1 | /* |
2 | * Copyright (c) 2012, Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are |
6 | * met: |
7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above |
10 | * copyright notice, this list of conditions and the following disclaimer |
11 | * in the documentation and/or other materials provided with the |
12 | * distribution. |
13 | * |
14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
15 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
16 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
17 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
18 | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
19 | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
20 | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
21 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
22 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | */ |
26 | |
27 | #pragma once |
28 | |
29 | #include "GraphicsContext3D.h" |
30 | #include <wtf/RefCounted.h> |
31 | |
32 | namespace WebCore { |
33 | |
34 | class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> { |
35 | public: |
36 | static Ref<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); |
37 | |
38 | GC3Dint rangeMin() const; |
39 | GC3Dint rangeMax() const; |
40 | GC3Dint precision() const; |
41 | |
42 | private: |
43 | WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); |
44 | |
45 | GC3Dint m_rangeMin; |
46 | GC3Dint m_rangeMax; |
47 | GC3Dint m_precision; |
48 | }; |
49 | |
50 | } // namespace WebCore |
51 | |