1 | /* |
2 | * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
3 | * (C) 1997 Torben Weis (weis@kde.org) |
4 | * (C) 1998 Waldo Bastian (bastian@kde.org) |
5 | * (C) 1999 Lars Knoll (knoll@kde.org) |
6 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
7 | * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010 Apple Inc. All rights reserved. |
8 | * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
9 | * |
10 | * This library is free software; you can redistribute it and/or |
11 | * modify it under the terms of the GNU Library General Public |
12 | * License as published by the Free Software Foundation; either |
13 | * version 2 of the License, or (at your option) any later version. |
14 | * |
15 | * This library is distributed in the hope that it will be useful, |
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
18 | * Library General Public License for more details. |
19 | * |
20 | * You should have received a copy of the GNU Library General Public License |
21 | * along with this library; see the file COPYING.LIB. If not, write to |
22 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
23 | * Boston, MA 02110-1301, USA. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "RenderTableSection.h" |
28 | #include "Document.h" |
29 | #include "HitTestResult.h" |
30 | #include "HTMLNames.h" |
31 | #include "PaintInfo.h" |
32 | #include "RenderChildIterator.h" |
33 | #include "RenderLayoutState.h" |
34 | #include "RenderTableCell.h" |
35 | #include "RenderTableCol.h" |
36 | #include "RenderTableRow.h" |
37 | #include "RenderTextControl.h" |
38 | #include "RenderTreeBuilder.h" |
39 | #include "RenderView.h" |
40 | #include "StyleInheritedData.h" |
41 | #include <limits> |
42 | #include <wtf/IsoMallocInlines.h> |
43 | #include <wtf/HashSet.h> |
44 | #include <wtf/StackStats.h> |
45 | |
46 | namespace WebCore { |
47 | |
48 | using namespace HTMLNames; |
49 | |
50 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderTableSection); |
51 | |
52 | // Those 2 variables are used to balance the memory consumption vs the repaint time on big tables. |
53 | static const unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75; |
54 | static const float gMaxAllowedOverflowingCellRatioForFastPaintPath = 0.1f; |
55 | |
56 | static inline void setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(RenderTableSection::RowStruct& row) |
57 | { |
58 | ASSERT(row.rowRenderer); |
59 | row.logicalHeight = row.rowRenderer->style().logicalHeight(); |
60 | if (row.logicalHeight.isRelative()) |
61 | row.logicalHeight = Length(); |
62 | } |
63 | |
64 | static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row, const RenderTableCell* cell) |
65 | { |
66 | // We ignore height settings on rowspan cells. |
67 | if (cell->rowSpan() != 1) |
68 | return; |
69 | |
70 | Length logicalHeight = cell->style().logicalHeight(); |
71 | if (logicalHeight.isPositive() || (logicalHeight.isRelative() && logicalHeight.value() >= 0)) { |
72 | Length cRowLogicalHeight = row.logicalHeight; |
73 | switch (logicalHeight.type()) { |
74 | case Percent: |
75 | if (!cRowLogicalHeight.isPercent() || cRowLogicalHeight.percent() < logicalHeight.percent()) |
76 | row.logicalHeight = logicalHeight; |
77 | break; |
78 | case Fixed: |
79 | if (cRowLogicalHeight.isAuto() || cRowLogicalHeight.isRelative() |
80 | || (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value())) |
81 | row.logicalHeight = logicalHeight; |
82 | break; |
83 | case Relative: |
84 | default: |
85 | break; |
86 | } |
87 | } |
88 | } |
89 | |
90 | RenderTableSection::RenderTableSection(Element& element, RenderStyle&& style) |
91 | : RenderBox(element, WTFMove(style), 0) |
92 | { |
93 | setInline(false); |
94 | } |
95 | |
96 | RenderTableSection::RenderTableSection(Document& document, RenderStyle&& style) |
97 | : RenderBox(document, WTFMove(style), 0) |
98 | { |
99 | setInline(false); |
100 | } |
101 | |
102 | RenderTableSection::~RenderTableSection() = default; |
103 | |
104 | void RenderTableSection::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
105 | { |
106 | RenderBox::styleDidChange(diff, oldStyle); |
107 | propagateStyleToAnonymousChildren(PropagateToAllChildren); |
108 | |
109 | // If border was changed, notify table. |
110 | RenderTable* table = this->table(); |
111 | if (table && oldStyle && oldStyle->border() != style().border()) |
112 | table->invalidateCollapsedBorders(); |
113 | } |
114 | |
115 | void RenderTableSection::willBeRemovedFromTree() |
116 | { |
117 | RenderBox::willBeRemovedFromTree(); |
118 | |
119 | // Preventively invalidate our cells as we may be re-inserted into |
120 | // a new table which would require us to rebuild our structure. |
121 | setNeedsCellRecalc(); |
122 | } |
123 | |
124 | void RenderTableSection::willInsertTableRow(RenderTableRow& child, RenderObject* beforeChild) |
125 | { |
126 | if (beforeChild) |
127 | setNeedsCellRecalc(); |
128 | |
129 | unsigned insertionRow = m_cRow; |
130 | ++m_cRow; |
131 | m_cCol = 0; |
132 | |
133 | ensureRows(m_cRow); |
134 | |
135 | m_grid[insertionRow].rowRenderer = &child; |
136 | child.setRowIndex(insertionRow); |
137 | |
138 | if (!beforeChild) |
139 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]); |
140 | } |
141 | |
142 | void RenderTableSection::ensureRows(unsigned numRows) |
143 | { |
144 | if (numRows <= m_grid.size()) |
145 | return; |
146 | |
147 | unsigned oldSize = m_grid.size(); |
148 | m_grid.grow(numRows); |
149 | |
150 | unsigned effectiveColumnCount = std::max(1u, table()->numEffCols()); |
151 | for (unsigned row = oldSize; row < m_grid.size(); ++row) |
152 | m_grid[row].row.resizeToFit(effectiveColumnCount); |
153 | } |
154 | |
155 | void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row) |
156 | { |
157 | // We don't insert the cell if we need cell recalc as our internal columns' representation |
158 | // will have drifted from the table's representation. Also recalcCells will call addCell |
159 | // at a later time after sync'ing our columns' with the table's. |
160 | if (needsCellRecalc()) |
161 | return; |
162 | |
163 | unsigned rSpan = cell->rowSpan(); |
164 | unsigned cSpan = cell->colSpan(); |
165 | const Vector<RenderTable::ColumnStruct>& columns = table()->columns(); |
166 | unsigned nCols = columns.size(); |
167 | unsigned insertionRow = row->rowIndex(); |
168 | |
169 | // ### mozilla still seems to do the old HTML way, even for strict DTD |
170 | // (see the annotation on table cell layouting in the CSS specs and the testcase below: |
171 | // <TABLE border> |
172 | // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4 |
173 | // <TR><TD colspan="2">5 |
174 | // </TABLE> |
175 | while (m_cCol < nCols && (cellAt(insertionRow, m_cCol).hasCells() || cellAt(insertionRow, m_cCol).inColSpan)) |
176 | m_cCol++; |
177 | |
178 | updateLogicalHeightForCell(m_grid[insertionRow], cell); |
179 | |
180 | ensureRows(insertionRow + rSpan); |
181 | |
182 | m_grid[insertionRow].rowRenderer = row; |
183 | |
184 | unsigned col = m_cCol; |
185 | // tell the cell where it is |
186 | bool inColSpan = false; |
187 | while (cSpan) { |
188 | unsigned currentSpan; |
189 | if (m_cCol >= nCols) { |
190 | table()->appendColumn(cSpan); |
191 | currentSpan = cSpan; |
192 | } else { |
193 | if (cSpan < columns[m_cCol].span) |
194 | table()->splitColumn(m_cCol, cSpan); |
195 | currentSpan = columns[m_cCol].span; |
196 | } |
197 | for (unsigned r = 0; r < rSpan; r++) { |
198 | CellStruct& c = cellAt(insertionRow + r, m_cCol); |
199 | ASSERT(cell); |
200 | c.cells.append(cell); |
201 | // If cells overlap then we take the slow path for painting. |
202 | if (c.cells.size() > 1) |
203 | m_hasMultipleCellLevels = true; |
204 | if (inColSpan) |
205 | c.inColSpan = true; |
206 | } |
207 | m_cCol++; |
208 | cSpan -= currentSpan; |
209 | inColSpan = true; |
210 | } |
211 | cell->setCol(table()->effColToCol(col)); |
212 | } |
213 | |
214 | static LayoutUnit resolveLogicalHeightForRow(const Length& rowLogicalHeight) |
215 | { |
216 | if (rowLogicalHeight.isFixed()) |
217 | return rowLogicalHeight.value(); |
218 | if (rowLogicalHeight.isCalculated()) |
219 | return rowLogicalHeight.nonNanCalculatedValue(0); |
220 | return 0; |
221 | } |
222 | |
223 | LayoutUnit RenderTableSection::calcRowLogicalHeight() |
224 | { |
225 | #ifndef NDEBUG |
226 | SetLayoutNeededForbiddenScope layoutForbiddenScope(this); |
227 | #endif |
228 | |
