1 | /* |
2 | * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
3 | * (C) 1997 Torben Weis (weis@kde.org) |
4 | * (C) 1998 Waldo Bastian (bastian@kde.org) |
5 | * (C) 1999 Lars Knoll (knoll@kde.org) |
6 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
7 | * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2014 Apple Inc. All rights reserved. |
8 | * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
9 | * |
10 | * This library is free software; you can redistribute it and/or |
11 | * modify it under the terms of the GNU Library General Public |
12 | * License as published by the Free Software Foundation; either |
13 | * version 2 of the License, or (at your option) any later version. |
14 | * |
15 | * This library is distributed in the hope that it will be useful, |
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
18 | * Library General Public License for more details. |
19 | * |
20 | * You should have received a copy of the GNU Library General Public License |
21 | * along with this library; see the file COPYING.LIB. If not, write to |
22 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
23 | * Boston, MA 02110-1301, USA. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "RenderTable.h" |
28 | |
29 | #include "AutoTableLayout.h" |
30 | #include "CollapsedBorderValue.h" |
31 | #include "Document.h" |
32 | #include "FixedTableLayout.h" |
33 | #include "FrameView.h" |
34 | #include "HitTestResult.h" |
35 | #include "HTMLNames.h" |
36 | #include "HTMLTableElement.h" |
37 | #include "LayoutRepainter.h" |
38 | #include "RenderBlockFlow.h" |
39 | #include "RenderChildIterator.h" |
40 | #include "RenderDescendantIterator.h" |
41 | #include "RenderIterator.h" |
42 | #include "RenderLayer.h" |
43 | #include "RenderLayoutState.h" |
44 | #include "RenderTableCaption.h" |
45 | #include "RenderTableCell.h" |
46 | #include "RenderTableCol.h" |
47 | #include "RenderTableSection.h" |
48 | #include "RenderTreeBuilder.h" |
49 | #include "RenderView.h" |
50 | #include "StyleInheritedData.h" |
51 | #include <wtf/IsoMallocInlines.h> |
52 | #include <wtf/SetForScope.h> |
53 | #include <wtf/StackStats.h> |
54 | |
55 | namespace WebCore { |
56 | |
57 | using namespace HTMLNames; |
58 | |
59 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderTable); |
60 | |
61 | RenderTable::RenderTable(Element& element, RenderStyle&& style) |
62 | : RenderBlock(element, WTFMove(style), 0) |
63 | , m_currentBorder(nullptr) |
64 | , m_collapsedBordersValid(false) |
65 | , m_collapsedEmptyBorderIsPresent(false) |
66 | , m_hasColElements(false) |
67 | , m_needsSectionRecalc(false) |
68 | , m_columnLogicalWidthChanged(false) |
69 | , m_columnRenderersValid(false) |
70 | , m_hasCellColspanThatDeterminesTableWidth(false) |
71 | , m_borderStart(0) |
72 | , m_borderEnd(0) |
73 | , m_columnOffsetTop(-1) |
74 | , m_columnOffsetHeight(-1) |
75 | { |
76 | setChildrenInline(false); |
77 | m_columnPos.fill(0, 1); |
78 | } |
79 | |
80 | RenderTable::RenderTable(Document& document, RenderStyle&& style) |
81 | : RenderBlock(document, WTFMove(style), 0) |
82 | , m_currentBorder(nullptr) |
83 | , m_collapsedBordersValid(false) |
84 | , m_collapsedEmptyBorderIsPresent(false) |
85 | , m_hasColElements(false) |
86 | , m_needsSectionRecalc(false) |
87 | , m_columnLogicalWidthChanged(false) |
88 | , m_columnRenderersValid(false) |
89 | , m_hasCellColspanThatDeterminesTableWidth(false) |
90 | , m_borderStart(0) |
91 | , m_borderEnd(0) |
92 | { |
93 | setChildrenInline(false); |
94 | m_columnPos.fill(0, 1); |
95 | } |
96 | |
97 | RenderTable::~RenderTable() = default; |
98 | |
99 | void RenderTable::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
100 | { |
101 | RenderBlock::styleDidChange(diff, oldStyle); |
102 | propagateStyleToAnonymousChildren(PropagateToAllChildren); |
103 | |
104 | auto oldTableLayout = oldStyle ? oldStyle->tableLayout() : TableLayoutType::Auto; |
105 | |
106 | // In the collapsed border model, there is no cell spacing. |
107 | m_hSpacing = collapseBorders() ? 0 : style().horizontalBorderSpacing(); |
108 | m_vSpacing = collapseBorders() ? 0 : style().verticalBorderSpacing(); |
109 | m_columnPos[0] = m_hSpacing; |
110 | |
111 | if (!m_tableLayout || style().tableLayout() != oldTableLayout) { |
112 | // According to the CSS2 spec, you only use fixed table layout if an |
113 | // explicit width is specified on the table. Auto width implies auto table layout. |
114 | if (style().tableLayout() == TableLayoutType::Fixed && !style().logicalWidth().isAuto()) |
115 | m_tableLayout = std::make_unique<FixedTableLayout>(this); |
116 | else |
117 | m_tableLayout = std::make_unique<AutoTableLayout>(this); |
118 | } |
119 | |
120 | // If border was changed, invalidate collapsed borders cache. |
121 | if (oldStyle && oldStyle->border() != style().border()) |
122 | invalidateCollapsedBorders(); |
123 | } |
124 | |
125 | static inline void resetSectionPointerIfNotBefore(WeakPtr<RenderTableSection>& section, RenderObject* before) |
126 | { |
127 | if (!before || !section) |
128 | return; |
129 | auto* previousSibling = before->previousSibling(); |
130 | while (previousSibling && previousSibling != section) |
131 | previousSibling = previousSibling->previousSibling(); |
132 | if (!previousSibling) |
133 | section.clear(); |
134 | } |
135 | |
136 | void RenderTable::willInsertTableColumn(RenderTableCol&, RenderObject*) |
137 | { |
138 | m_hasColElements = true; |
139 | } |
140 | |
141 | void RenderTable::willInsertTableSection(RenderTableSection& child, RenderObject* beforeChild) |
142 | { |
143 | switch (child.style().display()) { |
144 | case DisplayType::TableHeaderGroup: |
145 | resetSectionPointerIfNotBefore(m_head, beforeChild); |
146 | if (!m_head) |
147 | m_head = makeWeakPtr(child); |
148 | else { |
149 | resetSectionPointerIfNotBefore(m_firstBody, beforeChild); |
150 | if (!m_firstBody) |
151 | m_firstBody = makeWeakPtr(child); |
152 | } |
153 | break; |
154 | case DisplayType::TableFooterGroup: |
155 | resetSectionPointerIfNotBefore(m_foot, beforeChild); |
156 | if (!m_foot) { |
157 | m_foot = makeWeakPtr(child); |
158 | break; |
159 | } |
160 | FALLTHROUGH; |
161 | case DisplayType::TableRowGroup: |
162 | resetSectionPointerIfNotBefore(m_firstBody, beforeChild); |
163 | if (!m_firstBody) |
164 | m_firstBody = makeWeakPtr(child); |
165 | break; |
166 | default: |
167 | ASSERT_NOT_REACHED(); |
168 | } |
169 | |
170 | setNeedsSectionRecalc(); |
171 | } |
172 | |
173 | void RenderTable::addCaption(RenderTableCaption& caption) |
174 | { |
175 | ASSERT(m_captions.find(&caption) == notFound); |
176 | m_captions.append(makeWeakPtr(caption)); |
177 | } |
178 | |
179 | void RenderTable::removeCaption(RenderTableCaption& oldCaption) |
180 | { |
181 | bool removed = m_captions.removeFirst(&oldCaption); |
182 | ASSERT_UNUSED(removed, removed); |
183 | } |
184 | |
185 | void RenderTable::invalidateCachedColumns() |
186 | { |
187 | m_columnRenderersValid = false; |
188 | m_columnRenderers.shrink(0); |
189 | m_effectiveColumnIndexMap.clear(); |
190 | } |
191 | |
192 | void RenderTable::invalidateCachedColumnOffsets() |
193 | { |
194 | m_columnOffsetTop = -1; |
195 | m_columnOffsetHeight = -1; |
196 | } |
197 | |
198 | void RenderTable::addColumn(const RenderTableCol*) |
199 | { |
200 | invalidateCachedColumns(); |
201 | } |
202 | |
203 | void RenderTable::removeColumn(const RenderTableCol*) |
204 | { |
205 | invalidateCachedColumns(); |
206 | // We don't really need to recompute our sections, but we need to update our |
207 | // column count and whether we have a column. Currently, we only have one |
208 | // size-fit-all flag but we may have to consider splitting it. |
209 | setNeedsSectionRecalc(); |
210 | } |
211 | |
212 | void RenderTable::updateLogicalWidth() |
213 | { |
214 | recalcSectionsIfNeeded(); |
215 | |
216 | if (isOutOfFlowPositioned()) { |
217 | LogicalExtentComputedValues computedValues; |
218 | computePositionedLogicalWidth(computedValues); |
219 | setLogicalWidth(computedValues.m_extent); |
220 | setLogicalLeft(computedValues.m_position); |
221 | setMarginStart(computedValues.m_margins.m_start); |
222 | setMarginEnd(computedValues.m_margins.m_end); |
223 | } |
224 | |
225 | RenderBlock& cb = *containingBlock(); |
226 | |
227 | LayoutUnit availableLogicalWidth = containingBlockLogicalWidthForContent(); |
228 | bool hasPerpendicularContainingBlock = cb.style().isHorizontalWritingMode() != style().isHorizontalWritingMode(); |
229 | LayoutUnit containerWidthInInlineDirection = hasPerpendicularContainingBlock ? perpendicularContainingBlockLogicalHeight() : availableLogicalWidth; |
