1 | /* |
2 | Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
3 | Copyright (C) 2015 Igalia S.L. |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Library General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Library General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Library General Public License |
16 | along with this library; see the file COPYING.LIB. If not, write to |
17 | the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 | Boston, MA 02110-1301, USA. |
19 | */ |
20 | |
21 | #ifndef TextureMapperGL_h |
22 | #define TextureMapperGL_h |
23 | |
24 | #if USE(TEXTURE_MAPPER_GL) |
25 | |
26 | #include "ClipStack.h" |
27 | #include "FilterOperation.h" |
28 | #include "IntSize.h" |
29 | #include "TextureMapper.h" |
30 | #include "TextureMapperContextAttributes.h" |
31 | #include "TextureMapperGLHeaders.h" |
32 | #include "TransformationMatrix.h" |
33 | |
34 | namespace WebCore { |
35 | |
36 | class TextureMapperGLData; |
37 | class TextureMapperShaderProgram; |
38 | class FilterOperation; |
39 | |
40 | // An OpenGL-ES2 implementation of TextureMapper. |
41 | class TextureMapperGL : public TextureMapper { |
42 | public: |
43 | TextureMapperGL(); |
44 | virtual ~TextureMapperGL(); |
45 | |
46 | enum Flag { |
47 | NoFlag = 0x00, |
48 | ShouldBlend = 0x01, |
49 | ShouldFlipTexture = 0x02, |
50 | ShouldUseARBTextureRect = 0x04, |
51 | ShouldAntialias = 0x08, |
52 | ShouldRotateTexture90 = 0x10, |
53 | ShouldRotateTexture180 = 0x20, |
54 | ShouldRotateTexture270 = 0x40, |
55 | ShouldConvertTextureBGRAToRGBA = 0x80, |
56 | ShouldConvertTextureARGBToRGBA = 0x100, |
57 | ShouldNotBlend = 0x200 |
58 | }; |
59 | |
60 | typedef int Flags; |
61 | |
62 | // TextureMapper implementation |
63 | void drawBorder(const Color&, float borderWidth, const FloatRect&, const TransformationMatrix&) override; |
64 | void drawNumber(int number, const Color&, const FloatPoint&, const TransformationMatrix&) override; |
65 | void drawTexture(const BitmapTexture&, const FloatRect&, const TransformationMatrix&, float opacity, unsigned exposedEdges) override; |
66 | virtual void drawTexture(GLuint texture, Flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges = AllEdges); |
67 | void drawSolidColor(const FloatRect&, const TransformationMatrix&, const Color&, bool) override; |
68 | void clearColor(const Color&) override; |
69 | |
70 | void bindSurface(BitmapTexture* surface) override; |
71 | BitmapTexture* currentSurface(); |
72 | void beginClip(const TransformationMatrix&, const FloatRect&) override; |
73 | void beginPainting(PaintFlags = 0) override; |
74 | void endPainting() override; |
75 | void endClip() override; |
76 | IntRect clipBounds() override; |
77 | IntSize maxTextureSize() const override { return IntSize(2000, 2000); } |
78 | Ref<BitmapTexture> createTexture() override { return createTexture(GL_DONT_CARE); } |
79 | Ref<BitmapTexture> createTexture(GLint internalFormat) override; |
80 | |
81 | void drawFiltered(const BitmapTexture& sourceTexture, const BitmapTexture* contentTexture, const FilterOperation&, int pass); |
82 | |
83 | void setEnableEdgeDistanceAntialiasing(bool enabled) { m_enableEdgeDistanceAntialiasing = enabled; } |
84 | |
85 | private: |
86 | void drawTexturedQuadWithProgram(TextureMapperShaderProgram&, uint32_t texture, Flags, const IntSize&, const FloatRect&, const TransformationMatrix& modelViewMatrix, float opacity); |
87 | void draw(const FloatRect&, const TransformationMatrix& modelViewMatrix, TextureMapperShaderProgram&, GLenum drawingMode, Flags); |
88 | |
89 | void drawUnitRect(TextureMapperShaderProgram&, GLenum drawingMode); |
90 | void drawEdgeTriangles(TextureMapperShaderProgram&); |
91 | |
92 | bool beginScissorClip(const TransformationMatrix&, const FloatRect&); |
93 | void bindDefaultSurface(); |
94 | ClipStack& clipStack(); |
95 | inline TextureMapperGLData& data() { return *m_data; } |
96 | |
97 | TextureMapperContextAttributes m_contextAttributes; |
98 | TextureMapperGLData* m_data; |
99 | ClipStack m_clipStack; |
100 | bool m_enableEdgeDistanceAntialiasing; |
101 | }; |
102 | |
103 | } // namespace WebCore |
104 | |
105 | #endif // USE(TEXTURE_MAPPER_GL) |
106 | |
107 | #endif // TextureMapperGL_h |
108 | |