1 | // |
2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
3 | // Use of this source code is governed by a BSD-style license that can be |
4 | // found in the LICENSE file. |
5 | // |
6 | |
7 | #include "compiler/translator/TranslatorGLSL.h" |
8 | |
9 | #include "angle_gl.h" |
10 | #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
11 | #include "compiler/translator/ExtensionGLSL.h" |
12 | #include "compiler/translator/OutputGLSL.h" |
13 | #include "compiler/translator/VersionGLSL.h" |
14 | #include "compiler/translator/tree_ops/EmulatePrecision.h" |
15 | #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h" |
16 | #include "compiler/translator/tree_ops/RewriteUnaryMinusOperatorFloat.h" |
17 | |
18 | namespace sh |
19 | { |
20 | |
21 | TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) |
22 | : TCompiler(type, spec, output) |
23 | {} |
24 | |
25 | void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
26 | ShCompileOptions compileOptions) |
27 | { |
28 | if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION) |
29 | { |
30 | InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType()); |
31 | } |
32 | |
33 | if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) |
34 | { |
35 | InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion()); |
36 | } |
37 | |
38 | if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
39 | { |
40 | InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
41 | } |
42 | |
43 | int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType()); |
44 | InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion); |
45 | } |
46 | |
47 | void TranslatorGLSL::translate(TIntermBlock *root, |
48 | ShCompileOptions compileOptions, |
49 | PerformanceDiagnostics * /*perfDiagnostics*/) |
50 | { |
51 | TInfoSinkBase &sink = getInfoSink().obj; |
52 | |
53 | // Write GLSL version. |
54 | writeVersion(root); |
55 | |
56 | // Write extension behaviour as needed |
57 | writeExtensionBehavior(root, compileOptions); |
58 | |
59 | // Write pragmas after extensions because some drivers consider pragmas |
60 | // like non-preprocessor tokens. |
61 | writePragma(compileOptions); |
62 | |
63 | // If flattening the global invariant pragma, write invariant declarations for built-in |
64 | // variables. It should be harmless to do this twice in the case that the shader also explicitly |
65 | // did this. However, it's important to emit invariant qualifiers only for those built-in |
66 | // variables that are actually used, to avoid affecting the behavior of the shader. |
67 | if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 && |
68 | getPragma().stdgl.invariantAll && |
69 | !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions)) |
70 | { |
71 | ASSERT(wereVariablesCollected()); |
72 | |
73 | switch (getShaderType()) |
74 | { |
75 | case GL_VERTEX_SHADER: |
76 | sink << "invariant gl_Position;\n" ; |
77 | |
78 | // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment |
79 | // shaders if it's statically referenced. |
80 | conditionallyOutputInvariantDeclaration("gl_PointSize" ); |
81 | break; |
82 | case GL_FRAGMENT_SHADER: |
83 | // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment |
84 | // shaders, so we can use simple logic to determine whether to declare these |
85 | // variables invariant. |
86 | conditionallyOutputInvariantDeclaration("gl_FragCoord" ); |
87 | conditionallyOutputInvariantDeclaration("gl_PointCoord" ); |
88 | break; |
89 | default: |
90 | // Currently not reached, but leave this in for future expansion. |
91 | ASSERT(false); |
92 | break; |
93 | } |
94 | } |
95 | |
96 | if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0) |
97 | { |
98 | sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion()); |
99 | } |
100 | |
101 | if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0) |
102 | { |
103 | sh::RewriteUnaryMinusOperatorFloat(root); |
104 | } |
105 | |
106 | bool precisionEmulation = |
107 | getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
108 | |
109 | if (precisionEmulation) |
110 | { |
111 | EmulatePrecision emulatePrecision(&getSymbolTable()); |