230 | |
231 | Length styleLogicalWidth = style().logicalWidth(); |
232 | if ((styleLogicalWidth.isSpecified() && styleLogicalWidth.isPositive()) || styleLogicalWidth.isIntrinsic()) |
233 | setLogicalWidth(convertStyleLogicalWidthToComputedWidth(styleLogicalWidth, containerWidthInInlineDirection)); |
234 | else { |
235 | // Subtract out any fixed margins from our available width for auto width tables. |
236 | LayoutUnit marginStart = minimumValueForLength(style().marginStart(), availableLogicalWidth); |
237 | LayoutUnit marginEnd = minimumValueForLength(style().marginEnd(), availableLogicalWidth); |
238 | LayoutUnit marginTotal = marginStart + marginEnd; |
239 | |
240 | // Subtract out our margins to get the available content width. |
241 | LayoutUnit availableContentLogicalWidth = std::max<LayoutUnit>(0, containerWidthInInlineDirection - marginTotal); |
242 | if (shrinkToAvoidFloats() && cb.containsFloats() && !hasPerpendicularContainingBlock) { |
243 | // FIXME: Work with regions someday. |
244 | availableContentLogicalWidth = shrinkLogicalWidthToAvoidFloats(marginStart, marginEnd, cb, 0); |
245 | } |
246 | |
247 | // Ensure we aren't bigger than our available width. |
248 | setLogicalWidth(std::min(availableContentLogicalWidth, maxPreferredLogicalWidth())); |
249 | LayoutUnit maxWidth = maxPreferredLogicalWidth(); |
250 | // scaledWidthFromPercentColumns depends on m_layoutStruct in TableLayoutAlgorithmAuto, which |
251 | // maxPreferredLogicalWidth fills in. So scaledWidthFromPercentColumns has to be called after |
252 | // maxPreferredLogicalWidth. |
253 | LayoutUnit scaledWidth = m_tableLayout->scaledWidthFromPercentColumns() + bordersPaddingAndSpacingInRowDirection(); |
254 | maxWidth = std::max(scaledWidth, maxWidth); |
255 | setLogicalWidth(std::min(availableContentLogicalWidth, maxWidth)); |
256 | } |
257 | |
258 | // Ensure we aren't smaller than our min preferred width. |
259 | setLogicalWidth(std::max(logicalWidth(), minPreferredLogicalWidth())); |
260 | |
261 | |
262 | // Ensure we aren't bigger than our max-width style. |
263 | Length styleMaxLogicalWidth = style().logicalMaxWidth(); |
264 | if ((styleMaxLogicalWidth.isSpecified() && !styleMaxLogicalWidth.isNegative()) || styleMaxLogicalWidth.isIntrinsic()) { |
265 | LayoutUnit computedMaxLogicalWidth = convertStyleLogicalWidthToComputedWidth(styleMaxLogicalWidth, availableLogicalWidth); |
266 | setLogicalWidth(std::min(logicalWidth(), computedMaxLogicalWidth)); |
267 | } |
268 | |
269 | // Ensure we aren't smaller than our min-width style. |
270 | Length styleMinLogicalWidth = style().logicalMinWidth(); |
271 | if ((styleMinLogicalWidth.isSpecified() && !styleMinLogicalWidth.isNegative()) || styleMinLogicalWidth.isIntrinsic()) { |
272 | LayoutUnit computedMinLogicalWidth = convertStyleLogicalWidthToComputedWidth(styleMinLogicalWidth, availableLogicalWidth); |
273 | setLogicalWidth(std::max(logicalWidth(), computedMinLogicalWidth)); |
274 | } |
275 | |
276 | // Finally, with our true width determined, compute our margins for real. |
277 | setMarginStart(0); |
278 | setMarginEnd(0); |
279 | if (!hasPerpendicularContainingBlock) { |
280 | LayoutUnit containerLogicalWidthForAutoMargins = availableLogicalWidth; |
281 | if (avoidsFloats() && cb.containsFloats()) |
282 | containerLogicalWidthForAutoMargins = containingBlockAvailableLineWidthInFragment(0); // FIXME: Work with regions someday. |
283 | ComputedMarginValues marginValues; |
284 | bool hasInvertedDirection = cb.style().isLeftToRightDirection() == style().isLeftToRightDirection(); |
285 | computeInlineDirectionMargins(cb, containerLogicalWidthForAutoMargins, logicalWidth(), |
286 | hasInvertedDirection ? marginValues.m_start : marginValues.m_end, |
287 | hasInvertedDirection ? marginValues.m_end : marginValues.m_start); |
288 | setMarginStart(marginValues.m_start); |
289 | setMarginEnd(marginValues.m_end); |
290 | } else { |
291 | setMarginStart(minimumValueForLength(style().marginStart(), availableLogicalWidth)); |
292 | setMarginEnd(minimumValueForLength(style().marginEnd(), availableLogicalWidth)); |
293 | } |
294 | } |
295 | |
296 | // This method takes a RenderStyle's logical width, min-width, or max-width length and computes its actual value. |
297 | LayoutUnit RenderTable::convertStyleLogicalWidthToComputedWidth(const Length& styleLogicalWidth, LayoutUnit availableWidth) |
298 | { |
299 | if (styleLogicalWidth.isIntrinsic()) |
300 | return computeIntrinsicLogicalWidthUsing(styleLogicalWidth, availableWidth, bordersPaddingAndSpacingInRowDirection()); |
301 | |
302 | // HTML tables' width styles already include borders and paddings, but CSS tables' width styles do not. |
303 | LayoutUnit borders; |
304 | bool isCSSTable = !is<HTMLTableElement>(element()); |
305 | if (isCSSTable && styleLogicalWidth.isSpecified() && styleLogicalWidth.isPositive() && style().boxSizing() == BoxSizing::ContentBox) |
306 | borders = borderStart() + borderEnd() + (collapseBorders() ? 0_lu : paddingStart() + paddingEnd()); |
307 | |
308 | return minimumValueForLength(styleLogicalWidth, availableWidth) + borders; |
309 | } |
310 | |
311 | LayoutUnit RenderTable::convertStyleLogicalHeightToComputedHeight(const Length& styleLogicalHeight) |
312 | { |
313 | LayoutUnit borderAndPaddingBefore = borderBefore() + (collapseBorders() ? 0_lu : paddingBefore()); |
314 | LayoutUnit borderAndPaddingAfter = borderAfter() + (collapseBorders() ? 0_lu : paddingAfter()); |
315 | LayoutUnit borderAndPadding = borderAndPaddingBefore + borderAndPaddingAfter; |
316 | if (styleLogicalHeight.isFixed()) { |
317 | // HTML tables size as though CSS height includes border/padding, CSS tables do not. |
318 | LayoutUnit borders; |
319 | // FIXME: We cannot apply box-sizing: content-box on <table> which other browsers allow. |
320 | if (is<HTMLTableElement>(element()) || style().boxSizing() == BoxSizing::BorderBox) { |
321 | borders = borderAndPadding; |
322 | } |
323 | return styleLogicalHeight.value() - borders; |
324 | } else if (styleLogicalHeight.isPercentOrCalculated()) |
325 | return computePercentageLogicalHeight(styleLogicalHeight).valueOr(0); |
326 | else if (styleLogicalHeight.isIntrinsic()) |
327 | return computeIntrinsicLogicalContentHeightUsing(styleLogicalHeight, logicalHeight() - borderAndPadding, borderAndPadding).valueOr(0); |
328 | else |
329 | ASSERT_NOT_REACHED(); |
330 | return 0_lu; |
331 | } |
332 | |
333 | void RenderTable::layoutCaption(RenderTableCaption& caption) |
334 | { |
335 | LayoutRect captionRect(caption.frameRect()); |
336 | |
337 | if (caption.needsLayout()) { |
338 | // The margins may not be available but ensure the caption is at least located beneath any previous sibling caption |
339 | // so that it does not mistakenly think any floats in the previous caption intrude into it. |
340 | caption.setLogicalLocation(LayoutPoint(caption.marginStart(), caption.marginBefore() + logicalHeight())); |
341 | // If RenderTableCaption ever gets a layout() function, use it here. |
342 | caption.layoutIfNeeded(); |
343 | } |
344 | // Apply the margins to the location now that they are definitely available from layout |
345 | caption.setLogicalLocation(LayoutPoint(caption.marginStart(), caption.marginBefore() + logicalHeight())); |
346 | |
347 | if (!selfNeedsLayout() && caption.checkForRepaintDuringLayout()) |
348 | caption.repaintDuringLayoutIfMoved(captionRect); |
349 | |
350 | setLogicalHeight(logicalHeight() + caption.logicalHeight() + caption.marginBefore() + caption.marginAfter()); |
351 | } |
352 | |
353 | void RenderTable::layoutCaptions(BottomCaptionLayoutPhase bottomCaptionLayoutPhase) |
354 | { |
355 | if (m_captions.isEmpty()) |
356 | return; |
357 | // FIXME: Collapse caption margin. |
358 | for (unsigned i = 0; i < m_captions.size(); ++i) { |
359 | if ((bottomCaptionLayoutPhase == BottomCaptionLayoutPhase::Yes && m_captions[i]->style().captionSide() != CaptionSide::Bottom) |
360 | || (bottomCaptionLayoutPhase == BottomCaptionLayoutPhase::No && m_captions[i]->style().captionSide() == CaptionSide::Bottom)) |
361 | continue; |
362 | layoutCaption(*m_captions[i]); |
363 | } |
364 | } |
365 | |
366 | void RenderTable::(LayoutUnit ) |
367 | { |
368 | if (extraLogicalHeight <= 0) |
369 | return; |
370 | |
371 | // FIXME: Distribute the extra logical height between all table sections instead of giving it all to the first one. |
372 | if (RenderTableSection* section = firstBody()) |
373 | extraLogicalHeight -= section->distributeExtraLogicalHeightToRows(extraLogicalHeight); |