229 | ASSERT(!needsLayout()); |
230 | |
231 | RenderTableCell* cell; |
232 | |
233 | // We ignore the border-spacing on any non-top section as it is already included in the previous section's last row position. |
234 | LayoutUnit spacing; |
235 | if (this == table()->topSection()) |
236 | spacing = table()->vBorderSpacing(); |
237 | |
238 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
239 | |
240 | m_rowPos.resize(m_grid.size() + 1); |
241 | m_rowPos[0] = spacing; |
242 | |
243 | unsigned totalRows = m_grid.size(); |
244 | |
245 | for (unsigned r = 0; r < totalRows; r++) { |
246 | m_grid[r].baseline = 0; |
247 | LayoutUnit baselineDescent; |
248 | |
249 | // Our base size is the biggest logical height from our cells' styles (excluding row spanning cells). |
250 | m_rowPos[r + 1] = std::max(m_rowPos[r] + resolveLogicalHeightForRow(m_grid[r].logicalHeight), 0_lu); |
251 | |
252 | Row& row = m_grid[r].row; |
253 | unsigned totalCols = row.size(); |
254 | |
255 | for (unsigned c = 0; c < totalCols; c++) { |
256 | CellStruct& current = cellAt(r, c); |
257 | for (unsigned i = 0; i < current.cells.size(); i++) { |
258 | cell = current.cells[i]; |
259 | if (current.inColSpan && cell->rowSpan() == 1) |
260 | continue; |
261 | |
262 | // FIXME: We are always adding the height of a rowspan to the last rows which doesn't match |
263 | // other browsers. See webkit.org/b/52185 for example. |
264 | if ((cell->rowIndex() + cell->rowSpan() - 1) != r) { |
265 | // We will apply the height of the rowspan to the current row if next row is not valid. |
266 | if ((r + 1) < totalRows) { |
267 | unsigned col = 0; |
268 | CellStruct nextRowCell = cellAt(r + 1, col); |
269 | |
270 | // We are trying to find that next row is valid or not. |
271 | while (nextRowCell.cells.size() && nextRowCell.cells[0]->rowSpan() > 1 && nextRowCell.cells[0]->rowIndex() < (r + 1)) { |
272 | col++; |
273 | if (col < totalCols) |
274 | nextRowCell = cellAt(r + 1, col); |
275 | else |
276 | break; |
277 | } |
278 | |
279 | // We are adding the height of the rowspan to the current row if next row is not valid. |
280 | if (col < totalCols && nextRowCell.cells.size()) |
281 | continue; |
282 | } |
283 | } |
284 | |
285 | // For row spanning cells, |r| is the last row in the span. |
286 | unsigned cellStartRow = cell->rowIndex(); |
287 | |
288 | if (cell->hasOverrideContentLogicalHeight()) { |
289 | cell->clearIntrinsicPadding(); |
290 | cell->clearOverrideContentSize(); |
291 | cell->setChildNeedsLayout(MarkOnlyThis); |
292 | cell->layoutIfNeeded(); |
293 | } |
294 | |
295 | LayoutUnit cellLogicalHeight = cell->logicalHeightForRowSizing(); |
296 | m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[cellStartRow] + cellLogicalHeight); |
297 | |
298 | // Find out the baseline. The baseline is set on the first row in a rowspan. |
299 | if (cell->isBaselineAligned()) { |
300 | LayoutUnit baselinePosition = cell->cellBaselinePosition() - cell->intrinsicPaddingBefore(); |
301 | LayoutUnit borderAndComputedPaddingBefore = cell->borderAndPaddingBefore() - cell->intrinsicPaddingBefore(); |
302 | if (baselinePosition > borderAndComputedPaddingBefore) { |
303 | m_grid[cellStartRow].baseline = std::max(m_grid[cellStartRow].baseline, baselinePosition); |
304 | // The descent of a cell that spans multiple rows does not affect the height of the first row it spans, so don't let it |
305 | // become the baseline descent applied to the rest of the row. Also we don't account for the baseline descent of |
306 | // non-spanning cells when computing a spanning cell's extent. |
307 | LayoutUnit cellStartRowBaselineDescent; |
308 | if (cell->rowSpan() == 1) { |
309 | baselineDescent = std::max(baselineDescent, cellLogicalHeight - baselinePosition); |
310 | cellStartRowBaselineDescent = baselineDescent; |
311 | } |
312 | m_rowPos[cellStartRow + 1] = std::max(m_rowPos[cellStartRow + 1], m_rowPos[cellStartRow] + m_grid[cellStartRow].baseline + cellStartRowBaselineDescent); |
313 | } |
314 | } |
315 | } |
316 | } |
317 | |
318 | // Add the border-spacing to our final position. |
319 | // Use table border-spacing even in non-top sections |
320 | spacing = table()->vBorderSpacing(); |
321 | m_rowPos[r + 1] += m_grid[r].rowRenderer ? spacing : 0_lu; |
322 | m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r]); |
323 | } |
324 | |
325 | ASSERT(!needsLayout()); |
326 | |
327 | return m_rowPos[m_grid.size()]; |
328 | } |
329 | |
330 | void RenderTableSection::layout() |
331 | { |
332 | StackStats::LayoutCheckPoint layoutCheckPoint; |
333 | ASSERT(needsLayout()); |
334 | ASSERT(!needsCellRecalc()); |
335 | ASSERT(!table()->needsSectionRecalc()); |
336 | |
337 | m_forceSlowPaintPathWithOverflowingCell = false; |
338 | // addChild may over-grow m_grid but we don't want to throw away the memory too early as addChild |
339 | // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure. |
340 | m_grid.shrinkToFit(); |
341 | |
342 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
343 | bool paginated = view().frameView().layoutContext().layoutState()->isPaginated(); |
344 | |
345 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
346 | |
347 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
348 | Row& row = m_grid[r].row; |
349 | unsigned cols = row.size(); |
350 | // First, propagate our table layout's information to the cells. This will mark the row as needing layout |
351 | // if there was a column logical width change. |
352 | for (unsigned startColumn = 0; startColumn < cols; ++startColumn) { |
353 | CellStruct& current = row[startColumn]; |
354 | RenderTableCell* cell = current.primaryCell(); |
355 | if (!cell || current.inColSpan) |
356 | continue; |
357 | |
358 | unsigned endCol = startColumn; |
359 | unsigned cspan = cell->colSpan(); |
360 | while (cspan && endCol < cols) { |
361 | ASSERT(endCol < table()->columns().size()); |
362 | cspan -= table()->columns()[endCol].span; |
363 | endCol++; |
364 | } |
365 | LayoutUnit tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing(); |
366 | cell->setCellLogicalWidth(tableLayoutLogicalWidth); |
367 | } |
368 | |
369 | if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) { |
370 | if (!rowRenderer->needsLayout() && paginated && view().frameView().layoutContext().layoutState()->pageLogicalHeightChanged()) |
371 | rowRenderer->setChildNeedsLayout(MarkOnlyThis); |
372 | |
373 | rowRenderer->layoutIfNeeded(); |
374 | } |
375 | } |
376 | clearNeedsLayout(); |
377 | } |
378 | |
379 | void RenderTableSection::(LayoutUnit& , int totalPercent) |
380 | { |
381 | if (!totalPercent) |
382 | return; |
383 | |
384 | unsigned totalRows = m_grid.size(); |
385 | LayoutUnit totalHeight = m_rowPos[totalRows] + extraLogicalHeight; |
386 | LayoutUnit totalLogicalHeightAdded; |
387 | totalPercent = std::min(totalPercent, 100); |
388 | LayoutUnit rowHeight = m_rowPos[1] - m_rowPos[0]; |
389 | for (unsigned r = 0; r < totalRows; ++r) { |
390 | if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) { |
391 | LayoutUnit toAdd = std::min<LayoutUnit>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight); |
392 | // If toAdd is negative, then we don't want to shrink the row (this bug |
393 | // affected Outlook Web Access). |
394 | toAdd = std::max(0_lu, toAdd); |
395 | totalLogicalHeightAdded += toAdd; |
396 | extraLogicalHeight -= toAdd; |
397 | totalPercent -= m_grid[r].logicalHeight.percent(); |
398 | } |
399 | ASSERT(totalRows >= 1); |
400 | if (r < totalRows - 1) |
401 | rowHeight = m_rowPos[r + 2] - m_rowPos[r + 1]; |
402 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
403 | } |
404 | } |
405 | |
406 | void RenderTableSection::(LayoutUnit& , unsigned autoRowsCount) |
407 | { |
408 | if (!autoRowsCount) |
409 | return; |
410 | |
411 | LayoutUnit totalLogicalHeightAdded; |
412 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
413 | if (autoRowsCount > 0 && m_grid[r].logicalHeight.isAuto()) { |
414 | // Recomputing |extraLogicalHeightForRow| guarantees that we properly ditribute round |extraLogicalHeight|. |
415 | LayoutUnit = extraLogicalHeight / autoRowsCount; |
416 | totalLogicalHeightAdded += extraLogicalHeightForRow; |
417 | extraLogicalHeight -= extraLogicalHeightForRow; |
418 | --autoRowsCount; |
419 | } |
420 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
421 | } |
422 | } |
423 | |
424 | void RenderTableSection::distributeRemainingExtraLogicalHeight(LayoutUnit& ) |
425 | { |
