| 1 | /* |
| 2 | * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "GraphicsContext3D.h" |
| 29 | |
| 30 | namespace WebCore { |
| 31 | |
| 32 | class WebGLContextGroup; |
| 33 | class WebGLRenderingContextBase; |
| 34 | |
| 35 | class WebGLObject : public RefCounted<WebGLObject> { |
| 36 | public: |
| 37 | virtual ~WebGLObject() = default; |
| 38 | |
| 39 | Platform3DObject object() const { return m_object; } |
| 40 | |
| 41 | // deleteObject may not always delete the OpenGL resource. For programs and |
| 42 | // shaders, deletion is delayed until they are no longer attached. |
| 43 | // FIXME: revisit this when resource sharing between contexts are implemented. |
| 44 | void deleteObject(GraphicsContext3D*); |
| 45 | |
| 46 | void onAttached() { ++m_attachmentCount; } |
| 47 | void onDetached(GraphicsContext3D*); |
| 48 | |
| 49 | // This indicates whether the client side issue a delete call already, not |
| 50 | // whether the OpenGL resource is deleted. |
| 51 | // object()==0 indicates the OpenGL resource is deleted. |
| 52 | bool isDeleted() { return m_deleted; } |
| 53 | |
| 54 | // True if this object belongs to the group or context. |
| 55 | virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase&) const = 0; |
| 56 | |
| 57 | protected: |
| 58 | WebGLObject() = default; |
| 59 | |
| 60 | // setObject should be only called once right after creating a WebGLObject. |
| 61 | void setObject(Platform3DObject); |
| 62 | |
| 63 | // deleteObjectImpl should be only called once to delete the OpenGL resource. |
| 64 | virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; |
| 65 | |
| 66 | virtual bool hasGroupOrContext() const = 0; |
| 67 | |
| 68 | virtual void detach(); |
| 69 | |
| 70 | virtual GraphicsContext3D* getAGraphicsContext3D() const = 0; |
| 71 | |
| 72 | private: |
| 73 | Platform3DObject m_object { 0 }; |
| 74 | unsigned m_attachmentCount { 0 }; |
| 75 | bool m_deleted { false }; |
| 76 | }; |
| 77 | |
| 78 | } // namespace WebCore |
| 79 | |