| 1 | /* |
| 2 | * Copyright (C) 2014 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | |
| 28 | #if ENABLE(WEBGL) |
| 29 | #include "ANGLEInstancedArrays.h" |
| 30 | |
| 31 | #if PLATFORM(GTK) |
| 32 | #include "Extensions3D.h" |
| 33 | #endif |
| 34 | |
| 35 | namespace WebCore { |
| 36 | |
| 37 | ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase& context) |
| 38 | : WebGLExtension(context) |
| 39 | { |
| 40 | } |
| 41 | |
| 42 | ANGLEInstancedArrays::~ANGLEInstancedArrays() = default; |
| 43 | |
| 44 | WebGLExtension::ExtensionName ANGLEInstancedArrays::getName() const |
| 45 | { |
| 46 | return ANGLEInstancedArraysName; |
| 47 | } |
| 48 | |
| 49 | bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase& context) |
| 50 | { |
| 51 | #if PLATFORM(COCOA) |
| 52 | UNUSED_PARAM(context); |
| 53 | return true; |
| 54 | #elif PLATFORM(GTK) |
| 55 | return context.graphicsContext3D()->getExtensions().supports("GL_ANGLE_instanced_arrays" ); |
| 56 | #else |
| 57 | UNUSED_PARAM(context); |
| 58 | return false; |
| 59 | #endif |
| 60 | } |
| 61 | |
| 62 | void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) |
| 63 | { |
| 64 | if (m_context.isContextLost()) |
| 65 | return; |
| 66 | m_context.drawArraysInstanced(mode, first, count, primcount); |
| 67 | } |
| 68 | |
| 69 | void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) |
| 70 | { |
| 71 | if (m_context.isContextLost()) |
| 72 | return; |
| 73 | m_context.drawElementsInstanced(mode, count, type, offset, primcount); |
| 74 | } |
| 75 | |
| 76 | void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor) |
| 77 | { |
| 78 | if (m_context.isContextLost()) |
| 79 | return; |
| 80 | m_context.vertexAttribDivisor(index, divisor); |
| 81 | } |
| 82 | |
| 83 | } // namespace WebCore |
| 84 | |
| 85 | #endif // ENABLE(WEBGL) |
| 86 | |