| 1 | /* |
| 2 | * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
| 3 | * (C) 1997 Torben Weis (weis@kde.org) |
| 4 | * (C) 1998 Waldo Bastian (bastian@kde.org) |
| 5 | * (C) 1999 Lars Knoll (knoll@kde.org) |
| 6 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 7 | * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010 Apple Inc. All rights reserved. |
| 8 | * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| 9 | * |
| 10 | * This library is free software; you can redistribute it and/or |
| 11 | * modify it under the terms of the GNU Library General Public |
| 12 | * License as published by the Free Software Foundation; either |
| 13 | * version 2 of the License, or (at your option) any later version. |
| 14 | * |
| 15 | * This library is distributed in the hope that it will be useful, |
| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 18 | * Library General Public License for more details. |
| 19 | * |
| 20 | * You should have received a copy of the GNU Library General Public License |
| 21 | * along with this library; see the file COPYING.LIB. If not, write to |
| 22 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 23 | * Boston, MA 02110-1301, USA. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "RenderTableSection.h" |
| 28 | #include "Document.h" |
| 29 | #include "HitTestResult.h" |
| 30 | #include "HTMLNames.h" |
| 31 | #include "PaintInfo.h" |
| 32 | #include "RenderChildIterator.h" |
| 33 | #include "RenderLayoutState.h" |
| 34 | #include "RenderTableCell.h" |
| 35 | #include "RenderTableCol.h" |
| 36 | #include "RenderTableRow.h" |
| 37 | #include "RenderTextControl.h" |
| 38 | #include "RenderTreeBuilder.h" |
| 39 | #include "RenderView.h" |
| 40 | #include "StyleInheritedData.h" |
| 41 | #include <limits> |
| 42 | #include <wtf/IsoMallocInlines.h> |
| 43 | #include <wtf/HashSet.h> |
| 44 | #include <wtf/StackStats.h> |
| 45 | |
| 46 | namespace WebCore { |
| 47 | |
| 48 | using namespace HTMLNames; |
| 49 | |
| 50 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderTableSection); |
| 51 | |
| 52 | // Those 2 variables are used to balance the memory consumption vs the repaint time on big tables. |
| 53 | static const unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75; |
| 54 | static const float gMaxAllowedOverflowingCellRatioForFastPaintPath = 0.1f; |
| 55 | |
| 56 | static inline void setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(RenderTableSection::RowStruct& row) |
| 57 | { |
| 58 | ASSERT(row.rowRenderer); |
| 59 | row.logicalHeight = row.rowRenderer->style().logicalHeight(); |
| 60 | if (row.logicalHeight.isRelative()) |
| 61 | row.logicalHeight = Length(); |
| 62 | } |
| 63 | |
| 64 | static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row, const RenderTableCell* cell) |
| 65 | { |
| 66 | // We ignore height settings on rowspan cells. |
| 67 | if (cell->rowSpan() != 1) |
| 68 | return; |
| 69 | |
| 70 | Length logicalHeight = cell->style().logicalHeight(); |
| 71 | if (logicalHeight.isPositive() || (logicalHeight.isRelative() && logicalHeight.value() >= 0)) { |
| 72 | Length cRowLogicalHeight = row.logicalHeight; |
| 73 | switch (logicalHeight.type()) { |
| 74 | case Percent: |
| 75 | if (!cRowLogicalHeight.isPercent() || cRowLogicalHeight.percent() < logicalHeight.percent()) |
| 76 | row.logicalHeight = logicalHeight; |
| 77 | break; |
| 78 | case Fixed: |
| 79 | if (cRowLogicalHeight.isAuto() || cRowLogicalHeight.isRelative() |
| 80 | || (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value())) |
| 81 | row.logicalHeight = logicalHeight; |
| 82 | break; |
| 83 | case Relative: |
| 84 | default: |
| 85 | break; |
| 86 | } |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | RenderTableSection::RenderTableSection(Element& element, RenderStyle&& style) |
| 91 | : RenderBox(element, WTFMove(style), 0) |
| 92 | { |
| 93 | setInline(false); |
| 94 | } |
| 95 | |
| 96 | RenderTableSection::RenderTableSection(Document& document, RenderStyle&& style) |
| 97 | : RenderBox(document, WTFMove(style), 0) |
| 98 | { |
| 99 | setInline(false); |
| 100 | } |
| 101 | |
| 102 | RenderTableSection::~RenderTableSection() = default; |
| 103 | |
| 104 | void RenderTableSection::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| 105 | { |
| 106 | RenderBox::styleDidChange(diff, oldStyle); |
| 107 | propagateStyleToAnonymousChildren(PropagateToAllChildren); |
| 108 | |
| 109 | // If border was changed, notify table. |
| 110 | RenderTable* table = this->table(); |
| 111 | if (table && oldStyle && oldStyle->border() != style().border()) |
| 112 | table->invalidateCollapsedBorders(); |
| 113 | } |
| 114 | |
| 115 | void RenderTableSection::willBeRemovedFromTree() |
| 116 | { |
| 117 | RenderBox::willBeRemovedFromTree(); |
| 118 | |
| 119 | // Preventively invalidate our cells as we may be re-inserted into |
| 120 | // a new table which would require us to rebuild our structure. |
| 121 | setNeedsCellRecalc(); |
| 122 | } |
| 123 | |
| 124 | void RenderTableSection::willInsertTableRow(RenderTableRow& child, RenderObject* beforeChild) |
| 125 | { |
| 126 | if (beforeChild) |
| 127 | setNeedsCellRecalc(); |
| 128 | |
| 129 | unsigned insertionRow = m_cRow; |
| 130 | ++m_cRow; |
| 131 | m_cCol = 0; |
| 132 | |
| 133 | ensureRows(m_cRow); |
| 134 | |
| 135 | m_grid[insertionRow].rowRenderer = &child; |
| 136 | child.setRowIndex(insertionRow); |
| 137 | |
| 138 | if (!beforeChild) |
| 139 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]); |
| 140 | } |
| 141 | |
| 142 | void RenderTableSection::ensureRows(unsigned numRows) |
| 143 | { |
| 144 | if (numRows <= m_grid.size()) |
| 145 | return; |
| 146 | |
| 147 | unsigned oldSize = m_grid.size(); |
| 148 | m_grid.grow(numRows); |
| 149 | |
| 150 | unsigned effectiveColumnCount = std::max(1u, table()->numEffCols()); |
| 151 | for (unsigned row = oldSize; row < m_grid.size(); ++row) |
| 152 | m_grid[row].row.resizeToFit(effectiveColumnCount); |
| 153 | } |
| 154 | |
| 155 | void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row) |
| 156 | { |
| 157 | // We don't insert the cell if we need cell recalc as our internal columns' representation |
| 158 | // will have drifted from the table's representation. Also recalcCells will call addCell |
| 159 | // at a later time after sync'ing our columns' with the table's. |
| 160 | if (needsCellRecalc()) |
| 161 | return; |
| 162 | |
| 163 | unsigned rSpan = cell->rowSpan(); |
| 164 | unsigned cSpan = cell->colSpan(); |
| 165 | const Vector<RenderTable::ColumnStruct>& columns = table()->columns(); |
| 166 | unsigned nCols = columns.size(); |
| 167 | unsigned insertionRow = row->rowIndex(); |
| 168 | |
| 169 | // ### mozilla still seems to do the old HTML way, even for strict DTD |
| 170 | // (see the annotation on table cell layouting in the CSS specs and the testcase below: |
| 171 | // <TABLE border> |
| 172 | // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4 |
| 173 | // <TR><TD colspan="2">5 |
| 174 | // </TABLE> |
| 175 | while (m_cCol < nCols && (cellAt(insertionRow, m_cCol).hasCells() || cellAt(insertionRow, m_cCol).inColSpan)) |
| 176 | m_cCol++; |
| 177 | |
| 178 | updateLogicalHeightForCell(m_grid[insertionRow], cell); |
| 179 | |
| 180 | ensureRows(insertionRow + rSpan); |
| 181 | |
| 182 | m_grid[insertionRow].rowRenderer = row; |
| 183 | |
| 184 | unsigned col = m_cCol; |
| 185 | // tell the cell where it is |
| 186 | bool inColSpan = false; |
| 187 | while (cSpan) { |
| 188 | unsigned currentSpan; |
| 189 | if (m_cCol >= nCols) { |
| 190 | table()->appendColumn(cSpan); |
| 191 | currentSpan = cSpan; |
| 192 | } else { |
| 193 | if (cSpan < columns[m_cCol].span) |
| 194 | table()->splitColumn(m_cCol, cSpan); |
| 195 | currentSpan = columns[m_cCol].span; |
| 196 | } |
| 197 | for (unsigned r = 0; r < rSpan; r++) { |
| 198 | CellStruct& c = cellAt(insertionRow + r, m_cCol); |
| 199 | ASSERT(cell); |
| 200 | c.cells.append(cell); |
| 201 | // If cells overlap then we take the slow path for painting. |
| 202 | if (c.cells.size() > 1) |
| 203 | m_hasMultipleCellLevels = true; |
| 204 | if (inColSpan) |
| 205 | c.inColSpan = true; |
| 206 | } |
| 207 | m_cCol++; |
| 208 | cSpan -= currentSpan; |
| 209 | inColSpan = true; |
| 210 | } |
| 211 | cell->setCol(table()->effColToCol(col)); |
| 212 | } |
| 213 | |
| 214 | static LayoutUnit resolveLogicalHeightForRow(const Length& rowLogicalHeight) |
| 215 | { |
| 216 | if (rowLogicalHeight.isFixed()) |
| 217 | return rowLogicalHeight.value(); |
| 218 | if (rowLogicalHeight.isCalculated()) |
| 219 | return rowLogicalHeight.nonNanCalculatedValue(0); |
| 220 | return 0; |
| 221 | } |
| 222 | |
| 223 | LayoutUnit RenderTableSection::calcRowLogicalHeight() |
