| 1 | // |
| 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| 8 | #define COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| 9 | |
| 10 | // |
| 11 | // Symbol table for parsing. Has these design characteristics: |
| 12 | // |
| 13 | // * Same symbol table can be used to compile many shaders, to preserve |
| 14 | // effort of creating and loading with the large numbers of built-in |
| 15 | // symbols. |
| 16 | // |
| 17 | // * Name mangling will be used to give each function a unique name |
| 18 | // so that symbol table lookups are never ambiguous. This allows |
| 19 | // a simpler symbol table structure. |
| 20 | // |
| 21 | // * Pushing and popping of scope, so symbol table will really be a stack |
| 22 | // of symbol tables. Searched from the top, with new inserts going into |
| 23 | // the top. |
| 24 | // |
| 25 | // * Constants: Compile time constant symbols will keep their values |
| 26 | // in the symbol table. The parser can substitute constants at parse |
| 27 | // time, including doing constant folding and constant propagation. |
| 28 | // |
| 29 | // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) |
| 30 | // are tracked in the intermediate representation, not the symbol table. |
| 31 | // |
| 32 | |
| 33 | #include <memory> |
| 34 | #include <set> |
| 35 | |
| 36 | #include "common/angleutils.h" |
| 37 | #include "compiler/translator/ExtensionBehavior.h" |
| 38 | #include "compiler/translator/ImmutableString.h" |
| 39 | #include "compiler/translator/InfoSink.h" |
| 40 | #include "compiler/translator/IntermNode.h" |
| 41 | #include "compiler/translator/Symbol.h" |
| 42 | #include "compiler/translator/SymbolTable_autogen.h" |
| 43 | |
| 44 | namespace sh |
| 45 | { |
| 46 | |
| 47 | // Define ESymbolLevel as int rather than an enum so that we can do arithmetic on it. |
| 48 | typedef int ESymbolLevel; |
| 49 | const int COMMON_BUILTINS = 0; |
| 50 | const int ESSL1_BUILTINS = 1; |
| 51 | const int ESSL3_BUILTINS = 2; |
| 52 | const int ESSL3_1_BUILTINS = 3; |
| 53 | // GLSL_BUILTINS are desktop GLSL builtins that don't exist in ESSL but are used to implement |
| 54 | // features in ANGLE's GLSL backend. They're not visible to the parser. |
| 55 | const int GLSL_BUILTINS = 4; |
| 56 | const int LAST_BUILTIN_LEVEL = GLSL_BUILTINS; |
| 57 | |
| 58 | struct UnmangledBuiltIn |
| 59 | { |
| 60 | constexpr UnmangledBuiltIn(TExtension extension) : extension(extension) {} |
| 61 | |
| 62 | TExtension extension; |
| 63 | }; |
| 64 | |
| 65 | class TSymbolTable : angle::NonCopyable, TSymbolTableBase |
| 66 | { |
| 67 | public: |
| 68 | TSymbolTable(); |
| 69 | // To start using the symbol table after construction: |
| 70 | // * initializeBuiltIns() needs to be called. |
| 71 | // * push() needs to be called to push the global level. |
| 72 | |
| 73 | ~TSymbolTable(); |
| 74 | |
| 75 | bool isEmpty() const; |
| 76 | bool atGlobalLevel() const; |
| 77 | |
| 78 | void push(); |
| 79 | void pop(); |
| 80 | |
| 81 | // Declare a non-function symbol at the current scope. Return true in case the declaration was |
| 82 | // successful, and false if the declaration failed due to redefinition. |
| 83 | bool declare(TSymbol *symbol); |
| 84 | |
| 85 | // Only used to declare internal variables. |
| 86 | bool declareInternal(TSymbol *symbol); |
| 87 | |
| 88 | // Functions are always declared at global scope. |
| 89 | void declareUserDefinedFunction(TFunction *function, bool insertUnmangledName); |
| 90 | |
| 91 | // These return the TFunction pointer to keep using to refer to this function. |
| 92 | const TFunction *markFunctionHasPrototypeDeclaration(const ImmutableString &mangledName, |
| 93 | bool *hadPrototypeDeclarationOut) const; |
| 94 | const TFunction *setFunctionParameterNamesFromDefinition(const TFunction *function, |
| 95 | bool *wasDefinedOut) const; |
| 96 | |
| 97 | // Return false if the gl_in array size has already been initialized with a mismatching value. |
| 98 | bool setGlInArraySize(unsigned int inputArraySize); |
| 99 | TVariable *getGlInVariableWithArraySize() const; |
| 100 | |
