| 1 | /* |
| 2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "SVGAnimatedProperty.h" |
| 29 | #include "SVGDecoratedProperty.h" |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | template<template <typename, typename> class DecoratedProperty, typename DecorationType> |
| 34 | class SVGAnimatedDecoratedProperty : public SVGAnimatedProperty { |
| 35 | public: |
| 36 | template<typename PropertyType, typename AnimatedProperty = SVGAnimatedDecoratedProperty> |
| 37 | static Ref<AnimatedProperty> create(SVGElement* contextElement) |
| 38 | { |
| 39 | return adoptRef(*new AnimatedProperty(contextElement, std::make_unique<DecoratedProperty<DecorationType, PropertyType>>())); |
| 40 | } |
| 41 | |
| 42 | template<typename PropertyType, typename AnimatedProperty = SVGAnimatedDecoratedProperty> |
| 43 | static Ref<AnimatedProperty> create(SVGElement* contextElement, const PropertyType& value) |
| 44 | { |
| 45 | return adoptRef(*new AnimatedProperty(contextElement, DecoratedProperty<DecorationType, PropertyType>::create(value))); |
| 46 | } |
| 47 | |
| 48 | SVGAnimatedDecoratedProperty(SVGElement* contextElement, std::unique_ptr<SVGDecoratedProperty<DecorationType>>&& baseVal) |
| 49 | : SVGAnimatedProperty(contextElement) |
| 50 | , m_baseVal(WTFMove(baseVal)) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | // Used by the DOM. |
| 55 | ExceptionOr<void> setBaseVal(const DecorationType& baseVal) |
| 56 | { |
| 57 | if (!m_baseVal->setValue(baseVal)) |
| 58 | return Exception { TypeError }; |
| 59 | commitPropertyChange(nullptr); |
| 60 | return { }; |
| 61 | } |
| 62 | |
| 63 | // Used by SVGElement::parseAttribute(). |
| 64 | template<typename PropertyType> |
| 65 | void setBaseValInternal(const PropertyType& baseVal) |
| 66 | { |
| 67 | m_baseVal->setValueInternal(static_cast<DecorationType>(baseVal)); |
| 68 | if (m_animVal) |
| 69 | m_animVal->setValueInternal(static_cast<DecorationType>(baseVal)); |
| 70 | } |
| 71 | |
| 72 | DecorationType baseVal() const { return m_baseVal->value(); } |
| 73 | |
| 74 | // Used by SVGAnimator::progress. |
| 75 | template<typename PropertyType> |
| 76 | void setAnimVal(const PropertyType& animVal) |
| 77 | { |
| 78 | ASSERT(isAnimating() && m_animVal); |
| 79 | m_animVal->setValueInternal(static_cast<DecorationType>(animVal)); |
| 80 | } |
| 81 | |
| 82 | template<typename PropertyType = DecorationType> |
| 83 | PropertyType animVal() const |
| 84 | { |
| 85 | ASSERT_IMPLIES(isAnimating(), m_animVal); |
| 86 | return static_cast<PropertyType>((isAnimating() ? m_animVal : m_baseVal)->value()); |
| 87 | } |
| 88 | |
| 89 | // Used when committing a change from the SVGAnimatedProperty to the attribute. |
| 90 | String baseValAsString() const override { return m_baseVal->valueAsString(); } |
| 91 | |
| 92 | // Used to apply the SVGAnimator change to the target element. |
| 93 | String animValAsString() const override |
| 94 | { |
| 95 | ASSERT(isAnimating() && !!m_animVal); |
| 96 | return m_animVal->valueAsString(); |
| 97 | } |
| 98 | |
| 99 | // Managing the relationship with the owner. |
| 100 | void setDirty() override { m_state = SVGPropertyState::Dirty; } |
| 101 | bool isDirty() const override { return m_state == SVGPropertyState::Dirty; } |
| 102 | Optional<String> synchronize() override |
| 103 | { |
| 104 | if (m_state == SVGPropertyState::Clean) |
| 105 | return WTF::nullopt; |
| 106 | m_state = SVGPropertyState::Clean; |
| 107 | return baseValAsString(); |
| 108 | } |
| 109 | |
| 110 | // Used by RenderSVGElements and DumpRenderTree. |
| 111 | template<typename PropertyType> |
| 112 | PropertyType currentValue() const |
| 113 | { |
| 114 | return static_cast<PropertyType>((isAnimating() ? m_animVal : m_baseVal)->valueInternal()); |
| 115 | } |
| 116 | |
| 117 | // Controlling the animation. |
| 118 | void startAnimation() override |
| 119 | { |
| 120 | if (isAnimating()) |
| 121 | return; |
| 122 | m_animVal = m_baseVal->clone(); |
| 123 | SVGAnimatedProperty::startAnimation(); |
| 124 | } |
| 125 | void stopAnimation() override |
| 126 | { |
| 127 | if (!isAnimating()) |
| 128 | return; |
| 129 | m_animVal = nullptr; |
| 130 | SVGAnimatedProperty::stopAnimation(); |
| 131 | } |
| 132 | |
| 133 | protected: |
| 134 | std::unique_ptr<SVGDecoratedProperty<DecorationType>> m_baseVal; |
| 135 | std::unique_ptr<SVGDecoratedProperty<DecorationType>> m_animVal; |
| 136 | SVGPropertyState m_state { SVGPropertyState::Clean }; |
| 137 | }; |
| 138 | |
| 139 | } |
| 140 | |