| 1 | /* |
| 2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| 3 | Copyright (C) 2014 Igalia S.L. |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Library General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Library General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Library General Public License |
| 16 | along with this library; see the file COPYING.LIB. If not, write to |
| 17 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 18 | Boston, MA 02110-1301, USA. |
| 19 | */ |
| 20 | |
| 21 | #ifndef BitmapTextureGL_h |
| 22 | #define BitmapTextureGL_h |
| 23 | |
| 24 | #if USE(TEXTURE_MAPPER_GL) |
| 25 | |
| 26 | #include "BitmapTexture.h" |
| 27 | #include "ClipStack.h" |
| 28 | #include "FilterOperation.h" |
| 29 | #include "IntSize.h" |
| 30 | #include "TextureMapperContextAttributes.h" |
| 31 | #include "TextureMapperGL.h" |
| 32 | #include "TextureMapperGLHeaders.h" |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | class TextureMapper; |
| 37 | class TextureMapperGL; |
| 38 | class FilterOperation; |
| 39 | |
| 40 | class BitmapTextureGL : public BitmapTexture { |
| 41 | public: |
| 42 | static Ref<BitmapTexture> create(const TextureMapperContextAttributes& contextAttributes, const Flags flags = NoFlag, GLint internalFormat = GL_DONT_CARE) |
| 43 | { |
| 44 | return adoptRef(*new BitmapTextureGL(contextAttributes, flags, internalFormat)); |
| 45 | } |
| 46 | |
| 47 | virtual ~BitmapTextureGL(); |
| 48 | |
| 49 | IntSize size() const override; |
| 50 | bool isValid() const override; |
| 51 | void didReset() override; |
| 52 | void bindAsSurface(); |
| 53 | void initializeStencil(); |
| 54 | void initializeDepthBuffer(); |
| 55 | virtual uint32_t id() const { return m_id; } |
| 56 | uint32_t textureTarget() const { return GL_TEXTURE_2D; } |
| 57 | IntSize textureSize() const { return m_textureSize; } |
| 58 | void updateContents(Image*, const IntRect&, const IntPoint&) override; |
| 59 | void updateContents(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine) override; |
| 60 | bool isBackedByOpenGL() const override { return true; } |
| 61 | |
| 62 | RefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) override; |
| 63 | struct FilterInfo { |
| 64 | RefPtr<FilterOperation> filter; |
| 65 | unsigned pass; |
| 66 | RefPtr<BitmapTexture> contentTexture; |
| 67 | |
| 68 | FilterInfo(RefPtr<FilterOperation>&& f = nullptr, unsigned p = 0, RefPtr<BitmapTexture>&& t = nullptr) |
| 69 | : filter(WTFMove(f)) |
| 70 | , pass(p) |
| 71 | , contentTexture(WTFMove(t)) |
| 72 | { } |
| 73 | }; |
| 74 | const FilterInfo* filterInfo() const { return &m_filterInfo; } |
| 75 | ClipStack& clipStack() { return m_clipStack; } |
| 76 | |
| 77 | GLint internalFormat() const { return m_internalFormat; } |
| 78 | |
| 79 | void copyFromExternalTexture(GLuint textureID); |
| 80 | |
| 81 | TextureMapperGL::Flags colorConvertFlags() const { return m_colorConvertFlags; } |
| 82 | |
| 83 | private: |
| 84 | BitmapTextureGL(const TextureMapperContextAttributes&, const Flags, GLint internalFormat); |
| 85 | |
| 86 | GLuint m_id { 0 }; |
| 87 | IntSize m_textureSize; |
| 88 | IntRect m_dirtyRect; |
| 89 | GLuint m_fbo { 0 }; |
| 90 | GLuint m_rbo { 0 }; |
| 91 | GLuint m_depthBufferObject { 0 }; |
| 92 | bool m_shouldClear { true }; |
| 93 | ClipStack m_clipStack; |
| 94 | TextureMapperContextAttributes m_contextAttributes; |
| 95 | TextureMapperGL::Flags m_colorConvertFlags { TextureMapperGL::NoFlag }; |
| 96 | |
| 97 | void clearIfNeeded(); |
| 98 | void createFboIfNeeded(); |
| 99 | |
| 100 | FilterInfo m_filterInfo; |
| 101 | |
| 102 | GLint m_internalFormat; |
| 103 | GLenum m_format; |
| 104 | GLenum m_type { |
| 105 | #if OS(DARWIN) |
| 106 | GL_UNSIGNED_INT_8_8_8_8_REV |
| 107 | #else |
| 108 | GL_UNSIGNED_BYTE |
| 109 | #endif |
| 110 | }; |
| 111 | }; |
| 112 | |
| 113 | BitmapTextureGL* toBitmapTextureGL(BitmapTexture*); |
| 114 | |
| 115 | } |
| 116 | |
| 117 | #endif // USE(TEXTURE_MAPPER_GL) |
| 118 | |
| 119 | #endif // BitmapTextureGL_h |
| 120 | |