1 | /* |
2 | * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "WebGLSharedObject.h" |
29 | #include <wtf/Vector.h> |
30 | |
31 | namespace WebCore { |
32 | |
33 | class WebGLTexture final : public WebGLSharedObject { |
34 | public: |
35 | |
36 | enum TextureExtensionFlag { |
37 | TextureExtensionsDisabled = 0, |
38 | TextureExtensionFloatLinearEnabled = 1 << 0, |
39 | TextureExtensionHalfFloatLinearEnabled = 2 << 0 |
40 | }; |
41 | |
42 | virtual ~WebGLTexture(); |
43 | |
44 | static Ref<WebGLTexture> create(WebGLRenderingContextBase&); |
45 | |
46 | void setTarget(GC3Denum target, GC3Dint maxLevel); |
47 | void setParameteri(GC3Denum pname, GC3Dint param); |
48 | void setParameterf(GC3Denum pname, GC3Dfloat param); |
49 | |
50 | GC3Denum getTarget() const { return m_target; } |
51 | |
52 | int getMinFilter() const { return m_minFilter; } |
53 | |
54 | void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); |
55 | |
56 | bool canGenerateMipmaps(); |
57 | // Generate all level information. |
58 | void generateMipmapLevelInfo(); |
59 | |
60 | GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; |
61 | GC3Denum getType(GC3Denum target, GC3Dint level) const; |
62 | GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; |
63 | GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; |
64 | bool isValid(GC3Denum target, GC3Dint level) const; |
65 | void markInvalid(GC3Denum target, GC3Dint level); |
66 | |
67 | // Whether width/height is NotPowerOfTwo. |
68 | static bool isNPOT(GC3Dsizei, GC3Dsizei); |
69 | |
70 | bool isNPOT() const; |
71 | // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). |
72 | bool needToUseBlackTexture(TextureExtensionFlag) const; |
73 | |
74 | bool isCompressed() const; |
75 | void setCompressed(); |
76 | |
77 | bool hasEverBeenBound() const { return object() && m_target; } |
78 | |
79 | static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); |
80 | |
81 | bool immutable() const { return m_immutable; } |
82 | void setImmutable() { m_immutable = true; } |
83 | |
84 | private: |
85 | WebGLTexture(WebGLRenderingContextBase&); |
86 | |
87 | void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override; |
88 | |
89 | class LevelInfo { |
90 | public: |
91 | LevelInfo() |
92 | : valid(false) |
93 | , internalFormat(0) |
94 | , width(0) |
95 | , height(0) |
96 | , type(0) |
97 | { |
98 | } |
99 | |
100 | void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp) |
101 | { |
102 | valid = true; |
103 | internalFormat = internalFmt; |
104 | width = w; |
105 | height = h; |
106 | type = tp; |
107 | } |
108 | |
109 | bool valid; |
110 | GC3Denum internalFormat; |
111 | GC3Dsizei width; |
112 | GC3Dsizei height; |
113 | GC3Denum type; |
114 | }; |
115 | |
116 | bool isTexture() const override { return true; } |
117 | |
118 | void update(); |
119 | |
120 | int mapTargetToIndex(GC3Denum) const; |
121 | |
122 | const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; |
123 | |
124 | GC3Denum m_target; |
125 | |
126 | GC3Denum m_minFilter; |
127 | GC3Denum m_magFilter; |
128 | GC3Denum m_wrapS; |
129 | GC3Denum m_wrapT; |
130 | |
131 | Vector<Vector<LevelInfo>> m_info; |
132 | |
133 | bool m_isNPOT; |
134 | bool m_isComplete; |
135 | bool m_needToUseBlackTexture; |
136 | bool m_isCompressed; |
137 | bool m_isFloatType; |
138 | bool m_isHalfFloatType; |
139 | bool m_isForWebGL1; |
140 | bool m_immutable { false }; |
141 | }; |
142 | |
143 | } // namespace WebCore |
144 | |