1 | /* |
2 | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 | * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 | * (C) 2007 David Smith (catfish.man@gmail.com) |
5 | * Copyright (C) 2003-2015 Apple Inc. All rights reserved. |
6 | * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
7 | * |
8 | * This library is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU Library General Public |
10 | * License as published by the Free Software Foundation; either |
11 | * version 2 of the License, or (at your option) any later version. |
12 | * |
13 | * This library is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 | * Library General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU Library General Public License |
19 | * along with this library; see the file COPYING.LIB. If not, write to |
20 | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
21 | * Boston, MA 02110-1301, USA. |
22 | */ |
23 | |
24 | #include "config.h" |
25 | #include "RenderBlockFlow.h" |
26 | |
27 | #include "Editor.h" |
28 | #include "FloatingObjects.h" |
29 | #include "Frame.h" |
30 | #include "FrameSelection.h" |
31 | #include "HTMLElement.h" |
32 | #include "HTMLInputElement.h" |
33 | #include "HTMLParserIdioms.h" |
34 | #include "HTMLTextAreaElement.h" |
35 | #include "HitTestLocation.h" |
36 | #include "InlineTextBox.h" |
37 | #include "LayoutRepainter.h" |
38 | #include "Logging.h" |
39 | #include "RenderCombineText.h" |
40 | #include "RenderFlexibleBox.h" |
41 | #include "RenderInline.h" |
42 | #include "RenderIterator.h" |
43 | #include "RenderLayer.h" |
44 | #include "RenderLayoutState.h" |
45 | #include "RenderLineBreak.h" |
46 | #include "RenderListItem.h" |
47 | #include "RenderMarquee.h" |
48 | #include "RenderMultiColumnFlow.h" |
49 | #include "RenderMultiColumnSet.h" |
50 | #include "RenderTableCell.h" |
51 | #include "RenderText.h" |
52 | #include "RenderTreeBuilder.h" |
53 | #include "RenderView.h" |
54 | #include "Settings.h" |
55 | #include "SimpleLineLayoutFunctions.h" |
56 | #include "SimpleLineLayoutPagination.h" |
57 | #include "SimpleLineLayoutResolver.h" |
58 | #include "TextAutoSizing.h" |
59 | #include "VerticalPositionCache.h" |
60 | #include "VisiblePosition.h" |
61 | #include <wtf/IsoMallocInlines.h> |
62 | |
63 | namespace WebCore { |
64 | |
65 | WTF_MAKE_ISO_ALLOCATED_IMPL(RenderBlockFlow); |
66 | |
67 | bool RenderBlock::s_canPropagateFloatIntoSibling = false; |
68 | |
69 | struct SameSizeAsMarginInfo { |
70 | uint32_t bitfields : 16; |
71 | LayoutUnit margins[2]; |
72 | }; |
73 | |
74 | COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); |
75 | COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); |
76 | |
77 | // Our MarginInfo state used when laying out block children. |
78 | RenderBlockFlow::MarginInfo::MarginInfo(const RenderBlockFlow& block, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) |
79 | : m_atBeforeSideOfBlock(true) |
80 | , m_atAfterSideOfBlock(false) |
81 | , m_hasMarginBeforeQuirk(false) |
82 | , m_hasMarginAfterQuirk(false) |
83 | , m_determinedMarginBeforeQuirk(false) |
84 | , m_discardMargin(false) |
85 | { |
86 | const RenderStyle& blockStyle = block.style(); |
87 | ASSERT(block.isRenderView() || block.parent()); |
88 | m_canCollapseWithChildren = !block.createsNewFormattingContext() && !block.isRenderView(); |
89 | |
90 | m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle.marginBeforeCollapse() != MarginCollapse::Separate; |
91 | |
92 | // If any height other than auto is specified in CSS, then we don't collapse our bottom |
93 | // margins with our children's margins. To do otherwise would be to risk odd visual |
94 | // effects when the children overflow out of the parent block and yet still collapse |
95 | // with it. We also don't collapse if we have any bottom border/padding. |
96 | m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding |
97 | && (blockStyle.logicalHeight().isAuto() && !blockStyle.logicalHeight().value()) && blockStyle.marginAfterCollapse() != MarginCollapse::Separate; |
98 | |
99 | m_quirkContainer = block.isTableCell() || block.isBody(); |
100 | |
101 | m_discardMargin = m_canCollapseMarginBeforeWithChildren && block.mustDiscardMarginBefore(); |
102 | |
103 | m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !block.mustDiscardMarginBefore()) ? block.maxPositiveMarginBefore() : 0_lu; |
104 | m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !block.mustDiscardMarginBefore()) ? block.maxNegativeMarginBefore() : 0_lu; |
105 | } |
106 | |
107 | RenderBlockFlow::RenderBlockFlow(Element& element, RenderStyle&& style) |
108 | : RenderBlock(element, WTFMove(style), RenderBlockFlowFlag) |
109 | #if ENABLE(TEXT_AUTOSIZING) |
110 | , m_widthForTextAutosizing(-1) |
111 | , m_lineCountForTextAutosizing(NOT_SET) |
112 | #endif |
113 | { |
114 | setChildrenInline(true); |
115 | } |
116 | |
117 | RenderBlockFlow::RenderBlockFlow(Document& document, RenderStyle&& style) |
118 | : RenderBlock(document, WTFMove(style), RenderBlockFlowFlag) |
119 | #if ENABLE(TEXT_AUTOSIZING) |
120 | , m_widthForTextAutosizing(-1) |
121 | , m_lineCountForTextAutosizing(NOT_SET) |
122 | #endif |
123 | { |
124 | setChildrenInline(true); |
125 | } |
126 | |
127 | RenderBlockFlow::~RenderBlockFlow() |
128 | { |
129 | // Do not add any code here. Add it to willBeDestroyed() instead. |
130 | } |
131 | |
132 | void RenderBlockFlow::willBeDestroyed() |
133 | { |
134 | if (!renderTreeBeingDestroyed()) { |
135 | if (firstRootBox()) { |
136 | // We can't wait for RenderBox::destroy to clear the selection, |
137 | // because by then we will have nuked the line boxes. |
138 | if (isSelectionBorder()) |
139 | frame().selection().setNeedsSelectionUpdate(); |
140 | |
141 | // If we are an anonymous block, then our line boxes might have children |
142 | // that will outlast this block. In the non-anonymous block case those |
143 | // children will be destroyed by the time we return from this function. |
144 | if (isAnonymousBlock()) { |
145 | for (auto* box = firstRootBox(); box; box = box->nextRootBox()) { |
146 | while (auto childBox = box->firstChild()) |
147 | childBox->removeFromParent(); |
148 | } |
149 | } |
150 | } else if (parent()) |
151 | parent()->dirtyLinesFromChangedChild(*this); |
152 | } |
153 | |
154 | m_lineBoxes.deleteLineBoxes(); |
155 | |
156 | blockWillBeDestroyed(); |
157 | |
158 | // NOTE: This jumps down to RenderBox, bypassing RenderBlock since it would do duplicate work. |
159 | RenderBox::willBeDestroyed(); |
160 | } |
161 | |
162 | RenderBlockFlow* RenderBlockFlow::previousSiblingWithOverhangingFloats(bool& parentHasFloats) const |
163 | { |
164 | // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are |
165 | // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted |
166 | // to avoid floats. |
167 | parentHasFloats = false; |
168 | for (RenderObject* sibling = previousSibling(); sibling; sibling = sibling->previousSibling()) { |
169 | if (is<RenderBlockFlow>(*sibling)) { |
170 | auto& siblingBlock = downcast<RenderBlockFlow>(*sibling); |
171 | if (!siblingBlock.avoidsFloats()) |
172 | return &siblingBlock; |
173 | } |
174 | if (sibling->isFloating()) |
175 | parentHasFloats = true; |
176 | } |
177 | return nullptr; |
178 | } |
179 | |
180 | void RenderBlockFlow::rebuildFloatingObjectSetFromIntrudingFloats() |
181 | { |
182 | if (m_floatingObjects) |
183 | m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); |
184 | |
185 | HashSet<RenderBox*> oldIntrudingFloatSet; |
186 | if (!childrenInline() && m_floatingObjects) { |
187 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
188 | auto end = floatingObjectSet.end(); |
189 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
190 | FloatingObject* floatingObject = it->get(); |
191 | if (!floatingObject->isDescendant()) |
192 | oldIntrudingFloatSet.add(&floatingObject->renderer()); |
193 | } |
194 | } |
195 | |
196 | // Inline blocks are covered by the isReplaced() check in the avoidFloats method. |
197 | if (avoidsFloats() || isDocumentElementRenderer() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) { |
198 | if (m_floatingObjects) |
199 | m_floatingObjects->clear(); |
200 | if (!oldIntrudingFloatSet.isEmpty()) |
201 | markAllDescendantsWithFloatsForLayout(); |
202 | return; |
203 | } |
204 | |
205 | RendererToFloatInfoMap floatMap; |
206 | |
207 | if (m_floatingObjects) { |
208 | if (childrenInline()) |
209 | m_floatingObjects->moveAllToFloatInfoMap(floatMap); |
210 | else |
211 | m_floatingObjects->clear(); |
212 | } |
213 | |
214 | // We should not process floats if the parent node is not a RenderBlock. Otherwise, we will add |
215 | // floats in an invalid context. This will cause a crash arising from a bad cast on the parent. |
216 | // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG. |
217 | if (!is<RenderBlockFlow>(parent())) |
218 | return; |
219 | |
220 | // First add in floats from the parent. Self-collapsing blocks let their parent track any floats that intrude into |
221 | // them (as opposed to floats they contain themselves) so check for those here too. |
222 | auto& parentBlock = downcast<RenderBlockFlow>(*parent()); |
223 | bool parentHasFloats = false; |
224 | RenderBlockFlow* previousBlock = previousSiblingWithOverhangingFloats(parentHasFloats); |
225 | LayoutUnit logicalTopOffset = logicalTop(); |
226 | if (parentHasFloats || (parentBlock.lowestFloatLogicalBottom() > logicalTopOffset && previousBlock && previousBlock->isSelfCollapsingBlock())) |
227 | addIntrudingFloats(&parentBlock, &parentBlock, parentBlock.logicalLeftOffsetForContent(), logicalTopOffset); |
228 | |
229 | LayoutUnit logicalLeftOffset; |
230 | if (previousBlock) |
231 | logicalTopOffset -= previousBlock->logicalTop(); |
232 | else { |
233 | previousBlock = &parentBlock; |
234 | logicalLeftOffset += parentBlock.logicalLeftOffsetForContent(); |
235 | } |
236 | |
237 | // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space. |
238 | if (previousBlock->m_floatingObjects && previousBlock->lowestFloatLogicalBottom() > logicalTopOffset) |
239 | addIntrudingFloats(previousBlock, &parentBlock, logicalLeftOffset, logicalTopOffset); |
240 | |
241 | if (childrenInline()) { |
242 | LayoutUnit changeLogicalTop = LayoutUnit::max(); |
243 | LayoutUnit changeLogicalBottom = LayoutUnit::min(); |
244 | if (m_floatingObjects) { |
245 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
246 | auto end = floatingObjectSet.end(); |
247 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
248 | const auto& floatingObject = *it->get(); |
249 | std::unique_ptr<FloatingObject> oldFloatingObject = floatMap.take(&floatingObject.renderer()); |
250 | LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); |
251 | if (oldFloatingObject) { |
252 | LayoutUnit oldLogicalBottom = logicalBottomForFloat(*oldFloatingObject); |
253 | if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(*oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(*oldFloatingObject)) { |
254 | changeLogicalTop = 0; |
255 | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); |
256 | } else { |
257 | if (logicalBottom != oldLogicalBottom) { |
258 | changeLogicalTop = std::min(changeLogicalTop, std::min(logicalBottom, oldLogicalBottom)); |
259 | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); |
260 | } |
261 | LayoutUnit logicalTop = logicalTopForFloat(floatingObject); |
262 | LayoutUnit oldLogicalTop = logicalTopForFloat(*oldFloatingObject); |
263 | if (logicalTop != oldLogicalTop) { |
264 | changeLogicalTop = std::min(changeLogicalTop, std::min(logicalTop, oldLogicalTop)); |
265 | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalTop, oldLogicalTop)); |
266 | } |
267 | } |
268 | |
269 | if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) { |
270 | ASSERT(&oldFloatingObject->originatingLine()->renderer() == this); |
271 | oldFloatingObject->originatingLine()->markDirty(); |
272 | } |
273 | } else { |
274 | changeLogicalTop = 0; |
275 | changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom); |
276 | } |
277 | } |
278 | } |
279 | |
280 | auto end = floatMap.end(); |
281 | for (auto it = floatMap.begin(); it != end; ++it) { |
282 | const auto& floatingObject = *it->value.get(); |
283 | if (!floatingObject.isDescendant()) { |
284 | changeLogicalTop = 0; |
285 | changeLogicalBottom = std::max(changeLogicalBottom, logicalBottomForFloat(floatingObject)); |
286 | } |
287 | } |
288 | |
289 | markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); |
290 | } else if (!oldIntrudingFloatSet.isEmpty()) { |
291 | // If there are previously intruding floats that no longer intrude, then children with floats |
292 | // should also get layout because they might need their floating object lists cleared. |
293 | if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) |
294 | markAllDescendantsWithFloatsForLayout(); |
295 | else { |
296 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
297 | auto end = floatingObjectSet.end(); |
298 | for (auto it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it) |
299 | oldIntrudingFloatSet.remove(&(*it)->renderer()); |
300 | if (!oldIntrudingFloatSet.isEmpty()) |
301 | markAllDescendantsWithFloatsForLayout(); |
302 | } |
303 | } |
304 | } |
305 | |
306 | void RenderBlockFlow::adjustIntrinsicLogicalWidthsForColumns(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
307 | { |
308 | if (!style().hasAutoColumnCount() || !style().hasAutoColumnWidth()) { |
309 | // The min/max intrinsic widths calculated really tell how much space elements need when |
310 | // laid out inside the columns. In order to eventually end up with the desired column width, |
311 | // we need to convert them to values pertaining to the multicol container. |
312 | int columnCount = style().hasAutoColumnCount() ? 1 : style().columnCount(); |
313 | LayoutUnit columnWidth; |
314 | LayoutUnit colGap = columnGap(); |
315 | LayoutUnit = (columnCount - 1) * colGap; |
316 | if (style().hasAutoColumnWidth()) |
317 | minLogicalWidth = minLogicalWidth * columnCount + gapExtra; |
318 | else { |
319 | columnWidth = style().columnWidth(); |
320 | minLogicalWidth = std::min(minLogicalWidth, columnWidth); |
321 | } |
322 | // FIXME: If column-count is auto here, we should resolve it to calculate the maximum |
323 | // intrinsic width, instead of pretending that it's 1. The only way to do that is by |
324 | // performing a layout pass, but this is not an appropriate time or place for layout. The |
325 | // good news is that if height is unconstrained and there are no explicit breaks, the |
326 | // resolved column-count really should be 1. |
327 | maxLogicalWidth = std::max(maxLogicalWidth, columnWidth) * columnCount + gapExtra; |
328 | } |
329 | } |
330 | |
331 | void RenderBlockFlow::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
332 | { |
333 | if (childrenInline()) |
334 | computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
335 | else |
336 | computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
337 | |
338 | maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth); |
339 | |
340 | adjustIntrinsicLogicalWidthsForColumns(minLogicalWidth, maxLogicalWidth); |
341 | |
342 | if (!style().autoWrap() && childrenInline()) { |
343 | // A horizontal marquee with inline children has no minimum width. |
344 | if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal()) |
345 | minLogicalWidth = 0; |
346 | } |
347 | |
348 | if (is<RenderTableCell>(*this)) { |
349 | Length tableCellWidth = downcast<RenderTableCell>(*this).styleOrColLogicalWidth(); |
350 | if (tableCellWidth.isFixed() && tableCellWidth.value() > 0) |
351 | maxLogicalWidth = std::max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value())); |
352 | } |
353 | |
354 | int scrollbarWidth = intrinsicScrollbarLogicalWidth(); |
355 | maxLogicalWidth += scrollbarWidth; |
356 | minLogicalWidth += scrollbarWidth; |
357 | } |
358 | |
359 | bool RenderBlockFlow::recomputeLogicalWidthAndColumnWidth() |
360 | { |
361 | bool changed = recomputeLogicalWidth(); |
362 | |
363 | LayoutUnit oldColumnWidth = computedColumnWidth(); |
364 | computeColumnCountAndWidth(); |
365 | |
366 | return changed || oldColumnWidth != computedColumnWidth(); |
367 | } |
368 | |
369 | LayoutUnit RenderBlockFlow::columnGap() const |
370 | { |
371 | if (style().columnGap().isNormal()) |
372 | return style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. |
373 | return valueForLength(style().columnGap().length(), availableLogicalWidth()); |
374 | } |
375 | |
376 | void RenderBlockFlow::computeColumnCountAndWidth() |
377 | { |
378 | // Calculate our column width and column count. |
379 | // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744 |
380 | unsigned desiredColumnCount = 1; |
381 | LayoutUnit desiredColumnWidth = contentLogicalWidth(); |
382 | |
383 | // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination. |
384 | if (document().paginated() || (style().hasAutoColumnCount() && style().hasAutoColumnWidth()) || !style().hasInlineColumnAxis()) { |
385 | setComputedColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
386 | return; |
387 | } |
388 | |
389 | LayoutUnit availWidth = desiredColumnWidth; |
390 | LayoutUnit colGap = columnGap(); |
391 | LayoutUnit colWidth = std::max<LayoutUnit>(1, style().columnWidth()); |
392 | unsigned colCount = std::max<unsigned>(1, style().columnCount()); |
393 | |
394 | if (style().hasAutoColumnWidth() && !style().hasAutoColumnCount()) { |
395 | desiredColumnCount = colCount; |
396 | desiredColumnWidth = std::max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount); |
397 | } else if (!style().hasAutoColumnWidth() && style().hasAutoColumnCount()) { |
398 | desiredColumnCount = std::max<unsigned>(1, ((availWidth + colGap) / (colWidth + colGap)).toUnsigned()); |
399 | desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
400 | } else { |
401 | desiredColumnCount = std::max<unsigned>(std::min(colCount, ((availWidth + colGap) / (colWidth + colGap)).toUnsigned()), 1); |
402 | desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
403 | } |
404 | setComputedColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
405 | } |
406 | |
407 | bool RenderBlockFlow::willCreateColumns(Optional<unsigned> desiredColumnCount) const |
408 | { |
409 | // The following types are not supposed to create multicol context. |
410 | if (isFileUploadControl() || isTextControl() || isListBox()) |
411 | return false; |
412 | if (isRenderSVGBlock() || isRubyRun()) |
413 | return false; |
414 | #if ENABLE(MATHML) |
415 | if (isRenderMathMLBlock()) |
416 | return false; |
417 | #endif // ENABLE(MATHML) |
418 | |
419 | if (!firstChild()) |
420 | return false; |
421 | |
422 | if (style().styleType() != PseudoId::None) |
423 | return false; |
424 | |
425 | // If overflow-y is set to paged-x or paged-y on the body or html element, we'll handle the paginating in the RenderView instead. |
426 | if ((style().overflowY() == Overflow::PagedX || style().overflowY() == Overflow::PagedY) && !(isDocumentElementRenderer() || isBody())) |
427 | return true; |
428 | |
429 | if (!style().specifiesColumns()) |
430 | return false; |
431 | |
432 | // column-axis with opposite writing direction initiates MultiColumnFlow. |
433 | if (!style().hasInlineColumnAxis()) |
434 | return true; |
435 | |
436 | // Non-auto column-width always initiates MultiColumnFlow. |
437 | if (!style().hasAutoColumnWidth()) |
438 | return true; |
439 | |
440 | if (desiredColumnCount) |
441 | return desiredColumnCount.value() > 1; |
442 | |
443 | // column-count > 1 always initiates MultiColumnFlow. |
444 | if (!style().hasAutoColumnCount()) |
445 | return style().columnCount() > 1; |
446 | |
447 | ASSERT_NOT_REACHED(); |
448 | return false; |
449 | } |
450 | |
451 | void RenderBlockFlow::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
452 | { |
453 | ASSERT(needsLayout()); |
454 | |
455 | if (!relayoutChildren && simplifiedLayout()) |
456 | return; |
457 | |
458 | LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
459 | |
460 | if (recomputeLogicalWidthAndColumnWidth()) |
461 | relayoutChildren = true; |
462 | |
463 | rebuildFloatingObjectSetFromIntrudingFloats(); |
464 | |
465 | LayoutUnit previousHeight = logicalHeight(); |
466 | // FIXME: should this start out as borderAndPaddingLogicalHeight() + scrollbarLogicalHeight(), |
467 | // for consistency with other render classes? |
468 | setLogicalHeight(0); |
469 | |
470 | bool pageLogicalHeightChanged = false; |
471 | checkForPaginationLogicalHeightChange(relayoutChildren, pageLogicalHeight, pageLogicalHeightChanged); |
472 | |
473 | LayoutUnit repaintLogicalTop; |
474 | LayoutUnit repaintLogicalBottom; |
475 | LayoutUnit maxFloatLogicalBottom; |
476 | const RenderStyle& styleToUse = style(); |
477 | { |
478 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || styleToUse.isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged); |
479 | |
480 | preparePaginationBeforeBlockLayout(relayoutChildren); |
481 | |
482 | // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track |
483 | // our current maximal positive and negative margins. These values are used when we |
484 | // are collapsed with adjacent blocks, so for example, if you have block A and B |
485 | // collapsing together, then you'd take the maximal positive margin from both A and B |
486 | // and subtract it from the maximal negative margin from both A and B to get the |
487 | // true collapsed margin. This algorithm is recursive, so when we finish layout() |
488 | // our block knows its current maximal positive/negative values. |
489 | // |
490 | // Start out by setting our margin values to our current margins. Table cells have |
491 | // no margins, so we don't fill in the values for table cells. |
492 | bool isCell = isTableCell(); |
493 | if (!isCell) { |
494 | initMaxMarginValues(); |
495 | |
496 | setHasMarginBeforeQuirk(styleToUse.hasMarginBeforeQuirk()); |
497 | setHasMarginAfterQuirk(styleToUse.hasMarginAfterQuirk()); |
498 | setPaginationStrut(0); |
499 | } |
500 | if (!firstChild() && !isAnonymousBlock()) |
501 | setChildrenInline(true); |
502 | if (childrenInline()) |
503 | layoutInlineChildren(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
504 | else |
505 | layoutBlockChildren(relayoutChildren, maxFloatLogicalBottom); |
506 | } |
507 | |
508 | // Expand our intrinsic height to encompass floats. |
509 | LayoutUnit toAdd = borderAndPaddingAfter() + scrollbarLogicalHeight(); |
510 | if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && createsNewFormattingContext()) |
511 | setLogicalHeight(lowestFloatLogicalBottom() + toAdd); |
512 | if (relayoutForPagination() || relayoutToAvoidWidows()) { |
513 | ASSERT(!shouldBreakAtLineToAvoidWidow()); |
514 | return; |
515 | } |
516 | |
517 | // Calculate our new height. |
518 | LayoutUnit oldHeight = logicalHeight(); |
519 | LayoutUnit oldClientAfterEdge = clientLogicalBottom(); |
520 | |
521 | // Before updating the final size of the flow thread make sure a forced break is applied after the content. |
522 | // This ensures the size information is correctly computed for the last auto-height fragment receiving content. |
523 | if (is<RenderFragmentedFlow>(*this)) |
524 | downcast<RenderFragmentedFlow>(*this).applyBreakAfterContent(oldClientAfterEdge); |
525 | |
526 | updateLogicalHeight(); |
527 | LayoutUnit newHeight = logicalHeight(); |
528 | { |
529 | // FIXME: This could be removed once relayoutForPagination()/relayoutToAvoidWidows() either stop recursing or we manage to |
530 | // re-order them. |
531 | LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || styleToUse.isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged); |
532 | |
533 | if (oldHeight != newHeight) { |
534 | if (oldHeight > newHeight && maxFloatLogicalBottom > newHeight && !childrenInline()) { |
535 | // One of our children's floats may have become an overhanging float for us. We need to look for it. |
536 | for (auto& blockFlow : childrenOfType<RenderBlockFlow>(*this)) { |
537 | if (blockFlow.isFloatingOrOutOfFlowPositioned()) |
538 | continue; |
539 | if (blockFlow.lowestFloatLogicalBottom() + blockFlow.logicalTop() > newHeight) |
540 | addOverhangingFloats(blockFlow, false); |
541 | } |
542 | } |
543 | } |
544 | |
545 | bool heightChanged = (previousHeight != newHeight); |
546 | if (heightChanged) |
547 | relayoutChildren = true; |
548 | layoutPositionedObjects(relayoutChildren || isDocumentElementRenderer()); |
549 | } |
550 | // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). |
551 | computeOverflow(oldClientAfterEdge); |
552 | |
553 | fitBorderToLinesIfNeeded(); |
554 | |
555 | auto* state = view().frameView().layoutContext().layoutState(); |
556 | if (state && state->pageLogicalHeight()) |
557 | setPageLogicalOffset(state->pageLogicalOffset(this, logicalTop())); |
558 | |
559 | updateLayerTransform(); |
560 | |
561 | // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if |
562 | // we overflow or not. |
563 | updateScrollInfoAfterLayout(); |
564 | |
565 | // FIXME: This repaint logic should be moved into a separate helper function! |
566 | // Repaint with our new bounds if they are different from our old bounds. |
567 | bool didFullRepaint = repainter.repaintAfterLayout(); |
568 | if (!didFullRepaint && repaintLogicalTop != repaintLogicalBottom && (styleToUse.visibility() == Visibility::Visible || enclosingLayer()->hasVisibleContent())) { |
569 | // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines |
