| 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_PRAGMA_H_ |
| 8 | #define COMPILER_TRANSLATOR_PRAGMA_H_ |
| 9 | |
| 10 | struct TPragma |
| 11 | { |
| 12 | struct STDGL |
| 13 | { |
| 14 | STDGL() : invariantAll(false) {} |
| 15 | |
| 16 | bool invariantAll; |
| 17 | }; |
| 18 | |
| 19 | // By default optimization is turned on and debug is turned off. |
| 20 | // Precision emulation is turned on by default, but has no effect unless |
| 21 | // the extension is enabled. |
| 22 | TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {} |
| 23 | TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {} |
| 24 | |
| 25 | bool optimize; |
| 26 | bool debug; |
| 27 | bool debugShaderPrecision; |
| 28 | STDGL stdgl; |
| 29 | }; |
| 30 | |
| 31 | #endif // COMPILER_TRANSLATOR_PRAGMA_H_ |
| 32 | |