| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
| 8 | #define COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
| 9 | |
| 10 | #include "compiler/translator/tree_util/IntermTraverse.h" |
| 11 | |
| 12 | #include "compiler/translator/Pragma.h" |
| 13 | |
| 14 | namespace sh |
| 15 | { |
| 16 | |
| 17 | static const int GLSL_VERSION_110 = 110; |
| 18 | static const int GLSL_VERSION_120 = 120; |
| 19 | static const int GLSL_VERSION_130 = 130; |
| 20 | static const int GLSL_VERSION_140 = 140; |
| 21 | static const int GLSL_VERSION_150 = 150; |
| 22 | static const int GLSL_VERSION_330 = 330; |
| 23 | static const int GLSL_VERSION_400 = 400; |
| 24 | static const int GLSL_VERSION_410 = 410; |
| 25 | static const int GLSL_VERSION_420 = 420; |
| 26 | static const int GLSL_VERSION_430 = 430; |
| 27 | static const int GLSL_VERSION_440 = 440; |
| 28 | static const int GLSL_VERSION_450 = 450; |
| 29 | |
| 30 | int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); |
| 31 | |
| 32 | // Traverses the intermediate tree to return the minimum GLSL version |
| 33 | // required to legally access all built-in features used in the shader. |
| 34 | // GLSL 1.1 which is mandated by OpenGL 2.0 provides: |
| 35 | // - #version and #extension to declare version and extensions. |
| 36 | // - built-in functions refract, exp, and log. |
| 37 | // - updated step() to compare x < edge instead of x <= edge. |
| 38 | // GLSL 1.2 which is mandated by OpenGL 2.1 provides: |
| 39 | // - many changes to reduce differences when compared to the ES specification. |
| 40 | // - invariant keyword and its support. |
| 41 | // - c++ style name hiding rules. |
| 42 | // - built-in variable gl_PointCoord for fragment shaders. |
| 43 | // - matrix constructors taking matrix as argument. |
| 44 | // - array as "out" function parameters |
| 45 | // |
| 46 | // TODO: ES3 equivalent versions of GLSL |
| 47 | class TVersionGLSL : public TIntermTraverser |
| 48 | { |
| 49 | public: |
| 50 | TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); |
| 51 | |
| 52 | // If output is core profile, returns 150. |
| 53 | // If output is legacy profile, |
| 54 | // Returns 120 if the following is used the shader: |
| 55 | // - "invariant", |
| 56 | // - "gl_PointCoord", |
| 57 | // - matrix/matrix constructors |
| 58 | // - array "out" parameters |
| 59 | // Else 110 is returned. |
| 60 | int getVersion() const { return mVersion; } |
| 61 | |
| 62 | void visitSymbol(TIntermSymbol *node) override; |
| 63 | bool visitAggregate(Visit, TIntermAggregate *node) override; |
| 64 | bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override; |
| 65 | void visitFunctionPrototype(TIntermFunctionPrototype *node) override; |
| 66 | bool visitDeclaration(Visit, TIntermDeclaration *node) override; |
| 67 | |
| 68 | private: |
| 69 | void ensureVersionIsAtLeast(int version); |
| 70 | |
| 71 | int mVersion; |
| 72 | }; |
| 73 | |
| 74 | } // namespace sh |
| 75 | |
| 76 | #endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |
| 77 | |