570 | // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either. |
571 | LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow(); |
572 | LayoutUnit repaintLogicalRight = logicalRightVisualOverflow(); |
573 | if (hasOverflowClip()) { |
574 | // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow. |
575 | // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit. |
576 | // layoutInlineChildren should be patched to compute the entire repaint rect. |
577 | repaintLogicalLeft = std::min(repaintLogicalLeft, logicalLeftLayoutOverflow()); |
578 | repaintLogicalRight = std::max(repaintLogicalRight, logicalRightLayoutOverflow()); |
579 | } |
580 | |
581 | LayoutRect repaintRect; |
582 | if (isHorizontalWritingMode()) |
583 | repaintRect = LayoutRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop); |
584 | else |
585 | repaintRect = LayoutRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft); |
586 | |
587 | if (hasOverflowClip()) { |
588 | // Adjust repaint rect for scroll offset |
589 | repaintRect.moveBy(-scrollPosition()); |
590 | |
591 | // Don't allow this rect to spill out of our overflow box. |
592 | repaintRect.intersect(LayoutRect(LayoutPoint(), size())); |
593 | } |
594 | |
595 | // Make sure the rect is still non-empty after intersecting for overflow above |
596 | if (!repaintRect.isEmpty()) { |
597 | repaintRectangle(repaintRect); // We need to do a partial repaint of our content. |
598 | if (hasReflection()) |
599 | repaintRectangle(reflectedRect(repaintRect)); |
600 | } |
601 | } |
602 | |
603 | clearNeedsLayout(); |
604 | } |
605 | |
606 | void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom) |
607 | { |
608 | dirtyForLayoutFromPercentageHeightDescendants(); |
609 | |
610 | LayoutUnit beforeEdge = borderAndPaddingBefore(); |
611 | LayoutUnit afterEdge = borderAndPaddingAfter() + scrollbarLogicalHeight(); |
612 | |
613 | setLogicalHeight(beforeEdge); |
614 | |
615 | // Lay out our hypothetical grid line as though it occurs at the top of the block. |
616 | if (view().frameView().layoutContext().layoutState()->lineGrid() == this) |
617 | layoutLineGridBox(); |
618 | |
619 | // The margin struct caches all our current margin collapsing state. |
620 | MarginInfo marginInfo(*this, beforeEdge, afterEdge); |
621 | |
622 | // Fieldsets need to find their legend and position it inside the border of the object. |
623 | // The legend then gets skipped during normal layout. The same is true for ruby text. |
624 | // It doesn't get included in the normal layout process but is instead skipped. |
625 | layoutExcludedChildren(relayoutChildren); |
626 | |
627 | LayoutUnit previousFloatLogicalBottom; |
628 | maxFloatLogicalBottom = 0; |
629 | |
630 | RenderBox* next = firstChildBox(); |
631 | |
632 | while (next) { |
633 | RenderBox& child = *next; |
634 | next = child.nextSiblingBox(); |
635 | |
636 | if (child.isExcludedFromNormalLayout()) |
637 | continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs). |
638 | |
639 | updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
640 | |
641 | if (child.isOutOfFlowPositioned()) { |
642 | child.containingBlock()->insertPositionedObject(child); |
643 | adjustPositionedBlock(child, marginInfo); |
644 | continue; |
645 | } |
646 | if (child.isFloating()) { |
647 | insertFloatingObject(child); |
648 | adjustFloatingBlock(marginInfo); |
649 | continue; |
650 | } |
651 | |
652 | // Lay out the child. |
653 | layoutBlockChild(child, marginInfo, previousFloatLogicalBottom, maxFloatLogicalBottom); |
654 | } |
655 | |
656 | // Now do the handling of the bottom of the block, adding in our bottom border/padding and |
657 | // determining the correct collapsed bottom margin information. |
658 | handleAfterSideOfBlock(beforeEdge, afterEdge, marginInfo); |
659 | } |
660 | |
661 | void RenderBlockFlow::layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) |
662 | { |
663 | if (lineLayoutPath() == UndeterminedPath) |
664 | setLineLayoutPath(SimpleLineLayout::canUseFor(*this) ? SimpleLinesPath : LineBoxesPath); |
665 | |
666 | if (lineLayoutPath() == SimpleLinesPath) { |
667 | layoutSimpleLines(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
668 | return; |
669 | } |
670 | |
671 | m_simpleLineLayout = nullptr; |
672 | layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
673 | } |
674 | |
675 | void RenderBlockFlow::layoutBlockChild(RenderBox& child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom) |
676 | { |
677 | LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore(); |
678 | LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore(); |
679 | |
680 | // The child is a normal flow object. Compute the margins we will use for collapsing now. |
681 | child.computeAndSetBlockDirectionMargins(*this); |
682 | |
683 | // Try to guess our correct logical top position. In most cases this guess will |
684 | // be correct. Only if we're wrong (when we compute the real logical top position) |
685 | // will we have to potentially relayout. |
686 | LayoutUnit ; |
687 | LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination); |
688 | |
689 | // Cache our old rect so that we can dirty the proper repaint rects if the child moves. |
690 | LayoutRect oldRect = child.frameRect(); |
691 | LayoutUnit oldLogicalTop = logicalTopForChild(child); |
692 | |
693 | #if !ASSERT_DISABLED |
694 | LayoutSize oldLayoutDelta = view().frameView().layoutContext().layoutDelta(); |
695 | #endif |
696 | // Position the child as though it didn't collapse with the top. |
697 | setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta); |
698 | estimateFragmentRangeForBoxChild(child); |
699 | |
700 | RenderBlockFlow* childBlockFlow = is<RenderBlockFlow>(child) ? &downcast<RenderBlockFlow>(child) : nullptr; |
701 | bool markDescendantsWithFloats = false; |
702 | if (logicalTopEstimate != oldLogicalTop && !child.avoidsFloats() && childBlockFlow && childBlockFlow->containsFloats()) |
703 | markDescendantsWithFloats = true; |
704 | else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) |
705 | // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for |
706 | // very large elements. If it does the comparison with oldLogicalTop might yield a |
707 | // false negative as adding and removing margins, borders etc from a saturated number |
708 | // might yield incorrect results. If this is the case always mark for layout. |
709 | markDescendantsWithFloats = true; |
710 | else if (!child.avoidsFloats() || child.shrinkToAvoidFloats()) { |
711 | // If an element might be affected by the presence of floats, then always mark it for |
712 | // layout. |
713 | LayoutUnit fb = std::max(previousFloatLogicalBottom, lowestFloatLogicalBottom()); |
714 | if (fb > logicalTopEstimate) |
715 | markDescendantsWithFloats = true; |
716 | } |
717 | |
718 | if (childBlockFlow) { |
719 | if (markDescendantsWithFloats) |
720 | childBlockFlow->markAllDescendantsWithFloatsForLayout(); |
721 | if (!child.isWritingModeRoot()) |
722 | previousFloatLogicalBottom = std::max(previousFloatLogicalBottom, oldLogicalTop + childBlockFlow->lowestFloatLogicalBottom()); |
723 | } |
724 | |
725 | child.markForPaginationRelayoutIfNeeded(); |
726 | |
727 | bool childHadLayout = child.everHadLayout(); |
728 | bool childNeededLayout = child.needsLayout(); |
729 | if (childNeededLayout) |
730 | child.layout(); |
731 | |
732 | // Cache if we are at the top of the block right now. |
733 | bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock(); |
734 | |
735 | // Now determine the correct ypos based off examination of collapsing margin |
736 | // values. |
737 | LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo); |
738 | |
739 | // Now check for clear. |
740 | LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear); |
741 | |
742 | bool paginated = view().frameView().layoutContext().layoutState()->isPaginated(); |
743 | if (paginated) |
744 | logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child, atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear); |
745 | |
746 | setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
747 | |
748 | // Now we have a final top position. See if it really does end up being different from our estimate. |
749 | // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens |
750 | // when collapseMargins dynamically adds overhanging floats because of a child with negative margins. |
751 | if (logicalTopAfterClear != logicalTopEstimate || child.needsLayout() || (paginated && childBlockFlow && childBlockFlow->shouldBreakAtLineToAvoidWidow())) { |
752 | if (child.shrinkToAvoidFloats()) { |
753 | // The child's width depends on the line width. When the child shifts to clear an item, its width can |
754 | // change (because it has more available line width). So mark the item as dirty. |
755 | child.setChildNeedsLayout(MarkOnlyThis); |
756 | } |
757 | |
758 | if (childBlockFlow) { |
759 | if (!child.avoidsFloats() && childBlockFlow->containsFloats()) |
760 | childBlockFlow->markAllDescendantsWithFloatsForLayout(); |
761 | child.markForPaginationRelayoutIfNeeded(); |
762 | } |
763 | } |
764 | |
765 | if (updateFragmentRangeForBoxChild(child)) |
766 | child.setNeedsLayout(MarkOnlyThis); |
767 | |
768 | // In case our guess was wrong, relayout the child. |
769 | child.layoutIfNeeded(); |
770 | |
771 | // We are no longer at the top of the block if we encounter a non-empty child. |
772 | // This has to be done after checking for clear, so that margins can be reset if a clear occurred. |
773 | if (marginInfo.atBeforeSideOfBlock() && !child.isSelfCollapsingBlock()) |
774 | marginInfo.setAtBeforeSideOfBlock(false); |
775 | |
776 | // Now place the child in the correct left position |
777 | determineLogicalLeftPositionForChild(child, ApplyLayoutDelta); |
778 | |
779 | // Update our height now that the child has been placed in the correct position. |
780 | setLogicalHeight(logicalHeight() + logicalHeightForChildForFragmentation(child)); |
781 | if (mustSeparateMarginAfterForChild(child)) { |
782 | setLogicalHeight(logicalHeight() + marginAfterForChild(child)); |
783 | marginInfo.clearMargin(); |
784 | } |
785 | // If the child has overhanging floats that intrude into following siblings (or possibly out |
786 | // of this block), then the parent gets notified of the floats now. |
787 | if (childBlockFlow && childBlockFlow->containsFloats()) |
788 | maxFloatLogicalBottom = std::max(maxFloatLogicalBottom, addOverhangingFloats(*childBlockFlow, !childNeededLayout)); |
789 | |
790 | LayoutSize childOffset = child.location() - oldRect.location(); |
791 | if (childOffset.width() || childOffset.height()) { |
792 | view().frameView().layoutContext().addLayoutDelta(childOffset); |
793 | |
794 | // If the child moved, we have to repaint it as well as any floating/positioned |
795 | // descendants. An exception is if we need a layout. In this case, we know we're going to |
796 | // repaint ourselves (and the child) anyway. |
797 | if (childHadLayout && !selfNeedsLayout() && child.checkForRepaintDuringLayout()) |
798 | child.repaintDuringLayoutIfMoved(oldRect); |
799 | } |
800 | |
801 | if (!childHadLayout && child.checkForRepaintDuringLayout()) { |
802 | child.repaint(); |
803 | child.repaintOverhangingFloats(true); |
804 | } |
805 | |
806 | if (paginated) { |
807 | if (RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow()) |
808 | fragmentedFlow->fragmentedFlowDescendantBoxLaidOut(&child); |
809 | // Check for an after page/column break. |
810 | LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo); |
811 | if (newHeight != height()) |
812 | setLogicalHeight(newHeight); |
813 | } |
814 | |
815 | ASSERT(view().frameView().layoutContext().layoutDeltaMatches(oldLayoutDelta)); |
816 | } |
817 | |
818 | void RenderBlockFlow::adjustPositionedBlock(RenderBox& child, const MarginInfo& marginInfo) |
819 | { |
820 | bool isHorizontal = isHorizontalWritingMode(); |
821 | bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontal); |
822 | |
823 | LayoutUnit logicalTop = logicalHeight(); |
824 | updateStaticInlinePositionForChild(child, logicalTop, DoNotIndentText); |
825 | |
826 | if (!marginInfo.canCollapseWithMarginBefore()) { |
827 | // Positioned blocks don't collapse margins, so add the margin provided by |
828 | // the container now. The child's own margin is added later when calculating its logical top. |
829 | LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); |
830 | LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); |
831 | logicalTop += collapsedBeforePos - collapsedBeforeNeg; |
832 | } |
833 | |
834 | RenderLayer* childLayer = child.layer(); |
835 | if (childLayer->staticBlockPosition() != logicalTop) { |
836 | childLayer->setStaticBlockPosition(logicalTop); |
837 | if (hasStaticBlockPosition) |
838 | child.setChildNeedsLayout(MarkOnlyThis); |
839 | } |
840 | } |
841 | |
842 | LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock() |
843 | { |
844 | ASSERT(isSelfCollapsingBlock()); |
845 | RenderBlockFlow* parentBlock = downcast<RenderBlockFlow>(parent()); |
846 | if (parentBlock && style().clear() != Clear::None && parentBlock->getClearDelta(*this, logicalHeight())) |
847 | return marginValuesForChild(*this).positiveMarginBefore(); |
848 | return 0_lu; |
849 | } |
850 | |
851 | void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox& child, ApplyLayoutDeltaMode applyDelta) |
852 | { |
853 | LayoutUnit startPosition = borderStart() + paddingStart(); |
854 | if (shouldPlaceBlockDirectionScrollbarOnLeft()) |
855 | startPosition += (style().isLeftToRightDirection() ? 1 : -1) * verticalScrollbarWidth(); |
856 | LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); |
857 | |
858 | // Add in our start margin. |
859 | LayoutUnit childMarginStart = marginStartForChild(child); |
860 | LayoutUnit newPosition = startPosition + childMarginStart; |
861 | |
862 | // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need |
863 | // to shift over as necessary to dodge any floats that might get in the way. |
864 | if (child.avoidsFloats() && containsFloats()) |
865 | newPosition += computeStartPositionDeltaForChildAvoidingFloats(child, marginStartForChild(child)); |
866 | |
867 | setLogicalLeftForChild(child, style().isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child), applyDelta); |
868 | } |
869 | |
870 | void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo) |
871 | { |
872 | // The float should be positioned taking into account the bottom margin |
873 | // of the previous flow. We add that margin into the height, get the |
874 | // float positioned properly, and then subtract the margin out of the |
875 | // height again. In the case of self-collapsing blocks, we always just |
876 | // use the top margins, since the self-collapsing block collapsed its |
877 | // own bottom margin into its top margin. |
878 | // |
879 | // Note also that the previous flow may collapse its margin into the top of |
880 | // our block. If this is the case, then we do not add the margin in to our |
881 | // height when computing the position of the float. This condition can be tested |
882 | // for by simply calling canCollapseWithMarginBefore. See |
883 | // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for |
884 | // an example of this scenario. |
885 | LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? 0_lu : marginInfo.margin(); |
886 | setLogicalHeight(logicalHeight() + marginOffset); |
887 | positionNewFloats(); |
888 | setLogicalHeight(logicalHeight() - marginOffset); |
889 | } |
890 | |
891 | void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox& child, LayoutUnit logicalTop, IndentTextOrNot shouldIndentText) |
892 | { |
893 | if (child.style().isOriginalDisplayInlineType()) |
894 | setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, shouldIndentText)); |
895 | else |
896 | setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent(logicalTop)); |
897 | } |
898 | |
899 | void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox& child, LayoutUnit blockOffset, LayoutUnit inlinePosition) |
900 | { |
901 | if (enclosingFragmentedFlow()) { |
902 | // Shift the inline position to exclude the fragment offset. |
903 | inlinePosition += startOffsetForContent() - startOffsetForContent(blockOffset); |
904 | } |
905 | child.layer()->setStaticInlinePosition(inlinePosition); |
906 | } |
907 | |
908 | RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox& child) const |
909 | { |
910 | LayoutUnit childBeforePositive; |
911 | LayoutUnit childBeforeNegative; |
912 | LayoutUnit childAfterPositive; |
913 | LayoutUnit childAfterNegative; |
914 | |
915 | LayoutUnit beforeMargin; |
916 | LayoutUnit afterMargin; |
917 | |
918 | RenderBlockFlow* childRenderBlock = is<RenderBlockFlow>(child) ? &downcast<RenderBlockFlow>(child) : nullptr; |
919 | |
920 | // If the child has the same directionality as we do, then we can just return its |
921 | // margins in the same direction. |
922 | if (!child.isWritingModeRoot()) { |
923 | if (childRenderBlock) { |
924 | childBeforePositive = childRenderBlock->maxPositiveMarginBefore(); |
925 | childBeforeNegative = childRenderBlock->maxNegativeMarginBefore(); |
926 | childAfterPositive = childRenderBlock->maxPositiveMarginAfter(); |
927 | childAfterNegative = childRenderBlock->maxNegativeMarginAfter(); |
928 | } else { |
929 | beforeMargin = child.marginBefore(); |
930 | afterMargin = child.marginAfter(); |
931 | } |
932 | } else if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) { |
933 | // The child has a different directionality. If the child is parallel, then it's just |
934 | // flipped relative to us. We can use the margins for the opposite edges. |
935 | if (childRenderBlock) { |
936 | childBeforePositive = childRenderBlock->maxPositiveMarginAfter(); |
937 | childBeforeNegative = childRenderBlock->maxNegativeMarginAfter(); |
938 | childAfterPositive = childRenderBlock->maxPositiveMarginBefore(); |
939 | childAfterNegative = childRenderBlock->maxNegativeMarginBefore(); |
940 | } else { |
941 | beforeMargin = child.marginAfter(); |
942 | afterMargin = child.marginBefore(); |
943 | } |
944 | } else { |
945 | // The child is perpendicular to us, which means its margins don't collapse but are on the |
946 | // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
947 | beforeMargin = marginBeforeForChild(child); |
948 | afterMargin = marginAfterForChild(child); |
949 | } |
950 | |
951 | // Resolve uncollapsing margins into their positive/negative buckets. |
952 | if (beforeMargin) { |
953 | if (beforeMargin > 0) |
954 | childBeforePositive = beforeMargin; |
955 | else |
956 | childBeforeNegative = -beforeMargin; |
957 | } |
958 | if (afterMargin) { |
959 | if (afterMargin > 0) |
960 | childAfterPositive = afterMargin; |
961 | else |
962 | childAfterNegative = -afterMargin; |
963 | } |
964 | |
965 | return MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); |
966 | } |
967 | |
968 | bool RenderBlockFlow::childrenPreventSelfCollapsing() const |
969 | { |
970 | if (!childrenInline()) |
971 | return RenderBlock::childrenPreventSelfCollapsing(); |
972 | |
973 | return hasLines(); |
974 | } |
975 | |
976 | LayoutUnit RenderBlockFlow::collapseMargins(RenderBox& child, MarginInfo& marginInfo) |
977 | { |
978 | return collapseMarginsWithChildInfo(&child, child.previousSibling(), marginInfo); |
979 | } |
980 | |
981 | LayoutUnit RenderBlockFlow::collapseMarginsWithChildInfo(RenderBox* child, RenderObject* prevSibling, MarginInfo& marginInfo) |
982 | { |
983 | bool childDiscardMarginBefore = child ? mustDiscardMarginBeforeForChild(*child) : false; |
984 | bool childDiscardMarginAfter = child ? mustDiscardMarginAfterForChild(*child) : false; |
985 | bool childIsSelfCollapsing = child ? child->isSelfCollapsingBlock() : false; |
986 | bool beforeQuirk = child ? hasMarginBeforeQuirk(*child) : false; |
987 | bool afterQuirk = child ? hasMarginAfterQuirk(*child) : false; |
988 | |
989 | // The child discards the before margin when the after margin has discarded in the case of a self collapsing block. |
990 | childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); |
991 | |
992 | // Get the four margin values for the child and cache them. |
993 | const MarginValues childMargins = child ? marginValuesForChild(*child) : MarginValues(0, 0, 0, 0); |
994 | |
995 | // Get our max pos and neg top margins. |
996 | LayoutUnit posTop = childMargins.positiveMarginBefore(); |
997 | LayoutUnit negTop = childMargins.negativeMarginBefore(); |
998 | |
999 | // For self-collapsing blocks, collapse our bottom margins into our |
1000 | // top to get new posTop and negTop values. |
1001 | if (childIsSelfCollapsing) { |
1002 | posTop = std::max(posTop, childMargins.positiveMarginAfter()); |
1003 | negTop = std::max(negTop, childMargins.negativeMarginAfter()); |
1004 | } |
1005 | |
1006 | if (marginInfo.canCollapseWithMarginBefore()) { |
1007 | if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
1008 | // This child is collapsing with the top of the |
1009 | // block. If it has larger margin values, then we need to update |
1010 | // our own maximal values. |
1011 | if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !beforeQuirk) |
1012 | setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore())); |
1013 | |
1014 | // The minute any of the margins involved isn't a quirk, don't |
1015 | // collapse it away, even if the margin is smaller (www.webreference.com |
1016 | // has an example of this, a <dt> with 0.8em author-specified inside |
1017 | // a <dl> inside a <td>. |
1018 | if (!marginInfo.determinedMarginBeforeQuirk() && !beforeQuirk && (posTop - negTop)) { |
1019 | setHasMarginBeforeQuirk(false); |
1020 | marginInfo.setDeterminedMarginBeforeQuirk(true); |
1021 | } |
1022 | |
1023 | if (!marginInfo.determinedMarginBeforeQuirk() && beforeQuirk && !marginBefore()) { |
1024 | // We have no top margin and our top child has a quirky margin. |
1025 | // We will pick up this quirky margin and pass it through. |
1026 | // This deals with the <td><div><p> case. |
1027 | // Don't do this for a block that split two inlines though. You do |
1028 | // still apply margins in this case. |
1029 | setHasMarginBeforeQuirk(true); |
1030 | } |
1031 | } else |
1032 | // The before margin of the container will also discard all the margins it is collapsing with. |
1033 | setMustDiscardMarginBefore(); |
1034 | } |
1035 | |
1036 | // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. |
1037 | if (childDiscardMarginBefore) { |
1038 | marginInfo.setDiscardMargin(true); |
1039 | marginInfo.clearMargin(); |
1040 | } |
1041 | |
1042 | if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop)) |
1043 | marginInfo.setHasMarginBeforeQuirk(beforeQuirk); |
1044 | |
1045 | LayoutUnit beforeCollapseLogicalTop = logicalHeight(); |
1046 | LayoutUnit logicalTop = beforeCollapseLogicalTop; |
1047 | |
1048 | LayoutUnit clearanceForSelfCollapsingBlock; |
1049 | |
1050 | // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge |
1051 | // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the |
1052 | // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it. |
1053 | if (!marginInfo.canCollapseWithMarginBefore() && is<RenderBlockFlow>(prevSibling) && downcast<RenderBlockFlow>(*prevSibling).isSelfCollapsingBlock()) { |
1054 | clearanceForSelfCollapsingBlock = downcast<RenderBlockFlow>(*prevSibling).marginOffsetForSelfCollapsingBlock(); |
1055 | setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock); |
1056 | } |
1057 | |
1058 | if (childIsSelfCollapsing) { |
1059 | // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. |
1060 | // Also, the child's top position equals the logical height of the container. |
1061 | if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
1062 | // This child has no height. We need to compute our |
1063 | // position before we collapse the child's margins together, |
1064 | // so that we can get an accurate position for the zero-height block. |
1065 | LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); |
1066 | LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); |
1067 | marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); |
1068 | |
1069 | // Now collapse the child's margins together, which means examining our |
1070 | // bottom margin values as well. |
1071 | marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); |
1072 | marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); |
1073 | |
1074 | if (!marginInfo.canCollapseWithMarginBefore()) |
1075 | // We need to make sure that the position of the self-collapsing block |
1076 | // is correct, since it could have overflowing content |
1077 | // that needs to be positioned correctly (e.g., a block that |
1078 | // had a specified height of 0 but that actually had subcontent). |
1079 | logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; |
1080 | } |
1081 | } else { |
1082 | if (child && mustSeparateMarginBeforeForChild(*child)) { |
1083 | ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); |
1084 | // If we are at the before side of the block and we collapse, ignore the computed margin |
1085 | // and just add the child margin to the container height. This will correctly position |
1086 | // the child inside the container. |
1087 | LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : 0_lu; |
1088 | setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(*child)); |
1089 | logicalTop = logicalHeight(); |
1090 | } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() |
1091 | || (!marginInfo.canCollapseMarginBeforeWithChildren() |
