 | } |
5182 | |
5183 | bool WebGLRenderingContextBase::hasPendingActivity() const |
5184 | { |
5185 | return false; |
5186 | } |
5187 | |
5188 | void WebGLRenderingContextBase::stop() |
5189 | { |
5190 | if (!isContextLost() && !m_isPendingPolicyResolution) { |
5191 | forceLostContext(SyntheticLostContext); |
5192 | destroyGraphicsContext3D(); |
5193 | } |
5194 | } |
5195 | |
5196 | const char* WebGLRenderingContextBase::activeDOMObjectName() const |
5197 | { |
5198 | return "WebGLRenderingContext" ; |
5199 | } |
5200 | |
5201 | bool WebGLRenderingContextBase::canSuspendForDocumentSuspension() const |
5202 | { |
5203 | // FIXME: We should try and do better here. |
5204 | return false; |
5205 | } |
5206 | |
5207 | bool WebGLRenderingContextBase::getBooleanParameter(GC3Denum pname) |
5208 | { |
5209 | GC3Dboolean value = 0; |
5210 | m_context->getBooleanv(pname, &value); |
5211 | return value; |
5212 | } |
5213 | |
5214 | Vector<bool> WebGLRenderingContextBase::getBooleanArrayParameter(GC3Denum pname) |
5215 | { |
5216 | if (pname != GraphicsContext3D::COLOR_WRITEMASK) { |
5217 | notImplemented(); |
5218 | return { }; |
5219 | } |
5220 | GC3Dboolean value[4] = { 0 }; |
5221 | m_context->getBooleanv(pname, value); |
5222 | Vector<bool> vector(4); |
5223 | for (unsigned i = 0; i < 4; ++i) |
5224 | vector[i] = value[i]; |
5225 | return vector; |
5226 | } |
5227 | |
5228 | float WebGLRenderingContextBase::getFloatParameter(GC3Denum pname) |
5229 | { |
5230 | GC3Dfloat value = 0; |
5231 | m_context->getFloatv(pname, &value); |
5232 | return value; |
5233 | } |
5234 | |
5235 | int WebGLRenderingContextBase::getIntParameter(GC3Denum pname) |
5236 | { |
5237 | GC3Dint value = 0; |
5238 | m_context->getIntegerv(pname, &value); |
5239 | return value; |
5240 | } |
5241 | |
5242 | unsigned WebGLRenderingContextBase::getUnsignedIntParameter(GC3Denum pname) |
5243 | { |
5244 | GC3Dint value = 0; |
5245 | m_context->getIntegerv(pname, &value); |
5246 | return value; |
5247 | } |
5248 | |
5249 | long long WebGLRenderingContextBase::getInt64Parameter(GC3Denum pname) |
5250 | { |
5251 | GC3Dint64 value = 0; |
5252 | m_context->getInteger64v(pname, &value); |
5253 | return value; |
5254 | } |
5255 | |
5256 | RefPtr<Float32Array> WebGLRenderingContextBase::getWebGLFloatArrayParameter(GC3Denum pname) |
5257 | { |
5258 | GC3Dfloat value[4] = {0}; |
5259 | m_context->getFloatv(pname, value); |
5260 | unsigned length = 0; |
5261 | switch (pname) { |
5262 | case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
5263 | case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
5264 | case GraphicsContext3D::DEPTH_RANGE: |
5265 | length = 2; |
5266 | break; |
5267 | case GraphicsContext3D::BLEND_COLOR: |
5268 | case GraphicsContext3D::COLOR_CLEAR_VALUE: |
5269 | length = 4; |
5270 | break; |
5271 | default: |
5272 | notImplemented(); |
5273 | } |
5274 | return Float32Array::tryCreate(value, length); |
5275 | } |
5276 | |
5277 | RefPtr<Int32Array> WebGLRenderingContextBase::getWebGLIntArrayParameter(GC3Denum pname) |
5278 | { |
5279 | GC3Dint value[4] = {0}; |
5280 | m_context->getIntegerv(pname, value); |
5281 | unsigned length = 0; |
5282 | switch (pname) { |
5283 | case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
5284 | length = 2; |
5285 | break; |
5286 | case GraphicsContext3D::SCISSOR_BOX: |
5287 | case GraphicsContext3D::VIEWPORT: |
5288 | length = 4; |
5289 | break; |
5290 | default: |
5291 | notImplemented(); |
5292 | } |
5293 | return Int32Array::tryCreate(value, length); |
5294 | } |
5295 | |
5296 | bool WebGLRenderingContextBase::checkTextureCompleteness(const char* functionName, bool prepareToDraw) |
5297 | { |
5298 | bool resetActiveUnit = false; |
5299 | bool usesAtLeastOneBlackTexture = false; |
5300 | WebGLTexture::TextureExtensionFlag extensions = textureExtensionFlags(); |
5301 | |
5302 | Vector<unsigned> noLongerUnrenderable; |
5303 | for (unsigned badTexture : m_unrenderableTextureUnits) { |
5304 | ASSERT(badTexture < m_textureUnits.size()); |
5305 | auto& textureUnit = m_textureUnits[badTexture]; |
5306 | bool needsToUseBlack2DTexture = textureUnit.texture2DBinding && textureUnit.texture2DBinding->needToUseBlackTexture(extensions); |
5307 | bool needsToUseBlack3DTexture = textureUnit.textureCubeMapBinding && textureUnit.textureCubeMapBinding->needToUseBlackTexture(extensions); |
5308 | |
5309 | if (!needsToUseBlack2DTexture && !needsToUseBlack3DTexture) { |
5310 | noLongerUnrenderable.append(badTexture); |
5311 | continue; |
5312 | } |
5313 | |
5314 | usesAtLeastOneBlackTexture = true; |
5315 | |
5316 | if (badTexture != m_activeTextureUnit) { |
5317 | m_context->activeTexture(badTexture + GraphicsContext3D::TEXTURE0); |
5318 | resetActiveUnit = true; |
5319 | } else if (resetActiveUnit) { |
5320 | m_context->activeTexture(badTexture + GraphicsContext3D::TEXTURE0); |
5321 | resetActiveUnit = false; |
5322 | } |
5323 | RefPtr<WebGLTexture> tex2D; |
5324 | RefPtr<WebGLTexture> texCubeMap; |
5325 | if (prepareToDraw) { |
5326 | printToConsole(MessageLevel::Error, makeString("WebGL: " , functionName, ": texture bound to texture unit " , badTexture, |
5327 | " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'," |
5328 | " or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled." )); |
5329 | tex2D = m_blackTexture2D.get(); |
5330 | texCubeMap = m_blackTextureCubeMap.get(); |
5331 | } else { |
5332 | tex2D = textureUnit.texture2DBinding.get(); |
5333 | texCubeMap = textureUnit.textureCubeMapBinding.get(); |
5334 | } |
5335 | if (needsToUseBlack2DTexture) |
5336 | m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D.get())); |
5337 | if (needsToUseBlack3DTexture) |
5338 | m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap.get())); |
5339 | } |
5340 | if (resetActiveUnit) |
5341 | m_context->activeTexture(m_activeTextureUnit + GraphicsContext3D::TEXTURE0); |
5342 | |
5343 | for (unsigned renderable : noLongerUnrenderable) |
5344 | m_unrenderableTextureUnits.remove(renderable); |
5345 | |
5346 | return usesAtLeastOneBlackTexture; |
5347 | } |
5348 | |
5349 | void WebGLRenderingContextBase::createFallbackBlackTextures1x1() |
5350 | { |
5351 | unsigned char black[] = {0, 0, 0, 255}; |
5352 | m_blackTexture2D = createTexture(); |
5353 | m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); |
5354 | m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, |
5355 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5356 | m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
5357 | m_blackTextureCubeMap = createTexture(); |
5358 | m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); |
5359 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
5360 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5361 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
5362 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5363 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
5364 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5365 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