374 | |
375 | // FIXME: We really would like to enable this ASSERT to ensure that all the extra space has been distributed. |
376 | // However our current distribution algorithm does not round properly and thus we can have some remaining height. |
377 | // ASSERT(!topSection() || !extraLogicalHeight); |
378 | } |
379 | |
380 | void RenderTable::simplifiedNormalFlowLayout() |
381 | { |
382 | layoutCaptions(); |
383 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) { |
384 | section->layoutIfNeeded(); |
385 | section->computeOverflowFromCells(); |
386 | } |
387 | layoutCaptions(BottomCaptionLayoutPhase::Yes); |
388 | } |
389 | |
390 | void RenderTable::layout() |
391 | { |
392 | StackStats::LayoutCheckPoint layoutCheckPoint; |
393 | ASSERT(needsLayout()); |
394 | |
395 | if (simplifiedLayout()) |
396 | return; |
397 | |
398 | recalcSectionsIfNeeded(); |
399 | // FIXME: We should do this recalc lazily in borderStart/borderEnd so that we don't have to make sure |
400 | // to call this before we call borderStart/borderEnd to avoid getting a stale value. |
401 | recalcBordersInRowDirection(); |
402 | bool sectionMoved = false; |
403 | LayoutUnit movedSectionLogicalTop; |
404 | |
405 | LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
406 | { |
407 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
408 | |
409 | LayoutUnit oldLogicalWidth = logicalWidth(); |
410 | LayoutUnit oldLogicalHeight = logicalHeight(); |
411 | setLogicalHeight(0); |
412 | updateLogicalWidth(); |
413 | |
414 | if (logicalWidth() != oldLogicalWidth) { |
415 | for (unsigned i = 0; i < m_captions.size(); i++) |
416 | m_captions[i]->setNeedsLayout(MarkOnlyThis); |
417 | } |
418 | // FIXME: The optimisation below doesn't work since the internal table |
419 | // layout could have changed. We need to add a flag to the table |
420 | // layout that tells us if something has changed in the min max |
421 | // calculations to do it correctly. |
422 | // if ( oldWidth != width() || columns.size() + 1 != columnPos.size() ) |
423 | m_tableLayout->layout(); |
424 | |
425 | LayoutUnit totalSectionLogicalHeight; |
426 | LayoutUnit oldTableLogicalTop; |
427 | for (unsigned i = 0; i < m_captions.size(); i++) { |
428 | if (m_captions[i]->style().captionSide() == CaptionSide::Bottom) |
429 | continue; |
430 | oldTableLogicalTop += m_captions[i]->logicalHeight() + m_captions[i]->marginBefore() + m_captions[i]->marginAfter(); |
431 | } |
432 | |
433 | bool collapsing = collapseBorders(); |
434 | |
435 | for (auto& child : childrenOfType<RenderElement>(*this)) { |
436 | if (is<RenderTableSection>(child)) { |
437 | RenderTableSection& section = downcast<RenderTableSection>(child); |
438 | if (m_columnLogicalWidthChanged) |
439 | section.setChildNeedsLayout(MarkOnlyThis); |
440 | section.layoutIfNeeded(); |
441 | totalSectionLogicalHeight += section.calcRowLogicalHeight(); |
442 | if (collapsing) |
443 | section.recalcOuterBorder(); |
444 | ASSERT(!section.needsLayout()); |
445 | } else if (is<RenderTableCol>(child)) { |
446 | downcast<RenderTableCol>(child).layoutIfNeeded(); |
447 | ASSERT(!child.needsLayout()); |
448 | } |
449 | } |
450 | |
451 | // If any table section moved vertically, we will just repaint everything from that |
452 | // section down (it is quite unlikely that any of the following sections |
453 | // did not shift). |
454 | layoutCaptions(); |
455 | if (!m_captions.isEmpty() && logicalHeight() != oldTableLogicalTop) { |
456 | sectionMoved = true; |
457 | movedSectionLogicalTop = std::min(logicalHeight(), oldTableLogicalTop); |
458 | } |
459 | |
460 | LayoutUnit borderAndPaddingBefore = borderBefore() + (collapsing ? 0_lu : paddingBefore()); |
461 | LayoutUnit borderAndPaddingAfter = borderAfter() + (collapsing ? 0_lu : paddingAfter()); |
462 | |
463 | setLogicalHeight(logicalHeight() + borderAndPaddingBefore); |
464 | |
465 | if (!isOutOfFlowPositioned()) |
466 | updateLogicalHeight(); |
467 | |
468 | LayoutUnit computedLogicalHeight; |
469 | |
470 | Length logicalHeightLength = style().logicalHeight(); |
471 | if (logicalHeightLength.isIntrinsic() || (logicalHeightLength.isSpecified() && logicalHeightLength.isPositive())) |
472 | computedLogicalHeight = convertStyleLogicalHeightToComputedHeight(logicalHeightLength); |
473 | |
474 | Length logicalMaxHeightLength = style().logicalMaxHeight(); |
475 | if (logicalMaxHeightLength.isIntrinsic() || (logicalMaxHeightLength.isSpecified() && !logicalMaxHeightLength.isNegative())) { |
476 | LayoutUnit computedMaxLogicalHeight = convertStyleLogicalHeightToComputedHeight(logicalMaxHeightLength); |
477 | computedLogicalHeight = std::min(computedLogicalHeight, computedMaxLogicalHeight); |
478 | } |
479 | |
480 | Length logicalMinHeightLength = style().logicalMinHeight(); |
481 | if (logicalMinHeightLength.isIntrinsic() || (logicalMinHeightLength.isSpecified() && !logicalMinHeightLength.isNegative())) { |
482 | LayoutUnit computedMinLogicalHeight = convertStyleLogicalHeightToComputedHeight(logicalMinHeightLength); |
483 | computedLogicalHeight = std::max(computedLogicalHeight, computedMinLogicalHeight); |
484 | } |
485 | |
486 | distributeExtraLogicalHeight(computedLogicalHeight - totalSectionLogicalHeight); |
487 | |
488 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) |
489 | section->layoutRows(); |
490 | |
491 | if (!topSection() && computedLogicalHeight > totalSectionLogicalHeight && !document().inQuirksMode()) { |
492 | // Completely empty tables (with no sections or anything) should at least honor specified height |
493 | // in strict mode. |
494 | setLogicalHeight(logicalHeight() + computedLogicalHeight); |
495 | } |
496 | |
497 | LayoutUnit sectionLogicalLeft = style().isLeftToRightDirection() ? borderStart() : borderEnd(); |
498 | if (!collapsing) |
499 | sectionLogicalLeft += style().isLeftToRightDirection() ? paddingStart() : paddingEnd(); |
500 | |
501 | // position the table sections |
502 | RenderTableSection* section = topSection(); |
503 | while (section) { |
504 | if (!sectionMoved && section->logicalTop() != logicalHeight()) { |
505 | sectionMoved = true; |
506 | movedSectionLogicalTop = std::min(logicalHeight(), section->logicalTop()) + (style().isHorizontalWritingMode() ? section->visualOverflowRect().y() : section->visualOverflowRect().x()); |
507 | } |
508 | section->setLogicalLocation(LayoutPoint(sectionLogicalLeft, logicalHeight())); |
509 | |
510 | setLogicalHeight(logicalHeight() + section->logicalHeight()); |
511 | section = sectionBelow(section); |
512 | } |
513 | |
514 | setLogicalHeight(logicalHeight() + borderAndPaddingAfter); |
515 | |
516 | layoutCaptions(BottomCaptionLayoutPhase::Yes); |
517 | |
518 | if (isOutOfFlowPositioned()) |
519 | updateLogicalHeight(); |
520 | |
521 | // table can be containing block of positioned elements. |
522 | bool dimensionChanged = oldLogicalWidth != logicalWidth() || oldLogicalHeight != logicalHeight(); |
523 | layoutPositionedObjects(dimensionChanged); |
524 | |
525 | updateLayerTransform(); |
526 | |
527 | // Layout was changed, so probably borders too. |
528 | invalidateCollapsedBorders(); |
529 | |
530 | // The location or height of one or more sections may have changed. |
531 | invalidateCachedColumnOffsets(); |
532 | |
533 | computeOverflow(clientLogicalBottom()); |
534 | } |
535 | |
536 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
537 | if (layoutState->pageLogicalHeight()) |
538 | setPageLogicalOffset(layoutState->pageLogicalOffset(this, logicalTop())); |
539 | |
540 | bool didFullRepaint = repainter.repaintAfterLayout(); |
541 | // Repaint with our new bounds if they are different from our old bounds. |
542 | if (!didFullRepaint && sectionMoved) { |
543 | if (style().isHorizontalWritingMode()) |
544 | repaintRectangle(LayoutRect(visualOverflowRect().x(), movedSectionLogicalTop, visualOverflowRect().width(), visualOverflowRect().maxY() - movedSectionLogicalTop)); |
545 | else |
546 | repaintRectangle(LayoutRect(movedSectionLogicalTop, visualOverflowRect().y(), visualOverflowRect().maxX() - movedSectionLogicalTop, visualOverflowRect().height())); |
547 | } |
548 | |
549 | bool paginated = layoutState && layoutState->isPaginated(); |
550 | if (sectionMoved && paginated) { |
551 | // FIXME: Table layout should always stabilize even when section moves (see webkit.org/b/174412). |
552 | if (!m_inRecursiveSectionMovedWithPagination) { |
553 | SetForScope<bool> paginatedSectionMoved(m_inRecursiveSectionMovedWithPagination, true); |
554 | markForPaginationRelayoutIfNeeded(); |
