| 1 | /* |
| 2 | * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGLFramebuffer.h" |
| 28 | |
| 29 | #if ENABLE(WEBGL) |
| 30 | |
| 31 | #include "Extensions3D.h" |
| 32 | #include "WebGLContextGroup.h" |
| 33 | #include "WebGLDrawBuffers.h" |
| 34 | #include "WebGLRenderingContextBase.h" |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | namespace { |
| 39 | |
| 40 | Platform3DObject objectOrZero(WebGLObject* object) |
| 41 | { |
| 42 | return object ? object->object() : 0; |
| 43 | } |
| 44 | |
| 45 | class WebGLRenderbufferAttachment : public WebGLFramebuffer::WebGLAttachment { |
| 46 | public: |
| 47 | static Ref<WebGLFramebuffer::WebGLAttachment> create(WebGLRenderbuffer*); |
| 48 | |
| 49 | private: |
| 50 | WebGLRenderbufferAttachment(WebGLRenderbuffer*); |
| 51 | GC3Dsizei getWidth() const override; |
| 52 | GC3Dsizei getHeight() const override; |
| 53 | GC3Denum getFormat() const override; |
| 54 | WebGLSharedObject* getObject() const override; |
| 55 | bool isSharedObject(WebGLSharedObject*) const override; |
| 56 | bool isValid() const override; |
| 57 | bool isInitialized() const override; |
| 58 | void setInitialized() override; |
| 59 | void onDetached(GraphicsContext3D*) override; |
| 60 | void attach(GraphicsContext3D*, GC3Denum attachment) override; |
| 61 | void unattach(GraphicsContext3D*, GC3Denum attachment) override; |
| 62 | |
| 63 | WebGLRenderbufferAttachment() { }; |
| 64 | |
| 65 | RefPtr<WebGLRenderbuffer> m_renderbuffer; |
| 66 | }; |
| 67 | |
| 68 | Ref<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferAttachment::create(WebGLRenderbuffer* renderbuffer) |
| 69 | { |
| 70 | return adoptRef(*new WebGLRenderbufferAttachment(renderbuffer)); |
| 71 | } |
| 72 | |
| 73 | WebGLRenderbufferAttachment::WebGLRenderbufferAttachment(WebGLRenderbuffer* renderbuffer) |
| 74 | : m_renderbuffer(renderbuffer) |
| 75 | { |
| 76 | } |
| 77 | |
| 78 | GC3Dsizei WebGLRenderbufferAttachment::getWidth() const |
| 79 | { |
| 80 | return m_renderbuffer->getWidth(); |
| 81 | } |
| 82 | |
| 83 | GC3Dsizei WebGLRenderbufferAttachment::getHeight() const |
| 84 | { |
| 85 | return m_renderbuffer->getHeight(); |
| 86 | } |
| 87 | |
| 88 | GC3Denum WebGLRenderbufferAttachment::getFormat() const |
| 89 | { |
| 90 | return m_renderbuffer->getInternalFormat(); |
| 91 | } |
| 92 | |
| 93 | WebGLSharedObject* WebGLRenderbufferAttachment::getObject() const |
| 94 | { |
| 95 | return m_renderbuffer->object() ? m_renderbuffer.get() : 0; |
| 96 | } |
| 97 | |
| 98 | bool WebGLRenderbufferAttachment::isSharedObject(WebGLSharedObject* object) const |
| 99 | { |
| 100 | return object == m_renderbuffer; |
| 101 | } |
| 102 | |
| 103 | bool WebGLRenderbufferAttachment::isValid() const |
| 104 | { |
| 105 | return m_renderbuffer->object(); |
| 106 | } |
| 107 | |
| 108 | bool WebGLRenderbufferAttachment::isInitialized() const |
| 109 | { |
| 110 | return m_renderbuffer->object() && m_renderbuffer->isInitialized(); |
| 111 | } |
| 112 | |
| 113 | void WebGLRenderbufferAttachment::setInitialized() |
| 114 | { |
| 115 | if (m_renderbuffer->object()) |
| 116 | m_renderbuffer->setInitialized(); |
| 117 | } |
| 118 | |
| 119 | void WebGLRenderbufferAttachment::onDetached(GraphicsContext3D* context) |
| 120 | { |
| 121 | m_renderbuffer->onDetached(context); |
| 122 | } |
| 123 | |
