| 1 | /* | 
| 2 |  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 
| 3 |  * | 
| 4 |  * Redistribution and use in source and binary forms, with or without | 
| 5 |  * modification, are permitted provided that the following conditions | 
| 6 |  * are met: | 
| 7 |  * | 
| 8 |  * 1. Redistributions of source code must retain the above | 
| 9 |  *    copyright notice, this list of conditions and the following | 
| 10 |  *    disclaimer. | 
| 11 |  * 2. Redistributions in binary form must reproduce the above | 
| 12 |  *    copyright notice, this list of conditions and the following | 
| 13 |  *    disclaimer in the documentation and/or other materials | 
| 14 |  *    provided with the distribution. | 
| 15 |  *  | 
| 16 |  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 17 |  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 18 |  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | 
| 19 |  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | 
| 20 |  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | 
| 21 |  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
| 22 |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
| 23 |  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 
| 24 |  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 
| 25 |  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
| 26 |  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 
| 27 |  * OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 28 |  */ | 
| 29 |  | 
| 30 | #include "config.h" | 
| 31 | #include "Shape.h" | 
| 32 |  | 
| 33 | #include "BasicShapeFunctions.h" | 
| 34 | #include "BasicShapes.h" | 
| 35 | #include "BoxShape.h" | 
| 36 | #include "GraphicsContext.h" | 
| 37 | #include "ImageBuffer.h" | 
| 38 | #include "LengthFunctions.h" | 
| 39 | #include "PolygonShape.h" | 
| 40 | #include "RasterShape.h" | 
| 41 | #include "RectangleShape.h" | 
| 42 | #include "WindRule.h" | 
| 43 |  | 
| 44 | namespace WebCore { | 
| 45 |  | 
| 46 | static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) | 
| 47 | { | 
| 48 |     ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); | 
| 49 |     return std::make_unique<BoxShape>(bounds); | 
| 50 | } | 
| 51 |  | 
| 52 | static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, float radius) | 
| 53 | { | 
| 54 |     ASSERT(radius >= 0); | 
| 55 |     return std::make_unique<RectangleShape>(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)); | 
| 56 | } | 
| 57 |  | 
| 58 | static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii) | 
| 59 | { | 
| 60 |     ASSERT(radii.width() >= 0 && radii.height() >= 0); | 
| 61 |     return std::make_unique<RectangleShape>(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii); | 
| 62 | } | 
| 63 |  | 
| 64 | static std::unique_ptr<Shape> createPolygonShape(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule) | 
| 65 | { | 
| 66 |     return std::make_unique<PolygonShape>(WTFMove(vertices), fillRule); | 
| 67 | } | 
| 68 |  | 
| 69 | static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode) | 
| 70 | { | 
| 71 |     if (isHorizontalWritingMode(writingMode)) | 
| 72 |         return rect; | 
| 73 |     if (isFlippedWritingMode(writingMode)) | 
| 74 |         return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width()); | 
| 75 |     return rect.transposedRect(); | 
| 76 | } | 
| 77 |  | 
| 78 | static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode) | 
| 79 | { | 
| 80 |     if (isHorizontalWritingMode(writingMode)) | 
| 81 |         return point; | 
| 82 |     if (isFlippedWritingMode(writingMode)) | 
| 83 |         return FloatPoint(point.y(), logicalBoxHeight - point.x()); | 
| 84 |     return point.transposedPoint(); | 
| 85 | } | 
| 86 |  | 
| 87 | static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode) | 
| 88 | { | 
| 89 |     if (isHorizontalWritingMode(writingMode)) | 
| 90 |         return size; | 
| 91 |     return size.transposedSize(); | 
| 92 | } | 
| 93 |  | 
