1 | /* |
2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
3 | Copyright (C) 2012 Igalia S.L. |
4 | Copyright (C) 2012 Adobe Systems Incorporated |
5 | |
6 | This library is free software; you can redistribute it and/or |
7 | modify it under the terms of the GNU Library General Public |
8 | License as published by the Free Software Foundation; either |
9 | version 2 of the License, or (at your option) any later version. |
10 | |
11 | This library is distributed in the hope that it will be useful, |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 | Library General Public License for more details. |
15 | |
16 | You should have received a copy of the GNU Library General Public License |
17 | along with this library; see the file COPYING.LIB. If not, write to |
18 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
19 | Boston, MA 02110-1301, USA. |
20 | */ |
21 | |
22 | #include "config.h" |
23 | #include "BitmapTextureGL.h" |
24 | |
25 | #if USE(TEXTURE_MAPPER_GL) |
26 | |
27 | #include "Extensions3D.h" |
28 | #include "FilterOperations.h" |
29 | #include "Image.h" |
30 | #include "LengthFunctions.h" |
31 | #include "NotImplemented.h" |
32 | #include "TextureMapperShaderProgram.h" |
33 | #include "Timer.h" |
34 | #include <wtf/HashMap.h> |
35 | #include <wtf/RefCounted.h> |
36 | #include <wtf/RefPtr.h> |
37 | |
38 | #if USE(CAIRO) |
39 | #include "CairoUtilities.h" |
40 | #include "RefPtrCairo.h" |
41 | #include <cairo.h> |
42 | #include <wtf/text/CString.h> |
43 | #endif |
44 | |
45 | #if OS(DARWIN) |
46 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
47 | #endif |
48 | |
49 | namespace WebCore { |
50 | |
51 | BitmapTextureGL* toBitmapTextureGL(BitmapTexture* texture) |
52 | { |
53 | if (!texture || !texture->isBackedByOpenGL()) |
54 | return 0; |
55 | |
56 | return static_cast<BitmapTextureGL*>(texture); |
57 | } |
58 | |
59 | BitmapTextureGL::BitmapTextureGL(const TextureMapperContextAttributes& contextAttributes, const Flags, GLint internalFormat) |
60 | : m_contextAttributes(contextAttributes) |
61 | { |
62 | if (internalFormat != GL_DONT_CARE) { |
63 | m_internalFormat = m_format = internalFormat; |
64 | return; |
65 | } |
66 | |
67 | m_internalFormat = m_format = GL_RGBA; |
68 | } |
69 | |
70 | void BitmapTextureGL::didReset() |
71 | { |
72 | if (!m_id) |
73 | glGenTextures(1, &m_id); |
74 | |
75 | m_shouldClear = true; |
76 | m_colorConvertFlags = TextureMapperGL::NoFlag; |
77 | if (m_textureSize == contentSize()) |
78 | return; |
79 | |
80 | m_textureSize = contentSize(); |
81 | glBindTexture(GL_TEXTURE_2D, m_id); |
82 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
83 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
84 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
85 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
86 | |
87 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_textureSize.width(), m_textureSize.height(), 0, m_format, m_type, 0); |
88 | } |
89 | |
90 | void BitmapTextureGL::updateContents(const void* srcData, const IntRect& targetRect, const IntPoint& sourceOffset, int bytesPerLine) |
91 | { |
92 | // We are updating a texture with format RGBA with content from a buffer that has BGRA format. Instead of turning BGRA |
93 | // into RGBA and then uploading it, we upload it as is. This causes the texture format to be RGBA but the content to be BGRA, |
94 | // so we mark the texture to convert the colors when painting the texture. |
95 | m_colorConvertFlags = TextureMapperGL::ShouldConvertTextureBGRAToRGBA; |
96 | |
97 | glBindTexture(GL_TEXTURE_2D, m_id); |
98 | |
99 | const unsigned bytesPerPixel = 4; |
100 | const char* data = static_cast<const char*>(srcData); |
101 | Vector<char> temporaryData; |
102 | IntPoint adjustedSourceOffset = sourceOffset; |
103 | |
104 | // Texture upload requires subimage buffer if driver doesn't support subimage and we don't have full image upload. |
105 | bool requireSubImageBuffer = !m_contextAttributes.supportsUnpackSubimage |
106 | && !(bytesPerLine == static_cast<int>(targetRect.width() * bytesPerPixel) && adjustedSourceOffset == IntPoint::zero()); |
107 | |
108 | // prepare temporaryData if necessary |
109 | if (requireSubImageBuffer) { |