| 124 | void WebGLRenderbufferAttachment::attach(GraphicsContext3D* context, GC3Denum attachment) |
| 125 | { |
| 126 | Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
| 127 | context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, object); |
| 128 | } |
| 129 | |
| 130 | void WebGLRenderbufferAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment) |
| 131 | { |
| 132 | if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) { |
| 133 | context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); |
| 134 | context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); |
| 135 | } else |
| 136 | context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, 0); |
| 137 | } |
| 138 | |
| 139 | class WebGLTextureAttachment : public WebGLFramebuffer::WebGLAttachment { |
| 140 | public: |
| 141 | static Ref<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level); |
| 142 | |
| 143 | private: |
| 144 | WebGLTextureAttachment(WebGLTexture*, GC3Denum target, GC3Dint level); |
| 145 | GC3Dsizei getWidth() const override; |
| 146 | GC3Dsizei getHeight() const override; |
| 147 | GC3Denum getFormat() const override; |
| 148 | WebGLSharedObject* getObject() const override; |
| 149 | bool isSharedObject(WebGLSharedObject*) const override; |
| 150 | bool isValid() const override; |
| 151 | bool isInitialized() const override; |
| 152 | void setInitialized() override; |
| 153 | void onDetached(GraphicsContext3D*) override; |
| 154 | void attach(GraphicsContext3D*, GC3Denum attachment) override; |
| 155 | void unattach(GraphicsContext3D*, GC3Denum attachment) override; |
| 156 | |
| 157 | WebGLTextureAttachment() { }; |
| 158 | |
| 159 | RefPtr<WebGLTexture> m_texture; |
| 160 | GC3Denum m_target; |
| 161 | GC3Dint m_level; |
| 162 | }; |
| 163 | |
| 164 | Ref<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GC3Denum target, GC3Dint level) |
| 165 | { |
| 166 | return adoptRef(*new WebGLTextureAttachment(texture, target, level)); |
| 167 | } |
| 168 | |
| 169 | WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GC3Denum target, GC3Dint level) |
| 170 | : m_texture(texture) |
| 171 | , m_target(target) |
| 172 | , m_level(level) |
| 173 | { |
| 174 | } |
| 175 | |
| 176 | GC3Dsizei WebGLTextureAttachment::getWidth() const |
| 177 | { |
| 178 | return m_texture->getWidth(m_target, m_level); |
| 179 | } |
| 180 | |
| 181 | GC3Dsizei WebGLTextureAttachment::getHeight() const |
| 182 | { |
| 183 | return m_texture->getHeight(m_target, m_level); |
| 184 | } |
| 185 | |
| 186 | GC3Denum WebGLTextureAttachment::getFormat() const |
| 187 | { |
| 188 | return m_texture->getInternalFormat(m_target, m_level); |
| 189 | } |
| 190 | |
| 191 | WebGLSharedObject* WebGLTextureAttachment::getObject() const |
| 192 | { |
| 193 | return m_texture->object() ? m_texture.get() : 0; |
| 194 | } |
| 195 | |
| 196 | bool WebGLTextureAttachment::isSharedObject(WebGLSharedObject* object) const |
| 197 | { |
| 198 | return object == m_texture; |
| 199 | } |
| 200 | |
| 201 | bool WebGLTextureAttachment::isValid() const |
| 202 | { |
| 203 | return m_texture->object(); |
| 204 | } |
| 205 | |
| 206 | bool WebGLTextureAttachment::isInitialized() const |
| 207 | { |
| 208 | // Textures are assumed to be initialized. |
| 209 | return true; |
| 210 | } |
| 211 | |
| 212 | void WebGLTextureAttachment::setInitialized() |
| 213 | { |
| 214 | // Textures are assumed to be initialized. |
