1 | /* |
2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #ifndef ReverbInputBuffer_h |
30 | #define ReverbInputBuffer_h |
31 | |
32 | #include "AudioArray.h" |
33 | |
34 | namespace WebCore { |
35 | |
36 | // ReverbInputBuffer is used to buffer input samples for deferred processing by the background threads. |
37 | class ReverbInputBuffer { |
38 | public: |
39 | ReverbInputBuffer(size_t length); |
40 | |
41 | // The realtime audio thread keeps writing samples here. |
42 | // The assumption is that the buffer's length is evenly divisible by numberOfFrames (for nearly all cases this will be fine). |
43 | // FIXME: remove numberOfFrames restriction... |
44 | void write(const float* sourceP, size_t numberOfFrames); |
45 | |
46 | // Background threads can call this to check if there's anything to read... |
47 | size_t writeIndex() const { return m_writeIndex; } |
48 | |
49 | // The individual background threads read here (and hope that they can keep up with the buffer writing). |
50 | // readIndex is updated with the next readIndex to read from... |
51 | // The assumption is that the buffer's length is evenly divisible by numberOfFrames. |
52 | // FIXME: remove numberOfFrames restriction... |
53 | float* directReadFrom(int* readIndex, size_t numberOfFrames); |
54 | |
55 | void reset(); |
56 | |
57 | private: |
58 | AudioFloatArray m_buffer; |
59 | size_t m_writeIndex; |
60 | }; |
61 | |
62 | } // namespace WebCore |
63 | |
64 | #endif // ReverbInputBuffer_h |
65 | |