1 | /* |
2 | * Copyright (C) 2006 Apple Inc. |
3 | * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> |
4 | * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
5 | * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
6 | * Copyright (C) 2008 Rob Buis <buis@kde.org> |
7 | * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
8 | * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. |
9 | * Copyright (C) 2012 Google Inc. |
10 | * |
11 | * This library is free software; you can redistribute it and/or |
12 | * modify it under the terms of the GNU Library General Public |
13 | * License as published by the Free Software Foundation; either |
14 | * version 2 of the License, or (at your option) any later version. |
15 | * |
16 | * This library is distributed in the hope that it will be useful, |
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
19 | * Library General Public License for more details. |
20 | * |
21 | * You should have received a copy of the GNU Library General Public License |
22 | * along with this library; see the file COPYING.LIB. If not, write to |
23 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
24 | * Boston, MA 02110-1301, USA. |
25 | */ |
26 | |
27 | #include "config.h" |
28 | #include "RenderSVGText.h" |
29 | |
30 | #include "FloatQuad.h" |
31 | #include "Font.h" |
32 | #include "GraphicsContext.h" |
33 | #include "HitTestRequest.h" |
34 | #include "HitTestResult.h" |
35 | #include "LayoutRepainter.h" |
36 | #include "PointerEventsHitRules.h" |
37 | #include "RenderIterator.h" |
38 | #include "RenderSVGInline.h" |
39 | #include "RenderSVGInlineText.h" |
40 | #include "RenderSVGResource.h" |
41 | #include "RenderSVGRoot.h" |
42 | #include "SVGLengthList.h" |
43 | #include "SVGResourcesCache.h" |
44 | #include "SVGRootInlineBox.h" |
45 | #include "SVGTextElement.h" |
46 | #include "SVGURIReference.h" |
47 | #include "TransformState.h" |
48 | #include "VisiblePosition.h" |
49 | #include <wtf/IsoMallocInlines.h> |
50 | #include <wtf/StackStats.h> |
51 | |
52 | namespace WebCore { |
53 | |
54 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGText); |
55 | |
56 | RenderSVGText::RenderSVGText(SVGTextElement& element, RenderStyle&& style) |
57 | : RenderSVGBlock(element, WTFMove(style)) |
58 | , m_needsReordering(false) |
59 | , m_needsPositioningValuesUpdate(false) |
60 | , m_needsTransformUpdate(true) |
61 | , m_needsTextMetricsUpdate(false) |
62 | { |
63 | } |
64 | |
65 | RenderSVGText::~RenderSVGText() |
66 | { |
67 | ASSERT(m_layoutAttributes.isEmpty()); |
68 | } |
69 | |
70 | SVGTextElement& RenderSVGText::textElement() const |
71 | { |
72 | return downcast<SVGTextElement>(RenderSVGBlock::graphicsElement()); |
73 | } |
74 | |
75 | bool RenderSVGText::isChildAllowed(const RenderObject& child, const RenderStyle&) const |
76 | { |
77 | return child.isInline(); |
78 | } |
79 | |
80 | RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(RenderObject& start) |
81 | { |
82 | return lineageOfType<RenderSVGText>(start).first(); |
83 | } |
84 | |
85 | const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObject& start) |
86 | { |
87 | return lineageOfType<RenderSVGText>(start).first(); |
88 | } |
89 | |
90 | LayoutRect RenderSVGText::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const |
91 | { |
92 | return SVGRenderSupport::clippedOverflowRectForRepaint(*this, repaintContainer); |
93 | } |
94 | |
95 | Optional<LayoutRect> RenderSVGText::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
96 | { |
97 | Optional<FloatRect> adjustedRect = computeFloatVisibleRectInContainer(rect, container, context); |
