| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_COMPILER_H_ |
| 8 | #define COMPILER_TRANSLATOR_COMPILER_H_ |
| 9 | |
| 10 | // |
| 11 | // Machine independent part of the compiler private objects |
| 12 | // sent as ShHandle to the driver. |
| 13 | // |
| 14 | // This should not be included by driver code. |
| 15 | // |
| 16 | |
| 17 | #include <GLSLANG/ShaderVars.h> |
| 18 | |
| 19 | #include "compiler/translator/BuiltInFunctionEmulator.h" |
| 20 | #include "compiler/translator/CallDAG.h" |
| 21 | #include "compiler/translator/Diagnostics.h" |
| 22 | #include "compiler/translator/ExtensionBehavior.h" |
| 23 | #include "compiler/translator/HashNames.h" |
| 24 | #include "compiler/translator/InfoSink.h" |
| 25 | #include "compiler/translator/Pragma.h" |
| 26 | #include "compiler/translator/SymbolTable.h" |
| 27 | #include "compiler/translator/ValidateAST.h" |
| 28 | #include "third_party/compiler/ArrayBoundsClamper.h" |
| 29 | |
| 30 | namespace sh |
| 31 | { |
| 32 | |
| 33 | class TCompiler; |
| 34 | class TParseContext; |
| 35 | #ifdef ANGLE_ENABLE_HLSL |
| 36 | class TranslatorHLSL; |
| 37 | #endif // ANGLE_ENABLE_HLSL |
| 38 | |
| 39 | // |
| 40 | // Helper function to check if the shader type is GLSL. |
| 41 | // |
| 42 | bool IsGLSL130OrNewer(ShShaderOutput output); |
| 43 | bool IsGLSL420OrNewer(ShShaderOutput output); |
| 44 | bool IsGLSL410OrOlder(ShShaderOutput output); |
| 45 | |
| 46 | // |
| 47 | // Helper function to check if the invariant qualifier can be removed. |
| 48 | // |
| 49 | bool RemoveInvariant(sh::GLenum shaderType, |
| 50 | int shaderVersion, |
| 51 | ShShaderOutput outputType, |
| 52 | ShCompileOptions compileOptions); |
| 53 | |
| 54 | // |
| 55 | // The base class used to back handles returned to the driver. |
| 56 | // |
| 57 | class TShHandleBase |
| 58 | { |
| 59 | public: |
| 60 | TShHandleBase(); |
| 61 | virtual ~TShHandleBase(); |
| 62 | virtual TCompiler *getAsCompiler() { return 0; } |
| 63 | #ifdef ANGLE_ENABLE_HLSL |
| 64 | virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; } |
| 65 | #endif // ANGLE_ENABLE_HLSL |
| 66 | |
| 67 | protected: |
| 68 | // Memory allocator. Allocates and tracks memory required by the compiler. |
| 69 | // Deallocates all memory when compiler is destructed. |
| 70 | angle::PoolAllocator allocator; |
| 71 | }; |
| 72 | |
| 73 | // |
| 74 | // The base class for the machine dependent compiler to derive from |
| 75 | // for managing object code from the compile. |
| 76 | // |
| 77 | class TCompiler : public TShHandleBase |
| 78 | { |
| 79 | public: |
| 80 | TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| 81 | ~TCompiler() override; |
| 82 | TCompiler *getAsCompiler() override { return this; } |
| 83 | |
| 84 | bool Init(const ShBuiltInResources &resources); |
| 85 | |
| 86 | // compileTreeForTesting should be used only when tests require access to |
| 87 | // the AST. Users of this function need to manually manage the global pool |
| 88 | // allocator. Returns nullptr whenever there are compilation errors. |
| 89 | TIntermBlock *compileTreeForTesting(const char *const shaderStrings[], |
| 90 | size_t numStrings, |
| 91 | ShCompileOptions compileOptions); |
| 92 | |
| 93 | bool compile(const char *const shaderStrings[], |
| 94 | size_t numStrings, |
| 95 | ShCompileOptions compileOptions); |
| 96 | |
| 97 | // Get results of the last compilation. |
| 98 | int getShaderVersion() const { return mShaderVersion; } |
| 99 | TInfoSink &getInfoSink() { return mInfoSink; } |
| 100 | |
| 101 | bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } |
| 102 | const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } |
| 103 | int getNumViews() const { return mNumViews; } |
| 104 | |
| 105 | // Clears the results from the previous compilation. |
| 106 | void clearResults(); |
| 107 | |
| 108 | const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; } |
| 109 | const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; } |
| 110 | const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } |
| 111 | const std::vector<sh::Varying> &getInputVaryings() const { return mInputVaryings; } |
| 112 | const std::vector<sh::Varying> &getOutputVaryings() const { return mOutputVaryings; } |