5366 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5367 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
5368 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5369 | m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
5370 | 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
5371 | m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); |
5372 | } |
5373 | |
5374 | bool WebGLRenderingContextBase::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, |
5375 | GC3Denum colorBufferFormat) |
5376 | { |
5377 | unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat); |
5378 | unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat); |
5379 | return (need & have) == need; |
5380 | } |
5381 | |
5382 | GC3Denum WebGLRenderingContextBase::getBoundFramebufferColorFormat() |
5383 | { |
5384 | if (m_framebufferBinding && m_framebufferBinding->object()) |
5385 | return m_framebufferBinding->getColorBufferFormat(); |
5386 | if (m_attributes.alpha) |
5387 | return GraphicsContext3D::RGBA; |
5388 | return GraphicsContext3D::RGB; |
5389 | } |
5390 | |
5391 | int WebGLRenderingContextBase::getBoundFramebufferWidth() |
5392 | { |
5393 | if (m_framebufferBinding && m_framebufferBinding->object()) |
5394 | return m_framebufferBinding->getColorBufferWidth(); |
5395 | return m_context->getInternalFramebufferSize().width(); |
5396 | } |
5397 | |
5398 | int WebGLRenderingContextBase::getBoundFramebufferHeight() |
5399 | { |
5400 | if (m_framebufferBinding && m_framebufferBinding->object()) |
5401 | return m_framebufferBinding->getColorBufferHeight(); |
5402 | return m_context->getInternalFramebufferSize().height(); |
5403 | } |
5404 | |
5405 | RefPtr<WebGLTexture> WebGLRenderingContextBase::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap) |
5406 | { |
5407 | RefPtr<WebGLTexture> texture; |
5408 | switch (target) { |
5409 | case GraphicsContext3D::TEXTURE_2D: |
5410 | texture = m_textureUnits[m_activeTextureUnit].texture2DBinding; |
5411 | break; |
5412 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
5413 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
5414 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
5415 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
5416 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
5417 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
5418 | if (!useSixEnumsForCubeMap) { |
5419 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target" ); |
5420 | return nullptr; |
5421 | } |
5422 | texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding; |
5423 | break; |
5424 | case GraphicsContext3D::TEXTURE_CUBE_MAP: |
5425 | if (useSixEnumsForCubeMap) { |
5426 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target" ); |
5427 | return nullptr; |
5428 | } |
5429 | texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding; |
5430 | break; |
5431 | default: |
5432 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target" ); |
5433 | return nullptr; |
5434 | } |
5435 | |
5436 | if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) |
5437 | m_unrenderableTextureUnits.add(m_activeTextureUnit); |
5438 | |
5439 | if (!texture) |
5440 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture" ); |
5441 | return texture; |
5442 | } |
5443 | |
5444 | bool WebGLRenderingContextBase::validateLocationLength(const char* functionName, const String& string) |
5445 | { |
5446 | const unsigned maxWebGLLocationLength = 256; |
5447 | if (string.length() > maxWebGLLocationLength) { |
5448 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256" ); |
5449 | return false; |
5450 | } |
5451 | return true; |
5452 | } |
5453 | |
5454 | bool WebGLRenderingContextBase::validateSize(const char* functionName, GC3Dint x, GC3Dint y) |
5455 | { |
5456 | if (x < 0 || y < 0) { |
5457 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0" ); |
5458 | return false; |
5459 | } |
5460 | return true; |
5461 | } |
5462 | |
5463 | bool WebGLRenderingContextBase::validateString(const char* functionName, const String& string) |
5464 | { |
5465 | for (size_t i = 0; i < string.length(); ++i) { |
5466 | if (!validateCharacter(string[i])) { |
5467 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII" ); |
5468 | return false; |
5469 | } |
5470 | } |
5471 | return true; |
5472 | } |
5473 | |
5474 | bool WebGLRenderingContextBase::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level) |
5475 | { |
5476 | if (level < 0) { |
5477 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0" ); |
5478 | return false; |
5479 | } |
5480 | switch (target) { |
5481 | case GraphicsContext3D::TEXTURE_2D: |
5482 | if (level >= m_maxTextureLevel) { |
5483 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range" ); |
5484 | return false; |
5485 | } |
5486 | break; |
5487 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
5488 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
5489 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
5490 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
5491 | case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
5492 | case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
5493 | if (level >= m_maxCubeMapTextureLevel) { |
5494 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range" ); |
5495 | return false; |
5496 | } |
5497 | break; |
5498 | } |
5499 | // This function only checks if level is legal, so we return true and don't |
5500 | // generate INVALID_ENUM if target is illegal. |
5501 | return true; |
5502 | } |
5503 | |
5504 | bool WebGLRenderingContextBase::validateCompressedTexFormat(GC3Denum format) |
5505 | { |
5506 | return m_compressedTextureFormats.contains(format); |
5507 | } |
5508 | |
5509 | struct BlockParameters { |
5510 | const int width; |
5511 | const int height; |
5512 | const int size; |
5513 | }; |
5514 | |
5515 | static inline unsigned calculateBytesForASTC(GC3Dsizei width, GC3Dsizei height, const BlockParameters& parameters) |
5516 | { |
5517 | return ((width + parameters.width - 1) / parameters.width) * ((height + parameters.height - 1) / parameters.height) * parameters.size; |
5518 | } |
5519 | |
5520 | bool WebGLRenderingContextBase::validateCompressedTexFuncData(const char* functionName, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView& pixels) |
5521 | { |
5522 | if (width < 0 || height < 0) { |
5523 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0" ); |
5524 | return false; |
5525 | } |
5526 | |
5527 | unsigned bytesRequired = 0; |
5528 | |
5529 | // Block parameters for ASTC formats |
5530 | const int kASTCBlockSize = 16; |
5531 | static const BlockParameters ASTCParameters[] { |
5532 | BlockParameters { 4, 4, kASTCBlockSize }, |
5533 | BlockParameters { 5, 4, kASTCBlockSize }, |
5534 | BlockParameters { 5, 5, kASTCBlockSize }, |
5535 | BlockParameters { 6, 5, kASTCBlockSize }, |
5536 | BlockParameters { 6, 6, kASTCBlockSize }, |
5537 | BlockParameters { 8, 5, kASTCBlockSize }, |
