1 | /* |
2 | * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "GraphicsContext3D.h" |
29 | |
30 | namespace WebCore { |
31 | |
32 | class WebGLContextGroup; |
33 | class WebGLRenderingContextBase; |
34 | |
35 | class WebGLObject : public RefCounted<WebGLObject> { |
36 | public: |
37 | virtual ~WebGLObject() = default; |
38 | |
39 | Platform3DObject object() const { return m_object; } |
40 | |
41 | // deleteObject may not always delete the OpenGL resource. For programs and |
42 | // shaders, deletion is delayed until they are no longer attached. |
43 | // FIXME: revisit this when resource sharing between contexts are implemented. |
44 | void deleteObject(GraphicsContext3D*); |
45 | |
46 | void onAttached() { ++m_attachmentCount; } |
47 | void onDetached(GraphicsContext3D*); |
48 | |
49 | // This indicates whether the client side issue a delete call already, not |
50 | // whether the OpenGL resource is deleted. |
51 | // object()==0 indicates the OpenGL resource is deleted. |
52 | bool isDeleted() { return m_deleted; } |
53 | |
54 | // True if this object belongs to the group or context. |
55 | virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase&) const = 0; |
56 | |
57 | protected: |
58 | WebGLObject() = default; |
59 | |
60 | // setObject should be only called once right after creating a WebGLObject. |
61 | void setObject(Platform3DObject); |
62 | |
63 | // deleteObjectImpl should be only called once to delete the OpenGL resource. |
64 | virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; |
65 | |
66 | virtual bool hasGroupOrContext() const = 0; |
67 | |
68 | virtual void detach(); |
69 | |
70 | virtual GraphicsContext3D* getAGraphicsContext3D() const = 0; |
71 | |
72 | private: |
73 | Platform3DObject m_object { 0 }; |
74 | unsigned m_attachmentCount { 0 }; |
75 | bool m_deleted { false }; |
76 | }; |
77 | |
78 | } // namespace WebCore |
79 | |