1 | /* |
2 | * Copyright (c) 2010, Google Inc. All rights reserved. |
3 | * Copyright (c) 2016 Apple Inc. All rights reserved. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are |
7 | * met: |
8 | * * Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * * Redistributions in binary form must reproduce the above |
11 | * copyright notice, this list of conditions and the following disclaimer |
12 | * in the documentation and/or other materials provided with the |
13 | * distribution. |
14 | * |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
16 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
17 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
18 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
19 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
20 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
21 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
22 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
23 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
25 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | #pragma once |
29 | |
30 | #include "GraphicsContext3DAttributes.h" |
31 | |
32 | namespace WebCore { |
33 | |
34 | using WebGLPowerPreference = GraphicsContext3DPowerPreference; |
35 | using WebGLContextAttributes = GraphicsContext3DAttributes; |
36 | |
37 | } // namespace WebCore |
38 | |