5538 | BlockParameters { 8, 6, kASTCBlockSize }, |
5539 | BlockParameters { 8, 8, kASTCBlockSize }, |
5540 | BlockParameters { 10, 5, kASTCBlockSize }, |
5541 | BlockParameters { 10, 6, kASTCBlockSize }, |
5542 | BlockParameters { 10, 8, kASTCBlockSize }, |
5543 | BlockParameters { 10, 10, kASTCBlockSize }, |
5544 | BlockParameters { 12, 10, kASTCBlockSize }, |
5545 | BlockParameters { 12, 12, kASTCBlockSize } |
5546 | }; |
5547 | const GC3Denum ASTCEnumStartRGBA = Extensions3D::COMPRESSED_RGBA_ASTC_4x4_KHR; |
5548 | const GC3Denum ASTCEnumStartSRGB8 = Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; |
5549 | |
5550 | switch (format) { |
5551 | case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
5552 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
5553 | case Extensions3D::COMPRESSED_ATC_RGB_AMD: |
5554 | { |
5555 | const int kBlockSize = 8; |
5556 | const int kBlockWidth = 4; |
5557 | const int kBlockHeight = 4; |
5558 | int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
5559 | int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
5560 | bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize; |
5561 | } |
5562 | break; |
5563 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
5564 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: |
5565 | case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD: |
5566 | case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD: |
5567 | { |
5568 | const int kBlockSize = 16; |
5569 | const int kBlockWidth = 4; |
5570 | const int kBlockHeight = 4; |
5571 | int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
5572 | int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
5573 | bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize; |
5574 | } |
5575 | break; |
5576 | case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
5577 | case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
5578 | { |
5579 | const int kBlockSize = 8; |
5580 | const int kBlockWidth = 8; |
5581 | const int kBlockHeight = 8; |
5582 | bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 4 + 7) / kBlockSize; |
5583 | } |
5584 | break; |
5585 | case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
5586 | case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
5587 | { |
5588 | const int kBlockSize = 8; |
5589 | const int kBlockWidth = 16; |
5590 | const int kBlockHeight = 8; |
5591 | bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 2 + 7) / kBlockSize; |
5592 | } |
5593 | break; |
5594 | case Extensions3D::COMPRESSED_RGBA_ASTC_4x4_KHR: |
5595 | case Extensions3D::COMPRESSED_RGBA_ASTC_5x4_KHR: |
5596 | case Extensions3D::COMPRESSED_RGBA_ASTC_5x5_KHR: |
5597 | case Extensions3D::COMPRESSED_RGBA_ASTC_6x5_KHR: |
5598 | case Extensions3D::COMPRESSED_RGBA_ASTC_6x6_KHR: |
5599 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x5_KHR: |
5600 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x6_KHR: |
5601 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x8_KHR: |
5602 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x5_KHR: |
5603 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x6_KHR: |
5604 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x8_KHR: |
5605 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x10_KHR: |
5606 | case Extensions3D::COMPRESSED_RGBA_ASTC_12x10_KHR: |
5607 | case Extensions3D::COMPRESSED_RGBA_ASTC_12x12_KHR: |
5608 | bytesRequired = calculateBytesForASTC(width, height, ASTCParameters[format - ASTCEnumStartRGBA]); |
5609 | break; |
5610 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: |
5611 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: |
5612 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: |
5613 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: |
5614 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: |
5615 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: |
5616 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: |
5617 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: |
5618 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: |
5619 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: |
5620 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: |
5621 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: |
5622 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: |
5623 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: |
5624 | bytesRequired = calculateBytesForASTC(width, height, ASTCParameters[format - ASTCEnumStartSRGB8]); |
5625 | break; |
5626 | default: |
5627 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format" ); |
5628 | return false; |
5629 | } |
5630 | |
5631 | if (pixels.byteLength() != bytesRequired) { |
5632 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions" ); |
5633 | return false; |
5634 | } |
5635 | |
5636 | return true; |
5637 | } |
5638 | |
5639 | bool WebGLRenderingContextBase::validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format) |
5640 | { |
5641 | switch (format) { |
5642 | case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
5643 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
5644 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
5645 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
5646 | const GC3Dsizei kBlockWidth = 4; |
5647 | const GC3Dsizei kBlockHeight = 4; |
5648 | const GC3Dint maxTextureSize = target ? m_maxTextureSize : m_maxCubeMapTextureSize; |
5649 | const GC3Dsizei maxCompressedDimension = maxTextureSize >> level; |
5650 | bool widthValid = (level && width == 1) || (level && width == 2) || (!(width % kBlockWidth) && width <= maxCompressedDimension); |
5651 | bool heightValid = (level && height == 1) || (level && height == 2) || (!(height % kBlockHeight) && height <= maxCompressedDimension); |
5652 | if (!widthValid || !heightValid) { |
5653 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level" ); |
5654 | return false; |
5655 | } |
5656 | return true; |
5657 | } |
5658 | case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
5659 | case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
5660 | case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
5661 | case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: |
5662 | // Height and width must be powers of 2. |
5663 | if ((width & (width - 1)) || (height & (height - 1))) { |
5664 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level" ); |
5665 | return false; |
5666 | } |
5667 | return true; |
5668 | case Extensions3D::COMPRESSED_RGBA_ASTC_4x4_KHR: |
5669 | case Extensions3D::COMPRESSED_RGBA_ASTC_5x4_KHR: |
5670 | case Extensions3D::COMPRESSED_RGBA_ASTC_5x5_KHR: |
5671 | case Extensions3D::COMPRESSED_RGBA_ASTC_6x5_KHR: |
5672 | case Extensions3D::COMPRESSED_RGBA_ASTC_6x6_KHR: |
5673 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x5_KHR: |
5674 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x6_KHR: |
5675 | case Extensions3D::COMPRESSED_RGBA_ASTC_8x8_KHR: |
5676 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x5_KHR: |
