| 1 | /* |
| 2 | * Copyright (C) 2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimationAdditiveListFunction.h" |
| 29 | #include "SVGLengthList.h" |
| 30 | #include "SVGNumberList.h" |
| 31 | #include "SVGPointList.h" |
| 32 | #include "SVGTransformDistance.h" |
| 33 | #include "SVGTransformList.h" |
| 34 | |
| 35 | namespace WebCore { |
| 36 | |
| 37 | class SVGElement; |
| 38 | |
| 39 | class SVGAnimationLengthListFunction : public SVGAnimationAdditiveListFunction<SVGLengthList> { |
| 40 | using Base = SVGAnimationAdditiveListFunction<SVGLengthList>; |
| 41 | |
| 42 | public: |
| 43 | SVGAnimationLengthListFunction(AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive, SVGLengthMode lengthMode) |
| 44 | : Base(animationMode, calcMode, isAccumulated, isAdditive, lengthMode) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| 49 | { |
| 50 | m_from->parse(from); |
| 51 | m_to->parse(to); |
| 52 | } |
| 53 | |
| 54 | void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| 55 | { |
| 56 | m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| 57 | } |
| 58 | |
| 59 | void animate(SVGElement* targetElement, float progress, unsigned repeatCount, RefPtr<SVGLengthList>& animated) |
| 60 | { |
| 61 | if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| 62 | return; |
| 63 | |
| 64 | const Vector<Ref<SVGLength>>& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| 65 | const Vector<Ref<SVGLength>>& toItems = m_to->items(); |
| 66 | const Vector<Ref<SVGLength>>& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| 67 | Vector<Ref<SVGLength>>& animatedItems = animated->items(); |
| 68 | SVGLengthMode lengthMode = animated->lengthMode(); |
| 69 | |
| 70 | SVGLengthContext lengthContext(targetElement); |
| 71 | for (unsigned i = 0; i < toItems.size(); ++i) { |
| 72 | SVGLengthType unitType = (i < fromItems.size() && progress < 0.5 ? fromItems : toItems)[i]->value().unitType(); |
| 73 | |
| 74 | float from = i < fromItems.size() ? fromItems[i]->value().value(lengthContext) : 0; |
| 75 | float to = toItems[i]->value().value(lengthContext); |
| 76 | float toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value().value(lengthContext) : 0; |
| 77 | float value = animatedItems[i]->value().value(lengthContext); |
| 78 | |
| 79 | value = Base::animate(progress, repeatCount, from, to, toAtEndOfDuration, value); |
| 80 | animatedItems[i]->value().setValue(lengthContext, value, lengthMode, unitType); |
| 81 | } |
| 82 | } |
| 83 | |
| 84 | private: |
| 85 | void addFromAndToValues(SVGElement* targetElement) override |
| 86 | { |
| 87 | const Vector<Ref<SVGLength>>& fromItems = m_from->items(); |
| 88 | const Vector<Ref<SVGLength>>& toItems = m_to->items(); |
| 89 | |
| 90 | if (!fromItems.size() || fromItems.size() != toItems.size()) |
| 91 | return; |
| 92 | |
| 93 | SVGLengthContext lengthContext(targetElement); |
| 94 | for (unsigned i = 0; i < fromItems.size(); ++i) { |
| 95 | const SVGLengthValue& fromValue = fromItems[i]->value(); |
| 96 | SVGLengthValue& toValue = toItems[i]->value(); |
| 97 | toValue.setValue(toValue.value(lengthContext) + fromValue.value(lengthContext), lengthContext); |
| 98 | } |
| 99 | } |
| 100 | }; |
| 101 | |
| 102 | class SVGAnimationNumberListFunction : public SVGAnimationAdditiveListFunction<SVGNumberList> { |
| 103 | public: |
| 104 | using Base = SVGAnimationAdditiveListFunction<SVGNumberList>; |
| 105 | using Base::Base; |
| 106 | |
| 107 | void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| 108 | { |
| 109 | m_from->parse(from); |
| 110 | m_to->parse(to); |
| 111 | } |
| 112 | |
| 113 | void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| 114 | { |
