| 1 | // |
| 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/translator/OutputGLSL.h" |
| 8 | |
| 9 | #include "compiler/translator/Compiler.h" |
| 10 | |
| 11 | namespace sh |
| 12 | { |
| 13 | |
| 14 | TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink, |
| 15 | ShArrayIndexClampingStrategy clampingStrategy, |
| 16 | ShHashFunction64 hashFunction, |
| 17 | NameMap &nameMap, |
| 18 | TSymbolTable *symbolTable, |
| 19 | sh::GLenum shaderType, |
| 20 | int shaderVersion, |
| 21 | ShShaderOutput output, |
| 22 | ShCompileOptions compileOptions) |
| 23 | : TOutputGLSLBase(objSink, |
| 24 | clampingStrategy, |
| 25 | hashFunction, |
| 26 | nameMap, |
| 27 | symbolTable, |
| 28 | shaderType, |
| 29 | shaderVersion, |
| 30 | output, |
| 31 | compileOptions) |
| 32 | {} |
| 33 | |
| 34 | bool TOutputGLSL::writeVariablePrecision(TPrecision) |
| 35 | { |
| 36 | return false; |
| 37 | } |
| 38 | |
| 39 | void TOutputGLSL::visitSymbol(TIntermSymbol *node) |
| 40 | { |
| 41 | TInfoSinkBase &out = objSink(); |
| 42 | |
| 43 | // All the special cases are built-ins, so if it's not a built-in we can return early. |
| 44 | if (node->variable().symbolType() != SymbolType::BuiltIn) |
| 45 | { |
| 46 | TOutputGLSLBase::visitSymbol(node); |
| 47 | return; |
| 48 | } |
| 49 | |
| 50 | // Some built-ins get a special translation. |
| 51 | const ImmutableString &name = node->getName(); |
| 52 | if (name == "gl_FragDepthEXT" ) |
| 53 | { |
| 54 | out << "gl_FragDepth" ; |
| 55 | } |
| 56 | else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) |
| 57 | { |
| 58 | out << "webgl_FragColor" ; |
| 59 | } |
| 60 | else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) |
| 61 | { |
| 62 | out << "webgl_FragData" ; |
| 63 | } |
| 64 | else if (name == "gl_SecondaryFragColorEXT" ) |
| 65 | { |
| 66 | out << "angle_SecondaryFragColor" ; |
| 67 | } |
| 68 | else if (name == "gl_SecondaryFragDataEXT" ) |
| 69 | { |
| 70 | out << "angle_SecondaryFragData" ; |
| 71 | } |
| 72 | else |
| 73 | { |
| 74 | TOutputGLSLBase::visitSymbol(node); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name) |
| 79 | { |
| 80 | static const char *simpleRename[] = {"texture2DLodEXT" , |
| 81 | "texture2DLod" , |
| 82 | "texture2DProjLodEXT" , |
| 83 | "texture2DProjLod" , |
| 84 | "textureCubeLodEXT" , |
| 85 | "textureCubeLod" , |
| 86 | "texture2DGradEXT" , |
| 87 | "texture2DGradARB" , |
| 88 | "texture2DProjGradEXT" , |
| 89 | "texture2DProjGradARB" , |
| 90 | "textureCubeGradEXT" , |
| 91 | "textureCubeGradARB" , |
| 92 | nullptr, |
| 93 | nullptr}; |
| 94 | static const char *legacyToCoreRename[] = { |
| 95 | "texture2D" , "texture" , "texture2DProj" , "textureProj" , "texture2DLod" , "textureLod" , |
| 96 | "texture2DProjLod" , "textureProjLod" , "texture2DRect" , "texture" , "texture2DRectProj" , |
| 97 | "textureProj" , "textureCube" , "texture" , "textureCubeLod" , "textureLod" , |
| 98 | // Extensions |
| 99 | "texture2DLodEXT" , "textureLod" , "texture2DProjLodEXT" , "textureProjLod" , |
| 100 | "textureCubeLodEXT" , "textureLod" , "texture2DGradEXT" , "textureGrad" , |
| 101 | "texture2DProjGradEXT" , "textureProjGrad" , "textureCubeGradEXT" , "textureGrad" , nullptr, |
| 102 | nullptr}; |
| 103 | const char **mapping = |
| 104 | (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; |
| 105 | |
| 106 | for (int i = 0; mapping[i] != nullptr; i += 2) |
| 107 | { |
| 108 | if (name == mapping[i]) |
| 109 | { |
| 110 | return ImmutableString(mapping[i + 1]); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | return name; |
| 115 | } |
| 116 | |
| 117 | } // namespace sh |
| 118 | |