1 | /* |
2 | * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #ifndef TransformState_h |
27 | #define TransformState_h |
28 | |
29 | #include "AffineTransform.h" |
30 | #include "FloatPoint.h" |
31 | #include "FloatQuad.h" |
32 | #include "LayoutSize.h" |
33 | #include "TransformationMatrix.h" |
34 | |
35 | namespace WebCore { |
36 | |
37 | class TransformState { |
38 | public: |
39 | enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection }; |
40 | enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
41 | |
42 | TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad& quad) |
43 | : m_lastPlanarPoint(p) |
44 | , m_lastPlanarQuad(quad) |
45 | , m_accumulatingTransform(false) |
46 | , m_mapPoint(true) |
47 | , m_mapQuad(true) |
48 | , m_direction(mappingDirection) |
49 | { |
50 | } |
51 | |
52 | TransformState(TransformDirection mappingDirection, const FloatPoint& p) |
53 | : m_lastPlanarPoint(p) |
54 | , m_accumulatingTransform(false) |
55 | , m_mapPoint(true) |
56 | , m_mapQuad(false) |
57 | , m_direction(mappingDirection) |
58 | { |
59 | } |
60 | |
61 | TransformState(TransformDirection mappingDirection, const FloatQuad& quad) |
62 | : m_lastPlanarQuad(quad) |
63 | , m_accumulatingTransform(false) |
64 | , m_mapPoint(false) |
65 | , m_mapQuad(true) |
66 | , m_direction(mappingDirection) |
67 | { |
68 | } |
69 | |
70 | TransformState(const TransformState& other) { *this = other; } |
71 | |
72 | TransformState& operator=(const TransformState&); |
73 | |
74 | void setQuad(const FloatQuad& quad) |
75 | { |
76 | // We must be in a flattened state (no accumulated offset) when setting this quad. |
77 | ASSERT(m_accumulatedOffset == LayoutSize()); |
78 | m_lastPlanarQuad = quad; |
79 | } |
80 | |
81 | // FIXME: webkit.org/b/144226 use Optional<FloatQuad>. |
82 | void setSecondaryQuad(const FloatQuad* quad) |
83 | { |
84 | // We must be in a flattened state (no accumulated offset) when setting this secondary quad. |
85 | ASSERT(m_accumulatedOffset == LayoutSize()); |
86 | if (quad) |
87 | m_lastPlanarSecondaryQuad = std::make_unique<FloatQuad>(*quad); |
88 | else |
89 | m_lastPlanarSecondaryQuad = nullptr; |
90 | } |
91 | |
92 | // FIXME: webkit.org/b/144226 use Optional<FloatQuad>. |
93 | void setLastPlanarSecondaryQuad(const FloatQuad*); |
94 | |
95 | void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform) |
96 | { |
97 | move(LayoutSize(x, y), accumulate); |
98 | } |
99 | |
100 | void move(const LayoutSize&, TransformAccumulation = FlattenTransform); |
101 | void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = nullptr); |
102 | void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = nullptr); |
103 | void flatten(bool* wasClamped = nullptr); |
104 | |
105 | // Return the coords of the point or quad in the last flattened layer |
106 | FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
107 | FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } |
108 | FloatQuad* lastPlanarSecondaryQuad() const { return m_lastPlanarSecondaryQuad.get(); } |
109 | bool isMappingSecondaryQuad() const { return m_lastPlanarSecondaryQuad.get(); } |
110 | |
111 | // Return the point or quad mapped through the current transform |
112 | FloatPoint mappedPoint(bool* wasClamped = nullptr) const; |
113 | FloatQuad mappedQuad(bool* wasClamped = nullptr) const; |
114 | Optional<FloatQuad> mappedSecondaryQuad(bool* wasClamped = nullptr) const; |
115 | |
116 | private: |
117 | void translateTransform(const LayoutSize&); |
118 | void translateMappedCoordinates(const LayoutSize&); |
119 | void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); |
120 | void applyAccumulatedOffset(); |
121 | |
122 | TransformDirection direction() const { return m_direction; } |
123 | TransformDirection inverseDirection() const; |
124 | |
125 | void mapQuad(FloatQuad&, TransformDirection, bool* clamped = nullptr) const; |
126 | |
127 | FloatPoint m_lastPlanarPoint; |
128 | FloatQuad m_lastPlanarQuad; |
129 | std::unique_ptr<FloatQuad> m_lastPlanarSecondaryQuad; // Optional second quad to map. |
130 | |
131 | // We only allocate the transform if we need to |
132 | std::unique_ptr<TransformationMatrix> m_accumulatedTransform; |
133 | LayoutSize m_accumulatedOffset; |
134 | bool m_accumulatingTransform; |
135 | bool m_mapPoint; |
136 | bool m_mapQuad; |
137 | TransformDirection m_direction; |
138 | }; |
139 | |
140 | inline TransformState::TransformDirection TransformState::inverseDirection() const |
141 | { |
142 | return m_direction == ApplyTransformDirection ? UnapplyInverseTransformDirection : ApplyTransformDirection; |
143 | } |
144 | |
145 | } // namespace WebCore |
146 | |
147 | #endif // TransformState_h |
148 | |