| 1 | /* |
| 2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #if ENABLE(WEBGL) |
| 29 | |
| 30 | #include "ActivityStateChangeObserver.h" |
| 31 | #include "ExceptionOr.h" |
| 32 | #include "GPUBasedCanvasRenderingContext.h" |
| 33 | #include "GraphicsContext3D.h" |
| 34 | #include "ImageBuffer.h" |
| 35 | #include "Timer.h" |
| 36 | #include "WebGLAny.h" |
| 37 | #include "WebGLBuffer.h" |
| 38 | #include "WebGLContextAttributes.h" |
| 39 | #include "WebGLFramebuffer.h" |
| 40 | #include "WebGLProgram.h" |
| 41 | #include "WebGLRenderbuffer.h" |
| 42 | #include "WebGLStateTracker.h" |
| 43 | #include "WebGLTexture.h" |
| 44 | #include "WebGLVertexArrayObjectOES.h" |
| 45 | #include <JavaScriptCore/ConsoleTypes.h> |
| 46 | #include <limits> |
| 47 | #include <memory> |
| 48 | |
| 49 | #if ENABLE(WEBGL2) |
| 50 | #include "WebGLVertexArrayObject.h" |
| 51 | #endif |
| 52 | |
| 53 | namespace WebCore { |
| 54 | |
| 55 | class ANGLEInstancedArrays; |
| 56 | class EXTBlendMinMax; |
| 57 | class EXTTextureFilterAnisotropic; |
| 58 | class EXTShaderTextureLOD; |
| 59 | class EXTsRGB; |
| 60 | class EXTFragDepth; |
| 61 | class HTMLImageElement; |
| 62 | class ImageData; |
| 63 | class IntSize; |
| 64 | class OESStandardDerivatives; |
| 65 | class OESTextureFloat; |
| 66 | class OESTextureFloatLinear; |
| 67 | class OESTextureHalfFloat; |
| 68 | class OESTextureHalfFloatLinear; |
| 69 | class OESVertexArrayObject; |
| 70 | class OESElementIndexUint; |
| 71 | class OffscreenCanvas; |
| 72 | class WebGLActiveInfo; |
| 73 | class WebGLContextGroup; |
| 74 | class WebGLContextObject; |
| 75 | class WebGLCompressedTextureASTC; |
| 76 | class WebGLCompressedTextureATC; |
| 77 | class WebGLCompressedTexturePVRTC; |
| 78 | class WebGLCompressedTextureS3TC; |
| 79 | class WebGLDebugRendererInfo; |
| 80 | class WebGLDebugShaders; |
| 81 | class WebGLDepthTexture; |
| 82 | class WebGLDrawBuffers; |
| 83 | class WebGLExtension; |
| 84 | class WebGLLoseContext; |
| 85 | class WebGLObject; |
| 86 | class WebGLShader; |
| 87 | class WebGLSharedObject; |
| 88 | class WebGLShaderPrecisionFormat; |
| 89 | class WebGLUniformLocation; |
| 90 | |
| 91 | #if ENABLE(VIDEO) |
| 92 | class HTMLVideoElement; |
| 93 | #endif |
| 94 | |
| 95 | using WebGLCanvas = WTF::Variant<RefPtr<HTMLCanvasElement>, RefPtr<OffscreenCanvas>>; |
| 96 | |
| 97 | class WebGLRenderingContextBase : public GraphicsContext3D::Client, public GPUBasedCanvasRenderingContext, private ActivityStateChangeObserver { |
| 98 | WTF_MAKE_ISO_ALLOCATED(WebGLRenderingContextBase); |
| 99 | public: |
| 100 | static std::unique_ptr<WebGLRenderingContextBase> create(CanvasBase&, WebGLContextAttributes&, const String&); |
| 101 | virtual ~WebGLRenderingContextBase(); |
| 102 | |
| 103 | WebGLCanvas canvas(); |
| 104 | |
| 105 | int drawingBufferWidth() const; |
| 106 | int drawingBufferHeight() const; |
| 107 | |
| 108 | void activeTexture(GC3Denum texture); |
| 109 | void attachShader(WebGLProgram*, WebGLShader*); |
| 110 | void bindAttribLocation(WebGLProgram*, GC3Duint index, const String& name); |
| 111 | void bindBuffer(GC3Denum target, WebGLBuffer*); |
| 112 | void bindFramebuffer(GC3Denum target, WebGLFramebuffer*); |
| 113 | void bindRenderbuffer(GC3Denum target, WebGLRenderbuffer*); |
| 114 | void bindTexture(GC3Denum target, WebGLTexture*); |
| 115 | void blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha); |
| 116 | void blendEquation(GC3Denum mode); |
| 117 | void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); |
| 118 | void blendFunc(GC3Denum sfactor, GC3Denum dfactor); |
| 119 | void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha); |
| 120 | |
| 121 | using BufferDataSource = WTF::Variant<RefPtr<ArrayBuffer>, RefPtr<ArrayBufferView>>; |
| 122 | void bufferData(GC3Denum target, long long size, GC3Denum usage); |
| 123 | void bufferData(GC3Denum target, Optional<BufferDataSource>&&, GC3Denum usage); |
| 124 | void bufferSubData(GC3Denum target, long long offset, Optional<BufferDataSource>&&); |
| 125 | |
| 126 | GC3Denum checkFramebufferStatus(GC3Denum target); |
| 127 | virtual void clear(GC3Dbitfield mask) = 0; |
| 128 | void clearColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha); |
| 129 | void clearDepth(GC3Dfloat); |
| 130 | void clearStencil(GC3Dint); |
| 131 | void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha); |
| 132 | void compileShader(WebGLShader*); |
| 133 | |
| 134 | void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, ArrayBufferView& data); |
| 135 | void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView& data); |
| 136 | |
| 137 | void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); |
| 138 | void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 139 | |
| 140 | RefPtr<WebGLBuffer> createBuffer(); |
| 141 | RefPtr<WebGLFramebuffer> createFramebuffer(); |
| 142 | RefPtr<WebGLProgram> createProgram(); |
| 143 | RefPtr<WebGLRenderbuffer> createRenderbuffer(); |
| 144 | RefPtr<WebGLShader> createShader(GC3Denum type); |
| 145 | RefPtr<WebGLTexture> createTexture(); |
| 146 | |
| 147 | void cullFace(GC3Denum mode); |
| 148 | |
| 149 | void deleteBuffer(WebGLBuffer*); |
| 150 | void deleteFramebuffer(WebGLFramebuffer*); |
| 151 | void deleteProgram(WebGLProgram*); |