5677 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x6_KHR: |
5678 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x8_KHR: |
5679 | case Extensions3D::COMPRESSED_RGBA_ASTC_10x10_KHR: |
5680 | case Extensions3D::COMPRESSED_RGBA_ASTC_12x10_KHR: |
5681 | case Extensions3D::COMPRESSED_RGBA_ASTC_12x12_KHR: |
5682 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: |
5683 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: |
5684 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: |
5685 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: |
5686 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: |
5687 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: |
5688 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: |
5689 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: |
5690 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: |
5691 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: |
5692 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: |
5693 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: |
5694 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: |
5695 | case Extensions3D::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: |
5696 | // No height and width restrictions on ASTC. |
5697 | return true; |
5698 | default: |
5699 | return false; |
5700 | } |
5701 | } |
5702 | |
5703 | bool WebGLRenderingContextBase::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
5704 | GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex) |
5705 | { |
5706 | if (xoffset < 0 || yoffset < 0) { |
5707 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0" ); |
5708 | return false; |
5709 | } |
5710 | |
5711 | switch (format) { |
5712 | case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
5713 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
5714 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
5715 | case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
5716 | const int kBlockWidth = 4; |
5717 | const int kBlockHeight = 4; |
5718 | if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { |
5719 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4" ); |
5720 | return false; |
5721 | } |
5722 | if (width - xoffset > tex->getWidth(target, level) |
5723 | || height - yoffset > tex->getHeight(target, level)) { |
5724 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range" ); |
5725 | return false; |
5726 | } |
5727 | return validateCompressedTexDimensions(functionName, target, level, width, height, format); |
5728 | } |
5729 | case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG: |
5730 | case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG: |
5731 | case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: |
5732 | case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: { |
5733 | if (xoffset || yoffset) { |
5734 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset and yoffset must be zero" ); |
5735 | return false; |
5736 | } |
5737 | if (width != tex->getWidth(target, level) |
5738 | || height != tex->getHeight(target, level)) { |
5739 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions must match existing level" ); |
5740 | return false; |
5741 | } |
5742 | return validateCompressedTexDimensions(functionName, target, level, width, height, format); |
5743 | } |
5744 | default: |
5745 | return false; |
5746 | } |
5747 | } |
5748 | |
5749 | bool WebGLRenderingContextBase::validateDrawMode(const char* functionName, GC3Denum mode) |
5750 | { |
5751 | switch (mode) { |
5752 | case GraphicsContext3D::POINTS: |
5753 | case GraphicsContext3D::LINE_STRIP: |
5754 | case GraphicsContext3D::LINE_LOOP: |
5755 | case GraphicsContext3D::LINES: |
5756 | case GraphicsContext3D::TRIANGLE_STRIP: |
5757 | case GraphicsContext3D::TRIANGLE_FAN: |
5758 | case GraphicsContext3D::TRIANGLES: |
5759 | return true; |
5760 | default: |
5761 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode" ); |
5762 | return false; |
5763 | } |
5764 | } |
5765 | |
5766 | bool WebGLRenderingContextBase::validateStencilSettings(const char* functionName) |
5767 | { |
5768 | if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { |
5769 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match" ); |
5770 | return false; |
5771 | } |
5772 | return true; |
5773 | } |
5774 | |
5775 | bool WebGLRenderingContextBase::validateStencilFunc(const char* functionName, GC3Denum func) |
5776 | { |
5777 | switch (func) { |
5778 | case GraphicsContext3D::NEVER: |
5779 | case GraphicsContext3D::LESS: |
5780 | case GraphicsContext3D::LEQUAL: |
5781 | case GraphicsContext3D::GREATER: |
5782 | case GraphicsContext3D::GEQUAL: |
5783 | case GraphicsContext3D::EQUAL: |
5784 | case GraphicsContext3D::NOTEQUAL: |
5785 | case GraphicsContext3D::ALWAYS: |
5786 | return true; |
5787 | default: |
5788 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function" ); |
5789 | return false; |
5790 | } |
5791 | } |
5792 | |
5793 | void WebGLRenderingContextBase::printToConsole(MessageLevel level, const String& message) |
5794 | { |
5795 | if (!m_synthesizedErrorsToConsole || !m_numGLErrorsToConsoleAllowed) |
5796 | return; |
5797 | |
5798 | std::unique_ptr<Inspector::ConsoleMessage> consoleMessage; |
5799 | |
5800 | // Error messages can occur during function calls, so show stack traces for them. |
5801 | if (level == MessageLevel::Error) { |
5802 | Ref<Inspector::ScriptCallStack> stackTrace = Inspector::createScriptCallStack(JSExecState::currentState()); |
5803 | consoleMessage = std::make_unique<Inspector::ConsoleMessage>(MessageSource::Rendering, MessageType::Log, level, message, WTFMove(stackTrace)); |
5804 | } else |
5805 | consoleMessage = std::make_unique<Inspector::ConsoleMessage>(MessageSource::Rendering, MessageType::Log, level, message); |
5806 | |
5807 | auto* canvas = htmlCanvas(); |
5808 | if (canvas) |
5809 | canvas->document().addConsoleMessage(WTFMove(consoleMessage)); |
5810 | |
5811 | --m_numGLErrorsToConsoleAllowed; |
5812 | if (!m_numGLErrorsToConsoleAllowed) |
5813 | printToConsole(MessageLevel::Warning, "WebGL: too many errors, no more errors will be reported to the console for this context." ); |
5814 | } |
5815 | |
5816 | bool WebGLRenderingContextBase::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst) |
5817 | { |
5818 | if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
5819 | && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA)) |
5820 | || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
5821 | && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) { |
5822 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst" ); |
5823 | return false; |
5824 | } |
5825 | return true; |
5826 | } |
5827 | |
5828 | bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, const Float32List& v, GC3Dsizei requiredMinSize) |
5829 | { |
5830 | return validateUniformMatrixParameters(functionName, location, false, v.data(), v.length(), requiredMinSize); |
5831 | } |
5832 | |