1092 | && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) { |
1093 | // We're collapsing with a previous sibling's margins and not |
1094 | // with the top of the block. |
1095 | setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop)); |
1096 | logicalTop = logicalHeight(); |
1097 | } |
1098 | |
1099 | marginInfo.setDiscardMargin(childDiscardMarginAfter); |
1100 | |
1101 | if (!marginInfo.discardMargin()) { |
1102 | marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); |
1103 | marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); |
1104 | } else |
1105 | marginInfo.clearMargin(); |
1106 | |
1107 | if (marginInfo.margin()) |
1108 | marginInfo.setHasMarginAfterQuirk(afterQuirk); |
1109 | } |
1110 | |
1111 | // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins |
1112 | // collapsed into the page edge. |
1113 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
1114 | if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop |
1115 | && hasNextPage(beforeCollapseLogicalTop)) { |
1116 | LayoutUnit oldLogicalTop = logicalTop; |
1117 | logicalTop = std::min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop)); |
1118 | setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop)); |
1119 | } |
1120 | |
1121 | if (is<RenderBlockFlow>(prevSibling) && !prevSibling->isFloatingOrOutOfFlowPositioned()) { |
1122 | // If |child| is a self-collapsing block it may have collapsed into a previous sibling and although it hasn't reduced the height of the parent yet |
1123 | // any floats from the parent will now overhang. |
1124 | RenderBlockFlow& block = downcast<RenderBlockFlow>(*prevSibling); |
1125 | LayoutUnit oldLogicalHeight = logicalHeight(); |
1126 | setLogicalHeight(logicalTop); |
1127 | if (block.containsFloats() && !block.avoidsFloats() && (block.logicalTop() + block.lowestFloatLogicalBottom()) > logicalTop) |
1128 | addOverhangingFloats(block, false); |
1129 | setLogicalHeight(oldLogicalHeight); |
1130 | |
1131 | // If |child|'s previous sibling is a self-collapsing block that cleared a float and margin collapsing resulted in |child| moving up |
1132 | // into the margin area of the self-collapsing block then the float it clears is now intruding into |child|. Layout again so that we can look for |
1133 | // floats in the parent that overhang |child|'s new logical top. |
1134 | bool logicalTopIntrudesIntoFloat = clearanceForSelfCollapsingBlock > 0 && logicalTop < beforeCollapseLogicalTop; |
1135 | if (child && logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop) |
1136 | child->setNeedsLayout(); |
1137 | } |
1138 | |
1139 | return logicalTop; |
1140 | } |
1141 | |
1142 | LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox& child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos) |
1143 | { |
1144 | LayoutUnit heightIncrease = getClearDelta(child, yPos); |
1145 | if (!heightIncrease) |
1146 | return yPos; |
1147 | |
1148 | if (child.isSelfCollapsingBlock()) { |
1149 | bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child); |
1150 | |
1151 | // For self-collapsing blocks that clear, they can still collapse their |
1152 | // margins with following siblings. Reset the current margins to represent |
1153 | // the self-collapsing block's margins only. |
1154 | // If DISCARD is specified for -webkit-margin-collapse, reset the margin values. |
1155 | MarginValues childMargins = marginValuesForChild(child); |
1156 | if (!childDiscardMargin) { |
1157 | marginInfo.setPositiveMargin(std::max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter())); |
1158 | marginInfo.setNegativeMargin(std::max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter())); |
1159 | } else |
1160 | marginInfo.clearMargin(); |
1161 | marginInfo.setDiscardMargin(childDiscardMargin); |
1162 | |
1163 | // CSS2.1 states: |
1164 | // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with |
1165 | // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block." |
1166 | // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Check subsequent siblings |
1167 | // for a block with height - if none is found then don't allow the margins to collapse with the parent. |
1168 | bool wouldCollapseMarginsWithParent = marginInfo.canCollapseMarginAfterWithChildren(); |
1169 | for (RenderBox* curr = child.nextSiblingBox(); curr && wouldCollapseMarginsWithParent; curr = curr->nextSiblingBox()) { |
1170 | if (!curr->isFloatingOrOutOfFlowPositioned() && !curr->isSelfCollapsingBlock()) |
1171 | wouldCollapseMarginsWithParent = false; |
1172 | } |
1173 | if (wouldCollapseMarginsWithParent) |
1174 | marginInfo.setCanCollapseMarginAfterWithChildren(false); |
1175 | |
1176 | // For now set the border-top of |child| flush with the bottom border-edge of the float so it can layout any floating or positioned children of |
1177 | // its own at the correct vertical position. If subsequent siblings attempt to collapse with |child|'s margins in |collapseMargins| we will |
1178 | // adjust the height of the parent to |child|'s margin top (which if it is positive sits up 'inside' the float it's clearing) so that all three |
1179 | // margins can collapse at the correct vertical position. |
1180 | // Per CSS2.1 we need to ensure that any negative margin-top clears |child| beyond the bottom border-edge of the float so that the top border edge of the child |
1181 | // (i.e. its clearance) is at a position that satisfies the equation: "the amount of clearance is set so that clearance + margin-top = [height of float], |
1182 | // i.e., clearance = [height of float] - margin-top". |
1183 | setLogicalHeight(child.logicalTop() + childMargins.negativeMarginBefore()); |
1184 | } else |
1185 | // Increase our height by the amount we had to clear. |
1186 | setLogicalHeight(logicalHeight() + heightIncrease); |
1187 | |
1188 | if (marginInfo.canCollapseWithMarginBefore()) { |
1189 | // We can no longer collapse with the top of the block since a clear |
1190 | // occurred. The empty blocks collapse into the cleared block. |
1191 | // FIXME: This isn't quite correct. Need clarification for what to do |
1192 | // if the height the cleared block is offset by is smaller than the |
1193 | // margins involved. |
1194 | setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin); |
1195 | marginInfo.setAtBeforeSideOfBlock(false); |
1196 | |
1197 | // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value. |
1198 | setMustDiscardMarginBefore(style().marginBeforeCollapse() == MarginCollapse::Discard); |
1199 | } |
1200 | |
1201 | return yPos + heightIncrease; |
1202 | } |
1203 | |
1204 | void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox& child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const |
1205 | { |
1206 | // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. |
1207 | // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. |
1208 | // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
1209 | if ((document().inQuirksMode() && hasMarginAfterQuirk(child) && (isTableCell() || isBody())) || child.style().marginBeforeCollapse() == MarginCollapse::Separate) |
1210 | return; |
1211 | |
1212 | // The margins are discarded by a child that specified -webkit-margin-collapse: discard. |
1213 | // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
1214 | if (child.style().marginBeforeCollapse() == MarginCollapse::Discard) { |
1215 | positiveMarginBefore = 0; |
1216 | negativeMarginBefore = 0; |
1217 | discardMarginBefore = true; |
1218 | return; |
1219 | } |
1220 | |
1221 | LayoutUnit beforeChildMargin = marginBeforeForChild(child); |
1222 | positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin); |
1223 | negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin); |
1224 | |
1225 | if (!is<RenderBlockFlow>(child)) |
1226 | return; |
1227 | |
1228 | RenderBlockFlow& childBlock = downcast<RenderBlockFlow>(child); |
1229 | if (childBlock.childrenInline() || childBlock.isWritingModeRoot()) |
1230 | return; |
1231 | |
1232 | MarginInfo childMarginInfo(childBlock, childBlock.borderAndPaddingBefore(), childBlock.borderAndPaddingAfter()); |
1233 | if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) |
1234 | return; |
1235 | |
1236 | RenderBox* grandchildBox = childBlock.firstChildBox(); |
1237 | for (; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { |
1238 | if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) |
1239 | break; |
1240 | } |
1241 | |
1242 | // Give up if there is clearance on the box, since it probably won't collapse into us. |
1243 | if (!grandchildBox || grandchildBox->style().clear() != Clear::None) |
1244 | return; |
1245 | |
1246 | // Make sure to update the block margins now for the grandchild box so that we're looking at current values. |
1247 | if (grandchildBox->needsLayout()) { |
1248 | grandchildBox->computeAndSetBlockDirectionMargins(*this); |
1249 | if (is<RenderBlock>(*grandchildBox)) { |
1250 | RenderBlock& grandchildBlock = downcast<RenderBlock>(*grandchildBox); |
1251 | grandchildBlock.setHasMarginBeforeQuirk(grandchildBox->style().hasMarginBeforeQuirk()); |
1252 | grandchildBlock.setHasMarginAfterQuirk(grandchildBox->style().hasMarginAfterQuirk()); |
1253 | } |
1254 | } |
1255 | |
1256 | // Collapse the margin of the grandchild box with our own to produce an estimate. |
1257 | childBlock.marginBeforeEstimateForChild(*grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
1258 | } |
1259 | |
1260 | LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox& child, const MarginInfo& marginInfo, LayoutUnit& ) |
1261 | { |
1262 | // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological |
1263 | // relayout if there are intruding floats. |
1264 | LayoutUnit logicalTopEstimate = logicalHeight(); |
1265 | if (!marginInfo.canCollapseWithMarginBefore()) { |
1266 | LayoutUnit positiveMarginBefore; |
1267 | LayoutUnit negativeMarginBefore; |
1268 | bool discardMarginBefore = false; |
1269 | if (child.selfNeedsLayout()) { |
1270 | // Try to do a basic estimation of how the collapse is going to go. |
1271 | marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
1272 | } else { |
1273 | // Use the cached collapsed margin values from a previous layout. Most of the time they |
1274 | // will be right. |
1275 | MarginValues marginValues = marginValuesForChild(child); |
1276 | positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore()); |
1277 | negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore()); |
1278 | discardMarginBefore = mustDiscardMarginBeforeForChild(child); |
1279 | } |
1280 | |
1281 | // Collapse the result with our current margins. |
1282 | if (!discardMarginBefore) |
1283 | logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore); |
1284 | } |
1285 | |
1286 | // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current |
1287 | // page. |
1288 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
1289 | if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight() |
1290 | && hasNextPage(logicalHeight())) |
1291 | logicalTopEstimate = std::min(logicalTopEstimate, nextPageLogicalTop(logicalHeight())); |
1292 | |
1293 | logicalTopEstimate += getClearDelta(child, logicalTopEstimate); |
1294 | |
1295 | estimateWithoutPagination = logicalTopEstimate; |
1296 | |
1297 | if (layoutState->isPaginated()) { |
1298 | // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
1299 | logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate); |
1300 | |
1301 | // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
1302 | logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate); |
1303 | |
1304 | if (!child.selfNeedsLayout() && is<RenderBlock>(child)) |
1305 | logicalTopEstimate += downcast<RenderBlock>(child).paginationStrut(); |
1306 | } |
1307 | |
1308 | return logicalTopEstimate; |
1309 | } |
1310 | |
1311 | void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) |
1312 | { |
1313 | if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { |
1314 | // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. |
1315 | // Don't update the max margin values because we won't need them anyway. |
1316 | if (marginInfo.discardMargin()) { |
1317 | setMustDiscardMarginAfter(); |
1318 | return; |
1319 | } |
1320 | |
1321 | // Update our max pos/neg bottom margins, since we collapsed our bottom margins |
1322 | // with our children. |
1323 | setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); |
1324 | |
1325 | if (!marginInfo.hasMarginAfterQuirk()) |
1326 | setHasMarginAfterQuirk(false); |
1327 | |
1328 | if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) |
1329 | // We have no bottom margin and our last child has a quirky margin. |
1330 | // We will pick up this quirky margin and pass it through. |
1331 | // This deals with the <td><div><p> case. |
1332 | setHasMarginAfterQuirk(true); |
1333 | } |
1334 | } |
1335 | |
1336 | void RenderBlockFlow::handleAfterSideOfBlock(LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) |
1337 | { |
1338 | marginInfo.setAtAfterSideOfBlock(true); |
1339 | |
1340 | // If our last child was a self-collapsing block with clearance then our logical height is flush with the |
1341 | // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want |
1342 | // to perform now is at the child's margin-top - so adjust our height to that position. |
1343 | RenderObject* lastBlock = lastChild(); |
1344 | if (is<RenderBlockFlow>(lastBlock) && downcast<RenderBlockFlow>(*lastBlock).isSelfCollapsingBlock()) |
1345 | setLogicalHeight(logicalHeight() - downcast<RenderBlockFlow>(*lastBlock).marginOffsetForSelfCollapsingBlock()); |
1346 | |
1347 | // If we can't collapse with children then add in the bottom margin. |
1348 | if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore() |
1349 | && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk()))) |
1350 | setLogicalHeight(logicalHeight() + marginInfo.margin()); |
1351 | |
1352 | // Now add in our bottom border/padding. |
1353 | setLogicalHeight(logicalHeight() + afterSide); |
1354 | |
1355 | // Negative margins can cause our height to shrink below our minimal height (border/padding). |
1356 | // If this happens, ensure that the computed height is increased to the minimal height. |
1357 | setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide)); |
1358 | |
1359 | // Update our bottom collapsed margin info. |
1360 | setCollapsedBottomMargin(marginInfo); |
1361 | } |
1362 | |
1363 | void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) |
1364 | { |
1365 | if (!hasRareBlockFlowData()) { |
1366 | if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(*this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(*this)) |
1367 | return; |
1368 | materializeRareBlockFlowData(); |
1369 | } |
1370 | |
1371 | rareBlockFlowData()->m_margins.setPositiveMarginBefore(pos); |
1372 | rareBlockFlowData()->m_margins.setNegativeMarginBefore(neg); |
1373 | } |
1374 | |
1375 | void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) |
1376 | { |
1377 | if (!hasRareBlockFlowData()) { |
1378 | if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(*this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(*this)) |
1379 | return; |
1380 | materializeRareBlockFlowData(); |
1381 | } |
1382 | |
1383 | rareBlockFlowData()->m_margins.setPositiveMarginAfter(pos); |
1384 | rareBlockFlowData()->m_margins.setNegativeMarginAfter(neg); |
1385 | } |
1386 | |
1387 | void RenderBlockFlow::setMustDiscardMarginBefore(bool value) |
1388 | { |
1389 | if (style().marginBeforeCollapse() == MarginCollapse::Discard) { |
1390 | ASSERT(value); |
1391 | return; |
1392 | } |
1393 | |
1394 | if (!hasRareBlockFlowData()) { |
1395 | if (!value) |
1396 | return; |
1397 | materializeRareBlockFlowData(); |
1398 | } |
1399 | |
1400 | rareBlockFlowData()->m_discardMarginBefore = value; |
1401 | } |
1402 | |
1403 | void RenderBlockFlow::setMustDiscardMarginAfter(bool value) |
1404 | { |
1405 | if (style().marginAfterCollapse() == MarginCollapse::Discard) { |
1406 | ASSERT(value); |
1407 | return; |
1408 | } |
1409 | |
1410 | if (!hasRareBlockFlowData()) { |
1411 | if (!value) |
1412 | return; |
1413 | materializeRareBlockFlowData(); |
1414 | } |
1415 | |
1416 | rareBlockFlowData()->m_discardMarginAfter = value; |
1417 | } |
1418 | |
1419 | bool RenderBlockFlow::mustDiscardMarginBefore() const |
1420 | { |
1421 | return style().marginBeforeCollapse() == MarginCollapse::Discard || (hasRareBlockFlowData() && rareBlockFlowData()->m_discardMarginBefore); |
1422 | } |
1423 | |
1424 | bool RenderBlockFlow::mustDiscardMarginAfter() const |
1425 | { |
1426 | return style().marginAfterCollapse() == MarginCollapse::Discard || (hasRareBlockFlowData() && rareBlockFlowData()->m_discardMarginAfter); |
1427 | } |
1428 | |
1429 | bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox& child) const |
1430 | { |
1431 | ASSERT(!child.selfNeedsLayout()); |
1432 | if (!child.isWritingModeRoot()) |
1433 | return is<RenderBlockFlow>(child) ? downcast<RenderBlockFlow>(child).mustDiscardMarginBefore() : (child.style().marginBeforeCollapse() == MarginCollapse::Discard); |
1434 | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
1435 | return is<RenderBlockFlow>(child) ? downcast<RenderBlockFlow>(child).mustDiscardMarginAfter() : (child.style().marginAfterCollapse() == MarginCollapse::Discard); |
1436 | |
1437 | // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end. |
1438 | // In case the boxes are perpendicular we assume the property is not specified. |
1439 | return false; |
1440 | } |
1441 | |
1442 | bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox& child) const |
1443 | { |
1444 | ASSERT(!child.selfNeedsLayout()); |
1445 | if (!child.isWritingModeRoot()) |
1446 | return is<RenderBlockFlow>(child) ? downcast<RenderBlockFlow>(child).mustDiscardMarginAfter() : (child.style().marginAfterCollapse() == MarginCollapse::Discard); |
1447 | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
1448 | return is<RenderBlockFlow>(child) ? downcast<RenderBlockFlow>(child).mustDiscardMarginBefore() : (child.style().marginBeforeCollapse() == MarginCollapse::Discard); |
1449 | |
1450 | // FIXME: See |mustDiscardMarginBeforeForChild| above. |
1451 | return false; |
1452 | } |
1453 | |
1454 | bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox& child) const |
1455 | { |
1456 | ASSERT(!child.selfNeedsLayout()); |
1457 | const RenderStyle& childStyle = child.style(); |
1458 | if (!child.isWritingModeRoot()) |
1459 | return childStyle.marginBeforeCollapse() == MarginCollapse::Separate; |
1460 | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
1461 | return childStyle.marginAfterCollapse() == MarginCollapse::Separate; |
1462 | |
1463 | // FIXME: See |mustDiscardMarginBeforeForChild| above. |
1464 | return false; |
1465 | } |
1466 | |
1467 | bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox& child) const |
1468 | { |
1469 | ASSERT(!child.selfNeedsLayout()); |
1470 | const RenderStyle& childStyle = child.style(); |
1471 | if (!child.isWritingModeRoot()) |
1472 | return childStyle.marginAfterCollapse() == MarginCollapse::Separate; |
1473 | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
1474 | return childStyle.marginBeforeCollapse() == MarginCollapse::Separate; |
1475 | |
1476 | // FIXME: See |mustDiscardMarginBeforeForChild| above. |
1477 | return false; |
1478 | } |
1479 | |
1480 | static bool inNormalFlow(RenderBox& child) |
1481 | { |
1482 | RenderBlock* curr = child.containingBlock(); |
1483 | while (curr && curr != &child.view()) { |
1484 | if (curr->isRenderFragmentedFlow()) |
1485 | return true; |
1486 | if (curr->isFloatingOrOutOfFlowPositioned()) |
1487 | return false; |
1488 | curr = curr->containingBlock(); |
1489 | } |
1490 | return true; |
1491 | } |
1492 | |
1493 | LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox& child, LayoutUnit logicalOffset) |
1494 | { |
1495 | // FIXME: Add page break checking here when we support printing. |
1496 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1497 | bool isInsideMulticolFlow = fragmentedFlow; |
1498 | bool checkColumnBreaks = fragmentedFlow && fragmentedFlow->shouldCheckColumnBreaks(); |
1499 | bool checkPageBreaks = !checkColumnBreaks && view().frameView().layoutContext().layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this. |
1500 | bool checkFragmentBreaks = false; |
1501 | bool checkBeforeAlways = (checkColumnBreaks && child.style().breakBefore() == BreakBetween::Column) |
1502 | || (checkPageBreaks && alwaysPageBreak(child.style().breakBefore())); |
1503 | if (checkBeforeAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
1504 | if (checkColumnBreaks) { |
1505 | if (isInsideMulticolFlow) |
1506 | checkFragmentBreaks = true; |
1507 | } |
1508 | if (checkFragmentBreaks) { |
1509 | LayoutUnit offsetBreakAdjustment; |
1510 | if (fragmentedFlow->addForcedFragmentBreak(this, offsetFromLogicalTopOfFirstPage() + logicalOffset, &child, true, &offsetBreakAdjustment)) |
1511 | return logicalOffset + offsetBreakAdjustment; |
1512 | } |
1513 | return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
1514 | } |
1515 | return logicalOffset; |
1516 | } |
1517 | |
1518 | LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox& child, LayoutUnit logicalOffset, MarginInfo& marginInfo) |
1519 | { |
1520 | // FIXME: Add page break checking here when we support printing. |
1521 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1522 | bool isInsideMulticolFlow = fragmentedFlow; |
1523 | bool checkColumnBreaks = fragmentedFlow && fragmentedFlow->shouldCheckColumnBreaks(); |
1524 | bool checkPageBreaks = !checkColumnBreaks && view().frameView().layoutContext().layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this. |
1525 | bool checkFragmentBreaks = false; |
1526 | bool checkAfterAlways = (checkColumnBreaks && child.style().breakAfter() == BreakBetween::Column) |
1527 | || (checkPageBreaks && alwaysPageBreak(child.style().breakAfter())); |
1528 | if (checkAfterAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
1529 | LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? 0_lu : marginInfo.margin(); |
1530 | |
1531 | // So our margin doesn't participate in the next collapsing steps. |
1532 | marginInfo.clearMargin(); |
1533 | |
1534 | if (checkColumnBreaks) { |
1535 | if (isInsideMulticolFlow) |
1536 | checkFragmentBreaks = true; |
1537 | } |
1538 | if (checkFragmentBreaks) { |
1539 | LayoutUnit offsetBreakAdjustment; |
1540 | if (fragmentedFlow->addForcedFragmentBreak(this, offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, &child, false, &offsetBreakAdjustment)) |
1541 | return logicalOffset + marginOffset + offsetBreakAdjustment; |
1542 | } |
1543 | return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
1544 | } |
1545 | return logicalOffset; |
1546 | } |
1547 | |
1548 | LayoutUnit RenderBlockFlow::(LayoutUnit logicalTopAfterClear, LayoutUnit , RenderBox& child, bool atBeforeSideOfBlock) |
1549 | { |
1550 | RenderBlock* childRenderBlock = is<RenderBlock>(child) ? &downcast<RenderBlock>(child) : nullptr; |
1551 | |
1552 | if (estimateWithoutPagination != logicalTopAfterClear) { |
1553 | // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new |
1554 | // position. |
1555 | setLogicalHeight(logicalTopAfterClear); |
1556 | setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
1557 | |
1558 | if (child.shrinkToAvoidFloats()) { |
1559 | // The child's width depends on the line width. When the child shifts to clear an item, its width can |
1560 | // change (because it has more available line width). So mark the item as dirty. |
1561 | child.setChildNeedsLayout(MarkOnlyThis); |
1562 | } |
1563 | |
1564 | if (childRenderBlock) { |
1565 | if (!child.avoidsFloats() && childRenderBlock->containsFloats()) |
1566 | downcast<RenderBlockFlow>(*childRenderBlock).markAllDescendantsWithFloatsForLayout(); |
1567 | child.markForPaginationRelayoutIfNeeded(); |
1568 | } |
1569 | |
1570 | // Our guess was wrong. Make the child lay itself out again. |
1571 | child.layoutIfNeeded(); |
1572 | } |
1573 | |
1574 | LayoutUnit oldTop = logicalTopAfterClear; |
1575 | |
1576 | // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
1577 | LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear); |
1578 | |
1579 | if (pageLogicalHeightForOffset(result)) { |
1580 | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary); |
1581 | LayoutUnit spaceShortage = child.logicalHeight() - remainingLogicalHeight; |
1582 | if (spaceShortage > 0) { |
1583 | // If the child crosses a column boundary, report a break, in case nothing inside it has already |
1584 | // done so. The column balancer needs to know how much it has to stretch the columns to make more |
1585 | // content fit. If no breaks are reported (but do occur), the balancer will have no clue. FIXME: |
1586 | // This should be improved, though, because here we just pretend that the child is |
1587 | // unsplittable. A splittable child, on the other hand, has break opportunities at every position |
1588 | // where there's no child content, border or padding. In other words, we risk stretching more |
1589 | // than necessary. |
1590 | setPageBreak(result, spaceShortage); |
1591 | } |
1592 | } |
1593 | |
1594 | // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
1595 | LayoutUnit logicalTopBeforeUnsplittableAdjustment = result; |
1596 | LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result); |
1597 | |
1598 | LayoutUnit ; |
1599 | LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment; |
1600 | if (unsplittableAdjustmentDelta) |
1601 | paginationStrut = unsplittableAdjustmentDelta; |
