| 1 | // |
| 2 | // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| 8 | #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| 9 | |
| 10 | #include "compiler/translator/InfoSink.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | class TIntermNode; |
| 16 | class TFunction; |
| 17 | class TSymbolUniqueId; |
| 18 | |
| 19 | using BuiltinQueryFunc = const char *(int); |
| 20 | |
| 21 | // |
| 22 | // This class decides which built-in functions need to be replaced with the emulated ones. It can be |
| 23 | // used to work around driver bugs or implement functions that are not natively implemented on a |
| 24 | // specific platform. |
| 25 | // |
| 26 | class BuiltInFunctionEmulator |
| 27 | { |
| 28 | public: |
| 29 | BuiltInFunctionEmulator(); |
| 30 | |
| 31 | void markBuiltInFunctionsForEmulation(TIntermNode *root); |
| 32 | |
| 33 | void cleanup(); |
| 34 | |
| 35 | // "name" gets written as "name_emu". |
| 36 | static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name); |
| 37 | |
| 38 | bool isOutputEmpty() const; |
| 39 | |
| 40 | // Output function emulation definition. This should be before any other shader source. |
| 41 | void outputEmulatedFunctions(TInfoSinkBase &out) const; |
| 42 | |
| 43 | // Add functions that need to be emulated. |
| 44 | void addEmulatedFunction(const TSymbolUniqueId &uniqueId, |
| 45 | const char *emulatedFunctionDefinition); |
| 46 | |
| 47 | void addEmulatedFunctionWithDependency(const TSymbolUniqueId &dependency, |
| 48 | const TSymbolUniqueId &uniqueId, |
| 49 | const char *emulatedFunctionDefinition); |
| 50 | |
| 51 | void addFunctionMap(BuiltinQueryFunc queryFunc); |
| 52 | |
| 53 | private: |
| 54 | class BuiltInFunctionEmulationMarker; |
| 55 | |
| 56 | // Records that a function is called by the shader and might need to be emulated. If the |
| 57 | // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function |
| 58 | // call needs to be replaced with an emulated one. |
| 59 | bool setFunctionCalled(const TFunction *function); |
| 60 | bool setFunctionCalled(int uniqueId); |
| 61 | |
| 62 | const char *findEmulatedFunction(int uniqueId) const; |
| 63 | |
| 64 | // Map from function unique id to emulated function definition |
| 65 | std::map<int, std::string> mEmulatedFunctions; |
| 66 | |
| 67 | // Map from dependent functions to their dependencies. This structure allows each function to |
| 68 | // have at most one dependency. |
| 69 | std::map<int, int> mFunctionDependencies; |
| 70 | |
| 71 | // Called function ids |
| 72 | std::vector<int> mFunctions; |
| 73 | |
| 74 | // Constexpr function tables. |
| 75 | std::vector<BuiltinQueryFunc *> mQueryFunctions; |
| 76 | }; |
| 77 | |
| 78 | } // namespace sh |
| 79 | |
| 80 | #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |
| 81 | |