| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimatedPropertyAnimator.h" |
| 29 | #include "SVGAnimatedPropertyImpl.h" |
| 30 | #include "SVGAnimationAdditiveListFunctionImpl.h" |
| 31 | #include "SVGAnimationAdditiveValueFunctionImpl.h" |
| 32 | #include "SVGAnimationDiscreteFunctionImpl.h" |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | class SVGAnimatedAngleAnimator; |
| 37 | class SVGAnimatedIntegerPairAnimator; |
| 38 | class SVGAnimatedOrientTypeAnimator; |
| 39 | |
| 40 | template<typename AnimatedPropertyAnimator1, typename AnimatedPropertyAnimator2> |
| 41 | class SVGAnimatedPropertyPairAnimator; |
| 42 | |
| 43 | class SVGAnimatedAngleAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction> { |
| 44 | friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>; |
| 45 | friend class SVGAnimatedAngleOrientAnimator; |
| 46 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedAngle, SVGAnimationAngleFunction>; |
| 47 | using Base::Base; |
| 48 | |
| 49 | public: |
| 50 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedAngle>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 51 | { |
| 52 | return std::make_unique<SVGAnimatedAngleAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 53 | } |
| 54 | |
| 55 | private: |
| 56 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 57 | { |
| 58 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | class SVGAnimatedBooleanAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction> { |
| 63 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedBoolean, SVGAnimationBooleanFunction>; |
| 64 | |
| 65 | public: |
| 66 | using Base::Base; |
| 67 | |
| 68 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedBoolean>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 69 | { |
| 70 | return std::make_unique<SVGAnimatedBooleanAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 71 | } |
| 72 | |
| 73 | private: |
| 74 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 75 | { |
| 76 | bool& animated = m_animated->animVal(); |
| 77 | m_function.animate(targetElement, progress, repeatCount, animated); |
| 78 | } |
| 79 | }; |
| 80 | |
| 81 | template<typename EnumType> |
| 82 | class SVGAnimatedEnumerationAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>> { |
| 83 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedEnumeration, SVGAnimationEnumerationFunction<EnumType>>; |
| 84 | using Base::Base; |
| 85 | using Base::m_animated; |
| 86 | using Base::m_function; |
| 87 | |
| 88 | public: |
| 89 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedEnumeration>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 90 | { |
| 91 | return std::make_unique<SVGAnimatedEnumerationAnimator<EnumType>>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 92 | } |
| 93 | |
| 94 | private: |
| 95 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 96 | { |
| 97 | EnumType animated; |
| 98 | m_function.animate(targetElement, progress, repeatCount, animated); |
| 99 | m_animated->template setAnimVal<EnumType>(animated); |
| 100 | } |
| 101 | }; |
| 102 | |
| 103 | class SVGAnimatedIntegerAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction> { |
| 104 | friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedIntegerAnimator, SVGAnimatedIntegerAnimator>; |
| 105 | friend class SVGAnimatedIntegerPairAnimator; |
| 106 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedInteger, SVGAnimationIntegerFunction>; |
| 107 | |
| 108 | public: |
| 109 | using Base::Base; |
| 110 | |
| 111 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedInteger>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 112 | { |
| 113 | return std::make_unique<SVGAnimatedIntegerAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 114 | } |
| 115 | |
| 116 | private: |
| 117 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 118 | { |
| 119 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 120 | } |
| 121 | }; |
| 122 | |
| 123 | class SVGAnimatedLengthAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction> { |
| 124 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLength, SVGAnimationLengthFunction>; |
| 125 | |
| 126 | public: |
| 127 | SVGAnimatedLengthAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| 128 | : Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| 129 | { |
| 130 | } |
| 131 | |
| 132 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLength>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| 133 | { |
| 134 | return std::make_unique<SVGAnimatedLengthAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode); |
| 135 | } |
| 136 | |
| 137 | private: |
| 138 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 139 | { |
| 140 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| 141 | } |
| 142 | }; |
| 143 | |
| 144 | class SVGAnimatedLengthListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction> { |
| 145 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedLengthList, SVGAnimationLengthListFunction>; |
| 146 | |
| 147 | public: |
| 148 | SVGAnimatedLengthListAnimator(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| 149 | : Base(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| 150 | { |
| 151 | } |
| 152 | |
| 153 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedLengthList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| 154 | { |
| 155 | return std::make_unique<SVGAnimatedLengthListAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive, lengthMode); |
| 156 | } |
| 157 | |
| 158 | private: |
| 159 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 160 | { |
| 161 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 162 | } |
| 163 | }; |
| 164 | |
| 165 | class SVGAnimatedNumberAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction> { |
| 166 | friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedNumberAnimator, SVGAnimatedNumberAnimator>; |
| 167 | friend class SVGAnimatedNumberPairAnimator; |
| 168 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumber, SVGAnimationNumberFunction>; |
| 169 | using Base::Base; |
| 170 | |
| 171 | public: |
| 172 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumber>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 173 | { |
| 174 | return std::make_unique<SVGAnimatedNumberAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 175 | } |
| 176 | |
| 177 | private: |
| 178 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 179 | { |
