| 1 | /* |
| 2 | * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| 3 | * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| 4 | * (C) 2000 Dirk Mueller (mueller@kde.org) |
| 5 | * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 6 | * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| 7 | * |
| 8 | * This library is free software; you can redistribute it and/or |
| 9 | * modify it under the terms of the GNU Library General Public |
| 10 | * License as published by the Free Software Foundation; either |
| 11 | * version 2 of the License, or (at your option) any later version. |
| 12 | * |
| 13 | * This library is distributed in the hope that it will be useful, |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 | * Library General Public License for more details. |
| 17 | * |
| 18 | * You should have received a copy of the GNU Library General Public License |
| 19 | * along with this library; see the file COPYING.LIB. If not, write to |
| 20 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 21 | * Boston, MA 02110-1301, USA. |
| 22 | * |
| 23 | */ |
| 24 | |
| 25 | #pragma once |
| 26 | |
| 27 | #include "Color.h" |
| 28 | #include "FloatRect.h" |
| 29 | #include "LayoutRect.h" |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | enum ShadowStyle { Normal, Inset }; |
| 34 | |
| 35 | // This class holds information about shadows for the text-shadow and box-shadow properties. |
| 36 | |
| 37 | class ShadowData { |
| 38 | WTF_MAKE_FAST_ALLOCATED; |
| 39 | public: |
| 40 | ShadowData() |
| 41 | : m_radius(0) |
| 42 | , m_spread(0) |
| 43 | , m_style(Normal) |
| 44 | , m_isWebkitBoxShadow(false) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | ShadowData(const IntPoint& location, int radius, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) |
| 49 | : m_location(location) |
| 50 | , m_radius(radius) |
| 51 | , m_spread(spread) |
| 52 | , m_color(color) |
| 53 | , m_style(style) |
| 54 | , m_isWebkitBoxShadow(isWebkitBoxShadow) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | ShadowData(const ShadowData&); |
| 59 | static Optional<ShadowData> clone(const ShadowData*); |
| 60 | |
| 61 | ShadowData& operator=(ShadowData&&) = default; |
| 62 | |
| 63 | bool operator==(const ShadowData& o) const; |
| 64 | bool operator!=(const ShadowData& o) const |
| 65 | { |
| 66 | return !(*this == o); |
| 67 | } |
| 68 | |
| 69 | int x() const { return m_location.x(); } |
| 70 | int y() const { return m_location.y(); } |
| 71 | IntPoint location() const { return m_location; } |
| 72 | int radius() const { return m_radius; } |
| 73 | int paintingExtent() const |
| 74 | { |
| 75 | // Blurring uses a Gaussian function whose std. deviation is m_radius/2, and which in theory |
| 76 | // extends to infinity. In 8-bit contexts, however, rounding causes the effect to become |
| 77 | // undetectable at around 1.4x the radius. |
| 78 | const float radiusExtentMultiplier = 1.4; |
| 79 | return ceilf(m_radius * radiusExtentMultiplier); |
| 80 | } |
| 81 | int spread() const { return m_spread; } |
| 82 | ShadowStyle style() const { return m_style; } |
| 83 | const Color& color() const { return m_color; } |
| 84 | bool isWebkitBoxShadow() const { return m_isWebkitBoxShadow; } |
| 85 | |
| 86 | const ShadowData* next() const { return m_next.get(); } |
| 87 | void setNext(std::unique_ptr<ShadowData> shadow) { m_next = WTFMove(shadow); } |
| 88 | |
| 89 | void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; |
| 90 | void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; |
| 91 | |
| 92 | private: |
| 93 | IntPoint m_location; |
| 94 | int m_radius; // This is the "blur radius", or twice the standard deviation of the Gaussian blur. |
| 95 | int m_spread; |
| 96 | Color m_color; |
| 97 | ShadowStyle m_style; |
| 98 | bool m_isWebkitBoxShadow; |
| 99 | std::unique_ptr<ShadowData> m_next; |
| 100 | }; |
| 101 | |
| 102 | } // namespace WebCore |
| 103 | |