| 152 | void deleteRenderbuffer(WebGLRenderbuffer*); |
| 153 | void deleteShader(WebGLShader*); |
| 154 | void deleteTexture(WebGLTexture*); |
| 155 | |
| 156 | void depthFunc(GC3Denum); |
| 157 | void depthMask(GC3Dboolean); |
| 158 | void depthRange(GC3Dfloat zNear, GC3Dfloat zFar); |
| 159 | void detachShader(WebGLProgram*, WebGLShader*); |
| 160 | void disable(GC3Denum cap); |
| 161 | void disableVertexAttribArray(GC3Duint index); |
| 162 | void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); |
| 163 | void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset); |
| 164 | |
| 165 | void enable(GC3Denum cap); |
| 166 | void enableVertexAttribArray(GC3Duint index); |
| 167 | void finish(); |
| 168 | void flush(); |
| 169 | void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*); |
| 170 | void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture*, GC3Dint level); |
| 171 | void frontFace(GC3Denum mode); |
| 172 | void generateMipmap(GC3Denum target); |
| 173 | |
| 174 | RefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index); |
| 175 | RefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index); |
| 176 | Optional<Vector<RefPtr<WebGLShader>>> getAttachedShaders(WebGLProgram*); |
| 177 | GC3Dint getAttribLocation(WebGLProgram*, const String& name); |
| 178 | WebGLAny getBufferParameter(GC3Denum target, GC3Denum pname); |
| 179 | Optional<WebGLContextAttributes> getContextAttributes(); |
| 180 | GC3Denum getError(); |
| 181 | virtual WebGLExtension* getExtension(const String& name) = 0; |
| 182 | virtual WebGLAny getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname) = 0; |
| 183 | virtual WebGLAny getParameter(GC3Denum pname) = 0; |
| 184 | WebGLAny getProgramParameter(WebGLProgram*, GC3Denum pname); |
| 185 | String getProgramInfoLog(WebGLProgram*); |
| 186 | WebGLAny getRenderbufferParameter(GC3Denum target, GC3Denum pname); |
| 187 | WebGLAny getShaderParameter(WebGLShader*, GC3Denum pname); |
| 188 | String getShaderInfoLog(WebGLShader*); |
| 189 | RefPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType); |
| 190 | String getShaderSource(WebGLShader*); |
| 191 | virtual Optional<Vector<String>> getSupportedExtensions() = 0; |
| 192 | WebGLAny getTexParameter(GC3Denum target, GC3Denum pname); |
| 193 | WebGLAny getUniform(WebGLProgram*, const WebGLUniformLocation*); |
| 194 | RefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&); |
| 195 | WebGLAny getVertexAttrib(GC3Duint index, GC3Denum pname); |
| 196 | long long getVertexAttribOffset(GC3Duint index, GC3Denum pname); |
| 197 | |
| 198 | bool extensionIsEnabled(const String&); |
| 199 | |
| 200 | bool isPreservingDrawingBuffer() const { return m_attributes.preserveDrawingBuffer; } |
| 201 | void setPreserveDrawingBuffer(bool value) { m_attributes.preserveDrawingBuffer = value; } |
| 202 | |
| 203 | bool preventBufferClearForInspector() const { return m_preventBufferClearForInspector; } |
| 204 | void setPreventBufferClearForInspector(bool value) { m_preventBufferClearForInspector = value; } |
| 205 | |
| 206 | virtual void hint(GC3Denum target, GC3Denum mode) = 0; |
| 207 | GC3Dboolean isBuffer(WebGLBuffer*); |
| 208 | bool isContextLost() const; |
| 209 | GC3Dboolean isEnabled(GC3Denum cap); |
| 210 | GC3Dboolean isFramebuffer(WebGLFramebuffer*); |
| 211 | GC3Dboolean isProgram(WebGLProgram*); |
| 212 | GC3Dboolean isRenderbuffer(WebGLRenderbuffer*); |
| 213 | GC3Dboolean isShader(WebGLShader*); |
| 214 | GC3Dboolean isTexture(WebGLTexture*); |
| 215 | |
| 216 | void lineWidth(GC3Dfloat); |
| 217 | void linkProgram(WebGLProgram*); |
| 218 | bool linkProgramWithoutInvalidatingAttribLocations(WebGLProgram*); |
| 219 | void pixelStorei(GC3Denum pname, GC3Dint param); |
| 220 | void polygonOffset(GC3Dfloat factor, GC3Dfloat units); |
| 221 | void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView& pixels); |
| 222 | void releaseShaderCompiler(); |
| 223 | virtual void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) = 0; |
| 224 | void sampleCoverage(GC3Dfloat value, GC3Dboolean invert); |
| 225 | void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 226 | void shaderSource(WebGLShader*, const String&); |
| 227 | void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); |
| 228 | void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); |
| 229 | void stencilMask(GC3Duint); |
| 230 | void stencilMaskSeparate(GC3Denum face, GC3Duint mask); |
| 231 | void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
| 232 | void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass); |
| 233 | |
| 234 | void texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&&); |
| 235 | |
| 236 | #if ENABLE(VIDEO) |
| 237 | using TexImageSource = WTF::Variant<RefPtr<ImageBitmap>, RefPtr<ImageData>, RefPtr<HTMLImageElement>, RefPtr<HTMLCanvasElement>, RefPtr<HTMLVideoElement>>; |
| 238 | #else |
| 239 | using TexImageSource = WTF::Variant<RefPtr<ImageBitmap>, RefPtr<ImageData>, RefPtr<HTMLImageElement>, RefPtr<HTMLCanvasElement>>; |
| 240 | #endif |
| 241 | |
| 242 | ExceptionOr<void> texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Optional<TexImageSource>); |
| 243 | |
| 244 | void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); |
| 245 | void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); |
