1 | /* |
2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
3 | Copyright (C) 2014 Igalia S.L. |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Library General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Library General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Library General Public License |
16 | along with this library; see the file COPYING.LIB. If not, write to |
17 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 | Boston, MA 02110-1301, USA. |
19 | */ |
20 | |
21 | #ifndef BitmapTextureGL_h |
22 | #define BitmapTextureGL_h |
23 | |
24 | #if USE(TEXTURE_MAPPER_GL) |
25 | |
26 | #include "BitmapTexture.h" |
27 | #include "ClipStack.h" |
28 | #include "FilterOperation.h" |
29 | #include "IntSize.h" |
30 | #include "TextureMapperContextAttributes.h" |
31 | #include "TextureMapperGL.h" |
32 | #include "TextureMapperGLHeaders.h" |
33 | |
34 | namespace WebCore { |
35 | |
36 | class TextureMapper; |
37 | class TextureMapperGL; |
38 | class FilterOperation; |
39 | |
40 | class BitmapTextureGL : public BitmapTexture { |
41 | public: |
42 | static Ref<BitmapTexture> create(const TextureMapperContextAttributes& contextAttributes, const Flags flags = NoFlag, GLint internalFormat = GL_DONT_CARE) |
43 | { |
44 | return adoptRef(*new BitmapTextureGL(contextAttributes, flags, internalFormat)); |
45 | } |
46 | |
47 | virtual ~BitmapTextureGL(); |
48 | |
49 | IntSize size() const override; |
50 | bool isValid() const override; |
51 | void didReset() override; |
52 | void bindAsSurface(); |
53 | void initializeStencil(); |
54 | void initializeDepthBuffer(); |
55 | virtual uint32_t id() const { return m_id; } |
56 | uint32_t textureTarget() const { return GL_TEXTURE_2D; } |
57 | IntSize textureSize() const { return m_textureSize; } |
58 | void updateContents(Image*, const IntRect&, const IntPoint&) override; |
59 | void updateContents(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine) override; |
60 | bool isBackedByOpenGL() const override { return true; } |
61 | |
62 | RefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) override; |
63 | struct FilterInfo { |
64 | RefPtr<FilterOperation> filter; |
65 | unsigned pass; |
66 | RefPtr<BitmapTexture> contentTexture; |
67 | |
68 | FilterInfo(RefPtr<FilterOperation>&& f = nullptr, unsigned p = 0, RefPtr<BitmapTexture>&& t = nullptr) |
69 | : filter(WTFMove(f)) |
70 | , pass(p) |
71 | , contentTexture(WTFMove(t)) |
72 | { } |
73 | }; |
74 | const FilterInfo* filterInfo() const { return &m_filterInfo; } |
75 | ClipStack& clipStack() { return m_clipStack; } |
76 | |
77 | GLint internalFormat() const { return m_internalFormat; } |
78 | |
79 | void copyFromExternalTexture(GLuint textureID); |
80 | |
81 | TextureMapperGL::Flags colorConvertFlags() const { return m_colorConvertFlags; } |
82 | |
83 | private: |
84 | BitmapTextureGL(const TextureMapperContextAttributes&, const Flags, GLint internalFormat); |
85 | |
86 | GLuint m_id { 0 }; |
87 | IntSize m_textureSize; |
88 | IntRect m_dirtyRect; |
89 | GLuint m_fbo { 0 }; |
90 | GLuint m_rbo { 0 }; |
91 | GLuint m_depthBufferObject { 0 }; |
92 | bool m_shouldClear { true }; |
93 | ClipStack m_clipStack; |
94 | TextureMapperContextAttributes m_contextAttributes; |
95 | TextureMapperGL::Flags m_colorConvertFlags { TextureMapperGL::NoFlag }; |
96 | |
97 | void clearIfNeeded(); |
98 | void createFboIfNeeded(); |
99 | |
100 | FilterInfo m_filterInfo; |
101 | |
102 | GLint m_internalFormat; |
103 | GLenum m_format; |
104 | GLenum m_type { |
105 | #if OS(DARWIN) |
106 | GL_UNSIGNED_INT_8_8_8_8_REV |
107 | #else |
108 | GL_UNSIGNED_BYTE |
109 | #endif |
110 | }; |
111 | }; |
112 | |
113 | BitmapTextureGL* toBitmapTextureGL(BitmapTexture*); |
114 | |
115 | } |
116 | |
117 | #endif // USE(TEXTURE_MAPPER_GL) |
118 | |
119 | #endif // BitmapTextureGL_h |
120 | |