| 215 | } |
| 216 | |
| 217 | void WebGLTextureAttachment::onDetached(GraphicsContext3D* context) |
| 218 | { |
| 219 | m_texture->onDetached(context); |
| 220 | } |
| 221 | |
| 222 | void WebGLTextureAttachment::attach(GraphicsContext3D* context, GC3Denum attachment) |
| 223 | { |
| 224 | Platform3DObject object = objectOrZero(m_texture.get()); |
| 225 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, object, m_level); |
| 226 | } |
| 227 | |
| 228 | void WebGLTextureAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment) |
| 229 | { |
| 230 | if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) { |
| 231 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, m_target, 0, m_level); |
| 232 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, m_target, 0, m_level); |
| 233 | } else |
| 234 | context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, 0, m_level); |
| 235 | } |
| 236 | |
| 237 | bool isAttachmentComplete(WebGLFramebuffer::WebGLAttachment* attachedObject, GC3Denum attachment, const char** reason) |
| 238 | { |
| 239 | ASSERT(attachedObject && attachedObject->isValid()); |
| 240 | ASSERT(reason); |
| 241 | GC3Denum format = attachedObject->getFormat(); |
| 242 | unsigned need = GraphicsContext3D::getClearBitsByAttachmentType(attachment); |
| 243 | unsigned have = GraphicsContext3D::getClearBitsByFormat(format); |
| 244 | |
| 245 | if ((need & have) != need) { |
| 246 | *reason = "attachment type is not correct for attachment" ; |
| 247 | return false; |
| 248 | } |
| 249 | if (!attachedObject->getWidth() || !attachedObject->getHeight()) { |
| 250 | *reason = "attachment has a 0 dimension" ; |
| 251 | return false; |
| 252 | } |
| 253 | if ((attachment == GraphicsContext3D::DEPTH_ATTACHMENT || attachment == GraphicsContext3D::STENCIL_ATTACHMENT) |
| 254 | && format == GraphicsContext3D::DEPTH_STENCIL) { |
| 255 | *reason = "attachment DEPTH_STENCIL not allowed on DEPTH or STENCIL attachment" ; |
| 256 | return false; |
| 257 | } |
| 258 | return true; |
| 259 | } |
| 260 | |
| 261 | } // anonymous namespace |
| 262 | |
| 263 | WebGLFramebuffer::WebGLAttachment::WebGLAttachment() = default; |
| 264 | |
| 265 | WebGLFramebuffer::WebGLAttachment::~WebGLAttachment() = default; |
| 266 | |
| 267 | Ref<WebGLFramebuffer> WebGLFramebuffer::create(WebGLRenderingContextBase& ctx) |
| 268 | { |
| 269 | return adoptRef(*new WebGLFramebuffer(ctx)); |
| 270 | } |
| 271 | |
| 272 | WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContextBase& ctx) |
| 273 | : WebGLContextObject(ctx) |
| 274 | , m_hasEverBeenBound(false) |
| 275 | { |
| 276 | setObject(ctx.graphicsContext3D()->createFramebuffer()); |
| 277 | } |
| 278 | |
| 279 | WebGLFramebuffer::~WebGLFramebuffer() |
| 280 | { |
| 281 | deleteObject(0); |
| 282 | } |
| 283 | |
| 284 | void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level) |
| 285 | { |
| 286 | ASSERT(isBound()); |
| 287 | removeAttachmentFromBoundFramebuffer(attachment); |
| 288 | if (!object()) |
| 289 | return; |
| 290 | if (texture && texture->object()) { |
| 291 | m_attachments.add(attachment, WebGLTextureAttachment::create(texture, texTarget, level)); |
| 292 | drawBuffersIfNecessary(false); |
| 293 | texture->onAttached(); |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer* renderbuffer) |
| 298 | { |
| 299 | ASSERT(isBound()); |
