1/*
2 * Copyright (C) 2010 Tieto Corporation.
3 * Copyright (C) 2011 Igalia S.L.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#ifndef OpenGLShims_h
21#define OpenGLShims_h
22
23#include <GL/gl.h>
24#include <GL/glext.h>
25
26#if defined(GL_ES_VERSION_2_0)
27// Some openGL ES systems miss this typedef.
28typedef char GLchar;
29#endif
30
31typedef struct _OpenGLFunctionTable OpenGLFunctionTable;
32
33namespace WebCore {
34bool initializeOpenGLShims();
35OpenGLFunctionTable* openGLFunctionTable();
36}
37
38#if OS(WINDOWS)
39#define GLAPIENTRY __stdcall
40#else
41#define GLAPIENTRY
42#endif
43
44typedef void (GLAPIENTRY *glActiveTextureType) (GLenum);
45typedef void (GLAPIENTRY *glAttachShaderType) (GLuint, GLuint);
46typedef void (GLAPIENTRY *glBindAttribLocationType) (GLuint, GLuint, const char*);
47typedef void (GLAPIENTRY *glBindBufferType) (GLenum, GLuint);
48typedef void (GLAPIENTRY *glBindFramebufferType) (GLenum, GLuint);
49typedef void (GLAPIENTRY *glBindRenderbufferType) (GLenum, GLuint);
50typedef void (GLAPIENTRY *glBindVertexArrayType) (GLuint);
51typedef void (GLAPIENTRY *glBlendColorType) (GLclampf, GLclampf, GLclampf, GLclampf);
52typedef void (GLAPIENTRY *glBlendEquationType) (GLenum);
53typedef void (GLAPIENTRY *glBlendEquationSeparateType)(GLenum, GLenum);
54typedef void (GLAPIENTRY *glBlendFuncSeparateType)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
55typedef void (GLAPIENTRY *glBlitFramebufferType) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
56typedef void (GLAPIENTRY *glBufferDataType) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
57typedef void (GLAPIENTRY *glBufferSubDataType) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
58typedef GLenum (GLAPIENTRY *glCheckFramebufferStatusType) (GLenum);
59typedef void (GLAPIENTRY *glCompileShaderType) (GLuint);
60typedef void (GLAPIENTRY *glCompressedTexImage2DType) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
61typedef void (GLAPIENTRY *glCompressedTexSubImage2DType) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
62typedef GLuint (GLAPIENTRY *glCreateProgramType) ();
63typedef GLuint (GLAPIENTRY *glCreateShaderType) (GLenum);
64typedef void (GLAPIENTRY *glDeleteBuffersType) (GLsizei, const GLuint*);
65typedef void (GLAPIENTRY *glDeleteFramebuffersType) (GLsizei n, const GLuint*);
66typedef void (GLAPIENTRY *glDeleteProgramType) (GLuint);
67typedef void (GLAPIENTRY *glDeleteRenderbuffersType) (GLsizei n, const GLuint*);
68typedef void (GLAPIENTRY *glDeleteShaderType) (GLuint);
69typedef void (GLAPIENTRY *glDeleteVertexArraysType) (GLsizei, const GLuint*);
70typedef void (GLAPIENTRY *glDetachShaderType) (GLuint, GLuint);
71typedef void (GLAPIENTRY *glDisableVertexAttribArrayType) (GLuint);
