| 1 | /* | 
| 2 |  * Copyright (C) 2009-2017 Apple Inc. All rights reserved. | 
| 3 |  * | 
| 4 |  * Redistribution and use in source and binary forms, with or without | 
| 5 |  * modification, are permitted provided that the following conditions | 
| 6 |  * are met: | 
| 7 |  * 1. Redistributions of source code must retain the above copyright | 
| 8 |  *    notice, this list of conditions and the following disclaimer. | 
| 9 |  * 2. Redistributions in binary form must reproduce the above copyright | 
| 10 |  *    notice, this list of conditions and the following disclaimer in the | 
| 11 |  *    documentation and/or other materials provided with the distribution. | 
| 12 |  * | 
| 13 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
| 14 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 15 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 16 |  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR | 
| 17 |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 18 |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 19 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 20 |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 21 |  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 22 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 23 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  | 
| 24 |  */ | 
| 25 |  | 
| 26 | #pragma once | 
| 27 |  | 
| 28 | #include "GraphicsContext3D.h" | 
| 29 |  | 
| 30 | namespace WebCore { | 
| 31 |  | 
| 32 | class WebGLContextGroup; | 
| 33 | class WebGLRenderingContextBase; | 
| 34 |  | 
| 35 | class WebGLObject : public RefCounted<WebGLObject> { | 
| 36 | public: | 
| 37 |     virtual ~WebGLObject() = default; | 
| 38 |  | 
| 39 |     Platform3DObject object() const { return m_object; } | 
| 40 |  | 
| 41 |     // deleteObject may not always delete the OpenGL resource.  For programs and | 
| 42 |     // shaders, deletion is delayed until they are no longer attached. | 
| 43 |     // FIXME: revisit this when resource sharing between contexts are implemented. | 
| 44 |     void deleteObject(GraphicsContext3D*); | 
| 45 |  | 
| 46 |     void onAttached() { ++m_attachmentCount; } | 
| 47 |     void onDetached(GraphicsContext3D*); | 
| 48 |  | 
| 49 |     // This indicates whether the client side issue a delete call already, not | 
| 50 |     // whether the OpenGL resource is deleted. | 
| 51 |     // object()==0 indicates the OpenGL resource is deleted. | 
| 52 |     bool isDeleted() { return m_deleted; } | 
| 53 |  | 
| 54 |     // True if this object belongs to the group or context. | 
| 55 |     virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase&) const = 0; | 
| 56 |  | 
| 57 | protected: | 
| 58 |     WebGLObject() = default; | 
| 59 |  | 
| 60 |     // setObject should be only called once right after creating a WebGLObject. | 
| 61 |     void setObject(Platform3DObject); | 
| 62 |  | 
| 63 |     // deleteObjectImpl should be only called once to delete the OpenGL resource. | 
| 64 |     virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; | 
| 65 |  | 
| 66 |     virtual bool hasGroupOrContext() const = 0; | 
| 67 |  | 
| 68 |     virtual void detach(); | 
| 69 |  | 
| 70 |     virtual GraphicsContext3D* getAGraphicsContext3D() const = 0; | 
| 71 |  | 
| 72 | private: | 
| 73 |     Platform3DObject m_object { 0 }; | 
| 74 |     unsigned m_attachmentCount { 0 }; | 
| 75 |     bool m_deleted { false }; | 
| 76 | }; | 
| 77 |  | 
| 78 | } // namespace WebCore | 
| 79 |  |