5833 | bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, const Int32List& v, GC3Dsizei requiredMinSize) |
5834 | { |
5835 | return validateUniformMatrixParameters(functionName, location, false, v.data(), v.length(), requiredMinSize); |
5836 | } |
5837 | |
5838 | bool WebGLRenderingContextBase::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) |
5839 | { |
5840 | return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize); |
5841 | } |
5842 | |
5843 | bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, const Float32List& v, GC3Dsizei requiredMinSize) |
5844 | { |
5845 | return validateUniformMatrixParameters(functionName, location, transpose, v.data(), v.length(), requiredMinSize); |
5846 | } |
5847 | |
5848 | bool WebGLRenderingContextBase::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, const void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) |
5849 | { |
5850 | if (!location) |
5851 | return false; |
5852 | if (location->program() != m_currentProgram) { |
5853 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program" ); |
5854 | return false; |
5855 | } |
5856 | if (!v) { |
5857 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array" ); |
5858 | return false; |
5859 | } |
5860 | if (transpose) { |
5861 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE" ); |
5862 | return false; |
5863 | } |
5864 | if (size < requiredMinSize || (size % requiredMinSize)) { |
5865 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size" ); |
5866 | return false; |
5867 | } |
5868 | return true; |
5869 | } |
5870 | |
5871 | WebGLBuffer* WebGLRenderingContextBase::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage) |
5872 | { |
5873 | Optional<WebGLBuffer*> buffer; |
5874 | switch (target) { |
5875 | case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: |
5876 | buffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
5877 | break; |
5878 | case GraphicsContext3D::ARRAY_BUFFER: |
5879 | buffer = m_boundArrayBuffer.get(); |
5880 | break; |
5881 | default: |
5882 | #if ENABLE(WEBGL2) |
5883 | if (isWebGL2()) { |
5884 | switch (target) { |
5885 | case GraphicsContext3D::COPY_READ_BUFFER: |
5886 | buffer = m_boundCopyReadBuffer.get(); |
5887 | break; |
5888 | case GraphicsContext3D::COPY_WRITE_BUFFER: |
5889 | buffer = m_boundCopyWriteBuffer.get(); |
5890 | break; |
5891 | case GraphicsContext3D::PIXEL_PACK_BUFFER: |
5892 | buffer = m_boundPixelPackBuffer.get(); |
5893 | break; |
5894 | case GraphicsContext3D::PIXEL_UNPACK_BUFFER: |
5895 | buffer = m_boundPixelUnpackBuffer.get(); |
5896 | break; |
5897 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER: |
5898 | buffer = m_boundTransformFeedbackBuffer.get(); |
5899 | break; |
5900 | case GraphicsContext3D::UNIFORM_BUFFER: |
5901 | buffer = m_boundUniformBuffer.get(); |
5902 | break; |
5903 | } |
5904 | if (buffer) |
5905 | break; |
5906 | } |
5907 | #endif |
5908 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target" ); |
5909 | return nullptr; |
5910 | } |
5911 | if (!buffer || !buffer.value()) { |
5912 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer" ); |
5913 | return nullptr; |
5914 | } |
5915 | switch (usage) { |
5916 | case GraphicsContext3D::STREAM_DRAW: |
5917 | case GraphicsContext3D::STATIC_DRAW: |
5918 | case GraphicsContext3D::DYNAMIC_DRAW: |
5919 | return buffer.value(); |
5920 | } |
5921 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage" ); |
5922 | return nullptr; |
5923 | } |
5924 | |
5925 | ExceptionOr<bool> WebGLRenderingContextBase::validateHTMLImageElement(const char* functionName, HTMLImageElement* image) |
5926 | { |
5927 | if (!image || !image->cachedImage()) { |
5928 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image" ); |
5929 | return false; |
5930 | } |
5931 | const URL& url = image->cachedImage()->response().url(); |
5932 | if (url.isNull() || url.isEmpty() || !url.isValid()) { |
5933 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image" ); |
5934 | return false; |
5935 | } |
5936 | if (wouldTaintOrigin(image)) |
5937 | return Exception { SecurityError }; |
5938 | return true; |
5939 | } |
5940 | |
5941 | ExceptionOr<bool> WebGLRenderingContextBase::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas) |
5942 | { |
5943 | if (!canvas || !canvas->buffer()) { |
5944 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas" ); |
5945 | return false; |
5946 | } |
5947 | if (wouldTaintOrigin(canvas)) |
5948 | return Exception { SecurityError }; |
5949 | return true; |
5950 | } |
5951 | |
5952 | #if ENABLE(VIDEO) |
5953 | |
5954 | ExceptionOr<bool> WebGLRenderingContextBase::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video) |
5955 | { |
5956 | if (!video || !video->videoWidth() || !video->videoHeight()) { |
5957 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video" ); |
5958 | return false; |
5959 | } |
5960 | if (wouldTaintOrigin(video)) |
5961 | return Exception { SecurityError }; |
5962 | return true; |
5963 | } |
5964 | |
5965 | #endif |
5966 | |
5967 | void WebGLRenderingContextBase::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) |
5968 | { |
5969 | if (isContextLostOrPending()) |
5970 | return; |
5971 | if (index >= m_maxVertexAttribs) { |
5972 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range" ); |
5973 | return; |
5974 | } |
5975 | // In GL, we skip setting vertexAttrib0 values. |
5976 | if (index || isGLES2Compliant()) { |
5977 | switch (expectedSize) { |
5978 | case 1: |
5979 | m_context->vertexAttrib1f(index, v0); |
5980 | break; |
5981 | case 2: |
5982 | m_context->vertexAttrib2f(index, v0, v1); |
5983 | break; |
5984 | case 3: |
5985 | m_context->vertexAttrib3f(index, v0, v1, v2); |
5986 | break; |
5987 | case 4: |
5988 | m_context->vertexAttrib4f(index, v0, v1, v2, v3); |
5989 | break; |
5990 | } |
5991 | } |
5992 | VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
5993 | attribValue.value[0] = v0; |
5994 | attribValue.value[1] = v1; |
5995 | attribValue.value[2] = v2; |
5996 | attribValue.value[3] = v3; |
5997 | } |
5998 | |
5999 | void WebGLRenderingContextBase::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32List&& list, GC3Dsizei expectedSize) |
6000 | { |
6001 | if (isContextLostOrPending()) |
6002 | return; |
6003 | |
6004 | auto data = list.data(); |
6005 | if (!data) { |
6006 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array" ); |
6007 | return; |
6008 | } |
6009 | |
6010 | int size = list.length(); |
6011 | if (size < expectedSize) { |
6012 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size" ); |
6013 | return; |
6014 | } |
6015 | if (index >= m_maxVertexAttribs) { |
6016 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range" ); |
6017 | return; |
6018 | } |
6019 | // In GL, we skip setting vertexAttrib0 values. |
6020 | if (index || isGLES2Compliant()) { |
6021 | switch (expectedSize) { |
6022 | case 1: |
6023 | m_context->vertexAttrib1fv(index, data); |
6024 | break; |
6025 | case 2: |
6026 | m_context->vertexAttrib2fv(index, data); |