426 | unsigned totalRows = m_grid.size(); |
427 | |
428 | if (extraLogicalHeight <= 0 || !m_rowPos[totalRows]) |
429 | return; |
430 | |
431 | // FIXME: m_rowPos[totalRows] - m_rowPos[0] is the total rows' size. |
432 | LayoutUnit totalRowSize = m_rowPos[totalRows]; |
433 | LayoutUnit totalLogicalHeightAdded; |
434 | LayoutUnit previousRowPosition = m_rowPos[0]; |
435 | for (unsigned r = 0; r < totalRows; r++) { |
436 | // weight with the original height |
437 | totalLogicalHeightAdded += extraLogicalHeight * (m_rowPos[r + 1] - previousRowPosition) / totalRowSize; |
438 | previousRowPosition = m_rowPos[r + 1]; |
439 | m_rowPos[r + 1] += totalLogicalHeightAdded; |
440 | } |
441 | |
442 | extraLogicalHeight -= totalLogicalHeightAdded; |
443 | } |
444 | |
445 | LayoutUnit RenderTableSection::(LayoutUnit ) |
446 | { |
447 | if (!extraLogicalHeight) |
448 | return extraLogicalHeight; |
449 | |
450 | unsigned totalRows = m_grid.size(); |
451 | if (!totalRows) |
452 | return extraLogicalHeight; |
453 | |
454 | if (!m_rowPos[totalRows] && nextSibling()) |
455 | return extraLogicalHeight; |
456 | |
457 | unsigned autoRowsCount = 0; |
458 | int totalPercent = 0; |
459 | for (unsigned r = 0; r < totalRows; r++) { |
460 | if (m_grid[r].logicalHeight.isAuto()) |
461 | ++autoRowsCount; |
462 | else if (m_grid[r].logicalHeight.isPercent()) |
463 | totalPercent += m_grid[r].logicalHeight.percent(); |
464 | } |
465 | |
466 | LayoutUnit remainingExtraLogicalHeight = extraLogicalHeight; |
467 | distributeExtraLogicalHeightToPercentRows(remainingExtraLogicalHeight, totalPercent); |
468 | distributeExtraLogicalHeightToAutoRows(remainingExtraLogicalHeight, autoRowsCount); |
469 | distributeRemainingExtraLogicalHeight(remainingExtraLogicalHeight); |
470 | return extraLogicalHeight - remainingExtraLogicalHeight; |
471 | } |
472 | |
473 | static bool shouldFlexCellChild(const RenderTableCell& cell, const RenderBox& cellDescendant) |
474 | { |
475 | if (!cell.style().logicalHeight().isSpecified()) |
476 | return false; |
477 | if (cellDescendant.scrollsOverflowY()) |
478 | return true; |
479 | return cellDescendant.shouldTreatChildAsReplacedInTableCells(); |
480 | } |
481 | |
482 | void RenderTableSection::relayoutCellIfFlexed(RenderTableCell& cell, int rowIndex, int rowHeight) |
483 | { |
484 | // Force percent height children to lay themselves out again. |
485 | // This will cause these children to grow to fill the cell. |
486 | // FIXME: There is still more work to do here to fully match WinIE (should |
487 | // it become necessary to do so). In quirks mode, WinIE behaves like we |
488 | // do, but it will clip the cells that spill out of the table section. In |
489 | // strict mode, Mozilla and WinIE both regrow the table to accommodate the |
490 | // new height of the cell (thus letting the percentages cause growth one |
491 | // time only). We may also not be handling row-spanning cells correctly. |
492 | // |
493 | // Note also the oddity where replaced elements always flex, and yet blocks/tables do |
494 | // not necessarily flex. WinIE is crazy and inconsistent, and we can't hope to |
495 | // match the behavior perfectly, but we'll continue to refine it as we discover new |
496 | // bugs. :) |
497 | bool cellChildrenFlex = false; |
498 | bool flexAllChildren = cell.style().logicalHeight().isFixed() || (!table()->style().logicalHeight().isAuto() && rowHeight != cell.logicalHeight()); |
499 | |
500 | for (auto& renderer : childrenOfType<RenderBox>(cell)) { |
501 | if (renderer.style().logicalHeight().isPercentOrCalculated() |
502 | && (flexAllChildren || shouldFlexCellChild(cell, renderer)) |
503 | && (!is<RenderTable>(renderer) || downcast<RenderTable>(renderer).hasSections())) { |
504 | cellChildrenFlex = true; |
505 | break; |
506 | } |
507 | } |
508 | |
509 | if (!cellChildrenFlex) { |
510 | if (TrackedRendererListHashSet* percentHeightDescendants = cell.percentHeightDescendants()) { |
511 | for (auto* descendant : *percentHeightDescendants) { |
512 | if (flexAllChildren || shouldFlexCellChild(cell, *descendant)) { |
513 | cellChildrenFlex = true; |
514 | break; |
515 | } |
516 | } |
517 | } |
518 | } |
519 | |
520 | if (!cellChildrenFlex) |
521 | return; |
522 | |
523 | cell.setChildNeedsLayout(MarkOnlyThis); |
524 | // Alignment within a cell is based off the calculated |
525 | // height, which becomes irrelevant once the cell has |
526 | // been resized based off its percentage. |
527 | cell.setOverrideContentLogicalHeightFromRowHeight(rowHeight); |
528 | cell.layoutIfNeeded(); |
529 | |
530 | if (!cell.isBaselineAligned()) |
531 | return; |
532 | |
533 | // If the baseline moved, we may have to update the data for our row. Find out the new baseline. |
534 | LayoutUnit baseline = cell.cellBaselinePosition(); |
535 | if (baseline > cell.borderAndPaddingBefore()) |
536 | m_grid[rowIndex].baseline = std::max(m_grid[rowIndex].baseline, baseline); |
537 | } |
538 | |
539 | void RenderTableSection::layoutRows() |
540 | { |
541 | #ifndef NDEBUG |
542 | SetLayoutNeededForbiddenScope layoutForbiddenScope(this); |
543 | #endif |
544 | |
545 | ASSERT(!needsLayout()); |
546 | |
547 | unsigned totalRows = m_grid.size(); |
548 | |
549 | // Set the width of our section now. The rows will also be this width. |
550 | setLogicalWidth(table()->contentLogicalWidth()); |
551 | m_forceSlowPaintPathWithOverflowingCell = false; |
552 | |
553 | LayoutUnit vspacing = table()->vBorderSpacing(); |
554 | unsigned nEffCols = table()->numEffCols(); |
555 | |
556 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || style().isFlippedBlocksWritingMode()); |
557 | |
558 | for (unsigned r = 0; r < totalRows; r++) { |
559 | // Set the row's x/y position and width/height. |
560 | if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) { |
561 | // FIXME: the x() position of the row should be table()->hBorderSpacing() so that it can |
562 | // report the correct offsetLeft. However, that will require a lot of rebaselining of test results. |
563 | rowRenderer->setLocation(LayoutPoint(0_lu, m_rowPos[r])); |
564 | rowRenderer->setLogicalWidth(logicalWidth()); |
565 | rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing); |
566 | rowRenderer->updateLayerTransform(); |
567 | rowRenderer->clearOverflow(); |
568 | rowRenderer->addVisualEffectOverflow(); |
569 | } |
570 | |
571 | LayoutUnit ; |
572 | |
573 | for (unsigned c = 0; c < nEffCols; c++) { |
574 | CellStruct& cs = cellAt(r, c); |
575 | RenderTableCell* cell = cs.primaryCell(); |
576 | |
577 | if (!cell || cs.inColSpan) |
578 | continue; |
579 | |
580 | int rowIndex = cell->rowIndex(); |
581 | LayoutUnit rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing; |
582 | |
583 | relayoutCellIfFlexed(*cell, r, rHeight); |
584 | |
585 | cell->computeIntrinsicPadding(rHeight); |
586 | |
587 | LayoutRect oldCellRect = cell->frameRect(); |
588 | |
589 | setLogicalPositionForCell(cell, c); |
590 | |
591 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
592 | if (!cell->needsLayout() && layoutState->pageLogicalHeight() && layoutState->pageLogicalOffset(cell, cell->logicalTop()) != cell->pageLogicalOffset()) |
593 | cell->setChildNeedsLayout(MarkOnlyThis); |
594 | |
595 | cell->layoutIfNeeded(); |
596 | |
597 | // FIXME: Make pagination work with vertical tables. |
598 | if (layoutState->pageLogicalHeight() && cell->logicalHeight() != rHeight) { |
599 | // FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout. |
600 | // We'll also do a basic increase of the row height to accommodate the cell if it's bigger, but this isn't quite right |
601 | // either. It's at least stable though and won't result in an infinite # of relayouts that may never stabilize. |
602 | if (cell->logicalHeight() > rHeight) |
603 | rowHeightIncreaseForPagination = std::max(rowHeightIncreaseForPagination, cell->logicalHeight() - rHeight); |
604 | cell->setLogicalHeight(rHeight); |
605 | } |
606 | |
607 | LayoutSize childOffset(cell->location() - oldCellRect.location()); |
608 | if (childOffset.width() || childOffset.height()) { |
609 | view().frameView().layoutContext().addLayoutDelta(childOffset); |
610 | |
611 | // If the child moved, we have to repaint it as well as any floating/positioned |
612 | // descendants. An exception is if we need a layout. In this case, we know we're going to |
613 | // repaint ourselves (and the child) anyway. |
614 | if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) |
