1 | /* |
2 | * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "SVGAnimationFunction.h" |
29 | |
30 | namespace WebCore { |
31 | |
32 | class SVGAnimationAdditiveFunction : public SVGAnimationFunction { |
33 | public: |
34 | SVGAnimationAdditiveFunction(AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) |
35 | : SVGAnimationFunction(animationMode) |
36 | , m_calcMode(calcMode) |
37 | , m_isAccumulated(isAccumulated) |
38 | , m_isAdditive(isAdditive) |
39 | { |
40 | } |
41 | |
42 | void setFromAndByValues(SVGElement* targetElement, const String& from, const String& by) override |
43 | { |
44 | setFromAndToValues(targetElement, from, by); |
45 | addFromAndToValues(targetElement); |
46 | } |
47 | |
48 | void setToAtEndOfDurationValue(const String&) override |
49 | { |
50 | ASSERT_NOT_REACHED(); |
51 | } |
52 | |
53 | protected: |
54 | float animate(float progress, unsigned repeatCount, float from, float to, float toAtEndOfDuration, float animated) |
55 | { |
56 | float number; |
57 | if (m_calcMode == CalcMode::Discrete) |
58 | number = progress < 0.5 ? from : to; |
59 | else |
60 | number = (to - from) * progress + from; |
61 | |
62 | if (m_isAccumulated && repeatCount) |
63 | number += toAtEndOfDuration * repeatCount; |
64 | |
65 | if (m_isAdditive && m_animationMode != AnimationMode::To) |
66 | number += animated; |
67 | |
68 | return number; |
69 | } |
70 | |
71 | CalcMode m_calcMode; |
72 | bool m_isAccumulated; |
73 | bool m_isAdditive; |
74 | }; |
75 | |
76 | } |
77 | |