1 | /* |
2 | * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
3 | * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
4 | * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
5 | * Copyright (C) 2009 Google, Inc. All rights reserved. |
6 | * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
7 | * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
8 | * Copyright (C) 2018 Adobe Systems Incorporated. All rights reserved. |
9 | * |
10 | * This library is free software; you can redistribute it and/or |
11 | * modify it under the terms of the GNU Library General Public |
12 | * License as published by the Free Software Foundation; either |
13 | * version 2 of the License, or (at your option) any later version. |
14 | * |
15 | * This library is distributed in the hope that it will be useful, |
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
18 | * Library General Public License for more details. |
19 | * |
20 | * You should have received a copy of the GNU Library General Public License |
21 | * along with this library; see the file COPYING.LIB. If not, write to |
22 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
23 | * Boston, MA 02110-1301, USA. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "SVGRenderSupport.h" |
28 | |
29 | #include "NodeRenderStyle.h" |
30 | #include "RenderChildIterator.h" |
31 | #include "RenderElement.h" |
32 | #include "RenderGeometryMap.h" |
33 | #include "RenderIterator.h" |
34 | #include "RenderLayer.h" |
35 | #include "RenderSVGImage.h" |
36 | #include "RenderSVGResourceClipper.h" |
37 | #include "RenderSVGResourceFilter.h" |
38 | #include "RenderSVGResourceMarker.h" |
39 | #include "RenderSVGResourceMasker.h" |
40 | #include "RenderSVGRoot.h" |
41 | #include "RenderSVGText.h" |
42 | #include "RenderSVGTransformableContainer.h" |
43 | #include "RenderSVGViewportContainer.h" |
44 | #include "SVGResources.h" |
45 | #include "SVGResourcesCache.h" |
46 | #include "TransformState.h" |
47 | |
48 | namespace WebCore { |
49 | |
50 | LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderElement& renderer, const RenderLayerModelObject* repaintContainer) |
51 | { |
52 | // Return early for any cases where we don't actually paint |
53 | if (renderer.style().visibility() != Visibility::Visible && !renderer.enclosingLayer()->hasVisibleContent()) |
54 | return LayoutRect(); |
55 | |
56 | // Pass our local paint rect to computeFloatVisibleRectInContainer() which will |
57 | // map to parent coords and recurse up the parent chain. |
58 | FloatRect repaintRect = renderer.repaintRectInLocalCoordinates(); |
59 | const SVGRenderStyle& svgStyle = renderer.style().svgStyle(); |
60 | if (const ShadowData* shadow = svgStyle.shadow()) |
61 | shadow->adjustRectForShadow(repaintRect); |
62 | return enclosingLayoutRect(renderer.computeFloatRectForRepaint(repaintRect, repaintContainer)); |
63 | } |
64 | |
65 | Optional<FloatRect> SVGRenderSupport::computeFloatVisibleRectInContainer(const RenderElement& renderer, const FloatRect& rect, const RenderLayerModelObject* container, RenderObject::VisibleRectContext context) |
66 | { |
67 | FloatRect adjustedRect = rect; |
68 | const SVGRenderStyle& svgStyle = renderer.style().svgStyle(); |
69 | if (const ShadowData* shadow = svgStyle.shadow()) |
70 | shadow->adjustRectForShadow(adjustedRect); |
71 | adjustedRect.inflate(renderer.style().outlineWidth()); |
72 | |
73 | // Translate to coords in our parent renderer, and then call computeFloatVisibleRectInContainer() on our parent. |
74 | adjustedRect = renderer.localToParentTransform().mapRect(adjustedRect); |
