1 | /* |
2 | * Copyright (C) 2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "SVGAnimatedProperty.h" |
29 | |
30 | namespace WebCore { |
31 | |
32 | template<typename ListType> |
33 | class SVGAnimatedPropertyList : public SVGAnimatedProperty { |
34 | public: |
35 | template<typename... Arguments> |
36 | static Ref<SVGAnimatedPropertyList> create(SVGElement* contextElement, Arguments&&... arguments) |
37 | { |
38 | return adoptRef(*new SVGAnimatedPropertyList(contextElement, std::forward<Arguments>(arguments)...)); |
39 | } |
40 | |
41 | ~SVGAnimatedPropertyList() |
42 | { |
43 | m_baseVal->detach(); |
44 | if (m_animVal) |
45 | m_animVal->detach(); |
46 | } |
47 | |
48 | // Used by the DOM. |
49 | const Ref<ListType>& baseVal() const { return m_baseVal; } |
50 | |
51 | // Used by SVGElement::parseAttribute(). |
52 | Ref<ListType>& baseVal() { return m_baseVal; } |
53 | |
54 | // Used by the DOM. |
55 | const RefPtr<ListType>& animVal() const { return const_cast<SVGAnimatedPropertyList*>(this)->ensureAnimVal(); } |
56 | |
57 | // Called by SVGAnimatedPropertyAnimator to pass the animVal to the SVGAnimationFunction::progress. |
58 | RefPtr<ListType>& animVal() { return ensureAnimVal(); } |
59 | |
60 | // Used when committing a change from the SVGAnimatedProperty to the attribute. |
61 | String baseValAsString() const override { return m_baseVal->valueAsString(); } |
62 | |
63 | // Used to apply the SVGAnimator change to the target element. |
64 | String animValAsString() const override |
65 | { |
66 | ASSERT(isAnimating()); |
67 | return m_animVal->valueAsString(); |
68 | } |
69 | |
70 | // Managing the relationship with the owner. |
71 | void setDirty() override { m_baseVal->setDirty(); } |
72 | bool isDirty() const override { return m_baseVal->isDirty(); } |
73 | Optional<String> synchronize() override { return m_baseVal->synchronize(); } |
74 | |
75 | // Used by RenderSVGElements and DumpRenderTree. |
76 | const ListType& currentValue() const |
77 | { |
78 | ASSERT_IMPLIES(isAnimating(), m_animVal); |
79 | return isAnimating() ? *m_animVal : m_baseVal.get(); |
80 | } |
81 | |
82 | // Controlling the animation. |
83 | void startAnimation() override |
84 | { |
85 | if (m_animVal) |
86 | *m_animVal = m_baseVal; |
87 | else |
88 | ensureAnimVal(); |
89 | SVGAnimatedProperty::startAnimation(); |
90 | } |
91 | |
92 | void stopAnimation() override |
93 | { |
94 | if (m_animVal) |
95 | *m_animVal = m_baseVal; |
96 | SVGAnimatedProperty::stopAnimation(); |
97 | } |
98 | |
99 | // Controlling the instance animation. |
100 | void instanceStartAnimation(SVGAnimatedProperty& animated) override |
101 | { |
102 | m_animVal = static_cast<SVGAnimatedPropertyList&>(animated).animVal(); |
103 | SVGAnimatedProperty::instanceStartAnimation(animated); |
104 | } |
105 | |
106 | void instanceStopAnimation() override |
107 | { |
108 | m_animVal = nullptr; |
109 | SVGAnimatedProperty::instanceStopAnimation(); |
110 | } |
111 | |
112 | // Visual Studio doesn't seem to see these private constructors from subclasses. |
113 | // FIXME: See what it takes to remove this hack. |
114 | #if !COMPILER(MSVC) |
115 | protected: |
116 | #endif |
117 | template<typename... Arguments> |
118 | SVGAnimatedPropertyList(SVGElement* contextElement, Arguments&&... arguments) |
119 | : SVGAnimatedProperty(contextElement) |
120 | , m_baseVal(ListType::create(this, SVGPropertyAccess::ReadWrite, std::forward<Arguments>(arguments)...)) |
121 | { |
122 | } |
123 | |
124 | RefPtr<ListType>& ensureAnimVal() |
125 | { |
126 | if (!m_animVal) |
127 | m_animVal = ListType::create(m_baseVal, SVGPropertyAccess::ReadOnly); |
128 | return m_animVal; |
129 | } |
130 | |
131 | // Called when m_baseVal changes or an item in m_baseVal changes. |
132 | void commitPropertyChange(SVGProperty* property) override |
133 | { |
134 | if (m_animVal) |
135 | *m_animVal = m_baseVal; |
136 | SVGAnimatedProperty::commitPropertyChange(property); |
137 | } |
138 | |
139 | Ref<ListType> m_baseVal; |
140 | mutable RefPtr<ListType> m_animVal; |
141 | }; |
142 | |
143 | } |
144 | |