| 246 | |
| 247 | void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&&); |
| 248 | ExceptionOr<void> texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Optional<TexImageSource>&&); |
| 249 | |
| 250 | template <class TypedArray, class DataType> |
| 251 | class TypedList { |
| 252 | public: |
| 253 | using VariantType = Variant<RefPtr<TypedArray>, Vector<DataType>>; |
| 254 | |
| 255 | TypedList(VariantType&& variant) |
| 256 | : m_variant(WTFMove(variant)) |
| 257 | { |
| 258 | } |
| 259 | |
| 260 | const DataType* data() const |
| 261 | { |
| 262 | return WTF::switchOn(m_variant, |
| 263 | [] (const RefPtr<TypedArray>& typedArray) -> const DataType* { return typedArray->data(); }, |
| 264 | [] (const Vector<DataType>& vector) -> const DataType* { return vector.data(); } |
| 265 | ); |
| 266 | } |
| 267 | |
| 268 | GC3Dsizei length() const |
| 269 | { |
| 270 | return WTF::switchOn(m_variant, |
| 271 | [] (const RefPtr<TypedArray>& typedArray) -> GC3Dsizei { return typedArray->length(); }, |
| 272 | [] (const Vector<DataType>& vector) -> GC3Dsizei { return vector.size(); } |
| 273 | ); |
| 274 | } |
| 275 | |
| 276 | private: |
| 277 | VariantType m_variant; |
| 278 | }; |
| 279 | |
| 280 | using Float32List = TypedList<Float32Array, float>; |
| 281 | using Int32List = TypedList<Int32Array, int>; |
| 282 | |
| 283 | void uniform1f(const WebGLUniformLocation*, GC3Dfloat x); |
| 284 | void uniform2f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y); |
| 285 | void uniform3f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
| 286 | void uniform4f(const WebGLUniformLocation*, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
| 287 | |
| 288 | void uniform1i(const WebGLUniformLocation*, GC3Dint x); |
| 289 | void uniform2i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y); |
| 290 | void uniform3i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y, GC3Dint z); |
| 291 | void uniform4i(const WebGLUniformLocation*, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w); |
| 292 | |
| 293 | void uniform1fv(const WebGLUniformLocation*, Float32List&&); |
| 294 | void uniform2fv(const WebGLUniformLocation*, Float32List&&); |
| 295 | void uniform3fv(const WebGLUniformLocation*, Float32List&&); |
| 296 | void uniform4fv(const WebGLUniformLocation*, Float32List&&); |
| 297 | |
| 298 | void uniform1iv(const WebGLUniformLocation*, Int32List&&); |
| 299 | void uniform2iv(const WebGLUniformLocation*, Int32List&&); |
| 300 | void uniform3iv(const WebGLUniformLocation*, Int32List&&); |
| 301 | void uniform4iv(const WebGLUniformLocation*, Int32List&&); |
| 302 | |
| 303 | void uniformMatrix2fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32List&&); |
| 304 | void uniformMatrix3fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32List&&); |
| 305 | void uniformMatrix4fv(const WebGLUniformLocation*, GC3Dboolean transpose, Float32List&&); |
| 306 | |
| 307 | void useProgram(WebGLProgram*); |
| 308 | void validateProgram(WebGLProgram*); |
| 309 | |
| 310 | void vertexAttrib1f(GC3Duint index, GC3Dfloat x); |
| 311 | void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y); |
| 312 | void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); |
| 313 | void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); |
| 314 | |
| 315 | void vertexAttrib1fv(GC3Duint index, Float32List&&); |
| 316 | void vertexAttrib2fv(GC3Duint index, Float32List&&); |
| 317 | void vertexAttrib3fv(GC3Duint index, Float32List&&); |
| 318 | void vertexAttrib4fv(GC3Duint index, Float32List&&); |
| 319 | |
| 320 | void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, |
| 321 | GC3Dsizei stride, long long offset); |
| 322 | |
| 323 | void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); |
| 324 | |
| 325 | // WEBKIT_lose_context support |
| 326 | enum LostContextMode { |
| 327 | // Lost context occurred at the graphics system level. |
| 328 | RealLostContext, |
| 329 | |
| 330 | // Lost context provoked by WEBKIT_lose_context. |
| 331 | SyntheticLostContext |
| 332 | }; |
| 333 | void forceLostContext(LostContextMode); |
| 334 | void forceRestoreContext(); |
| 335 | void loseContextImpl(LostContextMode); |
| 336 | WEBCORE_EXPORT void simulateContextChanged(); |
| 337 | |
| 338 | GraphicsContext3D* graphicsContext3D() const { return m_context.get(); } |
| 339 | WebGLContextGroup* contextGroup() const { return m_contextGroup.get(); } |
| 340 | PlatformLayer* platformLayer() const override; |
| 341 | |
| 342 | void reshape(int width, int height) override; |
| 343 | |
| 344 | void markLayerComposited() final; |
| 345 | void paintRenderingResultsToCanvas() override; |
| 346 | RefPtr<ImageData> paintRenderingResultsToImageData(); |
| 347 | |
| 348 | void removeSharedObject(WebGLSharedObject&); |
| 349 | void removeContextObject(WebGLContextObject&); |
| 350 | |
| 351 | unsigned getMaxVertexAttribs() const { return m_maxVertexAttribs; } |
| 352 | |
| 353 | // Instanced Array helper functions. |
| 354 | void drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); |
| 355 | void drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount); |
| 356 | void vertexAttribDivisor(GC3Duint index, GC3Duint divisor); |
| 357 | |
| 358 | // Used for testing only, from Internals. |