555 | layoutIfNeeded(); |
556 | } else |
557 | ASSERT_NOT_REACHED(); |
558 | } |
559 | |
560 | // FIXME: This value isn't the intrinsic content logical height, but we need |
561 | // to update the value as its used by flexbox layout. crbug.com/367324 |
562 | cacheIntrinsicContentLogicalHeightForFlexItem(contentLogicalHeight()); |
563 | |
564 | m_columnLogicalWidthChanged = false; |
565 | clearNeedsLayout(); |
566 | } |
567 | |
568 | void RenderTable::invalidateCollapsedBorders(RenderTableCell* cellWithStyleChange) |
569 | { |
570 | m_collapsedBordersValid = false; |
571 | m_collapsedBorders.clear(); |
572 | |
573 | for (auto& section : childrenOfType<RenderTableSection>(*this)) |
574 | section.clearCachedCollapsedBorders(); |
575 | |
576 | if (!m_collapsedEmptyBorderIsPresent) |
577 | return; |
578 | |
579 | if (cellWithStyleChange) { |
580 | // It is enough to invalidate just the surrounding cells when cell border style changes. |
581 | cellWithStyleChange->invalidateHasEmptyCollapsedBorders(); |
582 | if (auto* below = cellBelow(cellWithStyleChange)) |
583 | below->invalidateHasEmptyCollapsedBorders(); |
584 | if (auto* above = cellAbove(cellWithStyleChange)) |
585 | above->invalidateHasEmptyCollapsedBorders(); |
586 | if (auto* before = cellBefore(cellWithStyleChange)) |
587 | before->invalidateHasEmptyCollapsedBorders(); |
588 | if (auto* after = cellAfter(cellWithStyleChange)) |
589 | after->invalidateHasEmptyCollapsedBorders(); |
590 | return; |
591 | } |
592 | |
593 | for (auto& section : childrenOfType<RenderTableSection>(*this)) { |
594 | for (auto* row = section.firstRow(); row; row = row->nextRow()) { |
595 | for (auto* cell = row->firstCell(); cell; cell = cell->nextCell()) { |
596 | ASSERT(cell->table() == this); |
597 | cell->invalidateHasEmptyCollapsedBorders(); |
598 | } |
599 | } |
600 | } |
601 | m_collapsedEmptyBorderIsPresent = false; |
602 | } |
603 | |
604 | // Collect all the unique border values that we want to paint in a sorted list. |
605 | void RenderTable::recalcCollapsedBorders() |
606 | { |
607 | if (m_collapsedBordersValid) |
608 | return; |
609 | m_collapsedBorders.clear(); |
610 | for (auto& section : childrenOfType<RenderTableSection>(*this)) { |
611 | for (RenderTableRow* row = section.firstRow(); row; row = row->nextRow()) { |
612 | for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell()) { |
613 | ASSERT(cell->table() == this); |
614 | cell->collectBorderValues(m_collapsedBorders); |
615 | } |
616 | } |
617 | } |
618 | RenderTableCell::sortBorderValues(m_collapsedBorders); |
619 | m_collapsedBordersValid = true; |
620 | } |
621 | |
622 | void RenderTable::addOverflowFromChildren() |
623 | { |
624 | // Add overflow from borders. |
625 | // Technically it's odd that we are incorporating the borders into layout overflow, which is only supposed to be about overflow from our |
626 | // descendant objects, but since tables don't support overflow:auto, this works out fine. |
627 | if (collapseBorders()) { |
628 | LayoutUnit rightBorderOverflow = width() + outerBorderRight() - borderRight(); |
629 | LayoutUnit leftBorderOverflow = borderLeft() - outerBorderLeft(); |
630 | LayoutUnit bottomBorderOverflow = height() + outerBorderBottom() - borderBottom(); |
631 | LayoutUnit topBorderOverflow = borderTop() - outerBorderTop(); |
632 | LayoutRect borderOverflowRect(leftBorderOverflow, topBorderOverflow, rightBorderOverflow - leftBorderOverflow, bottomBorderOverflow - topBorderOverflow); |
633 | if (borderOverflowRect != borderBoxRect()) { |
634 | addLayoutOverflow(borderOverflowRect); |
635 | addVisualOverflow(borderOverflowRect); |
636 | } |
637 | } |
638 | |
639 | // Add overflow from our caption. |
640 | for (unsigned i = 0; i < m_captions.size(); i++) |
641 | addOverflowFromChild(m_captions[i].get()); |
642 | |
643 | // Add overflow from our sections. |
644 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) |
645 | addOverflowFromChild(section); |
646 | } |
647 | |
648 | void RenderTable::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
649 | { |
650 | LayoutPoint adjustedPaintOffset = paintOffset + location(); |
651 | |
652 | PaintPhase paintPhase = paintInfo.phase; |
653 | |
654 | if (!isDocumentElementRenderer()) { |
655 | LayoutRect overflowBox = visualOverflowRect(); |
656 | flipForWritingMode(overflowBox); |
657 | overflowBox.moveBy(adjustedPaintOffset); |
658 | if (!overflowBox.intersects(paintInfo.rect)) |
659 | return; |
660 | } |
661 | |
662 | bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
663 | paintObject(paintInfo, adjustedPaintOffset); |
664 | if (pushedClip) |
665 | popContentsClip(paintInfo, paintPhase, adjustedPaintOffset); |
666 | } |
667 | |
668 | void RenderTable::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
669 | { |
670 | PaintPhase paintPhase = paintInfo.phase; |
671 | if ((paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) && hasVisibleBoxDecorations() && style().visibility() == Visibility::Visible) |
672 | paintBoxDecorations(paintInfo, paintOffset); |
673 | |
674 | if (paintPhase == PaintPhase::Mask) { |
675 | paintMask(paintInfo, paintOffset); |
676 | return; |
677 | } |
678 | |
679 | // We're done. We don't bother painting any children. |
680 | if (paintPhase == PaintPhase::BlockBackground) |
681 | return; |
682 | |
683 | // We don't paint our own background, but we do let the kids paint their backgrounds. |
684 | if (paintPhase == PaintPhase::ChildBlockBackgrounds) |
685 | paintPhase = PaintPhase::ChildBlockBackground; |
686 | |
687 | PaintInfo info(paintInfo); |
688 | info.phase = paintPhase; |
689 | info.updateSubtreePaintRootForChildren(this); |
690 | |
691 | for (auto& box : childrenOfType<RenderBox>(*this)) { |
692 | if (!box.hasSelfPaintingLayer() && (box.isTableSection() || box.isTableCaption())) { |
693 | LayoutPoint childPoint = flipForWritingModeForChild(&box, paintOffset); |
694 | box.paint(info, childPoint); |
695 | } |
696 | } |
697 | |
698 | if (collapseBorders() && paintPhase == PaintPhase::ChildBlockBackground && style().visibility() == Visibility::Visible) { |
699 | recalcCollapsedBorders(); |
700 | // Using our cached sorted styles, we then do individual passes, |
701 | // painting each style of border from lowest precedence to highest precedence. |
702 | info.phase = PaintPhase::CollapsedTableBorders; |
703 | size_t count = m_collapsedBorders.size(); |
704 | for (size_t i = 0; i < count; ++i) { |
705 | m_currentBorder = &m_collapsedBorders[i]; |
706 | for (RenderTableSection* section = bottomSection(); section; section = sectionAbove(section)) { |
707 | LayoutPoint childPoint = flipForWritingModeForChild(section, paintOffset); |
708 | section->paint(info, childPoint); |
709 | } |
710 | } |
711 | m_currentBorder = 0; |
712 | } |
713 | |
714 | // Paint outline. |
715 | if ((paintPhase == PaintPhase::Outline || paintPhase == PaintPhase::SelfOutline) && hasOutline() && style().visibility() == Visibility::Visible) |
716 | paintOutline(paintInfo, LayoutRect(paintOffset, size())); |
717 | } |
718 | |
719 | void RenderTable::adjustBorderBoxRectForPainting(LayoutRect& rect) |
720 | { |
721 | for (unsigned i = 0; i < m_captions.size(); i++) { |
722 | LayoutUnit captionLogicalHeight = m_captions[i]->logicalHeight() + m_captions[i]->marginBefore() + m_captions[i]->marginAfter(); |
723 | bool captionIsBefore = (m_captions[i]->style().captionSide() != CaptionSide::Bottom) ^ style().isFlippedBlocksWritingMode(); |
724 | if (style().isHorizontalWritingMode()) { |
725 | rect.setHeight(rect.height() - captionLogicalHeight); |
726 | if (captionIsBefore) |
727 | rect.move(0_lu, captionLogicalHeight); |
728 | } else { |
729 | rect.setWidth(rect.width() - captionLogicalHeight); |
730 | if (captionIsBefore) |
731 | rect.move(captionLogicalHeight, 0_lu); |
732 | } |
733 | } |
734 | |
735 | RenderBlock::adjustBorderBoxRectForPainting(rect); |
736 | } |
737 | |
738 | void RenderTable::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
739 | { |
740 | if (!paintInfo.shouldPaintWithinRoot(*this)) |
741 | return; |
742 | |
743 | LayoutRect rect(paintOffset, size()); |
744 | adjustBorderBoxRectForPainting(rect); |
745 | |
746 | BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context()); |
747 | if (!boxShadowShouldBeAppliedToBackground(rect.location(), bleedAvoidance)) |
748 | paintBoxShadow(paintInfo, rect, style(), Normal); |
749 | paintBackground(paintInfo, rect, bleedAvoidance); |
750 | paintBoxShadow(paintInfo, rect, style(), Inset); |
751 | |
752 | if (style().hasVisibleBorderDecoration() && !collapseBorders()) |
