| 1 | // |
|---|---|
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_HASHNAMES_H_ |
| 8 | #define COMPILER_TRANSLATOR_HASHNAMES_H_ |
| 9 | |
| 10 | #include <map> |
| 11 | |
| 12 | #include "GLSLANG/ShaderLang.h" |
| 13 | #include "compiler/translator/Common.h" |
| 14 | |
| 15 | namespace sh |
| 16 | { |
| 17 | |
| 18 | typedef std::map<TPersistString, TPersistString> NameMap; |
| 19 | |
| 20 | class ImmutableString; |
| 21 | class TSymbol; |
| 22 | |
| 23 | ImmutableString HashName(const ImmutableString &name, |
| 24 | ShHashFunction64 hashFunction, |
| 25 | NameMap *nameMap); |
| 26 | |
| 27 | // Hash user-defined name for GLSL output, with special handling for internal names. |
| 28 | // The nameMap parameter is optional and is used to cache hashed names if set. |
| 29 | ImmutableString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap); |
| 30 | |
| 31 | } // namespace sh |
| 32 | |
| 33 | #endif // COMPILER_TRANSLATOR_HASHNAMES_H_ |
| 34 |