98 | if (adjustedRect) |
99 | return enclosingLayoutRect(*adjustedRect); |
100 | return WTF::nullopt; |
101 | } |
102 | |
103 | Optional<FloatRect> RenderSVGText::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
104 | { |
105 | return SVGRenderSupport::computeFloatVisibleRectInContainer(*this, rect, container, context); |
106 | } |
107 | |
108 | void RenderSVGText::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFixed) const |
109 | { |
110 | SVGRenderSupport::mapLocalToContainer(*this, repaintContainer, transformState, wasFixed); |
111 | } |
112 | |
113 | const RenderObject* RenderSVGText::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
114 | { |
115 | return SVGRenderSupport::pushMappingToContainer(*this, ancestorToStopAt, geometryMap); |
116 | } |
117 | |
118 | static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes) |
119 | { |
120 | for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
121 | if (is<RenderSVGInlineText>(*descendant)) |
122 | attributes.append(downcast<RenderSVGInlineText>(*descendant).layoutAttributes()); |
123 | } |
124 | } |
125 | |
126 | static inline bool findPreviousAndNextAttributes(RenderElement& start, RenderSVGInlineText* locateElement, bool& stopAfterNext, SVGTextLayoutAttributes*& previous, SVGTextLayoutAttributes*& next) |
127 | { |
128 | ASSERT(locateElement); |
129 | // FIXME: Make this iterative. |
130 | for (auto& child : childrenOfType<RenderObject>(start)) { |
131 | if (is<RenderSVGInlineText>(child)) { |
132 | auto& text = downcast<RenderSVGInlineText>(child); |
133 | if (locateElement != &text) { |
134 | if (stopAfterNext) { |
135 | next = text.layoutAttributes(); |
136 | return true; |
137 | } |
138 | |
139 | previous = text.layoutAttributes(); |
140 | continue; |
141 | } |
142 | |
143 | stopAfterNext = true; |
144 | continue; |
145 | } |
146 | |
147 | if (!is<RenderSVGInline>(child)) |
148 | continue; |
149 | |
150 | if (findPreviousAndNextAttributes(downcast<RenderElement>(child), locateElement, stopAfterNext, previous, next)) |
151 | return true; |
152 | } |
153 | |
154 | return false; |
155 | } |
156 | |
157 | inline bool RenderSVGText::shouldHandleSubtreeMutations() const |
158 | { |
159 | if (beingDestroyed() || !everHadLayout()) { |
160 | ASSERT(m_layoutAttributes.isEmpty()); |
161 | ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements()); |
162 | return false; |
163 | } |
164 | return true; |
165 | } |
166 | |
167 | void RenderSVGText::subtreeChildWasAdded(RenderObject* child) |
168 | { |
169 | ASSERT(child); |
170 | if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) |
171 | return; |
172 | |
173 | // The positioning elements cache doesn't include the new 'child' yet. Clear the |
174 | // cache, as the next buildLayoutAttributesForTextRenderer() call rebuilds it. |
175 | m_layoutAttributesBuilder.clearTextPositioningElements(); |
176 | |
177 | if (!child->isSVGInlineText() && !child->isSVGInline()) |
178 | return; |
179 | |
180 | // Detect changes in layout attributes and only measure those text parts that have changed! |
181 | Vector<SVGTextLayoutAttributes*> newLayoutAttributes; |
182 | collectLayoutAttributes(this, newLayoutAttributes); |
183 | if (newLayoutAttributes.isEmpty()) { |
184 | ASSERT(m_layoutAttributes.isEmpty()); |
185 | return; |
186 | } |
187 | |
188 | // Compare m_layoutAttributes with newLayoutAttributes to figure out which attribute got added. |
189 | size_t size = newLayoutAttributes.size(); |
190 | SVGTextLayoutAttributes* attributes = 0; |