| 224 | { |
| 225 | #ifndef NDEBUG |
| 226 | SetLayoutNeededForbiddenScope layoutForbiddenScope(this); |
| 227 | #endif |
| 228 | |
| 229 | ASSERT(!needsLayout()); |
| 230 | |
| 231 | RenderTableCell* cell; |
| 232 | |
| 233 | // We ignore the border-spacing on any non-top section as it is already included in the previous section's last row position. |
| 234 | LayoutUnit spacing; |
| 235 | if (this == table()->topSection()) |
| 236 | spacing = table()->vBorderSpacing(); |
| 237 | |
| 238 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
| 239 | |
| 240 | m_rowPos.resize(m_grid.size() + 1); |
| 241 | m_rowPos[0] = spacing; |
| 242 | |
| 243 | unsigned totalRows = m_grid.size(); |
| 244 | |
| 245 | for (unsigned r = 0; r < totalRows; r++) { |
| 246 | m_grid[r].baseline = 0; |
| 247 | LayoutUnit baselineDescent; |
| 248 | |
| 249 | // Our base size is the biggest logical height from our cells' styles (excluding row spanning cells). |
| 250 | m_rowPos[r + 1] = std::max(m_rowPos[r] + resolveLogicalHeightForRow(m_grid[r].logicalHeight), 0_lu); |
| 251 | |
| 252 | Row& row = m_grid[r].row; |
| 253 | unsigned totalCols = row.size(); |
| 254 | |
| 255 | for (unsigned c = 0; c < totalCols; c++) { |
| 256 | CellStruct& current = cellAt(r, c); |
| 257 | for (unsigned i = 0; i < current.cells.size(); i++) { |
| 258 | cell = current.cells[i]; |
| 259 | if (current.inColSpan && cell->rowSpan() == 1) |
| 260 | continue; |
| 261 | |
| 262 | // FIXME: We are always adding the height of a rowspan to the last rows which doesn't match |
| 263 | // other browsers. See webkit.org/b/52185 for example. |
| 264 | if ((cell->rowIndex() + cell->rowSpan() - 1) != r) { |
| 265 | // We will apply the height of the rowspan to the current row if next row is not valid. |
| 266 | if ((r + 1) < totalRows) { |
| 267 | unsigned col = 0; |
| 268 | CellStruct nextRowCell = cellAt(r + 1, col); |
| 269 | |
| 270 | // We are trying to find that next row is valid or not. |
| 271 | while (nextRowCell.cells.size() && nextRowCell.cells[0]->rowSpan() > 1 && nextRowCell.cells[0]->rowIndex() < (r + 1)) { |
| 272 | col++; |
| 273 | if (col < totalCols) |
| 274 | nextRowCell = cellAt(r + 1, col); |
| 275 | else |
| 276 | break; |
| 277 | } |
| 278 | |
| 279 | // We are adding the height of the rowspan to the current row if next row is not valid. |
| 280 | if (col < totalCols && nextRowCell.cells.size()) |
| 281 | continue; |
| 282 | } |
| 283 | } |
| 284 | |
| 285 | // For row spanning cells, |r| is the last row in the span. |
| 286 | unsigned cellStartRow = cell->rowIndex(); |
| 287 | |
| 288 | if (cell->hasOverrideContentLogicalHeight()) { |
| 289 | cell->clearIntrinsicPadding(); |
| 290 | cell->clearOverrideContentSize(); |
| 291 | cell->setChildNeedsLayout(MarkOnlyThis); |
| 292 | cell->layoutIfNeeded(); |
| 293 | } |
| 294 | |
| 295 | LayoutUnit cellLogicalHeight = cell->logicalHeightForRowSizing(); |
| 296 | m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[cellStartRow] + cellLogicalHeight); |
| 297 | |
| 298 | // Find out the baseline. The baseline is set on the first row in a rowspan. |
| 299 | if (cell->isBaselineAligned()) { |
| 300 | LayoutUnit baselinePosition = cell->cellBaselinePosition() - cell->intrinsicPaddingBefore(); |
| 301 | LayoutUnit borderAndComputedPaddingBefore = cell->borderAndPaddingBefore() - cell->intrinsicPaddingBefore(); |
| 302 | if (baselinePosition > borderAndComputedPaddingBefore) { |
| 303 | m_grid[cellStartRow].baseline = std::max(m_grid[cellStartRow].baseline, baselinePosition); |
| 304 | // The descent of a cell that spans multiple rows does not affect the height of the first row it spans, so don't let it |
| 305 | // become the baseline descent applied to the rest of the row. Also we don't account for the baseline descent of |
| 306 | // non-spanning cells when computing a spanning cell's extent. |
| 307 | LayoutUnit cellStartRowBaselineDescent; |
| 308 | if (cell->rowSpan() == 1) { |
| 309 | baselineDescent = std::max(baselineDescent, cellLogicalHeight - baselinePosition); |
| 310 | cellStartRowBaselineDescent = baselineDescent; |
| 311 | } |
| 312 | m_rowPos[cellStartRow + 1] = std::max(m_rowPos[cellStartRow + 1], m_rowPos[cellStartRow] + m_grid[cellStartRow].baseline + cellStartRowBaselineDescent); |
| 313 | } |
| 314 | } |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | // Add the border-spacing to our final position. |
| 319 | // Use table border-spacing even in non-top sections |
| 320 | spacing = table()->vBorderSpacing(); |
| 321 | m_rowPos[r + 1] += m_grid[r].rowRenderer ? spacing : 0_lu; |
| 322 | m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r]); |
| 323 | } |
| 324 | |
| 325 | ASSERT(!needsLayout()); |
| 326 | |
| 327 | return m_rowPos[m_grid.size()]; |
| 328 | } |
| 329 | |
| 330 | void RenderTableSection::layout() |
| 331 | { |
| 332 | StackStats::LayoutCheckPoint layoutCheckPoint; |
| 333 | ASSERT(needsLayout()); |
| 334 | ASSERT(!needsCellRecalc()); |
| 335 | ASSERT(!table()->needsSectionRecalc()); |
| 336 | |
| 337 | m_forceSlowPaintPathWithOverflowingCell = false; |
| 338 | // addChild may over-grow m_grid but we don't want to throw away the memory too early as addChild |
| 339 | // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure. |
| 340 | m_grid.shrinkToFit(); |
| 341 | |
| 342 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
| 343 | bool paginated = view().frameView().layoutContext().layoutState()->isPaginated(); |
| 344 | |
| 345 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
| 346 | |
| 347 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
| 348 | Row& row = m_grid[r].row; |
| 349 | unsigned cols = row.size(); |
| 350 | // First, propagate our table layout's information to the cells. This will mark the row as needing layout |
| 351 | // if there was a column logical width change. |
| 352 | for (unsigned startColumn = 0; startColumn < cols; ++startColumn) { |
| 353 | CellStruct& current = row[startColumn]; |
| 354 | RenderTableCell* cell = current.primaryCell(); |
| 355 | if (!cell || current.inColSpan) |
| 356 | continue; |
| 357 | |
| 358 | unsigned endCol = startColumn; |
| 359 | unsigned cspan = cell->colSpan(); |
| 360 | while (cspan && endCol < cols) { |
| 361 | ASSERT(endCol < table()->columns().size()); |
| 362 | cspan -= table()->columns()[endCol].span; |
| 363 | endCol++; |
| 364 | } |
| 365 | LayoutUnit tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing(); |
| 366 | cell->setCellLogicalWidth(tableLayoutLogicalWidth); |
| 367 | } |
| 368 | |
| 369 | if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) { |
| 370 | if (!rowRenderer->needsLayout() && paginated && view().frameView().layoutContext().layoutState()->pageLogicalHeightChanged()) |
| 371 | rowRenderer->setChildNeedsLayout(MarkOnlyThis); |
| 372 | |
| 373 | rowRenderer->layoutIfNeeded(); |
| 374 | } |
| 375 | } |
| 376 | clearNeedsLayout(); |
| 377 | } |
| 378 | |
| 379 | void RenderTableSection::(LayoutUnit& , int totalPercent) |
| 380 | { |
| 381 | if (!totalPercent) |
| 382 | return; |
| 383 | |
| 384 | unsigned totalRows = m_grid.size(); |
| 385 | LayoutUnit totalHeight = m_rowPos[totalRows] + extraLogicalHeight; |
| 386 | LayoutUnit totalLogicalHeightAdded; |
| 387 | totalPercent = std::min(totalPercent, 100); |
| 388 | LayoutUnit rowHeight = m_rowPos[1] - m_rowPos[0]; |
| 389 | for (unsigned r = 0; r < totalRows; ++r) { |
| 390 | if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) { |
| 391 | LayoutUnit toAdd = std::min<LayoutUnit>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight); |
| 392 | // If toAdd is negative, then we don't want to shrink the row (this bug |
| 393 | // affected Outlook Web Access). |
| 394 | toAdd = std::max(0_lu, toAdd); |
| 395 | totalLogicalHeightAdded += toAdd; |
| 396 | extraLogicalHeight -= toAdd; |
| 397 | totalPercent -= m_grid[r].logicalHeight.percent(); |
| 398 | } |
| 399 | ASSERT(totalRows >= 1); |
| 400 | if (r < totalRows - 1) |
| 401 | rowHeight = m_rowPos[r + 2] - m_rowPos[r + 1]; |
| 402 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | void RenderTableSection::(LayoutUnit& , unsigned autoRowsCount) |
| 407 | { |
| 408 | if (!autoRowsCount) |
| 409 | return; |
| 410 | |
| 411 | LayoutUnit totalLogicalHeightAdded; |
| 412 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
| 413 | if (autoRowsCount > 0 && m_grid[r].logicalHeight.isAuto()) { |
| 414 | // Recomputing |extraLogicalHeightForRow| guarantees that we properly ditribute round |extraLogicalHeight|. |
| 415 | LayoutUnit = extraLogicalHeight / autoRowsCount; |
| 416 | totalLogicalHeightAdded += extraLogicalHeightForRow; |
| 417 | extraLogicalHeight -= extraLogicalHeightForRow; |
| 418 | --autoRowsCount; |
| 419 | } |
