| 1 | /* |
| 2 | * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above |
| 9 | * copyright notice, this list of conditions and the following |
| 10 | * disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above |
| 12 | * copyright notice, this list of conditions and the following |
| 13 | * disclaimer in the documentation and/or other materials |
| 14 | * provided with the distribution. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 19 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 20 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 21 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 | * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ |
| 29 | |
| 30 | #include "config.h" |
| 31 | #include "Shape.h" |
| 32 | |
| 33 | #include "BasicShapeFunctions.h" |
| 34 | #include "BasicShapes.h" |
| 35 | #include "BoxShape.h" |
| 36 | #include "GraphicsContext.h" |
| 37 | #include "ImageBuffer.h" |
| 38 | #include "LengthFunctions.h" |
| 39 | #include "PolygonShape.h" |
| 40 | #include "RasterShape.h" |
| 41 | #include "RectangleShape.h" |
| 42 | #include "WindRule.h" |
| 43 | |
| 44 | namespace WebCore { |
| 45 | |
| 46 | static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) |
| 47 | { |
| 48 | ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
| 49 | return std::make_unique<BoxShape>(bounds); |
| 50 | } |
| 51 | |
| 52 | static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, float radius) |
| 53 | { |
| 54 | ASSERT(radius >= 0); |
| 55 | return std::make_unique<RectangleShape>(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)); |
| 56 | } |
| 57 | |
| 58 | static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii) |
| 59 | { |
| 60 | ASSERT(radii.width() >= 0 && radii.height() >= 0); |
| 61 | return std::make_unique<RectangleShape>(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii); |
| 62 | } |
| 63 | |
| 64 | static std::unique_ptr<Shape> createPolygonShape(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule) |
| 65 | { |
| 66 | return std::make_unique<PolygonShape>(WTFMove(vertices), fillRule); |
| 67 | } |
| 68 | |
| 69 | static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode) |
| 70 | { |
| 71 | if (isHorizontalWritingMode(writingMode)) |
| 72 | return rect; |
| 73 | if (isFlippedWritingMode(writingMode)) |
| 74 | return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width()); |
| 75 | return rect.transposedRect(); |
| 76 | } |
| 77 | |
| 78 | static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode) |
| 79 | { |
| 80 | if (isHorizontalWritingMode(writingMode)) |
| 81 | return point; |
| 82 | if (isFlippedWritingMode(writingMode)) |
| 83 | return FloatPoint(point.y(), logicalBoxHeight - point.x()); |
| 84 | return point.transposedPoint(); |
| 85 | } |
| 86 | |
| 87 | static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode) |
| 88 | { |
| 89 | if (isHorizontalWritingMode(writingMode)) |
| 90 | return size; |
| 91 | return size.transposedSize(); |
| 92 | } |
| 93 | |
| 94 | std::unique_ptr<Shape> Shape::createShape(const BasicShape& basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin) |
| 95 | { |
| 96 | bool horizontalWritingMode = isHorizontalWritingMode(writingMode); |
| 97 | float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); |
| 98 | float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); |
| 99 | std::unique_ptr<Shape> shape; |
| 100 | |
| 101 | switch (basicShape.type()) { |
| 102 | |
| 103 | case BasicShape::BasicShapeCircleType: { |
| 104 | const auto& circle = downcast<BasicShapeCircle>(basicShape); |
| 105 | float centerX = floatValueForCenterCoordinate(circle.centerX(), boxWidth); |
| 106 | float centerY = floatValueForCenterCoordinate(circle.centerY(), boxHeight); |
| 107 | float radius = circle.floatValueForRadiusInBox(boxWidth, boxHeight); |
| 108 | FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
| 109 | |
| 110 | shape = createCircleShape(logicalCenter, radius); |
| 111 | break; |
| 112 | } |
| 113 | |
| 114 | case BasicShape::BasicShapeEllipseType: { |
| 115 | const auto& ellipse = downcast<BasicShapeEllipse>(basicShape); |
| 116 | float centerX = floatValueForCenterCoordinate(ellipse.centerX(), boxWidth); |
| 117 | float centerY = floatValueForCenterCoordinate(ellipse.centerY(), boxHeight); |
| 118 | float radiusX = ellipse.floatValueForRadiusInBox(ellipse.radiusX(), centerX, boxWidth); |
| 119 | float radiusY = ellipse.floatValueForRadiusInBox(ellipse.radiusY(), centerY, boxHeight); |
| 120 | FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
| 121 | |
| 122 | shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
| 123 | break; |
| 124 | } |
| 125 | |
| 126 | case BasicShape::BasicShapePolygonType: { |
| 127 | const auto& polygon = downcast<BasicShapePolygon>(basicShape); |
| 128 | const Vector<Length>& values = polygon.values(); |
| 129 | size_t valuesSize = values.size(); |
| 130 | ASSERT(!(valuesSize % 2)); |