| 300 | removeAttachmentFromBoundFramebuffer(attachment); |
| 301 | if (!object()) |
| 302 | return; |
| 303 | if (renderbuffer && renderbuffer->object()) { |
| 304 | m_attachments.add(attachment, WebGLRenderbufferAttachment::create(renderbuffer)); |
| 305 | drawBuffersIfNecessary(false); |
| 306 | renderbuffer->onAttached(); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | void WebGLFramebuffer::attach(GC3Denum attachment, GC3Denum attachmentPoint) |
| 311 | { |
| 312 | ASSERT(isBound()); |
| 313 | RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| 314 | if (attachmentObject) |
| 315 | attachmentObject->attach(context()->graphicsContext3D(), attachmentPoint); |
| 316 | } |
| 317 | |
| 318 | WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GC3Denum attachment) const |
| 319 | { |
| 320 | if (!object()) |
| 321 | return 0; |
| 322 | RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| 323 | return attachmentObject ? attachmentObject->getObject() : 0; |
| 324 | } |
| 325 | |
| 326 | WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GC3Denum attachment) const |
| 327 | { |
| 328 | const AttachmentMap::const_iterator it = m_attachments.find(attachment); |
| 329 | return (it != m_attachments.end()) ? it->value.get() : 0; |
| 330 | } |
| 331 | |
| 332 | void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GC3Denum attachment) |
| 333 | { |
| 334 | ASSERT(isBound()); |
| 335 | if (!object()) |
| 336 | return; |
| 337 | |
| 338 | RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| 339 | if (attachmentObject) { |
| 340 | attachmentObject->onDetached(context()->graphicsContext3D()); |
| 341 | m_attachments.remove(attachment); |
| 342 | drawBuffersIfNecessary(false); |
| 343 | switch (attachment) { |
| 344 | case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| 345 | attach(GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT); |
| 346 | attach(GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT); |
| 347 | break; |
| 348 | case GraphicsContext3D::DEPTH_ATTACHMENT: |
| 349 | attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT); |
| 350 | break; |
| 351 | case GraphicsContext3D::STENCIL_ATTACHMENT: |
| 352 | attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT); |
| 353 | break; |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment) |
| 359 | { |
| 360 | ASSERT(isBound()); |
| 361 | if (!object()) |
| 362 | return; |
| 363 | if (!attachment) |
| 364 | return; |
| 365 | |
| 366 | bool checkMore = true; |
| 367 | do { |
| 368 | checkMore = false; |
| 369 | for (auto& entry : m_attachments) { |
| 370 | RefPtr<WebGLAttachment> attachmentObject = entry.value.get(); |
| 371 | if (attachmentObject->isSharedObject(attachment)) { |
| 372 | GC3Denum attachmentType = entry.key; |
| 373 | attachmentObject->unattach(context()->graphicsContext3D(), attachmentType); |
| 374 | removeAttachmentFromBoundFramebuffer(attachmentType); |
| 375 | checkMore = true; |
| 376 | break; |
| 377 | } |
| 378 | } |
| 379 | } while (checkMore); |
| 380 | } |
| 381 | |
| 382 | GC3Dsizei WebGLFramebuffer::getColorBufferWidth() const |
| 383 | { |
| 384 | if (!object()) |
| 385 | return 0; |
| 386 | RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| 387 | if (!attachment) |
| 388 | return 0; |
| 389 | |
| 390 | return attachment->getWidth(); |
| 391 | } |
| 392 | |
| 393 | GC3Dsizei WebGLFramebuffer::getColorBufferHeight() const |
