| 1 | /* |
| 2 | * Copyright (C) 2009, 2014 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "ANGLEWebKitBridge.h" |
| 29 | #include "GraphicsContext3DAttributes.h" |
| 30 | #include "GraphicsTypes3D.h" |
| 31 | #include "Image.h" |
| 32 | #include "IntRect.h" |
| 33 | #include "PlatformLayer.h" |
| 34 | #include <memory> |
| 35 | #include <wtf/HashCountedSet.h> |
| 36 | #include <wtf/HashMap.h> |
| 37 | #include <wtf/ListHashSet.h> |
| 38 | #include <wtf/RefCounted.h> |
| 39 | #include <wtf/RetainPtr.h> |
| 40 | #include <wtf/UniqueArray.h> |
| 41 | #include <wtf/text/WTFString.h> |
| 42 | |
| 43 | #if USE(CA) |
| 44 | #include "PlatformCALayer.h" |
| 45 | #endif |
| 46 | |
| 47 | // FIXME: Find a better way to avoid the name confliction for NO_ERROR. |
| 48 | #if PLATFORM(WIN) |
| 49 | #undef NO_ERROR |
| 50 | #elif PLATFORM(GTK) |
| 51 | // This define is from the X11 headers, but it's used below, so we must undefine it. |
| 52 | #undef VERSION |
| 53 | #endif |
| 54 | |
| 55 | #if PLATFORM(COCOA) |
| 56 | |
| 57 | #if USE(OPENGL_ES) |
| 58 | #include <OpenGLES/ES2/gl.h> |
| 59 | #ifdef __OBJC__ |
| 60 | #import <OpenGLES/EAGL.h> |
| 61 | typedef EAGLContext* PlatformGraphicsContext3D; |
| 62 | #else |
| 63 | typedef void* PlatformGraphicsContext3D; |
| 64 | #endif // __OBJC__ |
| 65 | #endif // USE(OPENGL_ES) |
| 66 | |
| 67 | #if !USE(OPENGL_ES) |
| 68 | typedef struct _CGLContextObject *CGLContextObj; |
| 69 | typedef CGLContextObj PlatformGraphicsContext3D; |
| 70 | #endif |
| 71 | |
| 72 | OBJC_CLASS CALayer; |
| 73 | OBJC_CLASS WebGLLayer; |
| 74 | typedef struct __IOSurface* IOSurfaceRef; |
| 75 | #endif // PLATFORM(COCOA) |
| 76 | |
| 77 | #if USE(NICOSIA) |
| 78 | namespace Nicosia { |
| 79 | class GC3DLayer; |
| 80 | } |
| 81 | #endif |
| 82 | |
| 83 | #if !PLATFORM(COCOA) |
| 84 | typedef unsigned GLuint; |
| 85 | typedef void* PlatformGraphicsContext3D; |
| 86 | typedef void* PlatformGraphicsSurface3D; |
| 87 | #endif // !PLATFORM(COCOA) |
| 88 | |
| 89 | // These are currently the same among all implementations. |
| 90 | const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0; |
| 91 | const Platform3DObject NullPlatform3DObject = 0; |
| 92 | |
| 93 | namespace WebCore { |
| 94 | class Extensions3D; |
| 95 | #if !PLATFORM(COCOA) && USE(OPENGL_ES) |
| 96 | class Extensions3DOpenGLES; |
| 97 | #else |
| 98 | class Extensions3DOpenGL; |
| 99 | #endif |
| 100 | class HostWindow; |
| 101 | class Image; |
| 102 | class ImageBuffer; |
| 103 | class ImageData; |
| 104 | class IntRect; |
| 105 | class IntSize; |
| 106 | class WebGLRenderingContextBase; |
| 107 | #if USE(TEXTURE_MAPPER) |
| 108 | class TextureMapperGC3DPlatformLayer; |
| 109 | #endif |
| 110 | |
| 111 | typedef WTF::HashMap<CString, uint64_t> ShaderNameHash; |
| 112 | |
| 113 | struct ActiveInfo { |
| 114 | String name; |
| 115 | GC3Denum type; |
| 116 | GC3Dint size; |
| 117 | }; |
| 118 | |
| 119 | class GraphicsContext3DPrivate; |
| 120 | |
| 121 | class GraphicsContext3D : public RefCounted<GraphicsContext3D> { |
| 122 | public: |
| 123 | class Client { |
| 124 | public: |
| 125 | virtual ~Client() { } |
| 126 | virtual void didComposite() = 0; |
| 127 | virtual void forceContextLost() = 0; |
| 128 | virtual void recycleContext() = 0; |
| 129 | virtual void dispatchContextChangedNotification() = 0; |
| 130 | }; |
| 131 | |
| 132 | enum { |
| 133 | // WebGL 1 constants |
| 134 | DEPTH_BUFFER_BIT = 0x00000100, |
| 135 | STENCIL_BUFFER_BIT = 0x00000400, |
| 136 | COLOR_BUFFER_BIT = 0x00004000, |
| 137 | POINTS = 0x0000, |
| 138 | LINES = 0x0001, |
| 139 | LINE_LOOP = 0x0002, |
| 140 | LINE_STRIP = 0x0003, |
| 141 | TRIANGLES = 0x0004, |
| 142 | TRIANGLE_STRIP = 0x0005, |
| 143 | TRIANGLE_FAN = 0x0006, |
| 144 | ZERO = 0, |
| 145 | ONE = 1, |
| 146 | SRC_COLOR = 0x0300, |
| 147 | ONE_MINUS_SRC_COLOR = 0x0301, |
| 148 | SRC_ALPHA = 0x0302, |
| 149 | ONE_MINUS_SRC_ALPHA = 0x0303, |
| 150 | DST_ALPHA = 0x0304, |
| 151 | ONE_MINUS_DST_ALPHA = 0x0305, |
| 152 | DST_COLOR = 0x0306, |
| 153 | ONE_MINUS_DST_COLOR = 0x0307, |
| 154 | SRC_ALPHA_SATURATE = 0x0308, |
| 155 | FUNC_ADD = 0x8006, |
| 156 | BLEND_EQUATION = 0x8009, |
| 157 | BLEND_EQUATION_RGB = 0x8009, |
| 158 | BLEND_EQUATION_ALPHA = 0x883D, |
| 159 | FUNC_SUBTRACT = 0x800A, |
| 160 | FUNC_REVERSE_SUBTRACT = 0x800B, |
| 161 | BLEND_DST_RGB = 0x80C8, |
| 162 | BLEND_SRC_RGB = 0x80C9, |
| 163 | BLEND_DST_ALPHA = 0x80CA, |
| 164 | BLEND_SRC_ALPHA = 0x80CB, |
| 165 | CONSTANT_COLOR = 0x8001, |
| 166 | ONE_MINUS_CONSTANT_COLOR = 0x8002, |
| 167 | CONSTANT_ALPHA = 0x8003, |
| 168 | ONE_MINUS_CONSTANT_ALPHA = 0x8004, |
| 169 | BLEND_COLOR = 0x8005, |
| 170 | ARRAY_BUFFER = 0x8892, |
| 171 | ELEMENT_ARRAY_BUFFER = 0x8893, |
| 172 | ARRAY_BUFFER_BINDING = 0x8894, |
| 173 | ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, |
| 174 | STREAM_DRAW = 0x88E0, |
| 175 | STATIC_DRAW = 0x88E4, |
| 176 | DYNAMIC_DRAW = 0x88E8, |
| 177 | BUFFER_SIZE = 0x8764, |
| 178 | BUFFER_USAGE = 0x8765, |
| 179 | CURRENT_VERTEX_ATTRIB = 0x8626, |
| 180 | FRONT = 0x0404, |
| 181 | BACK = 0x0405, |
| 182 | FRONT_AND_BACK = 0x0408, |
| 183 | TEXTURE_2D = 0x0DE1, |
| 184 | CULL_FACE = 0x0B44, |
| 185 | BLEND = 0x0BE2, |
| 186 | DITHER = 0x0BD0, |
| 187 | STENCIL_TEST = 0x0B90, |
| 188 | DEPTH_TEST = 0x0B71, |
| 189 | SCISSOR_TEST = 0x0C11, |
| 190 | POLYGON_OFFSET_FILL = 0x8037, |
| 191 | SAMPLE_ALPHA_TO_COVERAGE = 0x809E, |
| 192 | SAMPLE_COVERAGE = 0x80A0, |
| 193 | NO_ERROR = 0, |
| 194 | INVALID_ENUM = 0x0500, |
| 195 | INVALID_VALUE = 0x0501, |
| 196 | INVALID_OPERATION = 0x0502, |
| 197 | OUT_OF_MEMORY = 0x0505, |
| 198 | CW = 0x0900, |
| 199 | CCW = 0x0901, |
| 200 | LINE_WIDTH = 0x0B21, |
| 201 | ALIASED_POINT_SIZE_RANGE = 0x846D, |
| 202 | ALIASED_LINE_WIDTH_RANGE = 0x846E, |
| 203 | CULL_FACE_MODE = 0x0B45, |
| 204 | FRONT_FACE = 0x0B46, |
| 205 | DEPTH_RANGE = 0x0B70, |
| 206 | DEPTH_WRITEMASK = 0x0B72, |
| 207 | DEPTH_CLEAR_VALUE = 0x0B73, |
| 208 | DEPTH_FUNC = 0x0B74, |
| 209 | STENCIL_CLEAR_VALUE = 0x0B91, |
| 210 | STENCIL_FUNC = 0x0B92, |
| 211 | STENCIL_FAIL = 0x0B94, |
| 212 | STENCIL_PASS_DEPTH_FAIL = 0x0B95, |
| 213 | STENCIL_PASS_DEPTH_PASS = 0x0B96, |
| 214 | STENCIL_REF = 0x0B97, |
| 215 | STENCIL_VALUE_MASK = 0x0B93, |
| 216 | STENCIL_WRITEMASK = 0x0B98, |
| 217 | STENCIL_BACK_FUNC = 0x8800, |
| 218 | STENCIL_BACK_FAIL = 0x8801, |
| 219 | STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, |
| 220 | STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, |
| 221 | STENCIL_BACK_REF = 0x8CA3, |
| 222 | STENCIL_BACK_VALUE_MASK = 0x8CA4, |
| 223 | STENCIL_BACK_WRITEMASK = 0x8CA5, |
| 224 | VIEWPORT = 0x0BA2, |
| 225 | SCISSOR_BOX = 0x0C10, |
| 226 | COLOR_CLEAR_VALUE = 0x0C22, |
| 227 | COLOR_WRITEMASK = 0x0C23, |
| 228 | UNPACK_ALIGNMENT = 0x0CF5, |
| 229 | PACK_ALIGNMENT = 0x0D05, |
| 230 | MAX_TEXTURE_SIZE = 0x0D33, |
| 231 | MAX_VIEWPORT_DIMS = 0x0D3A, |
| 232 | SUBPIXEL_BITS = 0x0D50, |
| 233 | RED_BITS = 0x0D52, |
| 234 | GREEN_BITS = 0x0D53, |
| 235 | BLUE_BITS = 0x0D54, |
| 236 | ALPHA_BITS = 0x0D55, |
| 237 | DEPTH_BITS = 0x0D56, |
| 238 | STENCIL_BITS = 0x0D57, |
| 239 | POLYGON_OFFSET_UNITS = 0x2A00, |
| 240 | POLYGON_OFFSET_FACTOR = 0x8038, |
| 241 | TEXTURE_BINDING_2D = 0x8069, |
| 242 | SAMPLE_BUFFERS = 0x80A8, |
| 243 | SAMPLES = 0x80A9, |
| 244 | SAMPLE_COVERAGE_VALUE = 0x80AA, |
| 245 | SAMPLE_COVERAGE_INVERT = 0x80AB, |
| 246 | NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, |
| 247 | COMPRESSED_TEXTURE_FORMATS = 0x86A3, |
| 248 | DONT_CARE = 0x1100, |
| 249 | FASTEST = 0x1101, |
| 250 | NICEST = 0x1102, |
| 251 | GENERATE_MIPMAP_HINT = 0x8192, |
| 252 | BYTE = 0x1400, |
| 253 | UNSIGNED_BYTE = 0x1401, |
| 254 | SHORT = 0x1402, |
| 255 | UNSIGNED_SHORT = 0x1403, |
| 256 | INT = 0x1404, |
| 257 | UNSIGNED_INT = 0x1405, |
| 258 | FLOAT = 0x1406, |
| 259 | HALF_FLOAT_OES = 0x8D61, |
| 260 | FIXED = 0x140C, |
| 261 | DEPTH_COMPONENT = 0x1902, |
| 262 | ALPHA = 0x1906, |
| 263 | RGB = 0x1907, |
| 264 | RGBA = 0x1908, |
| 265 | BGRA = 0x80E1, |
| 266 | LUMINANCE = 0x1909, |
| 267 | LUMINANCE_ALPHA = 0x190A, |