| 359 | WEBCORE_EXPORT void setFailNextGPUStatusCheck(); |
| 360 | |
| 361 | // GraphicsContext3D::Client |
| 362 | void didComposite() override; |
| 363 | void forceContextLost() override; |
| 364 | void recycleContext() override; |
| 365 | void dispatchContextChangedNotification() override; |
| 366 | |
| 367 | protected: |
| 368 | WebGLRenderingContextBase(CanvasBase&, WebGLContextAttributes); |
| 369 | WebGLRenderingContextBase(CanvasBase&, Ref<GraphicsContext3D>&&, WebGLContextAttributes); |
| 370 | |
| 371 | friend class WebGLDrawBuffers; |
| 372 | friend class WebGLFramebuffer; |
| 373 | friend class WebGLObject; |
| 374 | friend class OESVertexArrayObject; |
| 375 | friend class WebGLDebugShaders; |
| 376 | friend class WebGLCompressedTextureASTC; |
| 377 | friend class WebGLCompressedTextureATC; |
| 378 | friend class WebGLCompressedTexturePVRTC; |
| 379 | friend class WebGLCompressedTextureS3TC; |
| 380 | friend class WebGLRenderingContextErrorMessageCallback; |
| 381 | friend class WebGLVertexArrayObjectOES; |
| 382 | friend class WebGLVertexArrayObject; |
| 383 | friend class WebGLVertexArrayObjectBase; |
| 384 | |
| 385 | virtual void initializeNewContext(); |
| 386 | virtual void initializeVertexArrayObjects() = 0; |
| 387 | void setupFlags(); |
| 388 | |
| 389 | // ActiveDOMObject |
| 390 | bool hasPendingActivity() const override; |
| 391 | void stop() override; |
| 392 | const char* activeDOMObjectName() const override; |
| 393 | bool canSuspendForDocumentSuspension() const override; |
| 394 | |
| 395 | void addSharedObject(WebGLSharedObject&); |
| 396 | void addContextObject(WebGLContextObject&); |
| 397 | void detachAndRemoveAllObjects(); |
| 398 | |
| 399 | void destroyGraphicsContext3D(); |
| 400 | void markContextChanged(); |
| 401 | void markContextChangedAndNotifyCanvasObserver(); |
| 402 | |
| 403 | void addActivityStateChangeObserverIfNecessary(); |
| 404 | void removeActivityStateChangeObserver(); |
| 405 | |
| 406 | // Query whether it is built on top of compliant GLES2 implementation. |
| 407 | bool isGLES2Compliant() { return m_isGLES2Compliant; } |
| 408 | // Query if the GL implementation is NPOT strict. |
| 409 | bool isGLES2NPOTStrict() { return m_isGLES2NPOTStrict; } |
| 410 | // Query if depth_stencil buffer is supported. |
| 411 | bool isDepthStencilSupported() { return m_isDepthStencilSupported; } |
| 412 | |
| 413 | // Helper to return the size in bytes of OpenGL data types |
| 414 | // like GL_FLOAT, GL_INT, etc. |
| 415 | unsigned int sizeInBytes(GC3Denum type); |
| 416 | |
| 417 | // Basic validation of count and offset against number of elements in element array buffer |
| 418 | bool validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset); |
| 419 | |
| 420 | // Conservative but quick index validation |
| 421 | virtual bool validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired) = 0; |
| 422 | |
| 423 | // Precise but slow index validation -- only done if conservative checks fail |
| 424 | bool validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, unsigned& numElementsRequired); |
| 425 | bool validateVertexAttributes(unsigned elementCount, unsigned primitiveCount = 0); |
| 426 | |
| 427 | bool validateWebGLObject(const char*, WebGLObject*); |
| 428 | |
| 429 | bool validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); |
| 430 | bool validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned& numElements, GC3Dsizei primcount); |
| 431 | bool validateNPOTTextureLevel(GC3Dsizei width, GC3Dsizei height, GC3Dint level, const char* functionName); |
| 432 | |
| 433 | // Adds a compressed texture format. |
| 434 | void addCompressedTextureFormat(GC3Denum); |
| 435 | |
| 436 | RefPtr<Image> drawImageIntoBuffer(Image&, int width, int height, int deviceScaleFactor); |
| 437 | |
| 438 | #if ENABLE(VIDEO) |
| 439 | RefPtr<Image> videoFrameToImage(HTMLVideoElement*, BackingStoreCopy); |
| 440 | #endif |
| 441 | |
| 442 | WebGLTexture::TextureExtensionFlag textureExtensionFlags() const; |
| 443 | |
| 444 | bool enableSupportedExtension(ASCIILiteral extensionNameLiteral); |
| 445 | |
| 446 | RefPtr<GraphicsContext3D> m_context; |
| 447 | RefPtr<WebGLContextGroup> m_contextGroup; |
| 448 | |
| 449 | // Dispatches a context lost event once it is determined that one is needed. |
| 450 | // This is used both for synthetic and real context losses. For real ones, it's |
| 451 | // likely that there's no JavaScript on the stack, but that might be dependent |
| 452 | // on how exactly the platform discovers that the context was lost. For better |
| 453 | // portability we always defer the dispatch of the event. |
| 454 | Timer m_dispatchContextLostEventTimer; |
| 455 | bool m_restoreAllowed { false }; |
| 456 | Timer m_restoreTimer; |
| 457 | |
| 458 | bool m_needsUpdate; |
| 459 | bool m_markedCanvasDirty; |
| 460 | HashSet<WebGLContextObject*> m_contextObjects; |
| 461 | |
| 462 | // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER |
| 463 | RefPtr<WebGLBuffer> m_boundArrayBuffer; |
| 464 | RefPtr<WebGLBuffer> m_boundCopyReadBuffer; |
| 465 | RefPtr<WebGLBuffer> m_boundCopyWriteBuffer; |
| 466 | RefPtr<WebGLBuffer> m_boundPixelPackBuffer; |
| 467 | RefPtr<WebGLBuffer> m_boundPixelUnpackBuffer; |
| 468 | RefPtr<WebGLBuffer> m_boundTransformFeedbackBuffer; |
