| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "config.h" |
| 30 | |
| 31 | #if ENABLE(WEB_AUDIO) |
| 32 | |
| 33 | #include "ReverbConvolver.h" |
| 34 | |
| 35 | #include "VectorMath.h" |
| 36 | #include "AudioBus.h" |
| 37 | #include <mutex> |
| 38 | |
| 39 | namespace WebCore { |
| 40 | |
| 41 | using namespace VectorMath; |
| 42 | |
| 43 | const int InputBufferSize = 8 * 16384; |
| 44 | |
| 45 | // We only process the leading portion of the impulse response in the real-time thread. We don't exceed this length. |
| 46 | // It turns out then, that the background thread has about 278msec of scheduling slop. |
| 47 | // Empirically, this has been found to be a good compromise between giving enough time for scheduling slop, |
| 48 | // while still minimizing the amount of processing done in the primary (high-priority) thread. |
| 49 | // This was found to be a good value on Mac OS X, and may work well on other platforms as well, assuming |
| 50 | // the very rough scheduling latencies are similar on these time-scales. Of course, this code may need to be |
| 51 | // tuned for individual platforms if this assumption is found to be incorrect. |
| 52 | const size_t RealtimeFrameLimit = 8192 + 4096; // ~278msec @ 44.1KHz |
| 53 | |
| 54 | const size_t MinFFTSize = 128; |
| 55 | const size_t MaxRealtimeFFTSize = 2048; |
| 56 | |
| 57 | ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads) |
| 58 | : m_impulseResponseLength(impulseResponse->length()) |
| 59 | , m_accumulationBuffer(impulseResponse->length() + renderSliceSize) |
| 60 | , m_inputBuffer(InputBufferSize) |
| 61 | , m_minFFTSize(MinFFTSize) // First stage will have this size - successive stages will double in size each time |
| 62 | , m_maxFFTSize(maxFFTSize) // until we hit m_maxFFTSize |
| 63 | , m_useBackgroundThreads(useBackgroundThreads) |
| 64 | { |
| 65 | // If we are using background threads then don't exceed this FFT size for the |
| 66 | // stages which run in the real-time thread. This avoids having only one or two |
| 67 | // large stages (size 16384 or so) at the end which take a lot of time every several |
| 68 | // processing slices. This way we amortize the cost over more processing slices. |
| 69 | m_maxRealtimeFFTSize = MaxRealtimeFFTSize; |
| 70 | |
| 71 | // For the moment, a good way to know if we have real-time constraint is to check if we're using background threads. |
| 72 | // Otherwise, assume we're being run from a command-line tool. |
| 73 | bool hasRealtimeConstraint = useBackgroundThreads; |
| 74 | |
| 75 | const float* response = impulseResponse->data(); |
| 76 | size_t totalResponseLength = impulseResponse->length(); |
| 77 | |
| 78 | // The total latency is zero because the direct-convolution is used in the leading portion. |
| 79 | size_t reverbTotalLatency = 0; |
| 80 | |
| 81 | size_t stageOffset = 0; |
| 82 | int i = 0; |
| 83 | size_t fftSize = m_minFFTSize; |
| 84 | while (stageOffset < totalResponseLength) { |
| 85 | size_t stageSize = fftSize / 2; |
| 86 | |
| 87 | // For the last stage, it's possible that stageOffset is such that we're straddling the end |
| 88 | // of the impulse response buffer (if we use stageSize), so reduce the last stage's length... |
| 89 | if (stageSize + stageOffset > totalResponseLength) |
| 90 | stageSize = totalResponseLength - stageOffset; |
| 91 | |
| 92 | // This "staggers" the time when each FFT happens so they don't all happen at the same time |
| 93 | int renderPhase = convolverRenderPhase + i * renderSliceSize; |
| 94 | |
| 95 | bool useDirectConvolver = !stageOffset; |
| 96 | |
| 97 | auto stage = std::make_unique<ReverbConvolverStage>(response, totalResponseLength, reverbTotalLatency, stageOffset, stageSize, fftSize, renderPhase, renderSliceSize, &m_accumulationBuffer, useDirectConvolver); |
| 98 | |
| 99 | bool isBackgroundStage = false; |
| 100 | |
| 101 | if (this->useBackgroundThreads() && stageOffset > RealtimeFrameLimit) { |
| 102 | m_backgroundStages.append(WTFMove(stage)); |
| 103 | isBackgroundStage = true; |
| 104 | } else |
| 105 | m_stages.append(WTFMove(stage)); |
| 106 | |
| 107 | stageOffset += stageSize; |
| 108 | ++i; |
| 109 | |
| 110 | if (!useDirectConvolver) { |
| 111 | // Figure out next FFT size |
| 112 | fftSize *= 2; |
| 113 | } |
| 114 | |
| 115 | if (hasRealtimeConstraint && !isBackgroundStage && fftSize > m_maxRealtimeFFTSize) |
| 116 | fftSize = m_maxRealtimeFFTSize; |
| 117 | if (fftSize > m_maxFFTSize) |
| 118 | fftSize = m_maxFFTSize; |
| 119 | } |
| 120 | |
| 121 | // Start up background thread |
| 122 | // FIXME: would be better to up the thread priority here. It doesn't need to be real-time, but higher than the default... |
