| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/translator/TranslatorGLSL.h" |
| 8 | |
| 9 | #include "angle_gl.h" |
| 10 | #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
| 11 | #include "compiler/translator/ExtensionGLSL.h" |
| 12 | #include "compiler/translator/OutputGLSL.h" |
| 13 | #include "compiler/translator/VersionGLSL.h" |
| 14 | #include "compiler/translator/tree_ops/EmulatePrecision.h" |
| 15 | #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h" |
| 16 | #include "compiler/translator/tree_ops/RewriteUnaryMinusOperatorFloat.h" |
| 17 | |
| 18 | namespace sh |
| 19 | { |
| 20 | |
| 21 | TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) |
| 22 | : TCompiler(type, spec, output) |
| 23 | {} |
| 24 | |
| 25 | void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| 26 | ShCompileOptions compileOptions) |
| 27 | { |
| 28 | if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION) |
| 29 | { |
| 30 | InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType()); |
| 31 | } |
| 32 | |
| 33 | if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) |
| 34 | { |
| 35 | InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion()); |
| 36 | } |
| 37 | |
| 38 | if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
| 39 | { |
| 40 | InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
| 41 | } |
| 42 | |
| 43 | int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType()); |
| 44 | InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion); |
| 45 | } |
| 46 | |
| 47 | void TranslatorGLSL::translate(TIntermBlock *root, |
| 48 | ShCompileOptions compileOptions, |
| 49 | PerformanceDiagnostics * /*perfDiagnostics*/) |
| 50 | { |
| 51 | TInfoSinkBase &sink = getInfoSink().obj; |
| 52 | |
| 53 | // Write GLSL version. |
| 54 | writeVersion(root); |
| 55 | |
| 56 | // Write extension behaviour as needed |
| 57 | writeExtensionBehavior(root, compileOptions); |
| 58 | |
| 59 | // Write pragmas after extensions because some drivers consider pragmas |
| 60 | // like non-preprocessor tokens. |
| 61 | writePragma(compileOptions); |
| 62 | |
| 63 | // If flattening the global invariant pragma, write invariant declarations for built-in |
| 64 | // variables. It should be harmless to do this twice in the case that the shader also explicitly |
| 65 | // did this. However, it's important to emit invariant qualifiers only for those built-in |
| 66 | // variables that are actually used, to avoid affecting the behavior of the shader. |
| 67 | if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 && |
| 68 | getPragma().stdgl.invariantAll && |
| 69 | !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions)) |
| 70 | { |
| 71 | ASSERT(wereVariablesCollected()); |
| 72 | |
| 73 | switch (getShaderType()) |
| 74 | { |
| 75 | case GL_VERTEX_SHADER: |
| 76 | sink << "invariant gl_Position;\n" ; |
| 77 | |
| 78 | // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment |
| 79 | // shaders if it's statically referenced. |
| 80 | conditionallyOutputInvariantDeclaration("gl_PointSize" ); |
| 81 | break; |
| 82 | case GL_FRAGMENT_SHADER: |
| 83 | // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment |
| 84 | // shaders, so we can use simple logic to determine whether to declare these |
| 85 | // variables invariant. |
| 86 | conditionallyOutputInvariantDeclaration("gl_FragCoord" ); |
| 87 | conditionallyOutputInvariantDeclaration("gl_PointCoord" ); |
| 88 | break; |
| 89 | default: |
| 90 | // Currently not reached, but leave this in for future expansion. |
| 91 | ASSERT(false); |
| 92 | break; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0) |
| 97 | { |
| 98 | sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion()); |
| 99 | } |
| 100 | |
| 101 | if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0) |
| 102 | { |
| 103 | sh::RewriteUnaryMinusOperatorFloat(root); |
| 104 | } |
| 105 | |
| 106 | bool precisionEmulation = |
| 107 | getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
| 108 | |
| 109 | if (precisionEmulation) |
| 110 | { |
| 111 | EmulatePrecision emulatePrecision(&getSymbolTable()); |
| 112 | root->traverse(&emulatePrecision); |