| 469 | RefPtr<WebGLBuffer> m_boundUniformBuffer; |
| 470 | |
| 471 | RefPtr<WebGLVertexArrayObjectBase> m_defaultVertexArrayObject; |
| 472 | RefPtr<WebGLVertexArrayObjectBase> m_boundVertexArrayObject; |
| 473 | |
| 474 | void setBoundVertexArrayObject(WebGLVertexArrayObjectBase* arrayObject) |
| 475 | { |
| 476 | m_boundVertexArrayObject = arrayObject ? arrayObject : m_defaultVertexArrayObject; |
| 477 | } |
| 478 | |
| 479 | class VertexAttribValue { |
| 480 | public: |
| 481 | VertexAttribValue() |
| 482 | { |
| 483 | initValue(); |
| 484 | } |
| 485 | |
| 486 | void initValue() |
| 487 | { |
| 488 | value[0] = 0.0f; |
| 489 | value[1] = 0.0f; |
| 490 | value[2] = 0.0f; |
| 491 | value[3] = 1.0f; |
| 492 | } |
| 493 | |
| 494 | GC3Dfloat value[4]; |
| 495 | }; |
| 496 | Vector<VertexAttribValue> m_vertexAttribValue; |
| 497 | unsigned m_maxVertexAttribs; |
| 498 | RefPtr<WebGLBuffer> m_vertexAttrib0Buffer; |
| 499 | long m_vertexAttrib0BufferSize { 0 }; |
| 500 | GC3Dfloat m_vertexAttrib0BufferValue[4]; |
| 501 | bool m_forceAttrib0BufferRefill { true }; |
| 502 | bool m_vertexAttrib0UsedBefore { false }; |
| 503 | |
| 504 | RefPtr<WebGLProgram> m_currentProgram; |
| 505 | RefPtr<WebGLFramebuffer> m_framebufferBinding; |
| 506 | RefPtr<WebGLFramebuffer> m_readFramebufferBinding; |
| 507 | RefPtr<WebGLRenderbuffer> m_renderbufferBinding; |
| 508 | struct TextureUnitState { |
| 509 | RefPtr<WebGLTexture> texture2DBinding; |
| 510 | RefPtr<WebGLTexture> textureCubeMapBinding; |
| 511 | }; |
| 512 | Vector<TextureUnitState> m_textureUnits; |
| 513 | HashSet<unsigned, DefaultHash<unsigned>::Hash, WTF::UnsignedWithZeroKeyHashTraits<unsigned>> m_unrenderableTextureUnits; |
| 514 | |
| 515 | unsigned long m_activeTextureUnit; |
| 516 | |
| 517 | RefPtr<WebGLTexture> m_blackTexture2D; |
| 518 | RefPtr<WebGLTexture> m_blackTextureCubeMap; |
| 519 | |
| 520 | Vector<GC3Denum> m_compressedTextureFormats; |
| 521 | |
| 522 | // Fixed-size cache of reusable image buffers for video texImage2D calls. |
| 523 | class LRUImageBufferCache { |
| 524 | public: |
| 525 | LRUImageBufferCache(int capacity); |
| 526 | // The pointer returned is owned by the image buffer map. |
| 527 | ImageBuffer* imageBuffer(const IntSize& size); |
| 528 | private: |
| 529 | void bubbleToFront(size_t idx); |
| 530 | Vector<std::unique_ptr<ImageBuffer>> m_buffers; |
| 531 | }; |
| 532 | LRUImageBufferCache m_generatedImageCache { 0 }; |
| 533 | |
| 534 | GC3Dint m_maxTextureSize; |
| 535 | GC3Dint m_maxCubeMapTextureSize; |
| 536 | GC3Dint m_maxRenderbufferSize; |
| 537 | GC3Dint m_maxViewportDims[2] { 0, 0 }; |
| 538 | GC3Dint m_maxTextureLevel; |
| 539 | GC3Dint m_maxCubeMapTextureLevel; |
| 540 | |
| 541 | GC3Dint m_maxDrawBuffers; |
| 542 | GC3Dint m_maxColorAttachments; |
| 543 | GC3Denum m_backDrawBuffer; |
| 544 | bool m_drawBuffersWebGLRequirementsChecked; |
| 545 | bool ; |
| 546 | |
| 547 | GC3Dint m_packAlignment; |
| 548 | GC3Dint m_unpackAlignment; |
| 549 | bool m_unpackFlipY; |
| 550 | bool m_unpackPremultiplyAlpha; |
| 551 | GC3Denum m_unpackColorspaceConversion; |
| 552 | bool m_contextLost { false }; |
| 553 | LostContextMode m_contextLostMode { SyntheticLostContext }; |
| 554 | WebGLContextAttributes m_attributes; |
| 555 | |
| 556 | bool m_layerCleared; |
| 557 | GC3Dfloat m_clearColor[4]; |
| 558 | bool m_scissorEnabled; |
| 559 | GC3Dfloat m_clearDepth; |
| 560 | GC3Dint m_clearStencil; |
| 561 | GC3Dboolean m_colorMask[4]; |
| 562 | GC3Dboolean m_depthMask; |
| 563 | |
| 564 | bool m_stencilEnabled; |
| 565 | GC3Duint m_stencilMask, m_stencilMaskBack; |
| 566 | GC3Dint m_stencilFuncRef, m_stencilFuncRefBack; // Note that these are the user specified values, not the internal clamped value. |
| 567 | GC3Duint m_stencilFuncMask, m_stencilFuncMaskBack; |
| 568 | |
| 569 | bool m_isGLES2Compliant; |
| 570 | bool m_isGLES2NPOTStrict; |
| 571 | bool m_isDepthStencilSupported; |
| 572 | bool m_isRobustnessEXTSupported; |
| 573 | |
| 574 | bool m_synthesizedErrorsToConsole { true }; |
| 575 | int m_numGLErrorsToConsoleAllowed; |
| 576 | |
| 577 | bool m_preventBufferClearForInspector { false }; |
| 578 | |
| 579 | // A WebGLRenderingContext can be created in a state where it appears as |
| 580 | // a valid and active context, but will not execute any important operations |
| 581 | // until its load policy is completely resolved. |
| 582 | bool m_isPendingPolicyResolution { false }; |
| 583 | bool m_hasRequestedPolicyResolution { false }; |
| 584 | bool isContextLostOrPending(); |
| 585 | |
| 586 | // Enabled extension objects. |
| 587 | // FIXME: Move some of these to WebGLRenderingContext, the ones not needed for WebGL2 |
| 588 | std::unique_ptr<EXTFragDepth> m_extFragDepth; |
| 589 | std::unique_ptr<EXTBlendMinMax> m_extBlendMinMax; |
| 590 | std::unique_ptr<EXTsRGB> m_extsRGB; |
| 591 | std::unique_ptr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| 592 | std::unique_ptr<EXTShaderTextureLOD> m_extShaderTextureLOD; |
| 593 | std::unique_ptr<OESTextureFloat> m_oesTextureFloat; |
| 594 | std::unique_ptr<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| 595 | std::unique_ptr<OESTextureHalfFloat> m_oesTextureHalfFloat; |
| 596 | std::unique_ptr<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