72typedef void (GLAPIENTRY *glDrawArraysInstancedType) (GLenum, GLint, GLsizei, GLsizei);
73typedef void (GLAPIENTRY *glDrawBuffersType) (GLsizei, const GLenum*);
74typedef void (GLAPIENTRY *glDrawElementsInstancedType) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
75typedef void (GLAPIENTRY *glEnableVertexAttribArrayType) (GLuint);
76typedef void (GLAPIENTRY *glFramebufferRenderbufferType) (GLenum, GLenum, GLenum, GLuint);
77typedef void (GLAPIENTRY *glFramebufferTexture2DType) (GLenum, GLenum, GLenum, GLuint, GLint);
78typedef void (GLAPIENTRY *glGenBuffersType) (GLsizei, GLuint*);
79typedef void (GLAPIENTRY *glGenerateMipmapType) (GLenum target);
80typedef void (GLAPIENTRY *glGenFramebuffersType) (GLsizei, GLuint*);
81typedef void (GLAPIENTRY *glGenRenderbuffersType) (GLsizei, GLuint*);
82typedef void (GLAPIENTRY *glGenVertexArraysType) (GLsizei, GLuint*);
83typedef void (GLAPIENTRY *glGetActiveAttribType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
84typedef void (GLAPIENTRY *glGetActiveUniformType) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
85typedef void (GLAPIENTRY *glGetAttachedShadersType) (GLuint, GLsizei, GLsizei*, GLuint*);
86typedef GLint (GLAPIENTRY *glGetAttribLocationType) (GLuint, const char*);
87typedef void (GLAPIENTRY *glGetBufferParameterivType) (GLenum, GLenum, GLint*);
88typedef void (GLAPIENTRY *glGetFramebufferAttachmentParameterivType) (GLenum, GLenum, GLenum, GLint* params);
89typedef void (GLAPIENTRY *glGetProgramInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
90typedef void (GLAPIENTRY *glGetProgramivType) (GLuint, GLenum, GLint*);
91typedef void (GLAPIENTRY *glGetRenderbufferParameterivType) (GLenum, GLenum, GLint*);
92typedef void (GLAPIENTRY *glGetShaderInfoLogType) (GLuint, GLsizei, GLsizei*, char*);
93typedef void (GLAPIENTRY *glGetShaderivType) (GLuint, GLenum, GLint*);
94typedef void (GLAPIENTRY *glGetShaderSourceType) (GLuint, GLsizei, GLsizei*, char*);
95typedef const GLubyte* (GLAPIENTRY *glGetStringiType) (GLenum, GLuint);
96typedef GLint (GLAPIENTRY *glGetUniformLocationType) (GLuint, const char*);
97typedef void (GLAPIENTRY *glGetUniformfvType) (GLuint, GLint, GLfloat*);
98typedef void (GLAPIENTRY *glGetUniformivType) (GLuint, GLint, GLint*);
99typedef void (GLAPIENTRY *glGetVertexAttribfvType) (GLuint, GLenum, GLfloat*);
100typedef void (GLAPIENTRY *glGetVertexAttribivType) (GLuint, GLenum, GLint*);
101typedef void (GLAPIENTRY *glGetVertexAttribPointervType) (GLuint, GLenum, GLvoid**);
102typedef GLboolean (GLAPIENTRY *glIsBufferType) (GLuint);
103typedef GLboolean (GLAPIENTRY *glIsFramebufferType) (GLuint);
104typedef GLboolean (GLAPIENTRY *glIsProgramType) (GLuint);
105typedef GLboolean (GLAPIENTRY *glIsRenderbufferType) (GLuint);