| 113 | emulatePrecision.updateTree(); |
| 114 | emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType()); |
| 115 | } |
| 116 | |
| 117 | // Write emulated built-in functions if needed. |
| 118 | if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
| 119 | { |
| 120 | sink << "// BEGIN: Generated code for built-in function emulation\n\n" ; |
| 121 | sink << "#define emu_precision\n\n" ; |
| 122 | getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
| 123 | sink << "// END: Generated code for built-in function emulation\n\n" ; |
| 124 | } |
| 125 | |
| 126 | // Write array bounds clamping emulation if needed. |
| 127 | getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
| 128 | |
| 129 | // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData |
| 130 | // if it's core profile shaders and they are used. |
| 131 | if (getShaderType() == GL_FRAGMENT_SHADER) |
| 132 | { |
| 133 | const bool mayHaveESSL1SecondaryOutputs = |
| 134 | IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) && |
| 135 | getShaderVersion() == 100; |
| 136 | const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType()); |
| 137 | |
| 138 | bool hasGLFragColor = false; |
| 139 | bool hasGLFragData = false; |
| 140 | bool hasGLSecondaryFragColor = false; |
| 141 | bool hasGLSecondaryFragData = false; |
| 142 | |
| 143 | for (const auto &outputVar : mOutputVariables) |
| 144 | { |
| 145 | if (declareGLFragmentOutputs) |
| 146 | { |
| 147 | if (outputVar.name == "gl_FragColor" ) |
| 148 | { |
| 149 | ASSERT(!hasGLFragColor); |
| 150 | hasGLFragColor = true; |
| 151 | continue; |
| 152 | } |
| 153 | else if (outputVar.name == "gl_FragData" ) |
| 154 | { |
| 155 | ASSERT(!hasGLFragData); |
| 156 | hasGLFragData = true; |
| 157 | continue; |
| 158 | } |
| 159 | } |
| 160 | if (mayHaveESSL1SecondaryOutputs) |
| 161 | { |
| 162 | if (outputVar.name == "gl_SecondaryFragColorEXT" ) |
| 163 | { |
| 164 | ASSERT(!hasGLSecondaryFragColor); |
| 165 | hasGLSecondaryFragColor = true; |
| 166 | continue; |
| 167 | } |
| 168 | else if (outputVar.name == "gl_SecondaryFragDataEXT" ) |
| 169 | { |
| 170 | ASSERT(!hasGLSecondaryFragData); |
| 171 | hasGLSecondaryFragData = true; |
| 172 | continue; |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) && |
| 177 | (hasGLFragData || hasGLSecondaryFragData))); |
| 178 | if (hasGLFragColor) |
| 179 | { |
| 180 | sink << "out vec4 webgl_FragColor;\n" ; |
| 181 | } |
| 182 | if (hasGLFragData) |
| 183 | { |
| 184 | sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n" ; |
| 185 | } |
| 186 | if (hasGLSecondaryFragColor) |
| 187 | { |
| 188 | sink << "out vec4 angle_SecondaryFragColor;\n" ; |
| 189 | } |
| 190 | if (hasGLSecondaryFragData) |
| 191 | { |
| 192 | sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers |
| 193 | << "];\n" ; |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared()) |
| 198 | { |
| 199 | const sh::WorkGroupSize &localSize = getComputeShaderLocalSize(); |
| 200 | sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1] |
| 201 | << ", local_size_z=" << localSize[2] << ") in;\n" ; |
| 202 | } |
| 203 | |
| 204 | if (getShaderType() == GL_GEOMETRY_SHADER_EXT) |
| 205 | { |
| 206 | WriteGeometryShaderLayoutQualifiers( |
| 207 | sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), |
| 208 | getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); |
| 209 | } |
| 210 | |
| 211 | // Write translated shader. |
| 212 | TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
| 213 | &getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(), |
| 214 | compileOptions); |
| 215 | |
| 216 | root->traverse(&outputGLSL); |
| 217 | } |
| 218 | |
| 219 | bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll() |
| 220 | { |
| 221 | // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't |
| 222 | // translate to that version, return true for the next higher version. |
| 223 | return IsGLSL130OrNewer(getOutputType()); |
| 224 | } |
| 225 | |
| 226 | bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions) |
| 227 | { |
| 228 | return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) || |
| 229 | TCompiler::shouldCollectVariables(compileOptions); |