| 597 | std::unique_ptr<OESStandardDerivatives> m_oesStandardDerivatives; |
| 598 | std::unique_ptr<OESVertexArrayObject> m_oesVertexArrayObject; |
| 599 | std::unique_ptr<OESElementIndexUint> m_oesElementIndexUint; |
| 600 | std::unique_ptr<WebGLLoseContext> m_webglLoseContext; |
| 601 | std::unique_ptr<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| 602 | std::unique_ptr<WebGLDebugShaders> m_webglDebugShaders; |
| 603 | std::unique_ptr<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
| 604 | std::unique_ptr<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| 605 | std::unique_ptr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| 606 | std::unique_ptr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| 607 | std::unique_ptr<WebGLDepthTexture> m_webglDepthTexture; |
| 608 | std::unique_ptr<WebGLDrawBuffers> m_webglDrawBuffers; |
| 609 | std::unique_ptr<ANGLEInstancedArrays> m_angleInstancedArrays; |
| 610 | |
| 611 | // Helpers for getParameter and other similar functions. |
| 612 | bool getBooleanParameter(GC3Denum); |
| 613 | Vector<bool> getBooleanArrayParameter(GC3Denum); |
| 614 | float getFloatParameter(GC3Denum); |
| 615 | int getIntParameter(GC3Denum); |
| 616 | unsigned getUnsignedIntParameter(GC3Denum); |
| 617 | long long getInt64Parameter(GC3Denum); |
| 618 | RefPtr<Float32Array> getWebGLFloatArrayParameter(GC3Denum); |
| 619 | RefPtr<Int32Array> getWebGLIntArrayParameter(GC3Denum); |
| 620 | |
| 621 | // Clear the backbuffer if it was composited since the last operation. |
| 622 | // clearMask is set to the bitfield of any clear that would happen anyway at this time |
| 623 | // and the function returns true if that clear is now unnecessary. |
| 624 | bool clearIfComposited(GC3Dbitfield clearMask = 0); |
| 625 | |
| 626 | // Helper to restore state that clearing the framebuffer may destroy. |
| 627 | void restoreStateAfterClear(); |
| 628 | |
| 629 | void texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); |
| 630 | void texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image*, GraphicsContext3D::ImageHtmlDomSource, bool flipY, bool premultiplyAlpha); |
| 631 | void texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum internalformat, GC3Denum format, GC3Denum type, const void* pixels); |
| 632 | void texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image*, GraphicsContext3D::ImageHtmlDomSource, bool flipY, bool premultiplyAlpha); |
| 633 | |
| 634 | bool checkTextureCompleteness(const char*, bool); |
| 635 | |
| 636 | void createFallbackBlackTextures1x1(); |
| 637 | |
| 638 | // Helper function for copyTex{Sub}Image, check whether the internalformat |
| 639 | // and the color buffer format of the current bound framebuffer combination |
| 640 | // is valid. |
| 641 | bool isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, |
| 642 | GC3Denum colorBufferFormat); |
| 643 | |
| 644 | // Helper function to get the bound framebuffer's color buffer format. |
| 645 | GC3Denum getBoundFramebufferColorFormat(); |
| 646 | |
| 647 | // Helper function to get the bound framebuffer's width. |
| 648 | int getBoundFramebufferWidth(); |
| 649 | |
| 650 | // Helper function to get the bound framebuffer's height. |
| 651 | int getBoundFramebufferHeight(); |
| 652 | |
| 653 | // Helper function to verify limits on the length of uniform and attribute locations. |
| 654 | bool validateLocationLength(const char* functionName, const String&); |
| 655 | |
| 656 | // Helper function to check if size is non-negative. |
| 657 | // Generate GL error and return false for negative inputs; otherwise, return true. |
| 658 | bool validateSize(const char* functionName, GC3Dint x, GC3Dint y); |
| 659 | |
| 660 | // Helper function to check if all characters in the string belong to the |
| 661 | // ASCII subset as defined in GLSL ES 1.0 spec section 3.1. |
| 662 | bool validateString(const char* functionName, const String&); |
| 663 | |
| 664 | // Helper function to check target and texture bound to the target. |
| 665 | // Generate GL errors and return 0 if target is invalid or texture bound is |
| 666 | // null. Otherwise, return the texture bound to the target. |
| 667 | RefPtr<WebGLTexture> validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap); |
| 668 | |
| 669 | // Helper function to check input format/type for functions {copy}Tex{Sub}Image. |
| 670 | // Generates GL error and returns false if parameters are invalid. |
| 671 | bool validateTexFuncFormatAndType(const char* functionName, GC3Denum internalformat, GC3Denum format, GC3Denum type, GC3Dint level); |
| 672 | |
| 673 | // Helper function to check input level for functions {copy}Tex{Sub}Image. |
| 674 | // Generates GL error and returns false if level is invalid. |
| 675 | bool validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level); |
| 676 | |
| 677 | enum TexFuncValidationFunctionType { |
| 678 | TexImage, |
| 679 | TexSubImage, |
| 680 | CopyTexImage |
| 681 | }; |
| 682 | |
| 683 | enum TexFuncValidationSourceType { |
| 684 | SourceArrayBufferView, |
| 685 | SourceImageBitmap, |
| 686 | SourceImageData, |
| 687 | SourceHTMLImageElement, |
| 688 | SourceHTMLCanvasElement, |
| 689 | #if ENABLE(VIDEO) |
| 690 | SourceHTMLVideoElement, |
| 691 | #endif |