191 | for (size_t i = 0; i < size; ++i) { |
192 | attributes = newLayoutAttributes[i]; |
193 | if (m_layoutAttributes.find(attributes) == notFound) { |
194 | // Every time this is invoked, there's only a single new entry in the newLayoutAttributes list, compared to the old in m_layoutAttributes. |
195 | bool stopAfterNext = false; |
196 | SVGTextLayoutAttributes* previous = 0; |
197 | SVGTextLayoutAttributes* next = 0; |
198 | ASSERT_UNUSED(child, &attributes->context() == child); |
199 | findPreviousAndNextAttributes(*this, &attributes->context(), stopAfterNext, previous, next); |
200 | |
201 | if (previous) |
202 | m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(previous->context()); |
203 | m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(attributes->context()); |
204 | if (next) |
205 | m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(next->context()); |
206 | break; |
207 | } |
208 | } |
209 | |
210 | #ifndef NDEBUG |
211 | // Verify that m_layoutAttributes only differs by a maximum of one entry. |
212 | for (size_t i = 0; i < size; ++i) |
213 | ASSERT(m_layoutAttributes.find(newLayoutAttributes[i]) != notFound || newLayoutAttributes[i] == attributes); |
214 | #endif |
215 | |
216 | m_layoutAttributes = newLayoutAttributes; |
217 | } |
218 | |
219 | static inline void checkLayoutAttributesConsistency(RenderSVGText* text, Vector<SVGTextLayoutAttributes*>& expectedLayoutAttributes) |
220 | { |
221 | #ifndef NDEBUG |
222 | Vector<SVGTextLayoutAttributes*> newLayoutAttributes; |
223 | collectLayoutAttributes(text, newLayoutAttributes); |
224 | ASSERT(newLayoutAttributes == expectedLayoutAttributes); |
225 | #else |
226 | UNUSED_PARAM(text); |
227 | UNUSED_PARAM(expectedLayoutAttributes); |
228 | #endif |
229 | } |
230 | |
231 | void RenderSVGText::willBeDestroyed() |
232 | { |
233 | m_layoutAttributes.clear(); |
234 | m_layoutAttributesBuilder.clearTextPositioningElements(); |
235 | |
236 | RenderSVGBlock::willBeDestroyed(); |
237 | } |
238 | |
239 | void RenderSVGText::subtreeChildWillBeRemoved(RenderObject* child, Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes) |
240 | { |
241 | ASSERT(child); |
242 | if (!shouldHandleSubtreeMutations()) |
243 | return; |
244 | |
245 | checkLayoutAttributesConsistency(this, m_layoutAttributes); |
246 | |
247 | // The positioning elements cache depends on the size of each text renderer in the |
248 | // subtree. If this changes, clear the cache. It's going to be rebuilt below. |
249 | m_layoutAttributesBuilder.clearTextPositioningElements(); |
250 | if (m_layoutAttributes.isEmpty() || !child->isSVGInlineText()) |
251 | return; |
252 | |
253 | // This logic requires that the 'text' child is still inserted in the tree. |
254 | auto& text = downcast<RenderSVGInlineText>(*child); |
255 | bool stopAfterNext = false; |
256 | SVGTextLayoutAttributes* previous = nullptr; |
257 | SVGTextLayoutAttributes* next = nullptr; |
258 | if (!renderTreeBeingDestroyed()) |
259 | findPreviousAndNextAttributes(*this, &text, stopAfterNext, previous, next); |
260 | |
261 | if (previous) |
262 | affectedAttributes.append(previous); |
263 | if (next) |
264 | affectedAttributes.append(next); |
265 | |
266 | bool removed = m_layoutAttributes.removeFirst(text.layoutAttributes()); |
267 | ASSERT_UNUSED(removed, removed); |
268 | } |
269 | |
270 | void RenderSVGText::subtreeChildWasRemoved(const Vector<SVGTextLayoutAttributes*, 2>& affectedAttributes) |
271 | { |
272 | if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) { |
273 | ASSERT(affectedAttributes.isEmpty()); |
