| 1 | // |
| 2 | // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // PoolAlloc.h: |
| 7 | // Defines the class interface for PoolAllocator and the Allocation |
| 8 | // class that it uses internally. |
| 9 | // |
| 10 | |
| 11 | #ifndef COMMON_POOLALLOC_H_ |
| 12 | #define COMMON_POOLALLOC_H_ |
| 13 | |
| 14 | #if !defined(NDEBUG) |
| 15 | # define ANGLE_POOL_ALLOC_GUARD_BLOCKS // define to enable guard block sanity checking |
| 16 | #endif |
| 17 | |
| 18 | // |
| 19 | // This header defines an allocator that can be used to efficiently |
| 20 | // allocate a large number of small requests for heap memory, with the |
| 21 | // intention that they are not individually deallocated, but rather |
| 22 | // collectively deallocated at one time. |
| 23 | // |
| 24 | // This simultaneously |
| 25 | // |
| 26 | // * Makes each individual allocation much more efficient; the |
| 27 | // typical allocation is trivial. |
| 28 | // * Completely avoids the cost of doing individual deallocation. |
| 29 | // * Saves the trouble of tracking down and plugging a large class of leaks. |
| 30 | // |
| 31 | // Individual classes can use this allocator by supplying their own |
| 32 | // new and delete methods. |
| 33 | // |
| 34 | |
| 35 | #include <stddef.h> |
| 36 | #include <string.h> |
| 37 | #include <memory> |
| 38 | #include <vector> |
| 39 | |
| 40 | #include "angleutils.h" |
| 41 | #include "common/debug.h" |
| 42 | |
| 43 | namespace angle |
| 44 | { |
| 45 | // If we are using guard blocks, we must track each individual |
| 46 | // allocation. If we aren't using guard blocks, these |
| 47 | // never get instantiated, so won't have any impact. |
| 48 | // |
| 49 | |
| 50 | class Allocation |
| 51 | { |
| 52 | public: |
| 53 | Allocation(size_t size, unsigned char *mem, Allocation *prev = 0) |
| 54 | : mSize(size), mMem(mem), mPrevAlloc(prev) |
| 55 | { |
| 56 | // Allocations are bracketed: |
| 57 | // [allocationHeader][initialGuardBlock][userData][finalGuardBlock] |
| 58 | // This would be cleaner with if (kGuardBlockSize)..., but that |
| 59 | // makes the compiler print warnings about 0 length memsets, |
| 60 | // even with the if() protecting them. |
| 61 | #if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 62 | memset(preGuard(), kGuardBlockBeginVal, kGuardBlockSize); |
| 63 | memset(data(), kUserDataFill, mSize); |
| 64 | memset(postGuard(), kGuardBlockEndVal, kGuardBlockSize); |
| 65 | #endif |
| 66 | } |
| 67 | |
| 68 | void check() const |
| 69 | { |
| 70 | checkGuardBlock(preGuard(), kGuardBlockBeginVal, "before" ); |
| 71 | checkGuardBlock(postGuard(), kGuardBlockEndVal, "after" ); |
| 72 | } |
| 73 | |
| 74 | void checkAllocList() const; |
| 75 | |
| 76 | // Return total size needed to accommodate user buffer of 'size', |
| 77 | // plus our tracking data. |
| 78 | static size_t AllocationSize(size_t size) { return size + 2 * kGuardBlockSize + HeaderSize(); } |
| 79 | |
| 80 | // Offset from surrounding buffer to get to user data buffer. |
| 81 | static unsigned char *OffsetAllocation(unsigned char *m) |
| 82 | { |
| 83 | return m + kGuardBlockSize + HeaderSize(); |
| 84 | } |
| 85 | |
| 86 | private: |
| 87 | void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const; |
| 88 | |
| 89 | // Find offsets to pre and post guard blocks, and user data buffer |
| 90 | unsigned char *preGuard() const { return mMem + HeaderSize(); } |
| 91 | unsigned char *data() const { return preGuard() + kGuardBlockSize; } |
| 92 | unsigned char *postGuard() const { return data() + mSize; } |
| 93 | size_t mSize; // size of the user data area |