| 115 | m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| 116 | } |
| 117 | |
| 118 | void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGNumberList>& animated) |
| 119 | { |
| 120 | if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| 121 | return; |
| 122 | |
| 123 | auto& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| 124 | auto& toItems = m_to->items(); |
| 125 | auto& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| 126 | auto& animatedItems = animated->items(); |
| 127 | |
| 128 | for (unsigned i = 0; i < toItems.size(); ++i) { |
| 129 | float from = i < fromItems.size() ? fromItems[i]->value() : 0; |
| 130 | float to = toItems[i]->value(); |
| 131 | float toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value() : 0; |
| 132 | |
| 133 | float& value = animatedItems[i]->value(); |
| 134 | value = Base::animate(progress, repeatCount, from, to, toAtEndOfDuration, value); |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | private: |
| 139 | void addFromAndToValues(SVGElement*) override |
| 140 | { |
| 141 | const Vector<Ref<SVGNumber>>& fromItems = m_from->items(); |
| 142 | Vector<Ref<SVGNumber>>& toItems = m_to->items(); |
| 143 | |
| 144 | if (!fromItems.size() || fromItems.size() != toItems.size()) |
| 145 | return; |
| 146 | |
| 147 | for (unsigned i = 0; i < fromItems.size(); ++i) |
| 148 | toItems[i]->setValue(fromItems[i]->value() + toItems[i]->value()); |
| 149 | } |
| 150 | }; |
| 151 | |
| 152 | class SVGAnimationPointListFunction : public SVGAnimationAdditiveListFunction<SVGPointList> { |
| 153 | public: |
| 154 | using Base = SVGAnimationAdditiveListFunction<SVGPointList>; |
| 155 | using Base::Base; |
| 156 | |
| 157 | void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| 158 | { |
| 159 | m_from->parse(from); |
| 160 | m_to->parse(to); |
| 161 | } |
| 162 | |
| 163 | void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| 164 | { |
| 165 | m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| 166 | } |
| 167 | |
| 168 | void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGPointList>& animated) |
| 169 | { |
| 170 | if (!adjustAnimatedList(m_animationMode, progress, animated)) |
| 171 | return; |
| 172 | |
| 173 | auto& fromItems = m_animationMode == AnimationMode::To ? animated->items() : m_from->items(); |
| 174 | auto& toItems = m_to->items(); |
| 175 | auto& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| 176 | auto& animatedItems = animated->items(); |
| 177 | |
| 178 | for (unsigned i = 0; i < toItems.size(); ++i) { |
| 179 | FloatPoint from = i < fromItems.size() ? fromItems[i]->value() : FloatPoint(); |
| 180 | FloatPoint to = toItems[i]->value(); |
| 181 | FloatPoint toAtEndOfDuration = i < toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[i]->value() : FloatPoint(); |
| 182 | FloatPoint& animated = animatedItems[i]->value(); |
| 183 | |
| 184 | float animatedX = Base::animate(progress, repeatCount, from.x(), to.x(), toAtEndOfDuration.x(), animated.x()); |
| 185 | float animatedY = Base::animate(progress, repeatCount, from.y(), to.y(), toAtEndOfDuration.y(), animated.y()); |
| 186 | |
| 187 | animated = { animatedX, animatedY }; |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | private: |
| 192 | void addFromAndToValues(SVGElement*) override |
| 193 | { |
| 194 | const Vector<Ref<SVGPoint>>& fromItems = m_from->items(); |
| 195 | Vector<Ref<SVGPoint>>& toItems = m_to->items(); |
| 196 | |
| 197 | if (!fromItems.size() || fromItems.size() != toItems.size()) |
| 198 | return; |
| 199 | |
| 200 | for (unsigned i = 0; i < fromItems.size(); ++i) |
