1/*
2 * Copyright (C) 2018-2019 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#include "SVGAttributeAnimator.h"
29
30namespace WebCore {
31
32class SVGElement;
33
34class SVGAnimationFunction {
35public:
36 virtual ~SVGAnimationFunction() = default;
37
38 virtual bool isDiscrete() const { return false; }
39
40 virtual void setFromAndToValues(SVGElement* targetElement, const String&, const String&) = 0;
41 virtual void setFromAndByValues(SVGElement* targetElement, const String&, const String&) = 0;
42 virtual void setToAtEndOfDurationValue(const String&) = 0;
43
44 virtual Optional<float> calculateDistance(SVGElement*, const String&, const String&) const { return { }; }
45protected:
46 SVGAnimationFunction(AnimationMode animationMode)
47 : m_animationMode(animationMode)
48 {
49 }
50
51 virtual void addFromAndToValues(SVGElement*) { }
52
53 AnimationMode m_animationMode;
54};
55
56}
57