| 94 | std::unique_ptr<Shape> Shape::createShape(const BasicShape& basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin) | 
| 95 | { | 
| 96 |     bool horizontalWritingMode = isHorizontalWritingMode(writingMode); | 
| 97 |     float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); | 
| 98 |     float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); | 
| 99 |     std::unique_ptr<Shape> shape; | 
| 100 |  | 
| 101 |     switch (basicShape.type()) { | 
| 102 |  | 
| 103 |     case BasicShape::BasicShapeCircleType: { | 
| 104 |         const auto& circle = downcast<BasicShapeCircle>(basicShape); | 
| 105 |         float centerX = floatValueForCenterCoordinate(circle.centerX(), boxWidth); | 
| 106 |         float centerY = floatValueForCenterCoordinate(circle.centerY(), boxHeight); | 
| 107 |         float radius = circle.floatValueForRadiusInBox(boxWidth, boxHeight); | 
| 108 |         FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); | 
| 109 |  | 
| 110 |         shape = createCircleShape(logicalCenter, radius); | 
| 111 |         break; | 
| 112 |     } | 
| 113 |  | 
| 114 |     case BasicShape::BasicShapeEllipseType: { | 
| 115 |         const auto& ellipse = downcast<BasicShapeEllipse>(basicShape); | 
| 116 |         float centerX = floatValueForCenterCoordinate(ellipse.centerX(), boxWidth); | 
| 117 |         float centerY = floatValueForCenterCoordinate(ellipse.centerY(), boxHeight); | 
| 118 |         float radiusX = ellipse.floatValueForRadiusInBox(ellipse.radiusX(), centerX, boxWidth); | 
| 119 |         float radiusY = ellipse.floatValueForRadiusInBox(ellipse.radiusY(), centerY, boxHeight); | 
| 120 |         FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); | 
| 121 |  | 
| 122 |         shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); | 
| 123 |         break; | 
| 124 |     } | 
| 125 |  | 
| 126 |     case BasicShape::BasicShapePolygonType: { | 
| 127 |         const auto& polygon = downcast<BasicShapePolygon>(basicShape); | 
| 128 |         const Vector<Length>& values = polygon.values(); | 
| 129 |         size_t valuesSize = values.size(); | 
| 130 |         ASSERT(!(valuesSize % 2)); | 
| 131 |         std::unique_ptr<Vector<FloatPoint>> vertices = std::make_unique<Vector<FloatPoint>>(valuesSize / 2); | 
| 132 |         for (unsigned i = 0; i < valuesSize; i += 2) { | 
| 133 |             FloatPoint vertex( | 
| 134 |                 floatValueForLength(values.at(i), boxWidth), | 
| 135 |                 floatValueForLength(values.at(i + 1), boxHeight)); | 
| 136 |             (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); | 
| 137 |         } | 
| 138 |  | 
| 139 |         shape = createPolygonShape(WTFMove(vertices), polygon.windRule()); | 
| 140 |         break; | 
| 141 |     } | 
| 142 |  | 
| 143 |     case BasicShape::BasicShapeInsetType: { | 
| 144 |         const auto& inset = downcast<BasicShapeInset>(basicShape); | 
| 145 |         float left = floatValueForLength(inset.left(), boxWidth); | 
| 146 |         float top = floatValueForLength(inset.top(), boxHeight); | 
| 147 |         FloatRect rect(left, | 
| 148 |             top, | 
| 149 |             std::max<float>(boxWidth - left - floatValueForLength(inset.right(), boxWidth), 0), | 
| 150 |             std::max<float>(boxHeight - top - floatValueForLength(inset.bottom(), boxHeight), 0)); | 
| 151 |         FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode); | 
| 152 |  | 
| 153 |         FloatSize boxSize(boxWidth, boxHeight); | 
| 154 |         FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); | 
| 155 |         FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode); | 
| 156 |         FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode); | 
| 157 |         FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode); | 
| 158 |         FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); | 
| 159 |  | 
| 160 |         cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii)); | 
| 161 |  | 