1602 | else if (childRenderBlock && childRenderBlock->paginationStrut()) |
1603 | paginationStrut = childRenderBlock->paginationStrut(); |
1604 | |
1605 | if (paginationStrut) { |
1606 | // We are willing to propagate out to our parent block as long as we were at the top of the block prior |
1607 | // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination. |
1608 | if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) { |
1609 | // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't |
1610 | // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too |
1611 | // and pushes to the next page anyway, so not too concerned about it. |
1612 | setPaginationStrut(result + paginationStrut); |
1613 | if (childRenderBlock) |
1614 | childRenderBlock->setPaginationStrut(0); |
1615 | } else |
1616 | result += paginationStrut; |
1617 | } |
1618 | |
1619 | // Similar to how we apply clearance. Boost height() to be the place where we're going to position the child. |
1620 | setLogicalHeight(logicalHeight() + (result - oldTop)); |
1621 | |
1622 | // Return the final adjusted logical top. |
1623 | return result; |
1624 | } |
1625 | |
1626 | static inline LayoutUnit calculateMinimumPageHeight(const RenderStyle& renderStyle, RootInlineBox& lastLine, LayoutUnit lineTop, LayoutUnit lineBottom) |
1627 | { |
1628 | // We may require a certain minimum number of lines per page in order to satisfy |
1629 | // orphans and widows, and that may affect the minimum page height. |
1630 | unsigned lineCount = std::max<unsigned>(renderStyle.hasAutoOrphans() ? 1 : renderStyle.orphans(), renderStyle.hasAutoWidows() ? 1 : renderStyle.widows()); |
1631 | if (lineCount > 1) { |
1632 | RootInlineBox* line = &lastLine; |
1633 | for (unsigned i = 1; i < lineCount && line->prevRootBox(); i++) |
1634 | line = line->prevRootBox(); |
1635 | |
1636 | // FIXME: Paginating using line overflow isn't all fine. See FIXME in |
1637 | // adjustLinePositionForPagination() for more details. |
1638 | LayoutRect overflow = line->logicalVisualOverflowRect(line->lineTop(), line->lineBottom()); |
1639 | lineTop = std::min(line->lineTopWithLeading(), overflow.y()); |
1640 | } |
1641 | return lineBottom - lineTop; |
1642 | } |
1643 | |
1644 | static inline bool (RootInlineBox& lineBox) |
1645 | { |
1646 | auto& renderer = lineBox.renderer(); |
1647 | |
1648 | if (!renderer.settings().appleMailPaginationQuirkEnabled()) |
1649 | return false; |
1650 | |
1651 | if (renderer.element() && renderer.element()->idForStyleResolution() == "messageContentContainer" ) |
1652 | return true; |
1653 | |
1654 | return false; |
1655 | } |
1656 | |
1657 | static void clearShouldBreakAtLineToAvoidWidowIfNeeded(RenderBlockFlow& blockFlow) |
1658 | { |
1659 | if (!blockFlow.shouldBreakAtLineToAvoidWidow()) |
1660 | return; |
1661 | blockFlow.clearShouldBreakAtLineToAvoidWidow(); |
1662 | blockFlow.setDidBreakAtLineToAvoidWidow(); |
1663 | } |
1664 | |
1665 | void RenderBlockFlow::(RootInlineBox* lineBox, LayoutUnit& delta, bool& overflowsFragment, RenderFragmentedFlow* fragmentedFlow) |
1666 | { |
1667 | // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we |
1668 | // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since |
1669 | // the line on the top of the next page will appear too far down relative to the same kind of line at the top |
1670 | // of the first column. |
1671 | // |
1672 | // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow |
1673 | // simply spills out above the top of the column. This effect would match what happens at the top of the first column. |
1674 | // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing |
1675 | // for overflow to occur), and then cache visible overflow for each column rect. |
1676 | // |
1677 | // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude |
1678 | // content that paints in a previous column (and content that paints in the following column). |
1679 | // |
1680 | // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will |
1681 | // at least make positive leading work in typical cases. |
1682 | // |
1683 | // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats). |
1684 | // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the |
1685 | // line and all following lines. |
1686 | overflowsFragment = false; |
1687 | LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom()); |
1688 | LayoutUnit logicalOffset = std::min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y()); |
1689 | LayoutUnit logicalBottom = std::max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()); |
1690 | LayoutUnit lineHeight = logicalBottom - logicalOffset; |
1691 | updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), *lineBox, logicalOffset, logicalBottom)); |
1692 | logicalOffset += delta; |
1693 | lineBox->setPaginationStrut(0); |
1694 | lineBox->setIsFirstAfterPageBreak(false); |
1695 | LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
1696 | bool hasUniformPageLogicalHeight = !fragmentedFlow || fragmentedFlow->fragmentsHaveUniformLogicalHeight(); |
1697 | // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are |
1698 | // still going to add a strut, so that the visible overflow fits on a single page. |
1699 | if (!pageLogicalHeight || !hasNextPage(logicalOffset)) { |
1700 | // FIXME: In case the line aligns with the top of the page (or it's slightly shifted downwards) it will not be marked as the first line in the page. |
1701 | // From here, the fix is not straightforward because it's not easy to always determine when the current line is the first in the page. |
1702 | return; |
1703 | } |
1704 | |
1705 | if (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight) { |
1706 | // We are so tall that we are bigger than a page. Before we give up and just leave the line where it is, try drilling into the |
1707 | // line and computing a new height that excludes anything we consider "blank space". We will discard margins, descent, and even overflow. If we are |
1708 | // able to fit with the blank space and overflow excluded, we will give the line its own page with the highest non-blank element being aligned with the |
1709 | // top of the page. |
1710 | // FIXME: We are still honoring gigantic margins, which does leave open the possibility of blank pages caused by this heuristic. It remains to be seen whether or not |
1711 | // this will be a real-world issue. For now we don't try to deal with this problem. |
1712 | logicalOffset = intMaxForLayoutUnit; |
1713 | logicalBottom = intMinForLayoutUnit; |
1714 | lineBox->computeReplacedAndTextLineTopAndBottom(logicalOffset, logicalBottom); |
1715 | lineHeight = logicalBottom - logicalOffset; |
1716 | if (logicalOffset == intMaxForLayoutUnit || lineHeight > pageLogicalHeight) { |
1717 | // Give up. We're genuinely too big even after excluding blank space and overflow. |
1718 | clearShouldBreakAtLineToAvoidWidowIfNeeded(*this); |
1719 | return; |
1720 | } |
1721 | pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
1722 | } |
1723 | |
1724 | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
1725 | overflowsFragment = (lineHeight > remainingLogicalHeight); |
1726 | |
1727 | int lineIndex = lineCount(lineBox); |
1728 | if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex)) { |
1729 | if (lineBreakToAvoidWidow() == lineIndex) |
1730 | clearShouldBreakAtLineToAvoidWidowIfNeeded(*this); |
1731 | // If we have a non-uniform page height, then we have to shift further possibly. |
1732 | if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, lineHeight)) |
1733 | return; |
1734 | if (lineHeight > pageLogicalHeight) { |
1735 | // Split the top margin in order to avoid splitting the visible part of the line. |
1736 | remainingLogicalHeight -= std::min(lineHeight - pageLogicalHeight, std::max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading())); |
1737 | } |
1738 | LayoutUnit remainingLogicalHeightAtNewOffset = pageRemainingLogicalHeightForOffset(logicalOffset + remainingLogicalHeight, ExcludePageBoundary); |
1739 | overflowsFragment = (lineHeight > remainingLogicalHeightAtNewOffset); |
1740 | LayoutUnit totalLogicalHeight = lineHeight + std::max<LayoutUnit>(0, logicalOffset); |
1741 | LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight); |
1742 | setPageBreak(logicalOffset, lineHeight - remainingLogicalHeight); |
1743 | if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style().hasAutoOrphans() && style().orphans() >= lineIndex)) |
1744 | && !isOutOfFlowPositioned() && !isTableCell()) { |
1745 | auto firstRootBox = this->firstRootBox(); |
1746 | auto firstRootBoxOverflowRect = firstRootBox->logicalVisualOverflowRect(firstRootBox->lineTop(), firstRootBox->lineBottom()); |
1747 | auto firstLineUpperOverhang = std::max(-firstRootBoxOverflowRect.y(), 0_lu); |
1748 | if (needsAppleMailPaginationQuirk(*lineBox)) |
1749 | return; |
1750 | setPaginationStrut(remainingLogicalHeight + logicalOffset + firstLineUpperOverhang); |
1751 | } else { |
1752 | delta += remainingLogicalHeight; |
1753 | lineBox->setPaginationStrut(remainingLogicalHeight); |
1754 | lineBox->setIsFirstAfterPageBreak(true); |
1755 | } |
1756 | } else if (remainingLogicalHeight == pageLogicalHeight) { |
1757 | // We're at the very top of a page or column. |
1758 | if (lineBox != firstRootBox()) |
1759 | lineBox->setIsFirstAfterPageBreak(true); |
1760 | if (lineBox != firstRootBox() || offsetFromLogicalTopOfFirstPage()) |
1761 | setPageBreak(logicalOffset, lineHeight); |
1762 | } |
1763 | } |
1764 | |
1765 | void RenderBlockFlow::setBreakAtLineToAvoidWidow(int lineToBreak) |
1766 | { |
1767 | ASSERT(lineToBreak >= 0); |
1768 | ASSERT(!ensureRareBlockFlowData().m_didBreakAtLineToAvoidWidow); |
1769 | ensureRareBlockFlowData().m_lineBreakToAvoidWidow = lineToBreak; |
1770 | } |
1771 | |
1772 | void RenderBlockFlow::setDidBreakAtLineToAvoidWidow() |
1773 | { |
1774 | ASSERT(!shouldBreakAtLineToAvoidWidow()); |
1775 | if (!hasRareBlockFlowData()) |
1776 | return; |
1777 | |
1778 | rareBlockFlowData()->m_didBreakAtLineToAvoidWidow = true; |
1779 | } |
1780 | |
1781 | void RenderBlockFlow::clearDidBreakAtLineToAvoidWidow() |
1782 | { |
1783 | if (!hasRareBlockFlowData()) |
1784 | return; |
1785 | |
1786 | rareBlockFlowData()->m_didBreakAtLineToAvoidWidow = false; |
1787 | } |
1788 | |
1789 | void RenderBlockFlow::clearShouldBreakAtLineToAvoidWidow() const |
1790 | { |
1791 | ASSERT(shouldBreakAtLineToAvoidWidow()); |
1792 | if (!hasRareBlockFlowData()) |
1793 | return; |
1794 | |
1795 | rareBlockFlowData()->m_lineBreakToAvoidWidow = -1; |
1796 | } |
1797 | |
1798 | bool RenderBlockFlow::relayoutToAvoidWidows() |
1799 | { |
1800 | if (!shouldBreakAtLineToAvoidWidow()) |
1801 | return false; |
1802 | |
1803 | setEverHadLayout(true); |
1804 | layoutBlock(false); |
1805 | return true; |
1806 | } |
1807 | |
1808 | bool RenderBlockFlow::hasNextPage(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
1809 | { |
1810 | ASSERT(view().frameView().layoutContext().layoutState() && view().frameView().layoutContext().layoutState()->isPaginated()); |
1811 | |
1812 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1813 | if (!fragmentedFlow) |
1814 | return true; // Printing and multi-column both make new pages to accommodate content. |
1815 | |
1816 | // See if we're in the last fragment. |
1817 | LayoutUnit pageOffset = offsetFromLogicalTopOfFirstPage() + logicalOffset; |
1818 | RenderFragmentContainer* fragment = fragmentedFlow->fragmentAtBlockOffset(this, pageOffset, true); |
1819 | if (!fragment) |
1820 | return false; |
1821 | |
1822 | if (fragment->isLastFragment()) |
1823 | return fragment->isRenderFragmentContainerSet() || (pageBoundaryRule == IncludePageBoundary && pageOffset == fragment->logicalTopForFragmentedFlowContent()); |
1824 | |
1825 | RenderFragmentContainer* startFragment = nullptr; |
1826 | RenderFragmentContainer* endFragment = nullptr; |
1827 | fragmentedFlow->getFragmentRangeForBox(this, startFragment, endFragment); |
1828 | return (endFragment && fragment != endFragment); |
1829 | } |
1830 | |
1831 | LayoutUnit RenderBlockFlow::adjustForUnsplittableChild(RenderBox& child, LayoutUnit logicalOffset, LayoutUnit childBeforeMargin, LayoutUnit childAfterMargin) |
1832 | { |
1833 | // When flexboxes are embedded inside a block flow, they don't perform any adjustments for unsplittable |
1834 | // children. We'll treat flexboxes themselves as unsplittable just to get them to paginate properly inside |
1835 | // a block flow. |
1836 | bool isUnsplittable = childBoxIsUnsplittableForFragmentation(child); |
1837 | if (!isUnsplittable && !(child.isFlexibleBox() && !downcast<RenderFlexibleBox>(child).isFlexibleBoxImpl())) |
1838 | return logicalOffset; |
1839 | |
1840 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1841 | LayoutUnit childLogicalHeight = logicalHeightForChild(child) + childBeforeMargin + childAfterMargin; |
1842 | LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
1843 | bool hasUniformPageLogicalHeight = !fragmentedFlow || fragmentedFlow->fragmentsHaveUniformLogicalHeight(); |
1844 | if (isUnsplittable) |
1845 | updateMinimumPageHeight(logicalOffset, childLogicalHeight); |
1846 | if (!pageLogicalHeight || (hasUniformPageLogicalHeight && childLogicalHeight > pageLogicalHeight) |
1847 | || !hasNextPage(logicalOffset)) |
1848 | return logicalOffset; |
1849 | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
1850 | if (remainingLogicalHeight < childLogicalHeight) { |
1851 | if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, childLogicalHeight)) |
1852 | return logicalOffset; |
1853 | auto result = logicalOffset + remainingLogicalHeight; |
1854 | bool isInitialLetter = child.isFloating() && child.style().styleType() == PseudoId::FirstLetter && child.style().initialLetterDrop() > 0; |
1855 | if (isInitialLetter) { |
1856 | // Increase our logical height to ensure that lines all get pushed along with the letter. |
1857 | setLogicalHeight(logicalOffset + remainingLogicalHeight); |
1858 | } |
1859 | return result; |
1860 | } |
1861 | |
1862 | return logicalOffset; |
1863 | } |
1864 | |
1865 | bool RenderBlockFlow::pushToNextPageWithMinimumLogicalHeight(LayoutUnit& adjustment, LayoutUnit logicalOffset, LayoutUnit minimumLogicalHeight) const |
1866 | { |
1867 | bool checkFragment = false; |
1868 | for (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment); pageLogicalHeight; |
1869 | pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment)) { |
1870 | if (minimumLogicalHeight <= pageLogicalHeight) |
1871 | return true; |
1872 | if (!hasNextPage(logicalOffset + adjustment)) |
1873 | return false; |
1874 | adjustment += pageLogicalHeight; |
1875 | checkFragment = true; |
1876 | } |
1877 | return !checkFragment; |
1878 | } |
1879 | |
1880 | void RenderBlockFlow::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) |
1881 | { |
1882 | if (RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow()) |
1883 | fragmentedFlow->setPageBreak(this, offsetFromLogicalTopOfFirstPage() + offset, spaceShortage); |
1884 | } |
1885 | |
1886 | void RenderBlockFlow::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight) |
1887 | { |
1888 | if (RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow()) |
1889 | fragmentedFlow->updateMinimumPageHeight(this, offsetFromLogicalTopOfFirstPage() + offset, minHeight); |
1890 | } |
1891 | |
1892 | LayoutUnit RenderBlockFlow::nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
1893 | { |
1894 | LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
1895 | if (!pageLogicalHeight) |
1896 | return logicalOffset; |
1897 | |
1898 | // The logicalOffset is in our coordinate space. We can add in our pushed offset. |
1899 | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset); |
1900 | if (pageBoundaryRule == ExcludePageBoundary) |
1901 | return logicalOffset + (remainingLogicalHeight ? remainingLogicalHeight : pageLogicalHeight); |
1902 | return logicalOffset + remainingLogicalHeight; |
1903 | } |
1904 | |
1905 | LayoutUnit RenderBlockFlow::pageLogicalTopForOffset(LayoutUnit offset) const |
1906 | { |
1907 | // Unsplittable objects clear out the pageLogicalHeight in the layout state as a way of signaling that no |
1908 | // pagination should occur. Therefore we have to check this first and bail if the value has been set to 0. |
1909 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
1910 | LayoutUnit pageLogicalHeight = layoutState->pageLogicalHeight(); |
1911 | if (!pageLogicalHeight) |
1912 | return 0; |
1913 | |
1914 | LayoutUnit firstPageLogicalTop = isHorizontalWritingMode() ? layoutState->pageOffset().height() : layoutState->pageOffset().width(); |
1915 | LayoutUnit blockLogicalTop = isHorizontalWritingMode() ? layoutState->layoutOffset().height() : layoutState->layoutOffset().width(); |
1916 | |
1917 | LayoutUnit cumulativeOffset = offset + blockLogicalTop; |
1918 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1919 | if (!fragmentedFlow) |
1920 | return cumulativeOffset - roundToInt(cumulativeOffset - firstPageLogicalTop) % roundToInt(pageLogicalHeight); |
1921 | return firstPageLogicalTop + fragmentedFlow->pageLogicalTopForOffset(cumulativeOffset - firstPageLogicalTop); |
1922 | } |
1923 | |
1924 | LayoutUnit RenderBlockFlow::pageLogicalHeightForOffset(LayoutUnit offset) const |
1925 | { |
1926 | // Unsplittable objects clear out the pageLogicalHeight in the layout state as a way of signaling that no |
1927 | // pagination should occur. Therefore we have to check this first and bail if the value has been set to 0. |
1928 | LayoutUnit pageLogicalHeight = view().frameView().layoutContext().layoutState()->pageLogicalHeight(); |
1929 | if (!pageLogicalHeight) |
1930 | return 0; |
1931 | |
1932 | // Now check for a flow thread. |
1933 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1934 | if (!fragmentedFlow) |
1935 | return pageLogicalHeight; |
1936 | return fragmentedFlow->pageLogicalHeightForOffset(offset + offsetFromLogicalTopOfFirstPage()); |
1937 | } |
1938 | |
1939 | LayoutUnit RenderBlockFlow::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const |
1940 | { |
1941 | offset += offsetFromLogicalTopOfFirstPage(); |
1942 | |
1943 | RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); |
1944 | if (!fragmentedFlow) { |
1945 | LayoutUnit pageLogicalHeight = view().frameView().layoutContext().layoutState()->pageLogicalHeight(); |
1946 | LayoutUnit remainingHeight = pageLogicalHeight - intMod(offset, pageLogicalHeight); |
1947 | if (pageBoundaryRule == IncludePageBoundary) { |
1948 | // If includeBoundaryPoint is true the line exactly on the top edge of a |
1949 | // column will act as being part of the previous column. |
1950 | remainingHeight = intMod(remainingHeight, pageLogicalHeight); |
1951 | } |
1952 | return remainingHeight; |
1953 | } |
1954 | |
1955 | return fragmentedFlow->pageRemainingLogicalHeightForOffset(offset, pageBoundaryRule); |
1956 | } |
1957 | |
1958 | LayoutUnit RenderBlockFlow::logicalHeightForChildForFragmentation(const RenderBox& child) const |
1959 | { |
1960 | return logicalHeightForChild(child); |
1961 | } |
1962 | |
1963 | void RenderBlockFlow::layoutLineGridBox() |
1964 | { |
1965 | if (style().lineGrid() == RenderStyle::initialLineGrid()) { |
1966 | setLineGridBox(0); |
1967 | return; |
1968 | } |
1969 | |
1970 | setLineGridBox(0); |
1971 | |
1972 | auto lineGridBox = std::make_unique<RootInlineBox>(*this); |
1973 | lineGridBox->setHasTextChildren(); // Needed to make the line ascent/descent actually be honored in quirks mode. |
1974 | lineGridBox->setConstructed(); |
1975 | GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
1976 | VerticalPositionCache verticalPositionCache; |
1977 | lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); |
1978 | |
1979 | setLineGridBox(WTFMove(lineGridBox)); |
1980 | |
1981 | // FIXME: If any of the characteristics of the box change compared to the old one, then we need to do a deep dirtying |
1982 | // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping |
1983 | // to this grid. |
1984 | } |
1985 | |
1986 | bool RenderBlockFlow::containsFloat(RenderBox& renderer) const |
1987 | { |
1988 | return m_floatingObjects && m_floatingObjects->set().contains<FloatingObjectHashTranslator>(renderer); |
1989 | } |
1990 | |
1991 | void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
1992 | { |
1993 | RenderBlock::styleDidChange(diff, oldStyle); |
1994 | |
1995 | // After our style changed, if we lose our ability to propagate floats into next sibling |
1996 | // blocks, then we need to find the top most parent containing that overhanging float and |
1997 | // then mark its descendants with floats for layout and clear all floats from its next |
1998 | // sibling blocks that exist in our floating objects list. See bug 56299 and 62875. |
1999 | bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats(); |
2000 | if (diff == StyleDifference::Layout && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) { |
2001 | RenderBlockFlow* parentBlock = this; |
2002 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2003 | |
2004 | for (auto& ancestor : ancestorsOfType<RenderBlockFlow>(*this)) { |
2005 | if (ancestor.isRenderView()) |
2006 | break; |
2007 | if (ancestor.hasOverhangingFloats()) { |
2008 | for (auto it = floatingObjectSet.begin(), end = floatingObjectSet.end(); it != end; ++it) { |
2009 | RenderBox& renderer = (*it)->renderer(); |
2010 | if (ancestor.hasOverhangingFloat(renderer)) { |
2011 | parentBlock = &ancestor; |
2012 | break; |
2013 | } |
2014 | } |
2015 | } |
2016 | } |
2017 | |
2018 | parentBlock->markAllDescendantsWithFloatsForLayout(); |
2019 | parentBlock->markSiblingsWithFloatsForLayout(); |
2020 | } |
2021 | |
2022 | if (diff >= StyleDifference::Repaint) { |
2023 | // FIXME: This could use a cheaper style-only test instead of SimpleLineLayout::canUseFor. |
2024 | if (selfNeedsLayout() || !m_simpleLineLayout || !SimpleLineLayout::canUseFor(*this)) |
2025 | invalidateLineLayoutPath(); |
2026 | } |
2027 | |
2028 | if (multiColumnFlow()) |
2029 | updateStylesForColumnChildren(); |
2030 | } |
2031 | |
2032 | void RenderBlockFlow::updateStylesForColumnChildren() |
2033 | { |
2034 | for (auto* child = firstChildBox(); child && (child->isInFlowRenderFragmentedFlow() || child->isRenderMultiColumnSet()); child = child->nextSiblingBox()) |
2035 | child->setStyle(RenderStyle::createAnonymousStyleWithDisplay(style(), DisplayType::Block)); |
2036 | } |
2037 | |
2038 | void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
2039 | { |
2040 | const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
2041 | s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false; |
2042 | |
2043 | if (oldStyle) { |
2044 | auto oldPosition = oldStyle->position(); |
2045 | auto newPosition = newStyle.position(); |
2046 | |
2047 | if (parent() && diff == StyleDifference::Layout && oldPosition != newPosition) { |
2048 | if (containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition()) |
2049 | markAllDescendantsWithFloatsForLayout(); |
2050 | } |
2051 | } |
2052 | |
2053 | RenderBlock::styleWillChange(diff, newStyle); |
2054 | } |
2055 | |
2056 | void RenderBlockFlow::deleteLines() |
2057 | { |
2058 | if (containsFloats()) |
2059 | m_floatingObjects->clearLineBoxTreePointers(); |
2060 | |
2061 | if (m_simpleLineLayout) { |
2062 | ASSERT(!m_lineBoxes.firstLineBox()); |
2063 | m_simpleLineLayout = nullptr; |
2064 | } else |
2065 | m_lineBoxes.deleteLineBoxTree(); |
2066 | |
2067 | RenderBlock::deleteLines(); |
2068 | } |
2069 | |
2070 | void RenderBlockFlow::addFloatsToNewParent(RenderBlockFlow& toBlockFlow) const |
2071 | { |
2072 | // When a portion of the render tree is being detached, anonymous blocks |
2073 | // will be combined as their children are deleted. In this process, the |
2074 | // anonymous block later in the tree is merged into the one preceeding it. |
2075 | // It can happen that the later block (this) contains floats that the |
2076 | // previous block (toBlockFlow) did not contain, and thus are not in the |
2077 | // floating objects list for toBlockFlow. This can result in toBlockFlow |
2078 | // containing floats that are not in it's floating objects list, but are in |
2079 | // the floating objects lists of siblings and parents. This can cause |
2080 | // problems when the float itself is deleted, since the deletion code |
2081 | // assumes that if a float is not in it's containing block's floating |
2082 | // objects list, it isn't in any floating objects list. In order to |
2083 | // preserve this condition (removing it has serious performance |
2084 | // implications), we need to copy the floating objects from the old block |
2085 | // (this) to the new block (toBlockFlow). The float's metrics will likely |
2086 | // all be wrong, but since toBlockFlow is already marked for layout, this |
2087 | // will get fixed before anything gets displayed. |
2088 | // See bug https://bugs.webkit.org/show_bug.cgi?id=115566 |
2089 | if (!m_floatingObjects) |
2090 | return; |
2091 | |
2092 | if (!toBlockFlow.m_floatingObjects) |
2093 | toBlockFlow.createFloatingObjects(); |
2094 | |
2095 | for (auto& floatingObject : m_floatingObjects->set()) { |
2096 | if (toBlockFlow.containsFloat(floatingObject->renderer())) |
2097 | continue; |
2098 | toBlockFlow.m_floatingObjects->add(floatingObject->cloneForNewParent()); |
2099 | } |
2100 | } |
2101 | |
2102 | void RenderBlockFlow::addOverflowFromFloats() |
2103 | { |
2104 | if (!m_floatingObjects) |