| 268 | UNSIGNED_SHORT_4_4_4_4 = 0x8033, |
| 269 | UNSIGNED_SHORT_5_5_5_1 = 0x8034, |
| 270 | UNSIGNED_SHORT_5_6_5 = 0x8363, |
| 271 | FRAGMENT_SHADER = 0x8B30, |
| 272 | VERTEX_SHADER = 0x8B31, |
| 273 | MAX_VERTEX_ATTRIBS = 0x8869, |
| 274 | MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, |
| 275 | MAX_VARYING_VECTORS = 0x8DFC, |
| 276 | MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, |
| 277 | MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, |
| 278 | MAX_TEXTURE_IMAGE_UNITS = 0x8872, |
| 279 | MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, |
| 280 | SHADER_TYPE = 0x8B4F, |
| 281 | DELETE_STATUS = 0x8B80, |
| 282 | LINK_STATUS = 0x8B82, |
| 283 | VALIDATE_STATUS = 0x8B83, |
| 284 | ATTACHED_SHADERS = 0x8B85, |
| 285 | ACTIVE_UNIFORMS = 0x8B86, |
| 286 | ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, |
| 287 | ACTIVE_ATTRIBUTES = 0x8B89, |
| 288 | ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, |
| 289 | SHADING_LANGUAGE_VERSION = 0x8B8C, |
| 290 | CURRENT_PROGRAM = 0x8B8D, |
| 291 | NEVER = 0x0200, |
| 292 | LESS = 0x0201, |
| 293 | EQUAL = 0x0202, |
| 294 | LEQUAL = 0x0203, |
| 295 | GREATER = 0x0204, |
| 296 | NOTEQUAL = 0x0205, |
| 297 | GEQUAL = 0x0206, |
| 298 | ALWAYS = 0x0207, |
| 299 | KEEP = 0x1E00, |
| 300 | REPLACE = 0x1E01, |
| 301 | INCR = 0x1E02, |
| 302 | DECR = 0x1E03, |
| 303 | INVERT = 0x150A, |
| 304 | INCR_WRAP = 0x8507, |
| 305 | DECR_WRAP = 0x8508, |
| 306 | VENDOR = 0x1F00, |
| 307 | RENDERER = 0x1F01, |
| 308 | VERSION = 0x1F02, |
| 309 | EXTENSIONS = 0x1F03, |
| 310 | NEAREST = 0x2600, |
| 311 | LINEAR = 0x2601, |
| 312 | NEAREST_MIPMAP_NEAREST = 0x2700, |
| 313 | LINEAR_MIPMAP_NEAREST = 0x2701, |
| 314 | NEAREST_MIPMAP_LINEAR = 0x2702, |
| 315 | LINEAR_MIPMAP_LINEAR = 0x2703, |
| 316 | TEXTURE_MAG_FILTER = 0x2800, |
| 317 | TEXTURE_MIN_FILTER = 0x2801, |
| 318 | TEXTURE_WRAP_S = 0x2802, |
| 319 | TEXTURE_WRAP_T = 0x2803, |
| 320 | TEXTURE = 0x1702, |
| 321 | TEXTURE_CUBE_MAP = 0x8513, |
| 322 | TEXTURE_BINDING_CUBE_MAP = 0x8514, |
| 323 | TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, |
| 324 | TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, |
| 325 | TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, |
| 326 | TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, |
| 327 | TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, |
| 328 | TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, |
| 329 | MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, |
| 330 | TEXTURE0 = 0x84C0, |
| 331 | TEXTURE1 = 0x84C1, |
| 332 | TEXTURE2 = 0x84C2, |
| 333 | TEXTURE3 = 0x84C3, |
| 334 | TEXTURE4 = 0x84C4, |
| 335 | TEXTURE5 = 0x84C5, |
| 336 | TEXTURE6 = 0x84C6, |
| 337 | TEXTURE7 = 0x84C7, |
| 338 | TEXTURE8 = 0x84C8, |
| 339 | TEXTURE9 = 0x84C9, |
| 340 | TEXTURE10 = 0x84CA, |
| 341 | TEXTURE11 = 0x84CB, |
| 342 | TEXTURE12 = 0x84CC, |
| 343 | TEXTURE13 = 0x84CD, |
| 344 | TEXTURE14 = 0x84CE, |
| 345 | TEXTURE15 = 0x84CF, |
| 346 | TEXTURE16 = 0x84D0, |
| 347 | TEXTURE17 = 0x84D1, |
| 348 | TEXTURE18 = 0x84D2, |
| 349 | TEXTURE19 = 0x84D3, |
| 350 | TEXTURE20 = 0x84D4, |
| 351 | TEXTURE21 = 0x84D5, |
| 352 | TEXTURE22 = 0x84D6, |
| 353 | TEXTURE23 = 0x84D7, |
| 354 | TEXTURE24 = 0x84D8, |
| 355 | TEXTURE25 = 0x84D9, |
| 356 | TEXTURE26 = 0x84DA, |
| 357 | TEXTURE27 = 0x84DB, |
| 358 | TEXTURE28 = 0x84DC, |
| 359 | TEXTURE29 = 0x84DD, |
| 360 | TEXTURE30 = 0x84DE, |
| 361 | TEXTURE31 = 0x84DF, |
| 362 | ACTIVE_TEXTURE = 0x84E0, |
| 363 | REPEAT = 0x2901, |
| 364 | CLAMP_TO_EDGE = 0x812F, |
| 365 | MIRRORED_REPEAT = 0x8370, |
| 366 | FLOAT_VEC2 = 0x8B50, |
| 367 | FLOAT_VEC3 = 0x8B51, |
| 368 | FLOAT_VEC4 = 0x8B52, |
| 369 | INT_VEC2 = 0x8B53, |
| 370 | INT_VEC3 = 0x8B54, |
| 371 | INT_VEC4 = 0x8B55, |
| 372 | BOOL = 0x8B56, |
| 373 | BOOL_VEC2 = 0x8B57, |
| 374 | BOOL_VEC3 = 0x8B58, |
| 375 | BOOL_VEC4 = 0x8B59, |
| 376 | FLOAT_MAT2 = 0x8B5A, |
| 377 | FLOAT_MAT3 = 0x8B5B, |
| 378 | FLOAT_MAT4 = 0x8B5C, |
| 379 | SAMPLER_2D = 0x8B5E, |
| 380 | SAMPLER_CUBE = 0x8B60, |
| 381 | VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, |
| 382 | VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, |
| 383 | VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, |
| 384 | VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, |
| 385 | VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, |
| 386 | VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, |
| 387 | VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, |
| 388 | IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, |
| 389 | IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B, |
| 390 | COMPILE_STATUS = 0x8B81, |
| 391 | INFO_LOG_LENGTH = 0x8B84, |
| 392 | SHADER_SOURCE_LENGTH = 0x8B88, |
| 393 | SHADER_COMPILER = 0x8DFA, |
| 394 | SHADER_BINARY_FORMATS = 0x8DF8, |
| 395 | NUM_SHADER_BINARY_FORMATS = 0x8DF9, |
| 396 | LOW_FLOAT = 0x8DF0, |
| 397 | MEDIUM_FLOAT = 0x8DF1, |
| 398 | HIGH_FLOAT = 0x8DF2, |
| 399 | LOW_INT = 0x8DF3, |
| 400 | MEDIUM_INT = 0x8DF4, |
| 401 | HIGH_INT = 0x8DF5, |
| 402 | FRAMEBUFFER = 0x8D40, |
| 403 | RENDERBUFFER = 0x8D41, |
| 404 | RGBA4 = 0x8056, |
| 405 | RGB5_A1 = 0x8057, |
| 406 | RGB565 = 0x8D62, |
| 407 | DEPTH_COMPONENT16 = 0x81A5, |
| 408 | STENCIL_INDEX = 0x1901, |
| 409 | STENCIL_INDEX8 = 0x8D48, |
| 410 | RENDERBUFFER_WIDTH = 0x8D42, |
| 411 | RENDERBUFFER_HEIGHT = 0x8D43, |
| 412 | RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, |
| 413 | RENDERBUFFER_RED_SIZE = 0x8D50, |
| 414 | RENDERBUFFER_GREEN_SIZE = 0x8D51, |
| 415 | RENDERBUFFER_BLUE_SIZE = 0x8D52, |
| 416 | RENDERBUFFER_ALPHA_SIZE = 0x8D53, |
| 417 | RENDERBUFFER_DEPTH_SIZE = 0x8D54, |
| 418 | RENDERBUFFER_STENCIL_SIZE = 0x8D55, |
| 419 | FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, |
| 420 | FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, |
| 421 | FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, |
| 422 | FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, |
| 423 | COLOR_ATTACHMENT0 = 0x8CE0, |
| 424 | DEPTH_ATTACHMENT = 0x8D00, |
| 425 | STENCIL_ATTACHMENT = 0x8D20, |
| 426 | NONE = 0, |
| 427 | FRAMEBUFFER_COMPLETE = 0x8CD5, |
| 428 | FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, |
| 429 | FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, |
| 430 | FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9, |
| 431 | FRAMEBUFFER_UNSUPPORTED = 0x8CDD, |
| 432 | FRAMEBUFFER_BINDING = 0x8CA6, |
| 433 | RENDERBUFFER_BINDING = 0x8CA7, |
| 434 | MAX_RENDERBUFFER_SIZE = 0x84E8, |
| 435 | INVALID_FRAMEBUFFER_OPERATION = 0x0506, |
| 436 | |
| 437 | // WebGL-specific enums |
| 438 | UNPACK_FLIP_Y_WEBGL = 0x9240, |
| 439 | UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241, |
| 440 | CONTEXT_LOST_WEBGL = 0x9242, |
| 441 | UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243, |
| 442 | BROWSER_DEFAULT_WEBGL = 0x9244, |
| 443 | VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE, |
| 444 | |
| 445 | // WebGL2 constants |
| 446 | READ_BUFFER = 0x0C02, |
| 447 | UNPACK_ROW_LENGTH = 0x0CF2, |
| 448 | UNPACK_SKIP_ROWS = 0x0CF3, |
| 449 | UNPACK_SKIP_PIXELS = 0x0CF4, |
| 450 | PACK_ROW_LENGTH = 0x0D02, |
| 451 | PACK_SKIP_ROWS = 0x0D03, |
| 452 | PACK_SKIP_PIXELS = 0x0D04, |
| 453 | COLOR = 0x1800, |
| 454 | DEPTH = 0x1801, |
| 455 | STENCIL = 0x1802, |
| 456 | RED = 0x1903, |
| 457 | RGB8 = 0x8051, |
| 458 | RGBA8 = 0x8058, |
| 459 | RGB10_A2 = 0x8059, |
| 460 | TEXTURE_BINDING_3D = 0x806A, |
| 461 | UNPACK_SKIP_IMAGES = 0x806D, |
| 462 | UNPACK_IMAGE_HEIGHT = 0x806E, |
| 463 | TEXTURE_3D = 0x806F, |
| 464 | TEXTURE_WRAP_R = 0x8072, |
| 465 | MAX_3D_TEXTURE_SIZE = 0x8073, |
| 466 | UNSIGNED_INT_2_10_10_10_REV = 0x8368, |
| 467 | MAX_ELEMENTS_VERTICES = 0x80E8, |
| 468 | MAX_ELEMENTS_INDICES = 0x80E9, |
| 469 | TEXTURE_MIN_LOD = 0x813A, |
| 470 | TEXTURE_MAX_LOD = 0x813B, |
| 471 | TEXTURE_BASE_LEVEL = 0x813C, |
| 472 | TEXTURE_MAX_LEVEL = 0x813D, |
| 473 | MIN = 0x8007, |
| 474 | MAX = 0x8008, |
| 475 | DEPTH_COMPONENT24 = 0x81A6, |
| 476 | MAX_TEXTURE_LOD_BIAS = 0x84FD, |
| 477 | TEXTURE_COMPARE_MODE = 0x884C, |