75 | return renderer.parent()->computeFloatVisibleRectInContainer(adjustedRect, container, context); |
76 | } |
77 | |
78 | const RenderElement& SVGRenderSupport::localToParentTransform(const RenderElement& renderer, AffineTransform &transform) |
79 | { |
80 | ASSERT(renderer.parent()); |
81 | auto& parent = *renderer.parent(); |
82 | |
83 | // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
84 | // to map an element from SVG viewport coordinates to CSS box coordinates. |
85 | if (is<RenderSVGRoot>(parent)) |
86 | transform = downcast<RenderSVGRoot>(parent).localToBorderBoxTransform() * renderer.localToParentTransform(); |
87 | else |
88 | transform = renderer.localToParentTransform(); |
89 | |
90 | return parent; |
91 | } |
92 | |
93 | void SVGRenderSupport::mapLocalToContainer(const RenderElement& renderer, const RenderLayerModelObject* repaintContainer, TransformState& transformState, bool* wasFixed) |
94 | { |
95 | AffineTransform transform; |
96 | auto& parent = localToParentTransform(renderer, transform); |
97 | |
98 | transformState.applyTransform(transform); |
99 | |
100 | MapCoordinatesFlags mode = UseTransforms; |
101 | parent.mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
102 | } |
103 | |
104 | const RenderElement* SVGRenderSupport::pushMappingToContainer(const RenderElement& renderer, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) |
105 | { |
106 | ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != &renderer); |
107 | |
108 | AffineTransform transform; |
109 | auto& parent = localToParentTransform(renderer, transform); |
110 | |
111 | geometryMap.push(&renderer, transform); |
112 | return &parent; |
113 | } |
114 | |
115 | bool SVGRenderSupport::checkForSVGRepaintDuringLayout(const RenderElement& renderer) |
116 | { |
117 | if (!renderer.checkForRepaintDuringLayout()) |
118 | return false; |
119 | // When a parent container is transformed in SVG, all children will be painted automatically |
120 | // so we are able to skip redundant repaint checks. |
121 | auto parent = renderer.parent(); |
122 | return !(is<RenderSVGContainer>(parent) && downcast<RenderSVGContainer>(*parent).didTransformToRootUpdate()); |
123 | } |
124 | |
125 | // Update a bounding box taking into account the validity of the other bounding box. |
126 | static inline void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, const RenderObject* other, FloatRect otherBoundingBox) |
127 | { |
128 | bool otherValid = is<RenderSVGContainer>(*other) ? downcast<RenderSVGContainer>(*other).isObjectBoundingBoxValid() : true; |
129 | if (!otherValid) |
130 | return; |
131 | |
132 | if (!objectBoundingBoxValid) { |
133 | objectBoundingBox = otherBoundingBox; |
134 | objectBoundingBoxValid = true; |
135 | return; |
136 | } |
137 | |
138 | objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox); |
139 | } |
140 | |
141 | void SVGRenderSupport::computeContainerBoundingBoxes(const RenderElement& container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox) |
142 | { |
143 | objectBoundingBox = FloatRect(); |
144 | objectBoundingBoxValid = false; |
145 | strokeBoundingBox = FloatRect(); |
146 | |
147 | // When computing the strokeBoundingBox, we use the repaintRects of the container's children so that the container's stroke includes |
148 | // the resources applied to the children (such as clips and filters). This allows filters applied to containers to correctly bound |
149 | // the children, and also improves inlining of SVG content, as the stroke bound is used in that situation also. |