| 180 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 181 | } |
| 182 | }; |
| 183 | |
| 184 | class SVGAnimatedNumberListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction> { |
| 185 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedNumberList, SVGAnimationNumberListFunction>; |
| 186 | using Base::Base; |
| 187 | |
| 188 | public: |
| 189 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedNumberList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 190 | { |
| 191 | return std::make_unique<SVGAnimatedNumberListAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 192 | } |
| 193 | |
| 194 | private: |
| 195 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 196 | { |
| 197 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 198 | } |
| 199 | }; |
| 200 | |
| 201 | class SVGAnimatedPathSegListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction> { |
| 202 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPathSegList, SVGAnimationPathSegListFunction>; |
| 203 | using Base::Base; |
| 204 | |
| 205 | public: |
| 206 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPathSegList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 207 | { |
| 208 | return std::make_unique<SVGAnimatedPathSegListAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 209 | } |
| 210 | |
| 211 | private: |
| 212 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 213 | { |
| 214 | m_animated->animVal()->pathByteStreamWillChange(); |
| 215 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->pathByteStream()); |
| 216 | } |
| 217 | }; |
| 218 | |
| 219 | class SVGAnimatedPointListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction> { |
| 220 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPointList, SVGAnimationPointListFunction>; |
| 221 | using Base::Base; |
| 222 | |
| 223 | public: |
| 224 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPointList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 225 | { |
| 226 | return std::make_unique<SVGAnimatedPointListAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 227 | } |
| 228 | |
| 229 | private: |
| 230 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 231 | { |
| 232 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 233 | } |
| 234 | }; |
| 235 | |
| 236 | class SVGAnimatedOrientTypeAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction> { |
| 237 | friend class SVGAnimatedPropertyPairAnimator<SVGAnimatedAngleAnimator, SVGAnimatedOrientTypeAnimator>; |
| 238 | friend class SVGAnimatedAngleOrientAnimator; |
| 239 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedOrientType, SVGAnimationOrientTypeFunction>; |
| 240 | using Base::Base; |
| 241 | |
| 242 | public: |
| 243 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedOrientType>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 244 | { |
| 245 | return std::make_unique<SVGAnimatedOrientTypeAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 246 | } |
| 247 | |
| 248 | private: |
| 249 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 250 | { |
| 251 | SVGMarkerOrientType animated; |
| 252 | m_function.animate(targetElement, progress, repeatCount, animated); |
| 253 | m_animated->setAnimVal(animated); |
| 254 | } |
| 255 | }; |
| 256 | |
| 257 | class SVGAnimatedPreserveAspectRatioAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction> { |
| 258 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedPreserveAspectRatio, SVGAnimationPreserveAspectRatioFunction>; |
| 259 | using Base::Base; |
| 260 | |
| 261 | public: |
| 262 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedPreserveAspectRatio>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 263 | { |
| 264 | return std::make_unique<SVGAnimatedPreserveAspectRatioAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 265 | } |
| 266 | |
| 267 | private: |
| 268 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 269 | { |
| 270 | SVGPreserveAspectRatioValue& animated = m_animated->animVal()->value(); |
| 271 | m_function.animate(targetElement, progress, repeatCount, animated); |
| 272 | } |
| 273 | }; |
| 274 | |
| 275 | class SVGAnimatedRectAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction> { |
| 276 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedRect, SVGAnimationRectFunction>; |
| 277 | |
| 278 | public: |
| 279 | using Base::Base; |
| 280 | |
| 281 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedRect>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 282 | { |
| 283 | return std::make_unique<SVGAnimatedRectAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 284 | } |
| 285 | |
| 286 | private: |
| 287 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 288 | { |
| 289 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()->value()); |
| 290 | } |
| 291 | }; |
| 292 | |
| 293 | class SVGAnimatedStringAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction> { |
| 294 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedString, SVGAnimationStringFunction>; |
| 295 | using Base::Base; |
| 296 | |
| 297 | public: |
| 298 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedString>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 299 | { |
| 300 | return std::make_unique<SVGAnimatedStringAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 301 | } |
| 302 | |
| 303 | private: |
| 304 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 305 | { |
| 306 | String& animated = m_animated->animVal(); |
| 307 | m_function.animate(targetElement, progress, repeatCount, animated); |
| 308 | } |
| 309 | }; |
| 310 | |
| 311 | class SVGAnimatedTransformListAnimator final : public SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction> { |
| 312 | using Base = SVGAnimatedPropertyAnimator<SVGAnimatedTransformList, SVGAnimationTransformListFunction>; |
| 313 | using Base::Base; |
| 314 | |
| 315 | public: |
| 316 | static auto create(const QualifiedName& attributeName, Ref<SVGAnimatedTransformList>& animated, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
| 317 | { |
| 318 | return std::make_unique<SVGAnimatedTransformListAnimator>(attributeName, animated, animationMode, calcMode, isAccumulated, isAdditive); |
| 319 | } |
| 320 | |
| 321 | private: |
| 322 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount) final |
| 323 | { |
| 324 | m_function.animate(targetElement, progress, repeatCount, m_animated->animVal()); |
| 325 | } |
| 326 | }; |
| 327 | |
| 328 | } |
| 329 | |