| 420 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | void RenderTableSection::distributeRemainingExtraLogicalHeight(LayoutUnit& ) |
| 425 | { |
| 426 | unsigned totalRows = m_grid.size(); |
| 427 | |
| 428 | if (extraLogicalHeight <= 0 || !m_rowPos[totalRows]) |
| 429 | return; |
| 430 | |
| 431 | // FIXME: m_rowPos[totalRows] - m_rowPos[0] is the total rows' size. |
| 432 | LayoutUnit totalRowSize = m_rowPos[totalRows]; |
| 433 | LayoutUnit totalLogicalHeightAdded; |
| 434 | LayoutUnit previousRowPosition = m_rowPos[0]; |
| 435 | for (unsigned r = 0; r < totalRows; r++) { |
| 436 | // weight with the original height |
| 437 | totalLogicalHeightAdded += extraLogicalHeight * (m_rowPos[r + 1] - previousRowPosition) / totalRowSize; |
| 438 | previousRowPosition = m_rowPos[r + 1]; |
| 439 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
| 440 | } |
| 441 | |
| 442 | extraLogicalHeight -= totalLogicalHeightAdded; |
| 443 | } |
| 444 | |
| 445 | LayoutUnit RenderTableSection::(LayoutUnit ) |
| 446 | { |
| 447 | if (!extraLogicalHeight) |
| 448 | return extraLogicalHeight; |
| 449 | |
| 450 | unsigned totalRows = m_grid.size(); |
| 451 | if (!totalRows) |
| 452 | return extraLogicalHeight; |
| 453 | |
| 454 | if (!m_rowPos[totalRows] && nextSibling()) |
| 455 | return extraLogicalHeight; |
| 456 | |
| 457 | unsigned autoRowsCount = 0; |
| 458 | int totalPercent = 0; |
| 459 | for (unsigned r = 0; r < totalRows; r++) { |
| 460 | if (m_grid[r].logicalHeight.isAuto()) |
| 461 | ++autoRowsCount; |
| 462 | else if (m_grid[r].logicalHeight.isPercent()) |
| 463 | totalPercent += m_grid[r].logicalHeight.percent(); |
| 464 | } |
| 465 | |
| 466 | LayoutUnit remainingExtraLogicalHeight = extraLogicalHeight; |
| 467 | distributeExtraLogicalHeightToPercentRows(remainingExtraLogicalHeight, totalPercent); |
| 468 | distributeExtraLogicalHeightToAutoRows(remainingExtraLogicalHeight, autoRowsCount); |
| 469 | distributeRemainingExtraLogicalHeight(remainingExtraLogicalHeight); |
| 470 | return extraLogicalHeight - remainingExtraLogicalHeight; |
| 471 | } |
| 472 | |
| 473 | static bool shouldFlexCellChild(const RenderTableCell& cell, const RenderBox& cellDescendant) |
| 474 | { |
| 475 | if (!cell.style().logicalHeight().isSpecified()) |
| 476 | return false; |
| 477 | if (cellDescendant.scrollsOverflowY()) |
| 478 | return true; |
| 479 | return cellDescendant.shouldTreatChildAsReplacedInTableCells(); |
| 480 | } |
| 481 | |
| 482 | void RenderTableSection::relayoutCellIfFlexed(RenderTableCell& cell, int rowIndex, int rowHeight) |
| 483 | { |
| 484 | // Force percent height children to lay themselves out again. |
| 485 | // This will cause these children to grow to fill the cell. |
| 486 | // FIXME: There is still more work to do here to fully match WinIE (should |
| 487 | // it become necessary to do so). In quirks mode, WinIE behaves like we |
| 488 | // do, but it will clip the cells that spill out of the table section. In |
| 489 | // strict mode, Mozilla and WinIE both regrow the table to accommodate the |
| 490 | // new height of the cell (thus letting the percentages cause growth one |
| 491 | // time only). We may also not be handling row-spanning cells correctly. |
| 492 | // |
| 493 | // Note also the oddity where replaced elements always flex, and yet blocks/tables do |
| 494 | // not necessarily flex. WinIE is crazy and inconsistent, and we can't hope to |
| 495 | // match the behavior perfectly, but we'll continue to refine it as we discover new |
| 496 | // bugs. :) |
| 497 | bool cellChildrenFlex = false; |
| 498 | bool flexAllChildren = cell.style().logicalHeight().isFixed() || (!table()->style().logicalHeight().isAuto() && rowHeight != cell.logicalHeight()); |
| 499 | |
| 500 | for (auto& renderer : childrenOfType<RenderBox>(cell)) { |
| 501 | if (renderer.style().logicalHeight().isPercentOrCalculated() |
| 502 | && (flexAllChildren || shouldFlexCellChild(cell, renderer)) |
| 503 | && (!is<RenderTable>(renderer) || downcast<RenderTable>(renderer).hasSections())) { |
| 504 | cellChildrenFlex = true; |
| 505 | break; |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | if (!cellChildrenFlex) { |
| 510 | if (TrackedRendererListHashSet* percentHeightDescendants = cell.percentHeightDescendants()) { |
| 511 | for (auto* descendant : *percentHeightDescendants) { |
| 512 | if (flexAllChildren || shouldFlexCellChild(cell, *descendant)) { |
| 513 | cellChildrenFlex = true; |
| 514 | break; |
| 515 | } |
| 516 | } |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | if (!cellChildrenFlex) |
| 521 | return; |
| 522 | |
| 523 | cell.setChildNeedsLayout(MarkOnlyThis); |
| 524 | // Alignment within a cell is based off the calculated |
| 525 | // height, which becomes irrelevant once the cell has |
| 526 | // been resized based off its percentage. |
| 527 | cell.setOverrideContentLogicalHeightFromRowHeight(rowHeight); |
| 528 | cell.layoutIfNeeded(); |
| 529 | |
| 530 | if (!cell.isBaselineAligned()) |
| 531 | return; |
| 532 | |
| 533 | // If the baseline moved, we may have to update the data for our row. Find out the new baseline. |
| 534 | LayoutUnit baseline = cell.cellBaselinePosition(); |
| 535 | if (baseline > cell.borderAndPaddingBefore()) |
| 536 | m_grid[rowIndex].baseline = std::max(m_grid[rowIndex].baseline, baseline); |
| 537 | } |
| 538 | |
| 539 | void RenderTableSection::layoutRows() |
| 540 | { |
| 541 | #ifndef NDEBUG |
| 542 | SetLayoutNeededForbiddenScope layoutForbiddenScope(this); |
| 543 | #endif |
| 544 | |
| 545 | ASSERT(!needsLayout()); |
| 546 | |
| 547 | unsigned totalRows = m_grid.size(); |
| 548 | |
| 549 | // Set the width of our section now. The rows will also be this width. |
| 550 | setLogicalWidth(table()->contentLogicalWidth()); |
| 551 | m_forceSlowPaintPathWithOverflowingCell = false; |
| 552 | |
| 553 | LayoutUnit vspacing = table()->vBorderSpacing(); |
| 554 | unsigned nEffCols = table()->numEffCols(); |
| 555 | |
| 556 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || style().isFlippedBlocksWritingMode()); |
| 557 | |
| 558 | for (unsigned r = 0; r < totalRows; r++) { |
| 559 | // Set the row's x/y position and width/height. |
| 560 | if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) { |
| 561 | // FIXME: the x() position of the row should be table()->hBorderSpacing() so that it can |
| 562 | // report the correct offsetLeft. However, that will require a lot of rebaselining of test results. |
| 563 | rowRenderer->setLocation(LayoutPoint(0_lu, m_rowPos[r])); |
| 564 | rowRenderer->setLogicalWidth(logicalWidth()); |
| 565 | rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing); |
| 566 | rowRenderer->updateLayerTransform(); |
| 567 | rowRenderer->clearOverflow(); |
| 568 | rowRenderer->addVisualEffectOverflow(); |
| 569 | } |
| 570 | |
| 571 | LayoutUnit ; |
| 572 | |
| 573 | for (unsigned c = 0; c < nEffCols; c++) { |
| 574 | CellStruct& cs = cellAt(r, c); |
| 575 | RenderTableCell* cell = cs.primaryCell(); |
| 576 | |
| 577 | if (!cell || cs.inColSpan) |
| 578 | continue; |
| 579 | |
| 580 | int rowIndex = cell->rowIndex(); |
| 581 | LayoutUnit rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing; |
| 582 | |
| 583 | relayoutCellIfFlexed(*cell, r, rHeight); |
| 584 | |
| 585 | cell->computeIntrinsicPadding(rHeight); |
| 586 | |
| 587 | LayoutRect oldCellRect = cell->frameRect(); |
| 588 | |
| 589 | setLogicalPositionForCell(cell, c); |
| 590 | |
| 591 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
| 592 | if (!cell->needsLayout() && layoutState->pageLogicalHeight() && layoutState->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset()) |
| 593 | cell->setChildNeedsLayout(MarkOnlyThis); |
| 594 | |
| 595 | cell->layoutIfNeeded(); |
| 596 | |
| 597 | // FIXME: Make pagination work with vertical tables. |
| 598 | if (layoutState->pageLogicalHeight() && cell->logicalHeight() != rHeight) { |
| 599 | // FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout. |
| 600 | // We'll also do a basic increase of the row height to accommodate the cell if it's bigger, but this isn't quite right |
| 601 | // either. It's at least stable though and won't result in an infinite # of relayouts that may never stabilize. |
| 602 | if (cell->logicalHeight() > rHeight) |
| 603 | rowHeightIncreaseForPagination = std::max(rowHeightIncreaseForPagination, cell->logicalHeight() - rHeight); |
| 604 | cell->setLogicalHeight(rHeight); |
| 605 | } |
| 606 | |
| 607 | LayoutSize childOffset(cell->location() - oldCellRect.location()); |
| 608 | if (childOffset.width() || childOffset.height()) { |
| 609 | view().frameView().layoutContext().addLayoutDelta(childOffset); |
| 610 | |
| 611 | // If the child moved, we have to repaint it as well as any floating/positioned |