150 | for (auto& current : childrenOfType<RenderObject>(container)) { |
151 | if (current.isSVGHiddenContainer()) |
152 | continue; |
153 | |
154 | // Don't include elements in the union that do not render. |
155 | if (is<RenderSVGShape>(current) && downcast<RenderSVGShape>(current).isRenderingDisabled()) |
156 | continue; |
157 | |
158 | const AffineTransform& transform = current.localToParentTransform(); |
159 | if (transform.isIdentity()) { |
160 | updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, ¤t, current.objectBoundingBox()); |
161 | strokeBoundingBox.unite(current.repaintRectInLocalCoordinates()); |
162 | } else { |
163 | updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, ¤t, transform.mapRect(current.objectBoundingBox())); |
164 | strokeBoundingBox.unite(transform.mapRect(current.repaintRectInLocalCoordinates())); |
165 | } |
166 | } |
167 | |
168 | repaintBoundingBox = strokeBoundingBox; |
169 | } |
170 | |
171 | bool SVGRenderSupport::paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo& paintInfo) |
172 | { |
173 | if (localTransform.isIdentity()) |
174 | return localRepaintRect.intersects(paintInfo.rect); |
175 | |
176 | return localTransform.mapRect(localRepaintRect).intersects(paintInfo.rect); |
177 | } |
178 | |
179 | RenderSVGRoot* SVGRenderSupport::findTreeRootObject(RenderElement& start) |
180 | { |
181 | return lineageOfType<RenderSVGRoot>(start).first(); |
182 | } |
183 | |
184 | const RenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderElement& start) |
185 | { |
186 | return lineageOfType<RenderSVGRoot>(start).first(); |
187 | } |
188 | |
189 | static inline void invalidateResourcesOfChildren(RenderElement& renderer) |
190 | { |
191 | ASSERT(!renderer.needsLayout()); |
192 | if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) |
193 | resources->removeClientFromCache(renderer, false); |
194 | |
195 | for (auto& child : childrenOfType<RenderElement>(renderer)) |
196 | invalidateResourcesOfChildren(child); |
197 | } |
198 | |
199 | static inline bool layoutSizeOfNearestViewportChanged(const RenderElement& renderer) |
200 | { |
201 | const RenderElement* start = &renderer; |
202 | while (start && !is<RenderSVGRoot>(*start) && !is<RenderSVGViewportContainer>(*start)) |
203 | start = start->parent(); |
204 | |
205 | ASSERT(start); |
206 | if (is<RenderSVGViewportContainer>(*start)) |
207 | return downcast<RenderSVGViewportContainer>(*start).isLayoutSizeChanged(); |
208 | |
209 | return downcast<RenderSVGRoot>(*start).isLayoutSizeChanged(); |
210 | } |
211 | |
212 | bool SVGRenderSupport::transformToRootChanged(RenderElement* ancestor) |
213 | { |
214 | while (ancestor && !is<RenderSVGRoot>(*ancestor)) { |
215 | if (is<RenderSVGTransformableContainer>(*ancestor)) |
216 | return downcast<RenderSVGTransformableContainer>(*ancestor).didTransformToRootUpdate(); |
217 | if (is<RenderSVGViewportContainer>(*ancestor)) |
218 | return downcast<RenderSVGViewportContainer>(*ancestor).didTransformToRootUpdate(); |
219 | ancestor = ancestor->parent(); |
220 | } |
221 | |
222 | return false; |
223 | } |
224 | |
225 | void SVGRenderSupport::layoutDifferentRootIfNeeded(const RenderElement& renderer) |
226 | { |
227 | if (auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer)) { |
228 | auto* svgRoot = SVGRenderSupport::findTreeRootObject(renderer); |
229 | ASSERT(svgRoot); |
230 | resources->layoutDifferentRootIfNeeded(svgRoot); |
231 | } |
232 | } |
233 | |
234 | void SVGRenderSupport::layoutChildren(RenderElement& start, bool selfNeedsLayout) |
235 | { |