| 113 | const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; } |
| 114 | const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } |
| 115 | const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const |
| 116 | { |
| 117 | return mShaderStorageBlocks; |
| 118 | } |
| 119 | const std::vector<sh::InterfaceBlock> &getInBlocks() const { return mInBlocks; } |
| 120 | |
| 121 | ShHashFunction64 getHashFunction() const { return mResources.HashFunction; } |
| 122 | NameMap &getNameMap() { return mNameMap; } |
| 123 | TSymbolTable &getSymbolTable() { return mSymbolTable; } |
| 124 | ShShaderSpec getShaderSpec() const { return mShaderSpec; } |
| 125 | ShShaderOutput getOutputType() const { return mOutputType; } |
| 126 | const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; } |
| 127 | |
| 128 | bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const; |
| 129 | |
| 130 | // Get the resources set by InitBuiltInSymbolTable |
| 131 | const ShBuiltInResources &getResources() const; |
| 132 | |
| 133 | int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } |
| 134 | int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } |
| 135 | TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const |
| 136 | { |
| 137 | return mGeometryShaderInputPrimitiveType; |
| 138 | } |
| 139 | TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const |
| 140 | { |
| 141 | return mGeometryShaderOutputPrimitiveType; |
| 142 | } |
| 143 | |
| 144 | sh::GLenum getShaderType() const { return mShaderType; } |
| 145 | |
| 146 | protected: |
| 147 | // Add emulated functions to the built-in function emulator. |
| 148 | virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| 149 | ShCompileOptions compileOptions) |
| 150 | {} |
| 151 | // Translate to object code. May generate performance warnings through the diagnostics. |
| 152 | virtual void translate(TIntermBlock *root, |
| 153 | ShCompileOptions compileOptions, |
| 154 | PerformanceDiagnostics *perfDiagnostics) = 0; |
| 155 | // Get built-in extensions with default behavior. |
| 156 | const TExtensionBehavior &getExtensionBehavior() const; |
| 157 | const char *getSourcePath() const; |
| 158 | const TPragma &getPragma() const { return mPragma; } |
| 159 | void writePragma(ShCompileOptions compileOptions); |
| 160 | // Relies on collectVariables having been called. |
| 161 | bool isVaryingDefined(const char *varyingName); |
| 162 | |
| 163 | const ArrayBoundsClamper &getArrayBoundsClamper() const; |
| 164 | ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; |
| 165 | const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const; |
| 166 | |
| 167 | virtual bool shouldFlattenPragmaStdglInvariantAll() = 0; |
| 168 | virtual bool shouldCollectVariables(ShCompileOptions compileOptions); |
| 169 | |
| 170 | bool wereVariablesCollected() const; |
| 171 | std::vector<sh::Attribute> mAttributes; |
| 172 | std::vector<sh::OutputVariable> mOutputVariables; |
| 173 | std::vector<sh::Uniform> mUniforms; |
| 174 | std::vector<sh::Varying> mInputVaryings; |
| 175 | std::vector<sh::Varying> mOutputVaryings; |
| 176 | std::vector<sh::InterfaceBlock> mInterfaceBlocks; |
| 177 | std::vector<sh::InterfaceBlock> mUniformBlocks; |
| 178 | std::vector<sh::InterfaceBlock> mShaderStorageBlocks; |
| 179 | std::vector<sh::InterfaceBlock> mInBlocks; |
| 180 | |
| 181 | private: |
| 182 | // Initialize symbol-table with built-in symbols. |
| 183 | bool initBuiltInSymbolTable(const ShBuiltInResources &resources); |
| 184 | // Compute the string representation of the built-in resources |
| 185 | void setResourceString(); |
| 186 | // Return false if the call depth is exceeded. |
| 187 | bool checkCallDepth(); |
| 188 | // Insert statements to reference all members in unused uniform blocks with standard and shared |
| 189 | // layout. This is to work around a Mac driver that treats unused standard/shared |
| 190 | // uniform blocks as inactive. |
| 191 | void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root); |
| 192 | // Insert statements to initialize output variables in the beginning of main(). |
| 193 | // This is to avoid undefined behaviors. |
| 194 | void initializeOutputVariables(TIntermBlock *root); |
| 195 | // Insert gl_Position = vec4(0,0,0,0) to the beginning of main(). |
