| 1 | /* |
| 2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "WebGLBuffer.h" |
| 29 | #include "WebGLContextObject.h" |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | class WebGLVertexArrayObjectBase : public WebGLContextObject { |
| 34 | public: |
| 35 | enum class Type { Default, User }; |
| 36 | |
| 37 | // Cached values for vertex attrib range checks |
| 38 | struct VertexAttribState { |
| 39 | bool isBound() const { return bufferBinding && bufferBinding->object(); } |
| 40 | bool validateBinding() const { return !enabled || isBound(); } |
| 41 | |
| 42 | bool enabled { false }; |
| 43 | RefPtr<WebGLBuffer> bufferBinding; |
| 44 | GC3Dsizei bytesPerElement { 0 }; |
| 45 | GC3Dint size { 4 }; |
| 46 | GC3Denum type { GraphicsContext3D::FLOAT }; |
| 47 | bool normalized { false }; |
| 48 | GC3Dsizei stride { 16 }; |
| 49 | GC3Dsizei originalStride { 0 }; |
| 50 | GC3Dintptr offset { 0 }; |
| 51 | GC3Duint divisor { 0 }; |
| 52 | }; |
| 53 | |
| 54 | bool isDefaultObject() const { return m_type == Type::Default; } |
| 55 | |
| 56 | bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 57 | void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 58 | |
| 59 | WebGLBuffer* getElementArrayBuffer() const { return m_boundElementArrayBuffer.get(); } |
| 60 | void setElementArrayBuffer(WebGLBuffer*); |
| 61 | |
| 62 | VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } |
| 63 | void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, WebGLBuffer&); |
| 64 | void unbindBuffer(WebGLBuffer&); |
| 65 | |
| 66 | void setVertexAttribDivisor(GC3Duint index, GC3Duint divisor); |
| 67 | |
| 68 | protected: |
| 69 | WebGLVertexArrayObjectBase(WebGLRenderingContextBase&, Type); |
| 70 | void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override = 0; |
| 71 | |
| 72 | Type m_type; |
| 73 | bool m_hasEverBeenBound { false }; |
| 74 | RefPtr<WebGLBuffer> m_boundElementArrayBuffer; |
| 75 | Vector<VertexAttribState> m_vertexAttribState; |
| 76 | }; |
| 77 | |
| 78 | } // namespace WebCore |
| 79 | |