| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAttributeAnimator.h" |
| 29 | |
| 30 | namespace WebCore { |
| 31 | |
| 32 | class SVGElement; |
| 33 | |
| 34 | template<typename AnimatedProperty, typename AnimationFunction> |
| 35 | class SVGAnimatedPropertyAnimator : public SVGAttributeAnimator { |
| 36 | public: |
| 37 | using AnimatorAnimatedProperty = AnimatedProperty; |
| 38 | |
| 39 | template<typename... Arguments> |
| 40 | SVGAnimatedPropertyAnimator(const QualifiedName& attributeName, Ref<AnimatedProperty>& animated, Arguments&&... arguments) |
| 41 | : SVGAttributeAnimator(attributeName) |
| 42 | , m_animated(animated.copyRef()) |
| 43 | , m_function(std::forward<Arguments>(arguments)...) |
| 44 | { |
| 45 | } |
| 46 | |
| 47 | void appendAnimatedInstance(Ref<AnimatedProperty>& animated) |
| 48 | { |
| 49 | m_animatedInstances.append(animated.copyRef()); |
| 50 | } |
| 51 | |
| 52 | bool isDiscrete() const override { return m_function.isDiscrete(); } |
| 53 | |
| 54 | void setFromAndToValues(SVGElement* targetElement, const String& from, const String& to) override |
| 55 | { |
| 56 | m_function.setFromAndToValues(targetElement, from, to); |
| 57 | } |
| 58 | |
| 59 | void setFromAndByValues(SVGElement* targetElement, const String& from, const String& by) override |
| 60 | { |
| 61 | m_function.setFromAndByValues(targetElement, from, by); |
| 62 | } |
| 63 | |
| 64 | void setToAtEndOfDurationValue(const String& toAtEndOfDuration) override |
| 65 | { |
| 66 | m_function.setToAtEndOfDurationValue(toAtEndOfDuration); |
| 67 | } |
| 68 | |
| 69 | void start(SVGElement*) override |
| 70 | { |
| 71 | m_animated->startAnimation(); |
| 72 | for (auto& instance : m_animatedInstances) |
| 73 | instance->instanceStartAnimation(m_animated); |
| 74 | } |
| 75 | |
| 76 | void apply(SVGElement* targetElement) override |
| 77 | { |
| 78 | if (isAnimatedStylePropertyAniamtor(targetElement)) |
| 79 | applyAnimatedStylePropertyChange(targetElement, m_animated->animValAsString()); |
| 80 | applyAnimatedPropertyChange(targetElement); |
| 81 | } |
| 82 | |
| 83 | void stop(SVGElement* targetElement) override |
| 84 | { |
| 85 | if (!m_animated->isAnimating()) |
| 86 | return; |
| 87 | |
| 88 | m_animated->stopAnimation(); |
| 89 | for (auto& instance : m_animatedInstances) |
| 90 | instance->instanceStopAnimation(); |
| 91 | |
| 92 | applyAnimatedPropertyChange(targetElement); |
| 93 | if (isAnimatedStylePropertyAniamtor(targetElement)) |
| 94 | removeAnimatedStyleProperty(targetElement); |
| 95 | } |
| 96 | |
| 97 | Optional<float> calculateDistance(SVGElement* targetElement, const String& from, const String& to) const override |
| 98 | { |
| 99 | return m_function.calculateDistance(targetElement, from, to); |
| 100 | } |
| 101 | |
| 102 | protected: |
| 103 | Ref<AnimatedProperty> m_animated; |
| 104 | Vector<Ref<AnimatedProperty>> m_animatedInstances; |
| 105 | AnimationFunction m_function; |
| 106 | }; |
| 107 | |
| 108 | } |
| 109 | |