753 | paintBorder(paintInfo, rect, style()); |
754 | } |
755 | |
756 | void RenderTable::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
757 | { |
758 | if (style().visibility() != Visibility::Visible || paintInfo.phase != PaintPhase::Mask) |
759 | return; |
760 | |
761 | LayoutRect rect(paintOffset, size()); |
762 | adjustBorderBoxRectForPainting(rect); |
763 | |
764 | paintMaskImages(paintInfo, rect); |
765 | } |
766 | |
767 | void RenderTable::computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) const |
768 | { |
769 | recalcSectionsIfNeeded(); |
770 | // FIXME: Do the recalc in borderStart/borderEnd and make those const_cast this call. |
771 | // Then m_borderStart/m_borderEnd will be transparent a cache and it removes the possibility |
772 | // of reading out stale values. |
773 | const_cast<RenderTable*>(this)->recalcBordersInRowDirection(); |
774 | // FIXME: Restructure the table layout code so that we can make this method const. |
775 | const_cast<RenderTable*>(this)->m_tableLayout->computeIntrinsicLogicalWidths(minWidth, maxWidth); |
776 | |
777 | // FIXME: We should include captions widths here like we do in computePreferredLogicalWidths. |
778 | } |
779 | |
780 | void RenderTable::computePreferredLogicalWidths() |
781 | { |
782 | ASSERT(preferredLogicalWidthsDirty()); |
783 | |
784 | computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); |
785 | |
786 | LayoutUnit bordersPaddingAndSpacing = bordersPaddingAndSpacingInRowDirection(); |
787 | m_minPreferredLogicalWidth += bordersPaddingAndSpacing; |
788 | m_maxPreferredLogicalWidth += bordersPaddingAndSpacing; |
789 | |
790 | m_tableLayout->applyPreferredLogicalWidthQuirks(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); |
791 | |
792 | for (unsigned i = 0; i < m_captions.size(); i++) |
793 | m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, m_captions[i]->minPreferredLogicalWidth()); |
794 | |
795 | auto& styleToUse = style(); |
796 | // FIXME: This should probably be checking for isSpecified since you should be able to use percentage or calc values for min-width. |
797 | if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) { |
798 | m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
799 | m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
800 | } |
801 | |
802 | // FIXME: This should probably be checking for isSpecified since you should be able to use percentage or calc values for maxWidth. |
803 | if (styleToUse.logicalMaxWidth().isFixed()) { |
804 | m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
805 | m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
806 | } |
807 | |
808 | // FIXME: We should be adding borderAndPaddingLogicalWidth here, but m_tableLayout->computePreferredLogicalWidths already does, |
809 | // so a bunch of tests break doing this naively. |
810 | setPreferredLogicalWidthsDirty(false); |
811 | } |
812 | |
813 | RenderTableSection* RenderTable::topNonEmptySection() const |
814 | { |
815 | RenderTableSection* section = topSection(); |
816 | if (section && !section->numRows()) |
817 | section = sectionBelow(section, SkipEmptySections); |
818 | return section; |
819 | } |
820 | |
821 | void RenderTable::splitColumn(unsigned position, unsigned firstSpan) |
822 | { |
823 | // We split the column at "position", taking "firstSpan" cells from the span. |
824 | ASSERT(m_columns[position].span > firstSpan); |
825 | m_columns.insert(position, ColumnStruct(firstSpan)); |
826 | m_columns[position + 1].span -= firstSpan; |
827 | |
828 | // Propagate the change in our columns representation to the sections that don't need |
829 | // cell recalc. If they do, they will be synced up directly with m_columns later. |
830 | for (auto& section : childrenOfType<RenderTableSection>(*this)) { |
831 | if (section.needsCellRecalc()) |
832 | continue; |
833 | |
834 | section.splitColumn(position, firstSpan); |
835 | } |
836 | |
837 | m_columnPos.grow(numEffCols() + 1); |
838 | } |
839 | |
840 | void RenderTable::appendColumn(unsigned span) |
841 | { |
842 | unsigned newColumnIndex = m_columns.size(); |
843 | m_columns.append(ColumnStruct(span)); |
844 | |
845 | // Unless the table has cell(s) with colspan that exceed the number of columns afforded |
846 | // by the other rows in the table we can use the fast path when mapping columns to effective columns. |
847 | m_hasCellColspanThatDeterminesTableWidth = m_hasCellColspanThatDeterminesTableWidth || span > 1; |
848 | |
849 | // Propagate the change in our columns representation to the sections that don't need |
850 | // cell recalc. If they do, they will be synced up directly with m_columns later. |
851 | for (auto& section : childrenOfType<RenderTableSection>(*this)) { |
852 | if (section.needsCellRecalc()) |
853 | continue; |
854 | |
855 | section.appendColumn(newColumnIndex); |
856 | } |
857 | |
858 | m_columnPos.grow(numEffCols() + 1); |
859 | } |
860 | |
861 | RenderTableCol* RenderTable::firstColumn() const |
862 | { |
863 | for (auto& child : childrenOfType<RenderObject>(*this)) { |
864 | if (is<RenderTableCol>(child)) |
865 | return &const_cast<RenderTableCol&>(downcast<RenderTableCol>(child)); |
866 | |
867 | // We allow only table-captions before columns or column-groups. |
868 | if (!is<RenderTableCaption>(child)) |
869 | return nullptr; |
870 | } |
871 | |
872 | return nullptr; |
873 | } |
874 | |
875 | void RenderTable::updateColumnCache() const |
876 | { |
877 | ASSERT(m_hasColElements); |
878 | ASSERT(m_columnRenderers.isEmpty()); |
879 | ASSERT(m_effectiveColumnIndexMap.isEmpty()); |
880 | ASSERT(!m_columnRenderersValid); |
881 | |
882 | unsigned columnIndex = 0; |
883 | for (RenderTableCol* columnRenderer = firstColumn(); columnRenderer; columnRenderer = columnRenderer->nextColumn()) { |
884 | if (columnRenderer->isTableColumnGroupWithColumnChildren()) |
885 | continue; |
886 | m_columnRenderers.append(makeWeakPtr(columnRenderer)); |
887 | // FIXME: We should look to compute the effective column index successively from previous values instead of |
888 | // calling colToEffCol(), which is in O(numEffCols()). Although it's unlikely that this is a hot function. |
889 | m_effectiveColumnIndexMap.add(columnRenderer, colToEffCol(columnIndex)); |
890 | columnIndex += columnRenderer->span(); |
891 | } |
892 | m_columnRenderersValid = true; |
893 | } |
894 | |
895 | unsigned RenderTable::effectiveIndexOfColumn(const RenderTableCol& column) const |
896 | { |
897 | if (!m_columnRenderersValid) |
898 | updateColumnCache(); |
899 | const RenderTableCol* columnToUse = &column; |
900 | if (columnToUse->isTableColumnGroupWithColumnChildren()) |
901 | columnToUse = columnToUse->nextColumn(); // First column in column-group |
902 | auto it = m_effectiveColumnIndexMap.find(columnToUse); |
903 | ASSERT(it != m_effectiveColumnIndexMap.end()); |
904 | if (it == m_effectiveColumnIndexMap.end()) |
905 | return std::numeric_limits<unsigned>::max(); |
906 | return it->value; |
907 | } |
908 | |
909 | LayoutUnit RenderTable::offsetTopForColumn(const RenderTableCol& column) const |
910 | { |
911 | if (effectiveIndexOfColumn(column) >= numEffCols()) |
912 | return 0; |
913 | if (m_columnOffsetTop >= 0) { |
914 | ASSERT(!needsLayout()); |
915 | return m_columnOffsetTop; |
916 | } |
917 | RenderTableSection* section = topNonEmptySection(); |
918 | return m_columnOffsetTop = section ? section->offsetTop() : 0_lu; |
919 | } |
920 | |
921 | LayoutUnit RenderTable::offsetLeftForColumn(const RenderTableCol& column) const |
922 | { |
923 | unsigned columnIndex = effectiveIndexOfColumn(column); |
924 | if (columnIndex >= numEffCols()) |
925 | return 0; |
926 | return m_columnPos[columnIndex] + m_hSpacing + borderLeft(); |
927 | } |
928 | |
929 | LayoutUnit RenderTable::offsetWidthForColumn(const RenderTableCol& column) const |
930 | { |
931 | const RenderTableCol* currentColumn = &column; |
932 | bool hasColumnChildren; |
933 | if ((hasColumnChildren = currentColumn->isTableColumnGroupWithColumnChildren())) |
934 | currentColumn = currentColumn->nextColumn(); // First column in column-group |
935 | unsigned numberOfEffectiveColumns = numEffCols(); |
936 | ASSERT_WITH_SECURITY_IMPLICATION(m_columnPos.size() >= numberOfEffectiveColumns + 1); |
937 | LayoutUnit width; |
938 | LayoutUnit spacing = m_hSpacing; |
939 | while (currentColumn) { |
940 | unsigned columnIndex = effectiveIndexOfColumn(*currentColumn); |
941 | unsigned span = currentColumn->span(); |
942 | while (span && columnIndex < numberOfEffectiveColumns) { |