274 | return; |
275 | } |
276 | |
277 | // This is called immediately after subtreeChildWillBeDestroyed, once the RenderSVGInlineText::willBeDestroyed() method |
278 | // passes on to the base class, which removes us from the render tree. At this point we can update the layout attributes. |
279 | unsigned size = affectedAttributes.size(); |
280 | for (unsigned i = 0; i < size; ++i) |
281 | m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(affectedAttributes[i]->context()); |
282 | } |
283 | |
284 | void RenderSVGText::subtreeStyleDidChange(RenderSVGInlineText* text) |
285 | { |
286 | ASSERT(text); |
287 | if (!shouldHandleSubtreeMutations() || renderTreeBeingDestroyed()) |
288 | return; |
289 | |
290 | checkLayoutAttributesConsistency(this, m_layoutAttributes); |
291 | |
292 | // Only update the metrics cache, but not the text positioning element cache |
293 | // nor the layout attributes cached in the leaf #text renderers. |
294 | for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
295 | if (is<RenderSVGInlineText>(*descendant)) |
296 | m_layoutAttributesBuilder.rebuildMetricsForTextRenderer(downcast<RenderSVGInlineText>(*descendant)); |
297 | } |
298 | } |
299 | |
300 | void RenderSVGText::subtreeTextDidChange(RenderSVGInlineText* text) |
301 | { |
302 | ASSERT(text); |
303 | ASSERT(!beingDestroyed()); |
304 | if (!everHadLayout()) { |
305 | ASSERT(m_layoutAttributes.isEmpty()); |
306 | ASSERT(!m_layoutAttributesBuilder.numberOfTextPositioningElements()); |
307 | return; |
308 | } |
309 | // Text transforms can cause text change to be signaled during addChild before m_layoutAttributes has been updated. |
310 | if (!m_layoutAttributes.contains(text->layoutAttributes())) { |
311 | ASSERT(!text->everHadLayout()); |
312 | return; |
313 | } |
314 | |
315 | // The positioning elements cache depends on the size of each text renderer in the |
316 | // subtree. If this changes, clear the cache. It's going to be rebuilt below. |
317 | m_layoutAttributesBuilder.clearTextPositioningElements(); |
318 | |
319 | checkLayoutAttributesConsistency(this, m_layoutAttributes); |
320 | for (RenderObject* descendant = text; descendant; descendant = descendant->nextInPreOrder(text)) { |
321 | if (is<RenderSVGInlineText>(*descendant)) |
322 | m_layoutAttributesBuilder.buildLayoutAttributesForTextRenderer(downcast<RenderSVGInlineText>(*descendant)); |
323 | } |
324 | } |
325 | |
326 | static inline void updateFontInAllDescendants(RenderObject* start, SVGTextLayoutAttributesBuilder* builder = nullptr) |
327 | { |
328 | for (RenderObject* descendant = start; descendant; descendant = descendant->nextInPreOrder(start)) { |
329 | if (!is<RenderSVGInlineText>(*descendant)) |
330 | continue; |
331 | auto& text = downcast<RenderSVGInlineText>(*descendant); |
332 | text.updateScaledFont(); |
333 | if (builder) |
334 | builder->rebuildMetricsForTextRenderer(text); |
335 | } |
336 | } |
337 | |
338 | void RenderSVGText::layout() |
339 | { |
340 | StackStats::LayoutCheckPoint layoutCheckPoint; |
341 | ASSERT(needsLayout()); |
342 | LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this)); |
343 | |
344 | bool updateCachedBoundariesInParents = false; |
345 | if (m_needsTransformUpdate) { |
346 | m_localTransform = textElement().animatedLocalTransform(); |
347 | m_needsTransformUpdate = false; |
348 | updateCachedBoundariesInParents = true; |
349 | } |
350 | |
351 | if (!everHadLayout()) { |
352 | // When laying out initially, collect all layout attributes, build the character data map, |
