| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "config.h" |
| 30 | |
| 31 | #if ENABLE(WEB_AUDIO) |
| 32 | |
| 33 | #include "ReverbAccumulationBuffer.h" |
| 34 | |
| 35 | #include "VectorMath.h" |
| 36 | |
| 37 | #include <algorithm> |
| 38 | |
| 39 | namespace WebCore { |
| 40 | |
| 41 | using namespace VectorMath; |
| 42 | |
| 43 | ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length) |
| 44 | : m_buffer(length) |
| 45 | , m_readIndex(0) |
| 46 | , m_readTimeFrame(0) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames) |
| 51 | { |
| 52 | size_t bufferLength = m_buffer.size(); |
| 53 | bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength; |
| 54 | |
| 55 | ASSERT(isCopySafe); |
| 56 | if (!isCopySafe) |
| 57 | return; |
| 58 | |
| 59 | size_t framesAvailable = bufferLength - m_readIndex; |
| 60 | size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); |
| 61 | size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; |
| 62 | |
| 63 | float* source = m_buffer.data(); |
| 64 | memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1); |
| 65 | memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1); |
| 66 | |
| 67 | // Handle wrap-around if necessary |
| 68 | if (numberOfFrames2 > 0) { |
| 69 | memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2); |
| 70 | memset(source, 0, sizeof(float) * numberOfFrames2); |
| 71 | } |
| 72 | |
| 73 | m_readIndex = (m_readIndex + numberOfFrames) % bufferLength; |
| 74 | m_readTimeFrame += numberOfFrames; |
| 75 | } |
| 76 | |
| 77 | void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const |
| 78 | { |
| 79 | // Update caller's readIndex |
| 80 | *readIndex = (*readIndex + numberOfFrames) % m_buffer.size(); |
| 81 | } |
| 82 | |
| 83 | int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames) |
| 84 | { |
| 85 | size_t bufferLength = m_buffer.size(); |
| 86 | |
| 87 | size_t writeIndex = (*readIndex + delayFrames) % bufferLength; |
| 88 | |
| 89 | // Update caller's readIndex |
| 90 | *readIndex = (*readIndex + numberOfFrames) % bufferLength; |
| 91 | |
| 92 | size_t framesAvailable = bufferLength - writeIndex; |
| 93 | size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); |
| 94 | size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; |
| 95 | |
| 96 | float* destination = m_buffer.data(); |
| 97 | |
| 98 | bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength; |
| 99 | ASSERT(isSafe); |
| 100 | if (!isSafe) |
| 101 | return 0; |
| 102 | |
| 103 | vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, numberOfFrames1); |
| 104 | |
| 105 | // Handle wrap-around if necessary |
| 106 | if (numberOfFrames2 > 0) |
| 107 | vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, numberOfFrames2); |
| 108 | |
| 109 | return writeIndex; |
| 110 | } |
| 111 | |
| 112 | void ReverbAccumulationBuffer::reset() |
| 113 | { |
| 114 | m_buffer.zero(); |
| 115 | m_readIndex = 0; |
| 116 | m_readTimeFrame = 0; |
| 117 | } |
| 118 | |
| 119 | } // namespace WebCore |
| 120 | |
| 121 | #endif // ENABLE(WEB_AUDIO) |
| 122 | |