| 612 | // descendants. An exception is if we need a layout. In this case, we know we're going to |
| 613 | // repaint ourselves (and the child) anyway. |
| 614 | if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) |
| 615 | cell->repaintDuringLayoutIfMoved(oldCellRect); |
| 616 | } |
| 617 | } |
| 618 | if (rowHeightIncreaseForPagination) { |
| 619 | for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++) |
| 620 | m_rowPos[rowIndex] += rowHeightIncreaseForPagination; |
| 621 | for (unsigned c = 0; c < nEffCols; ++c) { |
| 622 | Vector<RenderTableCell*, 1>& cells = cellAt(r, c).cells; |
| 623 | for (size_t i = 0; i < cells.size(); ++i) |
| 624 | cells[i]->setLogicalHeight(cells[i]->logicalHeight() + rowHeightIncreaseForPagination); |
| 625 | } |
| 626 | } |
| 627 | } |
| 628 | |
| 629 | ASSERT(!needsLayout()); |
| 630 | |
| 631 | setLogicalHeight(m_rowPos[totalRows]); |
| 632 | |
| 633 | computeOverflowFromCells(totalRows, nEffCols); |
| 634 | } |
| 635 | |
| 636 | void RenderTableSection::computeOverflowFromCells() |
| 637 | { |
| 638 | unsigned totalRows = m_grid.size(); |
| 639 | unsigned nEffCols = table()->numEffCols(); |
| 640 | computeOverflowFromCells(totalRows, nEffCols); |
| 641 | } |
| 642 | |
| 643 | void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned nEffCols) |
| 644 | { |
| 645 | clearOverflow(); |
| 646 | m_overflowingCells.clear(); |
| 647 | unsigned totalCellsCount = nEffCols * totalRows; |
| 648 | unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount; |
| 649 | |
| 650 | #ifndef NDEBUG |
| 651 | bool hasOverflowingCell = false; |
| 652 | #endif |
| 653 | // Now that our height has been determined, add in overflow from cells. |
| 654 | for (unsigned r = 0; r < totalRows; r++) { |
| 655 | for (unsigned c = 0; c < nEffCols; c++) { |
| 656 | CellStruct& cs = cellAt(r, c); |
| 657 | RenderTableCell* cell = cs.primaryCell(); |
| 658 | if (!cell || cs.inColSpan) |
| 659 | continue; |
| 660 | if (r < totalRows - 1 && cell == primaryCellAt(r + 1, c)) |
| 661 | continue; |
| 662 | addOverflowFromChild(cell); |
| 663 | #ifndef NDEBUG |
| 664 | hasOverflowingCell |= cell->hasVisualOverflow(); |
| 665 | #endif |
| 666 | if (cell->hasVisualOverflow() && !m_forceSlowPaintPathWithOverflowingCell) { |
| 667 | m_overflowingCells.add(cell); |
| 668 | if (m_overflowingCells.size() > maxAllowedOverflowingCellsCount) { |
| 669 | // We need to set m_forcesSlowPaintPath only if there is a least one overflowing cells as the hit testing code rely on this information. |
| 670 | m_forceSlowPaintPathWithOverflowingCell = true; |
| 671 | // The slow path does not make any use of the overflowing cells info, don't hold on to the memory. |
| 672 | m_overflowingCells.clear(); |
| 673 | } |
| 674 | } |
| 675 | } |
| 676 | } |
| 677 | ASSERT(hasOverflowingCell == this->hasOverflowingCell()); |
| 678 | } |
| 679 | |
| 680 | LayoutUnit RenderTableSection::calcOuterBorderBefore() const |
| 681 | { |
| 682 | unsigned totalCols = table()->numEffCols(); |
| 683 | if (!m_grid.size() || !totalCols) |
| 684 | return 0; |
| 685 | |
| 686 | LayoutUnit borderWidth; |
| 687 | |
| 688 | const BorderValue& sb = style().borderBefore(); |
| 689 | if (sb.style() == BorderStyle::Hidden) |
| 690 | return -1; |
| 691 | if (sb.style() > BorderStyle::Hidden) |
| 692 | borderWidth = sb.width(); |
| 693 | |
| 694 | const BorderValue& rb = firstRow()->style().borderBefore(); |
| 695 | if (rb.style() == BorderStyle::Hidden) |
| 696 | return -1; |
| 697 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
| 698 | borderWidth = rb.width(); |
| 699 | |
| 700 | bool allHidden = true; |
| 701 | for (unsigned c = 0; c < totalCols; c++) { |
| 702 | const CellStruct& current = cellAt(0, c); |
| 703 | if (current.inColSpan || !current.hasCells()) |
| 704 | continue; |
| 705 | const BorderValue& cb = current.primaryCell()->style().borderBefore(); // FIXME: Make this work with perpendicular and flipped cells. |
| 706 | // FIXME: Don't repeat for the same col group |
| 707 | RenderTableCol* colGroup = table()->colElement(c); |
| 708 | if (colGroup) { |
| 709 | const BorderValue& gb = colGroup->style().borderBefore(); |
| 710 | if (gb.style() == BorderStyle::Hidden || cb.style() == BorderStyle::Hidden) |
| 711 | continue; |
| 712 | allHidden = false; |
| 713 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
| 714 | borderWidth = gb.width(); |
| 715 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 716 | borderWidth = cb.width(); |
| 717 | } else { |
| 718 | if (cb.style() == BorderStyle::Hidden) |
| 719 | continue; |
| 720 | allHidden = false; |
| 721 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 722 | borderWidth = cb.width(); |
| 723 | } |
| 724 | } |
| 725 | if (allHidden) |
| 726 | return -1; |
| 727 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), false); |
| 728 | } |
| 729 | |
| 730 | LayoutUnit RenderTableSection::calcOuterBorderAfter() const |
| 731 | { |
| 732 | unsigned totalCols = table()->numEffCols(); |
| 733 | if (!m_grid.size() || !totalCols) |
| 734 | return 0; |
| 735 | |
| 736 | LayoutUnit borderWidth; |
| 737 | |
| 738 | const BorderValue& sb = style().borderAfter(); |
| 739 | if (sb.style() == BorderStyle::Hidden) |
| 740 | return -1; |
| 741 | if (sb.style() > BorderStyle::Hidden) |
| 742 | borderWidth = sb.width(); |
| 743 | |
| 744 | const BorderValue& rb = lastRow()->style().borderAfter(); |
| 745 | if (rb.style() == BorderStyle::Hidden) |
| 746 | return -1; |
| 747 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
| 748 | borderWidth = rb.width(); |
| 749 | |
| 750 | bool allHidden = true; |
| 751 | for (unsigned c = 0; c < totalCols; c++) { |
| 752 | const CellStruct& current = cellAt(m_grid.size() - 1, c); |
| 753 | if (current.inColSpan || !current.hasCells()) |
| 754 | continue; |
| 755 | const BorderValue& cb = current.primaryCell()->style().borderAfter(); // FIXME: Make this work with perpendicular and flipped cells. |
| 756 | // FIXME: Don't repeat for the same col group |
| 757 | RenderTableCol* colGroup = table()->colElement(c); |
| 758 | if (colGroup) { |
| 759 | const BorderValue& gb = colGroup->style().borderAfter(); |
| 760 | if (gb.style() == BorderStyle::Hidden || cb.style() == BorderStyle::Hidden) |
| 761 | continue; |
| 762 | allHidden = false; |
| 763 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
| 764 | borderWidth = gb.width(); |
| 765 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 766 | borderWidth = cb.width(); |
| 767 | } else { |
| 768 | if (cb.style() == BorderStyle::Hidden) |
| 769 | continue; |
| 770 | allHidden = false; |
| 771 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 772 | borderWidth = cb.width(); |
| 773 | } |
| 774 | } |
| 775 | if (allHidden) |
| 776 | return -1; |
| 777 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), true); |
| 778 | } |
| 779 | |
| 780 | LayoutUnit RenderTableSection::calcOuterBorderStart() const |
| 781 | { |
| 782 | unsigned totalCols = table()->numEffCols(); |
| 783 | if (!m_grid.size() || !totalCols) |
| 784 | return 0; |
| 785 | |
| 786 | LayoutUnit borderWidth; |
| 787 | |
| 788 | const BorderValue& sb = style().borderStart(); |
| 789 | if (sb.style() == BorderStyle::Hidden) |
| 790 | return -1; |
| 791 | if (sb.style() > BorderStyle::Hidden) |
| 792 | borderWidth = sb.width(); |
| 793 | |
| 794 | if (RenderTableCol* colGroup = table()->colElement(0)) { |
| 795 | const BorderValue& gb = colGroup->style().borderStart(); |
| 796 | if (gb.style() == BorderStyle::Hidden) |
| 797 | return -1; |
| 798 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
| 799 | borderWidth = gb.width(); |
| 800 | } |
| 801 | |
| 802 | bool allHidden = true; |
| 803 | for (unsigned r = 0; r < m_grid.size(); r++) { |
| 804 | const CellStruct& current = cellAt(r, 0); |
| 805 | if (!current.hasCells()) |
| 806 | continue; |
| 807 | // FIXME: Don't repeat for the same cell |
| 808 | const BorderValue& cb = current.primaryCell()->style().borderStart(); // FIXME: Make this work with perpendicular and flipped cells. |
| 809 | const BorderValue& rb = current.primaryCell()->parent()->style().borderStart(); |
| 810 | if (cb.style() == BorderStyle::Hidden || rb.style() == BorderStyle::Hidden) |
| 811 | continue; |
| 812 | allHidden = false; |
| 813 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 814 | borderWidth = cb.width(); |
| 815 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
| 816 | borderWidth = rb.width(); |
| 817 | } |
| 818 | if (allHidden) |
| 819 | return -1; |
| 820 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), !table()->style().isLeftToRightDirection()); |
| 821 | } |
| 822 | |
| 823 | LayoutUnit RenderTableSection::calcOuterBorderEnd() const |