110 | temporaryData.resize(targetRect.width() * targetRect.height() * bytesPerPixel); |
111 | char* dst = temporaryData.data(); |
112 | data = dst; |
113 | const char* bits = static_cast<const char*>(srcData); |
114 | const char* src = bits + sourceOffset.y() * bytesPerLine + sourceOffset.x() * bytesPerPixel; |
115 | const int targetBytesPerLine = targetRect.width() * bytesPerPixel; |
116 | for (int y = 0; y < targetRect.height(); ++y) { |
117 | memcpy(dst, src, targetBytesPerLine); |
118 | src += bytesPerLine; |
119 | dst += targetBytesPerLine; |
120 | } |
121 | |
122 | bytesPerLine = targetBytesPerLine; |
123 | adjustedSourceOffset = IntPoint(0, 0); |
124 | } |
125 | |
126 | glBindTexture(GL_TEXTURE_2D, m_id); |
127 | |
128 | if (m_contextAttributes.supportsUnpackSubimage) { |
129 | // Use the OpenGL sub-image extension, now that we know it's available. |
130 | glPixelStorei(GL_UNPACK_ROW_LENGTH, bytesPerLine / bytesPerPixel); |
131 | glPixelStorei(GL_UNPACK_SKIP_ROWS, adjustedSourceOffset.y()); |
132 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, adjustedSourceOffset.x()); |
133 | } |
134 | |
135 | glTexSubImage2D(GL_TEXTURE_2D, 0, targetRect.x(), targetRect.y(), targetRect.width(), targetRect.height(), m_format, m_type, data); |
136 | |
137 | if (m_contextAttributes.supportsUnpackSubimage) { |
138 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
139 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
140 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
141 | } |
142 | } |
143 | |
144 | void BitmapTextureGL::updateContents(Image* image, const IntRect& targetRect, const IntPoint& offset) |
145 | { |
146 | if (!image) |
147 | return; |
148 | NativeImagePtr frameImage = image->nativeImageForCurrentFrame(); |
149 | if (!frameImage) |
150 | return; |
151 | |
152 | int bytesPerLine; |
153 | const char* imageData; |
154 | |
155 | #if USE(CAIRO) |
156 | cairo_surface_t* surface = frameImage.get(); |
157 | imageData = reinterpret_cast<const char*>(cairo_image_surface_get_data(surface)); |
158 | bytesPerLine = cairo_image_surface_get_stride(surface); |
159 | #endif |
160 | |
161 | updateContents(imageData, targetRect, offset, bytesPerLine); |
162 | } |
163 | |
164 | static unsigned getPassesRequiredForFilter(FilterOperation::OperationType type) |
165 | { |
166 | switch (type) { |
167 | case FilterOperation::GRAYSCALE: |
168 | case FilterOperation::SEPIA: |
169 | case FilterOperation::SATURATE: |
170 | case FilterOperation::HUE_ROTATE: |
171 | case FilterOperation::INVERT: |
172 | case FilterOperation::BRIGHTNESS: |
173 | case FilterOperation::CONTRAST: |
174 | case FilterOperation::OPACITY: |
175 | return 1; |
176 | case FilterOperation::BLUR: |
177 | case FilterOperation::DROP_SHADOW: |
178 | // We use two-passes (vertical+horizontal) for blur and drop-shadow. |
179 | return 2; |
180 | default: |
181 | return 0; |
182 | } |
183 | } |
184 | |
185 | RefPtr<BitmapTexture> BitmapTextureGL::applyFilters(TextureMapper& textureMapper, const FilterOperations& filters) |
186 | { |
187 | if (filters.isEmpty()) |
188 | return this; |
189 | |
190 | TextureMapperGL& texmapGL = static_cast<TextureMapperGL&>(textureMapper); |
191 | RefPtr<BitmapTexture> previousSurface = texmapGL.currentSurface(); |
192 | RefPtr<BitmapTexture> resultSurface = this; |
193 | RefPtr<BitmapTexture> intermediateSurface; |
194 | RefPtr<BitmapTexture> spareSurface; |
195 | |
196 | m_filterInfo = FilterInfo(); |
197 | |
198 | for (size_t i = 0; i < filters.size(); ++i) { |
199 | RefPtr<FilterOperation> filter = filters.operations()[i]; |
200 | ASSERT(filter); |
201 | |
202 | int numPasses = getPassesRequiredForFilter(filter->type()); |
203 | for (int j = 0; j < numPasses; ++j) { |
204 | bool last = (i == filters.size() - 1) && (j == numPasses - 1); |
205 | if (!last) { |
206 | if (!intermediateSurface) |
207 | intermediateSurface = texmapGL.acquireTextureFromPool(contentSize(), BitmapTexture::SupportsAlpha); |
208 | texmapGL.bindSurface(intermediateSurface.get()); |
209 | } |
210 | |
211 | if (last) { |
212 | toBitmapTextureGL(resultSurface.get())->m_filterInfo = BitmapTextureGL::FilterInfo(filter.copyRef(), j, spareSurface.copyRef()); |
213 | break; |
214 | } |
215 | |