| 394 | { |
| 395 | if (!object()) |
| 396 | return 0; |
| 397 | RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| 398 | if (!attachment) |
| 399 | return 0; |
| 400 | |
| 401 | return attachment->getHeight(); |
| 402 | } |
| 403 | |
| 404 | GC3Denum WebGLFramebuffer::getColorBufferFormat() const |
| 405 | { |
| 406 | if (!object()) |
| 407 | return 0; |
| 408 | RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| 409 | if (!attachment) |
| 410 | return 0; |
| 411 | return attachment->getFormat(); |
| 412 | } |
| 413 | |
| 414 | GC3Denum WebGLFramebuffer::checkStatus(const char** reason) const |
| 415 | { |
| 416 | unsigned int count = 0; |
| 417 | GC3Dsizei width = 0, height = 0; |
| 418 | bool haveDepth = false; |
| 419 | bool haveStencil = false; |
| 420 | bool haveDepthStencil = false; |
| 421 | for (auto& entry : m_attachments) { |
| 422 | RefPtr<WebGLAttachment> attachment = entry.value.get(); |
| 423 | if (!isAttachmentComplete(attachment.get(), entry.key, reason)) |
| 424 | return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 425 | if (!attachment->isValid()) { |
| 426 | *reason = "attachment is not valid" ; |
| 427 | return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
| 428 | } |
| 429 | GC3Denum attachmentFormat = attachment->getFormat(); |
| 430 | |
| 431 | // Attaching an SRGB_EXT format attachment to a framebuffer is invalid. |
| 432 | if (attachmentFormat == Extensions3D::SRGB_EXT) |
| 433 | attachmentFormat = 0; |
| 434 | |
| 435 | if (!attachmentFormat) { |
| 436 | *reason = "attachment is an unsupported format" ; |
| 437 | return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 438 | } |
| 439 | switch (entry.key) { |
| 440 | case GraphicsContext3D::DEPTH_ATTACHMENT: |
| 441 | haveDepth = true; |
| 442 | break; |
| 443 | case GraphicsContext3D::STENCIL_ATTACHMENT: |
| 444 | haveStencil = true; |
| 445 | break; |
| 446 | case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| 447 | haveDepthStencil = true; |
| 448 | break; |
| 449 | } |
| 450 | if (!count) { |
| 451 | width = attachment->getWidth(); |
| 452 | height = attachment->getHeight(); |
| 453 | } else { |
| 454 | if (width != attachment->getWidth() || height != attachment->getHeight()) { |
| 455 | *reason = "attachments do not have the same dimensions" ; |
| 456 | return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 457 | } |
| 458 | } |
| 459 | ++count; |
| 460 | } |
| 461 | if (!count) { |
| 462 | *reason = "no attachments" ; |
| 463 | return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| 464 | } |
| 465 | if (!width || !height) { |
| 466 | *reason = "framebuffer has a 0 dimension" ; |
| 467 | return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 468 | } |
| 469 | // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
| 470 | if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveStencil)) { |
| 471 | *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments" ; |
| 472 | return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
| 473 | } |
| 474 | return GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
| 475 | } |
| 476 | |
| 477 | bool WebGLFramebuffer::onAccess(GraphicsContext3D* context3d, const char** reason) |
| 478 | { |
| 479 | if (checkStatus(reason) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) |
| 480 | return false; |