| 230 | } |
| 231 | |
| 232 | void TranslatorGLSL::writeVersion(TIntermNode *root) |
| 233 | { |
| 234 | TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType()); |
| 235 | root->traverse(&versionGLSL); |
| 236 | int version = versionGLSL.getVersion(); |
| 237 | // We need to write version directive only if it is greater than 110. |
| 238 | // If there is no version directive in the shader, 110 is implied. |
| 239 | if (version > 110) |
| 240 | { |
| 241 | TInfoSinkBase &sink = getInfoSink().obj; |
| 242 | sink << "#version " << version << "\n" ; |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions) |
| 247 | { |
| 248 | TInfoSinkBase &sink = getInfoSink().obj; |
| 249 | const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
| 250 | for (const auto &iter : extBehavior) |
| 251 | { |
| 252 | if (iter.second == EBhUndefined) |
| 253 | { |
| 254 | continue; |
| 255 | } |
| 256 | |
| 257 | if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT) |
| 258 | { |
| 259 | // For GLSL output, we don't need to emit most extensions explicitly, |
| 260 | // but some we need to translate in GL compatibility profile. |
| 261 | if (iter.first == TExtension::EXT_shader_texture_lod) |
| 262 | { |
| 263 | sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second) |
| 264 | << "\n" ; |
| 265 | } |
| 266 | |
| 267 | if (iter.first == TExtension::EXT_draw_buffers) |
| 268 | { |
| 269 | sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second) |
| 270 | << "\n" ; |
| 271 | } |
| 272 | |
| 273 | if (iter.first == TExtension::EXT_geometry_shader) |
| 274 | { |
| 275 | sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second) |
| 276 | << "\n" ; |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | const bool isMultiview = (iter.first == TExtension::OVR_multiview2); |
| 281 | if (isMultiview && getShaderType() == GL_VERTEX_SHADER && |
| 282 | (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u) |
| 283 | { |
| 284 | // Emit the NV_viewport_array2 extension in a vertex shader if the |
| 285 | // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the OVR_multiview2(2) |
| 286 | // extension is requested. |
| 287 | sink << "#extension GL_NV_viewport_array2 : require\n" ; |
| 288 | } |
| 289 | |
| 290 | // Support ANGLE_texture_multisample extension on GLSL300 |
| 291 | if (getShaderVersion() >= 300 && iter.first == TExtension::ANGLE_texture_multisample && |
| 292 | getOutputType() < SH_GLSL_330_CORE_OUTPUT) |
| 293 | { |
| 294 | sink << "#extension GL_ARB_texture_multisample : " << GetBehaviorString(iter.second) |
| 295 | << "\n" ; |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330 |
| 300 | if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT && |
| 301 | getShaderType() != GL_COMPUTE_SHADER) |
| 302 | { |
| 303 | sink << "#extension GL_ARB_explicit_attrib_location : require\n" ; |
| 304 | } |
| 305 | |
| 306 | // Need to enable gpu_shader5 to have index constant sampler array indexing |
| 307 | if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT && |
| 308 | getShaderVersion() == 100) |
| 309 | { |
| 310 | // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently |
| 311 | // support index constant sampler array indexing, but don't have the extension or |
| 312 | // on drivers that don't have the extension at all as it would break WebGL 1 for |
| 313 | // some users. |
| 314 | sink << "#extension GL_ARB_gpu_shader5 : enable\n" ; |
| 315 | } |
| 316 | |
| 317 | TExtensionGLSL extensionGLSL(getOutputType()); |
| 318 | root->traverse(&extensionGLSL); |
| 319 | |
| 320 | for (const auto &ext : extensionGLSL.getEnabledExtensions()) |
| 321 | { |
| 322 | sink << "#extension " << ext << " : enable\n" ; |
| 323 | } |
| 324 | for (const auto &ext : extensionGLSL.getRequiredExtensions()) |
| 325 | { |
| 326 | sink << "#extension " << ext << " : require\n" ; |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName) |
| 331 | { |
| 332 | if (isVaryingDefined(builtinVaryingName)) |
| 333 | { |
| 334 | TInfoSinkBase &sink = getInfoSink().obj; |
| 335 | sink << "invariant " << builtinVaryingName << ";\n" ; |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | } // namespace sh |
| 340 | |