| 201 | toItems[i]->setValue(fromItems[i]->value() + toItems[i]->value()); |
| 202 | } |
| 203 | }; |
| 204 | |
| 205 | class SVGAnimationTransformListFunction : public SVGAnimationAdditiveListFunction<SVGTransformList> { |
| 206 | public: |
| 207 | using Base = SVGAnimationAdditiveListFunction<SVGTransformList>; |
| 208 | using Base::Base; |
| 209 | |
| 210 | void setFromAndToValues(SVGElement*, const String& from, const String& to) override |
| 211 | { |
| 212 | m_from->parse(from); |
| 213 | m_to->parse(to); |
| 214 | } |
| 215 | |
| 216 | void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| 217 | { |
| 218 | m_toAtEndOfDuration->parse(toAtEndOfDuration); |
| 219 | } |
| 220 | |
| 221 | void animate(SVGElement*, float progress, unsigned repeatCount, RefPtr<SVGTransformList>& animated) |
| 222 | { |
| 223 | // Pass false to 'resizeAnimatedIfNeeded', as the special post-multiplication behavior of <animateTransform> needs to be respected below. |
| 224 | if (!adjustAnimatedList(m_animationMode, progress, animated, false)) |
| 225 | return; |
| 226 | |
| 227 | // Spec: To animations provide specific functionality to get a smooth change from the underlying |
| 228 | // value to the âtoâ attribute value, which conflicts mathematically with the requirement for |
| 229 | // additive transform animations to be post-multiplied. As a consequence, in SVG 1.1 the behavior |
| 230 | // of to animations for âanimateTransformâ is undefined. |
| 231 | const Vector<Ref<SVGTransform>>& fromItems = m_from->items(); |
| 232 | const Vector<Ref<SVGTransform>>& toItems = m_to->items(); |
| 233 | const Vector<Ref<SVGTransform>>& toAtEndOfDurationItems = toAtEndOfDuration()->items(); |
| 234 | Vector<Ref<SVGTransform>>& animatedItems = animated->items(); |
| 235 | |
| 236 | // Never resize the animatedList to the m_to size, instead either clear the list |
| 237 | // or append to it. |
| 238 | if (!animatedItems.isEmpty() && (!m_isAdditive || m_animationMode == AnimationMode::To)) |
| 239 | animatedItems.clear(); |
| 240 | |
| 241 | auto fromItemsSize = fromItems.size(); |
| 242 | |
| 243 | static const AffineTransform zerosAffineTransform = { 0, 0, 0, 0, 0, 0 }; |
| 244 | const SVGTransformValue& to = toItems[0]->value(); |
| 245 | const SVGTransformValue zerosTransform = SVGTransformValue(to.type(), zerosAffineTransform); |
| 246 | |
| 247 | const SVGTransformValue& from = fromItemsSize ? fromItems[0]->value() : zerosTransform; |
| 248 | SVGTransformValue current = SVGTransformDistance(from, to).scaledDistance(progress).addToSVGTransform(from); |
| 249 | |
| 250 | if (m_isAccumulated && repeatCount) { |
| 251 | const SVGTransformValue& toAtEndOfDuration = toAtEndOfDurationItems.size() ? toAtEndOfDurationItems[0]->value() : zerosTransform; |
| 252 | animatedItems.append(SVGTransform::create(SVGTransformDistance::addSVGTransforms(current, toAtEndOfDuration, repeatCount))); |
| 253 | } else |
| 254 | animatedItems.append(SVGTransform::create(current)); |
| 255 | } |
| 256 | |
| 257 | private: |
| 258 | void addFromAndToValues(SVGElement*) override |
| 259 | { |
| 260 | const Vector<Ref<SVGTransform>>& fromItems = m_from->items(); |
| 261 | Vector<Ref<SVGTransform>>& toItems = m_to->items(); |
| 262 | |
| 263 | if (!fromItems.size() || fromItems.size() != toItems.size()) |
| 264 | return; |
| 265 | |
| 266 | ASSERT(fromItems.size() == 1); |
| 267 | const Ref<SVGTransform>& from = fromItems[0]; |
| 268 | Ref<SVGTransform>& to = toItems[0]; |
| 269 | |
| 270 | to->setValue(SVGTransformDistance::addSVGTransforms(from->value(), to->value())); |
| 271 | } |
| 272 | }; |
| 273 | |
| 274 | } |
| 275 | |