106typedef GLboolean (GLAPIENTRY *glIsShaderType) (GLuint);
107typedef GLboolean (GLAPIENTRY *glIsVertexArrayType) (GLuint);
108typedef void (GLAPIENTRY *glLinkProgramType) (GLuint);
109typedef void (GLAPIENTRY *glRenderbufferStorageType) (GLenum, GLenum, GLsizei, GLsizei);
110typedef void (GLAPIENTRY *glRenderbufferStorageMultisampleType) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
111typedef void (GLAPIENTRY *glSampleCoverageType) (GLclampf, GLboolean);
112typedef void (GLAPIENTRY *glShaderSourceType) (GLuint, GLsizei, const char**, const GLint*);
113typedef void (GLAPIENTRY *glStencilFuncSeparateType) (GLenum, GLenum, GLint, GLuint);
114typedef void (GLAPIENTRY *glStencilMaskSeparateType) (GLenum, GLuint);
115typedef void (GLAPIENTRY *glStencilOpSeparateType) (GLenum, GLenum, GLenum, GLenum);
116typedef void (GLAPIENTRY *glUniform1fType) (GLint, GLfloat);
117typedef void (GLAPIENTRY *glUniform1fvType) (GLint, GLsizei, const GLfloat*);
118typedef void (GLAPIENTRY *glUniform1iType) (GLint, GLint);
119typedef void (GLAPIENTRY *glUniform1ivType) (GLint, GLsizei, const GLint*);
120typedef void (GLAPIENTRY *glUniform2fType) (GLint, GLfloat, GLfloat);
121typedef void (GLAPIENTRY *glUniform2fvType) (GLint, GLsizei, const GLfloat*);
122typedef void (GLAPIENTRY *glUniform2iType) (GLint, GLint, GLint);
123typedef void (GLAPIENTRY *glUniform2ivType) (GLint, GLsizei, const GLint*);
124typedef void (GLAPIENTRY *glUniform3fType) (GLint, GLfloat, GLfloat, GLfloat);
125typedef void (GLAPIENTRY *glUniform3fvType) (GLint, GLsizei, const GLfloat*);
126typedef void (GLAPIENTRY *glUniform3iType) (GLint, GLint, GLint, GLint);
127typedef void (GLAPIENTRY *glUniform3ivType) (GLint, GLsizei, const GLint*);
128typedef void (GLAPIENTRY *glUniform4fType) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
129typedef void (GLAPIENTRY *glUniform4fvType) (GLint, GLsizei, const GLfloat*);
130typedef void (GLAPIENTRY *glUniform4iType) (GLint, GLint, GLint, GLint, GLint);
131typedef void (GLAPIENTRY *glUniform4ivType) (GLint, GLsizei, const GLint*);
132typedef void (GLAPIENTRY *glUniformMatrix2fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
133typedef void (GLAPIENTRY *glUniformMatrix3fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
134typedef void (GLAPIENTRY *glUniformMatrix4fvType) (GLint, GLsizei, GLboolean, const GLfloat*);
135typedef void (GLAPIENTRY *glUseProgramType) (GLuint);
136typedef void (GLAPIENTRY *glValidateProgramType) (GLuint);
137typedef void (GLAPIENTRY *glVertexAttrib1fType) (GLuint, const GLfloat);
138typedef void (GLAPIENTRY *glVertexAttrib1fvType) (GLuint, const GLfloat*);
139typedef void (GLAPIENTRY *glVertexAttrib2fType) (GLuint, const GLfloat, const GLfloat);