| 478 | TEXTURE_COMPARE_FUNC = 0x884D, |
| 479 | CURRENT_QUERY = 0x8865, |
| 480 | QUERY_RESULT = 0x8866, |
| 481 | QUERY_RESULT_AVAILABLE = 0x8867, |
| 482 | STREAM_READ = 0x88E1, |
| 483 | STREAM_COPY = 0x88E2, |
| 484 | STATIC_READ = 0x88E5, |
| 485 | STATIC_COPY = 0x88E6, |
| 486 | DYNAMIC_READ = 0x88E9, |
| 487 | DYNAMIC_COPY = 0x88EA, |
| 488 | MAX_DRAW_BUFFERS = 0x8824, |
| 489 | DRAW_BUFFER0 = 0x8825, |
| 490 | DRAW_BUFFER1 = 0x8826, |
| 491 | DRAW_BUFFER2 = 0x8827, |
| 492 | DRAW_BUFFER3 = 0x8828, |
| 493 | DRAW_BUFFER4 = 0x8829, |
| 494 | DRAW_BUFFER5 = 0x882A, |
| 495 | DRAW_BUFFER6 = 0x882B, |
| 496 | DRAW_BUFFER7 = 0x882C, |
| 497 | DRAW_BUFFER8 = 0x882D, |
| 498 | DRAW_BUFFER9 = 0x882E, |
| 499 | DRAW_BUFFER10 = 0x882F, |
| 500 | DRAW_BUFFER11 = 0x8830, |
| 501 | DRAW_BUFFER12 = 0x8831, |
| 502 | DRAW_BUFFER13 = 0x8832, |
| 503 | DRAW_BUFFER14 = 0x8833, |
| 504 | DRAW_BUFFER15 = 0x8834, |
| 505 | MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, |
| 506 | MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, |
| 507 | SAMPLER_3D = 0x8B5F, |
| 508 | SAMPLER_2D_SHADOW = 0x8B62, |
| 509 | FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, |
| 510 | PIXEL_PACK_BUFFER = 0x88EB, |
| 511 | PIXEL_UNPACK_BUFFER = 0x88EC, |
| 512 | PIXEL_PACK_BUFFER_BINDING = 0x88ED, |
| 513 | PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, |
| 514 | FLOAT_MAT2x3 = 0x8B65, |
| 515 | FLOAT_MAT2x4 = 0x8B66, |
| 516 | FLOAT_MAT3x2 = 0x8B67, |
| 517 | FLOAT_MAT3x4 = 0x8B68, |
| 518 | FLOAT_MAT4x2 = 0x8B69, |
| 519 | FLOAT_MAT4x3 = 0x8B6A, |
| 520 | SRGB = 0x8C40, |
| 521 | SRGB8 = 0x8C41, |
| 522 | SRGB_ALPHA = 0x8C42, |
| 523 | SRGB8_ALPHA8 = 0x8C43, |
| 524 | COMPARE_REF_TO_TEXTURE = 0x884E, |
| 525 | RGBA32F = 0x8814, |
| 526 | RGB32F = 0x8815, |
| 527 | RGBA16F = 0x881A, |
| 528 | RGB16F = 0x881B, |
| 529 | VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD, |
| 530 | MAX_ARRAY_TEXTURE_LAYERS = 0x88FF, |
| 531 | MIN_PROGRAM_TEXEL_OFFSET = 0x8904, |
| 532 | MAX_PROGRAM_TEXEL_OFFSET = 0x8905, |
| 533 | MAX_VARYING_COMPONENTS = 0x8B4B, |
| 534 | TEXTURE_2D_ARRAY = 0x8C1A, |
| 535 | TEXTURE_BINDING_2D_ARRAY = 0x8C1D, |
| 536 | R11F_G11F_B10F = 0x8C3A, |
| 537 | UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B, |
| 538 | RGB9_E5 = 0x8C3D, |
| 539 | UNSIGNED_INT_5_9_9_9_REV = 0x8C3E, |
| 540 | TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, |
| 541 | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80, |
| 542 | TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, |
| 543 | TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, |
| 544 | TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85, |
| 545 | TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88, |
| 546 | RASTERIZER_DISCARD = 0x8C89, |
| 547 | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, |
| 548 | MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, |
| 549 | INTERLEAVED_ATTRIBS = 0x8C8C, |
| 550 | SEPARATE_ATTRIBS = 0x8C8D, |
| 551 | TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, |
| 552 | TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F, |
| 553 | RGBA32UI = 0x8D70, |
| 554 | RGB32UI = 0x8D71, |
| 555 | RGBA16UI = 0x8D76, |
| 556 | RGB16UI = 0x8D77, |
| 557 | RGBA8UI = 0x8D7C, |
| 558 | RGB8UI = 0x8D7D, |
| 559 | RGBA32I = 0x8D82, |
| 560 | RGB32I = 0x8D83, |
| 561 | RGBA16I = 0x8D88, |
| 562 | RGB16I = 0x8D89, |
| 563 | RGBA8I = 0x8D8E, |
| 564 | RGB8I = 0x8D8F, |
| 565 | RED_INTEGER = 0x8D94, |
| 566 | RGB_INTEGER = 0x8D98, |
| 567 | RGBA_INTEGER = 0x8D99, |
| 568 | SAMPLER_2D_ARRAY = 0x8DC1, |
| 569 | SAMPLER_2D_ARRAY_SHADOW = 0x8DC4, |
| 570 | SAMPLER_CUBE_SHADOW = 0x8DC5, |
| 571 | UNSIGNED_INT_VEC2 = 0x8DC6, |
| 572 | UNSIGNED_INT_VEC3 = 0x8DC7, |
| 573 | UNSIGNED_INT_VEC4 = 0x8DC8, |
| 574 | INT_SAMPLER_2D = 0x8DCA, |
| 575 | INT_SAMPLER_3D = 0x8DCB, |
| 576 | INT_SAMPLER_CUBE = 0x8DCC, |
| 577 | INT_SAMPLER_2D_ARRAY = 0x8DCF, |
| 578 | UNSIGNED_INT_SAMPLER_2D = 0x8DD2, |
| 579 | UNSIGNED_INT_SAMPLER_3D = 0x8DD3, |
| 580 | UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, |
| 581 | UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7, |
| 582 | DEPTH_COMPONENT32F = 0x8CAC, |
| 583 | DEPTH32F_STENCIL8 = 0x8CAD, |
| 584 | FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD, |
| 585 | FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, |
| 586 | FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, |
| 587 | FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, |
| 588 | FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, |
| 589 | FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, |
| 590 | FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, |
| 591 | FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, |
| 592 | FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217, |
| 593 | FRAMEBUFFER_DEFAULT = 0x8218, |
| 594 | DEPTH_STENCIL_ATTACHMENT = 0x821A, |
| 595 | DEPTH_STENCIL = 0x84F9, |
| 596 | UNSIGNED_INT_24_8 = 0x84FA, |
| 597 | DEPTH24_STENCIL8 = 0x88F0, |
| 598 | UNSIGNED_NORMALIZED = 0x8C17, |
| 599 | DRAW_FRAMEBUFFER_BINDING = 0x8CA6, /* Same as FRAMEBUFFER_BINDING */ |
| 600 | READ_FRAMEBUFFER = 0x8CA8, |
| 601 | DRAW_FRAMEBUFFER = 0x8CA9, |
| 602 | READ_FRAMEBUFFER_BINDING = 0x8CAA, |
| 603 | RENDERBUFFER_SAMPLES = 0x8CAB, |
| 604 | FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, |
| 605 | MAX_COLOR_ATTACHMENTS = 0x8CDF, |
| 606 | COLOR_ATTACHMENT1 = 0x8CE1, |
| 607 | COLOR_ATTACHMENT2 = 0x8CE2, |
| 608 | COLOR_ATTACHMENT3 = 0x8CE3, |
| 609 | COLOR_ATTACHMENT4 = 0x8CE4, |
| 610 | COLOR_ATTACHMENT5 = 0x8CE5, |
| 611 | COLOR_ATTACHMENT6 = 0x8CE6, |
| 612 | COLOR_ATTACHMENT7 = 0x8CE7, |
| 613 | COLOR_ATTACHMENT8 = 0x8CE8, |
| 614 | COLOR_ATTACHMENT9 = 0x8CE9, |
| 615 | COLOR_ATTACHMENT10 = 0x8CEA, |
| 616 | COLOR_ATTACHMENT11 = 0x8CEB, |
| 617 | COLOR_ATTACHMENT12 = 0x8CEC, |
| 618 | COLOR_ATTACHMENT13 = 0x8CED, |
| 619 | COLOR_ATTACHMENT14 = 0x8CEE, |
| 620 | COLOR_ATTACHMENT15 = 0x8CEF, |
| 621 | FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, |
| 622 | MAX_SAMPLES = 0x8D57, |
| 623 | HALF_FLOAT = 0x140B, |
| 624 | RG = 0x8227, |
| 625 | RG_INTEGER = 0x8228, |
| 626 | R8 = 0x8229, |
| 627 | RG8 = 0x822B, |
| 628 | R16F = 0x822D, |
| 629 | R32F = 0x822E, |
| 630 | RG16F = 0x822F, |
| 631 | RG32F = 0x8230, |
| 632 | R8I = 0x8231, |
| 633 | R8UI = 0x8232, |
| 634 | R16I = 0x8233, |
| 635 | R16UI = 0x8234, |
| 636 | R32I = 0x8235, |
| 637 | R32UI = 0x8236, |
| 638 | RG8I = 0x8237, |
| 639 | RG8UI = 0x8238, |
| 640 | RG16I = 0x8239, |
| 641 | RG16UI = 0x823A, |
| 642 | RG32I = 0x823B, |
| 643 | RG32UI = 0x823C, |
| 644 | VERTEX_ARRAY_BINDING = 0x85B5, |
| 645 | R8_SNORM = 0x8F94, |
| 646 | RG8_SNORM = 0x8F95, |
| 647 | RGB8_SNORM = 0x8F96, |
| 648 | RGBA8_SNORM = 0x8F97, |
| 649 | SIGNED_NORMALIZED = 0x8F9C, |
| 650 | COPY_READ_BUFFER = 0x8F36, |
| 651 | COPY_WRITE_BUFFER = 0x8F37, |
| 652 | COPY_READ_BUFFER_BINDING = 0x8F36, /* Same as COPY_READ_BUFFER */ |
| 653 | COPY_WRITE_BUFFER_BINDING = 0x8F37, /* Same as COPY_WRITE_BUFFER */ |
| 654 | UNIFORM_BUFFER = 0x8A11, |
| 655 | UNIFORM_BUFFER_BINDING = 0x8A28, |
| 656 | UNIFORM_BUFFER_START = 0x8A29, |
| 657 | UNIFORM_BUFFER_SIZE = 0x8A2A, |
| 658 | MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, |
| 659 | MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, |
| 660 | MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, |
| 661 | MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, |
| 662 | MAX_UNIFORM_BLOCK_SIZE = 0x8A30, |
| 663 | MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, |
| 664 | MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, |
| 665 | UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34, |
| 666 | ACTIVE_UNIFORM_BLOCKS = 0x8A36, |
| 667 | UNIFORM_TYPE = 0x8A37, |
| 668 | UNIFORM_SIZE = 0x8A38, |
| 669 | UNIFORM_BLOCK_INDEX = 0x8A3A, |
| 670 | UNIFORM_OFFSET = 0x8A3B, |
| 671 | UNIFORM_ARRAY_STRIDE = 0x8A3C, |
| 672 | UNIFORM_MATRIX_STRIDE = 0x8A3D, |
| 673 | UNIFORM_IS_ROW_MAJOR = 0x8A3E, |
| 674 | UNIFORM_BLOCK_BINDING = 0x8A3F, |
| 675 | UNIFORM_BLOCK_DATA_SIZE = 0x8A40, |