615 | cell->repaintDuringLayoutIfMoved(oldCellRect); |
616 | } |
617 | } |
618 | if (rowHeightIncreaseForPagination) { |
619 | for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++) |
620 | m_rowPos[rowIndex] += rowHeightIncreaseForPagination; |
621 | for (unsigned c = 0; c < nEffCols; ++c) { |
622 | Vector<RenderTableCell*, 1>& cells = cellAt(r, c).cells; |
623 | for (size_t i = 0; i < cells.size(); ++i) |
624 | cells[i]->setLogicalHeight(cells[i]->logicalHeight() + rowHeightIncreaseForPagination); |
625 | } |
626 | } |
627 | } |
628 | |
629 | ASSERT(!needsLayout()); |
630 | |
631 | setLogicalHeight(m_rowPos[totalRows]); |
632 | |
633 | computeOverflowFromCells(totalRows, nEffCols); |
634 | } |
635 | |
636 | void RenderTableSection::computeOverflowFromCells() |
637 | { |
638 | unsigned totalRows = m_grid.size(); |
639 | unsigned nEffCols = table()->numEffCols(); |
640 | computeOverflowFromCells(totalRows, nEffCols); |
641 | } |
642 | |
643 | void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned nEffCols) |
644 | { |
645 | clearOverflow(); |
646 | m_overflowingCells.clear(); |
647 | unsigned totalCellsCount = nEffCols * totalRows; |
648 | unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount; |
649 | |
650 | #ifndef NDEBUG |
651 | bool hasOverflowingCell = false; |
652 | #endif |
653 | // Now that our height has been determined, add in overflow from cells. |
654 | for (unsigned r = 0; r < totalRows; r++) { |
655 | for (unsigned c = 0; c < nEffCols; c++) { |
656 | CellStruct& cs = cellAt(r, c); |
657 | RenderTableCell* cell = cs.primaryCell(); |
658 | if (!cell || cs.inColSpan) |
659 | continue; |
660 | if (r < totalRows - 1 && cell == primaryCellAt(r + 1, c)) |
661 | continue; |
662 | addOverflowFromChild(cell); |
663 | #ifndef NDEBUG |
664 | hasOverflowingCell |= cell->hasVisualOverflow(); |
665 | #endif |
666 | if (cell->hasVisualOverflow() && !m_forceSlowPaintPathWithOverflowingCell) { |
667 | m_overflowingCells.add(cell); |
668 | if (m_overflowingCells.size() > maxAllowedOverflowingCellsCount) { |
669 | // We need to set m_forcesSlowPaintPath only if there is a least one overflowing cells as the hit testing code rely on this information. |
670 | m_forceSlowPaintPathWithOverflowingCell = true; |
671 | // The slow path does not make any use of the overflowing cells info, don't hold on to the memory. |
672 | m_overflowingCells.clear(); |
673 | } |
674 | } |
675 | } |
676 | } |
677 | ASSERT(hasOverflowingCell == this->hasOverflowingCell()); |
678 | } |
679 | |
680 | LayoutUnit RenderTableSection::calcOuterBorderBefore() const |
681 | { |
682 | unsigned totalCols = table()->numEffCols(); |
683 | if (!m_grid.size() || !totalCols) |
684 | return 0; |
685 | |
686 | LayoutUnit borderWidth; |
687 | |
688 | const BorderValue& sb = style().borderBefore(); |
689 | if (sb.style() == BorderStyle::Hidden) |
690 | return -1; |
691 | if (sb.style() > BorderStyle::Hidden) |
692 | borderWidth = sb.width(); |
693 | |
694 | const BorderValue& rb = firstRow()->style().borderBefore(); |
695 | if (rb.style() == BorderStyle::Hidden) |
696 | return -1; |
697 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
698 | borderWidth = rb.width(); |
699 | |
700 | bool allHidden = true; |
701 | for (unsigned c = 0; c < totalCols; c++) { |
702 | const CellStruct& current = cellAt(0, c); |
703 | if (current.inColSpan || !current.hasCells()) |
704 | continue; |
705 | const BorderValue& cb = current.primaryCell()->style().borderBefore(); // FIXME: Make this work with perpendicular and flipped cells. |
706 | // FIXME: Don't repeat for the same col group |
707 | RenderTableCol* colGroup = table()->colElement(c); |
708 | if (colGroup) { |
709 | const BorderValue& gb = colGroup->style().borderBefore(); |
710 | if (gb.style() == BorderStyle::Hidden || cb.style() == BorderStyle::Hidden) |
711 | continue; |
712 | allHidden = false; |
713 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
714 | borderWidth = gb.width(); |
715 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
716 | borderWidth = cb.width(); |
717 | } else { |
718 | if (cb.style() == BorderStyle::Hidden) |
719 | continue; |
720 | allHidden = false; |
721 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
722 | borderWidth = cb.width(); |
723 | } |
724 | } |
725 | if (allHidden) |
726 | return -1; |
727 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), false); |
728 | } |
729 | |
730 | LayoutUnit RenderTableSection::calcOuterBorderAfter() const |
731 | { |
732 | unsigned totalCols = table()->numEffCols(); |
733 | if (!m_grid.size() || !totalCols) |
734 | return 0; |
735 | |
736 | LayoutUnit borderWidth; |
737 | |
738 | const BorderValue& sb = style().borderAfter(); |
739 | if (sb.style() == BorderStyle::Hidden) |
740 | return -1; |
741 | if (sb.style() > BorderStyle::Hidden) |
742 | borderWidth = sb.width(); |
743 | |
744 | const BorderValue& rb = lastRow()->style().borderAfter(); |
745 | if (rb.style() == BorderStyle::Hidden) |
746 | return -1; |
747 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
748 | borderWidth = rb.width(); |
749 | |
750 | bool allHidden = true; |
751 | for (unsigned c = 0; c < totalCols; c++) { |
752 | const CellStruct& current = cellAt(m_grid.size() - 1, c); |
753 | if (current.inColSpan || !current.hasCells()) |
754 | continue; |
755 | const BorderValue& cb = current.primaryCell()->style().borderAfter(); // FIXME: Make this work with perpendicular and flipped cells. |
756 | // FIXME: Don't repeat for the same col group |
757 | RenderTableCol* colGroup = table()->colElement(c); |
758 | if (colGroup) { |
759 | const BorderValue& gb = colGroup->style().borderAfter(); |
760 | if (gb.style() == BorderStyle::Hidden || cb.style() == BorderStyle::Hidden) |
761 | continue; |
762 | allHidden = false; |
763 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
764 | borderWidth = gb.width(); |
765 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
766 | borderWidth = cb.width(); |
767 | } else { |
768 | if (cb.style() == BorderStyle::Hidden) |
769 | continue; |
770 | allHidden = false; |
771 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
772 | borderWidth = cb.width(); |
773 | } |
774 | } |
775 | if (allHidden) |
776 | return -1; |
777 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), true); |
778 | } |
779 | |
780 | LayoutUnit RenderTableSection::calcOuterBorderStart() const |
781 | { |
782 | unsigned totalCols = table()->numEffCols(); |
783 | if (!m_grid.size() || !totalCols) |
784 | return 0; |
785 | |
786 | LayoutUnit borderWidth; |
787 | |
788 | const BorderValue& sb = style().borderStart(); |
789 | if (sb.style() == BorderStyle::Hidden) |
790 | return -1; |
791 | if (sb.style() > BorderStyle::Hidden) |
792 | borderWidth = sb.width(); |
793 | |
794 | if (RenderTableCol* colGroup = table()->colElement(0)) { |
795 | const BorderValue& gb = colGroup->style().borderStart(); |
796 | if (gb.style() == BorderStyle::Hidden) |
797 | return -1; |
798 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
799 | borderWidth = gb.width(); |
800 | } |
801 | |
802 | bool allHidden = true; |
803 | for (unsigned r = 0; r < m_grid.size(); r++) { |
804 | const CellStruct& current = cellAt(r, 0); |
805 | if (!current.hasCells()) |
806 | continue; |
807 | // FIXME: Don't repeat for the same cell |
808 | const BorderValue& cb = current.primaryCell()->style().borderStart(); // FIXME: Make this work with perpendicular and flipped cells. |
809 | const BorderValue& rb = current.primaryCell()->parent()->style().borderStart(); |
810 | if (cb.style() == BorderStyle::Hidden || rb.style() == BorderStyle::Hidden) |
811 | continue; |
812 | allHidden = false; |
813 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
814 | borderWidth = cb.width(); |
815 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
816 | borderWidth = rb.width(); |
817 | } |
818 | if (allHidden) |
819 | return -1; |
820 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), !table()->style().isLeftToRightDirection()); |
821 | } |
822 | |
823 | LayoutUnit RenderTableSection::calcOuterBorderEnd() const |
824 | { |
825 | unsigned totalCols = table()->numEffCols(); |
826 | if (!m_grid.size() || !totalCols) |
827 | return 0; |
828 | |
829 | LayoutUnit borderWidth; |
830 | |
831 | const BorderValue& sb = style().borderEnd(); |
832 | if (sb.style() == BorderStyle::Hidden) |
833 | return -1; |