| 692 | }; |
| 693 | |
| 694 | // Helper function for tex{Sub}Image2D to check if the input format/type/level/target/width/height/border/xoffset/yoffset are valid. |
| 695 | // Otherwise, it would return quickly without doing other work. |
| 696 | bool validateTexFunc(const char* functionName, TexFuncValidationFunctionType, TexFuncValidationSourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, |
| 697 | GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset); |
| 698 | |
| 699 | // Helper function to check input parameters for functions {copy}Tex{Sub}Image. |
| 700 | // Generates GL error and returns false if parameters are invalid. |
| 701 | bool validateTexFuncParameters(const char* functionName, |
| 702 | TexFuncValidationFunctionType, |
| 703 | GC3Denum target, GC3Dint level, |
| 704 | GC3Denum internalformat, |
| 705 | GC3Dsizei width, GC3Dsizei height, GC3Dint border, |
| 706 | GC3Denum format, GC3Denum type); |
| 707 | |
| 708 | enum NullDisposition { |
| 709 | NullAllowed, |
| 710 | NullNotAllowed |
| 711 | }; |
| 712 | |
| 713 | // Helper function to validate that the given ArrayBufferView |
| 714 | // is of the correct type and contains enough data for the texImage call. |
| 715 | // Generates GL error and returns false if parameters are invalid. |
| 716 | bool validateTexFuncData(const char* functionName, GC3Dint level, |
| 717 | GC3Dsizei width, GC3Dsizei height, |
| 718 | GC3Denum internalformat, GC3Denum format, GC3Denum type, |
| 719 | ArrayBufferView* pixels, |
| 720 | NullDisposition); |
| 721 | |
| 722 | // Helper function to validate a given texture format is settable as in |
| 723 | // you can supply data to texImage2D, or call texImage2D, copyTexImage2D and |
| 724 | // copyTexSubImage2D. |
| 725 | // Generates GL error and returns false if the format is not settable. |
| 726 | bool validateSettableTexInternalFormat(const char* functionName, GC3Denum format); |
| 727 | |
| 728 | // Helper function to validate compressed texture data is correct size |
| 729 | // for the given format and dimensions. |
| 730 | bool validateCompressedTexFuncData(const char* functionName, GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView& pixels); |
| 731 | |
| 732 | // Helper function for validating compressed texture formats. |
| 733 | bool validateCompressedTexFormat(GC3Denum format); |
| 734 | |
| 735 | // Helper function to validate compressed texture dimensions are valid for |
| 736 | // the given format. |
| 737 | bool validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format); |
| 738 | |
| 739 | // Helper function to validate compressed texture dimensions are valid for |
| 740 | // the given format. |
| 741 | bool validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| 742 | GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture*); |
| 743 | |
| 744 | // Helper function to validate mode for draw{Arrays/Elements}. |
| 745 | bool validateDrawMode(const char* functionName, GC3Denum); |
| 746 | |
| 747 | // Helper function to validate if front/back stencilMask and stencilFunc settings are the same. |
| 748 | bool validateStencilSettings(const char* functionName); |
| 749 | |
| 750 | // Helper function to validate stencil func. |
| 751 | bool validateStencilFunc(const char* functionName, GC3Denum); |
| 752 | |
| 753 | // Helper function for texParameterf and texParameteri. |
| 754 | void texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat parami, GC3Dint paramf, bool isFloat); |
| 755 | |
| 756 | // Helper function to print errors and warnings to console. |
| 757 | void printToConsole(MessageLevel, const String&); |
| 758 | |
| 759 | // Helper function to validate input parameters for framebuffer functions. |
| 760 | // Generate GL error if parameters are illegal. |
| 761 | virtual bool validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) = 0; |
| 762 | |
| 763 | // Helper function to validate blend equation mode. |
| 764 | virtual bool validateBlendEquation(const char* functionName, GC3Denum) = 0; |
| 765 | |
| 766 | // Helper function to validate blend func factors. |
| 767 | bool validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst); |
| 768 | |
| 769 | // Helper function to validate a GL capability. |
| 770 | virtual bool validateCapability(const char* functionName, GC3Denum) = 0; |
| 771 | |
| 772 | // Helper function to validate input parameters for uniform functions. |
| 773 | bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, const Float32List&, GC3Dsizei mod); |
| 774 | bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, const Int32List&, GC3Dsizei mod); |
| 775 | bool validateUniformParameters(const char* functionName, const WebGLUniformLocation*, void*, GC3Dsizei, GC3Dsizei mod); |
| 776 | bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GC3Dboolean transpose, const Float32List&, GC3Dsizei mod); |
| 777 | bool validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation*, GC3Dboolean transpose, const void*, GC3Dsizei, GC3Dsizei mod); |
| 778 | |
| 779 | // Helper function to validate parameters for bufferData. |
| 780 | // Return the current bound buffer to target, or 0 if parameters are invalid. |
| 781 | WebGLBuffer* validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage); |
| 782 | |
