1 | /* |
2 | * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "WebGLContextObject.h" |
29 | #include "WebGLSharedObject.h" |
30 | #include <wtf/RefCounted.h> |
31 | |
32 | namespace WebCore { |
33 | |
34 | class WebGLRenderbuffer; |
35 | class WebGLTexture; |
36 | |
37 | class WebGLFramebuffer final : public WebGLContextObject { |
38 | public: |
39 | class WebGLAttachment : public RefCounted<WebGLAttachment> { |
40 | public: |
41 | virtual ~WebGLAttachment(); |
42 | |
43 | virtual GC3Dsizei getWidth() const = 0; |
44 | virtual GC3Dsizei getHeight() const = 0; |
45 | virtual GC3Denum getFormat() const = 0; |
46 | virtual WebGLSharedObject* getObject() const = 0; |
47 | virtual bool isSharedObject(WebGLSharedObject*) const = 0; |
48 | virtual bool isValid() const = 0; |
49 | virtual bool isInitialized() const = 0; |
50 | virtual void setInitialized() = 0; |
51 | virtual void onDetached(GraphicsContext3D*) = 0; |
52 | virtual void attach(GraphicsContext3D*, GC3Denum attachment) = 0; |
53 | virtual void unattach(GraphicsContext3D*, GC3Denum attachment) = 0; |
54 | |
55 | protected: |
56 | WebGLAttachment(); |
57 | }; |
58 | |
59 | virtual ~WebGLFramebuffer(); |
60 | |
61 | static Ref<WebGLFramebuffer> create(WebGLRenderingContextBase&); |
62 | |
63 | void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level); |
64 | void setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer*); |
65 | // If an object is attached to the currently bound framebuffer, remove it. |
66 | void removeAttachmentFromBoundFramebuffer(WebGLSharedObject*); |
67 | // If a given attachment point for the currently bound framebuffer is not null, remove the attached object. |
68 | void removeAttachmentFromBoundFramebuffer(GC3Denum); |
69 | WebGLSharedObject* getAttachmentObject(GC3Denum) const; |
70 | |
71 | GC3Denum getColorBufferFormat() const; |
72 | GC3Dsizei getColorBufferWidth() const; |
73 | GC3Dsizei getColorBufferHeight() const; |
74 | |
75 | // This should always be called before drawArray, drawElements, clear, |
76 | // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is |
77 | // currently bound. |
78 | // Return false if the framebuffer is incomplete; otherwise initialize |
79 | // the buffers if they haven't been initialized and |
80 | // needToInitializeAttachments is true. |
81 | bool onAccess(GraphicsContext3D*, const char** reason); |
82 | |
83 | // Software version of glCheckFramebufferStatus(), except that when |
84 | // FRAMEBUFFER_COMPLETE is returned, it is still possible for |
85 | // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, |
86 | // depending on hardware implementation. |
87 | GC3Denum checkStatus(const char** reason) const; |
88 | |
89 | bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
90 | |
91 | void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
92 | |
93 | bool hasStencilBuffer() const; |
94 | |
95 | // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. |
96 | void drawBuffers(const Vector<GC3Denum>& bufs); |
97 | |
98 | GC3Denum getDrawBuffer(GC3Denum); |
99 | |
100 | protected: |
101 | WebGLFramebuffer(WebGLRenderingContextBase&); |
102 | |
103 | void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override; |
104 | |
105 | private: |
106 | WebGLAttachment* getAttachment(GC3Denum) const; |
107 | |
108 | // Return false if framebuffer is incomplete. |
109 | bool initializeAttachments(GraphicsContext3D*, const char** reason); |
110 | |
111 | // Check if the framebuffer is currently bound. |
112 | bool isBound() const; |
113 | |
114 | // attach 'attachment' at 'attachmentPoint'. |
115 | void attach(GC3Denum attachment, GC3Denum attachmentPoint); |
116 | |
117 | // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. |
118 | void drawBuffersIfNecessary(bool force); |
119 | |
120 | typedef WTF::HashMap<GC3Denum, RefPtr<WebGLAttachment>> AttachmentMap; |
121 | |
122 | AttachmentMap m_attachments; |
123 | |
124 | bool m_hasEverBeenBound; |
125 | |
126 | Vector<GC3Denum> m_drawBuffers; |
127 | Vector<GC3Denum> m_filteredDrawBuffers; |
128 | }; |
129 | |
130 | } // namespace WebCore |
131 | |