834 | if (sb.style() > BorderStyle::Hidden) |
835 | borderWidth = sb.width(); |
836 | |
837 | if (RenderTableCol* colGroup = table()->colElement(totalCols - 1)) { |
838 | const BorderValue& gb = colGroup->style().borderEnd(); |
839 | if (gb.style() == BorderStyle::Hidden) |
840 | return -1; |
841 | if (gb.style() > BorderStyle::Hidden && gb.width() > borderWidth) |
842 | borderWidth = gb.width(); |
843 | } |
844 | |
845 | bool allHidden = true; |
846 | for (unsigned r = 0; r < m_grid.size(); r++) { |
847 | const CellStruct& current = cellAt(r, totalCols - 1); |
848 | if (!current.hasCells()) |
849 | continue; |
850 | // FIXME: Don't repeat for the same cell |
851 | const BorderValue& cb = current.primaryCell()->style().borderEnd(); // FIXME: Make this work with perpendicular and flipped cells. |
852 | const BorderValue& rb = current.primaryCell()->parent()->style().borderEnd(); |
853 | if (cb.style() == BorderStyle::Hidden || rb.style() == BorderStyle::Hidden) |
854 | continue; |
855 | allHidden = false; |
856 | if (cb.style() > BorderStyle::Hidden && cb.width() > borderWidth) |
857 | borderWidth = cb.width(); |
858 | if (rb.style() > BorderStyle::Hidden && rb.width() > borderWidth) |
859 | borderWidth = rb.width(); |
860 | } |
861 | if (allHidden) |
862 | return -1; |
863 | return CollapsedBorderValue::adjustedCollapsedBorderWidth(borderWidth, document().deviceScaleFactor(), table()->style().isLeftToRightDirection()); |
864 | } |
865 | |
866 | void RenderTableSection::recalcOuterBorder() |
867 | { |
868 | m_outerBorderBefore = calcOuterBorderBefore(); |
869 | m_outerBorderAfter = calcOuterBorderAfter(); |
870 | m_outerBorderStart = calcOuterBorderStart(); |
871 | m_outerBorderEnd = calcOuterBorderEnd(); |
872 | } |
873 | |
874 | Optional<int> RenderTableSection::firstLineBaseline() const |
875 | { |
876 | if (!m_grid.size()) |
877 | return Optional<int>(); |
878 | |
879 | int firstLineBaseline = m_grid[0].baseline; |
880 | if (firstLineBaseline) |
881 | return firstLineBaseline + roundToInt(m_rowPos[0]); |
882 | |
883 | Optional<int> result; |
884 | const Row& firstRow = m_grid[0].row; |
885 | for (size_t i = 0; i < firstRow.size(); ++i) { |
886 | const CellStruct& cs = firstRow.at(i); |
887 | const RenderTableCell* cell = cs.primaryCell(); |
888 | // Only cells with content have a baseline |
889 | if (cell && cell->contentLogicalHeight()) { |
890 | int candidate = roundToInt(cell->logicalTop() + cell->borderAndPaddingBefore() + cell->contentLogicalHeight()); |
891 | result = std::max(result.valueOr(candidate), candidate); |
892 | } |
893 | } |
894 | |
895 | return result; |
896 | } |
897 | |
898 | void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
899 | { |
900 | ASSERT(!needsLayout()); |
901 | // avoid crashing on bugs that cause us to paint with dirty layout |
902 | if (needsLayout()) |
903 | return; |
904 | |
905 | unsigned totalRows = m_grid.size(); |
906 | unsigned totalCols = table()->columns().size(); |
907 | |
908 | if (!totalRows || !totalCols) |
909 | return; |
910 | |
911 | LayoutPoint adjustedPaintOffset = paintOffset + location(); |
912 | |
913 | PaintPhase phase = paintInfo.phase; |
914 | bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
915 | paintObject(paintInfo, adjustedPaintOffset); |
916 | if (pushedClip) |
917 | popContentsClip(paintInfo, phase, adjustedPaintOffset); |
918 | |
919 | if ((phase == PaintPhase::Outline || phase == PaintPhase::SelfOutline) && style().visibility() == Visibility::Visible) |
920 | paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size())); |
921 | } |
922 | |
923 | static inline bool compareCellPositions(RenderTableCell* elem1, RenderTableCell* elem2) |
924 | { |
925 | return elem1->rowIndex() < elem2->rowIndex(); |
926 | } |
927 | |
928 | // This comparison is used only when we have overflowing cells as we have an unsorted array to sort. We thus need |
929 | // to sort both on rows and columns to properly repaint. |
930 | static inline bool compareCellPositionsWithOverflowingCells(RenderTableCell* elem1, RenderTableCell* elem2) |
931 | { |
932 | if (elem1->rowIndex() != elem2->rowIndex()) |
933 | return elem1->rowIndex() < elem2->rowIndex(); |
934 | |
935 | return elem1->col() < elem2->col(); |
936 | } |
937 | |
938 | void RenderTableSection::paintCell(RenderTableCell* cell, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
939 | { |
940 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset); |
941 | PaintPhase paintPhase = paintInfo.phase; |
942 | RenderTableRow& row = downcast<RenderTableRow>(*cell->parent()); |
943 | |
944 | if (paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) { |
945 | // We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of |
946 | // the column group, column, row group, row, and then the cell. |
947 | RenderTableCol* column = table()->colElement(cell->col()); |
948 | RenderTableCol* columnGroup = column ? column->enclosingColumnGroup() : nullptr; |
949 | |
950 | // Column groups and columns first. |
951 | // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in |
952 | // the stack, since we have already opened a transparency layer (potentially) for the table row group. |
953 | // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the |
954 | // cell. |
955 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, columnGroup); |
956 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, column); |
957 | |
958 | // Paint the row group next. |
959 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, this); |
960 | |
961 | // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for |
962 | // painting the row background for the cell. |
963 | if (!row.hasSelfPaintingLayer()) |
964 | cell->paintBackgroundsBehindCell(paintInfo, cellPoint, &row); |
965 | } |
966 | if ((!cell->hasSelfPaintingLayer() && !row.hasSelfPaintingLayer())) |
967 | cell->paint(paintInfo, cellPoint); |
968 | } |
969 | |
970 | LayoutRect RenderTableSection::logicalRectForWritingModeAndDirection(const LayoutRect& rect) const |
971 | { |
972 | LayoutRect tableAlignedRect(rect); |
973 | |
974 | flipForWritingMode(tableAlignedRect); |
975 | |
976 | if (!style().isHorizontalWritingMode()) |
977 | tableAlignedRect = tableAlignedRect.transposedRect(); |
978 | |
979 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
980 | // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691). |
981 | if (!style().isLeftToRightDirection()) |
982 | tableAlignedRect.setX(columnPos[columnPos.size() - 1] - tableAlignedRect.maxX()); |
983 | |
984 | return tableAlignedRect; |
985 | } |
986 | |
987 | CellSpan RenderTableSection::dirtiedRows(const LayoutRect& damageRect) const |
988 | { |
989 | if (m_forceSlowPaintPathWithOverflowingCell) |
990 | return fullTableRowSpan(); |
991 | |
992 | CellSpan coveredRows = spannedRows(damageRect, IncludeAllIntersectingCells); |
993 | |
994 | // To repaint the border we might need to repaint first or last row even if they are not spanned themselves. |
995 | if (coveredRows.start >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y()) |
996 | --coveredRows.start; |
997 | |
998 | if (!coveredRows.end && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY()) |
999 | ++coveredRows.end; |
1000 | |
1001 | return coveredRows; |
1002 | } |
1003 | |
1004 | CellSpan RenderTableSection::dirtiedColumns(const LayoutRect& damageRect) const |
1005 | { |
1006 | if (m_forceSlowPaintPathWithOverflowingCell) |
1007 | return fullTableColumnSpan(); |
1008 | |
1009 | CellSpan coveredColumns = spannedColumns(damageRect, IncludeAllIntersectingCells); |
1010 | |
1011 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
1012 | // To repaint the border we might need to repaint first or last column even if they are not spanned themselves. |
1013 | if (coveredColumns.start >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x()) |
1014 | --coveredColumns.start; |
1015 | |
1016 | if (!coveredColumns.end && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX()) |
1017 | ++coveredColumns.end; |
1018 | |
1019 | return coveredColumns; |
1020 | } |
1021 | |
1022 | CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const |
1023 | { |
1024 | // Find the first row that starts after rect top. |
1025 | unsigned nextRow = std::upper_bound(m_rowPos.begin(), m_rowPos.end(), flippedRect.y()) - m_rowPos.begin(); |
1026 | if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextRow && m_rowPos[nextRow - 1] == flippedRect.y()) |