112 | root->traverse(&emulatePrecision); |
113 | emulatePrecision.updateTree(); |
114 | emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType()); |
115 | } |
116 | |
117 | // Write emulated built-in functions if needed. |
118 | if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
119 | { |
120 | sink << "// BEGIN: Generated code for built-in function emulation\n\n" ; |
121 | sink << "#define emu_precision\n\n" ; |
122 | getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
123 | sink << "// END: Generated code for built-in function emulation\n\n" ; |
124 | } |
125 | |
126 | // Write array bounds clamping emulation if needed. |
127 | getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
128 | |
129 | // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData |
130 | // if it's core profile shaders and they are used. |
131 | if (getShaderType() == GL_FRAGMENT_SHADER) |
132 | { |
133 | const bool mayHaveESSL1SecondaryOutputs = |
134 | IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) && |
135 | getShaderVersion() == 100; |
136 | const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType()); |
137 | |
138 | bool hasGLFragColor = false; |
139 | bool hasGLFragData = false; |
140 | bool hasGLSecondaryFragColor = false; |
141 | bool hasGLSecondaryFragData = false; |
142 | |
143 | for (const auto &outputVar : mOutputVariables) |
144 | { |
145 | if (declareGLFragmentOutputs) |
146 | { |
147 | if (outputVar.name == "gl_FragColor" ) |
148 | { |
149 | ASSERT(!hasGLFragColor); |
150 | hasGLFragColor = true; |
151 | continue; |
152 | } |
153 | else if (outputVar.name == "gl_FragData" ) |
154 | { |
155 | ASSERT(!hasGLFragData); |
156 | hasGLFragData = true; |
157 | continue; |
158 | } |
159 | } |
160 | if (mayHaveESSL1SecondaryOutputs) |
161 | { |
162 | if (outputVar.name == "gl_SecondaryFragColorEXT" ) |
163 | { |
164 | ASSERT(!hasGLSecondaryFragColor); |
165 | hasGLSecondaryFragColor = true; |
166 | continue; |
167 | } |
168 | else if (outputVar.name == "gl_SecondaryFragDataEXT" ) |
169 | { |
170 | ASSERT(!hasGLSecondaryFragData); |
171 | hasGLSecondaryFragData = true; |
172 | continue; |
173 | } |
174 | } |
175 | } |
176 | ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) && |
177 | (hasGLFragData || hasGLSecondaryFragData))); |
178 | if (hasGLFragColor) |
179 | { |
180 | sink << "out vec4 webgl_FragColor;\n" ; |
181 | } |
182 | if (hasGLFragData) |
183 | { |
184 | sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n" ; |
185 | } |
186 | if (hasGLSecondaryFragColor) |
187 | { |
188 | sink << "out vec4 angle_SecondaryFragColor;\n" ; |
189 | } |
190 | if (hasGLSecondaryFragData) |
191 | { |
192 | sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers |
193 | << "];\n" ; |
194 | } |
195 | } |
196 | |
197 | if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared()) |
198 | { |
199 | const sh::WorkGroupSize &localSize = getComputeShaderLocalSize(); |
200 | sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1] |
201 | << ", local_size_z=" << localSize[2] << ") in;\n" ; |
202 | } |
203 | |
204 | if (getShaderType() == GL_GEOMETRY_SHADER_EXT) |
205 | { |
206 | WriteGeometryShaderLayoutQualifiers( |
207 | sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), |
208 | getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); |
209 | } |
210 | |
211 | // Write translated shader. |
212 | TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
213 | &getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(), |
214 | compileOptions); |
215 | |
216 | root->traverse(&outputGLSL); |
217 | } |
218 | |
219 | bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll() |
220 | { |
221 | // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't |
222 | // translate to that version, return true for the next higher version. |
223 | return IsGLSL130OrNewer(getOutputType()); |
224 | } |
225 | |
226 | bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions) |
227 | { |
228 | return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) || |
229 | TCompiler::shouldCollectVariables(compileOptions); |
