1 | /* |
2 | * Copyright (C) 2012 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "FloatPoint.h" |
29 | #include "FloatQuad.h" |
30 | #include "LayoutSize.h" |
31 | #include "RenderObject.h" |
32 | #include "TransformationMatrix.h" |
33 | #include <memory> |
34 | |
35 | namespace WebCore { |
36 | |
37 | class RenderFragmentedFlow; |
38 | class RenderLayer; |
39 | class RenderLayerModelObject; |
40 | class RenderView; |
41 | class TransformState; |
42 | |
43 | // Stores data about how to map from one renderer to its container. |
44 | struct RenderGeometryMapStep { |
45 | RenderGeometryMapStep(const RenderGeometryMapStep& o) |
46 | : m_renderer(o.m_renderer) |
47 | , m_offset(o.m_offset) |
48 | , m_accumulatingTransform(o.m_accumulatingTransform) |
49 | , m_isNonUniform(o.m_isNonUniform) |
50 | , m_isFixedPosition(o.m_isFixedPosition) |
51 | , m_hasTransform(o.m_hasTransform) |
52 | { |
53 | ASSERT(!o.m_transform); |
54 | } |
55 | RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) |
56 | : m_renderer(renderer) |
57 | , m_accumulatingTransform(accumulatingTransform) |
58 | , m_isNonUniform(isNonUniform) |
59 | , m_isFixedPosition(isFixedPosition) |
60 | , m_hasTransform(hasTransform) |
61 | { |
62 | } |
63 | const RenderObject* m_renderer; |
64 | LayoutSize m_offset; |
65 | std::unique_ptr<TransformationMatrix> m_transform; // Includes offset if non-null. |
66 | bool m_accumulatingTransform; |
67 | bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns. |
68 | bool m_isFixedPosition; |
69 | bool m_hasTransform; |
70 | }; |
71 | |
72 | // Can be used while walking the Renderer tree to cache data about offsets and transforms. |
73 | class RenderGeometryMap { |
74 | WTF_MAKE_NONCOPYABLE(RenderGeometryMap); |
75 | public: |
76 | explicit RenderGeometryMap(MapCoordinatesFlags = UseTransforms); |
77 | ~RenderGeometryMap(); |
78 | |
79 | MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; } |
80 | |
81 | FloatPoint absolutePoint(const FloatPoint& p) const |
82 | { |
83 | return mapToContainer(p, nullptr); |
84 | } |
85 | |
86 | FloatRect absoluteRect(const FloatRect& rect) const |
87 | { |
88 | return mapToContainer(rect, nullptr).boundingBox(); |
89 | } |
90 | |
91 | // Map to a container. Will assert that the container has been pushed onto this map. |
92 | // A null container maps through the RenderView (including its scale transform, if any). |
93 | // If the container is the RenderView, the scroll offset is applied, but not the scale. |
94 | FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const; |
95 | FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const; |
96 | |
97 | // Called by code walking the renderer or layer trees. |
98 | void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer, bool respectTransforms = true); |
99 | void popMappingsToAncestor(const RenderLayer*); |
100 | void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer); |
101 | void popMappingsToAncestor(const RenderLayerModelObject*); |
102 | |
103 | // The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). |
104 | |
105 | // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some |
106 | // stacking context between the renderer and its container. |
107 | void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
108 | void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
109 | |
110 | // RenderView gets special treatment, because it applies the scroll offset only for elements inside in fixed position. |
111 | void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = nullptr); |
112 | void pushRenderFragmentedFlow(const RenderFragmentedFlow*); |
113 | |
114 | private: |
115 | void mapToContainer(TransformState&, const RenderLayerModelObject* container = nullptr) const; |
116 | |
117 | void stepInserted(const RenderGeometryMapStep&); |
118 | void stepRemoved(const RenderGeometryMapStep&); |
119 | |
120 | bool hasNonUniformStep() const { return m_nonUniformStepsCount; } |
121 | bool hasTransformStep() const { return m_transformedStepsCount; } |
122 | bool hasFixedPositionStep() const { return m_fixedStepsCount; } |
123 | |
124 | typedef Vector<RenderGeometryMapStep, 32> RenderGeometryMapSteps; |
125 | |
126 | size_t m_insertionPosition; |
127 | int m_nonUniformStepsCount; |
128 | int m_transformedStepsCount; |
129 | int m_fixedStepsCount; |
130 | RenderGeometryMapSteps m_mapping; |
131 | LayoutSize m_accumulatedOffset; |
132 | MapCoordinatesFlags m_mapCoordinatesFlags; |
133 | }; |
134 | |
135 | } // namespace WebCore |
136 | |
137 | namespace WTF { |
138 | // This is required for a struct with std::unique_ptr<>. We know RenderGeometryMapStep is simple enough that |
139 | // initializing to 0 and moving with memcpy (and then not destructing the original) will work. |
140 | template<> struct VectorTraits<WebCore::RenderGeometryMapStep> : SimpleClassVectorTraits { }; |
141 | } |
142 | |