| 824 | { |
| 825 | unsigned totalCols = table()->numEffCols(); |
| 826 | if (!m_grid.size() || !totalCols) |
| 827 | return 0; |
| 828 | |
| 829 | LayoutUnit borderWidth; |
| 830 | |
| 831 | const BorderValue& sb = style().borderEnd(); |
| 832 | if (sb.style() == BorderStyle::Hidden) |
| 833 | return -1; |
| 834 | if (sb.style() > BorderStyle::Hidden) |
| 835 | borderWidth = sb.width(); |
| 836 | |
| 837 | if (RenderTableCol* colGroup = table()->colElement(totalCols - 1)) { |
| 838 | const BorderValue& gb = colGroup->style().borderEnd(); |
| 839 | if (gb.style() == BorderStyle::Hidden) |
| 840 | return -1; |
| 841 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
| 842 | borderWidth = gb.width(); |
| 843 | } |
| 844 | |
| 845 | bool allHidden = true; |
| 846 | for (unsigned r = 0; r < m_grid.size(); r++) { |
| 847 | const CellStruct& current = cellAt(r, totalCols - 1); |
| 848 | if (!current.hasCells()) |
| 849 | continue; |
| 850 | // FIXME: Don't repeat for the same cell |
| 851 | const BorderValue& cb = current.primaryCell()->style().borderEnd(); // FIXME: Make this work with perpendicular and flipped cells. |
| 852 | const BorderValue& rb = current.primaryCell()->parent()->style().borderEnd(); |
| 853 | if (cb.style() == BorderStyle::Hidden || rb.style() == BorderStyle::Hidden) |
| 854 | continue; |
| 855 | allHidden = false; |
| 856 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
| 857 | borderWidth = cb.width(); |
| 858 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
| 859 | borderWidth = rb.width(); |
| 860 | } |
| 861 | if (allHidden) |
| 862 | return -1; |
| 863 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), table()->style().isLeftToRightDirection()); |
| 864 | } |
| 865 | |
| 866 | void RenderTableSection::recalcOuterBorder() |
| 867 | { |
| 868 | m_outerBorderBefore = calcOuterBorderBefore(); |
| 869 | m_outerBorderAfter = calcOuterBorderAfter(); |
| 870 | m_outerBorderStart = calcOuterBorderStart(); |
| 871 | m_outerBorderEnd = calcOuterBorderEnd(); |
| 872 | } |
| 873 | |
| 874 | Optional<int> RenderTableSection::firstLineBaseline() const |
| 875 | { |
| 876 | if (!m_grid.size()) |
| 877 | return Optional<int>(); |
| 878 | |
| 879 | int firstLineBaseline = m_grid[0].baseline; |
| 880 | if (firstLineBaseline) |
| 881 | return firstLineBaseline + roundToInt(m_rowPos[0]); |
| 882 | |
| 883 | Optional<int> result; |
| 884 | const Row& firstRow = m_grid[0].row; |
| 885 | for (size_t i = 0; i < firstRow.size(); ++i) { |
| 886 | const CellStruct& cs = firstRow.at(i); |
| 887 | const RenderTableCell* cell = cs.primaryCell(); |
| 888 | // Only cells with content have a baseline |
| 889 | if (cell && cell->contentLogicalHeight()) { |
| 890 | int candidate = roundToInt(cell->logicalTop() + cell->borderAndPaddingBefore() + cell->contentLogicalHeight()); |
| 891 | result = std::max(result.valueOr(candidate), candidate); |
| 892 | } |
| 893 | } |
| 894 | |
| 895 | return result; |
| 896 | } |
| 897 | |
| 898 | void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| 899 | { |
| 900 | ASSERT(!needsLayout()); |
| 901 | // avoid crashing on bugs that cause us to paint with dirty layout |
| 902 | if (needsLayout()) |
| 903 | return; |
| 904 | |
| 905 | unsigned totalRows = m_grid.size(); |
| 906 | unsigned totalCols = table()->columns().size(); |
| 907 | |
| 908 | if (!totalRows || !totalCols) |
| 909 | return; |
| 910 | |
| 911 | LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| 912 | |
| 913 | PaintPhase phase = paintInfo.phase; |
| 914 | bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
| 915 | paintObject(paintInfo, adjustedPaintOffset); |
| 916 | if (pushedClip) |
| 917 | popContentsClip(paintInfo, phase, adjustedPaintOffset); |
| 918 | |
| 919 | if ((phase == PaintPhase::Outline || phase == PaintPhase::SelfOutline) && style().visibility() == Visibility::Visible) |
| 920 | paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size())); |
| 921 | } |
| 922 | |
| 923 | static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell* elem2) |
| 924 | { |
| 925 | return elem1->rowIndex() < elem2->rowIndex(); |
| 926 | } |
| 927 | |
| 928 | // This comparison is used only when we have overflowing cells as we have an unsorted array to sort. We thus need |
| 929 | // to sort both on rows and columns to properly repaint. |
| 930 | static inline bool compareCellPositionsWithOverflowingCells(RenderTableCell* elem1, RenderTableCell* elem2) |
| 931 | { |
| 932 | if (elem1->rowIndex() != elem2->rowIndex()) |
| 933 | return elem1->rowIndex() < elem2->rowIndex(); |
| 934 | |
| 935 | return elem1->col() < elem2->col(); |
| 936 | } |
| 937 | |
| 938 | void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| 939 | { |
| 940 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset); |
| 941 | PaintPhase paintPhase = paintInfo.phase; |
| 942 | RenderTableRow& row = downcast<RenderTableRow>(*cell->parent()); |
| 943 | |
| 944 | if (paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) { |
| 945 | // We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of |
| 946 | // the column group, column, row group, row, and then the cell. |
| 947 | RenderTableCol* column = table()->colElement(cell->col()); |
| 948 | RenderTableCol* columnGroup = column ? column->enclosingColumnGroup() : nullptr; |
| 949 | |
| 950 | // Column groups and columns first. |
| 951 | // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in |
| 952 | // the stack, since we have already opened a transparency layer (potentially) for the table row group. |
| 953 | // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the |
| 954 | // cell. |
| 955 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, columnGroup); |
| 956 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, column); |
| 957 | |
| 958 | // Paint the row group next. |
| 959 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, this); |
| 960 | |
| 961 | // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for |
| 962 | // painting the row background for the cell. |
| 963 | if (!row.hasSelfPaintingLayer()) |
| 964 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, &row); |
| 965 | } |
| 966 | if ((!cell->hasSelfPaintingLayer() && !row.hasSelfPaintingLayer())) |
| 967 | cell->paint(paintInfo, cellPoint); |
| 968 | } |
| 969 | |
| 970 | LayoutRect RenderTableSection::logicalRectForWritingModeAndDirection(const LayoutRect& rect) const |
| 971 | { |
| 972 | LayoutRect tableAlignedRect(rect); |
| 973 | |
| 974 | flipForWritingMode(tableAlignedRect); |
| 975 | |
| 976 | if (!style().isHorizontalWritingMode()) |
| 977 | tableAlignedRect = tableAlignedRect.transposedRect(); |
| 978 | |
| 979 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
| 980 | // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691). |
| 981 | if (!style().isLeftToRightDirection()) |
| 982 | tableAlignedRect.setX(columnPos[columnPos.size() - 1] - tableAlignedRect.maxX()); |
| 983 | |
| 984 | return tableAlignedRect; |
| 985 | } |
| 986 | |
| 987 | CellSpan RenderTableSection::dirtiedRows(const LayoutRect& damageRect) const |
| 988 | { |
| 989 | if (m_forceSlowPaintPathWithOverflowingCell) |
| 990 | return fullTableRowSpan(); |
| 991 | |
| 992 | CellSpan coveredRows = spannedRows(damageRect, IncludeAllIntersectingCells); |
| 993 | |
| 994 | // To repaint the border we might need to repaint first or last row even if they are not spanned themselves. |
| 995 | if (coveredRows.start >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y()) |
| 996 | --coveredRows.start; |
| 997 | |
| 998 | if (!coveredRows.end && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY()) |
| 999 | ++coveredRows.end; |
| 1000 | |
| 1001 | return coveredRows; |
| 1002 | } |
| 1003 | |
| 1004 | CellSpan RenderTableSection::dirtiedColumns(const LayoutRect& damageRect) const |
| 1005 | { |
| 1006 | if (m_forceSlowPaintPathWithOverflowingCell) |
| 1007 | return fullTableColumnSpan(); |
| 1008 | |
| 1009 | CellSpan coveredColumns = spannedColumns(damageRect, IncludeAllIntersectingCells); |
| 1010 | |
| 1011 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
| 1012 | // To repaint the border we might need to repaint first or last column even if they are not spanned themselves. |
| 1013 | if (coveredColumns.start >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x()) |
| 1014 | --coveredColumns.start; |
| 1015 | |
| 1016 | if (!coveredColumns.end && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX()) |
| 1017 | ++coveredColumns.end; |
| 1018 | |
| 1019 | return coveredColumns; |
| 1020 | } |
| 1021 | |
| 1022 | CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const |
| 1023 | { |
| 1024 | // Find the first row that starts after rect top. |
