1 | /* |
2 | Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
3 | Copyright (C) 2012 Igalia S.L. |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Library General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Library General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Library General Public License |
16 | along with this library; see the file COPYING.LIB. If not, write to |
17 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 | Boston, MA 02110-1301, USA. |
19 | */ |
20 | |
21 | #ifndef TextureMapperShaderProgram_h |
22 | #define TextureMapperShaderProgram_h |
23 | |
24 | #if USE(TEXTURE_MAPPER_GL) |
25 | |
26 | #include "TextureMapperGLHeaders.h" |
27 | #include "TransformationMatrix.h" |
28 | #include <wtf/HashMap.h> |
29 | #include <wtf/NeverDestroyed.h> |
30 | #include <wtf/Ref.h> |
31 | #include <wtf/text/AtomicStringHash.h> |
32 | |
33 | namespace WebCore { |
34 | |
35 | #define TEXMAP_DECLARE_VARIABLE(Accessor, Name, Type) \ |
36 | GLuint Accessor##Location() { \ |
37 | static NeverDestroyed<const AtomicString> name(Name, AtomicString::ConstructFromLiteral); \ |
38 | return getLocation(name.get(), Type); \ |
39 | } |
40 | |
41 | #define TEXMAP_DECLARE_UNIFORM(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "u_"#Accessor, UniformVariable) |
42 | #define TEXMAP_DECLARE_ATTRIBUTE(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "a_"#Accessor, AttribVariable) |
43 | #define TEXMAP_DECLARE_SAMPLER(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "s_"#Accessor, UniformVariable) |
44 | |
45 | class TextureMapperShaderProgram : public RefCounted<TextureMapperShaderProgram> { |
46 | public: |
47 | enum Option { |
48 | Texture = 1L << 0, |
49 | Rect = 1L << 1, |
50 | SolidColor = 1L << 2, |
51 | Opacity = 1L << 3, |
52 | Antialiasing = 1L << 5, |
53 | GrayscaleFilter = 1L << 6, |
54 | SepiaFilter = 1L << 7, |
55 | SaturateFilter = 1L << 8, |
56 | HueRotateFilter = 1L << 9, |
57 | BrightnessFilter = 1L << 10, |
58 | ContrastFilter = 1L << 11, |
59 | InvertFilter = 1L << 12, |
60 | OpacityFilter = 1L << 13, |
61 | BlurFilter = 1L << 14, |
62 | AlphaBlur = 1L << 15, |
63 | ContentTexture = 1L << 16, |
64 | ManualRepeat = 1L << 17 |
65 | }; |
66 | |
67 | typedef unsigned Options; |
68 | |
69 | static Ref<TextureMapperShaderProgram> create(Options); |
70 | virtual ~TextureMapperShaderProgram(); |
71 | |
72 | GLuint programID() const { return m_id; } |
73 | |
74 | TEXMAP_DECLARE_ATTRIBUTE(vertex) |
75 | |
76 | TEXMAP_DECLARE_UNIFORM(modelViewMatrix) |
77 | TEXMAP_DECLARE_UNIFORM(projectionMatrix) |
78 | TEXMAP_DECLARE_UNIFORM(textureSpaceMatrix) |
79 | TEXMAP_DECLARE_UNIFORM(textureColorSpaceMatrix) |
80 | TEXMAP_DECLARE_UNIFORM(opacity) |
81 | TEXMAP_DECLARE_UNIFORM(color) |
82 | TEXMAP_DECLARE_UNIFORM(expandedQuadEdgesInScreenSpace) |
83 | TEXMAP_DECLARE_SAMPLER(sampler) |
84 | TEXMAP_DECLARE_SAMPLER(mask) |
85 | |
86 | TEXMAP_DECLARE_UNIFORM(filterAmount) |
87 | TEXMAP_DECLARE_UNIFORM(gaussianKernel) |
88 | TEXMAP_DECLARE_UNIFORM(blurRadius) |
89 | TEXMAP_DECLARE_UNIFORM(shadowOffset) |
90 | TEXMAP_DECLARE_SAMPLER(contentTexture) |
91 | |
92 | void setMatrix(GLuint, const TransformationMatrix&); |
93 | |
94 | private: |
95 | TextureMapperShaderProgram(const String& vertexShaderSource, const String& fragmentShaderSource); |
96 | |
97 | GLuint m_vertexShader; |
98 | GLuint m_fragmentShader; |
99 | |
100 | enum VariableType { UniformVariable, AttribVariable }; |
101 | GLuint getLocation(const AtomicString&, VariableType); |
102 | |
103 | GLuint m_id; |
104 | HashMap<AtomicString, GLuint> m_variables; |
105 | }; |
106 | |
107 | } |
108 | #endif // USE(TEXTURE_MAPPER_GL) |
109 | |
110 | #endif // TextureMapperShaderProgram_h |
111 | |