1027 | --nextRow; |
1028 | |
1029 | if (nextRow == m_rowPos.size()) |
1030 | return CellSpan(m_rowPos.size() - 1, m_rowPos.size() - 1); // After all rows. |
1031 | |
1032 | unsigned startRow = nextRow > 0 ? nextRow - 1 : 0; |
1033 | |
1034 | // Find the first row that starts after rect bottom. |
1035 | unsigned endRow; |
1036 | if (m_rowPos[nextRow] >= flippedRect.maxY()) |
1037 | endRow = nextRow; |
1038 | else { |
1039 | endRow = std::upper_bound(m_rowPos.begin() + static_cast<int32_t>(nextRow), m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin(); |
1040 | if (endRow == m_rowPos.size()) |
1041 | endRow = m_rowPos.size() - 1; |
1042 | } |
1043 | |
1044 | return CellSpan(startRow, endRow); |
1045 | } |
1046 | |
1047 | CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect, ShouldIncludeAllIntersectingCells shouldIncludeAllIntersectionCells) const |
1048 | { |
1049 | const Vector<LayoutUnit>& columnPos = table()->columnPositions(); |
1050 | |
1051 | // Find the first column that starts after rect left. |
1052 | // lower_bound doesn't handle the edge between two cells properly as it would wrongly return the |
1053 | // cell on the logical top/left. |
1054 | // upper_bound on the other hand properly returns the cell on the logical bottom/right, which also |
1055 | // matches the behavior of other browsers. |
1056 | unsigned nextColumn = std::upper_bound(columnPos.begin(), columnPos.end(), flippedRect.x()) - columnPos.begin(); |
1057 | if (shouldIncludeAllIntersectionCells == IncludeAllIntersectingCells && nextColumn && columnPos[nextColumn - 1] == flippedRect.x()) |
1058 | --nextColumn; |
1059 | |
1060 | if (nextColumn == columnPos.size()) |
1061 | return CellSpan(columnPos.size() - 1, columnPos.size() - 1); // After all columns. |
1062 | |
1063 | unsigned startColumn = nextColumn > 0 ? nextColumn - 1 : 0; |
1064 | |
1065 | // Find the first column that starts after rect right. |
1066 | unsigned endColumn; |
1067 | if (columnPos[nextColumn] >= flippedRect.maxX()) |
1068 | endColumn = nextColumn; |
1069 | else { |
1070 | endColumn = std::upper_bound(columnPos.begin() + static_cast<int32_t>(nextColumn), columnPos.end(), flippedRect.maxX()) - columnPos.begin(); |
1071 | if (endColumn == columnPos.size()) |
1072 | endColumn = columnPos.size() - 1; |
1073 | } |
1074 | |
1075 | return CellSpan(startColumn, endColumn); |
1076 | } |
1077 | |
1078 | void RenderTableSection::paintRowGroupBorder(const PaintInfo& paintInfo, bool antialias, LayoutRect rect, BoxSide side, CSSPropertyID borderColor, BorderStyle borderStyle, BorderStyle tableBorderStyle) |
1079 | { |
1080 | if (tableBorderStyle == BorderStyle::Hidden) |
1081 | return; |
1082 | rect.intersect(paintInfo.rect); |
1083 | if (rect.isEmpty()) |
1084 | return; |
1085 | drawLineForBoxSide(paintInfo.context(), rect, side, style().visitedDependentColorWithColorFilter(borderColor), borderStyle, 0, 0, antialias); |
1086 | } |
1087 | |
1088 | LayoutUnit RenderTableSection::offsetLeftForRowGroupBorder(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row) |
1089 | { |
1090 | if (style().isHorizontalWritingMode()) { |
1091 | if (style().isLeftToRightDirection()) |
1092 | return cell ? cell->x() + cell->width() : 0_lu; |
1093 | return -outerBorderLeft(&style()); |
1094 | } |
1095 | bool isLastRow = row + 1 == m_grid.size(); |
1096 | return rowGroupRect.width() - m_rowPos[row + 1] + (isLastRow ? -outerBorderLeft(&style()) : 0_lu); |
1097 | } |
1098 | |
1099 | LayoutUnit RenderTableSection::offsetTopForRowGroupBorder(RenderTableCell* cell, BoxSide borderSide, unsigned row) |
1100 | { |
1101 | bool isLastRow = row + 1 == m_grid.size(); |
1102 | if (style().isHorizontalWritingMode()) |
1103 | return m_rowPos[row] + (!row && borderSide == BSRight ? -outerBorderTop(&style()) : isLastRow && borderSide == BSLeft ? outerBorderTop(&style()) : 0_lu); |
1104 | if (style().isLeftToRightDirection()) |
1105 | return (cell ? cell->y() + cell->height() : 0_lu) + (borderSide == BSLeft ? outerBorderTop(&style()) : 0_lu); |
1106 | return borderSide == BSRight ? -outerBorderTop(&style()) : 0_lu; |
1107 | } |
1108 | |
1109 | LayoutUnit RenderTableSection::verticalRowGroupBorderHeight(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row) |
1110 | { |
1111 | bool isLastRow = row + 1 == m_grid.size(); |
1112 | if (style().isHorizontalWritingMode()) |
1113 | return m_rowPos[row + 1] - m_rowPos[row] + (!row ? outerBorderTop(&style()) : isLastRow ? outerBorderBottom(&style()) : 0_lu); |
1114 | if (style().isLeftToRightDirection()) |
1115 | return rowGroupRect.height() - (cell ? cell->y() + cell->height() : 0_lu) + outerBorderBottom(&style()); |
1116 | return cell ? rowGroupRect.height() - (cell->y() - cell->height()) : 0_lu; |
1117 | } |
1118 | |
1119 | LayoutUnit RenderTableSection::horizontalRowGroupBorderWidth(RenderTableCell* cell, const LayoutRect& rowGroupRect, unsigned row, unsigned column) |
1120 | { |
1121 | if (style().isHorizontalWritingMode()) { |
1122 | if (style().isLeftToRightDirection()) |
1123 | return rowGroupRect.width() - (cell ? cell->x() + cell->width() : 0_lu) + (!column ? outerBorderLeft(&style()) : column == table()->numEffCols() ? outerBorderRight(&style()) : 0_lu); |
1124 | return cell ? rowGroupRect.width() - (cell->x() - cell->width()) : 0_lu; |
1125 | } |
1126 | bool isLastRow = row + 1 == m_grid.size(); |
1127 | return m_rowPos[row + 1] - m_rowPos[row] + (isLastRow ? outerBorderLeft(&style()) : !row ? outerBorderRight(&style()) : 0_lu); |
1128 | } |
1129 | |
1130 | void RenderTableSection::paintRowGroupBorderIfRequired(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, unsigned row, unsigned column, BoxSide borderSide, RenderTableCell* cell) |
1131 | { |
1132 | if (table()->currentBorderValue()->precedence() > BorderPrecedence::RowGroup) |
1133 | return; |
1134 | if (paintInfo.context().paintingDisabled()) |
1135 | return; |
1136 | |
1137 | const RenderStyle& style = this->style(); |
1138 | bool antialias = shouldAntialiasLines(paintInfo.context()); |
1139 | LayoutRect rowGroupRect = LayoutRect(paintOffset, size()); |
1140 | rowGroupRect.moveBy(-LayoutPoint(outerBorderLeft(&style), (borderSide == BSRight) ? 0_lu : outerBorderTop(&style))); |
1141 | |
1142 | switch (borderSide) { |
1143 | case BSTop: |
1144 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y(), |
1145 | horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderTop().width()), BSTop, CSSPropertyBorderTopColor, style.borderTopStyle(), table()->style().borderTopStyle()); |
1146 | break; |
1147 | case BSBottom: |
1148 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(paintOffset.x() + offsetLeftForRowGroupBorder(cell, rowGroupRect, row), rowGroupRect.y() + rowGroupRect.height(), |
1149 | horizontalRowGroupBorderWidth(cell, rowGroupRect, row, column), style.borderBottom().width()), BSBottom, CSSPropertyBorderBottomColor, style.borderBottomStyle(), table()->style().borderBottomStyle()); |
1150 | break; |
1151 | case BSLeft: |
1152 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderLeft().width(), |
1153 | verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSLeft, CSSPropertyBorderLeftColor, style.borderLeftStyle(), table()->style().borderLeftStyle()); |
1154 | break; |
1155 | case BSRight: |
1156 | paintRowGroupBorder(paintInfo, antialias, LayoutRect(rowGroupRect.x() + rowGroupRect.width(), rowGroupRect.y() + offsetTopForRowGroupBorder(cell, borderSide, row), style.borderRight().width(), |
1157 | verticalRowGroupBorderHeight(cell, rowGroupRect, row)), BSRight, CSSPropertyBorderRightColor, style.borderRightStyle(), table()->style().borderRightStyle()); |
1158 | break; |
1159 | default: |
1160 | break; |
1161 | } |
1162 | |
1163 | } |
1164 | |
1165 | static BoxSide physicalBorderForDirection(const RenderStyle* styleForCellFlow, CollapsedBorderSide side) |
1166 | { |
1167 | |
1168 | switch (side) { |
1169 | case CBSStart: |
1170 | if (styleForCellFlow->isHorizontalWritingMode()) |
1171 | return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight; |
1172 | return styleForCellFlow->isLeftToRightDirection() ? BSTop : BSBottom; |
1173 | case CBSEnd: |
1174 | if (styleForCellFlow->isHorizontalWritingMode()) |
1175 | return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft; |
1176 | return styleForCellFlow->isLeftToRightDirection() ? BSBottom : BSTop; |
1177 | case CBSBefore: |
1178 | if (styleForCellFlow->isHorizontalWritingMode()) |