| 1025 | unsigned nextRow = std::upper_bound(m_rowPos.begin(), m_rowPos.end(), flippedRect.y()) - m_rowPos.begin(); |
| 1026 | if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextRow && m_rowPos[nextRow - 1] == flippedRect.y()) |
| 1027 | --nextRow; |
| 1028 | |
| 1029 | if (nextRow == m_rowPos.size()) |
| 1030 | return CellSpan(m_rowPos.size() - 1, m_rowPos.size() - 1); // After all rows. |
| 1031 | |
| 1032 | unsigned startRow = nextRow > 0 ? nextRow - 1 : 0; |
| 1033 | |
| 1034 | // Find the first row that starts after rect bottom. |
| 1035 | unsigned endRow; |
| 1036 | if (m_rowPos[nextRow] >= flippedRect.maxY()) |
| 1037 | endRow = nextRow; |
| 1038 | else { |
| 1039 | endRow = std::upper_bound(m_rowPos.begin() + static_cast<int32_t>(nextRow), m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin(); |
| 1040 | if (endRow == m_rowPos.size()) |
| 1041 | endRow = m_rowPos.size() - 1; |
| 1042 | } |
| 1043 | |
| 1044 | return CellSpan(startRow, endRow); |
| 1045 | } |
| 1046 | |
| 1047 | CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const |
| 1048 | { |
| 1049 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
| 1050 | |
| 1051 | // Find the first column that starts after rect left. |
| 1052 | // lower_bound doesn't handle the edge between two cells properly as it would wrongly return the |
| 1053 | // cell on the logical top/left. |
| 1054 | // upper_bound on the other hand properly returns the cell on the logical bottom/right, which also |
| 1055 | // matches the behavior of other browsers. |
| 1056 | unsigned nextColumn = std::upper_bound(columnPos.begin(), columnPos.end(), flippedRect.x()) - columnPos.begin(); |
| 1057 | if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextColumn && columnPos[nextColumn - 1] == flippedRect.x()) |
| 1058 | --nextColumn; |
| 1059 | |
| 1060 | if (nextColumn == columnPos.size()) |
| 1061 | return CellSpan(columnPos.size() - 1, columnPos.size() - 1); // After all columns. |
| 1062 | |
| 1063 | unsigned startColumn = nextColumn > 0 ? nextColumn - 1 : 0; |
| 1064 | |
| 1065 | // Find the first column that starts after rect right. |
| 1066 | unsigned endColumn; |
| 1067 | if (columnPos[nextColumn] >= flippedRect.maxX()) |
| 1068 | endColumn = nextColumn; |
| 1069 | else { |
| 1070 | endColumn = std::upper_bound(columnPos.begin() + static_cast<int32_t>(nextColumn), columnPos.end(), flippedRect.maxX()) - columnPos.begin(); |
| 1071 | if (endColumn == columnPos.size()) |
| 1072 | endColumn = columnPos.size() - 1; |
| 1073 | } |
| 1074 | |
| 1075 | return CellSpan(startColumn, endColumn); |
| 1076 | } |
| 1077 | |
| 1078 | void RenderTableSection::paintRowGroupBorder(const PaintInfo& paintInfo, bool antialias, LayoutRect rect, BoxSide side, CSSPropertyID borderColor, BorderStyle borderStyle, BorderStyle tableBorderStyle) |
| 1079 | { |
| 1080 | if (tableBorderStyle == BorderStyle::Hidden) |
| 1081 | return; |
| 1082 | rect.intersect(paintInfo.rect); |
| 1083 | if (rect.isEmpty()) |
| 1084 | return; |
| 1085 | drawLineForBoxSide(paintInfo.context(), rect, side, style().visitedDependentColorWithColorFilter(borderColor), borderStyle, 0, 0, antialias); |
| 1086 | } |
| 1087 | |
| 1088 | LayoutUnit RenderTableSection::offsetLeftForRowGroupBorder(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row) |
| 1089 | { |
| 1090 | if (style().isHorizontalWritingMode()) { |
| 1091 | if (style().isLeftToRightDirection()) |
| 1092 | return cell ? cell->x() + cell->width() : 0_lu; |
| 1093 | return -outerBorderLeft(&style()); |
| 1094 | } |
| 1095 | bool isLastRow = row + 1 == m_grid.size(); |
| 1096 | return rowGroupRect.width() - m_rowPos[row + 1] + (isLastRow ? -outerBorderLeft(&style()) : 0_lu); |
| 1097 | } |
| 1098 | |
| 1099 | LayoutUnit RenderTableSection::offsetTopForRowGroupBorder(RenderTableCell* cell, BoxSide borderSide, unsigned row) |
| 1100 | { |
| 1101 | bool isLastRow = row + 1 == m_grid.size(); |
| 1102 | if (style().isHorizontalWritingMode()) |
| 1103 | return m_rowPos[row] + (!row && borderSide == BSRight ? -outerBorderTop(&style()) : isLastRow && borderSide == BSLeft ? outerBorderTop(&style()) : 0_lu); |
| 1104 | if (style().isLeftToRightDirection()) |
| 1105 | return (cell ? cell->y() + cell->height() : 0_lu) + (borderSide == BSLeft ? outerBorderTop(&style()) : 0_lu); |
| 1106 | return borderSide == BSRight ? -outerBorderTop(&style()) : 0_lu; |
| 1107 | } |
| 1108 | |
| 1109 | LayoutUnit RenderTableSection::verticalRowGroupBorderHeight(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row) |
| 1110 | { |
| 1111 | bool isLastRow = row + 1 == m_grid.size(); |
| 1112 | if (style().isHorizontalWritingMode()) |
| 1113 | return m_rowPos[row + 1] - m_rowPos[row] + (!row ? outerBorderTop(&style()) : isLastRow ? outerBorderBottom(&style()) : 0_lu); |
| 1114 | if (style().isLeftToRightDirection()) |
| 1115 | return rowGroupRect.height() - (cell ? cell->y() + cell->height() : 0_lu) + outerBorderBottom(&style()); |
| 1116 | return cell ? rowGroupRect.height() - (cell->y() - cell->height()) : 0_lu; |
| 1117 | } |
| 1118 | |
| 1119 | LayoutUnit RenderTableSection::horizontalRowGroupBorderWidth(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row, unsigned column) |
| 1120 | { |
| 1121 | if (style().isHorizontalWritingMode()) { |
| 1122 | if (style().isLeftToRightDirection()) |
| 1123 | return rowGroupRect.width() - (cell ? cell->x() + cell->width() : 0_lu) + (!column ? outerBorderLeft(&style()) : column == table()->numEffCols() ? outerBorderRight(&style()) : 0_lu); |
| 1124 | return cell ? rowGroupRect.width() - (cell->x() - cell->width()) : 0_lu; |
| 1125 | } |
| 1126 | bool isLastRow = row + 1 == m_grid.size(); |
| 1127 | return m_rowPos[row + 1] - m_rowPos[row] + (isLastRow ? outerBorderLeft(&style()) : !row ? outerBorderRight(&style()) : 0_lu); |
| 1128 | } |
| 1129 | |
| 1130 | void RenderTableSection::paintRowGroupBorderIfRequired(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, unsigned row, unsigned column, BoxSide borderSide, RenderTableCell* cell) |
| 1131 | { |
| 1132 | if (table()->currentBorderValue()->precedence() > BorderPrecedence::RowGroup) |
| 1133 | return; |
| 1134 | if (paintInfo.context().paintingDisabled()) |
| 1135 | return; |
| 1136 | |
| 1137 | const RenderStyle& style = this->style(); |
| 1138 | bool antialias = shouldAntialiasLines(paintInfo.context()); |
| 1139 | LayoutRect rowGroupRect = LayoutRect(paintOffset, size()); |
| 1140 | rowGroupRect.moveBy(-LayoutPoint(outerBorderLeft(&style), (borderSide == BSRight) ? 0_lu : outerBorderTop(&style))); |
| 1141 | |
| 1142 | switch (borderSide) { |
| 1143 | case BSTop: |
| 1144 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y(), |
| 1145 | horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderTop().width()), BSTop, CSSPropertyBorderTopColor, style.borderTopStyle(), table()->style().borderTopStyle()); |
| 1146 | break; |
| 1147 | case BSBottom: |
| 1148 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y() + rowGroupRect.height(), |
| 1149 | horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderBottom().width()), BSBottom, CSSPropertyBorderBottomColor, style.borderBottomStyle(), table()->style().borderBottomStyle()); |
| 1150 | break; |
| 1151 | case BSLeft: |
| 1152 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderLeft().width(), |
| 1153 | verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSLeft, CSSPropertyBorderLeftColor, style.borderLeftStyle(), table()->style().borderLeftStyle()); |
| 1154 | break; |
| 1155 | case BSRight: |
| 1156 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x() + rowGroupRect.width(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderRight().width(), |
| 1157 | verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSRight, CSSPropertyBorderRightColor, style.borderRightStyle(), table()->style().borderRightStyle()); |
| 1158 | break; |
| 1159 | default: |
| 1160 | break; |
| 1161 | } |
| 1162 | |
| 1163 | } |
| 1164 | |
| 1165 | static BoxSide physicalBorderForDirection(const RenderStyle* styleForCellFlow, CollapsedBorderSide side) |
| 1166 | { |
| 1167 | |
| 1168 | switch (side) { |
| 1169 | case CBSStart: |
| 1170 | if (styleForCellFlow->isHorizontalWritingMode()) |
| 1171 | return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight; |
| 1172 | return styleForCellFlow->isLeftToRightDirection() ? BSTop : BSBottom; |
| 1173 | case CBSEnd: |
| 1174 | if (styleForCellFlow->isHorizontalWritingMode()) |
| 1175 | return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft; |
| 1176 | return styleForCellFlow->isLeftToRightDirection() ? BSBottom : BSTop; |
| 1177 | case CBSBefore: |
| 1178 | if (styleForCellFlow->isHorizontalWritingMode()) |
| 1179 | return BSTop; |