| 123 | if (this->useBackgroundThreads() && m_backgroundStages.size() > 0) { |
| 124 | m_backgroundThread = Thread::create("convolution background thread" , [this] { |
| 125 | backgroundThreadEntry(); |
| 126 | }); |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | ReverbConvolver::~ReverbConvolver() |
| 131 | { |
| 132 | // Wait for background thread to stop |
| 133 | if (useBackgroundThreads() && m_backgroundThread) { |
| 134 | m_wantsToExit = true; |
| 135 | |
| 136 | // Wake up thread so it can return |
| 137 | { |
| 138 | std::lock_guard<Lock> lock(m_backgroundThreadMutex); |
| 139 | m_moreInputBuffered = true; |
| 140 | m_backgroundThreadConditionVariable.notifyOne(); |
| 141 | } |
| 142 | |
| 143 | m_backgroundThread->waitForCompletion(); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | void ReverbConvolver::backgroundThreadEntry() |
| 148 | { |
| 149 | while (!m_wantsToExit) { |
| 150 | // Wait for realtime thread to give us more input |
| 151 | m_moreInputBuffered = false; |
| 152 | { |
| 153 | std::unique_lock<Lock> lock(m_backgroundThreadMutex); |
| 154 | |
| 155 | m_backgroundThreadConditionVariable.wait(lock, [this] { return m_moreInputBuffered || m_wantsToExit; }); |
| 156 | } |
| 157 | |
| 158 | // Process all of the stages until their read indices reach the input buffer's write index |
| 159 | int writeIndex = m_inputBuffer.writeIndex(); |
| 160 | |
| 161 | // Even though it doesn't seem like every stage needs to maintain its own version of readIndex |
| 162 | // we do this in case we want to run in more than one background thread. |
| 163 | int readIndex; |
| 164 | |
| 165 | while ((readIndex = m_backgroundStages[0]->inputReadIndex()) != writeIndex) { // FIXME: do better to detect buffer overrun... |
| 166 | // The ReverbConvolverStages need to process in amounts which evenly divide half the FFT size |
| 167 | const int SliceSize = MinFFTSize / 2; |
| 168 | |
| 169 | // Accumulate contributions from each stage |
| 170 | for (size_t i = 0; i < m_backgroundStages.size(); ++i) |
| 171 | m_backgroundStages[i]->processInBackground(this, SliceSize); |
| 172 | } |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | void ReverbConvolver::process(const AudioChannel* sourceChannel, AudioChannel* destinationChannel, size_t framesToProcess) |
| 177 | { |
| 178 | bool isSafe = sourceChannel && destinationChannel && sourceChannel->length() >= framesToProcess && destinationChannel->length() >= framesToProcess; |
| 179 | ASSERT(isSafe); |
| 180 | if (!isSafe) |
| 181 | return; |
| 182 | |
| 183 | const float* source = sourceChannel->data(); |
| 184 | float* destination = destinationChannel->mutableData(); |
| 185 | bool isDataSafe = source && destination; |
| 186 | ASSERT(isDataSafe); |
| 187 | if (!isDataSafe) |
| 188 | return; |
| 189 | |
| 190 | // Feed input buffer (read by all threads) |
| 191 | m_inputBuffer.write(source, framesToProcess); |
| 192 | |
| 193 | // Accumulate contributions from each stage |
| 194 | for (size_t i = 0; i < m_stages.size(); ++i) |
| 195 | m_stages[i]->process(source, framesToProcess); |
| 196 | |
| 197 | // Finally read from accumulation buffer |
| 198 | m_accumulationBuffer.readAndClear(destination, framesToProcess); |
| 199 | |
| 200 | // Now that we've buffered more input, wake up our background thread. |
| 201 | |
| 202 | // We use use std::unique_lock with std::try_lock here because this is run on the real-time |
| 203 | // thread where it is a disaster for the lock to be contended (causes audio glitching). It's OK if we fail to |
| 204 | // signal from time to time, since we'll get to it the next time we're called. We're called repeatedly |
| 205 | // and frequently (around every 3ms). The background thread is processing well into the future and has a considerable amount of |
| 206 | // leeway here... |
| 207 | std::unique_lock<Lock> lock(m_backgroundThreadMutex, std::try_to_lock); |
| 208 | if (!lock.owns_lock()) |
| 209 | return; |
| 210 | |
| 211 | m_moreInputBuffered = true; |
| 212 | m_backgroundThreadConditionVariable.notifyOne(); |
| 213 | } |
| 214 | |
| 215 | void ReverbConvolver::reset() |
| 216 | { |
| 217 | for (size_t i = 0; i < m_stages.size(); ++i) |
| 218 | m_stages[i]->reset(); |
| 219 | |
| 220 | for (size_t i = 0; i < m_backgroundStages.size(); ++i) |
| 221 | m_backgroundStages[i]->reset(); |
| 222 | |
| 223 | m_accumulationBuffer.reset(); |
| 224 | m_inputBuffer.reset(); |
| 225 | } |
| 226 | |
| 227 | size_t ReverbConvolver::latencyFrames() const |
| 228 | { |
| 229 | return 0; |
| 230 | } |
| 231 | |
| 232 | } // namespace WebCore |
| 233 | |
| 234 | #endif // ENABLE(WEB_AUDIO) |
| 235 | |