| 676 | UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, |
| 677 | UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, |
| 678 | UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, |
| 679 | UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46, |
| 680 | INVALID_INDEX = 0xFFFFFFFF, |
| 681 | MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122, |
| 682 | MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125, |
| 683 | MAX_SERVER_WAIT_TIMEOUT = 0x9111, |
| 684 | OBJECT_TYPE = 0x9112, |
| 685 | SYNC_CONDITION = 0x9113, |
| 686 | SYNC_STATUS = 0x9114, |
| 687 | SYNC_FLAGS = 0x9115, |
| 688 | SYNC_FENCE = 0x9116, |
| 689 | SYNC_GPU_COMMANDS_COMPLETE = 0x9117, |
| 690 | UNSIGNALED = 0x9118, |
| 691 | SIGNALED = 0x9119, |
| 692 | ALREADY_SIGNALED = 0x911A, |
| 693 | TIMEOUT_EXPIRED = 0x911B, |
| 694 | CONDITION_SATISFIED = 0x911C, |
| 695 | #if PLATFORM(WIN) |
| 696 | WAIT_FAILED_WIN = 0x911D, |
| 697 | #else |
| 698 | WAIT_FAILED = 0x911D, |
| 699 | #endif |
| 700 | SYNC_FLUSH_COMMANDS_BIT = 0x00000001, |
| 701 | VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE, |
| 702 | ANY_SAMPLES_PASSED = 0x8C2F, |
| 703 | ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A, |
| 704 | SAMPLER_BINDING = 0x8919, |
| 705 | RGB10_A2UI = 0x906F, |
| 706 | TEXTURE_SWIZZLE_R = 0x8E42, |
| 707 | TEXTURE_SWIZZLE_G = 0x8E43, |
| 708 | TEXTURE_SWIZZLE_B = 0x8E44, |
| 709 | TEXTURE_SWIZZLE_A = 0x8E45, |
| 710 | GREEN = 0x1904, |
| 711 | BLUE = 0x1905, |
| 712 | INT_2_10_10_10_REV = 0x8D9F, |
| 713 | TRANSFORM_FEEDBACK = 0x8E22, |
| 714 | TRANSFORM_FEEDBACK_PAUSED = 0x8E23, |
| 715 | TRANSFORM_FEEDBACK_ACTIVE = 0x8E24, |
| 716 | TRANSFORM_FEEDBACK_BINDING = 0x8E25, |
| 717 | COMPRESSED_R11_EAC = 0x9270, |
| 718 | COMPRESSED_SIGNED_R11_EAC = 0x9271, |
| 719 | COMPRESSED_RG11_EAC = 0x9272, |
| 720 | COMPRESSED_SIGNED_RG11_EAC = 0x9273, |
| 721 | COMPRESSED_RGB8_ETC2 = 0x9274, |
| 722 | COMPRESSED_SRGB8_ETC2 = 0x9275, |
| 723 | COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276, |
| 724 | COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277, |
| 725 | COMPRESSED_RGBA8_ETC2_EAC = 0x9278, |
| 726 | COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279, |
| 727 | TEXTURE_IMMUTABLE_FORMAT = 0x912F, |
| 728 | MAX_ELEMENT_INDEX = 0x8D6B, |
| 729 | NUM_SAMPLE_COUNTS = 0x9380, |
| 730 | TEXTURE_IMMUTABLE_LEVELS = 0x82DF, |
| 731 | PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69, |
| 732 | PRIMITIVE_RESTART = 0x8F9D, |
| 733 | |
| 734 | // OpenGL ES 3 constants |
| 735 | MAP_READ_BIT = 0x0001 |
| 736 | }; |
| 737 | |
| 738 | enum RenderStyle { |
| 739 | RenderOffscreen, |
| 740 | RenderDirectlyToHostWindow, |
| 741 | }; |
| 742 | |
| 743 | class ContextLostCallback { |
| 744 | public: |
| 745 | virtual void onContextLost() = 0; |
| 746 | virtual ~ContextLostCallback() = default; |
| 747 | }; |
| 748 | |
| 749 | class ErrorMessageCallback { |
| 750 | public: |
| 751 | virtual void onErrorMessage(const String& message, GC3Dint id) = 0; |
| 752 | virtual ~ErrorMessageCallback() = default; |
| 753 | }; |
| 754 | |
| 755 | void setContextLostCallback(std::unique_ptr<ContextLostCallback>); |
| 756 | void setErrorMessageCallback(std::unique_ptr<ErrorMessageCallback>); |
| 757 | |
| 758 | static RefPtr<GraphicsContext3D> create(GraphicsContext3DAttributes, HostWindow*, RenderStyle = RenderOffscreen); |
| 759 | ~GraphicsContext3D(); |
| 760 | |
| 761 | #if PLATFORM(COCOA) |
| 762 | static Ref<GraphicsContext3D> createShared(GraphicsContext3D& sharedContext); |
| 763 | #endif |
| 764 | |
| 765 | #if PLATFORM(COCOA) |
| 766 | PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; } |
| 767 | Platform3DObject platformTexture() const { return m_texture; } |
| 768 | CALayer* platformLayer() const { return reinterpret_cast<CALayer*>(m_webGLLayer.get()); } |
| 769 | #else |
| 770 | PlatformGraphicsContext3D platformGraphicsContext3D(); |
| 771 | Platform3DObject platformTexture() const; |
| 772 | PlatformLayer* platformLayer() const; |
| 773 | #endif |
| 774 | |
| 775 | bool makeContextCurrent(); |
| 776 | |
| 777 | void addClient(Client& client) { m_clients.add(&client); } |
| 778 | void removeClient(Client& client) { m_clients.remove(&client); } |
| 779 | |
| 780 | // With multisampling on, blit from multisampleFBO to regular FBO. |
| 781 | void prepareTexture(); |
| 782 | |
| 783 | // Equivalent to ::glTexImage2D(). Allows pixels==0 with no allocation. |
| 784 | void texImage2DDirect(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); |
| 785 | |
| 786 | // Get an attribute location without checking the name -> mangledname mapping. |
| 787 | int getAttribLocationDirect(Platform3DObject program, const String& name); |
| 788 | |
| 789 | // Compile a shader without going through ANGLE. |
| 790 | void compileShaderDirect(Platform3DObject); |
| 791 | |
| 792 | // Helper to texImage2D with pixel==0 case: pixels are initialized to 0. |
| 793 | // Return true if no GL error is synthesized. |
| 794 | // By default, alignment is 4, the OpenGL default setting. |
| 795 | bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); |
| 796 | |
| 797 | bool isGLES2Compliant() const; |
| 798 | |
| 799 | //---------------------------------------------------------------------- |
| 800 | // Helpers for texture uploading and pixel readback. |
| 801 | // |
| 802 | |
| 803 | // Computes the components per pixel and bytes per component |
| 804 | // for the given format and type combination. Returns false if |
| 805 | // either was an invalid enum. |
| 806 | static bool computeFormatAndTypeParameters(GC3Denum format, |
| 807 | GC3Denum type, |
| 808 | unsigned int* componentsPerPixel, |
| 809 | unsigned int* bytesPerComponent); |
| 810 | |
| 811 | // Computes the image size in bytes. If paddingInBytes is not null, padding |
| 812 | // is also calculated in return. Returns NO_ERROR if succeed, otherwise |
| 813 | // return the suggested GL error indicating the cause of the failure: |
| 814 | // INVALID_VALUE if width/height is negative or overflow happens. |
| 815 | // INVALID_ENUM if format/type is illegal. |
| 816 | static GC3Denum computeImageSizeInBytes(GC3Denum format, |
| 817 | GC3Denum type, |
| 818 | GC3Dsizei width, |
| 819 | GC3Dsizei height, |
| 820 | GC3Dint alignment, |
| 821 | unsigned int* imageSizeInBytes, |
| 822 | unsigned int* paddingInBytes); |
| 823 | |
| 824 | static bool possibleFormatAndTypeForInternalFormat(GC3Denum internalFormat, GC3Denum& format, GC3Denum& type); |
| 825 | |
| 826 | // Extracts the contents of the given ImageData into the passed Vector, |
| 827 | // packing the pixel data according to the given format and type, |
| 828 | // and obeying the flipY and premultiplyAlpha flags. Returns true |
| 829 | // upon success. |
| 830 | static bool (ImageData*, |
| 831 | GC3Denum format, |
| 832 | GC3Denum type, |
| 833 | bool flipY, |
| 834 | bool premultiplyAlpha, |
| 835 | Vector<uint8_t>& data); |
| 836 | |
| 837 | // Helper function which extracts the user-supplied texture |
| 838 | // data, applying the flipY and premultiplyAlpha parameters. |
| 839 | // If the data is not tightly packed according to the passed |
| 840 | // unpackAlignment, the output data will be tightly packed. |
| 841 | // Returns true if successful, false if any error occurred. |
| 842 | static bool (unsigned int width, unsigned int height, |
| 843 | GC3Denum format, GC3Denum type, |
| 844 | unsigned int unpackAlignment, |
| 845 | bool flipY, bool premultiplyAlpha, |
| 846 | const void* pixels, |
| 847 | Vector<uint8_t>& data); |
| 848 | |
| 849 | |
| 850 | // Attempt to enumerate all possible native image formats to |
| 851 | // reduce the amount of temporary allocations during texture |
| 852 | // uploading. This enum must be public because it is accessed |
| 853 | // by non-member functions. |
| 854 | enum DataFormat { |
| 855 | DataFormatRGBA8 = 0, |
| 856 | DataFormatRGBA16Little, |
| 857 | DataFormatRGBA16Big, |
| 858 | DataFormatRGBA16F, |
| 859 | DataFormatRGBA32F, |
| 860 | DataFormatRGB8, |
| 861 | DataFormatRGB16Little, |