| 94 | unsigned char *mMem; // beginning of our allocation (pts to header) |
| 95 | Allocation *mPrevAlloc; // prior allocation in the chain |
| 96 | |
| 97 | static constexpr unsigned char kGuardBlockBeginVal = 0xfb; |
| 98 | static constexpr unsigned char kGuardBlockEndVal = 0xfe; |
| 99 | static constexpr unsigned char kUserDataFill = 0xcd; |
| 100 | #if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 101 | static constexpr size_t kGuardBlockSize = 16; |
| 102 | static constexpr size_t () { return sizeof(Allocation); } |
| 103 | #else |
| 104 | static constexpr size_t kGuardBlockSize = 0; |
| 105 | static constexpr size_t HeaderSize() { return 0; } |
| 106 | #endif |
| 107 | }; |
| 108 | |
| 109 | // |
| 110 | // There are several stacks. One is to track the pushing and popping |
| 111 | // of the user, and not yet implemented. The others are simply a |
| 112 | // repositories of free pages or used pages. |
| 113 | // |
| 114 | // Page stacks are linked together with a simple header at the beginning |
| 115 | // of each allocation obtained from the underlying OS. Multi-page allocations |
| 116 | // are returned to the OS. Individual page allocations are kept for future |
| 117 | // re-use. |
| 118 | // |
| 119 | // The "page size" used is not, nor must it match, the underlying OS |
| 120 | // page size. But, having it be about that size or equal to a set of |
| 121 | // pages is likely most optimal. |
| 122 | // |
| 123 | class PoolAllocator : angle::NonCopyable |
| 124 | { |
| 125 | public: |
| 126 | static const int kDefaultAlignment = 16; |
| 127 | // |
| 128 | // Create PoolAllocator. If alignment is be set to 1 byte then fastAllocate() |
| 129 | // function can be used to make allocations with less overhead. |
| 130 | // |
| 131 | PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment); |
| 132 | |
| 133 | // |
| 134 | // Don't call the destructor just to free up the memory, call pop() |
| 135 | // |
| 136 | ~PoolAllocator(); |
| 137 | |
| 138 | // |
| 139 | // Call push() to establish a new place to pop memory to. Does not |
| 140 | // have to be called to get things started. |
| 141 | // |
| 142 | void push(); |
| 143 | |
| 144 | // |
| 145 | // Call pop() to free all memory allocated since the last call to push(), |
| 146 | // or if no last call to push, frees all memory since first allocation. |
| 147 | // |
| 148 | void pop(); |
| 149 | |
| 150 | // |
| 151 | // Call popAll() to free all memory allocated. |
| 152 | // |
| 153 | void popAll(); |
| 154 | |
| 155 | // |
| 156 | // Call allocate() to actually acquire memory. Returns 0 if no memory |
| 157 | // available, otherwise a properly aligned pointer to 'numBytes' of memory. |
| 158 | // |
| 159 | void *allocate(size_t numBytes); |
| 160 | |
| 161 | // |
| 162 | // Call fastAllocate() for a faster allocate function that does minimal bookkeeping |
| 163 | // preCondition: Allocator must have been created w/ alignment of 1 |
| 164 | ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes) |
| 165 | { |
| 166 | #if defined(ANGLE_DISABLE_POOL_ALLOC) |
| 167 | return reinterpret_cast<uint8_t *>(allocate(numBytes)); |
| 168 | #else |
| 169 | ASSERT(mAlignment == 1); |
| 170 | // No multi-page allocations |
| 171 | ASSERT(numBytes <= (mPageSize - mHeaderSkip)); |
| 172 | // |
| 173 | // Do the allocation, most likely case inline first, for efficiency. |
| 174 | // |
| 175 | if (numBytes <= mPageSize - mCurrentPageOffset) |
| 176 | { |
| 177 | // |
| 178 | // Safe to allocate from mCurrentPageOffset. |
| 179 | // |
| 180 | uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset; |
