| 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // SymbolUniqueId.h: Encapsulates a unique id for a symbol. |
| 7 | |
| 8 | #ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
| 9 | #define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
| 10 | |
| 11 | #include "compiler/translator/Common.h" |
| 12 | |
| 13 | namespace sh |
| 14 | { |
| 15 | |
| 16 | class TSymbolTable; |
| 17 | class TSymbol; |
| 18 | |
| 19 | class TSymbolUniqueId |
| 20 | { |
| 21 | public: |
| 22 | POOL_ALLOCATOR_NEW_DELETE |
| 23 | explicit TSymbolUniqueId(const TSymbol &symbol); |
| 24 | constexpr TSymbolUniqueId(const TSymbolUniqueId &) = default; |
| 25 | TSymbolUniqueId &operator =(const TSymbolUniqueId &); |
| 26 | bool operator==(const TSymbolUniqueId &) const; |
| 27 | |
| 28 | constexpr int get() const { return mId; } |
| 29 | |
| 30 | private: |
| 31 | friend class TSymbolTable; |
| 32 | explicit TSymbolUniqueId(TSymbolTable *symbolTable); |
| 33 | |
| 34 | friend class BuiltInId; |
| 35 | constexpr TSymbolUniqueId(int staticId) : mId(staticId) {} |
| 36 | |
| 37 | int mId; |
| 38 | }; |
| 39 | |
| 40 | enum class SymbolType |
| 41 | { |
| 42 | BuiltIn, |
| 43 | UserDefined, |
| 44 | AngleInternal, |
| 45 | Empty // Meaning symbol without a name. |
| 46 | }; |
| 47 | |
| 48 | enum class SymbolClass |
| 49 | { |
| 50 | Function, |
| 51 | Variable, |
| 52 | Struct, |
| 53 | InterfaceBlock |
| 54 | }; |
| 55 | |
| 56 | } // namespace sh |
| 57 | |
| 58 | #endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_ |
| 59 | |