140typedef void (GLAPIENTRY *glVertexAttrib2fvType) (GLuint, const GLfloat*);
141typedef void (GLAPIENTRY *glVertexAttrib3fType) (GLuint, const GLfloat, const GLfloat, const GLfloat);
142typedef void (GLAPIENTRY *glVertexAttrib3fvType) (GLuint, const GLfloat*);
143typedef void (GLAPIENTRY *glVertexAttrib4fType) (GLuint, const GLfloat, const GLfloat, const GLfloat, const GLfloat);
144typedef void (GLAPIENTRY *glVertexAttrib4fvType) (GLuint, const GLfloat*);
145typedef void (GLAPIENTRY *glVertexAttribDivisorType) (GLuint, GLuint);
146typedef void (GLAPIENTRY *glVertexAttribPointerType) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
147
148#define FUNCTION_TABLE_ENTRY(FunctionName) FunctionName##Type FunctionName
149
150typedef struct _OpenGLFunctionTable {
151 FUNCTION_TABLE_ENTRY(glActiveTexture);
152 FUNCTION_TABLE_ENTRY(glAttachShader);
153 FUNCTION_TABLE_ENTRY(glBindAttribLocation);
154 FUNCTION_TABLE_ENTRY(glBindBuffer);
155 FUNCTION_TABLE_ENTRY(glBindFramebuffer);
156 FUNCTION_TABLE_ENTRY(glBindRenderbuffer);
157 FUNCTION_TABLE_ENTRY(glBindVertexArray);
158 FUNCTION_TABLE_ENTRY(glBlendColor);
159 FUNCTION_TABLE_ENTRY(glBlendEquation);
160 FUNCTION_TABLE_ENTRY(glBlendEquationSeparate);
161 FUNCTION_TABLE_ENTRY(glBlendFuncSeparate);
162 FUNCTION_TABLE_ENTRY(glBlitFramebuffer);
163 FUNCTION_TABLE_ENTRY(glBufferData);
164 FUNCTION_TABLE_ENTRY(glBufferSubData);
165 FUNCTION_TABLE_ENTRY(glCheckFramebufferStatus);
166 FUNCTION_TABLE_ENTRY(glCompileShader);
167 FUNCTION_TABLE_ENTRY(glCompressedTexImage2D);
168 FUNCTION_TABLE_ENTRY(glCompressedTexSubImage2D);
169 FUNCTION_TABLE_ENTRY(glCreateProgram);
170 FUNCTION_TABLE_ENTRY(glCreateShader);
171 FUNCTION_TABLE_ENTRY(glDeleteBuffers);
172 FUNCTION_TABLE_ENTRY(glDeleteFramebuffers);
173 FUNCTION_TABLE_ENTRY(glDeleteProgram);
174 FUNCTION_TABLE_ENTRY(glDeleteRenderbuffers);
175 FUNCTION_TABLE_ENTRY(glDeleteShader);
176 FUNCTION_TABLE_ENTRY(glDeleteVertexArrays);
177 FUNCTION_TABLE_ENTRY(glDetachShader);
178 FUNCTION_TABLE_ENTRY(glDisableVertexAttribArray);
179 FUNCTION_TABLE_ENTRY(glDrawArraysInstanced);
180 FUNCTION_TABLE_ENTRY(glDrawBuffers);
181 FUNCTION_TABLE_ENTRY(glDrawElementsInstanced);
182 FUNCTION_TABLE_ENTRY(glEnableVertexAttribArray);
183 FUNCTION_TABLE_ENTRY(glFramebufferRenderbuffer);
184 FUNCTION_TABLE_ENTRY(glFramebufferTexture2D);
185 FUNCTION_TABLE_ENTRY(glGenBuffers);
186 FUNCTION_TABLE_ENTRY(glGenerateMipmap);
187 FUNCTION_TABLE_ENTRY(glGenFramebuffers);
188 FUNCTION_TABLE_ENTRY(glGenRenderbuffers);
189 FUNCTION_TABLE_ENTRY(glGenVertexArrays);
190 FUNCTION_TABLE_ENTRY(glGetActiveAttrib);
191 FUNCTION_TABLE_ENTRY(glGetActiveUniform);
192 FUNCTION_TABLE_ENTRY(glGetAttachedShaders);
193 FUNCTION_TABLE_ENTRY(glGetAttribLocation);