| 862 | DataFormatRGB16Big, |
| 863 | DataFormatRGB16F, |
| 864 | DataFormatRGB32F, |
| 865 | DataFormatBGR8, |
| 866 | DataFormatBGRA8, |
| 867 | DataFormatBGRA16Little, |
| 868 | DataFormatBGRA16Big, |
| 869 | DataFormatARGB8, |
| 870 | DataFormatARGB16Little, |
| 871 | DataFormatARGB16Big, |
| 872 | DataFormatABGR8, |
| 873 | DataFormatRGBA5551, |
| 874 | DataFormatRGBA4444, |
| 875 | DataFormatRGB565, |
| 876 | DataFormatR8, |
| 877 | DataFormatR16Little, |
| 878 | DataFormatR16Big, |
| 879 | DataFormatR16F, |
| 880 | DataFormatR32F, |
| 881 | DataFormatRA8, |
| 882 | DataFormatRA16Little, |
| 883 | DataFormatRA16Big, |
| 884 | DataFormatRA16F, |
| 885 | DataFormatRA32F, |
| 886 | DataFormatAR8, |
| 887 | DataFormatAR16Little, |
| 888 | DataFormatAR16Big, |
| 889 | DataFormatA8, |
| 890 | DataFormatA16Little, |
| 891 | DataFormatA16Big, |
| 892 | DataFormatA16F, |
| 893 | DataFormatA32F, |
| 894 | DataFormatNumFormats |
| 895 | }; |
| 896 | |
| 897 | ALWAYS_INLINE static bool hasAlpha(DataFormat format) |
| 898 | { |
| 899 | switch (format) { |
| 900 | case GraphicsContext3D::DataFormatA8: |
| 901 | case GraphicsContext3D::DataFormatA16F: |
| 902 | case GraphicsContext3D::DataFormatA32F: |
| 903 | case GraphicsContext3D::DataFormatRA8: |
| 904 | case GraphicsContext3D::DataFormatAR8: |
| 905 | case GraphicsContext3D::DataFormatRA16F: |
| 906 | case GraphicsContext3D::DataFormatRA32F: |
| 907 | case GraphicsContext3D::DataFormatRGBA8: |
| 908 | case GraphicsContext3D::DataFormatBGRA8: |
| 909 | case GraphicsContext3D::DataFormatARGB8: |
| 910 | case GraphicsContext3D::DataFormatABGR8: |
| 911 | case GraphicsContext3D::DataFormatRGBA16F: |
| 912 | case GraphicsContext3D::DataFormatRGBA32F: |
| 913 | case GraphicsContext3D::DataFormatRGBA4444: |
| 914 | case GraphicsContext3D::DataFormatRGBA5551: |
| 915 | return true; |
| 916 | default: |
| 917 | return false; |
| 918 | } |
| 919 | } |
| 920 | |
| 921 | ALWAYS_INLINE static bool hasColor(DataFormat format) |
| 922 | { |
| 923 | switch (format) { |
| 924 | case GraphicsContext3D::DataFormatRGBA8: |
| 925 | case GraphicsContext3D::DataFormatRGBA16F: |
| 926 | case GraphicsContext3D::DataFormatRGBA32F: |
| 927 | case GraphicsContext3D::DataFormatRGB8: |
| 928 | case GraphicsContext3D::DataFormatRGB16F: |
| 929 | case GraphicsContext3D::DataFormatRGB32F: |
| 930 | case GraphicsContext3D::DataFormatBGR8: |
| 931 | case GraphicsContext3D::DataFormatBGRA8: |
| 932 | case GraphicsContext3D::DataFormatARGB8: |
| 933 | case GraphicsContext3D::DataFormatABGR8: |
| 934 | case GraphicsContext3D::DataFormatRGBA5551: |
| 935 | case GraphicsContext3D::DataFormatRGBA4444: |
| 936 | case GraphicsContext3D::DataFormatRGB565: |
| 937 | case GraphicsContext3D::DataFormatR8: |
| 938 | case GraphicsContext3D::DataFormatR16F: |
| 939 | case GraphicsContext3D::DataFormatR32F: |
| 940 | case GraphicsContext3D::DataFormatRA8: |
| 941 | case GraphicsContext3D::DataFormatRA16F: |
| 942 | case GraphicsContext3D::DataFormatRA32F: |
| 943 | case GraphicsContext3D::DataFormatAR8: |
| 944 | return true; |
| 945 | default: |
| 946 | return false; |
| 947 | } |
| 948 | } |
| 949 | |
| 950 | // Check if the format is one of the formats from the ImageData or DOM elements. |
| 951 | // The formats from ImageData is always RGBA8. |
| 952 | // The formats from DOM elements vary with Graphics ports. It can only be RGBA8 or BGRA8 for non-CG port while a little more for CG port. |
| 953 | static ALWAYS_INLINE bool srcFormatComesFromDOMElementOrImageData(DataFormat SrcFormat) |
| 954 | { |
| 955 | #if USE(CG) |
| 956 | #if CPU(BIG_ENDIAN) |
| 957 | return SrcFormat == DataFormatRGBA8 || SrcFormat == DataFormatARGB8 || SrcFormat == DataFormatRGB8 |
| 958 | || SrcFormat == DataFormatRA8 || SrcFormat == DataFormatAR8 || SrcFormat == DataFormatR8 || SrcFormat == DataFormatA8; |
| 959 | #else |
| 960 | // That LITTLE_ENDIAN case has more possible formats than BIG_ENDIAN case is because some decoded image data is actually big endian |
| 961 | // even on little endian architectures. |
| 962 | return SrcFormat == DataFormatBGRA8 || SrcFormat == DataFormatABGR8 || SrcFormat == DataFormatBGR8 |
| 963 | || SrcFormat == DataFormatRGBA8 || SrcFormat == DataFormatARGB8 || SrcFormat == DataFormatRGB8 |
| 964 | || SrcFormat == DataFormatR8 || SrcFormat == DataFormatA8 |
| 965 | || SrcFormat == DataFormatRA8 || SrcFormat == DataFormatAR8; |
| 966 | #endif |
| 967 | #else |
| 968 | return SrcFormat == DataFormatBGRA8 || SrcFormat == DataFormatRGBA8; |
| 969 | #endif |
| 970 | } |
| 971 | |
| 972 | //---------------------------------------------------------------------- |
| 973 | // Entry points for WebGL. |
| 974 | // |
| 975 | |
| 976 | void activeTexture(GC3Denum texture); |
| 977 | void attachShader(Platform3DObject program, Platform3DObject shader); |
| 978 | void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); |
| 979 | void bindBuffer(GC3Denum target, Platform3DObject); |
| 980 | void bindFramebuffer(GC3Denum target, Platform3DObject); |
| 981 | void bindRenderbuffer(GC3Denum target, Platform3DObject); |
| 982 | void bindTexture(GC3Denum target, Platform3DObject); |
| 983 | void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); |
| 984 | void blendEquation(GC3Denum mode); |
| 985 | void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); |
| 986 | void blendFunc(GC3Denum sfactor, GC3Denum dfactor); |
| 987 | void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha); |
| 988 | |
| 989 | void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage); |
| 990 | void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage); |
| 991 | void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data); |
| 992 | |
| 993 | void* mapBufferRange(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr length, GC3Dbitfield access); |
| 994 | GC3Dboolean unmapBuffer(GC3Denum target); |
| 995 | void copyBufferSubData(GC3Denum readTarget, GC3Denum writeTarget, GC3Dintptr readOffset, GC3Dintptr writeOffset, GC3Dsizeiptr); |
| 996 | |
| 997 | void getInternalformativ(GC3Denum target, GC3Denum internalformat, GC3Denum pname, GC3Dsizei bufSize, GC3Dint* params); |
| 998 | void renderbufferStorageMultisample(GC3Denum target, GC3Dsizei samples, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); |
| 999 | |
| 1000 | void texStorage2D(GC3Denum target, GC3Dsizei levels, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); |
| 1001 | void texStorage3D(GC3Denum target, GC3Dsizei levels, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dsizei depth); |
| 1002 | |
| 1003 | void getActiveUniforms(Platform3DObject program, const Vector<GC3Duint>& uniformIndices, GC3Denum pname, Vector<GC3Dint>& params); |
| 1004 | |
| 1005 | GC3Denum checkFramebufferStatus(GC3Denum target); |
| 1006 | void clear(GC3Dbitfield mask); |
| 1007 | void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); |
| 1008 | void clearDepth(GC3Dclampf depth); |
| 1009 | void clearStencil(GC3Dint s); |
| 1010 | void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha); |
| 1011 | void compileShader(Platform3DObject); |
| 1012 | |
| 1013 | void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); |
| 1014 | void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data); |
| 1015 | void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); |
| 1016 | void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 1017 | void cullFace(GC3Denum mode); |
| 1018 | void depthFunc(GC3Denum func); |
| 1019 | void depthMask(GC3Dboolean flag); |
| 1020 | void depthRange(GC3Dclampf zNear, GC3Dclampf zFar); |
| 1021 | void detachShader(Platform3DObject, Platform3DObject); |
| 1022 | void disable(GC3Denum cap); |
| 1023 | void disableVertexAttribArray(GC3Duint index); |
| 1024 | void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); |
| 1025 | void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset); |
| 1026 | |
| 1027 | void enable(GC3Denum cap); |
| 1028 | void enableVertexAttribArray(GC3Duint index); |
| 1029 | void finish(); |
| 1030 | void flush(); |
| 1031 | void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject); |