216 | texmapGL.drawFiltered(*resultSurface.get(), spareSurface.get(), *filter, j); |
217 | if (!j && filter->type() == FilterOperation::DROP_SHADOW) { |
218 | spareSurface = resultSurface; |
219 | resultSurface = nullptr; |
220 | } |
221 | std::swap(resultSurface, intermediateSurface); |
222 | } |
223 | } |
224 | |
225 | texmapGL.bindSurface(previousSurface.get()); |
226 | return resultSurface; |
227 | } |
228 | |
229 | void BitmapTextureGL::initializeStencil() |
230 | { |
231 | if (m_rbo) |
232 | return; |
233 | |
234 | glGenRenderbuffers(1, &m_rbo); |
235 | glBindRenderbuffer(GL_RENDERBUFFER, m_rbo); |
236 | glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_textureSize.width(), m_textureSize.height()); |
237 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
238 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo); |
239 | glClearStencil(0); |
240 | glClear(GL_STENCIL_BUFFER_BIT); |
241 | } |
242 | |
243 | void BitmapTextureGL::initializeDepthBuffer() |
244 | { |
245 | if (m_depthBufferObject) |
246 | return; |
247 | |
248 | glGenRenderbuffers(1, &m_depthBufferObject); |
249 | glBindRenderbuffer(GL_RENDERBUFFER, m_depthBufferObject); |
250 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, m_textureSize.width(), m_textureSize.height()); |
251 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
252 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBufferObject); |
253 | } |
254 | |
255 | void BitmapTextureGL::clearIfNeeded() |
256 | { |
257 | if (!m_shouldClear) |
258 | return; |
259 | |
260 | m_clipStack.reset(IntRect(IntPoint::zero(), m_textureSize), ClipStack::YAxisMode::Default); |
261 | m_clipStack.applyIfNeeded(); |
262 | glClearColor(0, 0, 0, 0); |
263 | glClear(GL_COLOR_BUFFER_BIT); |
264 | m_shouldClear = false; |
265 | } |
266 | |
267 | void BitmapTextureGL::createFboIfNeeded() |
268 | { |
269 | if (m_fbo) |
270 | return; |
271 | |
272 | glGenFramebuffers(1, &m_fbo); |
273 | glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
274 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id(), 0); |
275 | m_shouldClear = true; |
276 | } |
277 | |
278 | void BitmapTextureGL::bindAsSurface() |
279 | { |
280 | glBindTexture(GL_TEXTURE_2D, 0); |
281 | createFboIfNeeded(); |
282 | glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
283 | glViewport(0, 0, m_textureSize.width(), m_textureSize.height()); |
284 | clearIfNeeded(); |
285 | m_clipStack.apply(); |
286 | } |
287 | |
288 | BitmapTextureGL::~BitmapTextureGL() |
289 | { |
290 | if (m_id) |
291 | glDeleteTextures(1, &m_id); |
292 | |
293 | if (m_fbo) |
294 | glDeleteFramebuffers(1, &m_fbo); |
295 | |
296 | if (m_rbo) |
297 | glDeleteRenderbuffers(1, &m_rbo); |
298 | |
299 | if (m_depthBufferObject) |
300 | glDeleteRenderbuffers(1, &m_depthBufferObject); |
301 | } |
302 | |
303 | bool BitmapTextureGL::isValid() const |
304 | { |
305 | return m_id; |
306 | } |
307 | |
308 | IntSize BitmapTextureGL::size() const |
309 | { |
310 | return m_textureSize; |
311 | } |
312 | |
313 | |
314 | void BitmapTextureGL::copyFromExternalTexture(GLuint sourceTextureID) |
315 | { |
316 | GLint boundTexture = 0; |
317 | GLint boundFramebuffer = 0; |
318 | GLint boundActiveTexture = 0; |
319 | |
320 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture); |
321 | glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundFramebuffer); |
322 | glGetIntegerv(GL_ACTIVE_TEXTURE, &boundActiveTexture); |
323 | |
324 | glBindTexture(GL_TEXTURE_2D, sourceTextureID); |
325 | |
326 | GLuint copyFbo = 0; |
327 | glGenFramebuffers(1, ©Fbo); |
328 | glBindFramebuffer(GL_FRAMEBUFFER, copyFbo); |
329 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, sourceTextureID, 0); |
330 | |
331 | glActiveTexture(GL_TEXTURE0); |
332 | glBindTexture(GL_TEXTURE_2D, id()); |
333 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_textureSize.width(), m_textureSize.height()); |
334 | |
335 | glBindTexture(GL_TEXTURE_2D, boundTexture); |
336 | glBindFramebuffer(GL_FRAMEBUFFER, boundFramebuffer); |
337 | glBindTexture(GL_TEXTURE_2D, boundTexture); |
338 | glActiveTexture(boundActiveTexture); |
339 | glDeleteFramebuffers(1, ©Fbo); |
340 | } |
341 | |
342 | } // namespace WebCore |
343 | |
344 | #endif // USE(TEXTURE_MAPPER_GL) |
345 | |