| 1 | /* |
| 2 | * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "WebGLSharedObject.h" |
| 29 | #include <wtf/Forward.h> |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | class WebGLShader; |
| 34 | |
| 35 | class WebGLProgram final : public WebGLSharedObject { |
| 36 | public: |
| 37 | static Ref<WebGLProgram> create(WebGLRenderingContextBase&); |
| 38 | virtual ~WebGLProgram(); |
| 39 | |
| 40 | static HashMap<WebGLProgram*, WebGLRenderingContextBase*>& instances(const LockHolder&); |
| 41 | static Lock& instancesMutex(); |
| 42 | |
| 43 | unsigned numActiveAttribLocations(); |
| 44 | GC3Dint getActiveAttribLocation(GC3Duint index); |
| 45 | |
| 46 | bool isUsingVertexAttrib0(); |
| 47 | |
| 48 | bool getLinkStatus(); |
| 49 | void setLinkStatus(bool); |
| 50 | |
| 51 | unsigned getLinkCount() const { return m_linkCount; } |
| 52 | |
| 53 | // This is to be called everytime after the program is successfully linked. |
| 54 | // We don't deal with integer overflow here, assuming in reality a program |
| 55 | // will never be linked so many times. |
| 56 | // Also, we invalidate the cached program info. |
| 57 | void increaseLinkCount(); |
| 58 | |
| 59 | WebGLShader* getAttachedShader(GC3Denum); |
| 60 | bool attachShader(WebGLShader*); |
| 61 | bool detachShader(WebGLShader*); |
| 62 | |
| 63 | protected: |
| 64 | WebGLProgram(WebGLRenderingContextBase&); |
| 65 | |
| 66 | void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override; |
| 67 | |
| 68 | private: |
| 69 | void cacheActiveAttribLocations(GraphicsContext3D*); |
| 70 | void cacheInfoIfNeeded(); |
| 71 | |
| 72 | Vector<GC3Dint> m_activeAttribLocations; |
| 73 | |
| 74 | GC3Dint m_linkStatus { 0 }; |
| 75 | |
| 76 | // This is used to track whether a WebGLUniformLocation belongs to this program or not. |
| 77 | unsigned m_linkCount { 0 }; |
| 78 | |
| 79 | RefPtr<WebGLShader> m_vertexShader; |
| 80 | RefPtr<WebGLShader> m_fragmentShader; |
| 81 | |
| 82 | bool m_infoValid { true }; |
| 83 | }; |
| 84 | |
| 85 | } // namespace WebCore |
| 86 | |