194 FUNCTION_TABLE_ENTRY(glGetBufferParameteriv);
195 FUNCTION_TABLE_ENTRY(glGetFramebufferAttachmentParameteriv);
196 FUNCTION_TABLE_ENTRY(glGetProgramInfoLog);
197 FUNCTION_TABLE_ENTRY(glGetProgramiv);
198 FUNCTION_TABLE_ENTRY(glGetRenderbufferParameteriv);
199 FUNCTION_TABLE_ENTRY(glGetShaderInfoLog);
200 FUNCTION_TABLE_ENTRY(glGetShaderiv);
201 FUNCTION_TABLE_ENTRY(glGetShaderSource);
202 FUNCTION_TABLE_ENTRY(glGetStringi);
203 FUNCTION_TABLE_ENTRY(glGetUniformfv);
204 FUNCTION_TABLE_ENTRY(glGetUniformiv);
205 FUNCTION_TABLE_ENTRY(glGetUniformLocation);
206 FUNCTION_TABLE_ENTRY(glGetVertexAttribfv);
207 FUNCTION_TABLE_ENTRY(glGetVertexAttribiv);
208 FUNCTION_TABLE_ENTRY(glGetVertexAttribPointerv);
209 FUNCTION_TABLE_ENTRY(glIsBuffer);
210 FUNCTION_TABLE_ENTRY(glIsFramebuffer);
211 FUNCTION_TABLE_ENTRY(glIsProgram);
212 FUNCTION_TABLE_ENTRY(glIsRenderbuffer);
213 FUNCTION_TABLE_ENTRY(glIsShader);
214 FUNCTION_TABLE_ENTRY(glIsVertexArray);
215 FUNCTION_TABLE_ENTRY(glLinkProgram);
216 FUNCTION_TABLE_ENTRY(glRenderbufferStorage);
217 FUNCTION_TABLE_ENTRY(glRenderbufferStorageMultisample);
218 FUNCTION_TABLE_ENTRY(glSampleCoverage);
219 FUNCTION_TABLE_ENTRY(glShaderSource);
220 FUNCTION_TABLE_ENTRY(glStencilFuncSeparate);
221 FUNCTION_TABLE_ENTRY(glStencilMaskSeparate);
222 FUNCTION_TABLE_ENTRY(glStencilOpSeparate);
223 FUNCTION_TABLE_ENTRY(glUniform1f);
224 FUNCTION_TABLE_ENTRY(glUniform1fv);
225 FUNCTION_TABLE_ENTRY(glUniform1i);
226 FUNCTION_TABLE_ENTRY(glUniform1iv);
227 FUNCTION_TABLE_ENTRY(glUniform2f);
228 FUNCTION_TABLE_ENTRY(glUniform2fv);
229 FUNCTION_TABLE_ENTRY(glUniform2i);
230 FUNCTION_TABLE_ENTRY(glUniform2iv);
231 FUNCTION_TABLE_ENTRY(glUniform3f);
232 FUNCTION_TABLE_ENTRY(glUniform3fv);
233 FUNCTION_TABLE_ENTRY(glUniform3i);
234 FUNCTION_TABLE_ENTRY(glUniform3iv);
235 FUNCTION_TABLE_ENTRY(glUniform4f);
236 FUNCTION_TABLE_ENTRY(glUniform4fv);
237 FUNCTION_TABLE_ENTRY(glUniform4i);
238 FUNCTION_TABLE_ENTRY(glUniform4iv);
239 FUNCTION_TABLE_ENTRY(glUniformMatrix2fv);
240 FUNCTION_TABLE_ENTRY(glUniformMatrix3fv);
241 FUNCTION_TABLE_ENTRY(glUniformMatrix4fv);
242 FUNCTION_TABLE_ENTRY(glUseProgram);
243 FUNCTION_TABLE_ENTRY(glValidateProgram);
244 FUNCTION_TABLE_ENTRY(glVertexAttrib1f);
245 FUNCTION_TABLE_ENTRY(glVertexAttrib1fv);
246 FUNCTION_TABLE_ENTRY(glVertexAttrib2f);
247 FUNCTION_TABLE_ENTRY(glVertexAttrib2fv);
248 FUNCTION_TABLE_ENTRY(glVertexAttrib3f);
249 FUNCTION_TABLE_ENTRY(glVertexAttrib3fv);
250 FUNCTION_TABLE_ENTRY(glVertexAttrib4f);
251 FUNCTION_TABLE_ENTRY(glVertexAttrib4fv);
252 FUNCTION_TABLE_ENTRY(glVertexAttribDivisor);
253 FUNCTION_TABLE_ENTRY(glVertexAttribPointer);
254} OpenGLFunctionTable;
255
256// We disable the shims for OpenGLShims.cpp, so that we can set them.