| 481 | return initializeAttachments(context3d, reason); |
| 482 | } |
| 483 | |
| 484 | bool WebGLFramebuffer::hasStencilBuffer() const |
| 485 | { |
| 486 | RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT); |
| 487 | if (!attachment) |
| 488 | attachment = getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT); |
| 489 | return attachment && attachment->isValid(); |
| 490 | } |
| 491 | |
| 492 | void WebGLFramebuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) |
| 493 | { |
| 494 | for (auto& attachment : m_attachments.values()) |
| 495 | attachment->onDetached(context3d); |
| 496 | |
| 497 | context3d->deleteFramebuffer(object); |
| 498 | } |
| 499 | |
| 500 | bool WebGLFramebuffer::initializeAttachments(GraphicsContext3D* g3d, const char** reason) |
| 501 | { |
| 502 | ASSERT(object()); |
| 503 | GC3Dbitfield mask = 0; |
| 504 | |
| 505 | for (auto& entry : m_attachments) { |
| 506 | GC3Denum attachmentType = entry.key; |
| 507 | RefPtr<WebGLAttachment> attachment = entry.value.get(); |
| 508 | if (!attachment->isInitialized()) |
| 509 | mask |= GraphicsContext3D::getClearBitsByAttachmentType(attachmentType); |
| 510 | } |
| 511 | if (!mask) |
| 512 | return true; |
| 513 | |
| 514 | // We only clear un-initialized renderbuffers when they are ready to be |
| 515 | // read, i.e., when the framebuffer is complete. |
| 516 | if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| 517 | *reason = "framebuffer not complete" ; |
| 518 | return false; |
| 519 | } |
| 520 | |
| 521 | bool initColor = mask & GraphicsContext3D::COLOR_BUFFER_BIT; |
| 522 | bool initDepth = mask & GraphicsContext3D::DEPTH_BUFFER_BIT; |
| 523 | bool initStencil = mask & GraphicsContext3D::STENCIL_BUFFER_BIT; |
| 524 | |
| 525 | GC3Dfloat colorClearValue[] = {0, 0, 0, 0}, depthClearValue = 0; |
| 526 | GC3Dint stencilClearValue = 0; |
| 527 | GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; |
| 528 | GC3Duint stencilMask = 0xffffffff; |
| 529 | GC3Dboolean isScissorEnabled = 0; |
| 530 | GC3Dboolean isDitherEnabled = 0; |
| 531 | if (initColor) { |
| 532 | g3d->getFloatv(GraphicsContext3D::COLOR_CLEAR_VALUE, colorClearValue); |
| 533 | g3d->getBooleanv(GraphicsContext3D::COLOR_WRITEMASK, colorMask); |
| 534 | g3d->clearColor(0, 0, 0, 0); |
| 535 | g3d->colorMask(true, true, true, true); |
| 536 | } |
| 537 | if (initDepth) { |
| 538 | g3d->getFloatv(GraphicsContext3D::DEPTH_CLEAR_VALUE, &depthClearValue); |
| 539 | g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); |
| 540 | g3d->clearDepth(1.0f); |
| 541 | g3d->depthMask(true); |
| 542 | } |
| 543 | if (initStencil) { |
| 544 | g3d->getIntegerv(GraphicsContext3D::STENCIL_CLEAR_VALUE, &stencilClearValue); |
| 545 | g3d->getIntegerv(GraphicsContext3D::STENCIL_WRITEMASK, reinterpret_cast<GC3Dint*>(&stencilMask)); |
| 546 | g3d->clearStencil(0); |
| 547 | g3d->stencilMask(0xffffffff); |
| 548 | } |
| 549 | isScissorEnabled = g3d->isEnabled(GraphicsContext3D::SCISSOR_TEST); |
| 550 | g3d->disable(GraphicsContext3D::SCISSOR_TEST); |
| 551 | isDitherEnabled = g3d->isEnabled(GraphicsContext3D::DITHER); |
| 552 | g3d->disable(GraphicsContext3D::DITHER); |
| 553 | |
| 554 | g3d->clear(mask); |
| 555 | |
| 556 | if (initColor) { |
| 557 | g3d->clearColor(colorClearValue[0], colorClearValue[1], colorClearValue[2], colorClearValue[3]); |
| 558 | g3d->colorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); |