353 | // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree. |
354 | ASSERT(m_layoutAttributes.isEmpty()); |
355 | collectLayoutAttributes(this, m_layoutAttributes); |
356 | updateFontInAllDescendants(this); |
357 | m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); |
358 | |
359 | m_needsReordering = true; |
360 | m_needsTextMetricsUpdate = false; |
361 | m_needsPositioningValuesUpdate = false; |
362 | updateCachedBoundariesInParents = true; |
363 | } else if (m_needsPositioningValuesUpdate) { |
364 | // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually |
365 | // update the on-screen font objects as well in all descendants. |
366 | if (m_needsTextMetricsUpdate) { |
367 | updateFontInAllDescendants(this); |
368 | m_needsTextMetricsUpdate = false; |
369 | } |
370 | |
371 | m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); |
372 | m_needsReordering = true; |
373 | m_needsPositioningValuesUpdate = false; |
374 | updateCachedBoundariesInParents = true; |
375 | } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this)->isLayoutSizeChanged()) { |
376 | // If the root layout size changed (eg. window size changes) or the transform to the root |
377 | // context has changed then recompute the on-screen font size. |
378 | updateFontInAllDescendants(this, &m_layoutAttributesBuilder); |
379 | |
380 | ASSERT(!m_needsReordering); |
381 | ASSERT(!m_needsPositioningValuesUpdate); |
382 | m_needsTextMetricsUpdate = false; |
383 | updateCachedBoundariesInParents = true; |
384 | } |
385 | |
386 | checkLayoutAttributesConsistency(this, m_layoutAttributes); |
387 | |
388 | // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. |
389 | // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. |
390 | ASSERT(!isInline()); |
391 | ASSERT(!simplifiedLayout()); |
392 | ASSERT(!scrollsOverflow()); |
393 | ASSERT(!hasControlClip()); |
394 | ASSERT(!multiColumnFlow()); |
395 | ASSERT(!positionedObjects()); |
396 | ASSERT(!m_overflow); |
397 | ASSERT(!isAnonymousBlock()); |
398 | |
399 | if (!firstChild()) |
400 | setChildrenInline(true); |
401 | |
402 | // FIXME: We need to find a way to only layout the child boxes, if needed. |
403 | FloatRect oldBoundaries = objectBoundingBox(); |
404 | ASSERT(childrenInline()); |
405 | LayoutUnit repaintLogicalTop; |
406 | LayoutUnit repaintLogicalBottom; |
407 | rebuildFloatingObjectSetFromIntrudingFloats(); |
408 | layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); |
409 | |
410 | if (m_needsReordering) |
411 | m_needsReordering = false; |
412 | |
413 | if (!updateCachedBoundariesInParents) |
414 | updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); |
415 | |
416 | // Invalidate all resources of this client if our layout changed. |
417 | if (everHadLayout() && selfNeedsLayout()) |
418 | SVGResourcesCache::clientLayoutChanged(*this); |
419 | |
420 | // If our bounds changed, notify the parents. |
421 | if (updateCachedBoundariesInParents) |
422 | RenderSVGBlock::setNeedsBoundariesUpdate(); |
423 | |
424 | repainter.repaintAfterLayout(); |
425 | clearNeedsLayout(); |
426 | } |
427 | |
428 | std::unique_ptr<RootInlineBox> RenderSVGText::createRootInlineBox() |
429 | { |
430 | auto box = std::make_unique<SVGRootInlineBox>(*this); |
431 | box->setHasVirtualLogicalHeight(); |
432 | return box; |
433 | } |
434 | |
435 | bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
436 | { |
437 | PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, style().pointerEvents()); |
438 | bool isVisible = (style().visibility() == Visibility::Visible); |
439 | if (isVisible || !hitRules.requireVisible) { |