236 | bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); |
237 | bool transformChanged = transformToRootChanged(&start); |
238 | HashSet<RenderElement*> elementsThatDidNotReceiveLayout; |
239 | |
240 | for (auto& child : childrenOfType<RenderObject>(start)) { |
241 | bool needsLayout = selfNeedsLayout; |
242 | bool childEverHadLayout = child.everHadLayout(); |
243 | |
244 | if (transformChanged) { |
245 | // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). |
246 | if (is<RenderSVGText>(child)) |
247 | downcast<RenderSVGText>(child).setNeedsTextMetricsUpdate(); |
248 | needsLayout = true; |
249 | } |
250 | |
251 | if (layoutSizeChanged && is<SVGElement>(*child.node())) { |
252 | // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
253 | auto& element = downcast<SVGElement>(*child.node()); |
254 | if (element.hasRelativeLengths()) { |
255 | // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object |
256 | if (is<RenderSVGShape>(child)) |
257 | downcast<RenderSVGShape>(child).setNeedsShapeUpdate(); |
258 | else if (is<RenderSVGText>(child)) { |
259 | auto& svgText = downcast<RenderSVGText>(child); |
260 | svgText.setNeedsTextMetricsUpdate(); |
261 | svgText.setNeedsPositioningValuesUpdate(); |
262 | } |
263 | |
264 | needsLayout = true; |
265 | } |
266 | } |
267 | |
268 | if (needsLayout) |
269 | child.setNeedsLayout(MarkOnlyThis); |
270 | |
271 | if (child.needsLayout()) { |
272 | layoutDifferentRootIfNeeded(downcast<RenderElement>(child)); |
273 | downcast<RenderElement>(child).layout(); |
274 | // Renderers are responsible for repainting themselves when changing, except |
275 | // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds. |
276 | // We could handle this in the individual objects, but for now it's easier to have |
277 | // parent containers call repaint(). (RenderBlock::layout* has similar logic.) |
278 | if (!childEverHadLayout) |
279 | child.repaint(); |
280 | } else if (layoutSizeChanged && is<RenderElement>(child)) |
281 | elementsThatDidNotReceiveLayout.add(&downcast<RenderElement>(child)); |
282 | |
283 | ASSERT(!child.needsLayout()); |
284 | } |
285 | |
286 | if (!layoutSizeChanged) { |
287 | ASSERT(elementsThatDidNotReceiveLayout.isEmpty()); |
288 | return; |
289 | } |
290 | |
291 | // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. |
292 | for (auto* element : elementsThatDidNotReceiveLayout) |
293 | invalidateResourcesOfChildren(*element); |
294 | } |
295 | |
296 | bool SVGRenderSupport::isOverflowHidden(const RenderElement& renderer) |
297 | { |
298 | // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
299 | ASSERT(!renderer.isDocumentElementRenderer()); |
300 | |
301 | return renderer.style().overflowX() == Overflow::Hidden || renderer.style().overflowX() == Overflow::Scroll; |
302 | } |
303 | |
304 | void SVGRenderSupport::intersectRepaintRectWithResources(const RenderElement& renderer, FloatRect& repaintRect) |
305 | { |
306 | auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
307 | if (!resources) |
308 | return; |
309 | |
310 | if (RenderSVGResourceFilter* filter = resources->filter()) |
311 | repaintRect = filter->resourceBoundingBox(renderer); |
312 | |
313 | if (RenderSVGResourceClipper* clipper = resources->clipper()) |
314 | repaintRect.intersect(clipper->resourceBoundingBox(renderer)); |
315 | |
316 | if (RenderSVGResourceMasker* masker = resources->masker()) |
317 | repaintRect.intersect(masker->resourceBoundingBox(renderer)); |
318 | } |
319 | |
320 | bool SVGRenderSupport::filtersForceContainerLayout(const RenderElement& renderer) |
321 | { |