| 162 |         shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); | 
| 163 |         break; | 
| 164 |     } | 
| 165 |  | 
| 166 |     default: | 
| 167 |         ASSERT_NOT_REACHED(); | 
| 168 |     } | 
| 169 |  | 
| 170 |     shape->m_writingMode = writingMode; | 
| 171 |     shape->m_margin = margin; | 
| 172 |  | 
| 173 |     return shape; | 
| 174 | } | 
| 175 |  | 
| 176 | std::unique_ptr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin) | 
| 177 | { | 
| 178 |     ASSERT(marginR.height() >= 0); | 
| 179 |  | 
| 180 |     IntRect imageRect = snappedIntRect(imageR); | 
| 181 |     IntRect marginRect = snappedIntRect(marginR); | 
| 182 |     auto intervals = std::make_unique<RasterShapeIntervals>(marginRect.height(), -marginRect.y()); | 
| 183 |     // FIXME (149420): This buffer should not be unconditionally unaccelerated. | 
| 184 |     std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size(), Unaccelerated); | 
| 185 |  | 
| 186 |     if (imageBuffer) { | 
| 187 |         GraphicsContext& graphicsContext = imageBuffer->context(); | 
| 188 |         if (image) | 
| 189 |             graphicsContext.drawImage(*image, IntRect(IntPoint(), imageRect.size())); | 
| 190 |  | 
| 191 |         RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getUnmultipliedImageData(IntRect(IntPoint(), imageRect.size())); | 
| 192 |         RELEASE_ASSERT(pixelArray); | 
| 193 |         unsigned pixelArrayLength = pixelArray->length(); | 
| 194 |         unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. | 
| 195 |         uint8_t alphaPixelThreshold = threshold * 255; | 
| 196 |  | 
| 197 |         int minBufferY = std::max(0, marginRect.y() - imageRect.y()); | 
| 198 |         int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y()); | 
| 199 |  | 
| 200 |         if ((imageRect.area() * 4).unsafeGet() == pixelArrayLength) { | 
| 201 |             for (int y = minBufferY; y < maxBufferY; ++y) { | 
| 202 |                 int startX = -1; | 
| 203 |                 for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) { | 
| 204 |                     uint8_t alpha = pixelArray->item(pixelArrayOffset); | 
| 205 |                     bool alphaAboveThreshold = alpha > alphaPixelThreshold; | 
| 206 |                     if (startX == -1 && alphaAboveThreshold) { | 
| 207 |                         startX = x; | 
| 208 |                     } else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) { | 
| 209 |                         // We're creating "end-point exclusive" intervals here. The value of an interval's x1 is | 
| 210 |                         // the first index of an above-threshold pixel for y, and the value of x2 is 1+ the index | 
| 211 |                         // of the last above-threshold pixel. | 
| 212 |                         int endX = alphaAboveThreshold ? x + 1 : x; | 
| 213 |                         intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x())); | 
| 214 |                         startX = -1; | 
| 215 |                     } | 
| 216 |                 } | 
| 217 |             } | 
| 218 |         } | 
| 219 |     } | 
| 220 |  | 
| 221 |     auto rasterShape = std::make_unique<RasterShape>(WTFMove(intervals), marginRect.size()); | 
| 222 |     rasterShape->m_writingMode = writingMode; | 
| 223 |     rasterShape->m_margin = margin; | 
| 224 |     return rasterShape; | 
| 225 | } | 
| 226 |  | 
| 227 | std::unique_ptr<Shape> Shape::createBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin) | 
| 228 | { | 
| 229 |     ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0); | 
| 230 |  | 
| 231 |     FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()); | 
| 232 |     FloatRoundedRect bounds(rect, roundedRect.radii()); | 
| 233 |     auto shape = std::make_unique<BoxShape>(bounds); | 
| 234 |     shape->m_writingMode = writingMode; | 
| 235 |     shape->m_margin = margin; | 
| 236 |  | 
| 237 |     return shape; | 
| 238 | } | 
| 239 |  | 
| 240 | } // namespace WebCore | 
| 241 |  |