1 | /* |
2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WebGLVertexArrayObjectBase.h" |
28 | |
29 | #if ENABLE(WEBGL) |
30 | |
31 | #include "WebGLRenderingContextBase.h" |
32 | |
33 | namespace WebCore { |
34 | |
35 | WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type) |
36 | : WebGLContextObject(context) |
37 | , m_type(type) |
38 | { |
39 | m_vertexAttribState.resize(context.getMaxVertexAttribs()); |
40 | } |
41 | |
42 | void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer) |
43 | { |
44 | if (buffer) |
45 | buffer->onAttached(); |
46 | if (m_boundElementArrayBuffer) |
47 | m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
48 | m_boundElementArrayBuffer = buffer; |
49 | |
50 | } |
51 | |
52 | void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer& buffer) |
53 | { |
54 | GC3Dsizei validatedStride = stride ? stride : bytesPerElement; |
55 | |
56 | auto& state = m_vertexAttribState[index]; |
57 | |
58 | buffer.onAttached(); |
59 | if (state.bufferBinding) |
60 | state.bufferBinding->onDetached(context()->graphicsContext3D()); |
61 | |
62 | state.bufferBinding = &buffer; |
63 | state.bytesPerElement = bytesPerElement; |
64 | state.size = size; |
65 | state.type = type; |
66 | state.normalized = normalized; |
67 | state.stride = validatedStride; |
68 | state.originalStride = stride; |
69 | state.offset = offset; |
70 | } |
71 | |
72 | void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer) |
73 | { |
74 | if (m_boundElementArrayBuffer == &buffer) { |
75 | m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
76 | m_boundElementArrayBuffer = nullptr; |
77 | } |
78 | |
79 | for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
80 | auto& state = m_vertexAttribState[i]; |
81 | if (state.bufferBinding == &buffer) { |
82 | buffer.onDetached(context()->graphicsContext3D()); |
83 | |
84 | if (!i && !context()->isGLES2Compliant()) { |
85 | state.bufferBinding = context()->m_vertexAttrib0Buffer; |
86 | state.bufferBinding->onAttached(); |
87 | state.bytesPerElement = 0; |
88 | state.size = 4; |
89 | state.type = GraphicsContext3D::FLOAT; |
90 | state.normalized = false; |
91 | state.stride = 16; |
92 | state.originalStride = 0; |
93 | state.offset = 0; |
94 | } else |
95 | state.bufferBinding = nullptr; |
96 | } |
97 | } |
98 | } |
99 | |
100 | void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
101 | { |
102 | m_vertexAttribState[index].divisor = divisor; |
103 | } |
104 | |
105 | } |
106 | |
107 | #endif // ENABLE(WEBGL) |
108 | |