2105 | return; |
2106 | |
2107 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2108 | auto end = floatingObjectSet.end(); |
2109 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2110 | const auto& floatingObject = *it->get(); |
2111 | if (floatingObject.isDescendant()) |
2112 | addOverflowFromChild(&floatingObject.renderer(), floatingObject.locationOffsetOfBorderBox()); |
2113 | } |
2114 | } |
2115 | |
2116 | void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats) |
2117 | { |
2118 | RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats); |
2119 | |
2120 | if (!multiColumnFlow() && (recomputeFloats || createsNewFormattingContext() || hasSelfPaintingLayer())) |
2121 | addOverflowFromFloats(); |
2122 | } |
2123 | |
2124 | void RenderBlockFlow::repaintOverhangingFloats(bool paintAllDescendants) |
2125 | { |
2126 | // Repaint any overhanging floats (if we know we're the one to paint them). |
2127 | // Otherwise, bail out. |
2128 | if (!hasOverhangingFloats()) |
2129 | return; |
2130 | |
2131 | // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating |
2132 | // in this block. Better yet would be to push extra state for the containers of other floats. |
2133 | LayoutStateDisabler layoutStateDisabler(view().frameView().layoutContext()); |
2134 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2135 | auto end = floatingObjectSet.end(); |
2136 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2137 | const auto& floatingObject = *it->get(); |
2138 | // Only repaint the object if it is overhanging, is not in its own layer, and |
2139 | // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter |
2140 | // condition is replaced with being a descendant of us. |
2141 | auto& renderer = floatingObject.renderer(); |
2142 | if (logicalBottomForFloat(floatingObject) > logicalHeight() |
2143 | && !renderer.hasSelfPaintingLayer() |
2144 | && (floatingObject.shouldPaint() || (paintAllDescendants && renderer.isDescendantOf(this)))) { |
2145 | renderer.repaint(); |
2146 | renderer.repaintOverhangingFloats(false); |
2147 | } |
2148 | } |
2149 | } |
2150 | |
2151 | void RenderBlockFlow::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& point) |
2152 | { |
2153 | RenderBlock::paintColumnRules(paintInfo, point); |
2154 | |
2155 | if (!multiColumnFlow() || paintInfo.context().paintingDisabled()) |
2156 | return; |
2157 | |
2158 | // Iterate over our children and paint the column rules as needed. |
2159 | for (auto& columnSet : childrenOfType<RenderMultiColumnSet>(*this)) { |
2160 | LayoutPoint childPoint = columnSet.location() + flipForWritingModeForChild(&columnSet, point); |
2161 | columnSet.paintColumnRules(paintInfo, childPoint); |
2162 | } |
2163 | } |
2164 | |
2165 | void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) |
2166 | { |
2167 | if (!m_floatingObjects) |
2168 | return; |
2169 | |
2170 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2171 | auto end = floatingObjectSet.end(); |
2172 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2173 | const auto& floatingObject = *it->get(); |
2174 | auto& renderer = floatingObject.renderer(); |
2175 | // Only paint the object if our m_shouldPaint flag is set. |
2176 | if (floatingObject.shouldPaint() && !renderer.hasSelfPaintingLayer()) { |
2177 | PaintInfo currentPaintInfo(paintInfo); |
2178 | currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhase::BlockBackground; |
2179 | LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, paintOffset + floatingObject.translationOffsetToAncestor()); |
2180 | renderer.paint(currentPaintInfo, childPoint); |
2181 | if (!preservePhase) { |
2182 | currentPaintInfo.phase = PaintPhase::ChildBlockBackgrounds; |
2183 | renderer.paint(currentPaintInfo, childPoint); |
2184 | currentPaintInfo.phase = PaintPhase::Float; |
2185 | renderer.paint(currentPaintInfo, childPoint); |
2186 | currentPaintInfo.phase = PaintPhase::Foreground; |
2187 | renderer.paint(currentPaintInfo, childPoint); |
2188 | currentPaintInfo.phase = PaintPhase::Outline; |
2189 | renderer.paint(currentPaintInfo, childPoint); |
2190 | } |
2191 | } |
2192 | } |
2193 | } |
2194 | |
2195 | void RenderBlockFlow::clipOutFloatingObjects(RenderBlock& rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) |
2196 | { |
2197 | if (m_floatingObjects) { |
2198 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2199 | auto end = floatingObjectSet.end(); |
2200 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2201 | const auto& floatingObject = *it->get(); |
2202 | LayoutRect floatBox(offsetFromRootBlock.width(), offsetFromRootBlock.height(), floatingObject.renderer().width(), floatingObject.renderer().height()); |
2203 | floatBox.move(floatingObject.locationOffsetOfBorderBox()); |
2204 | rootBlock.flipForWritingMode(floatBox); |
2205 | floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y()); |
2206 | paintInfo->context().clipOut(snappedIntRect(floatBox)); |
2207 | } |
2208 | } |
2209 | } |
2210 | |
2211 | void RenderBlockFlow::createFloatingObjects() |
2212 | { |
2213 | m_floatingObjects = std::make_unique<FloatingObjects>(*this); |
2214 | } |
2215 | |
2216 | void RenderBlockFlow::removeFloatingObjects() |
2217 | { |
2218 | if (!m_floatingObjects) |
2219 | return; |
2220 | |
2221 | markSiblingsWithFloatsForLayout(); |
2222 | |
2223 | m_floatingObjects->clear(); |
2224 | } |
2225 | |
2226 | FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox& floatBox) |
2227 | { |
2228 | ASSERT(floatBox.isFloating()); |
2229 | |
2230 | // Create the list of special objects if we don't aleady have one |
2231 | if (!m_floatingObjects) |
2232 | createFloatingObjects(); |
2233 | else { |
2234 | // Don't insert the floatingObject again if it's already in the list |
2235 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2236 | auto it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox); |
2237 | if (it != floatingObjectSet.end()) |
2238 | return it->get(); |
2239 | } |
2240 | |
2241 | // Create the special floatingObject entry & append it to the list |
2242 | |
2243 | std::unique_ptr<FloatingObject> floatingObject = FloatingObject::create(floatBox); |
2244 | |
2245 | // Our location is irrelevant if we're unsplittable or no pagination is in effect. Just lay out the float. |
2246 | bool isChildRenderBlock = floatBox.isRenderBlock(); |
2247 | if (isChildRenderBlock && !floatBox.needsLayout() && view().frameView().layoutContext().layoutState()->pageLogicalHeightChanged()) |
2248 | floatBox.setChildNeedsLayout(MarkOnlyThis); |
2249 | |
2250 | bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view().frameView().layoutContext().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
2251 | if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) { |
2252 | // We are unsplittable if we're a block flow root. |
2253 | floatBox.layoutIfNeeded(); |
2254 | floatingObject->setShouldPaint(!floatBox.hasSelfPaintingLayer()); |
2255 | } |
2256 | else { |
2257 | floatBox.updateLogicalWidth(); |
2258 | floatBox.computeAndSetBlockDirectionMargins(*this); |
2259 | } |
2260 | |
2261 | setLogicalWidthForFloat(*floatingObject, logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox)); |
2262 | |
2263 | return m_floatingObjects->add(WTFMove(floatingObject)); |
2264 | } |
2265 | |
2266 | void RenderBlockFlow::removeFloatingObject(RenderBox& floatBox) |
2267 | { |
2268 | if (m_floatingObjects) { |
2269 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2270 | auto it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox); |
2271 | if (it != floatingObjectSet.end()) { |
2272 | auto& floatingObject = *it->get(); |
2273 | if (childrenInline()) { |
2274 | LayoutUnit logicalTop = logicalTopForFloat(floatingObject); |
2275 | LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); |
2276 | |
2277 | // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995. |
2278 | if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) |
2279 | logicalBottom = LayoutUnit::max(); |
2280 | else { |
2281 | // Special-case zero- and less-than-zero-height floats: those don't touch |
2282 | // the line that they're on, but it still needs to be dirtied. This is |
2283 | // accomplished by pretending they have a height of 1. |
2284 | logicalBottom = std::max(logicalBottom, logicalTop + 1); |
2285 | } |
2286 | if (floatingObject.originatingLine()) { |
2287 | floatingObject.originatingLine()->removeFloat(floatBox); |
2288 | if (!selfNeedsLayout()) { |
2289 | ASSERT(&floatingObject.originatingLine()->renderer() == this); |
2290 | floatingObject.originatingLine()->markDirty(); |
2291 | } |
2292 | #if !ASSERT_DISABLED |
2293 | floatingObject.clearOriginatingLine(); |
2294 | #endif |
2295 | } |
2296 | markLinesDirtyInBlockRange(0, logicalBottom); |
2297 | } |
2298 | m_floatingObjects->remove(&floatingObject); |
2299 | } |
2300 | } |
2301 | } |
2302 | |
2303 | void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset) |
2304 | { |
2305 | if (!containsFloats()) |
2306 | return; |
2307 | |
2308 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2309 | FloatingObject* curr = floatingObjectSet.last().get(); |
2310 | while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(*curr) >= logicalOffset)) { |
2311 | m_floatingObjects->remove(curr); |
2312 | if (floatingObjectSet.isEmpty()) |
2313 | break; |
2314 | curr = floatingObjectSet.last().get(); |
2315 | } |
2316 | } |
2317 | |
2318 | LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const |
2319 | { |
2320 | LayoutUnit offset = fixedOffset; |
2321 | if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) |
2322 | offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining); |
2323 | return adjustLogicalLeftOffsetForLine(offset, applyTextIndent); |
2324 | } |
2325 | |
2326 | LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const |
2327 | { |
2328 | LayoutUnit offset = fixedOffset; |
2329 | if (m_floatingObjects && m_floatingObjects->hasRightObjects()) |
2330 | offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining); |
2331 | return adjustLogicalRightOffsetForLine(offset, applyTextIndent); |
2332 | } |
2333 | |
2334 | void RenderBlockFlow::computeLogicalLocationForFloat(FloatingObject& floatingObject, LayoutUnit& logicalTopOffset) |
2335 | { |
2336 | auto& childBox = floatingObject.renderer(); |
2337 | LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
2338 | LayoutUnit logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
2339 | |
2340 | LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. |
2341 | |
2342 | LayoutUnit floatLogicalLeft; |
2343 | |
2344 | bool insideFragmentedFlow = enclosingFragmentedFlow(); |
2345 | bool isInitialLetter = childBox.style().styleType() == PseudoId::FirstLetter && childBox.style().initialLetterDrop() > 0; |
2346 | |
2347 | if (isInitialLetter) { |
2348 | int letterClearance = lowestInitialLetterLogicalBottom() - logicalTopOffset; |
2349 | if (letterClearance > 0) { |
2350 | logicalTopOffset += letterClearance; |
2351 | setLogicalHeight(logicalHeight() + letterClearance); |
2352 | } |
2353 | } |
2354 | |
2355 | if (childBox.style().floating() == Float::Left) { |
2356 | LayoutUnit heightRemainingLeft = 1_lu; |
2357 | LayoutUnit heightRemainingRight = 1_lu; |
2358 | floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
2359 | while (logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { |
2360 | logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight); |
2361 | floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
2362 | if (insideFragmentedFlow) { |
2363 | // Have to re-evaluate all of our offsets, since they may have changed. |
2364 | logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
2365 | logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
2366 | floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
2367 | } |
2368 | } |
2369 | floatLogicalLeft = std::max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); |
2370 | } else { |
2371 | LayoutUnit heightRemainingLeft = 1_lu; |
2372 | LayoutUnit heightRemainingRight = 1_lu; |
2373 | floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
2374 | while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { |
2375 | logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight); |
2376 | floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
2377 | if (insideFragmentedFlow) { |
2378 | // Have to re-evaluate all of our offsets, since they may have changed. |
2379 | logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
2380 | logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
2381 | floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
2382 | } |
2383 | } |
2384 | // Use the original width of the float here, since the local variable |
2385 | // |floatLogicalWidth| was capped to the available line width. See |
2386 | // fast/block/float/clamped-right-float.html. |
2387 | floatLogicalLeft -= logicalWidthForFloat(floatingObject); |
2388 | } |
2389 | |
2390 | LayoutUnit childLogicalLeftMargin = style().isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox); |
2391 | LayoutUnit childBeforeMargin = marginBeforeForChild(childBox); |
2392 | |
2393 | if (isInitialLetter) |
2394 | adjustInitialLetterPosition(childBox, logicalTopOffset, childBeforeMargin); |
2395 | |
2396 | setLogicalLeftForFloat(floatingObject, floatLogicalLeft); |
2397 | setLogicalLeftForChild(childBox, floatLogicalLeft + childLogicalLeftMargin); |
2398 | |
2399 | setLogicalTopForFloat(floatingObject, logicalTopOffset); |
2400 | setLogicalTopForChild(childBox, logicalTopOffset + childBeforeMargin); |
2401 | |
2402 | setLogicalMarginsForFloat(floatingObject, childLogicalLeftMargin, childBeforeMargin); |
2403 | } |
2404 | |
2405 | void RenderBlockFlow::adjustInitialLetterPosition(RenderBox& childBox, LayoutUnit& logicalTopOffset, LayoutUnit& marginBeforeOffset) |
2406 | { |
2407 | const RenderStyle& style = firstLineStyle(); |
2408 | const FontMetrics& fontMetrics = style.fontMetrics(); |
2409 | if (!fontMetrics.hasCapHeight()) |
2410 | return; |
2411 | |
2412 | LayoutUnit heightOfLine = lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes); |
2413 | LayoutUnit beforeMarginBorderPadding = childBox.borderAndPaddingBefore() + childBox.marginBefore(); |
2414 | |
2415 | // Make an adjustment to align with the cap height of a theoretical block line. |
2416 | LayoutUnit adjustment = fontMetrics.ascent() + (heightOfLine - fontMetrics.height()) / 2 - fontMetrics.capHeight() - beforeMarginBorderPadding; |
2417 | logicalTopOffset += adjustment; |
2418 | |
2419 | // For sunken and raised caps, we have to make some adjustments. Test if we're sunken or raised (dropHeightDelta will be |
2420 | // positive for raised and negative for sunken). |
2421 | int dropHeightDelta = childBox.style().initialLetterHeight() - childBox.style().initialLetterDrop(); |
2422 | |
2423 | // If we're sunken, the float needs to shift down but lines still need to avoid it. In order to do that we increase the float's margin. |
2424 | if (dropHeightDelta < 0) |
2425 | marginBeforeOffset += -dropHeightDelta * heightOfLine; |
2426 | |
2427 | // If we're raised, then we actually have to grow the height of the block, since the lines have to be pushed down as though we're placing |
2428 | // empty lines beside the first letter. |
2429 | if (dropHeightDelta > 0) |
2430 | setLogicalHeight(logicalHeight() + dropHeightDelta * heightOfLine); |
2431 | } |
2432 | |
2433 | bool RenderBlockFlow::positionNewFloats() |
2434 | { |
2435 | if (!m_floatingObjects) |
2436 | return false; |
2437 | |
2438 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2439 | if (floatingObjectSet.isEmpty()) |
2440 | return false; |
2441 | |
2442 | // If all floats have already been positioned, then we have no work to do. |
2443 | if (floatingObjectSet.last()->isPlaced()) |
2444 | return false; |
2445 | |
2446 | // Move backwards through our floating object list until we find a float that has |
2447 | // already been positioned. Then we'll be able to move forward, positioning all of |
2448 | // the new floats that need it. |
2449 | auto it = floatingObjectSet.end(); |
2450 | --it; // Go to last item. |
2451 | auto begin = floatingObjectSet.begin(); |
2452 | FloatingObject* lastPlacedFloatingObject = 0; |
2453 | while (it != begin) { |
2454 | --it; |
2455 | if ((*it)->isPlaced()) { |
2456 | lastPlacedFloatingObject = it->get(); |
2457 | ++it; |
2458 | break; |
2459 | } |
2460 | } |
2461 | |
2462 | LayoutUnit logicalTop = logicalHeight(); |
2463 | |
2464 | // The float cannot start above the top position of the last positioned float. |
2465 | if (lastPlacedFloatingObject) |
2466 | logicalTop = std::max(logicalTopForFloat(*lastPlacedFloatingObject), logicalTop); |
2467 | |
2468 | auto end = floatingObjectSet.end(); |
2469 | // Now walk through the set of unpositioned floats and place them. |
2470 | for (; it != end; ++it) { |
2471 | auto& floatingObject = *it->get(); |
2472 | // The containing block is responsible for positioning floats, so if we have floats in our |
2473 | // list that come from somewhere else, do not attempt to position them. |
2474 | auto& childBox = floatingObject.renderer(); |
2475 | if (childBox.containingBlock() != this) |
2476 | continue; |
2477 | |
2478 | LayoutRect oldRect = childBox.frameRect(); |
2479 | |
2480 | if (childBox.style().clear() == Clear::Left || childBox.style().clear() == Clear::Both) |
2481 | logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); |
2482 | if (childBox.style().clear() == Clear::Right || childBox.style().clear() == Clear::Both) |
2483 | logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop); |
2484 | |
2485 | computeLogicalLocationForFloat(floatingObject, logicalTop); |
2486 | LayoutUnit childLogicalTop = logicalTopForChild(childBox); |
2487 | |
2488 | estimateFragmentRangeForBoxChild(childBox); |
2489 | |
2490 | childBox.markForPaginationRelayoutIfNeeded(); |
2491 | childBox.layoutIfNeeded(); |
2492 | |
2493 | auto* layoutState = view().frameView().layoutContext().layoutState(); |
2494 | bool isPaginated = layoutState->isPaginated(); |
2495 | if (isPaginated) { |
2496 | // If we are unsplittable and don't fit, then we need to move down. |
2497 | // We include our margins as part of the unsplittable area. |
2498 | LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, logicalTop, childLogicalTop - logicalTop, marginAfterForChild(childBox)); |
2499 | |
2500 | // See if we have a pagination strut that is making us move down further. |
2501 | // Note that an unsplittable child can't also have a pagination strut, so this |
2502 | // is exclusive with the case above. |
2503 | RenderBlock* childBlock = is<RenderBlock>(childBox) ? &downcast<RenderBlock>(childBox) : nullptr; |
2504 | if (childBlock && childBlock->paginationStrut()) { |
2505 | newLogicalTop += childBlock->paginationStrut(); |
2506 | childBlock->setPaginationStrut(0); |
2507 | } |
2508 | |
2509 | if (newLogicalTop != logicalTop) { |
2510 | floatingObject.setPaginationStrut(newLogicalTop - logicalTop); |
2511 | computeLogicalLocationForFloat(floatingObject, newLogicalTop); |
2512 | if (childBlock) |
2513 | childBlock->setChildNeedsLayout(MarkOnlyThis); |
2514 | childBox.layoutIfNeeded(); |
2515 | logicalTop = newLogicalTop; |
2516 | } |
2517 | |
2518 | if (updateFragmentRangeForBoxChild(childBox)) { |
2519 | childBox.setNeedsLayout(MarkOnlyThis); |
2520 | childBox.layoutIfNeeded(); |
2521 | } |
2522 | } |
2523 | |
2524 | setLogicalHeightForFloat(floatingObject, logicalHeightForChildForFragmentation(childBox) + (logicalTopForChild(childBox) - logicalTop) + marginAfterForChild(childBox)); |
2525 | |
2526 | m_floatingObjects->addPlacedObject(&floatingObject); |
2527 | |
2528 | if (ShapeOutsideInfo* shapeOutside = childBox.shapeOutsideInfo()) |
2529 | shapeOutside->setReferenceBoxLogicalSize(logicalSizeForChild(childBox)); |
2530 | // If the child moved, we have to repaint it. |
2531 | if (childBox.checkForRepaintDuringLayout()) |
2532 | childBox.repaintDuringLayoutIfMoved(oldRect); |
2533 | } |
2534 | return true; |
2535 | } |
2536 | |
2537 | void RenderBlockFlow::clearFloats(Clear clear) |
2538 | { |
2539 | positionNewFloats(); |
2540 | // set y position |
2541 | LayoutUnit newY; |
2542 | switch (clear) { |
2543 | case Clear::Left: |
2544 | newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
2545 | break; |
2546 | case Clear::Right: |
2547 | newY = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
2548 | break; |
2549 | case Clear::Both: |
2550 | newY = lowestFloatLogicalBottom(); |
2551 | break; |
2552 | case Clear::None: |
2553 | break; |
2554 | } |
2555 | if (height() < newY) |
2556 | setLogicalHeight(newY); |
2557 | } |
2558 | |
2559 | LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const |
2560 | { |
2561 | if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) |
2562 | return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight); |
2563 | |
2564 | return fixedOffset; |
2565 | } |
2566 | |
2567 | LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const |
2568 | { |
2569 | if (m_floatingObjects && m_floatingObjects->hasRightObjects()) |
2570 | return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight); |
2571 | |
2572 | return fixedOffset; |
2573 | } |
2574 | |
2575 | LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight) const |
2576 | { |
2577 | if (!m_floatingObjects) |
2578 | return logicalHeight; |
2579 | |
2580 | return m_floatingObjects->findNextFloatLogicalBottomBelow(logicalHeight); |
2581 | } |
2582 | |
2583 | LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight) const |
2584 | { |
2585 | if (!m_floatingObjects) |
2586 | return logicalHeight; |
2587 | |
2588 | return m_floatingObjects->findNextFloatLogicalBottomBelowForBlock(logicalHeight); |
2589 | } |
2590 | |
2591 | LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const |
2592 | { |
2593 | if (!m_floatingObjects) |
2594 | return 0; |
2595 | LayoutUnit lowestFloatBottom; |
2596 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2597 | auto end = floatingObjectSet.end(); |
2598 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2599 | const auto& floatingObject = *it->get(); |
2600 | if (floatingObject.isPlaced() && floatingObject.type() & floatType) |
2601 | lowestFloatBottom = std::max(lowestFloatBottom, logicalBottomForFloat(floatingObject)); |
2602 | } |
2603 | return lowestFloatBottom; |
2604 | } |
2605 | |
2606 | LayoutUnit RenderBlockFlow::lowestInitialLetterLogicalBottom() const |
2607 | { |
2608 | if (!m_floatingObjects) |
2609 | return 0; |
2610 | LayoutUnit lowestFloatBottom; |
2611 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2612 | auto end = floatingObjectSet.end(); |
2613 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2614 | const auto& floatingObject = *it->get(); |
2615 | if (floatingObject.isPlaced() && floatingObject.renderer().style().styleType() == PseudoId::FirstLetter && floatingObject.renderer().style().initialLetterDrop() > 0) |
2616 | lowestFloatBottom = std::max(lowestFloatBottom, logicalBottomForFloat(floatingObject)); |
2617 | } |
2618 | return lowestFloatBottom; |
2619 | } |
2620 | |
2621 | LayoutUnit RenderBlockFlow::addOverhangingFloats(RenderBlockFlow& child, bool makeChildPaintOtherFloats) |
2622 | { |
2623 | // Prevent floats from being added to the canvas by the root element, e.g., <html>. |
2624 | if (!child.containsFloats() || child.createsNewFormattingContext()) |
2625 | return 0; |
2626 | |
2627 | LayoutUnit childLogicalTop = child.logicalTop(); |
2628 | LayoutUnit childLogicalLeft = child.logicalLeft(); |
2629 | LayoutUnit lowestFloatLogicalBottom; |
2630 | |
2631 | // Floats that will remain the child's responsibility to paint should factor into its |
2632 | // overflow. |
2633 | auto childEnd = child.m_floatingObjects->set().end(); |
2634 | for (auto childIt = child.m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) { |
2635 | auto& floatingObject = *childIt->get(); |
2636 | LayoutUnit floatLogicalBottom = std::min(logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop); |
2637 | LayoutUnit logicalBottom = childLogicalTop + floatLogicalBottom; |
2638 | lowestFloatLogicalBottom = std::max(lowestFloatLogicalBottom, logicalBottom); |
2639 | |
2640 | if (logicalBottom > logicalHeight()) { |
2641 | // If the object is not in the list, we add it now. |
2642 | if (!containsFloat(floatingObject.renderer())) { |
2643 | LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft); |
2644 | bool shouldPaint = false; |
2645 | |
2646 | // The nearest enclosing layer always paints the float (so that zindex and stacking |
2647 | // behaves properly). We always want to propagate the desire to paint the float as |
2648 | // far out as we can, to the outermost block that overlaps the float, stopping only |
2649 | // if we hit a self-painting layer boundary. |
2650 | if (floatingObject.renderer().enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) { |
2651 | floatingObject.setShouldPaint(false); |
2652 | shouldPaint = true; |
2653 | } |
2654 | // We create the floating object list lazily. |
2655 | if (!m_floatingObjects) |
2656 | createFloatingObjects(); |
2657 | |
2658 | m_floatingObjects->add(floatingObject.copyToNewContainer(offset, shouldPaint, true)); |
2659 | } |
2660 | } else { |
2661 | const auto& renderer = floatingObject.renderer(); |
2662 | if (makeChildPaintOtherFloats && !floatingObject.shouldPaint() && !renderer.hasSelfPaintingLayer() |
2663 | && renderer.isDescendantOf(&child) && renderer.enclosingFloatPaintingLayer() == child.enclosingFloatPaintingLayer()) { |