322 | // If any of this container's children need to be laid out, and a filter is applied |
323 | // to the container, we need to repaint the entire container. |
324 | if (!renderer.normalChildNeedsLayout()) |
325 | return false; |
326 | |
327 | auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
328 | if (!resources || !resources->filter()) |
329 | return false; |
330 | |
331 | return true; |
332 | } |
333 | |
334 | inline FloatRect clipPathReferenceBox(const RenderElement& renderer, CSSBoxType boxType) |
335 | { |
336 | FloatRect referenceBox; |
337 | switch (boxType) { |
338 | case CSSBoxType::BorderBox: |
339 | case CSSBoxType::MarginBox: |
340 | case CSSBoxType::StrokeBox: |
341 | // FIXME: strokeBoundingBox() takes dasharray into account but shouldn't. |
342 | referenceBox = renderer.strokeBoundingBox(); |
343 | break; |
344 | case CSSBoxType::ViewBox: |
345 | if (renderer.element()) { |
346 | FloatSize viewportSize; |
347 | SVGLengthContext(downcast<SVGElement>(renderer.element())).determineViewport(viewportSize); |
348 | referenceBox.setSize(viewportSize); |
349 | break; |
350 | } |
351 | FALLTHROUGH; |
352 | case CSSBoxType::ContentBox: |
353 | case CSSBoxType::FillBox: |
354 | case CSSBoxType::PaddingBox: |
355 | case CSSBoxType::BoxMissing: |
356 | referenceBox = renderer.objectBoundingBox(); |
357 | break; |
358 | } |
359 | return referenceBox; |
360 | } |
361 | |
362 | inline bool isPointInCSSClippingArea(const RenderElement& renderer, const FloatPoint& point) |
363 | { |
364 | ClipPathOperation* clipPathOperation = renderer.style().clipPath(); |
365 | if (is<ShapeClipPathOperation>(clipPathOperation)) { |
366 | auto& clipPath = downcast<ShapeClipPathOperation>(*clipPathOperation); |
367 | FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath.referenceBox()); |
368 | if (!referenceBox.contains(point)) |
369 | return false; |
370 | return clipPath.pathForReferenceRect(referenceBox).contains(point, clipPath.windRule()); |
371 | } |
372 | if (is<BoxClipPathOperation>(clipPathOperation)) { |
373 | auto& clipPath = downcast<BoxClipPathOperation>(*clipPathOperation); |
374 | FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath.referenceBox()); |
375 | if (!referenceBox.contains(point)) |
376 | return false; |
377 | return clipPath.pathForReferenceRect(FloatRoundedRect {referenceBox}).contains(point); |
378 | } |
379 | |
380 | return true; |
381 | } |
382 | |
383 | void SVGRenderSupport::clipContextToCSSClippingArea(GraphicsContext& context, const RenderElement& renderer) |
384 | { |
385 | ClipPathOperation* clipPathOperation = renderer.style().clipPath(); |
386 | if (is<ShapeClipPathOperation>(clipPathOperation)) { |
387 | auto& clipPath = downcast<ShapeClipPathOperation>(*clipPathOperation); |
388 | FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath.referenceBox()); |
389 | context.clipPath(clipPath.pathForReferenceRect(referenceBox), clipPath.windRule()); |
390 | } |
391 | if (is<BoxClipPathOperation>(clipPathOperation)) { |
392 | auto& clipPath = downcast<BoxClipPathOperation>(*clipPathOperation); |
393 | FloatRect referenceBox = clipPathReferenceBox(renderer, clipPath.referenceBox()); |
394 | context.clipPath(clipPath.pathForReferenceRect(FloatRoundedRect {referenceBox})); |
395 | } |
396 | } |
397 | |
398 | bool SVGRenderSupport::pointInClippingArea(const RenderElement& renderer, const FloatPoint& point) |
399 | { |
400 | ClipPathOperation* clipPathOperation = renderer.style().clipPath(); |
401 | if (is<ShapeClipPathOperation>(clipPathOperation) || is<BoxClipPathOperation>(clipPathOperation)) |
