| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimatedProperty.h" |
| 29 | |
| 30 | namespace WebCore { |
| 31 | |
| 32 | template<typename PropertyType> |
| 33 | class SVGAnimatedValueProperty : public SVGAnimatedProperty { |
| 34 | public: |
| 35 | using ValueType = typename PropertyType::ValueType; |
| 36 | |
| 37 | template<typename... Arguments> |
| 38 | static Ref<SVGAnimatedValueProperty> create(SVGElement* contextElement, Arguments&&... arguments) |
| 39 | { |
| 40 | return adoptRef(*new SVGAnimatedValueProperty(contextElement, std::forward<Arguments>(arguments)...)); |
| 41 | } |
| 42 | |
| 43 | ~SVGAnimatedValueProperty() |
| 44 | { |
| 45 | m_baseVal->detach(); |
| 46 | if (m_animVal) |
| 47 | m_animVal->detach(); |
| 48 | } |
| 49 | |
| 50 | // Used by SVGElement::parseAttribute(). |
| 51 | void setBaseValInternal(const ValueType& baseVal) |
| 52 | { |
| 53 | m_baseVal->setValue(baseVal); |
| 54 | if (m_animVal) |
| 55 | m_animVal->setValue(baseVal); |
| 56 | } |
| 57 | |
| 58 | // Used by the DOM. |
| 59 | const Ref<PropertyType>& baseVal() const { return m_baseVal; } |
| 60 | |
| 61 | Ref<PropertyType>& baseVal() { return m_baseVal; } |
| 62 | |
| 63 | // Used by SVGAnimator::progress. |
| 64 | void setAnimVal(const ValueType& animVal) |
| 65 | { |
| 66 | ASSERT(isAnimating() && m_animVal); |
| 67 | m_animVal->setValue(animVal); |
| 68 | } |
| 69 | |
| 70 | // Used by the DOM. |
| 71 | const RefPtr<PropertyType>& animVal() const { return const_cast<SVGAnimatedValueProperty*>(this)->ensureAnimVal(); } |
| 72 | |
| 73 | // Called by SVGAnimatedPropertyAnimator to pass the animVal to the SVGAnimationFunction::progress. |
| 74 | RefPtr<PropertyType>& animVal() { return ensureAnimVal(); } |
| 75 | |
| 76 | // Used when committing a change from the SVGAnimatedProperty to the attribute. |
| 77 | String baseValAsString() const override { return m_baseVal->valueAsString(); } |
| 78 | |
| 79 | // Used to apply the SVGAnimator change to the target element. |
| 80 | String animValAsString() const override |
| 81 | { |
| 82 | ASSERT(isAnimating() && m_animVal); |
| 83 | return m_animVal->valueAsString(); |
| 84 | } |
| 85 | |
| 86 | // Managing the relationship with the owner. |
| 87 | void setDirty() override { m_baseVal->setDirty(); } |
| 88 | bool isDirty() const override { return m_baseVal->isDirty(); } |
| 89 | Optional<String> synchronize() override { return m_baseVal->synchronize(); } |
| 90 | |
| 91 | // Used by RenderSVGElements and DumpRenderTree. |
| 92 | const ValueType& currentValue() const |
| 93 | { |
| 94 | ASSERT_IMPLIES(isAnimating(), m_animVal); |
| 95 | return (isAnimating() ? *m_animVal : m_baseVal.get()).value(); |
| 96 | } |
| 97 | |
| 98 | // Controlling the animation. |
| 99 | void startAnimation() override |
| 100 | { |
| 101 | if (m_animVal) |
| 102 | m_animVal->setValue(m_baseVal->value()); |
| 103 | else |
| 104 | ensureAnimVal(); |
| 105 | SVGAnimatedProperty::startAnimation(); |
| 106 | } |
| 107 | |
| 108 | void stopAnimation() override |
| 109 | { |
| 110 | if (m_animVal) |
| 111 | m_animVal->setValue(m_baseVal->value()); |
| 112 | SVGAnimatedProperty::stopAnimation(); |
| 113 | } |
| 114 | |
| 115 | // Controlling the instance animation. |
| 116 | void instanceStartAnimation(SVGAnimatedProperty& animated) override |
| 117 | { |
| 118 | m_animVal = static_cast<SVGAnimatedValueProperty&>(animated).animVal(); |
| 119 | SVGAnimatedProperty::instanceStartAnimation(animated); |
| 120 | } |
| 121 | |
| 122 | void instanceStopAnimation() override |
| 123 | { |
| 124 | m_animVal = nullptr; |
| 125 | SVGAnimatedProperty::instanceStopAnimation(); |
| 126 | } |
| 127 | |
| 128 | protected: |
| 129 | // The packed arguments are used in PropertyType creation, for example passing |
| 130 | // SVGLengthMode to SVGLength. |
| 131 | template<typename... Arguments> |
| 132 | SVGAnimatedValueProperty(SVGElement* contextElement, Arguments&&... arguments) |
| 133 | : SVGAnimatedProperty(contextElement) |
| 134 | , m_baseVal(PropertyType::create(this, SVGPropertyAccess::ReadWrite, ValueType(std::forward<Arguments>(arguments)...))) |
| 135 | { |
| 136 | } |
| 137 | |
| 138 | template<typename... Arguments> |
| 139 | SVGAnimatedValueProperty(SVGElement* contextElement, SVGPropertyAccess access, Arguments&&... arguments) |
| 140 | : SVGAnimatedProperty(contextElement) |
| 141 | , m_baseVal(PropertyType::create(this, access, ValueType(std::forward<Arguments>(arguments)...))) |
| 142 | { |
| 143 | } |
| 144 | |
| 145 | RefPtr<PropertyType>& ensureAnimVal() |
| 146 | { |
| 147 | if (!m_animVal) |
| 148 | m_animVal = PropertyType::create(this, SVGPropertyAccess::ReadOnly, m_baseVal->value()); |
| 149 | return m_animVal; |
| 150 | } |
| 151 | |
| 152 | // Called when m_baseVal changes. |
| 153 | void commitPropertyChange(SVGProperty* property) override |
| 154 | { |
| 155 | if (m_animVal) |
| 156 | m_animVal->setValue(m_baseVal->value()); |
| 157 | SVGAnimatedProperty::commitPropertyChange(property); |
| 158 | } |
| 159 | |
| 160 | Ref<PropertyType> m_baseVal; |
| 161 | mutable RefPtr<PropertyType> m_animVal; |
| 162 | }; |
| 163 | |
| 164 | } |
| 165 | |