| 1180 | return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft; |
| 1181 | case CBSAfter: |
| 1182 | if (styleForCellFlow->isHorizontalWritingMode()) |
| 1183 | return BSBottom; |
| 1184 | return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight; |
| 1185 | default: |
| 1186 | ASSERT_NOT_REACHED(); |
| 1187 | return BSLeft; |
| 1188 | } |
| 1189 | } |
| 1190 | |
| 1191 | void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| 1192 | { |
| 1193 | LayoutRect localRepaintRect = paintInfo.rect; |
| 1194 | localRepaintRect.moveBy(-paintOffset); |
| 1195 | |
| 1196 | LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(localRepaintRect); |
| 1197 | |
| 1198 | CellSpan dirtiedRows = this->dirtiedRows(tableAlignedRect); |
| 1199 | CellSpan dirtiedColumns = this->dirtiedColumns(tableAlignedRect); |
| 1200 | |
| 1201 | if (dirtiedColumns.start < dirtiedColumns.end) { |
| 1202 | if (!m_hasMultipleCellLevels && !m_overflowingCells.size()) { |
| 1203 | if (paintInfo.phase == PaintPhase::CollapsedTableBorders) { |
| 1204 | // Collapsed borders are painted from the bottom right to the top left so that precedence |
| 1205 | // due to cell position is respected. We need to paint one row beyond the topmost dirtied |
| 1206 | // row to calculate its collapsed border value. |
| 1207 | unsigned startRow = dirtiedRows.start ? dirtiedRows.start - 1 : 0; |
| 1208 | for (unsigned r = dirtiedRows.end; r > startRow; r--) { |
| 1209 | unsigned row = r - 1; |
| 1210 | bool shouldPaintRowGroupBorder = false; |
| 1211 | for (unsigned c = dirtiedColumns.end; c > dirtiedColumns.start; c--) { |
| 1212 | unsigned col = c - 1; |
| 1213 | CellStruct& current = cellAt(row, col); |
| 1214 | RenderTableCell* cell = current.primaryCell(); |
| 1215 | if (!cell) { |
| 1216 | if (!c) |
| 1217 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSStart)); |
| 1218 | else if (c == table()->numEffCols()) |
| 1219 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSEnd)); |
| 1220 | shouldPaintRowGroupBorder = true; |
| 1221 | continue; |
| 1222 | } |
| 1223 | if ((row > dirtiedRows.start && primaryCellAt(row - 1, col) == cell) || (col > dirtiedColumns.start && primaryCellAt(row, col - 1) == cell)) |
| 1224 | continue; |
| 1225 | |
| 1226 | // If we had a run of null cells paint their corresponding section of the row group's border if necessary. Note that |
| 1227 | // this will only happen once within a row as the null cells will always be clustered together on one end of the row. |
| 1228 | if (shouldPaintRowGroupBorder) { |
| 1229 | if (r == m_grid.size()) |
| 1230 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSAfter), cell); |
| 1231 | else if (!row && !table()->sectionAbove(this)) |
| 1232 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSBefore), cell); |
| 1233 | shouldPaintRowGroupBorder = false; |
| 1234 | } |
| 1235 | |
| 1236 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset); |
| 1237 | cell->paintCollapsedBorders(paintInfo, cellPoint); |
| 1238 | } |
| 1239 | } |
| 1240 | } else { |
| 1241 | // Draw the dirty cells in the order that they appear. |
| 1242 | for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) { |
| 1243 | RenderTableRow* row = m_grid[r].rowRenderer; |
| 1244 | if (row && !row->hasSelfPaintingLayer()) |
| 1245 | row->paintOutlineForRowIfNeeded(paintInfo, paintOffset); |
| 1246 | for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) { |
| 1247 | CellStruct& current = cellAt(r, c); |
| 1248 | RenderTableCell* cell = current.primaryCell(); |
| 1249 | if (!cell || (r > dirtiedRows.start && primaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start && primaryCellAt(r, c - 1) == cell)) |
| 1250 | continue; |
| 1251 | paintCell(cell, paintInfo, paintOffset); |
| 1252 | } |
| 1253 | } |
| 1254 | } |
| 1255 | } else { |
| 1256 | // The overflowing cells should be scarce to avoid adding a lot of cells to the HashSet. |
| 1257 | #ifndef NDEBUG |
| 1258 | unsigned totalRows = m_grid.size(); |
| 1259 | unsigned totalCols = table()->columns().size(); |
| 1260 | ASSERT(m_overflowingCells.size() < totalRows * totalCols * gMaxAllowedOverflowingCellRatioForFastPaintPath); |
| 1261 | #endif |
| 1262 | |
| 1263 | // To make sure we properly repaint the section, we repaint all the overflowing cells that we collected. |
| 1264 | auto cells = copyToVector(m_overflowingCells); |
| 1265 | |
| 1266 | HashSet<RenderTableCell*> spanningCells; |
| 1267 | |
| 1268 | for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) { |
| 1269 | RenderTableRow* row = m_grid[r].rowRenderer; |
| 1270 | if (row && !row->hasSelfPaintingLayer()) |
| 1271 | row->paintOutlineForRowIfNeeded(paintInfo, paintOffset); |
| 1272 | for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) { |
| 1273 | CellStruct& current = cellAt(r, c); |
| 1274 | if (!current.hasCells()) |
| 1275 | continue; |
| 1276 | for (unsigned i = 0; i < current.cells.size(); ++i) { |
| 1277 | if (m_overflowingCells.contains(current.cells[i])) |
| 1278 | continue; |
| 1279 | |
| 1280 | if (current.cells[i]->rowSpan() > 1 || current.cells[i]->colSpan() > 1) { |
| 1281 | if (!spanningCells.add(current.cells[i]).isNewEntry) |
| 1282 | continue; |
| 1283 | } |
| 1284 | |
| 1285 | cells.append(current.cells[i]); |
| 1286 | } |
| 1287 | } |
| 1288 | } |
| 1289 | |
| 1290 | // Sort the dirty cells by paint order. |
| 1291 | if (!m_overflowingCells.size()) |
| 1292 | std::stable_sort(cells.begin(), cells.end(), compareCellPositions); |
| 1293 | else |
| 1294 | std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverflowingCells); |
| 1295 | |
| 1296 | if (paintInfo.phase == PaintPhase::CollapsedTableBorders) { |
| 1297 | for (unsigned i = cells.size(); i > 0; --i) { |
| 1298 | LayoutPoint cellPoint = flipForWritingModeForChild(cells[i - 1], paintOffset); |
| 1299 | cells[i - 1]->paintCollapsedBorders(paintInfo, cellPoint); |
| 1300 | } |
| 1301 | } else { |
| 1302 | for (unsigned i = 0; i < cells.size(); ++i) |
| 1303 | paintCell(cells[i], paintInfo, paintOffset); |
| 1304 | } |
| 1305 | } |
| 1306 | } |
| 1307 | } |
| 1308 | |
| 1309 | void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*) |
| 1310 | { |
| 1311 | // FIXME: Examine cells and repaint only the rect the image paints in. |
| 1312 | repaint(); |
| 1313 | } |
| 1314 | |
| 1315 | void RenderTableSection::recalcCells() |
| 1316 | { |
| 1317 | ASSERT(m_needsCellRecalc); |
| 1318 | // We reset the flag here to ensure that addCell() works. This is safe to do because we clear the grid |
| 1319 | // and update its dimensions to be consistent with the table's column representation before we rebuild |
| 1320 | // the grid using addCell(). |
| 1321 | m_needsCellRecalc = false; |
| 1322 | |
| 1323 | m_cCol = 0; |
| 1324 | m_cRow = 0; |
| 1325 | m_grid.clear(); |
| 1326 | |
| 1327 | for (RenderTableRow* row = firstRow(); row; row = row->nextRow()) { |
| 1328 | unsigned insertionRow = m_cRow; |
| 1329 | m_cRow++; |
| 1330 | m_cCol = 0; |
| 1331 | ensureRows(m_cRow); |
| 1332 | |
| 1333 | m_grid[insertionRow].rowRenderer = row; |
| 1334 | row->setRowIndex(insertionRow); |
| 1335 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]); |
| 1336 | |
| 1337 | for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell()) |
| 1338 | addCell(cell, row); |
| 1339 | } |
| 1340 | |
| 1341 | m_grid.shrinkToFit(); |
| 1342 | setNeedsLayout(); |
| 1343 | } |
| 1344 | |
| 1345 | void RenderTableSection::removeRedundantColumns() |
| 1346 | { |
| 1347 | auto maximumNumberOfColumns = table()->numEffCols(); |
| 1348 | for (auto& rowItem : m_grid) { |
| 1349 | if (rowItem.row.size() <= maximumNumberOfColumns) |
| 1350 | continue; |
| 1351 | rowItem.row.resize(maximumNumberOfColumns); |
| 1352 | } |
| 1353 | } |
| 1354 | |
| 1355 | // FIXME: This function could be made O(1) in certain cases (like for the non-most-constrainive cells' case). |
| 1356 | void RenderTableSection::rowLogicalHeightChanged(unsigned rowIndex) |
| 1357 | { |
| 1358 | if (needsCellRecalc()) |
| 1359 | return; |
| 1360 | |
| 1361 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[rowIndex]); |
| 1362 | |
| 1363 | for (RenderTableCell* cell = m_grid[rowIndex].rowRenderer->firstCell(); cell; cell = cell->nextCell()) |
| 1364 | updateLogicalHeightForCell(m_grid[rowIndex], cell); |
| 1365 | } |
| 1366 | |
| 1367 | void RenderTableSection::setNeedsCellRecalc() |
| 1368 | { |
| 1369 | m_needsCellRecalc = true; |
| 1370 | |
| 1371 | // Clear the grid now to ensure that we don't hold onto any stale pointers (e.g. a cell renderer that is being removed). |
| 1372 | m_grid.clear(); |
| 1373 | |
| 1374 | if (RenderTable* t = table()) |
| 1375 | t->setNeedsSectionRecalc(); |
| 1376 | } |
| 1377 | |
