| 1 | /* |
| 2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 | */ |
| 24 | |
| 25 | #ifndef VectorMath_h |
| 26 | #define VectorMath_h |
| 27 | |
| 28 | // Defines the interface for several vector math functions whose implementation will ideally be optimized. |
| 29 | |
| 30 | namespace WebCore { |
| 31 | |
| 32 | namespace VectorMath { |
| 33 | |
| 34 | // Vector scalar multiply and then add. |
| 35 | void vsma(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess); |
| 36 | |
| 37 | void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess); |
| 38 | void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess); |
| 39 | |
| 40 | // Finds the maximum magnitude of a float vector. |
| 41 | void vmaxmgv(const float* sourceP, int sourceStride, float* maxP, size_t framesToProcess); |
| 42 | |
| 43 | // Sums the squares of a float vector's elements. |
| 44 | void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess); |
| 45 | |
| 46 | // For an element-by-element multiply of two float vectors. |
| 47 | void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess); |
| 48 | |
| 49 | // Multiplies two complex vectors. |
| 50 | void zvmul(const float* real1P, const float* imag1P, const float* real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t framesToProcess); |
| 51 | |
| 52 | // Copies elements while clipping values to the threshold inputs. |
| 53 | void vclip(const float* sourceP, int sourceStride, const float* lowThresholdP, const float* highThresholdP, float* destP, int destStride, size_t framesToProcess); |
| 54 | |
| 55 | } // namespace VectorMath |
| 56 | |
| 57 | } // namespace WebCore |
| 58 | |
| 59 | #endif // VectorMath_h |
| 60 | |