943 | width += m_columnPos[columnIndex + 1] - m_columnPos[columnIndex] - spacing; |
944 | span -= m_columns[columnIndex].span; |
945 | ++columnIndex; |
946 | if (span) |
947 | width += spacing; |
948 | } |
949 | if (!hasColumnChildren) |
950 | break; |
951 | currentColumn = currentColumn->nextColumn(); |
952 | if (!currentColumn || currentColumn->isTableColumnGroup()) |
953 | break; |
954 | width += spacing; |
955 | } |
956 | return width; |
957 | } |
958 | |
959 | LayoutUnit RenderTable::offsetHeightForColumn(const RenderTableCol& column) const |
960 | { |
961 | if (effectiveIndexOfColumn(column) >= numEffCols()) |
962 | return 0; |
963 | if (m_columnOffsetHeight >= 0) { |
964 | ASSERT(!needsLayout()); |
965 | return m_columnOffsetHeight; |
966 | } |
967 | LayoutUnit height; |
968 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) |
969 | height += section->offsetHeight(); |
970 | m_columnOffsetHeight = height; |
971 | return m_columnOffsetHeight; |
972 | } |
973 | |
974 | RenderTableCol* RenderTable::slowColElement(unsigned col, bool* startEdge, bool* endEdge) const |
975 | { |
976 | ASSERT(m_hasColElements); |
977 | |
978 | if (!m_columnRenderersValid) |
979 | updateColumnCache(); |
980 | |
981 | unsigned columnCount = 0; |
982 | for (auto& columnRenderer : m_columnRenderers) { |
983 | if (!columnRenderer) |
984 | continue; |
985 | unsigned span = columnRenderer->span(); |
986 | unsigned startCol = columnCount; |
987 | ASSERT(span >= 1); |
988 | unsigned endCol = columnCount + span - 1; |
989 | columnCount += span; |
990 | if (columnCount > col) { |
991 | if (startEdge) |
992 | *startEdge = startCol == col; |
993 | if (endEdge) |
994 | *endEdge = endCol == col; |
995 | return columnRenderer.get(); |
996 | } |
997 | } |
998 | return nullptr; |
999 | } |
1000 | |
1001 | void RenderTable::recalcSections() const |
1002 | { |
1003 | ASSERT(m_needsSectionRecalc); |
1004 | |
1005 | m_head.clear(); |
1006 | m_foot.clear(); |
1007 | m_firstBody.clear(); |
1008 | m_hasColElements = false; |
1009 | m_hasCellColspanThatDeterminesTableWidth = hasCellColspanThatDeterminesTableWidth(); |
1010 | |
1011 | // We need to get valid pointers to caption, head, foot and first body again |
1012 | RenderObject* nextSibling; |
1013 | for (RenderObject* child = firstChild(); child; child = nextSibling) { |
1014 | nextSibling = child->nextSibling(); |
1015 | switch (child->style().display()) { |
1016 | case DisplayType::TableColumn: |
1017 | case DisplayType::TableColumnGroup: |
1018 | m_hasColElements = true; |
1019 | break; |
1020 | case DisplayType::TableHeaderGroup: |
1021 | if (is<RenderTableSection>(*child)) { |
1022 | RenderTableSection& section = downcast<RenderTableSection>(*child); |
1023 | if (!m_head) |
1024 | m_head = makeWeakPtr(section); |
1025 | else if (!m_firstBody) |
1026 | m_firstBody = makeWeakPtr(section); |
1027 | section.recalcCellsIfNeeded(); |
1028 | } |
1029 | break; |
1030 | case DisplayType::TableFooterGroup: |
1031 | if (is<RenderTableSection>(*child)) { |
1032 | RenderTableSection& section = downcast<RenderTableSection>(*child); |
1033 | if (!m_foot) |
1034 | m_foot = makeWeakPtr(section); |
1035 | else if (!m_firstBody) |
1036 | m_firstBody = makeWeakPtr(section); |
1037 | section.recalcCellsIfNeeded(); |
1038 | } |
1039 | break; |
1040 | case DisplayType::TableRowGroup: |
1041 | if (is<RenderTableSection>(*child)) { |
1042 | RenderTableSection& section = downcast<RenderTableSection>(*child); |
1043 | if (!m_firstBody) |
1044 | m_firstBody = makeWeakPtr(section); |
1045 | section.recalcCellsIfNeeded(); |
1046 | } |
1047 | break; |
1048 | default: |
1049 | break; |
1050 | } |
1051 | } |
1052 | |
1053 | // repair column count (addChild can grow it too much, because it always adds elements to the last row of a section) |
1054 | unsigned maxCols = 0; |
1055 | for (auto& section : childrenOfType<RenderTableSection>(*this)) { |
1056 | unsigned sectionCols = section.numColumns(); |
1057 | if (sectionCols > maxCols) |
1058 | maxCols = sectionCols; |
1059 | } |
1060 | |
1061 | m_columns.resize(maxCols); |
1062 | m_columnPos.resize(maxCols + 1); |
1063 | |
1064 | // Now that we know the number of maximum number of columns, let's shrink the sections grids if needed. |
1065 | for (auto& section : childrenOfType<RenderTableSection>(const_cast<RenderTable&>(*this))) |
1066 | section.removeRedundantColumns(); |
1067 | |
1068 | ASSERT(selfNeedsLayout()); |
1069 | |
1070 | m_needsSectionRecalc = false; |
1071 | } |
1072 | |
1073 | LayoutUnit RenderTable::calcBorderStart() const |
1074 | { |
1075 | if (!collapseBorders()) |
1076 | return RenderBlock::borderStart(); |
1077 | |
1078 | // Determined by the first cell of the first row. See the CSS 2.1 spec, section 17.6.2. |
1079 | if (!numEffCols()) |
1080 | return 0; |
1081 | |
1082 | float borderWidth = 0; |
1083 | |
1084 | const BorderValue& tableStartBorder = style().borderStart(); |
1085 | if (tableStartBorder.style() == BorderStyle::Hidden) |
1086 | return 0; |
1087 | if (tableStartBorder.style() > BorderStyle::Hidden) |
1088 | borderWidth = tableStartBorder.width(); |
1089 | |
1090 | if (RenderTableCol* column = colElement(0)) { |
1091 | // FIXME: We don't account for direction on columns and column groups. |
1092 | const BorderValue& columnAdjoiningBorder = column->style().borderStart(); |
1093 | if (columnAdjoiningBorder.style() == BorderStyle::Hidden) |
1094 | return 0; |
1095 | if (columnAdjoiningBorder.style() > BorderStyle::Hidden) |
1096 | borderWidth = std::max(borderWidth, columnAdjoiningBorder.width()); |
1097 | // FIXME: This logic doesn't properly account for the first column in the first column-group case. |
1098 | } |
1099 | |
1100 | if (const RenderTableSection* topNonEmptySection = this->topNonEmptySection()) { |
1101 | const BorderValue& sectionAdjoiningBorder = topNonEmptySection->borderAdjoiningTableStart(); |
1102 | if (sectionAdjoiningBorder.style() == BorderStyle::Hidden) |
1103 | return 0; |
1104 | |
1105 | if (sectionAdjoiningBorder.style() > BorderStyle::Hidden) |
1106 | borderWidth = std::max(borderWidth, sectionAdjoiningBorder.width()); |
1107 | |
1108 | if (const RenderTableCell* adjoiningStartCell = topNonEmptySection->firstRowCellAdjoiningTableStart()) { |
1109 | // FIXME: Make this work with perpendicular and flipped cells. |
1110 | const BorderValue& startCellAdjoiningBorder = adjoiningStartCell->borderAdjoiningTableStart(); |
1111 | if (startCellAdjoiningBorder.style() == BorderStyle::Hidden) |
1112 | return 0; |
1113 | |
1114 | const BorderValue& firstRowAdjoiningBorder = adjoiningStartCell->row()->borderAdjoiningTableStart(); |
1115 | if (firstRowAdjoiningBorder.style() == BorderStyle::Hidden) |
1116 | return 0; |
1117 | |
1118 | if (startCellAdjoiningBorder.style() > BorderStyle::Hidden) |
1119 | borderWidth = std::max(borderWidth, startCellAdjoiningBorder.width()); |
1120 | if (firstRowAdjoiningBorder.style() > BorderStyle::Hidden) |
1121 | borderWidth = std::max(borderWidth, firstRowAdjoiningBorder.width()); |
1122 | } |
1123 | } |
1124 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), !style().isLeftToRightDirection()); |
1125 | } |
1126 | |
1127 | LayoutUnit RenderTable::calcBorderEnd() const |
1128 | { |
1129 | if (!collapseBorders()) |
1130 | return RenderBlock::borderEnd(); |
1131 | |
1132 | // Determined by the last cell of the first row. See the CSS 2.1 spec, section 17.6.2. |
1133 | if (!numEffCols()) |
1134 | return 0; |
1135 | |
1136 | float borderWidth = 0; |
1137 | |
1138 | const BorderValue& tableEndBorder = style().borderEnd(); |
1139 | if (tableEndBorder.style() == BorderStyle::Hidden) |
1140 | return 0; |
1141 | if (tableEndBorder.style() > BorderStyle::Hidden) |
1142 | borderWidth = tableEndBorder.width(); |
1143 | |
1144 | unsigned endColumn = numEffCols() - 1; |
1145 | if (RenderTableCol* column = colElement(endColumn)) { |
1146 | // FIXME: We don't account for direction on columns and column groups. |
1147 | const BorderValue& columnAdjoiningBorder = column->style().borderEnd(); |
1148 | if (columnAdjoiningBorder.style() == BorderStyle::Hidden) |
1149 | return 0; |
1150 | if (columnAdjoiningBorder.style() > BorderStyle::Hidden) |
1151 | borderWidth = std::max(borderWidth, columnAdjoiningBorder.width()); |
1152 | // FIXME: This logic doesn't properly account for the last column in the last column-group case. |
1153 | } |
1154 | |
1155 | if (const RenderTableSection* topNonEmptySection = this->topNonEmptySection()) { |
1156 | const BorderValue& sectionAdjoiningBorder = topNonEmptySection->borderAdjoiningTableEnd(); |