257#ifndef DISABLE_SHIMS
258#define LOOKUP_GL_FUNCTION(Function) WebCore::openGLFunctionTable()->Function
259#define glActiveTexture LOOKUP_GL_FUNCTION(glActiveTexture)
260#define glAttachShader LOOKUP_GL_FUNCTION(glAttachShader)
261#define glBindAttribLocation LOOKUP_GL_FUNCTION(glBindAttribLocation)
262#define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer)
263#define glBindFramebufferEXT glBindFramebuffer
264#define glBindFramebuffer LOOKUP_GL_FUNCTION(glBindFramebuffer)
265#define glBindRenderbufferEXT glBindRenderbuffer
266#define glBindRenderbuffer LOOKUP_GL_FUNCTION(glBindRenderbuffer)
267#define glBindVertexArrayOES glBindVertexArray
268#define glBindVertexArray LOOKUP_GL_FUNCTION(glBindVertexArray)
269#define glBlendColor LOOKUP_GL_FUNCTION(glBlendColor)
270#define glBlendEquation LOOKUP_GL_FUNCTION(glBlendEquation)
271#define glBlendEquationSeparate LOOKUP_GL_FUNCTION(glBlendEquationSeparate)
272#define glBlendFuncSeparate LOOKUP_GL_FUNCTION(glBlendFuncSeparate)
273#define glBlitFramebufferEXT glBlitFramebuffer
274#define glBlitFramebuffer LOOKUP_GL_FUNCTION(glBlitFramebuffer)
275#define glBufferData LOOKUP_GL_FUNCTION(glBufferData)
276#define glBufferSubData LOOKUP_GL_FUNCTION(glBufferSubData)
277#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
278#define glCheckFramebufferStatus LOOKUP_GL_FUNCTION(glCheckFramebufferStatus)
279#define glCompileShader LOOKUP_GL_FUNCTION(glCompileShader)
280#define glCompressedTexImage2D LOOKUP_GL_FUNCTION(glCompressedTexImage2D)
281#define glCompressedTexSubImage2D LOOKUP_GL_FUNCTION(glCompressedTexSubImage2D)
282#define glCreateProgram LOOKUP_GL_FUNCTION(glCreateProgram)
283#define glCreateShader LOOKUP_GL_FUNCTION(glCreateShader)
284#define glDeleteBuffers LOOKUP_GL_FUNCTION(glDeleteBuffers)
285#define glDeleteFramebuffersEXT glDeleteFramebuffers
286#define glDeleteFramebuffers LOOKUP_GL_FUNCTION(glDeleteFramebuffers)
287#define glDeleteProgram LOOKUP_GL_FUNCTION(glDeleteProgram)
288#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
289#define glDeleteRenderbuffers LOOKUP_GL_FUNCTION(glDeleteRenderbuffers)
290#define glDeleteShader LOOKUP_GL_FUNCTION(glDeleteShader)
291#define glDeleteVertexArraysOES glDeleteVertexArrays
292#define glDeleteVertexArrays LOOKUP_GL_FUNCTION(glDeleteVertexArrays)
293#define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader)
294#define glDisableVertexAttribArray LOOKUP_GL_FUNCTION(glDisableVertexAttribArray)
295#define glDrawArraysInstancedEXT glDrawArraysInstanced
296#define glDrawArraysInstanced LOOKUP_GL_FUNCTION(glDrawArraysInstanced)
297#define glDrawBuffersEXT glDrawBuffers
298#define glDrawBuffers LOOKUP_GL_FUNCTION(glDrawBuffers)
299#define glDrawElementsInstancedEXT glDrawElementsInstanced
300#define glDrawElementsInstanced LOOKUP_GL_FUNCTION(glDrawElementsInstanced)
