| 1 | // |
|---|---|
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |
| 8 | #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |
| 9 | |
| 10 | #include "compiler/translator/OutputGLSLBase.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | class TOutputGLSL : public TOutputGLSLBase |
| 16 | { |
| 17 | public: |
| 18 | TOutputGLSL(TInfoSinkBase &objSink, |
| 19 | ShArrayIndexClampingStrategy clampingStrategy, |
| 20 | ShHashFunction64 hashFunction, |
| 21 | NameMap &nameMap, |
| 22 | TSymbolTable *symbolTable, |
| 23 | sh::GLenum shaderType, |
| 24 | int shaderVersion, |
| 25 | ShShaderOutput output, |
| 26 | ShCompileOptions compileOptions); |
| 27 | |
| 28 | protected: |
| 29 | bool writeVariablePrecision(TPrecision) override; |
| 30 | void visitSymbol(TIntermSymbol *node) override; |
| 31 | ImmutableString translateTextureFunction(const ImmutableString &name) override; |
| 32 | }; |
| 33 | |
| 34 | } // namespace sh |
| 35 | |
| 36 | #endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_ |
| 37 |