| 1 | /* |
| 2 | * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "FloatPoint.h" |
| 29 | #include "FloatQuad.h" |
| 30 | #include "LayoutSize.h" |
| 31 | #include "RenderObject.h" |
| 32 | #include "TransformationMatrix.h" |
| 33 | #include <memory> |
| 34 | |
| 35 | namespace WebCore { |
| 36 | |
| 37 | class RenderFragmentedFlow; |
| 38 | class RenderLayer; |
| 39 | class RenderLayerModelObject; |
| 40 | class RenderView; |
| 41 | class TransformState; |
| 42 | |
| 43 | // Stores data about how to map from one renderer to its container. |
| 44 | struct RenderGeometryMapStep { |
| 45 | RenderGeometryMapStep(const RenderGeometryMapStep& o) |
| 46 | : m_renderer(o.m_renderer) |
| 47 | , m_offset(o.m_offset) |
| 48 | , m_accumulatingTransform(o.m_accumulatingTransform) |
| 49 | , m_isNonUniform(o.m_isNonUniform) |
| 50 | , m_isFixedPosition(o.m_isFixedPosition) |
| 51 | , m_hasTransform(o.m_hasTransform) |
| 52 | { |
| 53 | ASSERT(!o.m_transform); |
| 54 | } |
| 55 | RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) |
| 56 | : m_renderer(renderer) |
| 57 | , m_accumulatingTransform(accumulatingTransform) |
| 58 | , m_isNonUniform(isNonUniform) |
| 59 | , m_isFixedPosition(isFixedPosition) |
| 60 | , m_hasTransform(hasTransform) |
| 61 | { |
| 62 | } |
| 63 | const RenderObject* m_renderer; |
| 64 | LayoutSize m_offset; |
| 65 | std::unique_ptr<TransformationMatrix> m_transform; // Includes offset if non-null. |
| 66 | bool m_accumulatingTransform; |
| 67 | bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns. |
| 68 | bool m_isFixedPosition; |
| 69 | bool m_hasTransform; |
| 70 | }; |
| 71 | |
| 72 | // Can be used while walking the Renderer tree to cache data about offsets and transforms. |
| 73 | class RenderGeometryMap { |
| 74 | WTF_MAKE_NONCOPYABLE(RenderGeometryMap); |
| 75 | public: |
| 76 | explicit RenderGeometryMap(MapCoordinatesFlags = UseTransforms); |
| 77 | ~RenderGeometryMap(); |
| 78 | |
| 79 | MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; } |
| 80 | |
| 81 | FloatPoint absolutePoint(const FloatPoint& p) const |
| 82 | { |
| 83 | return mapToContainer(p, nullptr); |
| 84 | } |
| 85 | |
| 86 | FloatRect absoluteRect(const FloatRect& rect) const |
| 87 | { |
| 88 | return mapToContainer(rect, nullptr).boundingBox(); |
| 89 | } |
| 90 | |
| 91 | // Map to a container. Will assert that the container has been pushed onto this map. |
| 92 | // A null container maps through the RenderView (including its scale transform, if any). |
| 93 | // If the container is the RenderView, the scroll offset is applied, but not the scale. |
| 94 | FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const; |
| 95 | FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const; |
| 96 | |
| 97 | // Called by code walking the renderer or layer trees. |
| 98 | void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer, bool respectTransforms = true); |
| 99 | void popMappingsToAncestor(const RenderLayer*); |
| 100 | void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer); |
| 101 | void popMappingsToAncestor(const RenderLayerModelObject*); |
| 102 | |
| 103 | // The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). |
| 104 | |
| 105 | // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some |
| 106 | // stacking context between the renderer and its container. |
| 107 | void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
| 108 | void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
| 109 | |
| 110 | // RenderView gets special treatment, because it applies the scroll offset only for elements inside in fixed position. |
| 111 | void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = nullptr); |
| 112 | void pushRenderFragmentedFlow(const RenderFragmentedFlow*); |
| 113 | |
| 114 | private: |
| 115 | void mapToContainer(TransformState&, const RenderLayerModelObject* container = nullptr) const; |
| 116 | |
| 117 | void stepInserted(const RenderGeometryMapStep&); |
| 118 | void stepRemoved(const RenderGeometryMapStep&); |
| 119 | |
| 120 | bool hasNonUniformStep() const { return m_nonUniformStepsCount; } |
| 121 | bool hasTransformStep() const { return m_transformedStepsCount; } |
| 122 | bool hasFixedPositionStep() const { return m_fixedStepsCount; } |
| 123 | |
| 124 | typedef Vector<RenderGeometryMapStep, 32> RenderGeometryMapSteps; |
| 125 | |
| 126 | size_t m_insertionPosition; |
| 127 | int m_nonUniformStepsCount; |
| 128 | int m_transformedStepsCount; |
| 129 | int m_fixedStepsCount; |
| 130 | RenderGeometryMapSteps m_mapping; |
| 131 | LayoutSize m_accumulatedOffset; |
| 132 | MapCoordinatesFlags m_mapCoordinatesFlags; |
| 133 | }; |
| 134 | |
| 135 | } // namespace WebCore |
| 136 | |
| 137 | namespace WTF { |
| 138 | // This is required for a struct with std::unique_ptr<>. We know RenderGeometryMapStep is simple enough that |
| 139 | // initializing to 0 and moving with memcpy (and then not destructing the original) will work. |
| 140 | template<> struct VectorTraits<WebCore::RenderGeometryMapStep> : SimpleClassVectorTraits { }; |
| 141 | } |
| 142 | |