| 1378 | unsigned RenderTableSection::numColumns() const |
| 1379 | { |
| 1380 | ASSERT(!m_needsCellRecalc); |
| 1381 | unsigned result = 0; |
| 1382 | |
| 1383 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
| 1384 | for (unsigned c = result; c < table()->numEffCols(); ++c) { |
| 1385 | const CellStruct& cell = cellAt(r, c); |
| 1386 | if (cell.hasCells() || cell.inColSpan) |
| 1387 | result = c; |
| 1388 | } |
| 1389 | } |
| 1390 | |
| 1391 | return result + 1; |
| 1392 | } |
| 1393 | |
| 1394 | const BorderValue& RenderTableSection::borderAdjoiningStartCell(const RenderTableCell& cell) const |
| 1395 | { |
| 1396 | ASSERT(cell.isFirstOrLastCellInRow()); |
| 1397 | return isDirectionSame(this, &cell) ? style().borderStart() : style().borderEnd(); |
| 1398 | } |
| 1399 | |
| 1400 | const BorderValue& RenderTableSection::borderAdjoiningEndCell(const RenderTableCell& cell) const |
| 1401 | { |
| 1402 | ASSERT(cell.isFirstOrLastCellInRow()); |
| 1403 | return isDirectionSame(this, &cell) ? style().borderEnd() : style().borderStart(); |
| 1404 | } |
| 1405 | |
| 1406 | const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableStart() const |
| 1407 | { |
| 1408 | unsigned adjoiningStartCellColumnIndex = isDirectionSame(this, table()) ? 0 : table()->lastColumnIndex(); |
| 1409 | return cellAt(0, adjoiningStartCellColumnIndex).primaryCell(); |
| 1410 | } |
| 1411 | |
| 1412 | const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableEnd() const |
| 1413 | { |
| 1414 | unsigned adjoiningEndCellColumnIndex = isDirectionSame(this, table()) ? table()->lastColumnIndex() : 0; |
| 1415 | return cellAt(0, adjoiningEndCellColumnIndex).primaryCell(); |
| 1416 | } |
| 1417 | |
| 1418 | void RenderTableSection::appendColumn(unsigned pos) |
| 1419 | { |
| 1420 | ASSERT(!m_needsCellRecalc); |
| 1421 | |
| 1422 | for (unsigned row = 0; row < m_grid.size(); ++row) |
| 1423 | m_grid[row].row.resize(pos + 1); |
| 1424 | } |
| 1425 | |
| 1426 | void RenderTableSection::splitColumn(unsigned pos, unsigned first) |
| 1427 | { |
| 1428 | ASSERT(!m_needsCellRecalc); |
| 1429 | |
| 1430 | if (m_cCol > pos) |
| 1431 | m_cCol++; |
| 1432 | for (unsigned row = 0; row < m_grid.size(); ++row) { |
| 1433 | Row& r = m_grid[row].row; |
| 1434 | r.insert(pos + 1, CellStruct()); |
| 1435 | if (r[pos].hasCells()) { |
| 1436 | r[pos + 1].cells.appendVector(r[pos].cells); |
| 1437 | RenderTableCell* cell = r[pos].primaryCell(); |
| 1438 | ASSERT(cell); |
| 1439 | ASSERT(cell->colSpan() >= (r[pos].inColSpan ? 1u : 0)); |
| 1440 | unsigned colleft = cell->colSpan() - r[pos].inColSpan; |
| 1441 | if (first > colleft) |
| 1442 | r[pos + 1].inColSpan = 0; |
| 1443 | else |
| 1444 | r[pos + 1].inColSpan = first + r[pos].inColSpan; |
| 1445 | } else { |
| 1446 | r[pos + 1].inColSpan = 0; |
| 1447 | } |
| 1448 | } |
| 1449 | } |
| 1450 | |
| 1451 | // Hit Testing |
| 1452 | bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
| 1453 | { |
| 1454 | // If we have no children then we have nothing to do. |
| 1455 | if (!firstRow()) |
| 1456 | return false; |
| 1457 | |
| 1458 | // Table sections cannot ever be hit tested. Effectively they do not exist. |
| 1459 | // Just forward to our children always. |
| 1460 | LayoutPoint adjustedLocation = accumulatedOffset + location(); |
| 1461 | |
| 1462 | if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation, nullptr))) |
| 1463 | return false; |
| 1464 | |
| 1465 | if (hasOverflowingCell()) { |
| 1466 | for (RenderTableRow* row = lastRow(); row; row = row->previousRow()) { |
| 1467 | // FIXME: We have to skip over inline flows, since they can show up inside table rows |
| 1468 | // at the moment (a demoted inline <form> for example). If we ever implement a |
| 1469 | // table-specific hit-test method (which we should do for performance reasons anyway), |
| 1470 | // then we can remove this check. |
| 1471 | if (!row->hasSelfPaintingLayer()) { |
| 1472 | LayoutPoint childPoint = flipForWritingModeForChild(row, adjustedLocation); |
| 1473 | if (row->nodeAtPoint(request, result, locationInContainer, childPoint, action)) { |
| 1474 | updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint)); |
| 1475 | return true; |
| 1476 | } |
| 1477 | } |
| 1478 | } |
| 1479 | return false; |
| 1480 | } |
| 1481 | |
| 1482 | recalcCellsIfNeeded(); |
| 1483 | |
| 1484 | LayoutRect hitTestRect = locationInContainer.boundingBox(); |
| 1485 | hitTestRect.moveBy(-adjustedLocation); |
| 1486 | |
| 1487 | LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(hitTestRect); |
| 1488 | CellSpan rowSpan = spannedRows(tableAlignedRect, DoNotIncludeAllIntersectingCells); |
| 1489 | CellSpan columnSpan = spannedColumns(tableAlignedRect, DoNotIncludeAllIntersectingCells); |
| 1490 | |
| 1491 | // Now iterate over the spanned rows and columns. |
| 1492 | for (unsigned hitRow = rowSpan.start; hitRow < rowSpan.end; ++hitRow) { |
| 1493 | for (unsigned hitColumn = columnSpan.start; hitColumn < columnSpan.end; ++hitColumn) { |
| 1494 | CellStruct& current = cellAt(hitRow, hitColumn); |
| 1495 | |
| 1496 | // If the cell is empty, there's nothing to do |
| 1497 | if (!current.hasCells()) |
| 1498 | continue; |
| 1499 | |
| 1500 | for (unsigned i = current.cells.size() ; i; ) { |
| 1501 | --i; |
| 1502 | RenderTableCell* cell = current.cells[i]; |
| 1503 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, adjustedLocation); |
| 1504 | if (static_cast<RenderObject*>(cell)->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) { |
| 1505 | updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint)); |
| 1506 | return true; |
| 1507 | } |
| 1508 | } |
| 1509 | if (!request.resultIsElementList()) |
| 1510 | break; |
| 1511 | } |
| 1512 | if (!request.resultIsElementList()) |
| 1513 | break; |
| 1514 | } |
| 1515 | |
| 1516 | return false; |
| 1517 | } |
| 1518 | |
| 1519 | void RenderTableSection::clearCachedCollapsedBorders() |
| 1520 | { |
| 1521 | if (!table()->collapseBorders()) |
| 1522 | return; |
| 1523 | m_cellsCollapsedBorders.clear(); |
| 1524 | } |
| 1525 | |
| 1526 | void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell& cell) |
| 1527 | { |
| 1528 | if (!table()->collapseBorders()) |
| 1529 | return; |
| 1530 | |
| 1531 | for (int side = CBSBefore; side <= CBSEnd; ++side) |
| 1532 | m_cellsCollapsedBorders.remove(std::make_pair(&cell, side)); |
| 1533 | } |
| 1534 | |
| 1535 | void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side, CollapsedBorderValue border) |
| 1536 | { |
| 1537 | ASSERT(table()->collapseBorders()); |
| 1538 | ASSERT(border.width()); |
| 1539 | m_cellsCollapsedBorders.set(std::make_pair(&cell, side), border); |
| 1540 | } |
| 1541 | |
| 1542 | CollapsedBorderValue RenderTableSection::cachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side) |
| 1543 | { |
| 1544 | ASSERT(table()->collapseBorders() && table()->collapsedBordersAreValid()); |
| 1545 | auto it = m_cellsCollapsedBorders.find(std::make_pair(&cell, side)); |
| 1546 | // Only non-empty collapsed borders are in the hashmap. |
| 1547 | if (it == m_cellsCollapsedBorders.end()) |
| 1548 | return CollapsedBorderValue(BorderValue(), Color(), BorderPrecedence::Cell); |
| 1549 | return it->value; |
| 1550 | } |
| 1551 | |
| 1552 | RenderPtr<RenderTableSection> RenderTableSection::createTableSectionWithStyle(Document& document, const RenderStyle& style) |
| 1553 | { |
| 1554 | auto section = createRenderer<RenderTableSection>(document, RenderStyle::createAnonymousStyleWithDisplay(style, DisplayType::TableRowGroup)); |
| 1555 | section->initializeStyle(); |
| 1556 | return section; |
| 1557 | } |
| 1558 | |
| 1559 | RenderPtr<RenderTableSection> RenderTableSection::createAnonymousWithParentRenderer(const RenderTable& parent) |
| 1560 | { |
| 1561 | return RenderTableSection::createTableSectionWithStyle(parent.document(), parent.style()); |
| 1562 | } |
| 1563 | |
| 1564 | void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsigned effectiveColumn) const |
| 1565 | { |
| 1566 | LayoutPoint oldCellLocation = cell->location(); |
| 1567 | |
| 1568 | LayoutPoint cellLocation(0_lu, m_rowPos[cell->rowIndex()]); |
| 1569 | LayoutUnit horizontalBorderSpacing = table()->hBorderSpacing(); |
| 1570 | |
| 1571 | // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691). |
| 1572 | if (!style().isLeftToRightDirection()) |
| 1573 | cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing); |
| 1574 | else |
| 1575 | cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizontalBorderSpacing); |
| 1576 | |
| 1577 | cell->setLogicalLocation(cellLocation); |
| 1578 | view().frameView().layoutContext().addLayoutDelta(oldCellLocation - cell->location()); |
| 1579 | } |
| 1580 | |
| 1581 | } // namespace WebCore |
| 1582 | |