301#define glEnableVertexAttribArray LOOKUP_GL_FUNCTION(glEnableVertexAttribArray)
302#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
303#define glFramebufferRenderbuffer LOOKUP_GL_FUNCTION(glFramebufferRenderbuffer)
304#define glFramebufferTexture2DEXT glFramebufferTexture2D
305#define glFramebufferTexture2D LOOKUP_GL_FUNCTION(glFramebufferTexture2D)
306#define glGenBuffers LOOKUP_GL_FUNCTION(glGenBuffers)
307#define glGenerateMipmapEXT glGenerateMipmap
308#define glGenerateMipmap LOOKUP_GL_FUNCTION(glGenerateMipmap)
309#define glGenFramebuffersEXT glGenFramebuffers
310#define glGenFramebuffers LOOKUP_GL_FUNCTION(glGenFramebuffers)
311#define glGenRenderbuffersEXT glGenRenderbuffers
312#define glGenRenderbuffers LOOKUP_GL_FUNCTION(glGenRenderbuffers)
313#define glGenVertexArraysOES glGenVertexArrays;
314#define glGenVertexArrays LOOKUP_GL_FUNCTION(glGenVertexArrays)
315#define glGetActiveAttrib LOOKUP_GL_FUNCTION(glGetActiveAttrib)
316#define glGetActiveUniform LOOKUP_GL_FUNCTION(glGetActiveUniform)
317#define glGetAttachedShaders LOOKUP_GL_FUNCTION(glGetAttachedShaders)
318#define glGetAttribLocation LOOKUP_GL_FUNCTION(glGetAttribLocation)
319#define glGetBufferParameterivEXT glGetBufferParameteriv
320#define glGetBufferParameteriv LOOKUP_GL_FUNCTION(glGetBufferParameteriv)
321#define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
322#define glGetFramebufferAttachmentParameteriv LOOKUP_GL_FUNCTION(glGetFramebufferAttachmentParameteriv)
323#define glGetProgramInfoLog LOOKUP_GL_FUNCTION(glGetProgramInfoLog)
324#define glGetProgramiv LOOKUP_GL_FUNCTION(glGetProgramiv)
325#define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
326#define glGetRenderbufferParameteriv LOOKUP_GL_FUNCTION(glGetRenderbufferParameteriv)
327#define glGetShaderInfoLog LOOKUP_GL_FUNCTION(glGetShaderInfoLog)
328#define glGetShaderiv LOOKUP_GL_FUNCTION(glGetShaderiv)
329#define glGetShaderSource LOOKUP_GL_FUNCTION(glGetShaderSource)
330#define glGetStringi LOOKUP_GL_FUNCTION(glGetStringi)
331#define glGetUniformfv LOOKUP_GL_FUNCTION(glGetUniformfv)
332#define glGetUniformiv LOOKUP_GL_FUNCTION(glGetUniformiv)
333#define glGetUniformLocation LOOKUP_GL_FUNCTION(glGetUniformLocation)
334#define glGetVertexAttribfv LOOKUP_GL_FUNCTION(glGetVertexAttribfv)
335#define glGetVertexAttribiv LOOKUP_GL_FUNCTION(glGetVertexAttribiv)
336#define glGetVertexAttribPointerv LOOKUP_GL_FUNCTION(glGetVertexAttribPointerv)
337#define glIsBuffer LOOKUP_GL_FUNCTION(glIsBuffer)
338#define glIsFramebufferEXT glIsFramebuffer
339#define glIsFramebuffer LOOKUP_GL_FUNCTION(glIsFramebuffer)
340#define glIsProgram LOOKUP_GL_FUNCTION(glIsProgram)
341#define glIsRenderbufferEXT glIsRenderbuffer
342#define glIsRenderbuffer LOOKUP_GL_FUNCTION(glIsRenderbuffer)
343#define glIsShader LOOKUP_GL_FUNCTION(glIsShader)