| 101 | const TVariable *gl_FragData() const; |
| 102 | const TVariable *gl_SecondaryFragDataEXT() const; |
| 103 | |
| 104 | void markStaticRead(const TVariable &variable); |
| 105 | void markStaticWrite(const TVariable &variable); |
| 106 | |
| 107 | // Note: Should not call this for constant variables. |
| 108 | bool isStaticallyUsed(const TVariable &variable) const; |
| 109 | |
| 110 | // find() is guaranteed not to retain a reference to the ImmutableString, so an ImmutableString |
| 111 | // with a reference to a short-lived char * is fine to pass here. |
| 112 | const TSymbol *find(const ImmutableString &name, int shaderVersion) const; |
| 113 | |
| 114 | const TSymbol *findUserDefined(const ImmutableString &name) const; |
| 115 | |
| 116 | TFunction *findUserDefinedFunction(const ImmutableString &name) const; |
| 117 | |
| 118 | const TSymbol *findGlobal(const ImmutableString &name) const; |
| 119 | |
| 120 | const TSymbol *findBuiltIn(const ImmutableString &name, int shaderVersion) const; |
| 121 | |
| 122 | void setDefaultPrecision(TBasicType type, TPrecision prec); |
| 123 | |
| 124 | // Searches down the precisionStack for a precision qualifier |
| 125 | // for the specified TBasicType |
| 126 | TPrecision getDefaultPrecision(TBasicType type) const; |
| 127 | |
| 128 | // This records invariant varyings declared through "invariant varying_name;". |
| 129 | void addInvariantVarying(const TVariable &variable); |
| 130 | |
| 131 | // If this returns false, the varying could still be invariant if it is set as invariant during |
| 132 | // the varying variable declaration - this piece of information is stored in the variable's |
| 133 | // type, not here. |
| 134 | bool isVaryingInvariant(const TVariable &variable) const; |
| 135 | |
| 136 | void setGlobalInvariant(bool invariant); |
| 137 | |
| 138 | const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } |
| 139 | |
| 140 | // Gets the built-in accessible by a shader with the specified version, if any. |
| 141 | const UnmangledBuiltIn *getUnmangledBuiltInForShaderVersion(const ImmutableString &name, |
| 142 | int shaderVersion); |
| 143 | |
| 144 | void initializeBuiltIns(sh::GLenum type, |
| 145 | ShShaderSpec spec, |
| 146 | const ShBuiltInResources &resources); |
| 147 | void clearCompilationResults(); |
| 148 | |
| 149 | private: |
| 150 | friend class TSymbolUniqueId; |
| 151 | |
| 152 | struct VariableMetadata |
| 153 | { |
| 154 | VariableMetadata(); |
| 155 | bool staticRead; |
| 156 | bool staticWrite; |
| 157 | bool invariant; |
| 158 | }; |
| 159 | |
| 160 | int nextUniqueIdValue(); |
| 161 | |
| 162 | class TSymbolTableLevel; |
| 163 | |
| 164 | void initSamplerDefaultPrecision(TBasicType samplerType); |
| 165 | |
| 166 | void initializeBuiltInVariables(sh::GLenum shaderType, |
| 167 | ShShaderSpec spec, |
| 168 | const ShBuiltInResources &resources); |
| 169 | |
| 170 | VariableMetadata *getOrCreateVariableMetadata(const TVariable &variable); |
| 171 | |
| 172 | std::vector<std::unique_ptr<TSymbolTableLevel>> mTable; |
| 173 | |
| 174 | // There's one precision stack level for predefined precisions and then one level for each scope |
| 175 | // in table. |
| 176 | typedef TMap<TBasicType, TPrecision> PrecisionStackLevel; |
| 177 | std::vector<std::unique_ptr<PrecisionStackLevel>> mPrecisionStack; |
| 178 | |
| 179 | bool mGlobalInvariant; |
| 180 | |
| 181 | int mUniqueIdCounter; |
| 182 | |
| 183 | static const int kLastBuiltInId; |
| 184 | |
| 185 | sh::GLenum mShaderType; |
| 186 | ShBuiltInResources mResources; |
| 187 | |
| 188 | // Indexed by unique id. Map instead of vector since the variables are fairly sparse. |
| 189 | std::map<int, VariableMetadata> mVariableMetadata; |
| 190 | |
| 191 | // Store gl_in variable with its array size once the array size can be determined. The array |
| 192 | // size can also be checked against latter input primitive type declaration. |
| 193 | TVariable *mGlInVariableWithArraySize; |
| 194 | }; |
| 195 | |
| 196 | } // namespace sh |
| 197 | |
| 198 | #endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |
| 199 | |