1157 | if (sectionAdjoiningBorder.style() == BorderStyle::Hidden) |
1158 | return 0; |
1159 | |
1160 | if (sectionAdjoiningBorder.style() > BorderStyle::Hidden) |
1161 | borderWidth = std::max(borderWidth, sectionAdjoiningBorder.width()); |
1162 | |
1163 | if (const RenderTableCell* adjoiningEndCell = topNonEmptySection->firstRowCellAdjoiningTableEnd()) { |
1164 | // FIXME: Make this work with perpendicular and flipped cells. |
1165 | const BorderValue& endCellAdjoiningBorder = adjoiningEndCell->borderAdjoiningTableEnd(); |
1166 | if (endCellAdjoiningBorder.style() == BorderStyle::Hidden) |
1167 | return 0; |
1168 | |
1169 | const BorderValue& firstRowAdjoiningBorder = adjoiningEndCell->row()->borderAdjoiningTableEnd(); |
1170 | if (firstRowAdjoiningBorder.style() == BorderStyle::Hidden) |
1171 | return 0; |
1172 | |
1173 | if (endCellAdjoiningBorder.style() > BorderStyle::Hidden) |
1174 | borderWidth = std::max(borderWidth, endCellAdjoiningBorder.width()); |
1175 | if (firstRowAdjoiningBorder.style() > BorderStyle::Hidden) |
1176 | borderWidth = std::max(borderWidth, firstRowAdjoiningBorder.width()); |
1177 | } |
1178 | } |
1179 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), style().isLeftToRightDirection()); |
1180 | } |
1181 | |
1182 | void RenderTable::recalcBordersInRowDirection() |
1183 | { |
1184 | // FIXME: We need to compute the collapsed before / after borders in the same fashion. |
1185 | m_borderStart = calcBorderStart(); |
1186 | m_borderEnd = calcBorderEnd(); |
1187 | } |
1188 | |
1189 | LayoutUnit RenderTable::borderBefore() const |
1190 | { |
1191 | if (collapseBorders()) { |
1192 | recalcSectionsIfNeeded(); |
1193 | return outerBorderBefore(); |
1194 | } |
1195 | return RenderBlock::borderBefore(); |
1196 | } |
1197 | |
1198 | LayoutUnit RenderTable::borderAfter() const |
1199 | { |
1200 | if (collapseBorders()) { |
1201 | recalcSectionsIfNeeded(); |
1202 | return outerBorderAfter(); |
1203 | } |
1204 | return RenderBlock::borderAfter(); |
1205 | } |
1206 | |
1207 | LayoutUnit RenderTable::outerBorderBefore() const |
1208 | { |
1209 | if (!collapseBorders()) |
1210 | return 0; |
1211 | LayoutUnit borderWidth; |
1212 | if (RenderTableSection* topSection = this->topSection()) { |
1213 | borderWidth = topSection->outerBorderBefore(); |
1214 | if (borderWidth < 0) |
1215 | return 0; // Overridden by hidden |
1216 | } |
1217 | const BorderValue& tb = style().borderBefore(); |
1218 | if (tb.style() == BorderStyle::Hidden) |
1219 | return 0; |
1220 | if (tb.style() > BorderStyle::Hidden) { |
1221 | LayoutUnit collapsedBorderWidth = std::max<LayoutUnit>(borderWidth, tb.width() / 2); |
1222 | borderWidth = floorToDevicePixel(collapsedBorderWidth, document().deviceScaleFactor()); |
1223 | } |
1224 | return borderWidth; |
1225 | } |
1226 | |
1227 | LayoutUnit RenderTable::outerBorderAfter() const |
1228 | { |
1229 | if (!collapseBorders()) |
1230 | return 0; |
1231 | LayoutUnit borderWidth; |
1232 | |
1233 | if (RenderTableSection* section = bottomSection()) { |
1234 | borderWidth = section->outerBorderAfter(); |
1235 | if (borderWidth < 0) |
1236 | return 0; // Overridden by hidden |
1237 | } |
1238 | const BorderValue& tb = style().borderAfter(); |
1239 | if (tb.style() == BorderStyle::Hidden) |
1240 | return 0; |
1241 | if (tb.style() > BorderStyle::Hidden) { |
1242 | float deviceScaleFactor = document().deviceScaleFactor(); |
1243 | LayoutUnit collapsedBorderWidth = std::max<LayoutUnit>(borderWidth, (tb.width() + (1 / deviceScaleFactor)) / 2); |
1244 | borderWidth = floorToDevicePixel(collapsedBorderWidth, deviceScaleFactor); |
1245 | } |
1246 | return borderWidth; |
1247 | } |
1248 | |
1249 | LayoutUnit RenderTable::outerBorderStart() const |
1250 | { |
1251 | if (!collapseBorders()) |
1252 | return 0; |
1253 | |
1254 | LayoutUnit borderWidth; |
1255 | |
1256 | const BorderValue& tb = style().borderStart(); |
1257 | if (tb.style() == BorderStyle::Hidden) |
1258 | return 0; |
1259 | if (tb.style() > BorderStyle::Hidden) |
1260 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(tb.width(), document().deviceScaleFactor(), !style().isLeftToRightDirection()); |
1261 | |
1262 | bool allHidden = true; |
1263 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) { |
1264 | LayoutUnit sw = section->outerBorderStart(); |
1265 | if (sw < 0) |
1266 | continue; |
1267 | allHidden = false; |
1268 | borderWidth = std::max(borderWidth, sw); |
1269 | } |
1270 | if (allHidden) |
1271 | return 0; |
1272 | |
1273 | return borderWidth; |
1274 | } |
1275 | |
1276 | LayoutUnit RenderTable::outerBorderEnd() const |
1277 | { |
1278 | if (!collapseBorders()) |
1279 | return 0; |
1280 | |
1281 | LayoutUnit borderWidth; |
1282 | |
1283 | const BorderValue& tb = style().borderEnd(); |
1284 | if (tb.style() == BorderStyle::Hidden) |
1285 | return 0; |
1286 | if (tb.style() > BorderStyle::Hidden) |
1287 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(tb.width(), document().deviceScaleFactor(), style().isLeftToRightDirection()); |
1288 | |
1289 | bool allHidden = true; |
1290 | for (RenderTableSection* section = topSection(); section; section = sectionBelow(section)) { |
1291 | LayoutUnit sw = section->outerBorderEnd(); |
1292 | if (sw < 0) |
1293 | continue; |
1294 | allHidden = false; |
1295 | borderWidth = std::max(borderWidth, sw); |
1296 | } |
1297 | if (allHidden) |
1298 | return 0; |
1299 | |
1300 | return borderWidth; |
1301 | } |
1302 | |
1303 | RenderTableSection* RenderTable::sectionAbove(const RenderTableSection* section, SkipEmptySectionsValue skipEmptySections) const |
1304 | { |
1305 | recalcSectionsIfNeeded(); |
1306 | |
1307 | if (section == m_head) |
1308 | return nullptr; |
1309 | |
1310 | RenderObject* prevSection = section == m_foot ? lastChild() : section->previousSibling(); |
1311 | while (prevSection) { |
1312 | if (is<RenderTableSection>(*prevSection) && prevSection != m_head && prevSection != m_foot && (skipEmptySections == DoNotSkipEmptySections || downcast<RenderTableSection>(*prevSection).numRows())) |
1313 | break; |
1314 | prevSection = prevSection->previousSibling(); |
1315 | } |
1316 | if (!prevSection && m_head && (skipEmptySections == DoNotSkipEmptySections || m_head->numRows())) |
1317 | prevSection = m_head.get(); |
1318 | return downcast<RenderTableSection>(prevSection); |
1319 | } |
1320 | |
1321 | RenderTableSection* RenderTable::sectionBelow(const RenderTableSection* section, SkipEmptySectionsValue skipEmptySections) const |
1322 | { |
1323 | recalcSectionsIfNeeded(); |
1324 | |
1325 | if (section == m_foot) |
1326 | return nullptr; |
1327 | |
1328 | RenderObject* nextSection = section == m_head ? firstChild() : section->nextSibling(); |
1329 | while (nextSection) { |
1330 | if (is<RenderTableSection>(*nextSection) && nextSection != m_head && nextSection != m_foot && (skipEmptySections == DoNotSkipEmptySections || downcast<RenderTableSection>(*nextSection).numRows())) |
1331 | break; |
1332 | nextSection = nextSection->nextSibling(); |
1333 | } |
1334 | if (!nextSection && m_foot && (skipEmptySections == DoNotSkipEmptySections || m_foot->numRows())) |
1335 | nextSection = m_foot.get(); |
1336 | return downcast<RenderTableSection>(nextSection); |
1337 | } |
1338 | |
1339 | RenderTableSection* RenderTable::bottomSection() const |
1340 | { |
1341 | recalcSectionsIfNeeded(); |
1342 | if (m_foot) |
1343 | return m_foot.get(); |
1344 | for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { |
1345 | if (is<RenderTableSection>(*child)) |
1346 | return downcast<RenderTableSection>(child); |
1347 | } |
1348 | return nullptr; |
1349 | } |
1350 | |
1351 | RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const |
1352 | { |
1353 | recalcSectionsIfNeeded(); |
1354 | |
1355 | // Find the section and row to look in |
1356 | unsigned r = cell->rowIndex(); |
1357 | RenderTableSection* section = nullptr; |
1358 | unsigned rAbove = 0; |
1359 | if (r > 0) { |
1360 | // cell is not in the first row, so use the above row in its own section |
1361 | section = cell->section(); |
1362 | rAbove = r - 1; |
1363 | } else { |
1364 | section = sectionAbove(cell->section(), SkipEmptySections); |
1365 | if (section) { |
1366 | ASSERT(section->numRows()); |
1367 | rAbove = section->numRows() - 1; |
1368 | } |
1369 | } |
1370 | |
1371 | // Look up the cell in the section's grid, which requires effective col index |
1372 | if (section) { |
1373 | unsigned effCol = colToEffCol(cell->col()); |
1374 | RenderTableSection::CellStruct& aboveCell = section->cellAt(rAbove, effCol); |
1375 | return aboveCell.primaryCell(); |