2664 | // The float is not overhanging from this block, so if it is a descendant of the child, the child should |
2665 | // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing |
2666 | // layer. |
2667 | // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats |
2668 | // it should paint. |
2669 | floatingObject.setShouldPaint(true); |
2670 | } |
2671 | |
2672 | // Since the float doesn't overhang, it didn't get put into our list. We need to add its overflow in to the child now. |
2673 | if (floatingObject.isDescendant()) |
2674 | child.addOverflowFromChild(&renderer, floatingObject.locationOffsetOfBorderBox()); |
2675 | } |
2676 | } |
2677 | return lowestFloatLogicalBottom; |
2678 | } |
2679 | |
2680 | bool RenderBlockFlow::hasOverhangingFloat(RenderBox& renderer) |
2681 | { |
2682 | if (!m_floatingObjects || !parent()) |
2683 | return false; |
2684 | |
2685 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2686 | const auto it = floatingObjectSet.find<FloatingObjectHashTranslator>(renderer); |
2687 | if (it == floatingObjectSet.end()) |
2688 | return false; |
2689 | |
2690 | return logicalBottomForFloat(*it->get()) > logicalHeight(); |
2691 | } |
2692 | |
2693 | void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, RenderBlockFlow* container, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) |
2694 | { |
2695 | ASSERT(!avoidsFloats()); |
2696 | |
2697 | // If we create our own block formatting context then our contents don't interact with floats outside it, even those from our parent. |
2698 | if (createsNewFormattingContext()) |
2699 | return; |
2700 | |
2701 | // If the parent or previous sibling doesn't have any floats to add, don't bother. |
2702 | if (!prev->m_floatingObjects) |
2703 | return; |
2704 | |
2705 | logicalLeftOffset += marginLogicalLeft(); |
2706 | |
2707 | const FloatingObjectSet& prevSet = prev->m_floatingObjects->set(); |
2708 | auto prevEnd = prevSet.end(); |
2709 | for (auto prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) { |
2710 | auto& floatingObject = *prevIt->get(); |
2711 | if (logicalBottomForFloat(floatingObject) > logicalTopOffset) { |
2712 | if (!m_floatingObjects || !m_floatingObjects->set().contains(&floatingObject)) { |
2713 | // We create the floating object list lazily. |
2714 | if (!m_floatingObjects) |
2715 | createFloatingObjects(); |
2716 | |
2717 | // Applying the child's margin makes no sense in the case where the child was passed in. |
2718 | // since this margin was added already through the modification of the |logicalLeftOffset| variable |
2719 | // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken |
2720 | // into account. Only apply this code if prev is the parent, since otherwise the left margin |
2721 | // will get applied twice. |
2722 | LayoutSize offset = isHorizontalWritingMode() |
2723 | ? LayoutSize(logicalLeftOffset - (prev != container ? prev->marginLeft() : 0_lu), logicalTopOffset) |
2724 | : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != container ? prev->marginTop() : 0_lu)); |
2725 | |
2726 | m_floatingObjects->add(floatingObject.copyToNewContainer(offset)); |
2727 | } |
2728 | } |
2729 | } |
2730 | } |
2731 | |
2732 | void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout) |
2733 | { |
2734 | if (!everHadLayout() && !containsFloats()) |
2735 | return; |
2736 | |
2737 | MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain; |
2738 | setChildNeedsLayout(markParents); |
2739 | |
2740 | if (floatToRemove) |
2741 | removeFloatingObject(*floatToRemove); |
2742 | else if (childrenInline()) |
2743 | return; |
2744 | |
2745 | // Iterate over our block children and mark them as needed. |
2746 | for (auto& block : childrenOfType<RenderBlock>(*this)) { |
2747 | if (!floatToRemove && block.isFloatingOrOutOfFlowPositioned()) |
2748 | continue; |
2749 | if (!is<RenderBlockFlow>(block)) { |
2750 | if (block.shrinkToAvoidFloats() && block.everHadLayout()) |
2751 | block.setChildNeedsLayout(markParents); |
2752 | continue; |
2753 | } |
2754 | auto& blockFlow = downcast<RenderBlockFlow>(block); |
2755 | if ((floatToRemove ? blockFlow.containsFloat(*floatToRemove) : blockFlow.containsFloats()) || blockFlow.shrinkToAvoidFloats()) |
2756 | blockFlow.markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout); |
2757 | } |
2758 | } |
2759 | |
2760 | void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove) |
2761 | { |
2762 | if (!m_floatingObjects) |
2763 | return; |
2764 | |
2765 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2766 | auto end = floatingObjectSet.end(); |
2767 | |
2768 | for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) { |
2769 | if (!is<RenderBlockFlow>(*next) || next->isFloatingOrOutOfFlowPositioned()) |
2770 | continue; |
2771 | |
2772 | RenderBlockFlow& nextBlock = downcast<RenderBlockFlow>(*next); |
2773 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2774 | RenderBox& floatingBox = (*it)->renderer(); |
2775 | if (floatToRemove && &floatingBox != floatToRemove) |
2776 | continue; |
2777 | if (nextBlock.containsFloat(floatingBox)) |
2778 | nextBlock.markAllDescendantsWithFloatsForLayout(&floatingBox); |
2779 | } |
2780 | } |
2781 | } |
2782 | |
2783 | LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject& child, const LayoutPoint& point) const |
2784 | { |
2785 | if (!style().isFlippedBlocksWritingMode()) |
2786 | return point; |
2787 | |
2788 | // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since |
2789 | // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped |
2790 | // case. |
2791 | if (isHorizontalWritingMode()) |
2792 | return LayoutPoint(point.x(), point.y() + height() - child.renderer().height() - 2 * child.locationOffsetOfBorderBox().height()); |
2793 | return LayoutPoint(point.x() + width() - child.renderer().width() - 2 * child.locationOffsetOfBorderBox().width(), point.y()); |
2794 | } |
2795 | |
2796 | LayoutUnit RenderBlockFlow::getClearDelta(RenderBox& child, LayoutUnit logicalTop) |
2797 | { |
2798 | // There is no need to compute clearance if we have no floats. |
2799 | if (!containsFloats()) |
2800 | return 0; |
2801 | |
2802 | // At least one float is present. We need to perform the clearance computation. |
2803 | bool clearSet = child.style().clear() != Clear::None; |
2804 | LayoutUnit logicalBottom; |
2805 | switch (child.style().clear()) { |
2806 | case Clear::None: |
2807 | break; |
2808 | case Clear::Left: |
2809 | logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
2810 | break; |
2811 | case Clear::Right: |
2812 | logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
2813 | break; |
2814 | case Clear::Both: |
2815 | logicalBottom = lowestFloatLogicalBottom(); |
2816 | break; |
2817 | } |
2818 | |
2819 | // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default). |
2820 | LayoutUnit result = clearSet ? std::max<LayoutUnit>(0, logicalBottom - logicalTop) : 0_lu; |
2821 | if (!result && child.avoidsFloats()) { |
2822 | LayoutUnit newLogicalTop = logicalTop; |
2823 | while (true) { |
2824 | LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, DoNotIndentText, logicalHeightForChild(child)); |
2825 | if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent(newLogicalTop)) |
2826 | return newLogicalTop - logicalTop; |
2827 | |
2828 | RenderFragmentContainer* fragment = fragmentAtBlockOffset(logicalTopForChild(child)); |
2829 | LayoutRect borderBox = child.borderBoxRectInFragment(fragment, DoNotCacheRenderBoxFragmentInfo); |
2830 | LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
2831 | |
2832 | // FIXME: None of this is right for perpendicular writing-mode children. |
2833 | LayoutUnit childOldLogicalWidth = child.logicalWidth(); |
2834 | LayoutUnit childOldMarginLeft = child.marginLeft(); |
2835 | LayoutUnit childOldMarginRight = child.marginRight(); |
2836 | LayoutUnit childOldLogicalTop = child.logicalTop(); |
2837 | |
2838 | child.setLogicalTop(newLogicalTop); |
2839 | child.updateLogicalWidth(); |
2840 | fragment = fragmentAtBlockOffset(logicalTopForChild(child)); |
2841 | borderBox = child.borderBoxRectInFragment(fragment, DoNotCacheRenderBoxFragmentInfo); |
2842 | LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
2843 | |
2844 | child.setLogicalTop(childOldLogicalTop); |
2845 | child.setLogicalWidth(childOldLogicalWidth); |
2846 | child.setMarginLeft(childOldMarginLeft); |
2847 | child.setMarginRight(childOldMarginRight); |
2848 | |
2849 | if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) { |
2850 | // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then |
2851 | // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats |
2852 | // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins). |
2853 | if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset) |
2854 | child.setChildNeedsLayout(MarkOnlyThis); |
2855 | return newLogicalTop - logicalTop; |
2856 | } |
2857 | |
2858 | newLogicalTop = nextFloatLogicalBottomBelowForBlock(newLogicalTop); |
2859 | ASSERT(newLogicalTop >= logicalTop); |
2860 | if (newLogicalTop < logicalTop) |
2861 | break; |
2862 | } |
2863 | ASSERT_NOT_REACHED(); |
2864 | } |
2865 | return result; |
2866 | } |
2867 | |
2868 | bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) |
2869 | { |
2870 | if (!m_floatingObjects) |
2871 | return false; |
2872 | |
2873 | LayoutPoint adjustedLocation = accumulatedOffset; |
2874 | if (is<RenderView>(*this)) |
2875 | adjustedLocation += toLayoutSize(downcast<RenderView>(*this).frameView().scrollPosition()); |
2876 | |
2877 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2878 | auto begin = floatingObjectSet.begin(); |
2879 | for (auto it = floatingObjectSet.end(); it != begin;) { |
2880 | --it; |
2881 | const auto& floatingObject = *it->get(); |
2882 | auto& renderer = floatingObject.renderer(); |
2883 | if (floatingObject.shouldPaint() && !renderer.hasSelfPaintingLayer()) { |
2884 | LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + floatingObject.translationOffsetToAncestor()); |
2885 | if (renderer.hitTest(request, result, locationInContainer, childPoint)) { |
2886 | updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint)); |
2887 | return true; |
2888 | } |
2889 | } |
2890 | } |
2891 | |
2892 | return false; |
2893 | } |
2894 | |
2895 | bool RenderBlockFlow::hitTestInlineChildren(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
2896 | { |
2897 | ASSERT(childrenInline()); |
2898 | |
2899 | if (auto simpleLineLayout = this->simpleLineLayout()) |
2900 | return SimpleLineLayout::hitTestFlow(*this, *simpleLineLayout, request, result, locationInContainer, accumulatedOffset, hitTestAction); |
2901 | |
2902 | return m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction); |
2903 | } |
2904 | |
2905 | void RenderBlockFlow::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const |
2906 | { |
2907 | if (style().visibility() != Visibility::Visible) |
2908 | return; |
2909 | |
2910 | // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting |
2911 | // for either overflow or translations via relative positioning. |
2912 | if (childrenInline()) { |
2913 | const_cast<RenderBlockFlow&>(*this).ensureLineBoxes(); |
2914 | |
2915 | for (auto* box = firstRootBox(); box; box = box->nextRootBox()) { |
2916 | if (box->firstChild()) |
2917 | left = std::min(left, x + LayoutUnit(box->firstChild()->x())); |
2918 | if (box->lastChild()) |
2919 | right = std::max(right, x + LayoutUnit(ceilf(box->lastChild()->logicalRight()))); |
2920 | } |
2921 | } else { |
2922 | for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
2923 | if (!obj->isFloatingOrOutOfFlowPositioned()) { |
2924 | if (is<RenderBlockFlow>(*obj) && !obj->hasOverflowClip()) |
2925 | downcast<RenderBlockFlow>(*obj).adjustForBorderFit(x + obj->x(), left, right); |
2926 | else if (obj->style().visibility() == Visibility::Visible) { |
2927 | // We are a replaced element or some kind of non-block-flow object. |
2928 | left = std::min(left, x + obj->x()); |
2929 | right = std::max(right, x + obj->x() + obj->width()); |
2930 | } |
2931 | } |
2932 | } |
2933 | } |
2934 | |
2935 | if (m_floatingObjects) { |
2936 | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2937 | auto end = floatingObjectSet.end(); |
2938 | for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
2939 | const auto& floatingObject = *it->get(); |
2940 | // Only examine the object if our m_shouldPaint flag is set. |
2941 | if (floatingObject.shouldPaint()) { |
2942 | LayoutUnit floatLeft = floatingObject.translationOffsetToAncestor().width(); |
2943 | LayoutUnit floatRight = floatLeft + floatingObject.renderer().width(); |
2944 | left = std::min(left, floatLeft); |
2945 | right = std::max(right, floatRight); |
2946 | } |
2947 | } |
2948 | } |
2949 | } |
2950 | |
2951 | void RenderBlockFlow::fitBorderToLinesIfNeeded() |
2952 | { |
2953 | if (style().borderFit() == BorderFit::Border || hasOverrideContentLogicalWidth()) |
2954 | return; |
2955 | |
2956 | // Walk any normal flow lines to snugly fit. |
2957 | LayoutUnit left = LayoutUnit::max(); |
2958 | LayoutUnit right = LayoutUnit::min(); |
2959 | LayoutUnit oldWidth = contentWidth(); |
2960 | adjustForBorderFit(0, left, right); |
2961 | |
2962 | // Clamp to our existing edges. We can never grow. We only shrink. |
2963 | LayoutUnit leftEdge = borderLeft() + paddingLeft(); |
2964 | LayoutUnit rightEdge = leftEdge + oldWidth; |
2965 | left = std::min(rightEdge, std::max(leftEdge, left)); |
2966 | right = std::max(leftEdge, std::min(rightEdge, right)); |
2967 | |
2968 | LayoutUnit newContentWidth = right - left; |
2969 | if (newContentWidth == oldWidth) |
2970 | return; |
2971 | |
2972 | setOverrideContentLogicalWidth(newContentWidth); |
2973 | layoutBlock(false); |
2974 | clearOverrideContentLogicalWidth(); |
2975 | } |
2976 | |
2977 | void RenderBlockFlow::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest) |
2978 | { |
2979 | if (logicalTop >= logicalBottom) |
2980 | return; |
2981 | |
2982 | // Floats currently affect the choice whether to use simple line layout path. |
2983 | if (m_simpleLineLayout) { |
2984 | invalidateLineLayoutPath(); |
2985 | return; |
2986 | } |
2987 | |
2988 | RootInlineBox* lowestDirtyLine = lastRootBox(); |
2989 | RootInlineBox* afterLowest = lowestDirtyLine; |
2990 | while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom && logicalBottom < LayoutUnit::max()) { |
2991 | afterLowest = lowestDirtyLine; |
2992 | lowestDirtyLine = lowestDirtyLine->prevRootBox(); |
2993 | } |
2994 | |
2995 | while (afterLowest && afterLowest != highest && (afterLowest->lineBottomWithLeading() >= logicalTop || afterLowest->lineBottomWithLeading() < 0)) { |
2996 | afterLowest->markDirty(); |
2997 | afterLowest = afterLowest->prevRootBox(); |
2998 | } |
2999 | } |
3000 | |
3001 | Optional<int> RenderBlockFlow::firstLineBaseline() const |
3002 | { |
3003 | if (isWritingModeRoot() && !isRubyRun() && !isGridItem()) |
3004 | return WTF::nullopt; |
3005 | |
3006 | if (!childrenInline()) |
3007 | return RenderBlock::firstLineBaseline(); |
3008 | |
3009 | if (!hasLines()) |
3010 | return WTF::nullopt; |
3011 | |
3012 | if (auto simpleLineLayout = this->simpleLineLayout()) |
3013 | return Optional<int>(SimpleLineLayout::computeFlowFirstLineBaseline(*this, *simpleLineLayout)); |
3014 | |
3015 | ASSERT(firstRootBox()); |
3016 | if (style().isFlippedLinesWritingMode()) |
3017 | return firstRootBox()->logicalTop() + firstLineStyle().fontMetrics().descent(firstRootBox()->baselineType()); |
3018 | return firstRootBox()->logicalTop() + firstLineStyle().fontMetrics().ascent(firstRootBox()->baselineType()); |
3019 | } |
3020 | |
3021 | Optional<int> RenderBlockFlow::inlineBlockBaseline(LineDirectionMode lineDirection) const |
3022 | { |
3023 | if (isWritingModeRoot() && !isRubyRun()) |
3024 | return WTF::nullopt; |
3025 | |
3026 | // Note that here we only take the left and bottom into consideration. Our caller takes the right and top into consideration. |
3027 | float boxHeight = lineDirection == HorizontalLine ? height() + m_marginBox.bottom() : width() + m_marginBox.left(); |
3028 | float lastBaseline; |
3029 | if (!childrenInline()) { |
3030 | Optional<int> inlineBlockBaseline = RenderBlock::inlineBlockBaseline(lineDirection); |
3031 | if (!inlineBlockBaseline) |
3032 | return inlineBlockBaseline; |
3033 | lastBaseline = inlineBlockBaseline.value(); |
3034 | } else { |
3035 | if (!hasLines()) { |
3036 | if (!hasLineIfEmpty()) |
3037 | return WTF::nullopt; |
3038 | const auto& fontMetrics = firstLineStyle().fontMetrics(); |
3039 | return Optional<int>(fontMetrics.ascent() |
3040 | + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
3041 | + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight())); |
3042 | } |
3043 | |
3044 | if (auto simpleLineLayout = this->simpleLineLayout()) |
3045 | lastBaseline = SimpleLineLayout::computeFlowLastLineBaseline(*this, *simpleLineLayout); |
3046 | else { |
3047 | bool isFirstLine = lastRootBox() == firstRootBox(); |
3048 | const auto& style = isFirstLine ? firstLineStyle() : this->style(); |
3049 | // InlineFlowBox::placeBoxesInBlockDirection will flip lines in case of verticalLR mode, so we can assume verticalRL for now. |
3050 | lastBaseline = style.fontMetrics().ascent(lastRootBox()->baselineType()) |
3051 | + (style.isFlippedLinesWritingMode() ? logicalHeight() - lastRootBox()->logicalBottom() : lastRootBox()->logicalTop()); |
3052 | } |
3053 | } |
3054 | // According to the CSS spec http://www.w3.org/TR/CSS21/visudet.html, we shouldn't be performing this min, but should |
3055 | // instead be returning boxHeight directly. However, we feel that a min here is better behavior (and is consistent |
3056 | // enough with the spec to not cause tons of breakages). |
3057 | return style().overflowY() == Overflow::Visible ? lastBaseline : std::min(boxHeight, lastBaseline); |
3058 | } |
3059 | |
3060 | void RenderBlockFlow::setSelectionState(SelectionState state) |
3061 | { |
3062 | if (state != SelectionNone) |
3063 | ensureLineBoxes(); |
3064 | RenderBoxModelObject::setSelectionState(state); |
3065 | } |
3066 | |
3067 | GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
3068 | LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
3069 | { |
3070 | ASSERT(!m_simpleLineLayout); |
3071 | |
3072 | GapRects result; |
3073 | |
3074 | bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; |
3075 | |
3076 | if (!hasLines()) { |
3077 | if (containsStart) { |
3078 | // Update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this case. |
3079 | lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
3080 | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
3081 | lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
3082 | } |
3083 | return result; |
3084 | } |
3085 | |
3086 | RootInlineBox* lastSelectedLine = 0; |
3087 | RootInlineBox* curr; |
3088 | for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { } |
3089 | |
3090 | // Now paint the gaps for the lines. |
3091 | for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) { |
3092 | LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock(); |
3093 | LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock(); |
3094 | |
3095 | if (!containsStart && !lastSelectedLine && |
3096 | selectionState() != SelectionStart && selectionState() != SelectionBoth && !isRubyBase()) |
3097 | result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, selTop, cache, paintInfo)); |
3098 | |
3099 | LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight); |
3100 | logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize()); |
3101 | LayoutRect physicalRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); |
3102 | if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y()) |
3103 | || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x())) |
3104 | result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, cache, paintInfo)); |
3105 | |
3106 | lastSelectedLine = curr; |
3107 | } |
3108 | |
3109 | if (containsStart && !lastSelectedLine) |
3110 | // VisibleSelection must start just after our last line. |
3111 | lastSelectedLine = lastRootBox(); |
3112 | |
3113 | if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { |
3114 | // Update our lastY to be the bottom of the last selected line. |
3115 | lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + lastSelectedLine->selectionBottom(); |
3116 | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
3117 | lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
3118 | } |
3119 | return result; |
3120 | } |
3121 | |
3122 | bool RenderBlockFlow::needsLayoutAfterFragmentRangeChange() const |
3123 | { |
3124 | // A block without floats or that expands to enclose them won't need a relayout |
3125 | // after a fragment range change. There is no overflow content needing relayout |
3126 | // in the fragment chain because the fragment range can only shrink after the estimation. |
3127 | if (!containsFloats() || createsNewFormattingContext()) |
3128 | return false; |
3129 | |
3130 | return true; |
3131 | } |
3132 | |
3133 | void RenderBlockFlow::setMultiColumnFlow(RenderMultiColumnFlow& fragmentedFlow) |
3134 | { |
3135 | ASSERT(!hasRareBlockFlowData() || !rareBlockFlowData()->m_multiColumnFlow); |
3136 | ensureRareBlockFlowData().m_multiColumnFlow = makeWeakPtr(fragmentedFlow); |
3137 | } |
3138 | |
3139 | void RenderBlockFlow::clearMultiColumnFlow() |
3140 | { |
3141 | ASSERT(hasRareBlockFlowData()); |
3142 | ASSERT(rareBlockFlowData()->m_multiColumnFlow); |
3143 | rareBlockFlowData()->m_multiColumnFlow.clear(); |
3144 | } |
3145 | |
3146 | static bool shouldCheckLines(const RenderBlockFlow& blockFlow) |
3147 | { |
3148 | return !blockFlow.isFloatingOrOutOfFlowPositioned() && blockFlow.style().height().isAuto(); |
3149 | } |
3150 | |
3151 | RootInlineBox* RenderBlockFlow::lineAtIndex(int i) const |
3152 | { |
3153 | ASSERT(i >= 0); |
3154 | |
3155 | if (style().visibility() != Visibility::Visible) |
3156 | return nullptr; |
3157 | |
3158 | if (childrenInline()) { |
3159 | for (auto* box = firstRootBox(); box; box = box->nextRootBox()) { |
3160 | if (!i--) |
3161 | return box; |
3162 | } |
3163 | return nullptr; |
3164 | } |
3165 | |
3166 | for (auto& blockFlow : childrenOfType<RenderBlockFlow>(*this)) { |
3167 | if (!shouldCheckLines(blockFlow)) |
3168 | continue; |
3169 | if (RootInlineBox* box = blockFlow.lineAtIndex(i)) |
3170 | return box; |
3171 | } |
3172 | |
3173 | return nullptr; |
3174 | } |
3175 | |
3176 | int RenderBlockFlow::lineCount(const RootInlineBox* stopRootInlineBox, bool* found) const |
3177 | { |
3178 | if (style().visibility() != Visibility::Visible) |
3179 | return 0; |
3180 | |
3181 | int count = 0; |
3182 | |
3183 | if (childrenInline()) { |
3184 | if (auto simpleLineLayout = this->simpleLineLayout()) { |
3185 | ASSERT(!stopRootInlineBox); |
3186 | return simpleLineLayout->lineCount(); |
3187 | } |
3188 | for (auto* box = firstRootBox(); box; box = box->nextRootBox()) { |
3189 | ++count; |
3190 | if (box == stopRootInlineBox) { |
3191 | if (found) |
3192 | *found = true; |
3193 | break; |
3194 | } |
3195 | } |
3196 | return count; |
3197 | } |
3198 | |
3199 | for (auto& blockFlow : childrenOfType<RenderBlockFlow>(*this)) { |
3200 | if (!shouldCheckLines(blockFlow)) |
3201 | continue; |
3202 | bool recursiveFound = false; |
3203 | count += blockFlow.lineCount(stopRootInlineBox, &recursiveFound); |
3204 | if (recursiveFound) { |
3205 | if (found) |
3206 | *found = true; |
3207 | break; |
3208 | } |
3209 | } |
3210 | |
3211 | return count; |
3212 | } |
3213 | |
3214 | static int getHeightForLineCount(const RenderBlockFlow& block, int lineCount, bool includeBottom, int& count) |
3215 | { |
3216 | if (block.style().visibility() != Visibility::Visible) |
3217 | return -1; |
3218 | |
3219 | if (block.childrenInline()) { |
3220 | for (auto* box = block.firstRootBox(); box; box = box->nextRootBox()) { |
3221 | if (++count == lineCount) |
3222 | return box->lineBottom() + (includeBottom ? (block.borderBottom() + block.paddingBottom()) : 0_lu); |
3223 | } |
3224 | } else { |
3225 | RenderBox* normalFlowChildWithoutLines = nullptr; |
3226 | for (auto* obj = block.firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
3227 | if (is<RenderBlockFlow>(*obj) && shouldCheckLines(downcast<RenderBlockFlow>(*obj))) { |
3228 | int result = getHeightForLineCount(downcast<RenderBlockFlow>(*obj), lineCount, false, count); |
3229 | if (result != -1) |
3230 | return result + obj->y() + (includeBottom ? (block.borderBottom() + block.paddingBottom()) : 0_lu); |
3231 | } else if (!obj->isFloatingOrOutOfFlowPositioned()) |
3232 | normalFlowChildWithoutLines = obj; |
3233 | } |
3234 | if (normalFlowChildWithoutLines && !lineCount) |
3235 | return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height(); |
3236 | } |
3237 | |
3238 | return -1; |
3239 | } |
3240 | |
3241 | int RenderBlockFlow::heightForLineCount(int lineCount) |
3242 | { |
3243 | int count = 0; |
3244 | return getHeightForLineCount(*this, lineCount, true, count); |
3245 | } |
3246 | |
3247 | void RenderBlockFlow::clearTruncation() |
3248 | { |
3249 | if (style().visibility() != Visibility::Visible) |
3250 | return; |
3251 | |
3252 | if (childrenInline() && hasMarkupTruncation()) { |
3253 | ensureLineBoxes(); |
3254 | |
3255 | setHasMarkupTruncation(false); |
3256 | for (auto* box = firstRootBox(); box; box = box->nextRootBox()) |
3257 | box->clearTruncation(); |
3258 | return; |
3259 | } |
3260 | |
3261 | for (auto& blockFlow : childrenOfType<RenderBlockFlow>(*this)) { |