6027 | break; |
6028 | case 3: |
6029 | m_context->vertexAttrib3fv(index, data); |
6030 | break; |
6031 | case 4: |
6032 | m_context->vertexAttrib4fv(index, data); |
6033 | break; |
6034 | } |
6035 | } |
6036 | VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
6037 | attribValue.initValue(); |
6038 | for (int ii = 0; ii < expectedSize; ++ii) |
6039 | attribValue.value[ii] = data[ii]; |
6040 | } |
6041 | |
6042 | void WebGLRenderingContextBase::initVertexAttrib0() |
6043 | { |
6044 | WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); |
6045 | |
6046 | m_vertexAttrib0Buffer = createBuffer(); |
6047 | m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); |
6048 | m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW); |
6049 | m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); |
6050 | state.bufferBinding = m_vertexAttrib0Buffer; |
6051 | m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); |
6052 | m_context->enableVertexAttribArray(0); |
6053 | m_vertexAttrib0BufferSize = 0; |
6054 | m_vertexAttrib0BufferValue[0] = 0.0f; |
6055 | m_vertexAttrib0BufferValue[1] = 0.0f; |
6056 | m_vertexAttrib0BufferValue[2] = 0.0f; |
6057 | m_vertexAttrib0BufferValue[3] = 1.0f; |
6058 | m_forceAttrib0BufferRefill = false; |
6059 | m_vertexAttrib0UsedBefore = false; |
6060 | } |
6061 | |
6062 | bool WebGLRenderingContextBase::validateSimulatedVertexAttrib0(GC3Duint numVertex) |
6063 | { |
6064 | if (!m_currentProgram) |
6065 | return true; |
6066 | |
6067 | bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); |
6068 | if (!usingVertexAttrib0) |
6069 | return true; |
6070 | |
6071 | auto& state = m_boundVertexArrayObject->getVertexAttribState(0); |
6072 | if (state.enabled) |
6073 | return true; |
6074 | |
6075 | auto bufferSize = checkedAddAndMultiply<GC3Duint>(numVertex, 1, 4); |
6076 | if (!bufferSize) |
6077 | return false; |
6078 | |
6079 | Checked<GC3Dsizeiptr, RecordOverflow> bufferDataSize(bufferSize.value()); |
6080 | bufferDataSize *= Checked<GC3Dsizeiptr>(sizeof(GC3Dfloat)); |
6081 | return !bufferDataSize.hasOverflowed() && bufferDataSize.unsafeGet() > 0; |
6082 | } |
6083 | |
6084 | Optional<bool> WebGLRenderingContextBase::simulateVertexAttrib0(GC3Duint numVertex) |
6085 | { |
6086 | if (!m_currentProgram) |
6087 | return false; |
6088 | bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); |
6089 | if (usingVertexAttrib0) |
6090 | m_vertexAttrib0UsedBefore = true; |
6091 | |
6092 | auto& state = m_boundVertexArrayObject->getVertexAttribState(0); |
6093 | if (state.enabled && usingVertexAttrib0) |
6094 | return false; |
6095 | if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore) |
6096 | return false; |
6097 | m_vertexAttrib0UsedBefore = true; |
6098 | m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); |
6099 | |
6100 | // We know bufferSize and bufferDataSize won't overflow or go negative, thanks to validateSimulatedVertexAttrib0 |
6101 | GC3Duint bufferSize = (numVertex + 1) * 4; |
6102 | GC3Dsizeiptr bufferDataSize = bufferSize * sizeof(GC3Dfloat); |
6103 | |
6104 | if (bufferDataSize > m_vertexAttrib0BufferSize) { |
6105 | m_context->moveErrorsToSyntheticErrorList(); |
6106 | m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW); |
6107 | if (m_context->getError() != GraphicsContext3D::NO_ERROR) { |
6108 | // We were unable to create a buffer. |
6109 | m_vertexAttrib0UsedBefore = false; |
6110 | m_vertexAttrib0BufferSize = 0; |
6111 | m_forceAttrib0BufferRefill = true; |
6112 | return WTF::nullopt; |
6113 | } |
6114 | m_vertexAttrib0BufferSize = bufferDataSize; |
6115 | m_forceAttrib0BufferRefill = true; |
6116 | } |
6117 | |
6118 | auto& attribValue = m_vertexAttribValue[0]; |
6119 | |
6120 | if (usingVertexAttrib0 |
6121 | && (m_forceAttrib0BufferRefill |
6122 | || attribValue.value[0] != m_vertexAttrib0BufferValue[0] |
6123 | || attribValue.value[1] != m_vertexAttrib0BufferValue[1] |
6124 | || attribValue.value[2] != m_vertexAttrib0BufferValue[2] |
6125 | || attribValue.value[3] != m_vertexAttrib0BufferValue[3])) { |
6126 | |
6127 | auto bufferData = makeUniqueArray<GC3Dfloat>(bufferSize); |
6128 | for (GC3Duint ii = 0; ii < numVertex + 1; ++ii) { |
6129 | bufferData[ii * 4] = attribValue.value[0]; |
6130 | bufferData[ii * 4 + 1] = attribValue.value[1]; |
6131 | bufferData[ii * 4 + 2] = attribValue.value[2]; |
6132 | bufferData[ii * 4 + 3] = attribValue.value[3]; |
6133 | } |
6134 | m_vertexAttrib0BufferValue[0] = attribValue.value[0]; |
6135 | m_vertexAttrib0BufferValue[1] = attribValue.value[1]; |
6136 | m_vertexAttrib0BufferValue[2] = attribValue.value[2]; |
6137 | m_vertexAttrib0BufferValue[3] = attribValue.value[3]; |
6138 | m_forceAttrib0BufferRefill = false; |
6139 | m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get()); |
6140 | } |
6141 | m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0); |
6142 | return true; |
6143 | } |
6144 | |
6145 | void WebGLRenderingContextBase::restoreStatesAfterVertexAttrib0Simulation() |
6146 | { |
6147 | const WebGLVertexArrayObjectBase::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); |
6148 | if (state.bufferBinding != m_vertexAttrib0Buffer) { |
6149 | m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get())); |
6150 | m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset); |
6151 | } |
6152 | m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); |
6153 | } |
6154 | |
6155 | void WebGLRenderingContextBase::dispatchContextLostEvent() |
6156 | { |
6157 | auto* canvas = htmlCanvas(); |
6158 | if (!canvas) |
6159 | return; |
6160 | |
6161 | Ref<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, Event::CanBubble::No, Event::IsCancelable::Yes, emptyString()); |
6162 | canvas->dispatchEvent(event); |
6163 | m_restoreAllowed = event->defaultPrevented(); |
6164 | if (m_contextLostMode == RealLostContext && m_restoreAllowed) |
6165 | m_restoreTimer.startOneShot(0_s); |
6166 | } |
6167 | |
6168 | void WebGLRenderingContextBase::maybeRestoreContext() |
6169 | { |
6170 | ASSERT(m_contextLost); |
6171 | if (!m_contextLost) |
6172 | return; |
6173 | |
6174 | // The rendering context is not restored unless the default behavior of the |
6175 | // webglcontextlost event was prevented earlier. |
6176 | // |
6177 | // Because of the way m_restoreTimer is set up for real vs. synthetic lost |
6178 | // context events, we don't have to worry about this test short-circuiting |
6179 | // the retry loop for real context lost events. |
6180 | if (!m_restoreAllowed) |
6181 | return; |
6182 | |
6183 | int contextLostReason = m_context->getExtensions().getGraphicsResetStatusARB(); |
6184 | |
6185 | switch (contextLostReason) { |
6186 | case GraphicsContext3D::NO_ERROR: |
6187 | // The GraphicsContext3D implementation might not fully |
6188 | // support GL_ARB_robustness semantics yet. Alternatively, the |
6189 | // WEBGL_lose_context extension might have been used to force |
6190 | // a lost context. |
6191 | break; |