1376 | } else |
1377 | return nullptr; |
1378 | } |
1379 | |
1380 | RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const |
1381 | { |
1382 | recalcSectionsIfNeeded(); |
1383 | |
1384 | // Find the section and row to look in |
1385 | unsigned r = cell->rowIndex() + cell->rowSpan() - 1; |
1386 | RenderTableSection* section = nullptr; |
1387 | unsigned rBelow = 0; |
1388 | if (r < cell->section()->numRows() - 1) { |
1389 | // The cell is not in the last row, so use the next row in the section. |
1390 | section = cell->section(); |
1391 | rBelow = r + 1; |
1392 | } else { |
1393 | section = sectionBelow(cell->section(), SkipEmptySections); |
1394 | if (section) |
1395 | rBelow = 0; |
1396 | } |
1397 | |
1398 | // Look up the cell in the section's grid, which requires effective col index |
1399 | if (section) { |
1400 | unsigned effCol = colToEffCol(cell->col()); |
1401 | RenderTableSection::CellStruct& belowCell = section->cellAt(rBelow, effCol); |
1402 | return belowCell.primaryCell(); |
1403 | } else |
1404 | return nullptr; |
1405 | } |
1406 | |
1407 | RenderTableCell* RenderTable::cellBefore(const RenderTableCell* cell) const |
1408 | { |
1409 | recalcSectionsIfNeeded(); |
1410 | |
1411 | RenderTableSection* section = cell->section(); |
1412 | unsigned effCol = colToEffCol(cell->col()); |
1413 | if (!effCol) |
1414 | return nullptr; |
1415 | |
1416 | // If we hit a colspan back up to a real cell. |
1417 | RenderTableSection::CellStruct& prevCell = section->cellAt(cell->rowIndex(), effCol - 1); |
1418 | return prevCell.primaryCell(); |
1419 | } |
1420 | |
1421 | RenderTableCell* RenderTable::cellAfter(const RenderTableCell* cell) const |
1422 | { |
1423 | recalcSectionsIfNeeded(); |
1424 | |
1425 | unsigned effCol = colToEffCol(cell->col() + cell->colSpan()); |
1426 | if (effCol >= numEffCols()) |
1427 | return nullptr; |
1428 | return cell->section()->primaryCellAt(cell->rowIndex(), effCol); |
1429 | } |
1430 | |
1431 | RenderBlock* RenderTable::firstLineBlock() const |
1432 | { |
1433 | return nullptr; |
1434 | } |
1435 | |
1436 | int RenderTable::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
1437 | { |
1438 | return valueOrCompute(firstLineBaseline(), [&] { |
1439 | return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); |
1440 | }); |
1441 | } |
1442 | |
1443 | Optional<int> RenderTable::inlineBlockBaseline(LineDirectionMode) const |
1444 | { |
1445 | // Tables are skipped when computing an inline-block's baseline. |
1446 | return Optional<int>(); |
1447 | } |
1448 | |
1449 | Optional<int> RenderTable::firstLineBaseline() const |
1450 | { |
1451 | // The baseline of a 'table' is the same as the 'inline-table' baseline per CSS 3 Flexbox (CSS 2.1 |
1452 | // doesn't define the baseline of a 'table' only an 'inline-table'). |
1453 | // This is also needed to properly determine the baseline of a cell if it has a table child. |
1454 | |
1455 | if (isWritingModeRoot()) |
1456 | return Optional<int>(); |
1457 | |
1458 | recalcSectionsIfNeeded(); |
1459 | |
1460 | const RenderTableSection* topNonEmptySection = this->topNonEmptySection(); |
1461 | if (!topNonEmptySection) |
1462 | return Optional<int>(); |
1463 | |
1464 | if (Optional<int> baseline = topNonEmptySection->firstLineBaseline()) |
1465 | return Optional<int>(topNonEmptySection->logicalTop() + baseline.value()); |
1466 | |
1467 | // FIXME: A table row always has a baseline per CSS 2.1. Will this return the right value? |
1468 | return Optional<int>(); |
1469 | } |
1470 | |
1471 | LayoutRect RenderTable::overflowClipRect(const LayoutPoint& location, RenderFragmentContainer* fragment, OverlayScrollbarSizeRelevancy relevancy, PaintPhase phase) |
1472 | { |
1473 | LayoutRect rect; |
1474 | // Don't clip out the table's side of the collapsed borders if we're in the paint phase that will ask the sections to paint them. |
1475 | // Likewise, if we're self-painting we avoid clipping them out as the clip rect that will be passed down to child layers from RenderLayer will do that instead. |
1476 | if (phase == PaintPhase::ChildBlockBackgrounds || layer()->isSelfPaintingLayer()) { |
1477 | rect = borderBoxRectInFragment(fragment); |
1478 | rect.setLocation(location + rect.location()); |
1479 | } else |
1480 | rect = RenderBox::overflowClipRect(location, fragment, relevancy); |
1481 | |
1482 | // If we have a caption, expand the clip to include the caption. |
1483 | // FIXME: Technically this is wrong, but it's virtually impossible to fix this |
1484 | // for real until captions have been re-written. |
1485 | // FIXME: This code assumes (like all our other caption code) that only top/bottom are |
1486 | // supported. When we actually support left/right and stop mapping them to top/bottom, |
1487 | // we might have to hack this code first (depending on what order we do these bug fixes in). |
1488 | if (!m_captions.isEmpty()) { |
1489 | if (style().isHorizontalWritingMode()) { |
1490 | rect.setHeight(height()); |
1491 | rect.setY(location.y()); |
1492 | } else { |
1493 | rect.setWidth(width()); |
1494 | rect.setX(location.x()); |
1495 | } |
1496 | } |
1497 | |
1498 | return rect; |
1499 | } |
1500 | |
1501 | bool RenderTable::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
1502 | { |
1503 | LayoutPoint adjustedLocation = accumulatedOffset + location(); |
1504 | |
1505 | // Check kids first. |
1506 | if (!hasOverflowClip() || locationInContainer.intersects(overflowClipRect(adjustedLocation, nullptr))) { |
1507 | for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { |
1508 | if (is<RenderBox>(*child) && !downcast<RenderBox>(*child).hasSelfPaintingLayer() && (child->isTableSection() || child->isTableCaption())) { |
1509 | LayoutPoint childPoint = flipForWritingModeForChild(downcast<RenderBox>(child), adjustedLocation); |
1510 | if (child->nodeAtPoint(request, result, locationInContainer, childPoint, action)) { |
1511 | updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint)); |
1512 | return true; |
1513 | } |
1514 | } |
1515 | } |
1516 | } |
1517 | |
1518 | // Check our bounds next. |
1519 | LayoutRect boundsRect(adjustedLocation, size()); |
1520 | if (visibleToHitTesting() && (action == HitTestBlockBackground || action == HitTestChildBlockBackground) && locationInContainer.intersects(boundsRect)) { |
1521 | updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - toLayoutSize(adjustedLocation))); |
1522 | if (result.addNodeToListBasedTestResult(element(), request, locationInContainer, boundsRect) == HitTestProgress::Stop) |
1523 | return true; |
1524 | } |
1525 | |
1526 | return false; |
1527 | } |
1528 | |
1529 | RenderPtr<RenderTable> RenderTable::createTableWithStyle(Document& document, const RenderStyle& style) |
1530 | { |
1531 | auto table = createRenderer<RenderTable>(document, RenderStyle::createAnonymousStyleWithDisplay(style, style.display() == DisplayType::Inline ? DisplayType::InlineTable : DisplayType::Table)); |
1532 | table->initializeStyle(); |
1533 | return table; |
1534 | } |
1535 | |
1536 | RenderPtr<RenderTable> RenderTable::createAnonymousWithParentRenderer(const RenderElement& parent) |
1537 | { |
1538 | return RenderTable::createTableWithStyle(parent.document(), parent.style()); |
1539 | } |
1540 | |
1541 | const BorderValue& RenderTable::tableStartBorderAdjoiningCell(const RenderTableCell& cell) const |
1542 | { |
1543 | ASSERT(cell.isFirstOrLastCellInRow()); |
1544 | if (isDirectionSame(this, cell.row())) |
1545 | return style().borderStart(); |
1546 | |
1547 | return style().borderEnd(); |
1548 | } |
1549 | |
1550 | const BorderValue& RenderTable::tableEndBorderAdjoiningCell(const RenderTableCell& cell) const |
1551 | { |
1552 | ASSERT(cell.isFirstOrLastCellInRow()); |
1553 | if (isDirectionSame(this, cell.row())) |
1554 | return style().borderEnd(); |
1555 | |
1556 | return style().borderStart(); |
1557 | } |
1558 | |
1559 | void RenderTable::() |
1560 | { |
1561 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
1562 | if (!layoutState->isPaginated() || (!layoutState->pageLogicalHeightChanged() && (!layoutState->pageLogicalHeight() || layoutState->pageLogicalOffset(this, logicalTop()) == pageLogicalOffset()))) |
1563 | return; |
1564 | |
1565 | // When a table moves, we have to dirty all of the sections too. |
1566 | if (!needsLayout()) |
1567 | setChildNeedsLayout(MarkOnlyThis); |
1568 | for (auto& child : childrenOfType<RenderTableSection>(*this)) { |
1569 | if (!child.needsLayout()) |
1570 | child.setChildNeedsLayout(MarkOnlyThis); |
1571 | } |
1572 | } |
1573 | |
1574 | } |
1575 | |