3262 | if (shouldCheckLines(blockFlow)) |
3263 | blockFlow.clearTruncation(); |
3264 | } |
3265 | } |
3266 | |
3267 | bool RenderBlockFlow::containsNonZeroBidiLevel() const |
3268 | { |
3269 | for (auto* root = firstRootBox(); root; root = root->nextRootBox()) { |
3270 | for (auto* box = root->firstLeafChild(); box; box = box->nextLeafChild()) { |
3271 | if (box->bidiLevel()) |
3272 | return true; |
3273 | } |
3274 | } |
3275 | return false; |
3276 | } |
3277 | |
3278 | Position RenderBlockFlow::positionForBox(InlineBox *box, bool start) const |
3279 | { |
3280 | if (!box) |
3281 | return Position(); |
3282 | |
3283 | if (!box->renderer().nonPseudoNode()) |
3284 | return createLegacyEditingPosition(nonPseudoElement(), start ? caretMinOffset() : caretMaxOffset()); |
3285 | |
3286 | if (!is<InlineTextBox>(*box)) |
3287 | return createLegacyEditingPosition(box->renderer().nonPseudoNode(), start ? box->renderer().caretMinOffset() : box->renderer().caretMaxOffset()); |
3288 | |
3289 | auto& textBox = downcast<InlineTextBox>(*box); |
3290 | return createLegacyEditingPosition(textBox.renderer().nonPseudoNode(), start ? textBox.start() : textBox.start() + textBox.len()); |
3291 | } |
3292 | |
3293 | RenderText* RenderBlockFlow::findClosestTextAtAbsolutePoint(const FloatPoint& point) |
3294 | { |
3295 | // A light, non-recursive version of RenderBlock::positionForCoordinates that looks at |
3296 | // whether a point lies within the gaps between its root line boxes, to be called against |
3297 | // a node returned from elementAtPoint. We make the assumption that either the node or one |
3298 | // of its immediate children contains the root line boxes in question. |
3299 | // See <rdar://problem/6824650> for context. |
3300 | |
3301 | RenderBlock* block = this; |
3302 | |
3303 | FloatPoint localPoint = block->absoluteToLocal(point); |
3304 | |
3305 | if (!block->childrenInline()) { |
3306 | // Look among our immediate children for an alternate box that contains the point. |
3307 | for (RenderBox* child = block->firstChildBox(); child; child = child->nextSiblingBox()) { |
3308 | if (!child->height() || child->style().visibility() != WebCore::Visibility::Visible || child->isFloatingOrOutOfFlowPositioned()) |
3309 | continue; |
3310 | float top = child->y(); |
3311 | |
3312 | RenderBox* nextChild = child->nextSiblingBox(); |
3313 | while (nextChild && nextChild->isFloatingOrOutOfFlowPositioned()) |
3314 | nextChild = nextChild->nextSiblingBox(); |
3315 | if (!nextChild) { |
3316 | if (localPoint.y() >= top) { |
3317 | block = downcast<RenderBlock>(child); |
3318 | break; |
3319 | } |
3320 | continue; |
3321 | } |
3322 | |
3323 | float bottom = nextChild->y(); |
3324 | |
3325 | if (localPoint.y() >= top && localPoint.y() < bottom && is<RenderBlock>(*child)) { |
3326 | block = downcast<RenderBlock>(child); |
3327 | break; |
3328 | } |
3329 | } |
3330 | |
3331 | if (!block->childrenInline()) |
3332 | return nullptr; |
3333 | |
3334 | localPoint = block->absoluteToLocal(point); |
3335 | } |
3336 | |
3337 | RenderBlockFlow& blockFlow = downcast<RenderBlockFlow>(*block); |
3338 | |
3339 | // Only check the gaps between the root line boxes. We deliberately ignore overflow because |
3340 | // experience has shown that hit tests on an exploded text node can fail when within the |
3341 | // overflow fragment. |
3342 | for (RootInlineBox* current = blockFlow.firstRootBox(); current && current != blockFlow.lastRootBox(); current = current->nextRootBox()) { |
3343 | float currentBottom = current->y() + current->logicalHeight(); |
3344 | if (localPoint.y() < currentBottom) |
3345 | return nullptr; |
3346 | |
3347 | RootInlineBox* next = current->nextRootBox(); |
3348 | float nextTop = next->y(); |
3349 | if (localPoint.y() < nextTop) { |
3350 | InlineBox* inlineBox = current->closestLeafChildForLogicalLeftPosition(localPoint.x()); |
3351 | if (inlineBox && inlineBox->behavesLikeText() && is<RenderText>(inlineBox->renderer())) |
3352 | return &downcast<RenderText>(inlineBox->renderer()); |
3353 | } |
3354 | } |
3355 | return nullptr; |
3356 | } |
3357 | |
3358 | VisiblePosition RenderBlockFlow::positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents, const RenderFragmentContainer* fragment) |
3359 | { |
3360 | ASSERT(childrenInline()); |
3361 | |
3362 | ensureLineBoxes(); |
3363 | |
3364 | if (!firstRootBox()) |
3365 | return createVisiblePosition(0, DOWNSTREAM); |
3366 | |
3367 | bool linesAreFlipped = style().isFlippedLinesWritingMode(); |
3368 | bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); |
3369 | |
3370 | // look for the closest line box in the root box which is at the passed-in y coordinate |
3371 | InlineBox* closestBox = 0; |
3372 | RootInlineBox* firstRootBoxWithChildren = 0; |
3373 | RootInlineBox* lastRootBoxWithChildren = 0; |
3374 | for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) { |
3375 | if (fragment && root->containingFragment() != fragment) |
3376 | continue; |
3377 | |
3378 | if (!root->firstLeafChild()) |
3379 | continue; |
3380 | if (!firstRootBoxWithChildren) |
3381 | firstRootBoxWithChildren = root; |
3382 | |
3383 | if (!linesAreFlipped && root->isFirstAfterPageBreak() && (pointInLogicalContents.y() < root->lineTopWithLeading() |
3384 | || (blocksAreFlipped && pointInLogicalContents.y() == root->lineTopWithLeading()))) |
3385 | break; |
3386 | |
3387 | lastRootBoxWithChildren = root; |
3388 | |
3389 | // check if this root line box is located at this y coordinate |
3390 | if (pointInLogicalContents.y() < root->selectionBottom() || (blocksAreFlipped && pointInLogicalContents.y() == root->selectionBottom())) { |
3391 | if (linesAreFlipped) { |
3392 | RootInlineBox* nextRootBoxWithChildren = root->nextRootBox(); |
3393 | while (nextRootBoxWithChildren && !nextRootBoxWithChildren->firstLeafChild()) |
3394 | nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox(); |
3395 | |
3396 | if (nextRootBoxWithChildren && nextRootBoxWithChildren->isFirstAfterPageBreak() && (pointInLogicalContents.y() > nextRootBoxWithChildren->lineTopWithLeading() |
3397 | || (!blocksAreFlipped && pointInLogicalContents.y() == nextRootBoxWithChildren->lineTopWithLeading()))) |
3398 | continue; |
3399 | } |
3400 | closestBox = root->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
3401 | if (closestBox) |
3402 | break; |
3403 | } |
3404 | } |
3405 | |
3406 | bool moveCaretToBoundary = frame().editor().behavior().shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom(); |
3407 | |
3408 | if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) { |
3409 | // y coordinate is below last root line box, pretend we hit it |
3410 | closestBox = lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
3411 | } |
3412 | |
3413 | if (closestBox) { |
3414 | if (moveCaretToBoundary) { |
3415 | LayoutUnit firstRootBoxWithChildrenTop = std::min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(), firstRootBoxWithChildren->logicalTop()); |
3416 | if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop |
3417 | || (blocksAreFlipped && pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) { |
3418 | InlineBox* box = firstRootBoxWithChildren->firstLeafChild(); |
3419 | if (box->isLineBreak()) { |
3420 | if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak()) |
3421 | box = newBox; |
3422 | } |
3423 | // y coordinate is above first root line box, so return the start of the first |
3424 | return VisiblePosition(positionForBox(box, true), DOWNSTREAM); |
3425 | } |
3426 | } |
3427 | |
3428 | // pass the box a top position that is inside it |
3429 | LayoutPoint point(pointInLogicalContents.x(), closestBox->root().blockDirectionPointInLine()); |
3430 | if (!isHorizontalWritingMode()) |
3431 | point = point.transposedPoint(); |
3432 | if (closestBox->renderer().isReplaced()) |
3433 | return positionForPointRespectingEditingBoundaries(*this, downcast<RenderBox>(closestBox->renderer()), point); |
3434 | return closestBox->renderer().positionForPoint(point, nullptr); |
3435 | } |
3436 | |
3437 | if (lastRootBoxWithChildren) { |
3438 | // We hit this case for Mac behavior when the Y coordinate is below the last box. |
3439 | ASSERT(moveCaretToBoundary); |
3440 | InlineBox* logicallyLastBox; |
3441 | if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox)) |
3442 | return VisiblePosition(positionForBox(logicallyLastBox, false), DOWNSTREAM); |
3443 | } |
3444 | |
3445 | // Can't reach this. We have a root line box, but it has no kids. |
3446 | // FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text |
3447 | // seems to hit this code path. |
3448 | return createVisiblePosition(0, DOWNSTREAM); |
3449 | } |
3450 | |
3451 | Position RenderBlockFlow::positionForPoint(const LayoutPoint& point) |
3452 | { |
3453 | // FIXME: It supports single text child only (which is the majority of simple line layout supported content at this point). |
3454 | if (!simpleLineLayout() || firstChild() != lastChild() || !is<RenderText>(firstChild())) |
3455 | return positionForPoint(point, nullptr).deepEquivalent(); |
3456 | return downcast<RenderText>(*firstChild()).positionForPoint(point); |
3457 | } |
3458 | |
3459 | VisiblePosition RenderBlockFlow::positionForPoint(const LayoutPoint& point, const RenderFragmentContainer*) |
3460 | { |
3461 | return RenderBlock::positionForPoint(point, nullptr); |
3462 | } |
3463 | |
3464 | void RenderBlockFlow::addFocusRingRectsForInlineChildren(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) |
3465 | { |
3466 | ASSERT(childrenInline()); |
3467 | for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
3468 | LayoutUnit top = std::max<LayoutUnit>(curr->lineTop(), curr->top()); |
3469 | LayoutUnit bottom = std::min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height()); |
3470 | LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top); |
3471 | if (!rect.isEmpty()) |
3472 | rects.append(rect); |
3473 | } |
3474 | } |
3475 | |
3476 | void RenderBlockFlow::paintInlineChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
3477 | { |
3478 | ASSERT(childrenInline()); |
3479 | |
3480 | if (auto simpleLineLayout = this->simpleLineLayout()) { |
3481 | SimpleLineLayout::paintFlow(*this, *simpleLineLayout, paintInfo, paintOffset); |
3482 | return; |
3483 | } |
3484 | m_lineBoxes.paint(this, paintInfo, paintOffset); |
3485 | } |
3486 | |
3487 | bool RenderBlockFlow::() |
3488 | { |
3489 | if (!multiColumnFlow() || !multiColumnFlow()->shouldRelayoutForPagination()) |
3490 | return false; |
3491 | |
3492 | multiColumnFlow()->setNeedsHeightsRecalculation(false); |
3493 | multiColumnFlow()->setInBalancingPass(true); // Prevent re-entering this method (and recursion into layout). |
3494 | |
3495 | bool needsRelayout; |
3496 | bool neededRelayout = false; |
3497 | bool firstPass = true; |
3498 | do { |
3499 | // Column heights may change here because of balancing. We may have to do multiple layout |
3500 | // passes, depending on how the contents is fitted to the changed column heights. In most |
3501 | // cases, laying out again twice or even just once will suffice. Sometimes we need more |
3502 | // passes than that, though, but the number of retries should not exceed the number of |
3503 | // columns, unless we have a bug. |
3504 | needsRelayout = false; |
3505 | for (RenderMultiColumnSet* multicolSet = multiColumnFlow()->firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) { |
3506 | if (multicolSet->recalculateColumnHeight(firstPass)) |
3507 | needsRelayout = true; |
3508 | if (needsRelayout) { |
3509 | // Once a column set gets a new column height, that column set and all successive column |
3510 | // sets need to be laid out over again, since their logical top will be affected by |
3511 | // this, and therefore their column heights may change as well, at least if the multicol |
3512 | // height is constrained. |
3513 | multicolSet->setChildNeedsLayout(MarkOnlyThis); |
3514 | } |
3515 | } |
3516 | if (needsRelayout) { |
3517 | // Layout again. Column balancing resulted in a new height. |
3518 | neededRelayout = true; |
3519 | multiColumnFlow()->setChildNeedsLayout(MarkOnlyThis); |
3520 | setChildNeedsLayout(MarkOnlyThis); |
3521 | layoutBlock(false); |
3522 | } |
3523 | firstPass = false; |
3524 | } while (needsRelayout); |
3525 | |
3526 | multiColumnFlow()->setInBalancingPass(false); |
3527 | |
3528 | return neededRelayout; |
3529 | } |
3530 | |
3531 | bool RenderBlockFlow::hasLines() const |
3532 | { |
3533 | if (!childrenInline()) |
3534 | return false; |
3535 | |
3536 | if (auto simpleLineLayout = this->simpleLineLayout()) |
3537 | return simpleLineLayout->lineCount(); |
3538 | |
3539 | return lineBoxes().firstLineBox(); |
3540 | } |
3541 | |
3542 | void RenderBlockFlow::invalidateLineLayoutPath() |
3543 | { |
3544 | switch (lineLayoutPath()) { |
3545 | case UndeterminedPath: |
3546 | case ForceLineBoxesPath: |
3547 | ASSERT(!m_simpleLineLayout); |
3548 | return; |
3549 | case LineBoxesPath: |
3550 | ASSERT(!m_simpleLineLayout); |
3551 | setLineLayoutPath(UndeterminedPath); |
3552 | return; |
3553 | case SimpleLinesPath: |
3554 | // The simple line layout may have become invalid. |
3555 | m_simpleLineLayout = nullptr; |
3556 | setLineLayoutPath(UndeterminedPath); |
3557 | if (needsLayout()) |
3558 | return; |
3559 | // FIXME: We should just kick off a subtree layout here (if needed at all) see webkit.org/b/172947. |
3560 | setNeedsLayout(); |
3561 | return; |
3562 | } |
3563 | ASSERT_NOT_REACHED(); |
3564 | } |
3565 | |
3566 | void RenderBlockFlow::layoutSimpleLines(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) |
3567 | { |
3568 | bool needsLayout = selfNeedsLayout() || relayoutChildren || !m_simpleLineLayout; |
3569 | if (needsLayout) { |
3570 | deleteLineBoxesBeforeSimpleLineLayout(); |
3571 | m_simpleLineLayout = SimpleLineLayout::create(*this); |
3572 | } |
3573 | if (view().frameView().layoutContext().layoutState() && view().frameView().layoutContext().layoutState()->isPaginated()) { |
3574 | m_simpleLineLayout->setIsPaginated(); |
3575 | SimpleLineLayout::adjustLinePositionsForPagination(*m_simpleLineLayout, *this); |
3576 | } |
3577 | for (auto& renderer : childrenOfType<RenderObject>(*this)) |
3578 | renderer.clearNeedsLayout(); |
3579 | ASSERT(!m_lineBoxes.firstLineBox()); |
3580 | LayoutUnit lineLayoutHeight = SimpleLineLayout::computeFlowHeight(*this, *m_simpleLineLayout); |
3581 | LayoutUnit lineLayoutTop = borderAndPaddingBefore(); |
3582 | repaintLogicalTop = lineLayoutTop; |
3583 | repaintLogicalBottom = needsLayout ? repaintLogicalTop + lineLayoutHeight + borderAndPaddingAfter() : repaintLogicalTop; |
3584 | setLogicalHeight(lineLayoutTop + lineLayoutHeight + borderAndPaddingAfter()); |
3585 | } |
3586 | |
3587 | void RenderBlockFlow::deleteLineBoxesBeforeSimpleLineLayout() |
3588 | { |
3589 | ASSERT(lineLayoutPath() == SimpleLinesPath); |
3590 | lineBoxes().deleteLineBoxes(); |
3591 | for (auto& renderer : childrenOfType<RenderObject>(*this)) { |
3592 | if (is<RenderText>(renderer)) |
3593 | downcast<RenderText>(renderer).deleteLineBoxesBeforeSimpleLineLayout(); |
3594 | else if (is<RenderLineBreak>(renderer)) |
3595 | downcast<RenderLineBreak>(renderer).deleteLineBoxesBeforeSimpleLineLayout(); |
3596 | else |
3597 | ASSERT_NOT_REACHED(); |
3598 | } |
3599 | } |
3600 | |
3601 | void RenderBlockFlow::ensureLineBoxes() |
3602 | { |
3603 | setLineLayoutPath(ForceLineBoxesPath); |
3604 | if (!m_simpleLineLayout) |
3605 | return; |
3606 | |
3607 | if (SimpleLineLayout::canUseForLineBoxTree(*this, *m_simpleLineLayout)) { |
3608 | SimpleLineLayout::generateLineBoxTree(*this, *m_simpleLineLayout); |
3609 | m_simpleLineLayout = nullptr; |
3610 | return; |
3611 | } |
3612 | bool isPaginated = m_simpleLineLayout->isPaginated(); |
3613 | m_simpleLineLayout = nullptr; |
3614 | |
3615 | #if !ASSERT_DISABLED |
3616 | LayoutUnit oldHeight = logicalHeight(); |
3617 | #endif |
3618 | bool didNeedLayout = needsLayout(); |
3619 | |
3620 | bool relayoutChildren = false; |
3621 | LayoutUnit repaintLogicalTop; |
3622 | LayoutUnit repaintLogicalBottom; |
3623 | if (isPaginated) { |
3624 | PaginatedLayoutStateMaintainer state(*this); |
3625 | layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
3626 | // This matches relayoutToAvoidWidows. |
3627 | if (shouldBreakAtLineToAvoidWidow()) |
3628 | layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
3629 | // FIXME: This is needed as long as simple and normal line layout produce different line breakings. |
3630 | repaint(); |
3631 | } else |
3632 | layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
3633 | |
3634 | updateLogicalHeight(); |
3635 | ASSERT(didNeedLayout || logicalHeight() == oldHeight); |
3636 | |
3637 | if (!didNeedLayout) |
3638 | clearNeedsLayout(); |
3639 | } |
3640 | |
3641 | #if ENABLE(TREE_DEBUGGING) |
3642 | void RenderBlockFlow::outputLineTreeAndMark(WTF::TextStream& stream, const InlineBox* markedBox, int depth) const |
3643 | { |
3644 | for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) |
3645 | root->outputLineTreeAndMark(stream, markedBox, depth); |
3646 | |
3647 | if (auto simpleLineLayout = this->simpleLineLayout()) |
3648 | SimpleLineLayout::outputLineLayoutForFlow(stream, *this, *simpleLineLayout, depth); |
3649 | } |
3650 | #endif |
3651 | |
3652 | RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareBlockFlowData() |
3653 | { |
3654 | if (hasRareBlockFlowData()) |
3655 | return *m_rareBlockFlowData; |
3656 | materializeRareBlockFlowData(); |
3657 | return *m_rareBlockFlowData; |
3658 | } |
3659 | |
3660 | void RenderBlockFlow::materializeRareBlockFlowData() |
3661 | { |
3662 | ASSERT(!hasRareBlockFlowData()); |
3663 | m_rareBlockFlowData = std::make_unique<RenderBlockFlow::RenderBlockFlowRareData>(*this); |
3664 | } |
3665 | |
3666 | #if ENABLE(TEXT_AUTOSIZING) |
3667 | |
3668 | static inline bool isVisibleRenderText(const RenderObject& renderer) |
3669 | { |
3670 | if (!is<RenderText>(renderer)) |
3671 | return false; |
3672 | |
3673 | auto& renderText = downcast<RenderText>(renderer); |
3674 | return !renderText.linesBoundingBox().isEmpty() && !renderText.text().isAllSpecialCharacters<isHTMLSpace>(); |
3675 | } |
3676 | |
3677 | static inline bool resizeTextPermitted(const RenderObject& renderer) |
3678 | { |
3679 | // We disallow resizing for text input fields and textarea to address <rdar://problem/5792987> and <rdar://problem/8021123> |
3680 | for (auto* ancestor = renderer.parent(); ancestor; ancestor = ancestor->parent()) { |
3681 | // Get the first non-shadow HTMLElement and see if it's an input. |
3682 | if (is<HTMLElement>(ancestor->element()) && !ancestor->element()->isInShadowTree()) { |
3683 | auto& element = downcast<HTMLElement>(*ancestor->element()); |
3684 | return !is<HTMLInputElement>(element) && !is<HTMLTextAreaElement>(element); |
3685 | } |
3686 | } |
3687 | return true; |
3688 | } |
3689 | |
3690 | int RenderBlockFlow::lineCountForTextAutosizing() |
3691 | { |
3692 | if (style().visibility() != Visibility::Visible) |
3693 | return 0; |
3694 | if (childrenInline()) |
3695 | return lineCount(); |
3696 | // Only descend into list items. |
3697 | int count = 0; |
3698 | for (auto& listItem : childrenOfType<RenderListItem>(*this)) |
3699 | count += listItem.lineCount(); |
3700 | return count; |
3701 | } |
3702 | |
3703 | static bool isNonBlocksOrNonFixedHeightListItems(const RenderObject& renderer) |
3704 | { |
3705 | if (!renderer.isRenderBlock()) |
3706 | return true; |
3707 | if (renderer.isListItem()) |
3708 | return renderer.style().height().type() != Fixed; |
3709 | return false; |
3710 | } |
3711 | |
3712 | // For now, we auto size single lines of text the same as multiple lines. |
3713 | // We've been experimenting with low values for single lines of text. |
3714 | static inline float oneLineTextMultiplier(RenderObject& renderer, float specifiedSize) |
3715 | { |
3716 | const float coefficient = renderer.settings().oneLineTextMultiplierCoefficient(); |
3717 | return std::max((1.0f / log10f(specifiedSize) * coefficient), 1.0f); |
3718 | } |
3719 | |
3720 | static inline float textMultiplier(RenderObject& renderer, float specifiedSize) |
3721 | { |
3722 | const float coefficient = renderer.settings().multiLineTextMultiplierCoefficient(); |
3723 | return std::max((1.0f / log10f(specifiedSize) * coefficient), 1.0f); |
3724 | } |
3725 | |
3726 | static inline float idempotentTextSize(float specifiedSize, float pageScale) |
3727 | { |
3728 | // This describes a piecewise curve when the page scale is 2/3. |
3729 | FloatPoint points[] = { {0.0f, 0.0f}, {6.0f, 12.0f}, {12.0f, 18.0f} }; |
3730 | |
3731 | // When the page scale is 1, the curve should be the identity. |
3732 | // Linearly interpolate between the curve above and identity based on the page scale. |
3733 | // Beware that depending on the specific values picked in the curve, this interpolation might change the shape of the curve for very small pageScales. |
3734 | pageScale = std::min(std::max(pageScale, 0.5f), 1.0f); |
3735 | auto scalePoint = [&](FloatPoint point) { |
3736 | float fraction = 3.0f - 3.0f * pageScale; |
3737 | point.setY(point.x() + (point.y() - point.x()) * fraction); |
3738 | return point; |
3739 | }; |
3740 | |
3741 | if (specifiedSize <= 0) |
3742 | return 0; |
3743 | |
3744 | float result = scalePoint(points[WTF_ARRAY_LENGTH(points) - 1]).y(); |
3745 | for (size_t i = 1; i < WTF_ARRAY_LENGTH(points); ++i) { |
3746 | if (points[i].x() < specifiedSize) |
3747 | continue; |
3748 | auto leftPoint = scalePoint(points[i - 1]); |
3749 | auto rightPoint = scalePoint(points[i]); |
3750 | float fraction = (specifiedSize - leftPoint.x()) / (rightPoint.x() - leftPoint.x()); |
3751 | result = leftPoint.y() + fraction * (rightPoint.y() - leftPoint.y()); |
3752 | break; |
3753 | } |
3754 | |
3755 | return std::max(result, specifiedSize); |
3756 | } |
3757 | |
3758 | void RenderBlockFlow::adjustComputedFontSizes(float size, float visibleWidth, float pageScale, bool idempotentMode) |
3759 | { |
3760 | LOG(TextAutosizing, "RenderBlockFlow %p adjustComputedFontSizes, size=%f visibleWidth=%f, width()=%f. Bailing: %d" , this, size, visibleWidth, width().toFloat(), visibleWidth >= width()); |
3761 | |
3762 | // Don't do any work if the block is smaller than the visible area. |
3763 | if (!idempotentMode && visibleWidth >= width()) |
3764 | return; |
3765 | |
3766 | unsigned lineCount; |
3767 | if (m_lineCountForTextAutosizing == NOT_SET) { |
3768 | int count = lineCountForTextAutosizing(); |
3769 | if (!count) |
3770 | lineCount = NO_LINE; |
3771 | else if (count == 1) |
3772 | lineCount = ONE_LINE; |
3773 | else |
3774 | lineCount = MULTI_LINE; |
3775 | } else |
3776 | lineCount = m_lineCountForTextAutosizing; |
3777 | |
3778 | ASSERT(lineCount != NOT_SET); |
3779 | if (lineCount == NO_LINE) |
3780 | return; |
3781 | |
3782 | float actualWidth = m_widthForTextAutosizing != -1 ? static_cast<float>(m_widthForTextAutosizing) : static_cast<float>(width()); |
3783 | float scale = visibleWidth / actualWidth; |
3784 | float minFontSize = roundf(size / scale); |
3785 | |
3786 | for (auto* descendant = RenderObjectTraversal::firstChild(*this); descendant; ) { |
3787 | if (!isNonBlocksOrNonFixedHeightListItems(*descendant)) { |
3788 | descendant = RenderObjectTraversal::nextSkippingChildren(*descendant, this); |
3789 | continue; |
3790 | } |
3791 | if (!isVisibleRenderText(*descendant) || !resizeTextPermitted(*descendant)) { |
3792 | descendant = RenderObjectTraversal::next(*descendant, this); |
3793 | continue; |
3794 | } |
3795 | |
3796 | auto& text = downcast<RenderText>(*descendant); |
3797 | auto& oldStyle = text.style(); |
3798 | auto& fontDescription = oldStyle.fontDescription(); |
3799 | float specifiedSize = fontDescription.specifiedSize(); |
3800 | float scaledSize = roundf(specifiedSize * scale); |
3801 | if (idempotentMode || (scaledSize > 0 && scaledSize < minFontSize)) { |
3802 | // Record the width of the block and the line count the first time we resize text and use it from then on for text resizing. |
3803 | // This makes text resizing consistent even if the block's width or line count changes (which can be caused by text resizing itself 5159915). |
3804 | if (m_lineCountForTextAutosizing == NOT_SET) |
3805 | m_lineCountForTextAutosizing = lineCount; |
3806 | if (m_widthForTextAutosizing == -1) |
3807 | m_widthForTextAutosizing = actualWidth; |
3808 | |
3809 | float candidateNewSize; |
3810 | if (idempotentMode) { |
3811 | float lineTextSize = idempotentTextSize(specifiedSize, pageScale); |
3812 | candidateNewSize = roundf(lineTextSize); |
3813 | } else { |
3814 | float lineTextMultiplier = lineCount == ONE_LINE ? oneLineTextMultiplier(text, specifiedSize) : textMultiplier(text, specifiedSize); |
3815 | candidateNewSize = roundf(std::min(minFontSize, specifiedSize * lineTextMultiplier)); |
3816 | } |
3817 | |
3818 | if (candidateNewSize > specifiedSize && candidateNewSize != fontDescription.computedSize() && text.textNode() && oldStyle.textSizeAdjust().isAuto()) |
3819 | document().textAutoSizing().addTextNode(*text.textNode(), candidateNewSize); |
3820 | } |
3821 | |
3822 | descendant = RenderObjectTraversal::nextSkippingChildren(text, this); |
3823 | } |
3824 | } |
3825 | |
3826 | #endif // ENABLE(TEXT_AUTOSIZING) |
3827 | |
3828 | void RenderBlockFlow::layoutExcludedChildren(bool relayoutChildren) |
3829 | { |
3830 | RenderBlock::layoutExcludedChildren(relayoutChildren); |
3831 | |
3832 | auto* fragmentedFlow = multiColumnFlow(); |
3833 | if (!fragmentedFlow) |