| 1032 | void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level); |
| 1033 | void frontFace(GC3Denum mode); |
| 1034 | void generateMipmap(GC3Denum target); |
| 1035 | |
| 1036 | bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&); |
| 1037 | bool getActiveAttribImpl(Platform3DObject program, GC3Duint index, ActiveInfo&); |
| 1038 | bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&); |
| 1039 | bool getActiveUniformImpl(Platform3DObject program, GC3Duint index, ActiveInfo&); |
| 1040 | void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders); |
| 1041 | GC3Dint getAttribLocation(Platform3DObject, const String& name); |
| 1042 | void getBooleanv(GC3Denum pname, GC3Dboolean* value); |
| 1043 | void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
| 1044 | GraphicsContext3DAttributes getContextAttributes(); |
| 1045 | GC3Denum getError(); |
| 1046 | void getFloatv(GC3Denum pname, GC3Dfloat* value); |
| 1047 | void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value); |
| 1048 | void getIntegerv(GC3Denum pname, GC3Dint* value); |
| 1049 | void getInteger64v(GC3Denum pname, GC3Dint64* value); |
| 1050 | void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value); |
| 1051 | void getNonBuiltInActiveSymbolCount(Platform3DObject program, GC3Denum pname, GC3Dint* value); |
| 1052 | String getProgramInfoLog(Platform3DObject); |
| 1053 | String getUnmangledInfoLog(Platform3DObject[2], GC3Dsizei, const String&); |
| 1054 | void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
| 1055 | void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value); |
| 1056 | String getShaderInfoLog(Platform3DObject); |
| 1057 | void getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, GC3Dint* range, GC3Dint* precision); |
| 1058 | String getShaderSource(Platform3DObject); |
| 1059 | String getString(GC3Denum name); |
| 1060 | void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value); |
| 1061 | void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); |
| 1062 | void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value); |
| 1063 | void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value); |
| 1064 | GC3Dint getUniformLocation(Platform3DObject, const String& name); |
| 1065 | void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value); |
| 1066 | void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value); |
| 1067 | GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname); |
| 1068 | |
| 1069 | void hint(GC3Denum target, GC3Denum mode); |
| 1070 | GC3Dboolean isBuffer(Platform3DObject); |
| 1071 | GC3Dboolean isEnabled(GC3Denum cap); |
| 1072 | GC3Dboolean isFramebuffer(Platform3DObject); |
| 1073 | GC3Dboolean isProgram(Platform3DObject); |
| 1074 | GC3Dboolean isRenderbuffer(Platform3DObject); |
| 1075 | GC3Dboolean isShader(Platform3DObject); |
| 1076 | GC3Dboolean isTexture(Platform3DObject); |
| 1077 | void lineWidth(GC3Dfloat); |
| 1078 | void linkProgram(Platform3DObject); |
| 1079 | void pixelStorei(GC3Denum pname, GC3Dint param); |
| 1080 | void polygonOffset(GC3Dfloat factor, GC3Dfloat units); |
| 1081 | |
| 1082 | void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data); |
| 1083 | |
| 1084 | void releaseShaderCompiler(); |
| 1085 | |
| 1086 | void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); |
| 1087 | void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); |
| 1088 | void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 1089 | void shaderSource(Platform3DObject, const String& string); |
| 1090 | void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); |
| 1091 | void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); |
| 1092 | void stencilMask(GC3Duint mask); |
| 1093 | void stencilMaskSeparate(GC3Denum face, GC3Duint mask); |
| 1094 | void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
| 1095 | void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
| 1096 | |
| 1097 | bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); |
| 1098 | void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); |
| 1099 | void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); |
| 1100 | void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels); |
| 1101 | |
| 1102 | void uniform1f(GC3Dint location, GC3Dfloat x); |
| 1103 | void uniform1fv(GC3Dint location, GC3Dsizei, const GC3Dfloat* v); |
| 1104 | void uniform1i(GC3Dint location, GC3Dint x); |
| 1105 | void uniform1iv(GC3Dint location, GC3Dsizei, const GC3Dint* v); |
| 1106 | void uniform2f(GC3Dint location, GC3Dfloat x, GC3Dfloat y); |
| 1107 | void uniform2fv(GC3Dint location, GC3Dsizei, const GC3Dfloat* v); |
| 1108 | void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y); |
| 1109 | void uniform2iv(GC3Dint location, GC3Dsizei, const GC3Dint* v); |
| 1110 | void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
| 1111 | void uniform3fv(GC3Dint location, GC3Dsizei, const GC3Dfloat* v); |
| 1112 | void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z); |
| 1113 | void uniform3iv(GC3Dint location, GC3Dsizei, const GC3Dint* v); |
| 1114 | void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
| 1115 | void uniform4fv(GC3Dint location, GC3Dsizei, const GC3Dfloat* v); |
| 1116 | void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w); |
| 1117 | void uniform4iv(GC3Dint location, GC3Dsizei, const GC3Dint* v); |
| 1118 | void uniformMatrix2fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, const GC3Dfloat* value); |
| 1119 | void uniformMatrix3fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, const GC3Dfloat* value); |
| 1120 | void uniformMatrix4fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, const GC3Dfloat* value); |
| 1121 | |
| 1122 | void useProgram(Platform3DObject); |
| 1123 | void validateProgram(Platform3DObject); |
| 1124 | bool checkVaryingsPacking(Platform3DObject vertexShader, Platform3DObject fragmentShader) const; |
| 1125 | bool precisionsMatch(Platform3DObject vertexShader, Platform3DObject fragmentShader) const; |
| 1126 | |
| 1127 | void vertexAttrib1f(GC3Duint index, GC3Dfloat x); |
| 1128 | void vertexAttrib1fv(GC3Duint index, const GC3Dfloat* values); |
| 1129 | void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y); |
| 1130 | void vertexAttrib2fv(GC3Duint index, const GC3Dfloat* values); |
| 1131 | void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
| 1132 | void vertexAttrib3fv(GC3Duint index, const GC3Dfloat* values); |
| 1133 | void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
| 1134 | void vertexAttrib4fv(GC3Duint index, const GC3Dfloat* values); |
| 1135 | void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, |
| 1136 | GC3Dsizei stride, GC3Dintptr offset); |
| 1137 | |
| 1138 | void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 1139 | |
| 1140 | void reshape(int width, int height); |
| 1141 | |
| 1142 | void drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); |
| 1143 | void drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount); |
| 1144 | void vertexAttribDivisor(GC3Duint index, GC3Duint divisor); |
| 1145 | |
| 1146 | // VertexArrayOject calls |
| 1147 | Platform3DObject createVertexArray(); |
| 1148 | void deleteVertexArray(Platform3DObject); |
| 1149 | GC3Dboolean isVertexArray(Platform3DObject); |
| 1150 | void bindVertexArray(Platform3DObject); |
| 1151 | |
| 1152 | void paintToCanvas(const unsigned char* imagePixels, const IntSize& imageSize, const IntSize& canvasSize, GraphicsContext&); |
| 1153 | |
| 1154 | void markContextChanged(); |
| 1155 | void markLayerComposited(); |
| 1156 | bool layerComposited() const; |
| 1157 | void forceContextLost(); |
| 1158 | void recycleContext(); |
| 1159 | |
| 1160 | void dispatchContextChangedNotification(); |
| 1161 | void simulateContextChanged(); |
| 1162 | |
| 1163 | void paintRenderingResultsToCanvas(ImageBuffer*); |
| 1164 | RefPtr<ImageData> paintRenderingResultsToImageData(); |
| 1165 | bool paintCompositedResultsToCanvas(ImageBuffer*); |
| 1166 | |
| 1167 | #if USE(OPENGL) && ENABLE(WEBGL2) |