| 181 | mCurrentPageOffset += numBytes; |
| 182 | return memory; |
| 183 | } |
| 184 | return reinterpret_cast<uint8_t *>(allocateNewPage(numBytes, numBytes)); |
| 185 | #endif |
| 186 | } |
| 187 | |
| 188 | // |
| 189 | // There is no deallocate. The point of this class is that |
| 190 | // deallocation can be skipped by the user of it, as the model |
| 191 | // of use is to simultaneously deallocate everything at once |
| 192 | // by calling pop(), and to not have to solve memory leak problems. |
| 193 | // |
| 194 | |
| 195 | // Catch unwanted allocations. |
| 196 | // TODO(jmadill): Remove this when we remove the global allocator. |
| 197 | void lock(); |
| 198 | void unlock(); |
| 199 | |
| 200 | private: |
| 201 | size_t mAlignment; // all returned allocations will be aligned at |
| 202 | // this granularity, which will be a power of 2 |
| 203 | size_t mAlignmentMask; |
| 204 | #if !defined(ANGLE_DISABLE_POOL_ALLOC) |
| 205 | friend struct Header; |
| 206 | |
| 207 | struct |
| 208 | { |
| 209 | (Header *nextPage, size_t pageCount) |
| 210 | : nextPage(nextPage), |
| 211 | pageCount(pageCount) |
| 212 | # if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 213 | , |
| 214 | lastAllocation(0) |
| 215 | # endif |
| 216 | {} |
| 217 | |
| 218 | () |
| 219 | { |
| 220 | # if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 221 | if (lastAllocation) |
| 222 | lastAllocation->checkAllocList(); |
| 223 | # endif |
| 224 | } |
| 225 | |
| 226 | Header *; |
| 227 | size_t ; |
| 228 | # if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 229 | Allocation *; |
| 230 | # endif |
| 231 | }; |
| 232 | |
| 233 | struct AllocState |
| 234 | { |
| 235 | size_t offset; |
| 236 | Header *page; |
| 237 | }; |
| 238 | using AllocStack = std::vector<AllocState>; |
| 239 | |
| 240 | // Slow path of allocation when we have to get a new page. |
| 241 | void *allocateNewPage(size_t numBytes, size_t allocationSize); |
| 242 | // Track allocations if and only if we're using guard blocks |
| 243 | void *(Header *block, unsigned char *memory, size_t numBytes) |
| 244 | { |
| 245 | # if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 246 | new (memory) Allocation(numBytes + mAlignment, memory, block->lastAllocation); |
| 247 | block->lastAllocation = reinterpret_cast<Allocation *>(memory); |
| 248 | # endif |
| 249 | // The OffsetAllocation() call is optimized away if !defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS) |
| 250 | void *unalignedPtr = Allocation::OffsetAllocation(memory); |
| 251 | size_t alignedBytes = numBytes + mAlignment; |
| 252 | return std::align(mAlignment, numBytes, unalignedPtr, alignedBytes); |
| 253 | } |
| 254 | |
| 255 | size_t mPageSize; // granularity of allocation from the OS |
| 256 | size_t ; // amount of memory to skip to make room for the |
| 257 | // header (basically, size of header, rounded |
| 258 | // up to make it aligned |
| 259 | size_t mCurrentPageOffset; // next offset in top of inUseList to allocate from |
| 260 | Header *mFreeList; // list of popped memory |
| 261 | Header *mInUseList; // list of all memory currently being used |
| 262 | AllocStack mStack; // stack of where to allocate from, to partition pool |
| 263 | |
| 264 | int mNumCalls; // just an interesting statistic |
| 265 | size_t mTotalBytes; // just an interesting statistic |
| 266 | |
| 267 | #else // !defined(ANGLE_DISABLE_POOL_ALLOC) |
| 268 | std::vector<std::vector<void *>> mStack; |
| 269 | #endif |
| 270 | |
| 271 | bool mLocked; |
| 272 | }; |
| 273 | |
| 274 | } // namespace angle |
| 275 | |
| 276 | #endif // COMMON_POOLALLOC_H_ |
| 277 | |