3834 | return; |
3835 | |
3836 | fragmentedFlow->setIsExcludedFromNormalLayout(true); |
3837 | |
3838 | setLogicalTopForChild(*fragmentedFlow, borderAndPaddingBefore()); |
3839 | |
3840 | if (relayoutChildren) |
3841 | fragmentedFlow->setChildNeedsLayout(MarkOnlyThis); |
3842 | |
3843 | if (fragmentedFlow->needsLayout()) { |
3844 | for (RenderMultiColumnSet* columnSet = fragmentedFlow->firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) |
3845 | columnSet->prepareForLayout(!fragmentedFlow->inBalancingPass()); |
3846 | |
3847 | fragmentedFlow->invalidateFragments(MarkOnlyThis); |
3848 | fragmentedFlow->setNeedsHeightsRecalculation(true); |
3849 | fragmentedFlow->layout(); |
3850 | } else { |
3851 | // At the end of multicol layout, relayoutForPagination() is called unconditionally, but if |
3852 | // no children are to be laid out (e.g. fixed width with layout already being up-to-date), |
3853 | // we want to prevent it from doing any work, so that the column balancing machinery doesn't |
3854 | // kick in and trigger additional unnecessary layout passes. Actually, it's not just a good |
3855 | // idea in general to not waste time on balancing content that hasn't been re-laid out; we |
3856 | // are actually required to guarantee this. The calculation of implicit breaks needs to be |
3857 | // preceded by a proper layout pass, since it's layout that sets up content runs, and the |
3858 | // runs get deleted right after every pass. |
3859 | fragmentedFlow->setNeedsHeightsRecalculation(false); |
3860 | } |
3861 | determineLogicalLeftPositionForChild(*fragmentedFlow); |
3862 | } |
3863 | |
3864 | void RenderBlockFlow::(bool& relayoutChildren, LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged) |
3865 | { |
3866 | // If we don't use columns or flow threads, then bail. |
3867 | if (!isRenderFragmentedFlow() && !multiColumnFlow()) |
3868 | return; |
3869 | |
3870 | // We don't actually update any of the variables. We just subclassed to adjust our column height. |
3871 | if (RenderMultiColumnFlow* fragmentedFlow = multiColumnFlow()) { |
3872 | LayoutUnit newColumnHeight; |
3873 | if (hasDefiniteLogicalHeight() || view().frameView().pagination().mode != Pagination::Unpaginated) { |
3874 | auto computedValues = computeLogicalHeight(0_lu, logicalTop()); |
3875 | newColumnHeight = std::max<LayoutUnit>(computedValues.m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight(), 0); |
3876 | if (fragmentedFlow->columnHeightAvailable() != newColumnHeight) |
3877 | relayoutChildren = true; |
3878 | } |
3879 | fragmentedFlow->setColumnHeightAvailable(newColumnHeight); |
3880 | } else if (is<RenderFragmentedFlow>(*this)) { |
3881 | RenderFragmentedFlow& fragmentedFlow = downcast<RenderFragmentedFlow>(*this); |
3882 | |
3883 | // FIXME: This is a hack to always make sure we have a page logical height, if said height |
3884 | // is known. The page logical height thing in RenderLayoutState is meaningless for flow |
3885 | // thread-based pagination (page height isn't necessarily uniform throughout the flow |
3886 | // thread), but as long as it is used universally as a means to determine whether page |
3887 | // height is known or not, we need this. Page height is unknown when column balancing is |
3888 | // enabled and flow thread height is still unknown (i.e. during the first layout pass). When |
3889 | // it's unknown, we need to prevent the pagination code from assuming page breaks everywhere |
3890 | // and thereby eating every top margin. It should be trivial to clean up and get rid of this |
3891 | // hack once the old multicol implementation is gone (see also RenderView::pushLayoutStateForPagination). |
3892 | pageLogicalHeight = fragmentedFlow.isPageLogicalHeightKnown() ? 1_lu : 0_lu; |
3893 | |
3894 | pageLogicalHeightChanged = fragmentedFlow.pageLogicalSizeChanged(); |
3895 | } |
3896 | } |
3897 | |
3898 | bool RenderBlockFlow::requiresColumns(int desiredColumnCount) const |
3899 | { |
3900 | return willCreateColumns(desiredColumnCount); |
3901 | } |
3902 | |
3903 | void RenderBlockFlow::setComputedColumnCountAndWidth(int count, LayoutUnit width) |
3904 | { |
3905 | ASSERT(!!multiColumnFlow() == requiresColumns(count)); |
3906 | if (!multiColumnFlow()) |
3907 | return; |
3908 | multiColumnFlow()->setColumnCountAndWidth(count, width); |
3909 | multiColumnFlow()->setProgressionIsInline(style().hasInlineColumnAxis()); |
3910 | multiColumnFlow()->setProgressionIsReversed(style().columnProgression() == ColumnProgression::Reverse); |
3911 | } |
3912 | |
3913 | void RenderBlockFlow::updateColumnProgressionFromStyle(RenderStyle& style) |
3914 | { |
3915 | if (!multiColumnFlow()) |
3916 | return; |
3917 | |
3918 | bool needsLayout = false; |
3919 | bool oldProgressionIsInline = multiColumnFlow()->progressionIsInline(); |
3920 | bool newProgressionIsInline = style.hasInlineColumnAxis(); |
3921 | if (oldProgressionIsInline != newProgressionIsInline) { |
3922 | multiColumnFlow()->setProgressionIsInline(newProgressionIsInline); |
3923 | needsLayout = true; |
3924 | } |
3925 | |
3926 | bool oldProgressionIsReversed = multiColumnFlow()->progressionIsReversed(); |
3927 | bool newProgressionIsReversed = style.columnProgression() == ColumnProgression::Reverse; |
3928 | if (oldProgressionIsReversed != newProgressionIsReversed) { |
3929 | multiColumnFlow()->setProgressionIsReversed(newProgressionIsReversed); |
3930 | needsLayout = true; |
3931 | } |
3932 | |
3933 | if (needsLayout) |
3934 | setNeedsLayoutAndPrefWidthsRecalc(); |
3935 | } |
3936 | |
3937 | LayoutUnit RenderBlockFlow::computedColumnWidth() const |
3938 | { |
3939 | if (multiColumnFlow()) |
3940 | return multiColumnFlow()->computedColumnWidth(); |
3941 | return contentLogicalWidth(); |
3942 | } |
3943 | |
3944 | unsigned RenderBlockFlow::computedColumnCount() const |
3945 | { |
3946 | if (multiColumnFlow()) |
3947 | return multiColumnFlow()->computedColumnCount(); |
3948 | |
3949 | return 1; |
3950 | } |
3951 | |
3952 | bool RenderBlockFlow::isTopLayoutOverflowAllowed() const |
3953 | { |
3954 | bool hasTopOverflow = RenderBlock::isTopLayoutOverflowAllowed(); |
3955 | if (!multiColumnFlow() || style().columnProgression() == ColumnProgression::Normal) |
3956 | return hasTopOverflow; |
3957 | |
3958 | if (!(isHorizontalWritingMode() ^ !style().hasInlineColumnAxis())) |
3959 | hasTopOverflow = !hasTopOverflow; |
3960 | |
3961 | return hasTopOverflow; |
3962 | } |
3963 | |
3964 | bool RenderBlockFlow::isLeftLayoutOverflowAllowed() const |
3965 | { |
3966 | bool hasLeftOverflow = RenderBlock::isLeftLayoutOverflowAllowed(); |
3967 | if (!multiColumnFlow() || style().columnProgression() == ColumnProgression::Normal) |
3968 | return hasLeftOverflow; |
3969 | |
3970 | if (isHorizontalWritingMode() ^ !style().hasInlineColumnAxis()) |
3971 | hasLeftOverflow = !hasLeftOverflow; |
3972 | |
3973 | return hasLeftOverflow; |
3974 | } |
3975 | |
3976 | struct InlineMinMaxIterator { |
3977 | /* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to |
3978 | inline min/max width calculations. Note the following about the way it walks: |
3979 | (1) Positioned content is skipped (since it does not contribute to min/max width of a block) |
3980 | (2) We do not drill into the children of floats or replaced elements, since you can't break |
3981 | in the middle of such an element. |
3982 | (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have |
3983 | distinct borders/margin/padding that contribute to the min/max width. |
3984 | */ |
3985 | const RenderBlockFlow& parent; |
3986 | RenderObject* current; |
3987 | bool endOfInline; |
3988 | bool initial; |
3989 | |
3990 | InlineMinMaxIterator(const RenderBlockFlow& p) |
3991 | : parent(p) |
3992 | , current(nullptr) |
3993 | , endOfInline(false) |
3994 | , initial(true) |
3995 | { } |
3996 | |
3997 | RenderObject* next(); |
3998 | }; |
3999 | |
4000 | RenderObject* InlineMinMaxIterator::next() |
4001 | { |
4002 | RenderObject* result = nullptr; |
4003 | bool oldEndOfInline = endOfInline; |
4004 | endOfInline = false; |
4005 | do { |
4006 | if (!oldEndOfInline && (current && !current->isFloating() && !current->isReplaced() && !current->isOutOfFlowPositioned())) |
4007 | result = current->firstChildSlow(); |
4008 | else if (initial) { |
4009 | result = parent.firstChild(); |
4010 | initial = false; |
4011 | } |
4012 | |
4013 | if (!result) { |
4014 | // We hit the end of our inline. (It was empty, e.g., <span></span>.) |
4015 | if (!oldEndOfInline && current && current->isRenderInline()) { |
4016 | result = current; |
4017 | endOfInline = true; |
4018 | break; |
4019 | } |
4020 | |
4021 | while (current && current != &parent) { |
4022 | result = current->nextSibling(); |
4023 | if (result) |
4024 | break; |
4025 | current = current->parent(); |
4026 | if (current && current != &parent && current->isRenderInline()) { |
4027 | result = current; |
4028 | endOfInline = true; |
4029 | break; |
4030 | } |
4031 | } |
4032 | } |
4033 | |
4034 | if (!result) |
4035 | break; |
4036 | |
4037 | if (!result->isOutOfFlowPositioned() && (result->isTextOrLineBreak() || result->isFloating() || result->isReplaced() || result->isRenderInline())) |
4038 | break; |
4039 | |
4040 | current = result; |
4041 | result = nullptr; |
4042 | } while (current || current == &parent); |
4043 | // Update our position. |
4044 | current = result; |
4045 | return result; |
4046 | } |
4047 | |
4048 | static LayoutUnit getBPMWidth(LayoutUnit childValue, Length cssUnit) |
4049 | { |
4050 | if (cssUnit.type() != Auto) |
4051 | return (cssUnit.isFixed() ? LayoutUnit(cssUnit.value()) : childValue); |
4052 | return 0; |
4053 | } |
4054 | |
4055 | static LayoutUnit getBorderPaddingMargin(const RenderBoxModelObject& child, bool endOfInline) |
4056 | { |
4057 | const RenderStyle& childStyle = child.style(); |
4058 | if (endOfInline) { |
4059 | return getBPMWidth(child.marginEnd(), childStyle.marginEnd()) + |
4060 | getBPMWidth(child.paddingEnd(), childStyle.paddingEnd()) + |
4061 | child.borderEnd(); |
4062 | } |
4063 | return getBPMWidth(child.marginStart(), childStyle.marginStart()) + |
4064 | getBPMWidth(child.paddingStart(), childStyle.paddingStart()) + |
4065 | child.borderStart(); |
4066 | } |
4067 | |
4068 | static inline void stripTrailingSpace(float& inlineMax, float& inlineMin, RenderObject* trailingSpaceChild) |
4069 | { |
4070 | if (is<RenderText>(trailingSpaceChild)) { |
4071 | // Collapse away the trailing space at the end of a block. |
4072 | RenderText& renderText = downcast<RenderText>(*trailingSpaceChild); |
4073 | const UChar space = ' '; |
4074 | const FontCascade& font = renderText.style().fontCascade(); // FIXME: This ignores first-line. |
4075 | float spaceWidth = font.width(RenderBlock::constructTextRun(&space, 1, renderText.style())); |
4076 | inlineMax -= spaceWidth + font.wordSpacing(); |
4077 | if (inlineMin > inlineMax) |
4078 | inlineMin = inlineMax; |
4079 | } |
4080 | } |
4081 | |
4082 | static inline LayoutUnit preferredWidth(LayoutUnit preferredWidth, float result) |
4083 | { |
4084 | return std::max(preferredWidth, LayoutUnit::fromFloatCeil(result)); |
4085 | } |
4086 | |
4087 | void RenderBlockFlow::computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
4088 | { |
4089 | float inlineMax = 0; |
4090 | float inlineMin = 0; |
4091 | |
4092 | const RenderStyle& styleToUse = style(); |
4093 | RenderBlock* containingBlock = this->containingBlock(); |
4094 | LayoutUnit cw = containingBlock ? containingBlock->contentLogicalWidth() : 0_lu; |
4095 | |
4096 | // If we are at the start of a line, we want to ignore all white-space. |
4097 | // Also strip spaces if we previously had text that ended in a trailing space. |
4098 | bool stripFrontSpaces = true; |
4099 | RenderObject* trailingSpaceChild = nullptr; |
4100 | |
4101 | // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
4102 | // very specific cirucumstances (in order to match common WinIE renderings). |
4103 | // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
4104 | bool allowImagesToBreak = !document().inQuirksMode() || !isTableCell() || !styleToUse.logicalWidth().isIntrinsicOrAuto(); |
4105 | |
4106 | bool oldAutoWrap = styleToUse.autoWrap(); |
4107 | |
4108 | InlineMinMaxIterator childIterator(*this); |
4109 | |
4110 | // Only gets added to the max preffered width once. |
4111 | bool addedTextIndent = false; |
4112 | // Signals the text indent was more negative than the min preferred width |
4113 | bool hasRemainingNegativeTextIndent = false; |
4114 | |
4115 | LayoutUnit textIndent = minimumValueForLength(styleToUse.textIndent(), cw); |
4116 | RenderObject* prevFloat = 0; |
4117 | bool isPrevChildInlineFlow = false; |
4118 | bool shouldBreakLineAfterText = false; |
4119 | bool canHangPunctuationAtStart = styleToUse.hangingPunctuation().contains(HangingPunctuation::First); |
4120 | bool canHangPunctuationAtEnd = styleToUse.hangingPunctuation().contains(HangingPunctuation::Last); |
4121 | RenderText* lastText = nullptr; |
4122 | |
4123 | bool addedStartPunctuationHang = false; |
4124 | |
4125 | while (RenderObject* child = childIterator.next()) { |
4126 | bool autoWrap = child->isReplaced() ? child->parent()->style().autoWrap() : |
4127 | child->style().autoWrap(); |
4128 | if (!child->isBR()) { |
4129 | // Step One: determine whether or not we need to terminate our current line. |
4130 | // Each discrete chunk can become the new min-width, if it is the widest chunk |
4131 | // seen so far, and it can also become the max-width. |
4132 | |
4133 | // Children fall into three categories: |
4134 | // (1) An inline flow object. These objects always have a min/max of 0, |
4135 | // and are included in the iteration solely so that their margins can |
4136 | // be added in. |
4137 | // |
4138 | // (2) An inline non-text non-flow object, e.g., an inline replaced element. |
4139 | // These objects can always be on a line by themselves, so in this situation |
4140 | // we need to break the current line, and then add in our own margins and min/max |
4141 | // width on its own line, and then terminate the line. |
4142 | // |
4143 | // (3) A text object. Text runs can have breakable characters at the start, |
4144 | // the middle or the end. They may also lose whitespace off the front if |
4145 | // we're already ignoring whitespace. In order to compute accurate min-width |
4146 | // information, we need three pieces of information. |
4147 | // (a) the min-width of the first non-breakable run. Should be 0 if the text string |
4148 | // starts with whitespace. |
4149 | // (b) the min-width of the last non-breakable run. Should be 0 if the text string |
4150 | // ends with whitespace. |
4151 | // (c) the min/max width of the string (trimmed for whitespace). |
4152 | // |
4153 | // If the text string starts with whitespace, then we need to terminate our current line |
4154 | // (unless we're already in a whitespace stripping mode. |
4155 | // |
4156 | // If the text string has a breakable character in the middle, but didn't start |
4157 | // with whitespace, then we add the width of the first non-breakable run and |
4158 | // then end the current line. We then need to use the intermediate min/max width |
4159 | // values (if any of them are larger than our current min/max). We then look at |
4160 | // the width of the last non-breakable run and use that to start a new line |
4161 | // (unless we end in whitespace). |
4162 | const RenderStyle& childStyle = child->style(); |
4163 | float childMin = 0; |
4164 | float childMax = 0; |
4165 | |
4166 | if (!child->isText()) { |
4167 | if (child->isLineBreakOpportunity()) { |
4168 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4169 | inlineMin = 0; |
4170 | continue; |
4171 | } |
4172 | // Case (1) and (2). Inline replaced and inline flow elements. |
4173 | if (is<RenderInline>(*child)) { |
4174 | // Add in padding/border/margin from the appropriate side of |
4175 | // the element. |
4176 | float bpm = getBorderPaddingMargin(downcast<RenderInline>(*child), childIterator.endOfInline); |
4177 | childMin += bpm; |
4178 | childMax += bpm; |
4179 | |
4180 | inlineMin += childMin; |
4181 | inlineMax += childMax; |
4182 | |
4183 | child->setPreferredLogicalWidthsDirty(false); |
4184 | } else { |
4185 | // Inline replaced elts add in their margins to their min/max values. |
4186 | if (!child->isFloating()) |
4187 | lastText = nullptr; |
4188 | LayoutUnit margins; |
4189 | Length startMargin = childStyle.marginStart(); |
4190 | Length endMargin = childStyle.marginEnd(); |
4191 | if (startMargin.isFixed()) |
4192 | margins += LayoutUnit::fromFloatCeil(startMargin.value()); |
4193 | if (endMargin.isFixed()) |
4194 | margins += LayoutUnit::fromFloatCeil(endMargin.value()); |
4195 | childMin += margins.ceilToFloat(); |
4196 | childMax += margins.ceilToFloat(); |
4197 | } |
4198 | } |
4199 | |
4200 | if (!is<RenderInline>(*child) && !is<RenderText>(*child)) { |
4201 | // Case (2). Inline replaced elements and floats. |
4202 | // Terminate the current line as far as minwidth is concerned. |
4203 | LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; |
4204 | computeChildPreferredLogicalWidths(*child, childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth); |
4205 | childMin += childMinPreferredLogicalWidth.ceilToFloat(); |
4206 | childMax += childMaxPreferredLogicalWidth.ceilToFloat(); |
4207 | |
4208 | bool clearPreviousFloat; |
4209 | if (child->isFloating()) { |
4210 | clearPreviousFloat = (prevFloat |
4211 | && ((prevFloat->style().floating() == Float::Left && (childStyle.clear() == Clear::Left || childStyle.clear() == Clear::Both)) |
4212 | || (prevFloat->style().floating() == Float::Right && (childStyle.clear() == Clear::Right || childStyle.clear() == Clear::Both)))); |
4213 | prevFloat = child; |
4214 | } else |
4215 | clearPreviousFloat = false; |
4216 | |
4217 | bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak; |
4218 | if (((canBreakReplacedElement && (autoWrap || oldAutoWrap) && (!isPrevChildInlineFlow || shouldBreakLineAfterText)) || clearPreviousFloat)) { |
4219 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4220 | inlineMin = 0; |
4221 | } |
4222 | |
4223 | // If we're supposed to clear the previous float, then terminate maxwidth as well. |
4224 | if (clearPreviousFloat) { |
4225 | maxLogicalWidth = preferredWidth(maxLogicalWidth, inlineMax); |
4226 | inlineMax = 0; |
4227 | } |
4228 | |
4229 | // Add in text-indent. This is added in only once. |
4230 | if (!addedTextIndent && !child->isFloating()) { |
4231 | LayoutUnit ceiledIndent = textIndent.ceilToFloat(); |
4232 | childMin += ceiledIndent; |
4233 | childMax += ceiledIndent; |
4234 | |
4235 | if (childMin < 0) |
4236 | textIndent = LayoutUnit::fromFloatCeil(childMin); |
4237 | else |
4238 | addedTextIndent = true; |
4239 | } |
4240 | |
4241 | if (canHangPunctuationAtStart && !addedStartPunctuationHang && !child->isFloating()) |
4242 | addedStartPunctuationHang = true; |
4243 | |
4244 | // Add our width to the max. |
4245 | inlineMax += std::max<float>(0, childMax); |
4246 | |
4247 | if ((!autoWrap || !canBreakReplacedElement || (isPrevChildInlineFlow && !shouldBreakLineAfterText))) { |
4248 | if (child->isFloating()) |
4249 | minLogicalWidth = preferredWidth(minLogicalWidth, childMin); |
4250 | else |
4251 | inlineMin += childMin; |
4252 | } else { |
4253 | // Now check our line. |
4254 | minLogicalWidth = preferredWidth(minLogicalWidth, childMin); |
4255 | |
4256 | // Now start a new line. |
4257 | inlineMin = 0; |
4258 | } |
4259 | |
4260 | if (autoWrap && canBreakReplacedElement && isPrevChildInlineFlow) { |
4261 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4262 | inlineMin = 0; |
4263 | } |
4264 | |
4265 | // We are no longer stripping whitespace at the start of a line. |
4266 | if (!child->isFloating()) { |
4267 | stripFrontSpaces = false; |
4268 | trailingSpaceChild = nullptr; |
4269 | lastText = nullptr; |
4270 | } |
4271 | } else if (is<RenderText>(*child)) { |
4272 | // Case (3). Text. |
4273 | RenderText& renderText = downcast<RenderText>(*child); |
4274 | |
4275 | if (renderText.style().hasTextCombine() && renderText.isCombineText()) |
4276 | downcast<RenderCombineText>(renderText).combineTextIfNeeded(); |
4277 | |
4278 | // Determine if we have a breakable character. Pass in |
4279 | // whether or not we should ignore any spaces at the front |
4280 | // of the string. If those are going to be stripped out, |
4281 | // then they shouldn't be considered in the breakable char |
4282 | // check. |
4283 | bool strippingBeginWS = stripFrontSpaces; |
4284 | auto widths = renderText.trimmedPreferredWidths(inlineMax, stripFrontSpaces); |
4285 | |
4286 | childMin = widths.min; |
4287 | childMax = widths.max; |
4288 | |
4289 | // This text object will not be rendered, but it may still provide a breaking opportunity. |
4290 | if (!widths.hasBreak && !childMax) { |
4291 | if (autoWrap && (widths.beginWS || widths.endWS)) { |
4292 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4293 | inlineMin = 0; |
4294 | } |
4295 | continue; |
4296 | } |
4297 | |
4298 | lastText = &renderText; |
4299 | |
4300 | if (stripFrontSpaces) |
4301 | trailingSpaceChild = child; |
4302 | else |
4303 | trailingSpaceChild = 0; |
4304 | |
4305 | // Add in text-indent. This is added in only once. |
4306 | float ti = 0; |
4307 | if (!addedTextIndent || hasRemainingNegativeTextIndent) { |
4308 | ti = textIndent.ceilToFloat(); |
4309 | childMin += ti; |
4310 | widths.beginMin += ti; |
4311 | |
4312 | // It the text indent negative and larger than the child minimum, we re-use the remainder |
4313 | // in future minimum calculations, but using the negative value again on the maximum |
4314 | // will lead to under-counting the max pref width. |
4315 | if (!addedTextIndent) { |
4316 | childMax += ti; |
4317 | widths.beginMax += ti; |
4318 | addedTextIndent = true; |
4319 | } |
4320 | |
4321 | if (childMin < 0) { |
4322 | textIndent = childMin; |
4323 | hasRemainingNegativeTextIndent = true; |
4324 | } |
4325 | } |
4326 | |
4327 | // See if we have a hanging punctuation situation at the start. |
4328 | if (canHangPunctuationAtStart && !addedStartPunctuationHang) { |
4329 | unsigned startIndex = strippingBeginWS ? renderText.firstCharacterIndexStrippingSpaces() : 0; |
4330 | float hangStartWidth = renderText.hangablePunctuationStartWidth(startIndex); |
4331 | childMin -= hangStartWidth; |
4332 | widths.beginMin -= hangStartWidth; |
4333 | childMax -= hangStartWidth; |
4334 | widths.beginMax -= hangStartWidth; |
4335 | addedStartPunctuationHang = true; |
4336 | } |
4337 | |
4338 | // If we have no breakable characters at all, |
4339 | // then this is the easy case. We add ourselves to the current |
4340 | // min and max and continue. |
4341 | if (!widths.hasBreakableChar) |
4342 | inlineMin += childMin; |
4343 | else { |
4344 | // We have a breakable character. Now we need to know if |
4345 | // we start and end with whitespace. |
4346 | if (widths.beginWS) { |
4347 | // End the current line. |
4348 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4349 | } else { |
4350 | inlineMin += widths.beginMin; |
4351 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4352 | childMin -= ti; |
4353 | } |
4354 | |
4355 | inlineMin = childMin; |
4356 | |
4357 | if (widths.endWS) { |
4358 | // We end in whitespace, which means we can end our current line. |
4359 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4360 | inlineMin = 0; |
4361 | shouldBreakLineAfterText = false; |
4362 | } else { |
4363 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4364 | inlineMin = widths.endMin; |
4365 | shouldBreakLineAfterText = true; |
4366 | } |
4367 | } |
4368 | |
4369 | if (widths.hasBreak) { |
4370 | inlineMax += widths.beginMax; |
4371 | maxLogicalWidth = preferredWidth(maxLogicalWidth, inlineMax); |
4372 | maxLogicalWidth = preferredWidth(maxLogicalWidth, childMax); |
4373 | inlineMax = widths.endMax; |
4374 | addedTextIndent = true; |
4375 | addedStartPunctuationHang = true; |
4376 | } else |
4377 | inlineMax += std::max<float>(0, childMax); |
4378 | } |
4379 | |
4380 | // Ignore spaces after a list marker. |
4381 | if (child->isListMarker()) |
4382 | stripFrontSpaces = true; |
4383 | } else { |
4384 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4385 | maxLogicalWidth = preferredWidth(maxLogicalWidth, inlineMax); |
4386 | inlineMin = inlineMax = 0; |
4387 | stripFrontSpaces = true; |
4388 | trailingSpaceChild = 0; |
4389 | addedTextIndent = true; |
4390 | addedStartPunctuationHang = true; |
4391 | } |
4392 | |
4393 | if (!child->isText() && child->isRenderInline()) |
4394 | isPrevChildInlineFlow = true; |
4395 | else |
4396 | isPrevChildInlineFlow = false; |
4397 | |
4398 | oldAutoWrap = autoWrap; |
4399 | } |
4400 | |
4401 | if (styleToUse.collapseWhiteSpace()) |
4402 | stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild); |
4403 | |
4404 | if (canHangPunctuationAtEnd && lastText && lastText->text().length() > 0) { |
4405 | unsigned endIndex = trailingSpaceChild == lastText ? lastText->lastCharacterIndexStrippingSpaces() : lastText->text().length() - 1; |
4406 | float endHangWidth = lastText->hangablePunctuationEndWidth(endIndex); |
4407 | inlineMin -= endHangWidth; |
4408 | inlineMax -= endHangWidth; |
4409 | } |
4410 | |
4411 | minLogicalWidth = preferredWidth(minLogicalWidth, inlineMin); |
4412 | maxLogicalWidth = preferredWidth(maxLogicalWidth, inlineMax); |
4413 | } |
4414 | |
4415 | } |
4416 | // namespace WebCore |
4417 | |