1 | /* |
2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "WebGLBuffer.h" |
29 | #include "WebGLContextObject.h" |
30 | |
31 | namespace WebCore { |
32 | |
33 | class WebGLVertexArrayObjectBase : public WebGLContextObject { |
34 | public: |
35 | enum class Type { Default, User }; |
36 | |
37 | // Cached values for vertex attrib range checks |
38 | struct VertexAttribState { |
39 | bool isBound() const { return bufferBinding && bufferBinding->object(); } |
40 | bool validateBinding() const { return !enabled || isBound(); } |
41 | |
42 | bool enabled { false }; |
43 | RefPtr<WebGLBuffer> bufferBinding; |
44 | GC3Dsizei bytesPerElement { 0 }; |
45 | GC3Dint size { 4 }; |
46 | GC3Denum type { GraphicsContext3D::FLOAT }; |
47 | bool normalized { false }; |
48 | GC3Dsizei stride { 16 }; |
49 | GC3Dsizei originalStride { 0 }; |
50 | GC3Dintptr offset { 0 }; |
51 | GC3Duint divisor { 0 }; |
52 | }; |
53 | |
54 | bool isDefaultObject() const { return m_type == Type::Default; } |
55 | |
56 | bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
57 | void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
58 | |
59 | WebGLBuffer* getElementArrayBuffer() const { return m_boundElementArrayBuffer.get(); } |
60 | void setElementArrayBuffer(WebGLBuffer*); |
61 | |
62 | VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } |
63 | void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, WebGLBuffer&); |
64 | void unbindBuffer(WebGLBuffer&); |
65 | |
66 | void setVertexAttribDivisor(GC3Duint index, GC3Duint divisor); |
67 | |
68 | protected: |
69 | WebGLVertexArrayObjectBase(WebGLRenderingContextBase&, Type); |
70 | void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override = 0; |
71 | |
72 | Type m_type; |
73 | bool m_hasEverBeenBound { false }; |
74 | RefPtr<WebGLBuffer> m_boundElementArrayBuffer; |
75 | Vector<VertexAttribState> m_vertexAttribState; |
76 | }; |
77 | |
78 | } // namespace WebCore |
79 | |