| 783 | // Helper function for tex{Sub}Image2D to make sure image is ready. |
| 784 | ExceptionOr<bool> validateHTMLImageElement(const char* functionName, HTMLImageElement*); |
| 785 | ExceptionOr<bool> validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement*); |
| 786 | #if ENABLE(VIDEO) |
| 787 | ExceptionOr<bool> validateHTMLVideoElement(const char* functionName, HTMLVideoElement*); |
| 788 | #endif |
| 789 | |
| 790 | // Helper functions for vertexAttribNf{v}. |
| 791 | void vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat); |
| 792 | void vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32List&&, GC3Dsizei expectedSize); |
| 793 | |
| 794 | // Helper function for delete* (deleteBuffer, deleteProgram, etc) functions. |
| 795 | // Return false if caller should return without further processing. |
| 796 | bool deleteObject(WebGLObject*); |
| 797 | |
| 798 | // Helper function for bind* (bindBuffer, bindTexture, etc) and useProgram. |
| 799 | // If the object has already been deleted, set deleted to true upon return. |
| 800 | // Return false if caller should return without further processing. |
| 801 | bool checkObjectToBeBound(const char* functionName, WebGLObject*, bool& deleted); |
| 802 | |
| 803 | // Helpers for simulating vertexAttrib0. |
| 804 | void initVertexAttrib0(); |
| 805 | Optional<bool> simulateVertexAttrib0(GC3Duint numVertex); |
| 806 | bool validateSimulatedVertexAttrib0(GC3Duint numVertex); |
| 807 | void restoreStatesAfterVertexAttrib0Simulation(); |
| 808 | |
| 809 | void dispatchContextLostEvent(); |
| 810 | // Helper for restoration after context lost. |
| 811 | void maybeRestoreContext(); |
| 812 | |
| 813 | // Wrapper for GraphicsContext3D::synthesizeGLError that sends a message to the JavaScript console. |
| 814 | enum ConsoleDisplayPreference { DisplayInConsole, DontDisplayInConsole }; |
| 815 | void synthesizeGLError(GC3Denum, const char* functionName, const char* description, ConsoleDisplayPreference = DisplayInConsole); |
| 816 | |
| 817 | String ensureNotNull(const String&) const; |
| 818 | |
| 819 | // Enable or disable stencil test based on user setting and whether the current FBO has a stencil buffer. |
| 820 | void applyStencilTest(); |
| 821 | |
| 822 | // Helper for enabling or disabling a capability. |
| 823 | void enableOrDisable(GC3Denum capability, bool enable); |
| 824 | |
| 825 | // Clamp the width and height to GL_MAX_VIEWPORT_DIMS. |
| 826 | IntSize clampedCanvasSize(); |
| 827 | |
| 828 | virtual GC3Dint getMaxDrawBuffers() = 0; |
| 829 | virtual GC3Dint getMaxColorAttachments() = 0; |
| 830 | |
| 831 | void setBackDrawBuffer(GC3Denum); |
| 832 | |
| 833 | void restoreCurrentFramebuffer(); |
| 834 | void restoreCurrentTexture2D(); |
| 835 | |
| 836 | // Check if EXT_draw_buffers extension is supported and if it satisfies the WebGL requirements. |
| 837 | bool supportsDrawBuffers(); |
| 838 | |
| 839 | HTMLCanvasElement* htmlCanvas(); |
| 840 | OffscreenCanvas* offscreenCanvas(); |
| 841 | |
| 842 | template <typename T> inline Optional<T> checkedAddAndMultiply(T value, T add, T multiply); |
| 843 | template <typename T> unsigned getMaxIndex(const RefPtr<JSC::ArrayBuffer> elementArrayBuffer, GC3Dintptr uoffset, GC3Dsizei n); |
| 844 | |
| 845 | private: |
| 846 | bool validateArrayBufferType(const char* functionName, GC3Denum type, Optional<JSC::TypedArrayType>); |
| 847 | void registerWithWebGLStateTracker(); |
| 848 | void checkForContextLossHandling(); |
| 849 | |
| 850 | void activityStateDidChange(OptionSet<ActivityState::Flag> oldActivityState, OptionSet<ActivityState::Flag> newActivityState) override; |
| 851 | |
| 852 | WebGLStateTracker::Token m_trackerToken; |
| 853 | Timer m_checkForContextLossHandlingTimer; |
| 854 | }; |
| 855 | |
| 856 | template <typename T> |
| 857 | inline Optional<T> WebGLRenderingContextBase::checkedAddAndMultiply(T value, T add, T multiply) |
| 858 | { |
| 859 | Checked<T, RecordOverflow> checkedResult = Checked<T>(value); |
| 860 | checkedResult += Checked<T>(add); |
| 861 | checkedResult *= Checked<T>(multiply); |
| 862 | if (checkedResult.hasOverflowed()) |
| 863 | return WTF::nullopt; |
| 864 | |
| 865 | return checkedResult.unsafeGet(); |
| 866 | } |
| 867 | |
| 868 | template<typename T> |
| 869 | inline unsigned WebGLRenderingContextBase::getMaxIndex(const RefPtr<JSC::ArrayBuffer> elementArrayBuffer, GC3Dintptr uoffset, GC3Dsizei n) |
| 870 | { |
| 871 | unsigned maxIndex = 0; |
| 872 | T restartIndex = 0; |
| 873 | |
| 874 | #if ENABLE(WEBGL2) |
| 875 | // WebGL 2 spec enforces that GL_PRIMITIVE_RESTART_FIXED_INDEX is always enabled, so ignore the restart index. |
| 876 | if (isWebGL2()) |
| 877 | restartIndex = std::numeric_limits<T>::max(); |
| 878 | #endif |
| 879 | |
| 880 | // Make uoffset an element offset. |
| 881 | uoffset /= sizeof(T); |
| 882 | const T* p = static_cast<const T*>(elementArrayBuffer->data()) + uoffset; |
| 883 | while (n-- > 0) { |
| 884 | if (*p != restartIndex && *p > maxIndex) |
| 885 | maxIndex = *p; |
| 886 | ++p; |
| 887 | } |
| 888 | |
| 889 | return maxIndex; |
| 890 | } |
| 891 | |
| 892 | } // namespace WebCore |
| 893 | |
| 894 | SPECIALIZE_TYPE_TRAITS_CANVASRENDERINGCONTEXT(WebCore::WebGLRenderingContextBase, isWebGL()) |
| 895 | |
| 896 | #endif |
| 897 | |