| 1168 | void primitiveRestartIndex(GC3Duint); |
| 1169 | #endif |
| 1170 | |
| 1171 | #if PLATFORM(COCOA) |
| 1172 | bool texImageIOSurface2D(GC3Denum target, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, IOSurfaceRef, GC3Duint plane); |
| 1173 | |
| 1174 | #if USE(OPENGL_ES) |
| 1175 | void presentRenderbuffer(); |
| 1176 | #endif |
| 1177 | |
| 1178 | #if USE(OPENGL) |
| 1179 | void allocateIOSurfaceBackingStore(IntSize); |
| 1180 | void updateFramebufferTextureBackingStoreFromLayer(); |
| 1181 | void updateCGLContext(); |
| 1182 | #endif |
| 1183 | #endif // PLATFORM(COCOA) |
| 1184 | |
| 1185 | void setContextVisibility(bool); |
| 1186 | |
| 1187 | GraphicsContext3DPowerPreference powerPreferenceUsedForCreation() const { return m_powerPreferenceUsedForCreation; } |
| 1188 | |
| 1189 | // Support for buffer creation and deletion |
| 1190 | Platform3DObject createBuffer(); |
| 1191 | Platform3DObject createFramebuffer(); |
| 1192 | Platform3DObject createProgram(); |
| 1193 | Platform3DObject createRenderbuffer(); |
| 1194 | Platform3DObject createShader(GC3Denum); |
| 1195 | Platform3DObject createTexture(); |
| 1196 | |
| 1197 | void deleteBuffer(Platform3DObject); |
| 1198 | void deleteFramebuffer(Platform3DObject); |
| 1199 | void deleteProgram(Platform3DObject); |
| 1200 | void deleteRenderbuffer(Platform3DObject); |
| 1201 | void deleteShader(Platform3DObject); |
| 1202 | void deleteTexture(Platform3DObject); |
| 1203 | |
| 1204 | // Synthesizes an OpenGL error which will be returned from a |
| 1205 | // later call to getError. This is used to emulate OpenGL ES |
| 1206 | // 2.0 behavior on the desktop and to enforce additional error |
| 1207 | // checking mandated by WebGL. |
| 1208 | // |
| 1209 | // Per the behavior of glGetError, this stores at most one |
| 1210 | // instance of any given error, and returns them from calls to |
| 1211 | // getError in the order they were added. |
| 1212 | void synthesizeGLError(GC3Denum error); |
| 1213 | |
| 1214 | // Read real OpenGL errors, and move them to the synthetic |
| 1215 | // error list. Return true if at least one error is moved. |
| 1216 | bool moveErrorsToSyntheticErrorList(); |
| 1217 | |
| 1218 | // Support for extensions. Returns a non-null object, though not |
| 1219 | // all methods it contains may necessarily be supported on the |
| 1220 | // current hardware. Must call Extensions3D::supports() to |
| 1221 | // determine this. |
| 1222 | Extensions3D& getExtensions(); |
| 1223 | |
| 1224 | IntSize getInternalFramebufferSize() const; |
| 1225 | |
| 1226 | static unsigned getClearBitsByAttachmentType(GC3Denum); |
| 1227 | static unsigned getClearBitsByFormat(GC3Denum); |
| 1228 | |
| 1229 | enum ChannelBits { |
| 1230 | ChannelRed = 1, |
| 1231 | ChannelGreen = 2, |
| 1232 | ChannelBlue = 4, |
| 1233 | ChannelAlpha = 8, |
| 1234 | ChannelDepth = 16, |
| 1235 | ChannelStencil = 32, |
| 1236 | ChannelRGB = ChannelRed | ChannelGreen | ChannelBlue, |
| 1237 | ChannelRGBA = ChannelRGB | ChannelAlpha, |
| 1238 | }; |
| 1239 | |
| 1240 | static unsigned getChannelBitsByFormat(GC3Denum); |
| 1241 | |
| 1242 | // Possible alpha operations that may need to occur during |
| 1243 | // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must |
| 1244 | // be removed. |
| 1245 | enum AlphaOp { |
| 1246 | AlphaDoNothing = 0, |
| 1247 | AlphaDoPremultiply = 1, |
| 1248 | AlphaDoUnmultiply = 2 |
| 1249 | }; |
| 1250 | |
| 1251 | enum ImageHtmlDomSource { |
| 1252 | HtmlDomImage = 0, |
| 1253 | HtmlDomCanvas = 1, |
| 1254 | HtmlDomVideo = 2, |
| 1255 | HtmlDomNone = 3 |
| 1256 | }; |
| 1257 | |
| 1258 | // Packs the contents of the given Image which is passed in |pixels| into the passed Vector |
| 1259 | // according to the given format and type, and obeying the flipY and AlphaOp flags. |
| 1260 | // Returns true upon success. |
| 1261 | static bool packImageData(Image*, const void* pixels, GC3Denum format, GC3Denum type, bool flipY, AlphaOp, DataFormat sourceFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, Vector<uint8_t>& data); |
| 1262 | |
| 1263 | class { |
| 1264 | public: |
| 1265 | (Image*, ImageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile); |
| 1266 | |
| 1267 | // Each platform must provide an implementation of this method to deallocate or release resources |
| 1268 | // associated with the image if needed. |
| 1269 | (); |
| 1270 | |
| 1271 | bool () { return m_extractSucceeded; } |
| 1272 | const void* () { return m_imagePixelData; } |
| 1273 | unsigned () { return m_imageWidth; } |
| 1274 | unsigned () { return m_imageHeight; } |
| 1275 | DataFormat () { return m_imageSourceFormat; } |
| 1276 | AlphaOp () { return m_alphaOp; } |
| 1277 | unsigned () { return m_imageSourceUnpackAlignment; } |
| 1278 | ImageHtmlDomSource () { return m_imageHtmlDomSource; } |
| 1279 | private: |
| 1280 | // Each platform must provide an implementation of this method. |
| 1281 | // Extracts the image and keeps track of its status, such as width, height, Source Alignment, format and AlphaOp etc, |
| 1282 | // needs to lock the resources or relevant data if needed and returns true upon success |
| 1283 | bool (bool premultiplyAlpha, bool ignoreGammaAndColorProfile); |
| 1284 | |
| 1285 | #if USE(CAIRO) |
| 1286 | RefPtr<cairo_surface_t> ; |
| 1287 | #elif USE(CG) |
| 1288 | RetainPtr<CGImageRef> m_cgImage; |
| 1289 | RetainPtr<CGImageRef> m_decodedImage; |
| 1290 | RetainPtr<CFDataRef> m_pixelData; |
| 1291 | UniqueArray<uint8_t> m_formalizedRGBA8Data; |
| 1292 | #endif |
| 1293 | Image* ; |
| 1294 | ImageHtmlDomSource ; |
| 1295 | bool ; |
| 1296 | const void* ; |
| 1297 | unsigned ; |
| 1298 | unsigned ; |
| 1299 | DataFormat ; |
| 1300 | AlphaOp ; |
| 1301 | unsigned ; |
| 1302 | }; |
| 1303 | |
| 1304 | void setFailNextGPUStatusCheck() { m_failNextStatusCheck = true; } |
| 1305 | |
| 1306 | GC3Denum activeTextureUnit() const { return m_state.activeTextureUnit; } |
| 1307 | GC3Denum currentBoundTexture() const { return m_state.currentBoundTexture(); } |
| 1308 | GC3Denum currentBoundTarget() const { return m_state.currentBoundTarget(); } |
| 1309 | unsigned textureSeed(GC3Duint texture) { return m_state.textureSeedCount.count(texture); } |
| 1310 | |
| 1311 | #if PLATFORM(MAC) |
| 1312 | using PlatformDisplayID = uint32_t; |
| 1313 | void screenDidChange(PlatformDisplayID); |
| 1314 | #endif |
| 1315 | |
| 1316 | private: |
| 1317 | GraphicsContext3D(GraphicsContext3DAttributes, HostWindow*, RenderStyle = RenderOffscreen, GraphicsContext3D* sharedContext = nullptr); |
| 1318 | |
| 1319 | // Helper for packImageData/extractImageData/extractTextureData which implement packing of pixel |
| 1320 | // data into the specified OpenGL destination format and type. |
| 1321 | // A sourceUnpackAlignment of zero indicates that the source |
| 1322 | // data is tightly packed. Non-zero values may take a slow path. |
| 1323 | // Destination data will have no gaps between rows. |
| 1324 | static bool packPixels(const uint8_t* sourceData, DataFormat sourceDataFormat, unsigned width, unsigned height, unsigned sourceUnpackAlignment, unsigned destinationFormat, unsigned destinationType, AlphaOp, void* destinationData, bool flipY); |
| 1325 | |
| 1326 | // Take into account the user's requested context creation attributes, |
| 1327 | // in particular stencil and antialias, and determine which could or |
| 1328 | // could not be honored based on the capabilities of the OpenGL |
| 1329 | // implementation. |
| 1330 | void validateDepthStencil(const char* packedDepthStencilExtension); |
| 1331 | void validateAttributes(); |
| 1332 | |
| 1333 | // Did the most recent drawing operation leave the GPU in an acceptable state? |
| 1334 | void checkGPUStatus(); |
| 1335 | |
| 1336 | // Read rendering results into a pixel array with the same format as the |
| 1337 | // backbuffer. |
| 1338 | void readRenderingResults(unsigned char* pixels, int pixelsSize); |
| 1339 | void readPixelsAndConvertToBGRAIfNecessary(int x, int y, int width, int height, unsigned char* pixels); |
| 1340 | |
| 1341 | #if PLATFORM(IOS_FAMILY) |