1179 | return BSTop; |
1180 | return styleForCellFlow->isLeftToRightDirection() ? BSRight : BSLeft; |
1181 | case CBSAfter: |
1182 | if (styleForCellFlow->isHorizontalWritingMode()) |
1183 | return BSBottom; |
1184 | return styleForCellFlow->isLeftToRightDirection() ? BSLeft : BSRight; |
1185 | default: |
1186 | ASSERT_NOT_REACHED(); |
1187 | return BSLeft; |
1188 | } |
1189 | } |
1190 | |
1191 | void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
1192 | { |
1193 | LayoutRect localRepaintRect = paintInfo.rect; |
1194 | localRepaintRect.moveBy(-paintOffset); |
1195 | |
1196 | LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(localRepaintRect); |
1197 | |
1198 | CellSpan dirtiedRows = this->dirtiedRows(tableAlignedRect); |
1199 | CellSpan dirtiedColumns = this->dirtiedColumns(tableAlignedRect); |
1200 | |
1201 | if (dirtiedColumns.start < dirtiedColumns.end) { |
1202 | if (!m_hasMultipleCellLevels && !m_overflowingCells.size()) { |
1203 | if (paintInfo.phase == PaintPhase::CollapsedTableBorders) { |
1204 | // Collapsed borders are painted from the bottom right to the top left so that precedence |
1205 | // due to cell position is respected. We need to paint one row beyond the topmost dirtied |
1206 | // row to calculate its collapsed border value. |
1207 | unsigned startRow = dirtiedRows.start ? dirtiedRows.start - 1 : 0; |
1208 | for (unsigned r = dirtiedRows.end; r > startRow; r--) { |
1209 | unsigned row = r - 1; |
1210 | bool shouldPaintRowGroupBorder = false; |
1211 | for (unsigned c = dirtiedColumns.end; c > dirtiedColumns.start; c--) { |
1212 | unsigned col = c - 1; |
1213 | CellStruct& current = cellAt(row, col); |
1214 | RenderTableCell* cell = current.primaryCell(); |
1215 | if (!cell) { |
1216 | if (!c) |
1217 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSStart)); |
1218 | else if (c == table()->numEffCols()) |
1219 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSEnd)); |
1220 | shouldPaintRowGroupBorder = true; |
1221 | continue; |
1222 | } |
1223 | if ((row > dirtiedRows.start && primaryCellAt(row - 1, col) == cell) || (col > dirtiedColumns.start && primaryCellAt(row, col - 1) == cell)) |
1224 | continue; |
1225 | |
1226 | // If we had a run of null cells paint their corresponding section of the row group's border if necessary. Note that |
1227 | // this will only happen once within a row as the null cells will always be clustered together on one end of the row. |
1228 | if (shouldPaintRowGroupBorder) { |
1229 | if (r == m_grid.size()) |
1230 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSAfter), cell); |
1231 | else if (!row && !table()->sectionAbove(this)) |
1232 | paintRowGroupBorderIfRequired(paintInfo, paintOffset, row, col, physicalBorderForDirection(&style(), CBSBefore), cell); |
1233 | shouldPaintRowGroupBorder = false; |
1234 | } |
1235 | |
1236 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, paintOffset); |
1237 | cell->paintCollapsedBorders(paintInfo, cellPoint); |
1238 | } |
1239 | } |
1240 | } else { |
1241 | // Draw the dirty cells in the order that they appear. |
1242 | for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) { |
1243 | RenderTableRow* row = m_grid[r].rowRenderer; |
1244 | if (row && !row->hasSelfPaintingLayer()) |
1245 | row->paintOutlineForRowIfNeeded(paintInfo, paintOffset); |
1246 | for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) { |
1247 | CellStruct& current = cellAt(r, c); |
1248 | RenderTableCell* cell = current.primaryCell(); |
1249 | if (!cell || (r > dirtiedRows.start && primaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start && primaryCellAt(r, c - 1) == cell)) |
1250 | continue; |
1251 | paintCell(cell, paintInfo, paintOffset); |
1252 | } |
1253 | } |
1254 | } |
1255 | } else { |
1256 | // The overflowing cells should be scarce to avoid adding a lot of cells to the HashSet. |
1257 | #ifndef NDEBUG |
1258 | unsigned totalRows = m_grid.size(); |
1259 | unsigned totalCols = table()->columns().size(); |
1260 | ASSERT(m_overflowingCells.size() < totalRows * totalCols * gMaxAllowedOverflowingCellRatioForFastPaintPath); |
1261 | #endif |
1262 | |
1263 | // To make sure we properly repaint the section, we repaint all the overflowing cells that we collected. |
1264 | auto cells = copyToVector(m_overflowingCells); |
1265 | |
1266 | HashSet<RenderTableCell*> spanningCells; |
1267 | |
1268 | for (unsigned r = dirtiedRows.start; r < dirtiedRows.end; r++) { |
1269 | RenderTableRow* row = m_grid[r].rowRenderer; |
1270 | if (row && !row->hasSelfPaintingLayer()) |
1271 | row->paintOutlineForRowIfNeeded(paintInfo, paintOffset); |
1272 | for (unsigned c = dirtiedColumns.start; c < dirtiedColumns.end; c++) { |
1273 | CellStruct& current = cellAt(r, c); |
1274 | if (!current.hasCells()) |
1275 | continue; |
1276 | for (unsigned i = 0; i < current.cells.size(); ++i) { |
1277 | if (m_overflowingCells.contains(current.cells[i])) |
1278 | continue; |
1279 | |
1280 | if (current.cells[i]->rowSpan() > 1 || current.cells[i]->colSpan() > 1) { |
1281 | if (!spanningCells.add(current.cells[i]).isNewEntry) |
1282 | continue; |
1283 | } |
1284 | |
1285 | cells.append(current.cells[i]); |
1286 | } |
1287 | } |
1288 | } |
1289 | |
1290 | // Sort the dirty cells by paint order. |
1291 | if (!m_overflowingCells.size()) |
1292 | std::stable_sort(cells.begin(), cells.end(), compareCellPositions); |
1293 | else |
1294 | std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverflowingCells); |
1295 | |
1296 | if (paintInfo.phase == PaintPhase::CollapsedTableBorders) { |
1297 | for (unsigned i = cells.size(); i > 0; --i) { |
1298 | LayoutPoint cellPoint = flipForWritingModeForChild(cells[i - 1], paintOffset); |
1299 | cells[i - 1]->paintCollapsedBorders(paintInfo, cellPoint); |
1300 | } |
1301 | } else { |
1302 | for (unsigned i = 0; i < cells.size(); ++i) |
1303 | paintCell(cells[i], paintInfo, paintOffset); |
1304 | } |
1305 | } |
1306 | } |
1307 | } |
1308 | |
1309 | void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*) |
1310 | { |
1311 | // FIXME: Examine cells and repaint only the rect the image paints in. |
1312 | repaint(); |
1313 | } |
1314 | |
1315 | void RenderTableSection::recalcCells() |
1316 | { |
1317 | ASSERT(m_needsCellRecalc); |
1318 | // We reset the flag here to ensure that addCell() works. This is safe to do because we clear the grid |
1319 | // and update its dimensions to be consistent with the table's column representation before we rebuild |
1320 | // the grid using addCell(). |
1321 | m_needsCellRecalc = false; |
1322 | |
1323 | m_cCol = 0; |
1324 | m_cRow = 0; |
1325 | m_grid.clear(); |
1326 | |
1327 | for (RenderTableRow* row = firstRow(); row; row = row->nextRow()) { |
1328 | unsigned insertionRow = m_cRow; |
1329 | m_cRow++; |
1330 | m_cCol = 0; |
1331 | ensureRows(m_cRow); |
1332 | |
1333 | m_grid[insertionRow].rowRenderer = row; |
1334 | row->setRowIndex(insertionRow); |
1335 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[insertionRow]); |
1336 | |
1337 | for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell()) |
1338 | addCell(cell, row); |
1339 | } |
1340 | |
1341 | m_grid.shrinkToFit(); |
1342 | setNeedsLayout(); |
1343 | } |
1344 | |
1345 | void RenderTableSection::removeRedundantColumns() |
1346 | { |
1347 | auto maximumNumberOfColumns = table()->numEffCols(); |
1348 | for (auto& rowItem : m_grid) { |
1349 | if (rowItem.row.size() <= maximumNumberOfColumns) |
1350 | continue; |
1351 | rowItem.row.resize(maximumNumberOfColumns); |
1352 | } |
1353 | } |
1354 | |
1355 | // FIXME: This function could be made O(1) in certain cases (like for the non-most-constrainive cells' case). |
1356 | void RenderTableSection::rowLogicalHeightChanged(unsigned rowIndex) |
1357 | { |
1358 | if (needsCellRecalc()) |
1359 | return; |
1360 | |
1361 | setRowLogicalHeightToRowStyleLogicalHeightIfNotRelative(m_grid[rowIndex]); |
1362 | |
1363 | for (RenderTableCell* cell = m_grid[rowIndex].rowRenderer->firstCell(); cell; cell = cell->nextCell()) |
1364 | updateLogicalHeightForCell(m_grid[rowIndex], cell); |
1365 | } |
1366 | |
1367 | void RenderTableSection::setNeedsCellRecalc() |
1368 | { |
1369 | m_needsCellRecalc = true; |
1370 | |
1371 | // Clear the grid now to ensure that we don't hold onto any stale pointers (e.g. a cell renderer that is being removed). |
1372 | m_grid.clear(); |
1373 | |
1374 | if (RenderTable* t = table()) |