6192 | case Extensions3D::GUILTY_CONTEXT_RESET_ARB: |
6193 | // The rendering context is not restored if this context was |
6194 | // guilty of causing the graphics reset. |
6195 | printToConsole(MessageLevel::Warning, "WARNING: WebGL content on the page caused the graphics card to reset; not restoring the context" ); |
6196 | return; |
6197 | case Extensions3D::INNOCENT_CONTEXT_RESET_ARB: |
6198 | // Always allow the context to be restored. |
6199 | break; |
6200 | case Extensions3D::UNKNOWN_CONTEXT_RESET_ARB: |
6201 | // Warn. Ideally, prompt the user telling them that WebGL |
6202 | // content on the page might have caused the graphics card to |
6203 | // reset and ask them whether they want to continue running |
6204 | // the content. Only if they say "yes" should we start |
6205 | // attempting to restore the context. |
6206 | printToConsole(MessageLevel::Warning, "WARNING: WebGL content on the page might have caused the graphics card to reset" ); |
6207 | break; |
6208 | } |
6209 | |
6210 | auto* canvas = htmlCanvas(); |
6211 | if (!canvas) |
6212 | return; |
6213 | |
6214 | RefPtr<Frame> frame = canvas->document().frame(); |
6215 | if (!frame) |
6216 | return; |
6217 | |
6218 | if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled())) |
6219 | return; |
6220 | |
6221 | RefPtr<FrameView> view = frame->view(); |
6222 | if (!view) |
6223 | return; |
6224 | RefPtr<ScrollView> root = view->root(); |
6225 | if (!root) |
6226 | return; |
6227 | HostWindow* hostWindow = root->hostWindow(); |
6228 | if (!hostWindow) |
6229 | return; |
6230 | |
6231 | RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes, hostWindow)); |
6232 | if (!context) { |
6233 | if (m_contextLostMode == RealLostContext) |
6234 | m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); |
6235 | else |
6236 | // This likely shouldn't happen but is the best way to report it to the WebGL app. |
6237 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "" , "error restoring context" ); |
6238 | return; |
6239 | } |
6240 | |
6241 | m_context = context; |
6242 | addActivityStateChangeObserverIfNecessary(); |
6243 | m_contextLost = false; |
6244 | setupFlags(); |
6245 | initializeNewContext(); |
6246 | initializeVertexArrayObjects(); |
6247 | canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, Event::CanBubble::No, Event::IsCancelable::Yes, emptyString())); |
6248 | } |
6249 | |
6250 | void WebGLRenderingContextBase::simulateContextChanged() |
6251 | { |
6252 | if (m_context) |
6253 | m_context->simulateContextChanged(); |
6254 | } |
6255 | |
6256 | String WebGLRenderingContextBase::ensureNotNull(const String& text) const |
6257 | { |
6258 | if (text.isNull()) |
6259 | return WTF::emptyString(); |
6260 | return text; |
6261 | } |
6262 | |
6263 | WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache(int capacity) |
6264 | : m_buffers(capacity) |
6265 | { |
6266 | } |
6267 | |
6268 | ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::imageBuffer(const IntSize& size) |
6269 | { |
6270 | size_t i; |
6271 | for (i = 0; i < m_buffers.size(); ++i) { |
6272 | ImageBuffer* buf = m_buffers[i].get(); |
6273 | if (!buf) |
6274 | break; |
6275 | if (buf->logicalSize() != size) |
6276 | continue; |
6277 | bubbleToFront(i); |
6278 | buf->context().clearRect(FloatRect({ }, FloatSize(size))); |
6279 | return buf; |
6280 | } |
6281 | |
6282 | // FIXME (149423): Should this ImageBuffer be unconditionally unaccelerated? |
6283 | std::unique_ptr<ImageBuffer> temp = ImageBuffer::create(size, Unaccelerated); |
6284 | if (!temp) |
6285 | return nullptr; |
6286 | ASSERT(m_buffers.size() > 0); |
6287 | i = std::min(m_buffers.size() - 1, i); |
6288 | m_buffers[i] = WTFMove(temp); |
6289 | |
6290 | ImageBuffer* buf = m_buffers[i].get(); |
6291 | bubbleToFront(i); |
6292 | return buf; |
6293 | } |
6294 | |
6295 | void WebGLRenderingContextBase::LRUImageBufferCache::bubbleToFront(size_t idx) |
6296 | { |
6297 | for (size_t i = idx; i > 0; --i) |
6298 | m_buffers[i].swap(m_buffers[i-1]); |
6299 | } |
6300 | |
6301 | namespace { |
6302 | |
6303 | String GetErrorString(GC3Denum error) |
6304 | { |
6305 | switch (error) { |
6306 | case GraphicsContext3D::INVALID_ENUM: |
6307 | return "INVALID_ENUM"_s ; |
6308 | case GraphicsContext3D::INVALID_VALUE: |
6309 | return "INVALID_VALUE"_s ; |
6310 | case GraphicsContext3D::INVALID_OPERATION: |
6311 | return "INVALID_OPERATION"_s ; |
6312 | case GraphicsContext3D::OUT_OF_MEMORY: |
6313 | return "OUT_OF_MEMORY"_s ; |
6314 | case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION: |
6315 | return "INVALID_FRAMEBUFFER_OPERATION"_s ; |
6316 | case GraphicsContext3D::CONTEXT_LOST_WEBGL: |
6317 | return "CONTEXT_LOST_WEBGL"_s ; |
6318 | default: |
6319 | return makeString("WebGL ERROR(" , hex(error, 4, Lowercase), ')'); |
6320 | } |
6321 | } |
6322 | |
6323 | } // namespace anonymous |
6324 | |
6325 | void WebGLRenderingContextBase::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display) |
6326 | { |
6327 | if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { |
6328 | String str = "WebGL: " + GetErrorString(error) + ": " + String(functionName) + ": " + String(description); |
6329 | printToConsole(MessageLevel::Error, str); |
6330 | } |
6331 | m_context->synthesizeGLError(error); |
6332 | } |
6333 | |
6334 | void WebGLRenderingContextBase::applyStencilTest() |
6335 | { |
6336 | bool haveStencilBuffer = false; |
6337 | |
6338 | if (m_framebufferBinding) |
6339 | haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); |
6340 | else { |
6341 | auto attributes = getContextAttributes(); |
6342 | ASSERT(attributes); |
6343 | haveStencilBuffer = attributes->stencil; |
6344 | } |
6345 | enableOrDisable(GraphicsContext3D::STENCIL_TEST, m_stencilEnabled && haveStencilBuffer); |
6346 | } |
6347 | |
6348 | void WebGLRenderingContextBase::enableOrDisable(GC3Denum capability, bool enable) |
6349 | { |
6350 | if (enable) |
6351 | m_context->enable(capability); |
6352 | else |
6353 | m_context->disable(capability); |
6354 | } |
6355 | |
6356 | IntSize WebGLRenderingContextBase::clampedCanvasSize() |
6357 | { |
6358 | return IntSize(clamp(canvasBase().width(), 1, m_maxViewportDims[0]), |
6359 | clamp(canvasBase().height(), 1, m_maxViewportDims[1])); |
6360 | } |
6361 | |
6362 | GC3Dint WebGLRenderingContextBase::getMaxDrawBuffers() |
6363 | { |
6364 | if (!supportsDrawBuffers()) |
6365 | return 0; |
6366 | if (!m_maxDrawBuffers) |
6367 | m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers); |
6368 | if (!m_maxColorAttachments) |
6369 | m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); |
6370 | // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. |
6371 | return std::min(m_maxDrawBuffers, m_maxColorAttachments); |
6372 | } |
6373 | |
6374 | GC3Dint WebGLRenderingContextBase::getMaxColorAttachments() |
6375 | { |
6376 | if (!supportsDrawBuffers()) |
6377 | return 0; |
6378 | if (!m_maxColorAttachments) |
6379 | m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments); |