| 559 | } |
| 560 | if (initDepth) { |
| 561 | g3d->clearDepth(depthClearValue); |
| 562 | g3d->depthMask(depthMask); |
| 563 | } |
| 564 | if (initStencil) { |
| 565 | g3d->clearStencil(stencilClearValue); |
| 566 | g3d->stencilMask(stencilMask); |
| 567 | } |
| 568 | if (isScissorEnabled) |
| 569 | g3d->enable(GraphicsContext3D::SCISSOR_TEST); |
| 570 | else |
| 571 | g3d->disable(GraphicsContext3D::SCISSOR_TEST); |
| 572 | if (isDitherEnabled) |
| 573 | g3d->enable(GraphicsContext3D::DITHER); |
| 574 | else |
| 575 | g3d->disable(GraphicsContext3D::DITHER); |
| 576 | |
| 577 | for (AttachmentMap::iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) { |
| 578 | GC3Denum attachmentType = it->key; |
| 579 | auto attachment = it->value; |
| 580 | GC3Dbitfield bits = GraphicsContext3D::getClearBitsByAttachmentType(attachmentType); |
| 581 | if (bits & mask) |
| 582 | attachment->setInitialized(); |
| 583 | } |
| 584 | return true; |
| 585 | } |
| 586 | |
| 587 | bool WebGLFramebuffer::isBound() const |
| 588 | { |
| 589 | return (context()->m_framebufferBinding.get() == this) || (context()->m_readFramebufferBinding.get() == this); |
| 590 | } |
| 591 | |
| 592 | void WebGLFramebuffer::drawBuffers(const Vector<GC3Denum>& bufs) |
| 593 | { |
| 594 | m_drawBuffers = bufs; |
| 595 | m_filteredDrawBuffers.resize(m_drawBuffers.size()); |
| 596 | for (auto& buffer : m_filteredDrawBuffers) |
| 597 | buffer = GraphicsContext3D::NONE; |
| 598 | drawBuffersIfNecessary(true); |
| 599 | } |
| 600 | |
| 601 | void WebGLFramebuffer::drawBuffersIfNecessary(bool force) |
| 602 | { |
| 603 | #if ENABLE(WEBGL2) |
| 604 | // FIXME: The logic here seems wrong. If we don't have WebGL 2 enabled at all, then |
| 605 | // we skip the m_webglDrawBuffers check. But if we do have WebGL 2 enabled, then we |
| 606 | // perform this check, for WebGL 1 contexts only. |
| 607 | if (!context()->m_webglDrawBuffers && !context()->isWebGL2()) |
| 608 | return; |
| 609 | #endif |
| 610 | bool reset = force; |
| 611 | // This filtering works around graphics driver bugs on Mac OS X. |
| 612 | for (size_t i = 0; i < m_drawBuffers.size(); ++i) { |
| 613 | if (m_drawBuffers[i] != GraphicsContext3D::NONE && getAttachment(m_drawBuffers[i])) { |
| 614 | if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { |
| 615 | m_filteredDrawBuffers[i] = m_drawBuffers[i]; |
| 616 | reset = true; |
| 617 | } |
| 618 | } else { |
| 619 | if (m_filteredDrawBuffers[i] != GraphicsContext3D::NONE) { |
| 620 | m_filteredDrawBuffers[i] = GraphicsContext3D::NONE; |
| 621 | reset = true; |
| 622 | } |
| 623 | } |
| 624 | } |
| 625 | if (reset) { |
| 626 | context()->graphicsContext3D()->getExtensions().drawBuffersEXT( |
| 627 | m_filteredDrawBuffers.size(), m_filteredDrawBuffers.data()); |
| 628 | } |
| 629 | } |
| 630 | |
| 631 | GC3Denum WebGLFramebuffer::getDrawBuffer(GC3Denum drawBuffer) |
| 632 | { |
| 633 | int index = static_cast<int>(drawBuffer - Extensions3D::DRAW_BUFFER0_EXT); |
| 634 | ASSERT(index >= 0); |
| 635 | if (index < static_cast<int>(m_drawBuffers.size())) |
| 636 | return m_drawBuffers[index]; |
| 637 | if (drawBuffer == Extensions3D::DRAW_BUFFER0_EXT) |
| 638 | return GraphicsContext3D::COLOR_ATTACHMENT0; |
| 639 | return GraphicsContext3D::NONE; |
| 640 | } |
| 641 | |
| 642 | } |
| 643 | |
| 644 | #endif // ENABLE(WEBGL) |
| 645 | |