344#define glIsVertexArrayOES glIsVertexArray;
345#define glIsVertexArray LOOKUP_GL_FUNCTION(glIsVertexArray)
346#define glLinkProgram LOOKUP_GL_FUNCTION(glLinkProgram)
347#define glRenderbufferStorageEXT glRenderbufferStorage
348#define glRenderbufferStorage LOOKUP_GL_FUNCTION(glRenderbufferStorage)
349#define glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisample
350#define glRenderbufferStorageMultisample LOOKUP_GL_FUNCTION(glRenderbufferStorageMultisample)
351#define glSampleCoverage LOOKUP_GL_FUNCTION(glSampleCoverage)
352#define glShaderSource LOOKUP_GL_FUNCTION(glShaderSource)
353#define glStencilFuncSeparate LOOKUP_GL_FUNCTION(glStencilFuncSeparate)
354#define glStencilMaskSeparate LOOKUP_GL_FUNCTION(glStencilMaskSeparate)
355#define glStencilOpSeparate LOOKUP_GL_FUNCTION(glStencilOpSeparate)
356#define glUniform1f LOOKUP_GL_FUNCTION(glUniform1f)
357#define glUniform1fv LOOKUP_GL_FUNCTION(glUniform1fv)
358#define glUniform1i LOOKUP_GL_FUNCTION(glUniform1i)
359#define glUniform1iv LOOKUP_GL_FUNCTION(glUniform1iv)
360#define glUniform2f LOOKUP_GL_FUNCTION(glUniform2f)
361#define glUniform2fv LOOKUP_GL_FUNCTION(glUniform2fv)
362#define glUniform2i LOOKUP_GL_FUNCTION(glUniform2i)
363#define glUniform2iv LOOKUP_GL_FUNCTION(glUniform2iv)
364#define glUniform3f LOOKUP_GL_FUNCTION(glUniform3f)
365#define glUniform3fv LOOKUP_GL_FUNCTION(glUniform3fv)
366#define glUniform3i LOOKUP_GL_FUNCTION(glUniform3i)
367#define glUniform3iv LOOKUP_GL_FUNCTION(glUniform3iv)
368#define glUniform4f LOOKUP_GL_FUNCTION(glUniform4f)
369#define glUniform4fv LOOKUP_GL_FUNCTION(glUniform4fv)
370#define glUniform4i LOOKUP_GL_FUNCTION(glUniform4i)
371#define glUniform4iv LOOKUP_GL_FUNCTION(glUniform4iv)
372#define glUniformMatrix2fv LOOKUP_GL_FUNCTION(glUniformMatrix2fv)
373#define glUniformMatrix3fv LOOKUP_GL_FUNCTION(glUniformMatrix3fv)
374#define glUniformMatrix4fv LOOKUP_GL_FUNCTION(glUniformMatrix4fv)
375#define glUseProgram LOOKUP_GL_FUNCTION(glUseProgram)
376#define glValidateProgram LOOKUP_GL_FUNCTION(glValidateProgram)
377#define glVertexAttrib1f LOOKUP_GL_FUNCTION(glVertexAttrib1f)
378#define glVertexAttrib1fv LOOKUP_GL_FUNCTION(glVertexAttrib1fv)
379#define glVertexAttrib2f LOOKUP_GL_FUNCTION(glVertexAttrib2f)
380#define glVertexAttrib2fv LOOKUP_GL_FUNCTION(glVertexAttrib2fv)
381#define glVertexAttrib3f LOOKUP_GL_FUNCTION(glVertexAttrib3f)
382#define glVertexAttrib3fv LOOKUP_GL_FUNCTION(glVertexAttrib3fv)
383#define glVertexAttrib4f LOOKUP_GL_FUNCTION(glVertexAttrib4f)
384#define glVertexAttrib4fv LOOKUP_GL_FUNCTION(glVertexAttrib4fv)
385#define glVertexAttribDivisorEXT glVertexAttribDivisor
386#define glVertexAttribDivisor LOOKUP_GL_FUNCTION(glVertexAttribDivisor)
387#define glVertexAttribPointer LOOKUP_GL_FUNCTION(glVertexAttribPointer)
388#endif
389
390#endif
391