| 1 | /* |
| 2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGLVertexArrayObjectBase.h" |
| 28 | |
| 29 | #if ENABLE(WEBGL) |
| 30 | |
| 31 | #include "WebGLRenderingContextBase.h" |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase& context, Type type) |
| 36 | : WebGLContextObject(context) |
| 37 | , m_type(type) |
| 38 | { |
| 39 | m_vertexAttribState.resize(context.getMaxVertexAttribs()); |
| 40 | } |
| 41 | |
| 42 | void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer) |
| 43 | { |
| 44 | if (buffer) |
| 45 | buffer->onAttached(); |
| 46 | if (m_boundElementArrayBuffer) |
| 47 | m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
| 48 | m_boundElementArrayBuffer = buffer; |
| 49 | |
| 50 | } |
| 51 | |
| 52 | void WebGLVertexArrayObjectBase::setVertexAttribState(GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, WebGLBuffer& buffer) |
| 53 | { |
| 54 | GC3Dsizei validatedStride = stride ? stride : bytesPerElement; |
| 55 | |
| 56 | auto& state = m_vertexAttribState[index]; |
| 57 | |
| 58 | buffer.onAttached(); |
| 59 | if (state.bufferBinding) |
| 60 | state.bufferBinding->onDetached(context()->graphicsContext3D()); |
| 61 | |
| 62 | state.bufferBinding = &buffer; |
| 63 | state.bytesPerElement = bytesPerElement; |
| 64 | state.size = size; |
| 65 | state.type = type; |
| 66 | state.normalized = normalized; |
| 67 | state.stride = validatedStride; |
| 68 | state.originalStride = stride; |
| 69 | state.offset = offset; |
| 70 | } |
| 71 | |
| 72 | void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer& buffer) |
| 73 | { |
| 74 | if (m_boundElementArrayBuffer == &buffer) { |
| 75 | m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D()); |
| 76 | m_boundElementArrayBuffer = nullptr; |
| 77 | } |
| 78 | |
| 79 | for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 80 | auto& state = m_vertexAttribState[i]; |
| 81 | if (state.bufferBinding == &buffer) { |
| 82 | buffer.onDetached(context()->graphicsContext3D()); |
| 83 | |
| 84 | if (!i && !context()->isGLES2Compliant()) { |
| 85 | state.bufferBinding = context()->m_vertexAttrib0Buffer; |
| 86 | state.bufferBinding->onAttached(); |
| 87 | state.bytesPerElement = 0; |
| 88 | state.size = 4; |
| 89 | state.type = GraphicsContext3D::FLOAT; |
| 90 | state.normalized = false; |
| 91 | state.stride = 16; |
| 92 | state.originalStride = 0; |
| 93 | state.offset = 0; |
| 94 | } else |
| 95 | state.bufferBinding = nullptr; |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | void WebGLVertexArrayObjectBase::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
| 101 | { |
| 102 | m_vertexAttribState[index].divisor = divisor; |
| 103 | } |
| 104 | |
| 105 | } |
| 106 | |
| 107 | #endif // ENABLE(WEBGL) |
| 108 | |