| 196 | // It is to work around a Linux driver bug where missing this causes compile failure |
| 197 | // while spec says it is allowed. |
| 198 | // This function should only be applied to vertex shaders. |
| 199 | void initializeGLPosition(TIntermBlock *root); |
| 200 | // Return true if the maximum expression complexity is below the limit. |
| 201 | bool limitExpressionComplexity(TIntermBlock *root); |
| 202 | // Creates the function call DAG for further analysis, returning false if there is a recursion |
| 203 | bool initCallDag(TIntermNode *root); |
| 204 | // Return false if "main" doesn't exist |
| 205 | bool tagUsedFunctions(); |
| 206 | void internalTagUsedFunction(size_t index); |
| 207 | |
| 208 | void collectInterfaceBlocks(); |
| 209 | |
| 210 | bool mVariablesCollected; |
| 211 | |
| 212 | bool mGLPositionInitialized; |
| 213 | |
| 214 | // Removes unused function declarations and prototypes from the AST |
| 215 | class UnusedPredicate; |
| 216 | void pruneUnusedFunctions(TIntermBlock *root); |
| 217 | |
| 218 | TIntermBlock *compileTreeImpl(const char *const shaderStrings[], |
| 219 | size_t numStrings, |
| 220 | const ShCompileOptions compileOptions); |
| 221 | |
| 222 | // Fetches and stores shader metadata that is not stored within the AST itself, such as shader |
| 223 | // version. |
| 224 | void setASTMetadata(const TParseContext &parseContext); |
| 225 | |
| 226 | // Check if shader version meets the requirement. |
| 227 | bool checkShaderVersion(TParseContext *parseContext); |
| 228 | |
| 229 | // Does checks that need to be run after parsing is complete and returns true if they pass. |
| 230 | bool checkAndSimplifyAST(TIntermBlock *root, |
| 231 | const TParseContext &parseContext, |
| 232 | ShCompileOptions compileOptions); |
| 233 | |
| 234 | sh::GLenum mShaderType; |
| 235 | ShShaderSpec mShaderSpec; |
| 236 | ShShaderOutput mOutputType; |
| 237 | |
| 238 | struct FunctionMetadata |
| 239 | { |
| 240 | FunctionMetadata() : used(false) {} |
| 241 | bool used; |
| 242 | }; |
| 243 | |
| 244 | CallDAG mCallDag; |
| 245 | std::vector<FunctionMetadata> mFunctionMetadata; |
| 246 | |
| 247 | ShBuiltInResources mResources; |
| 248 | std::string mBuiltInResourcesString; |
| 249 | |
| 250 | // Built-in symbol table for the given language, spec, and resources. |
| 251 | // It is preserved from compile-to-compile. |
| 252 | TSymbolTable mSymbolTable; |
| 253 | // Built-in extensions with default behavior. |
| 254 | TExtensionBehavior mExtensionBehavior; |
| 255 | |
| 256 | ArrayBoundsClamper mArrayBoundsClamper; |
| 257 | BuiltInFunctionEmulator mBuiltInFunctionEmulator; |
| 258 | |
| 259 | // Results of compilation. |
| 260 | int mShaderVersion; |
| 261 | TInfoSink mInfoSink; // Output sink. |
| 262 | TDiagnostics mDiagnostics; |
| 263 | const char *mSourcePath; // Path of source file or NULL |
| 264 | |
| 265 | // compute shader local group size |
| 266 | bool mComputeShaderLocalSizeDeclared; |
| 267 | sh::WorkGroupSize mComputeShaderLocalSize; |
| 268 | |
| 269 | // GL_OVR_multiview num_views. |
| 270 | int mNumViews; |
| 271 | |
| 272 | // geometry shader parameters. |
| 273 | int mGeometryShaderMaxVertices; |
| 274 | int mGeometryShaderInvocations; |
| 275 | TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; |
| 276 | TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; |
| 277 | |
| 278 | // name hashing. |
| 279 | NameMap mNameMap; |
| 280 | |
| 281 | TPragma mPragma; |
| 282 | |
| 283 | // Track what should be validated given passes currently applied. |
| 284 | ValidateASTOptions mValidateASTOptions; |
| 285 | }; |
| 286 | |
| 287 | // |
| 288 | // This is the interface between the machine independent code |
| 289 | // and the machine dependent code. |
| 290 | // |
| 291 | // The machine dependent code should derive from the classes |
| 292 | // above. Then Construct*() and Delete*() will create and |
| 293 | // destroy the machine dependent objects, which contain the |
| 294 | // above machine independent information. |
| 295 | // |
| 296 | TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| 297 | void DeleteCompiler(TCompiler *); |
| 298 | |
| 299 | } // namespace sh |
| 300 | |
| 301 | #endif // COMPILER_TRANSLATOR_COMPILER_H_ |
| 302 | |