402 | return isPointInCSSClippingArea(renderer, point); |
403 | |
404 | // We just take clippers into account to determine if a point is on the node. The Specification may |
405 | // change later and we also need to check maskers. |
406 | auto* resources = SVGResourcesCache::cachedResourcesForRenderer(renderer); |
407 | if (!resources) |
408 | return true; |
409 | |
410 | if (RenderSVGResourceClipper* clipper = resources->clipper()) |
411 | return clipper->hitTestClipContent(renderer.objectBoundingBox(), point); |
412 | |
413 | return true; |
414 | } |
415 | |
416 | void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle& style, const RenderElement& renderer) |
417 | { |
418 | ASSERT(context); |
419 | ASSERT(renderer.element()); |
420 | ASSERT(renderer.element()->isSVGElement()); |
421 | |
422 | const SVGRenderStyle& svgStyle = style.svgStyle(); |
423 | |
424 | SVGLengthContext lengthContext(downcast<SVGElement>(renderer.element())); |
425 | context->setStrokeThickness(lengthContext.valueForLength(style.strokeWidth())); |
426 | context->setLineCap(style.capStyle()); |
427 | context->setLineJoin(style.joinStyle()); |
428 | if (style.joinStyle() == MiterJoin) |
429 | context->setMiterLimit(style.strokeMiterLimit()); |
430 | |
431 | const Vector<SVGLengthValue>& dashes = svgStyle.strokeDashArray(); |
432 | if (dashes.isEmpty()) |
433 | context->setStrokeStyle(SolidStroke); |
434 | else { |
435 | DashArray dashArray; |
436 | dashArray.reserveInitialCapacity(dashes.size()); |
437 | bool canSetLineDash = false; |
438 | |
439 | for (auto& dash : dashes) { |
440 | dashArray.uncheckedAppend(dash.value(lengthContext)); |
441 | if (dashArray.last() > 0) |
442 | canSetLineDash = true; |
443 | } |
444 | |
445 | if (canSetLineDash) |
446 | context->setLineDash(dashArray, lengthContext.valueForLength(svgStyle.strokeDashOffset())); |
447 | else |
448 | context->setStrokeStyle(SolidStroke); |
449 | } |
450 | } |
451 | |
452 | void SVGRenderSupport::styleChanged(RenderElement& renderer, const RenderStyle* oldStyle) |
453 | { |
454 | #if ENABLE(CSS_COMPOSITING) |
455 | if (renderer.element() && renderer.element()->isSVGElement() && (!oldStyle || renderer.style().hasBlendMode() != oldStyle->hasBlendMode())) |
456 | SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(renderer); |
457 | #else |
458 | UNUSED_PARAM(renderer); |
459 | UNUSED_PARAM(oldStyle); |
460 | #endif |
461 | } |
462 | |
463 | #if ENABLE(CSS_COMPOSITING) |
464 | bool SVGRenderSupport::isolatesBlending(const RenderStyle& style) |
465 | { |
466 | return style.svgStyle().isolatesBlending() || style.hasFilter() || style.hasBlendMode() || style.opacity() < 1.0f; |
467 | } |
468 | |
469 | void SVGRenderSupport::updateMaskedAncestorShouldIsolateBlending(const RenderElement& renderer) |
470 | { |
471 | ASSERT(renderer.element()); |
472 | ASSERT(renderer.element()->isSVGElement()); |
473 | |
474 | bool maskedAncestorShouldIsolateBlending = renderer.style().hasBlendMode(); |
475 | for (auto* ancestor = renderer.element()->parentElement(); ancestor && ancestor->isSVGElement(); ancestor = ancestor->parentElement()) { |
476 | if (!downcast<SVGElement>(*ancestor).isSVGGraphicsElement()) |
477 | continue; |
478 | |
479 | const auto* style = ancestor->computedStyle(); |
480 | if (!style || !isolatesBlending(*style)) |
481 | continue; |
482 | |
483 | if (ancestor->computedStyle()->svgStyle().hasMasker()) |
484 | downcast<SVGGraphicsElement>(*ancestor).setShouldIsolateBlending(maskedAncestorShouldIsolateBlending); |
485 | |
486 | return; |
487 | } |
488 | } |
489 | #endif |
490 | } |
491 | |