1375 | t->setNeedsSectionRecalc(); |
1376 | } |
1377 | |
1378 | unsigned RenderTableSection::numColumns() const |
1379 | { |
1380 | ASSERT(!m_needsCellRecalc); |
1381 | unsigned result = 0; |
1382 | |
1383 | for (unsigned r = 0; r < m_grid.size(); ++r) { |
1384 | for (unsigned c = result; c < table()->numEffCols(); ++c) { |
1385 | const CellStruct& cell = cellAt(r, c); |
1386 | if (cell.hasCells() || cell.inColSpan) |
1387 | result = c; |
1388 | } |
1389 | } |
1390 | |
1391 | return result + 1; |
1392 | } |
1393 | |
1394 | const BorderValue& RenderTableSection::borderAdjoiningStartCell(const RenderTableCell& cell) const |
1395 | { |
1396 | ASSERT(cell.isFirstOrLastCellInRow()); |
1397 | return isDirectionSame(this, &cell) ? style().borderStart() : style().borderEnd(); |
1398 | } |
1399 | |
1400 | const BorderValue& RenderTableSection::borderAdjoiningEndCell(const RenderTableCell& cell) const |
1401 | { |
1402 | ASSERT(cell.isFirstOrLastCellInRow()); |
1403 | return isDirectionSame(this, &cell) ? style().borderEnd() : style().borderStart(); |
1404 | } |
1405 | |
1406 | const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableStart() const |
1407 | { |
1408 | unsigned adjoiningStartCellColumnIndex = isDirectionSame(this, table()) ? 0 : table()->lastColumnIndex(); |
1409 | return cellAt(0, adjoiningStartCellColumnIndex).primaryCell(); |
1410 | } |
1411 | |
1412 | const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableEnd() const |
1413 | { |
1414 | unsigned adjoiningEndCellColumnIndex = isDirectionSame(this, table()) ? table()->lastColumnIndex() : 0; |
1415 | return cellAt(0, adjoiningEndCellColumnIndex).primaryCell(); |
1416 | } |
1417 | |
1418 | void RenderTableSection::appendColumn(unsigned pos) |
1419 | { |
1420 | ASSERT(!m_needsCellRecalc); |
1421 | |
1422 | for (unsigned row = 0; row < m_grid.size(); ++row) |
1423 | m_grid[row].row.resize(pos + 1); |
1424 | } |
1425 | |
1426 | void RenderTableSection::splitColumn(unsigned pos, unsigned first) |
1427 | { |
1428 | ASSERT(!m_needsCellRecalc); |
1429 | |
1430 | if (m_cCol > pos) |
1431 | m_cCol++; |
1432 | for (unsigned row = 0; row < m_grid.size(); ++row) { |
1433 | Row& r = m_grid[row].row; |
1434 | r.insert(pos + 1, CellStruct()); |
1435 | if (r[pos].hasCells()) { |
1436 | r[pos + 1].cells.appendVector(r[pos].cells); |
1437 | RenderTableCell* cell = r[pos].primaryCell(); |
1438 | ASSERT(cell); |
1439 | ASSERT(cell->colSpan() >= (r[pos].inColSpan ? 1u : 0)); |
1440 | unsigned colleft = cell->colSpan() - r[pos].inColSpan; |
1441 | if (first > colleft) |
1442 | r[pos + 1].inColSpan = 0; |
1443 | else |
1444 | r[pos + 1].inColSpan = first + r[pos].inColSpan; |
1445 | } else { |
1446 | r[pos + 1].inColSpan = 0; |
1447 | } |
1448 | } |
1449 | } |
1450 | |
1451 | // Hit Testing |
1452 | bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
1453 | { |
1454 | // If we have no children then we have nothing to do. |
1455 | if (!firstRow()) |
1456 | return false; |
1457 | |
1458 | // Table sections cannot ever be hit tested. Effectively they do not exist. |
1459 | // Just forward to our children always. |
1460 | LayoutPoint adjustedLocation = accumulatedOffset + location(); |
1461 | |
1462 | if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation, nullptr))) |
1463 | return false; |
1464 | |
1465 | if (hasOverflowingCell()) { |
1466 | for (RenderTableRow* row = lastRow(); row; row = row->previousRow()) { |
1467 | // FIXME: We have to skip over inline flows, since they can show up inside table rows |
1468 | // at the moment (a demoted inline <form> for example). If we ever implement a |
1469 | // table-specific hit-test method (which we should do for performance reasons anyway), |
1470 | // then we can remove this check. |
1471 | if (!row->hasSelfPaintingLayer()) { |
1472 | LayoutPoint childPoint = flipForWritingModeForChild(row, adjustedLocation); |
1473 | if (row->nodeAtPoint(request, result, locationInContainer, childPoint, action)) { |
1474 | updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint)); |
1475 | return true; |
1476 | } |
1477 | } |
1478 | } |
1479 | return false; |
1480 | } |
1481 | |
1482 | recalcCellsIfNeeded(); |
1483 | |
1484 | LayoutRect hitTestRect = locationInContainer.boundingBox(); |
1485 | hitTestRect.moveBy(-adjustedLocation); |
1486 | |
1487 | LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(hitTestRect); |
1488 | CellSpan rowSpan = spannedRows(tableAlignedRect, DoNotIncludeAllIntersectingCells); |
1489 | CellSpan columnSpan = spannedColumns(tableAlignedRect, DoNotIncludeAllIntersectingCells); |
1490 | |
1491 | // Now iterate over the spanned rows and columns. |
1492 | for (unsigned hitRow = rowSpan.start; hitRow < rowSpan.end; ++hitRow) { |
1493 | for (unsigned hitColumn = columnSpan.start; hitColumn < columnSpan.end; ++hitColumn) { |
1494 | CellStruct& current = cellAt(hitRow, hitColumn); |
1495 | |
1496 | // If the cell is empty, there's nothing to do |
1497 | if (!current.hasCells()) |
1498 | continue; |
1499 | |
1500 | for (unsigned i = current.cells.size() ; i; ) { |
1501 | --i; |
1502 | RenderTableCell* cell = current.cells[i]; |
1503 | LayoutPoint cellPoint = flipForWritingModeForChild(cell, adjustedLocation); |
1504 | if (static_cast<RenderObject*>(cell)->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) { |
1505 | updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint)); |
1506 | return true; |
1507 | } |
1508 | } |
1509 | if (!request.resultIsElementList()) |
1510 | break; |
1511 | } |
1512 | if (!request.resultIsElementList()) |
1513 | break; |
1514 | } |
1515 | |
1516 | return false; |
1517 | } |
1518 | |
1519 | void RenderTableSection::clearCachedCollapsedBorders() |
1520 | { |
1521 | if (!table()->collapseBorders()) |
1522 | return; |
1523 | m_cellsCollapsedBorders.clear(); |
1524 | } |
1525 | |
1526 | void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell& cell) |
1527 | { |
1528 | if (!table()->collapseBorders()) |
1529 | return; |
1530 | |
1531 | for (int side = CBSBefore; side <= CBSEnd; ++side) |
1532 | m_cellsCollapsedBorders.remove(std::make_pair(&cell, side)); |
1533 | } |
1534 | |
1535 | void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side, CollapsedBorderValue border) |
1536 | { |
1537 | ASSERT(table()->collapseBorders()); |
1538 | ASSERT(border.width()); |
1539 | m_cellsCollapsedBorders.set(std::make_pair(&cell, side), border); |
1540 | } |
1541 | |
1542 | CollapsedBorderValue RenderTableSection::cachedCollapsedBorder(const RenderTableCell& cell, CollapsedBorderSide side) |
1543 | { |
1544 | ASSERT(table()->collapseBorders() && table()->collapsedBordersAreValid()); |
1545 | auto it = m_cellsCollapsedBorders.find(std::make_pair(&cell, side)); |
1546 | // Only non-empty collapsed borders are in the hashmap. |
1547 | if (it == m_cellsCollapsedBorders.end()) |
1548 | return CollapsedBorderValue(BorderValue(), Color(), BorderPrecedence::Cell); |
1549 | return it->value; |
1550 | } |
1551 | |
1552 | RenderPtr<RenderTableSection> RenderTableSection::createTableSectionWithStyle(Document& document, const RenderStyle& style) |
1553 | { |
1554 | auto section = createRenderer<RenderTableSection>(document, RenderStyle::createAnonymousStyleWithDisplay(style, DisplayType::TableRowGroup)); |
1555 | section->initializeStyle(); |
1556 | return section; |
1557 | } |
1558 | |
1559 | RenderPtr<RenderTableSection> RenderTableSection::createAnonymousWithParentRenderer(const RenderTable& parent) |
1560 | { |
1561 | return RenderTableSection::createTableSectionWithStyle(parent.document(), parent.style()); |
1562 | } |
1563 | |
1564 | void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsigned effectiveColumn) const |
1565 | { |
1566 | LayoutPoint oldCellLocation = cell->location(); |
1567 | |
1568 | LayoutPoint cellLocation(0_lu, m_rowPos[cell->rowIndex()]); |
1569 | LayoutUnit horizontalBorderSpacing = table()->hBorderSpacing(); |
1570 | |
1571 | // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691). |
1572 | if (!style().isLeftToRightDirection()) |
1573 | cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing); |
1574 | else |
1575 | cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizontalBorderSpacing); |
1576 | |
1577 | cell->setLogicalLocation(cellLocation); |
1578 | view().frameView().layoutContext().addLayoutDelta(oldCellLocation - cell->location()); |
1579 | } |
1580 | |
1581 | } // namespace WebCore |
1582 | |