6380 | return m_maxColorAttachments; |
6381 | } |
6382 | |
6383 | void WebGLRenderingContextBase::setBackDrawBuffer(GC3Denum buf) |
6384 | { |
6385 | m_backDrawBuffer = buf; |
6386 | } |
6387 | |
6388 | void WebGLRenderingContextBase::restoreCurrentFramebuffer() |
6389 | { |
6390 | bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get()); |
6391 | } |
6392 | |
6393 | void WebGLRenderingContextBase::restoreCurrentTexture2D() |
6394 | { |
6395 | auto texture = m_textureUnits[m_activeTextureUnit].texture2DBinding.get(); |
6396 | bindTexture(GraphicsContext3D::TEXTURE_2D, texture); |
6397 | if (texture && texture->needToUseBlackTexture(textureExtensionFlags())) |
6398 | m_unrenderableTextureUnits.add(m_activeTextureUnit); |
6399 | } |
6400 | |
6401 | bool WebGLRenderingContextBase::supportsDrawBuffers() |
6402 | { |
6403 | if (!m_drawBuffersWebGLRequirementsChecked) { |
6404 | m_drawBuffersWebGLRequirementsChecked = true; |
6405 | m_drawBuffersSupported = WebGLDrawBuffers::supported(*this); |
6406 | } |
6407 | return m_drawBuffersSupported; |
6408 | } |
6409 | |
6410 | void WebGLRenderingContextBase::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) |
6411 | { |
6412 | if (!primcount) { |
6413 | markContextChanged(); |
6414 | return; |
6415 | } |
6416 | |
6417 | if (!validateDrawArrays("drawArraysInstanced" , mode, first, count, primcount)) |
6418 | return; |
6419 | |
6420 | clearIfComposited(); |
6421 | |
6422 | bool vertexAttrib0Simulated = false; |
6423 | if (!isGLES2Compliant()) { |
6424 | auto simulateVertexAttrib0Status = simulateVertexAttrib0(first + count - 1); |
6425 | if (!simulateVertexAttrib0Status) { |
6426 | // We were unable to simulate the attribute buffer. |
6427 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawArraysInstanced" , "unable to simulate vertexAttrib0 array" ); |
6428 | return; |
6429 | } |
6430 | vertexAttrib0Simulated = simulateVertexAttrib0Status.value(); |
6431 | } |
6432 | if (!isGLES2NPOTStrict()) |
6433 | checkTextureCompleteness("drawArraysInstanced" , true); |
6434 | |
6435 | m_context->drawArraysInstanced(mode, first, count, primcount); |
6436 | |
6437 | if (!isGLES2Compliant() && vertexAttrib0Simulated) |
6438 | restoreStatesAfterVertexAttrib0Simulation(); |
6439 | if (!isGLES2NPOTStrict()) |
6440 | checkTextureCompleteness("drawArraysInstanced" , false); |
6441 | markContextChangedAndNotifyCanvasObserver(); |
6442 | } |
6443 | |
6444 | void WebGLRenderingContextBase::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) |
6445 | { |
6446 | if (!primcount) { |
6447 | markContextChanged(); |
6448 | return; |
6449 | } |
6450 | |
6451 | unsigned numElements = 0; |
6452 | if (!validateDrawElements("drawElementsInstanced" , mode, count, type, offset, numElements, primcount)) |
6453 | return; |
6454 | |
6455 | clearIfComposited(); |
6456 | |
6457 | bool vertexAttrib0Simulated = false; |
6458 | if (!isGLES2Compliant()) { |
6459 | if (!numElements) |
6460 | validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements); |
6461 | auto simulateVertexAttrib0Status = simulateVertexAttrib0(numElements); |
6462 | if (!simulateVertexAttrib0Status) { |
6463 | // We were unable to simulate the attribute buffer. |
6464 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawArraysInstanced" , "unable to simulate vertexAttrib0 array" ); |
6465 | return; |
6466 | } |
6467 | vertexAttrib0Simulated = simulateVertexAttrib0Status.value(); |
6468 | } |
6469 | if (!isGLES2NPOTStrict()) |
6470 | checkTextureCompleteness("drawElementsInstanced" , true); |
6471 | |
6472 | #if USE(OPENGL) && ENABLE(WEBGL2) |
6473 | if (isWebGL2()) |
6474 | m_context->primitiveRestartIndex(getRestartIndex(type)); |
6475 | #endif |
6476 | |
6477 | m_context->drawElementsInstanced(mode, count, type, static_cast<GC3Dintptr>(offset), primcount); |
6478 | |
6479 | if (!isGLES2Compliant() && vertexAttrib0Simulated) |
6480 | restoreStatesAfterVertexAttrib0Simulation(); |
6481 | if (!isGLES2NPOTStrict()) |
6482 | checkTextureCompleteness("drawElementsInstanced" , false); |
6483 | markContextChangedAndNotifyCanvasObserver(); |
6484 | } |
6485 | |
6486 | void WebGLRenderingContextBase::vertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
6487 | { |
6488 | if (isContextLostOrPending()) |
6489 | return; |
6490 | |
6491 | if (index >= m_maxVertexAttribs) { |
6492 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisor" , "index out of range" ); |
6493 | return; |
6494 | } |
6495 | |
6496 | m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor); |
6497 | m_context->vertexAttribDivisor(index, divisor); |
6498 | } |
6499 | |
6500 | bool WebGLRenderingContextBase::enableSupportedExtension(ASCIILiteral extensionNameLiteral) |
6501 | { |
6502 | ASSERT(m_context); |
6503 | auto& extensions = m_context->getExtensions(); |
6504 | String extensionName { extensionNameLiteral }; |
6505 | if (!extensions.supports(extensionName)) |
6506 | return false; |
6507 | extensions.ensureEnabled(extensionName); |
6508 | return true; |
6509 | } |
6510 | |
6511 | void WebGLRenderingContextBase::activityStateDidChange(OptionSet<ActivityState::Flag> oldActivityState, OptionSet<ActivityState::Flag> newActivityState) |
6512 | { |
6513 | if (!m_context) |
6514 | return; |
6515 | |
6516 | auto changed = oldActivityState ^ newActivityState; |
6517 | if (changed & ActivityState::IsVisible) |
6518 | m_context->setContextVisibility(newActivityState.contains(ActivityState::IsVisible)); |
6519 | } |
6520 | |
6521 | void WebGLRenderingContextBase::setFailNextGPUStatusCheck() |
6522 | { |
6523 | if (!m_context) |
6524 | return; |
6525 | |
6526 | m_context->setFailNextGPUStatusCheck(); |
6527 | } |
6528 | |
6529 | void WebGLRenderingContextBase::didComposite() |
6530 | { |
6531 | if (UNLIKELY(callTracingActive())) |
6532 | InspectorInstrumentation::didFinishRecordingCanvasFrame(*this); |
6533 | } |
6534 | |
6535 | void WebGLRenderingContextBase::forceContextLost() |
6536 | { |
6537 | forceLostContext(WebGLRenderingContextBase::RealLostContext); |
6538 | } |
6539 | |
6540 | void WebGLRenderingContextBase::recycleContext() |
6541 | { |
6542 | printToConsole(MessageLevel::Error, "There are too many active WebGL contexts on this page, the oldest context will be lost." ); |
6543 | // Using SyntheticLostContext means the developer won't be able to force the restoration |
6544 | // of the context by calling preventDefault() in a "webglcontextlost" event handler. |
6545 | forceLostContext(SyntheticLostContext); |
6546 | destroyGraphicsContext3D(); |
6547 | } |
6548 | |
6549 | void WebGLRenderingContextBase::dispatchContextChangedNotification() |
6550 | { |
6551 | auto* canvas = htmlCanvas(); |
6552 | if (!canvas) |
6553 | return; |
6554 | |
6555 | canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextchangedEvent, Event::CanBubble::No, Event::IsCancelable::Yes, emptyString())); |
6556 | } |
6557 | |
6558 | |
6559 | } // namespace WebCore |
6560 | |
6561 | #endif // ENABLE(WEBGL) |
6562 | |