440 | if ((hitRules.canHitStroke && (style().svgStyle().hasStroke() || !hitRules.requireStroke)) |
441 | || (hitRules.canHitFill && (style().svgStyle().hasFill() || !hitRules.requireFill))) { |
442 | FloatPoint localPoint = localToParentTransform().inverse().valueOr(AffineTransform()).mapPoint(pointInParent); |
443 | |
444 | if (!SVGRenderSupport::pointInClippingArea(*this, localPoint)) |
445 | return false; |
446 | |
447 | HitTestLocation hitTestLocation(LayoutPoint(flooredIntPoint(localPoint))); |
448 | return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoint(), hitTestAction); |
449 | } |
450 | } |
451 | |
452 | return false; |
453 | } |
454 | |
455 | bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint&, HitTestAction) |
456 | { |
457 | ASSERT_NOT_REACHED(); |
458 | return false; |
459 | } |
460 | |
461 | VisiblePosition RenderSVGText::positionForPoint(const LayoutPoint& pointInContents, const RenderFragmentContainer* fragment) |
462 | { |
463 | RootInlineBox* rootBox = firstRootBox(); |
464 | if (!rootBox) |
465 | return createVisiblePosition(0, DOWNSTREAM); |
466 | |
467 | ASSERT(!rootBox->nextRootBox()); |
468 | ASSERT(childrenInline()); |
469 | |
470 | InlineBox* closestBox = downcast<SVGRootInlineBox>(*rootBox).closestLeafChildForPosition(pointInContents); |
471 | if (!closestBox) |
472 | return createVisiblePosition(0, DOWNSTREAM); |
473 | |
474 | return closestBox->renderer().positionForPoint(LayoutPoint(pointInContents.x(), closestBox->y()), fragment); |
475 | } |
476 | |
477 | void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
478 | { |
479 | quads.append(localToAbsoluteQuad(strokeBoundingBox(), UseTransforms, wasFixed)); |
480 | } |
481 | |
482 | void RenderSVGText::paint(PaintInfo& paintInfo, const LayoutPoint&) |
483 | { |
484 | if (paintInfo.context().paintingDisabled()) |
485 | return; |
486 | |
487 | if (paintInfo.phase != PaintPhase::Foreground && paintInfo.phase != PaintPhase::Selection) |
488 | return; |
489 | |
490 | PaintInfo blockInfo(paintInfo); |
491 | GraphicsContextStateSaver stateSaver(blockInfo.context()); |
492 | blockInfo.applyTransform(localToParentTransform()); |
493 | RenderBlock::paint(blockInfo, LayoutPoint()); |
494 | |
495 | // Paint the outlines, if any |
496 | if (paintInfo.phase == PaintPhase::Foreground) { |
497 | blockInfo.phase = PaintPhase::SelfOutline; |
498 | RenderBlock::paint(blockInfo, LayoutPoint()); |
499 | } |
500 | } |
501 | |
502 | FloatRect RenderSVGText::strokeBoundingBox() const |
503 | { |
504 | FloatRect strokeBoundaries = objectBoundingBox(); |
505 | const SVGRenderStyle& svgStyle = style().svgStyle(); |
506 | if (!svgStyle.hasStroke()) |
507 | return strokeBoundaries; |
508 | |
509 | SVGLengthContext lengthContext(&textElement()); |
510 | strokeBoundaries.inflate(lengthContext.valueForLength(style().strokeWidth())); |
511 | return strokeBoundaries; |
512 | } |
513 | |
514 | FloatRect RenderSVGText::repaintRectInLocalCoordinates() const |
515 | { |
516 | FloatRect repaintRect = strokeBoundingBox(); |
517 | SVGRenderSupport::intersectRepaintRectWithResources(*this, repaintRect); |
518 | |
519 | if (const ShadowData* textShadow = style().textShadow()) |
520 | textShadow->adjustRectForShadow(repaintRect); |
521 | |
522 | return repaintRect; |
523 | } |
524 | |
525 | // Fix for <rdar://problem/8048875>. We should not render :first-line CSS Style |
526 | // in a SVG text element context. |
527 | RenderBlock* RenderSVGText::firstLineBlock() const |
528 | { |
529 | return 0; |
530 | } |
531 | |
532 | } |
533 | |