| 1342 | void setRenderbufferStorageFromDrawable(GC3Dsizei width, GC3Dsizei height); |
| 1343 | #endif |
| 1344 | |
| 1345 | bool reshapeFBOs(const IntSize&); |
| 1346 | void resolveMultisamplingIfNecessary(const IntRect& = IntRect()); |
| 1347 | void attachDepthAndStencilBufferIfNeeded(GLuint internalDepthStencilFormat, int width, int height); |
| 1348 | |
| 1349 | #if PLATFORM(COCOA) |
| 1350 | bool allowOfflineRenderers() const; |
| 1351 | #endif |
| 1352 | |
| 1353 | int m_currentWidth { 0 }; |
| 1354 | int m_currentHeight { 0 }; |
| 1355 | |
| 1356 | #if PLATFORM(COCOA) |
| 1357 | RetainPtr<WebGLLayer> m_webGLLayer; |
| 1358 | PlatformGraphicsContext3D m_contextObj { nullptr }; |
| 1359 | #endif |
| 1360 | |
| 1361 | #if PLATFORM(WIN) && USE(CA) |
| 1362 | RefPtr<PlatformCALayer> m_webGLLayer; |
| 1363 | #endif |
| 1364 | |
| 1365 | typedef HashMap<String, sh::ShaderVariable> ShaderSymbolMap; |
| 1366 | |
| 1367 | struct ShaderSourceEntry { |
| 1368 | GC3Denum type; |
| 1369 | String source; |
| 1370 | String translatedSource; |
| 1371 | String log; |
| 1372 | bool isValid; |
| 1373 | ShaderSymbolMap attributeMap; |
| 1374 | ShaderSymbolMap uniformMap; |
| 1375 | ShaderSymbolMap varyingMap; |
| 1376 | ShaderSourceEntry() |
| 1377 | : type(VERTEX_SHADER) |
| 1378 | , isValid(false) |
| 1379 | { |
| 1380 | } |
| 1381 | |
| 1382 | ShaderSymbolMap& symbolMap(enum ANGLEShaderSymbolType symbolType) |
| 1383 | { |
| 1384 | ASSERT(symbolType == SHADER_SYMBOL_TYPE_ATTRIBUTE || symbolType == SHADER_SYMBOL_TYPE_UNIFORM || symbolType == SHADER_SYMBOL_TYPE_VARYING); |
| 1385 | if (symbolType == SHADER_SYMBOL_TYPE_ATTRIBUTE) |
| 1386 | return attributeMap; |
| 1387 | if (symbolType == SHADER_SYMBOL_TYPE_VARYING) |
| 1388 | return varyingMap; |
| 1389 | return uniformMap; |
| 1390 | } |
| 1391 | }; |
| 1392 | |
| 1393 | // FIXME: Shaders are never removed from this map, even if they and their program are deleted. |
| 1394 | // This is bad, and it also relies on the fact we never reuse Platform3DObject numbers. |
| 1395 | typedef HashMap<Platform3DObject, ShaderSourceEntry> ShaderSourceMap; |
| 1396 | ShaderSourceMap m_shaderSourceMap; |
| 1397 | |
| 1398 | typedef HashMap<Platform3DObject, std::pair<Platform3DObject, Platform3DObject>> LinkedShaderMap; |
| 1399 | LinkedShaderMap m_linkedShaderMap; |
| 1400 | |
| 1401 | struct ActiveShaderSymbolCounts { |
| 1402 | Vector<GC3Dint> filteredToActualAttributeIndexMap; |
| 1403 | Vector<GC3Dint> filteredToActualUniformIndexMap; |
| 1404 | |
| 1405 | ActiveShaderSymbolCounts() |
| 1406 | { |
| 1407 | } |
| 1408 | |
| 1409 | GC3Dint countForType(GC3Denum activeType) |
| 1410 | { |
| 1411 | ASSERT(activeType == ACTIVE_ATTRIBUTES || activeType == ACTIVE_UNIFORMS); |
| 1412 | if (activeType == ACTIVE_ATTRIBUTES) |
| 1413 | return filteredToActualAttributeIndexMap.size(); |
| 1414 | |
| 1415 | return filteredToActualUniformIndexMap.size(); |
| 1416 | } |
| 1417 | }; |
| 1418 | typedef HashMap<Platform3DObject, ActiveShaderSymbolCounts> ShaderProgramSymbolCountMap; |
| 1419 | ShaderProgramSymbolCountMap m_shaderProgramSymbolCountMap; |
| 1420 | |
| 1421 | typedef HashMap<String, String> HashedSymbolMap; |
| 1422 | HashedSymbolMap m_possiblyUnusedAttributeMap; |
| 1423 | |
| 1424 | String mappedSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name); |
| 1425 | String mappedSymbolName(Platform3DObject shaders[2], size_t count, const String& name); |
| 1426 | String originalSymbolName(Platform3DObject program, ANGLEShaderSymbolType, const String& name); |
| 1427 | Optional<String> mappedSymbolInShaderSourceMap(Platform3DObject shader, ANGLEShaderSymbolType, const String& name); |
| 1428 | Optional<String> originalSymbolInShaderSourceMap(Platform3DObject shader, ANGLEShaderSymbolType, const String& name); |
| 1429 | |
| 1430 | std::unique_ptr<ShaderNameHash> nameHashMapForShaders; |
| 1431 | |
| 1432 | #if !PLATFORM(COCOA) && USE(OPENGL_ES) |
| 1433 | friend class Extensions3DOpenGLES; |
| 1434 | std::unique_ptr<Extensions3DOpenGLES> m_extensions; |
| 1435 | #else |
| 1436 | friend class Extensions3DOpenGL; |
| 1437 | std::unique_ptr<Extensions3DOpenGL> m_extensions; |
| 1438 | #endif |
| 1439 | friend class Extensions3DOpenGLCommon; |
| 1440 | |
| 1441 | GraphicsContext3DAttributes m_attrs; |
| 1442 | GraphicsContext3DPowerPreference m_powerPreferenceUsedForCreation { GraphicsContext3DPowerPreference::Default }; |
| 1443 | RenderStyle m_renderStyle; |
| 1444 | Vector<Vector<float>> m_vertexArray; |
| 1445 | |
| 1446 | ANGLEWebKitBridge m_compiler; |
| 1447 | |
| 1448 | GC3Duint m_texture { 0 }; |
| 1449 | GC3Duint m_fbo { 0 }; |
| 1450 | #if USE(COORDINATED_GRAPHICS) |
| 1451 | GC3Duint m_compositorTexture { 0 }; |
| 1452 | GC3Duint m_intermediateTexture { 0 }; |
| 1453 | #endif |
| 1454 | |
| 1455 | GC3Duint m_depthBuffer { 0 }; |
| 1456 | GC3Duint m_stencilBuffer { 0 }; |
| 1457 | GC3Duint m_depthStencilBuffer { 0 }; |
| 1458 | |
| 1459 | bool m_layerComposited { false }; |
| 1460 | GC3Duint m_internalColorFormat { 0 }; |
| 1461 | |
| 1462 | struct GraphicsContext3DState { |
| 1463 | GC3Duint boundFBO { 0 }; |
| 1464 | GC3Denum activeTextureUnit { GraphicsContext3D::TEXTURE0 }; |
| 1465 | |
| 1466 | using BoundTextureMap = HashMap<GC3Denum, |
| 1467 | std::pair<GC3Duint, GC3Denum>, |
| 1468 | WTF::IntHash<GC3Denum>, |
| 1469 | WTF::UnsignedWithZeroKeyHashTraits<GC3Duint>, |
| 1470 | WTF::PairHashTraits<WTF::UnsignedWithZeroKeyHashTraits<GC3Duint>, WTF::UnsignedWithZeroKeyHashTraits<GC3Duint>> |
| 1471 | >; |
| 1472 | BoundTextureMap boundTextureMap; |
| 1473 | GC3Duint currentBoundTexture() const { return boundTexture(activeTextureUnit); } |
| 1474 | GC3Duint boundTexture(GC3Denum textureUnit) const |
| 1475 | { |
| 1476 | auto iterator = boundTextureMap.find(textureUnit); |
| 1477 | if (iterator != boundTextureMap.end()) |
| 1478 | return iterator->value.first; |
| 1479 | return 0; |
| 1480 | } |
| 1481 | |
| 1482 | GC3Duint currentBoundTarget() const { return boundTarget(activeTextureUnit); } |
| 1483 | GC3Denum boundTarget(GC3Denum textureUnit) const |
| 1484 | { |
| 1485 | auto iterator = boundTextureMap.find(textureUnit); |
| 1486 | if (iterator != boundTextureMap.end()) |
| 1487 | return iterator->value.second; |
| 1488 | return 0; |
| 1489 | } |
| 1490 | |
| 1491 | void setBoundTexture(GC3Denum textureUnit, GC3Duint texture, GC3Denum target) |
| 1492 | { |
| 1493 | boundTextureMap.set(textureUnit, std::make_pair(texture, target)); |
| 1494 | } |
| 1495 | |
| 1496 | using TextureSeedCount = HashCountedSet<GC3Duint, WTF::IntHash<GC3Duint>, WTF::UnsignedWithZeroKeyHashTraits<GC3Duint>>; |
| 1497 | TextureSeedCount textureSeedCount; |
| 1498 | }; |
| 1499 | |
| 1500 | GraphicsContext3DState m_state; |
| 1501 | |
| 1502 | // For multisampling |
| 1503 | GC3Duint m_multisampleFBO { 0 }; |
| 1504 | GC3Duint m_multisampleDepthStencilBuffer { 0 }; |
| 1505 | GC3Duint m_multisampleColorBuffer { 0 }; |
| 1506 | |
| 1507 | // Errors raised by synthesizeGLError(). |
| 1508 | ListHashSet<GC3Denum> m_syntheticErrors; |
| 1509 | |
| 1510 | #if USE(NICOSIA) && USE(TEXTURE_MAPPER) |
| 1511 | friend class Nicosia::GC3DLayer; |
| 1512 | std::unique_ptr<Nicosia::GC3DLayer> m_nicosiaLayer; |
| 1513 | #elif USE(TEXTURE_MAPPER) |
| 1514 | friend class TextureMapperGC3DPlatformLayer; |
| 1515 | std::unique_ptr<TextureMapperGC3DPlatformLayer> m_texmapLayer; |
| 1516 | #else |
| 1517 | friend class GraphicsContext3DPrivate; |
| 1518 | std::unique_ptr<GraphicsContext3DPrivate> m_private; |
| 1519 | #endif |
| 1520 | |
| 1521 | HashSet<Client*> m_clients; |
| 1522 | |
| 1523 | bool m_isForWebGL2 { false }; |
| 1524 | bool m_usingCoreProfile { false }; |
| 1525 | |
| 1526 | unsigned m_statusCheckCount { 0 }; |
| 1527 | bool m_failNextStatusCheck { false }; |
| 1528 | |
| 1529 | #if USE(CAIRO) |
| 1530 | Platform3DObject m_vao { 0 }; |
| 1531 | #endif |
| 1532 | |
| 1533 | #if PLATFORM(COCOA) && USE(OPENGL) |
| 1534 | bool m_hasSwitchedToHighPerformanceGPU { false }; |
| 1535 | #endif |
| 1536 | }; |
| 1537 | |
| 1538 | } // namespace WebCore |
| 1539 | |