| 131 | std::unique_ptr<Vector<FloatPoint>> vertices = std::make_unique<Vector<FloatPoint>>(valuesSize / 2); |
| 132 | for (unsigned i = 0; i < valuesSize; i += 2) { |
| 133 | FloatPoint vertex( |
| 134 | floatValueForLength(values.at(i), boxWidth), |
| 135 | floatValueForLength(values.at(i + 1), boxHeight)); |
| 136 | (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); |
| 137 | } |
| 138 | |
| 139 | shape = createPolygonShape(WTFMove(vertices), polygon.windRule()); |
| 140 | break; |
| 141 | } |
| 142 | |
| 143 | case BasicShape::BasicShapeInsetType: { |
| 144 | const auto& inset = downcast<BasicShapeInset>(basicShape); |
| 145 | float left = floatValueForLength(inset.left(), boxWidth); |
| 146 | float top = floatValueForLength(inset.top(), boxHeight); |
| 147 | FloatRect rect(left, |
| 148 | top, |
| 149 | std::max<float>(boxWidth - left - floatValueForLength(inset.right(), boxWidth), 0), |
| 150 | std::max<float>(boxHeight - top - floatValueForLength(inset.bottom(), boxHeight), 0)); |
| 151 | FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode); |
| 152 | |
| 153 | FloatSize boxSize(boxWidth, boxHeight); |
| 154 | FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); |
| 155 | FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode); |
| 156 | FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode); |
| 157 | FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode); |
| 158 | FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
| 159 | |
| 160 | cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii)); |
| 161 | |
| 162 | shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); |
| 163 | break; |
| 164 | } |
| 165 | |
| 166 | default: |
| 167 | ASSERT_NOT_REACHED(); |
| 168 | } |
| 169 | |
| 170 | shape->m_writingMode = writingMode; |
| 171 | shape->m_margin = margin; |
| 172 | |
| 173 | return shape; |
| 174 | } |
| 175 | |
| 176 | std::unique_ptr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin) |
| 177 | { |
| 178 | ASSERT(marginR.height() >= 0); |
| 179 | |
| 180 | IntRect imageRect = snappedIntRect(imageR); |
| 181 | IntRect marginRect = snappedIntRect(marginR); |
| 182 | auto intervals = std::make_unique<RasterShapeIntervals>(marginRect.height(), -marginRect.y()); |
| 183 | // FIXME (149420): This buffer should not be unconditionally unaccelerated. |
| 184 | std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size(), Unaccelerated); |
| 185 | |
| 186 | if (imageBuffer) { |
| 187 | GraphicsContext& graphicsContext = imageBuffer->context(); |
| 188 | if (image) |
| 189 | graphicsContext.drawImage(*image, IntRect(IntPoint(), imageRect.size())); |
| 190 | |
| 191 | RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getUnmultipliedImageData(IntRect(IntPoint(), imageRect.size())); |
| 192 | RELEASE_ASSERT(pixelArray); |
| 193 | unsigned pixelArrayLength = pixelArray->length(); |
| 194 | unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. |
| 195 | uint8_t alphaPixelThreshold = threshold * 255; |
| 196 | |
| 197 | int minBufferY = std::max(0, marginRect.y() - imageRect.y()); |
| 198 | int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y()); |
| 199 | |
| 200 | if ((imageRect.area() * 4).unsafeGet() == pixelArrayLength) { |
| 201 | for (int y = minBufferY; y < maxBufferY; ++y) { |
| 202 | int startX = -1; |
| 203 | for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) { |
| 204 | uint8_t alpha = pixelArray->item(pixelArrayOffset); |
| 205 | bool alphaAboveThreshold = alpha > alphaPixelThreshold; |
| 206 | if (startX == -1 && alphaAboveThreshold) { |
| 207 | startX = x; |
| 208 | } else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) { |
| 209 | // We're creating "end-point exclusive" intervals here. The value of an interval's x1 is |
| 210 | // the first index of an above-threshold pixel for y, and the value of x2 is 1+ the index |
| 211 | // of the last above-threshold pixel. |
| 212 | int endX = alphaAboveThreshold ? x + 1 : x; |
| 213 | intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x())); |
| 214 | startX = -1; |
| 215 | } |
| 216 | } |
| 217 | } |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | auto rasterShape = std::make_unique<RasterShape>(WTFMove(intervals), marginRect.size()); |
| 222 | rasterShape->m_writingMode = writingMode; |
| 223 | rasterShape->m_margin = margin; |
| 224 | return rasterShape; |
| 225 | } |
| 226 | |
| 227 | std::unique_ptr<Shape> Shape::createBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin) |
| 228 | { |
| 229 | ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0); |
| 230 | |
| 231 | FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()); |
| 232 | FloatRoundedRect bounds(rect, roundedRect.radii()); |
| 233 | auto shape = std::make_unique<BoxShape>(bounds); |
| 234 | shape->m_writingMode = writingMode; |
| 235 | shape->m_margin = margin; |
| 236 | |
| 237 | return shape; |
| 238 | } |
| 239 | |
| 240 | } // namespace WebCore |
| 241 | |