230 | } |
231 | |
232 | void TranslatorGLSL::writeVersion(TIntermNode *root) |
233 | { |
234 | TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType()); |
235 | root->traverse(&versionGLSL); |
236 | int version = versionGLSL.getVersion(); |
237 | // We need to write version directive only if it is greater than 110. |
238 | // If there is no version directive in the shader, 110 is implied. |
239 | if (version > 110) |
240 | { |
241 | TInfoSinkBase &sink = getInfoSink().obj; |
242 | sink << "#version " << version << "\n" ; |
243 | } |
244 | } |
245 | |
246 | void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions) |
247 | { |
248 | TInfoSinkBase &sink = getInfoSink().obj; |
249 | const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
250 | for (const auto &iter : extBehavior) |
251 | { |
252 | if (iter.second == EBhUndefined) |
253 | { |
254 | continue; |
255 | } |
256 | |
257 | if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT) |
258 | { |
259 | // For GLSL output, we don't need to emit most extensions explicitly, |
260 | // but some we need to translate in GL compatibility profile. |
261 | if (iter.first == TExtension::EXT_shader_texture_lod) |
262 | { |
263 | sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second) |
264 | << "\n" ; |
265 | } |
266 | |
267 | if (iter.first == TExtension::EXT_draw_buffers) |
268 | { |
269 | sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second) |
270 | << "\n" ; |
271 | } |
272 | |
273 | if (iter.first == TExtension::EXT_geometry_shader) |
274 | { |
275 | sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second) |
276 | << "\n" ; |
277 | } |
278 | } |
279 | |
280 | const bool isMultiview = (iter.first == TExtension::OVR_multiview2); |
281 | if (isMultiview && getShaderType() == GL_VERTEX_SHADER && |
282 | (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u) |
283 | { |
284 | // Emit the NV_viewport_array2 extension in a vertex shader if the |
285 | // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the OVR_multiview2(2) |
286 | // extension is requested. |
287 | sink << "#extension GL_NV_viewport_array2 : require\n" ; |
288 | } |
289 | |
290 | // Support ANGLE_texture_multisample extension on GLSL300 |
291 | if (getShaderVersion() >= 300 && iter.first == TExtension::ANGLE_texture_multisample && |
292 | getOutputType() < SH_GLSL_330_CORE_OUTPUT) |
293 | { |
294 | sink << "#extension GL_ARB_texture_multisample : " << GetBehaviorString(iter.second) |
295 | << "\n" ; |
296 | } |
297 | } |
298 | |
299 | // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330 |
300 | if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT && |
301 | getShaderType() != GL_COMPUTE_SHADER) |
302 | { |
303 | sink << "#extension GL_ARB_explicit_attrib_location : require\n" ; |
304 | } |
305 | |
306 | // Need to enable gpu_shader5 to have index constant sampler array indexing |
307 | if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT && |
308 | getShaderVersion() == 100) |
309 | { |
310 | // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently |
311 | // support index constant sampler array indexing, but don't have the extension or |
312 | // on drivers that don't have the extension at all as it would break WebGL 1 for |
313 | // some users. |
314 | sink << "#extension GL_ARB_gpu_shader5 : enable\n" ; |
315 | } |
316 | |
317 | TExtensionGLSL extensionGLSL(getOutputType()); |
318 | root->traverse(&extensionGLSL); |
319 | |
320 | for (const auto &ext : extensionGLSL.getEnabledExtensions()) |
321 | { |
322 | sink << "#extension " << ext << " : enable\n" ; |
323 | } |
324 | for (const auto &ext : extensionGLSL.getRequiredExtensions()) |
325 | { |
326 | sink << "#extension " << ext << " : require\n" ; |
327 | } |
328 | } |
329 | |
330 | void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName) |
331 | { |
332 | if (isVaryingDefined(builtinVaryingName)) |
333 | { |
334 | TInfoSinkBase &sink = getInfoSink().obj; |
335 | sink << "invariant " << builtinVaryingName << ";\n" ; |
336 | } |
337 | } |
338 | |
339 | } // namespace sh |
340 | |